using System.Numerics; using Newtonsoft.Json; using static Raylib_CsLo.Raylib; using static Raylib_CsLo.RayGui; using Raylib_CsLo; namespace PixelEngine; public class Game { private const int Size = 128; private const int Scale = 7; private const int Iter = 10; private const float Dt = 0.2f; private const float Diffusion = 0f; private const float Viscosity = 0.0000001f; private const string WindowTitle = "Fluid Simulation"; private const int TargetFps = 60; private Fluid _fluid = null!; public Vector2 PMouse; public void Start() { _fluid = new Fluid(Dt, Diffusion, Viscosity, Size, Iter, Scale); InitWindow(Size * Scale, Size * Scale, WindowTitle); SetTargetFPS(TargetFps); } public void HandleInput() { var config = JsonConvert.DeserializeObject(File.ReadAllText("Config.json")); foreach (var configVelocity in config.Velocities) { DrawCircle(configVelocity.x * Scale, configVelocity.y *Scale, 5, RED); DrawLine(configVelocity.x * Scale,configVelocity.y *Scale, (int) ((configVelocity.x * Scale) + (configVelocity.amountX)),(int) ((configVelocity.y * Scale) + (configVelocity.amountY)), RED); _fluid.addVelocity(configVelocity.x, configVelocity.y, configVelocity.amountX, configVelocity.amountY); } foreach (var configDensity in config.Densities) { _fluid.addDensity(configDensity.x, configDensity.y, configDensity.amount); } // Add Density if (IsMouseButtonDown(MouseButton.MOUSE_BUTTON_LEFT)) { _fluid.addDensity(GetMouseX() / Scale, GetMouseY() / Scale, 100); } // Reduce Density else if (IsMouseButtonDown(MouseButton.MOUSE_BUTTON_RIGHT)) { _fluid.reduceDensity(GetMouseX() / Scale, GetMouseY() / Scale, 100,5); //TODO: Suction for Density Reduction } //Mouse Velocity if (Math.Abs(GetMouseX() - PMouse.X) > 0.1 || Math.Abs(GetMouseY() - PMouse.Y) > 0.1) { var amtX = GetMouseX() - PMouse.X; var amtY = GetMouseY() - PMouse.Y; _fluid.addVelocity(GetMouseX() / Scale, GetMouseY() / Scale, amtX, amtY); PMouse = GetMousePosition(); } } public void UpdateSim() { _fluid.step(); } public void UpdateDraw() { BeginDrawing(); ClearBackground(BLACK); //Debug DrawText("FPS: " + GetFPS(), 10, 10, 10, WHITE); //Create a GUI Slider for Viscosity var rect = new Rectangle(10, 20, 100, 20); GuiSlider(rect, "", "", _fluid.visc, 0.0000001f, 0.01f); _fluid.renderD(); EndDrawing(); } }