2022-10-28 10:20:04 +02:00

106 lines
2.9 KiB
C#

using System.Numerics;
using Newtonsoft.Json;
using static Raylib_CsLo.Raylib;
using static Raylib_CsLo.RayGui;
using Raylib_CsLo;
namespace PixelEngine;
public class Game
{
private const int Size = 128;
private const int Scale = 7;
private const int Iter = 10;
private const float Dt = 0.2f;
private const float Diffusion = 0f;
private const float Viscosity = 0.0000001f;
private const string WindowTitle = "Fluid Simulation";
private const int TargetFps = 60;
private Fluid _fluid = null!;
public Vector2 PMouse;
public void Start()
{
_fluid = new Fluid(Dt, Diffusion, Viscosity, Size, Iter, Scale);
InitWindow(Size * Scale, Size * Scale, WindowTitle);
SetTargetFPS(TargetFps);
}
public void HandleInput()
{
var config = JsonConvert.DeserializeObject<Config>(File.ReadAllText("Config.json"));
foreach (var configVelocity in config.Velocities)
{
DrawCircle(configVelocity.x * Scale, configVelocity.y *Scale, 5, RED);
DrawLine(configVelocity.x * Scale,configVelocity.y *Scale, (int) ((configVelocity.x * Scale) + (configVelocity.amountX)),(int) ((configVelocity.y * Scale) + (configVelocity.amountY)), RED);
_fluid.addVelocity(configVelocity.x, configVelocity.y, configVelocity.amountX, configVelocity.amountY);
}
foreach (var configDensity in config.Densities)
{
_fluid.addDensity(configDensity.x, configDensity.y, configDensity.amount);
}
// Add Density
if (IsMouseButtonDown(MouseButton.MOUSE_BUTTON_LEFT))
{
_fluid.addDensity(GetMouseX() / Scale, GetMouseY() / Scale, 100);
}
// Reduce Density
else if (IsMouseButtonDown(MouseButton.MOUSE_BUTTON_RIGHT))
{
_fluid.reduceDensity(GetMouseX() / Scale, GetMouseY() / Scale, 100,5);
//TODO: Suction for Density Reduction
}
//Mouse Velocity
if (Math.Abs(GetMouseX() - PMouse.X) > 0.1 || Math.Abs(GetMouseY() - PMouse.Y) > 0.1)
{
var amtX = GetMouseX() - PMouse.X;
var amtY = GetMouseY() - PMouse.Y;
_fluid.addVelocity(GetMouseX() / Scale, GetMouseY() / Scale, amtX, amtY);
PMouse = GetMousePosition();
}
}
public void UpdateSim()
{
_fluid.step();
}
public void UpdateDraw()
{
BeginDrawing();
ClearBackground(BLACK);
//Debug
DrawText("FPS: " + GetFPS(), 10, 10, 10, WHITE);
//Create a GUI Slider for Viscosity
var rect = new Rectangle(10, 20, 100, 20);
GuiSlider(rect, "", "", _fluid.visc, 0.0000001f, 0.01f);
_fluid.renderD();
EndDrawing();
}
}