Create/config/artifacts/items.toml
2025-07-06 13:20:24 +02:00

547 lines
19 KiB
TOML

[anglers_hat]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra levels of luck of the sea that are granted by the Angler's Hat
#Range: 0 ~ 100
luckOfTheSeaLevelBonus = 1
#The amount of extra levels of lure that are granted by the Angler's Hat
#Range: 0 ~ 100
lureLevelBonus = 1
[antidote_vessel]
#Whether the Antidote Vessel reduces the duration of negative effects
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The maximum duration in seconds negative mob effects can last when wearing the Antidote Vessel
#Range: 0 ~ 72000
maxEffectDuration = 5
[aqua_dashers]
#Whether the Aqua-Dashers allow the wearer to sprint on water
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[bunny_hoppers]
#How much the Bunny Hoppers reduce or increase fall damage
#Values between -1 and 0 reduce fall damage
#Values above 0 increase fall damage
#Range: -Infinity ~ Infinity
fallDamageMultiplier = 0.0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra jump strength the Bunny Hoppers apply to players
#Range: -Infinity ~ Infinity
jumpStrengthBonus = 0.4
#Whether the Bunny Hoppers change the player's hurt sounds
#Allowed Values: true, false
modifyHurtSounds = true
#The amount of extra safe fall distance in blocks that is granted by the Bunny Hoppers
#Range: -Infinity ~ Infinity
safeFallDistanceBonus = 10.0
[charm_of_shrinking]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much the Charm of Shrinking decreases or increases the player's Scale
#Values between -1 and 0 reduce the player's scale
#Values above 0 increase the player's scale
#Range: -Infinity ~ Infinity
scaleModifier = -0.5
[charm_of_sinking]
#Whether the Charm of Sinking removes the wearer's collision with water
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much longer players wearing the Charm of Sinking can stay underwater
#Range: -Infinity ~ Infinity
oxygenBonus = 1.5
#Whether it is possible to take fall damage underwater when wearing the Charm of Sinking
#Allowed Values: true, false
underwaterFallDamage = false
[chorus_totem]
#Whether the Chorus Totem is consumed after activating
#Allowed Values: true, false
consumeOnUse = true
#The duration in seconds the Chorus Totem goes on cooldown for after activating
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of health points that are restored after the Chorus Totem activates
#Range: > 0
healthRestored = 10
#The probability that the Chorus Totem activates when a player dies
#Range: 0.0 ~ 1.0
teleportationChance = 1.0
[cloud_in_a_bottle]
#Whether the Cloud in a Bottle allows the wearer to double jump
#Allowed Values: true, false
enabled = true
#How much fall damage is dealt when double jumping with the Cloud in a Bottle
#Range: 0.0 ~ 1.0
fallDamageMultiplier = 0.0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra safe fall distance in blocks that is granted by the Cloud in a Bottle
#Range: -Infinity ~ Infinity
safeFallDistanceBonus = 3.0
#The amount of extra horizontal velocity that is applied to players that double jump while sprinting using the Cloud in a Bottle
#Range: > 0.0
sprintJumpHorizontalVelocity = 0.25
#The amount of extra vertical velocity that is applied to players that double jump while sprinting using the Cloud in a Bottle
#Range: > 0.0
sprintJumpVerticalVelocity = 0.25
[cowboy_hat]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much the Cowboy Hat increases the speed of ridden mounts
#Range: -Infinity ~ Infinity
mountSpeedBonus = 0.4
[cross_necklace]
#The amount of extra ticks the player stays invincible for after taking damage while wearing the Cross Necklace
#Range: -Infinity ~ Infinity
bonusInvincibilityTicks = 20.0
#The duration in seconds the Cross Necklace goes on cooldown for after activating
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[crystal_heart]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra health points that are granted by the Crystal Heart
#Range: -Infinity ~ Infinity
healthBonus = 10.0
[digging_claws]
#How much the Digging Claws increase the wearer's mining speed
#Range: -Infinity ~ Infinity
blockBreakSpeedBonus = 0.3
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The tool tier that the Digging Claws increase the wearer's mining level to
#Allowed Values: none, wood, stone, iron, diamond, netherite
toolTier = "stone"
[eternal_steak]
#The duration in seconds the Eternal Steak goes on cooldown for after being eaten
#Range: 0 ~ 72000
cooldown = 15
#Whether the Eternal Steak can be eaten
#Allowed Values: true, false
enabled = true
[everlasting_beef]
#The duration in seconds the Everlasting Beef goes on cooldown for after being eaten
#Range: 0 ~ 72000
cooldown = 15
#The probability that Everlasting Beef drops when a cow or mooshroom is killed by a player
#Range: 0.0 ~ 1.0
dropRate = 0.002
#Whether the Everlasting Beef can be eaten
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[feral_claws]
#How much the Feral Claws increase the wearer's attack speed
#Range: -Infinity ~ Infinity
attackSpeedBonus = 0.3
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[fire_gauntlet]
#How long an entity is set on fire for after being attacked by an entity wearing the Fire Gauntlet
#Range: -Infinity ~ Infinity
fireDuration = 8.0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[flame_pendant]
#The duration in seconds the Flame Pendant goes on cooldown for after setting an entity on fire
#Range: 0 ~ 72000
cooldown = 0
#How long an attacking entity is set on fire for when the Flame Pendant activates
#Range: 0 ~ 72000
fireDuration = 10
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Flame Pendant grants Fire Resistance after igniting an entity
#Allowed Values: true, false
grantFireResistance = true
#The probability that the Flame Pendant lights an attacker on fire
#Range: 0.0 ~ 1.0
strikeChance = 0.4
[flippers]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much the Flippers increase the wearer's swim speed
#Range: -Infinity ~ Infinity
swimSpeedBonus = 0.7
[golden_hook]
#The amount of extra experience dropped by entities that are killed by players wearing the Golden Hook
#Range: -Infinity ~ Infinity
entityExperienceBonus = 0.5
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[helium_flamingo]
#The duration in seconds the Helium Flamingo goes on cooldown for when stopping flight
#Range: 0 ~ 72000
cooldown = 3
#The amount of time in seconds a player can fly with the Helium Flamingo before needing to recharge
#Range: 0 ~ 72000
flightDuration = 8
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of time in seconds it takes for the Helium Flamingo to recharge
#Range: 0 ~ 72000
rechargeDuration = 15
[kitty_slippers]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Kitty Slippers change the player's hurt sounds
#Allowed Values: true, false
modifyHurtSounds = true
#Whether the Kitty Slippers scare nearby creepers
#Allowed Values: true, false
repelCreepers = true
#Whether the Kitty Slippers hiss at nearby phantoms
#Allowed Values: true, false
repelPhantoms = true
[lucky_scarf]
#The amount of extra levels of fortune that are granted by the Lucky Scarf
#Range: 0 ~ 100
fortuneLevelBonus = 1
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[night_vision_goggles]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The strength of the night vision effect applied by the Night Vision Goggles
#Range: 0.0 ~ 1.0
strength = 0.15
[novelty_drinking_hat]
#How much the Novelty Drinking Hat increases the wearer's drinking speed
#Range: -Infinity ~ Infinity
drinkingSpeedBonus = 1.5
#How much the Novelty Drinking Hat increases the wearer's eating speed
#Range: -Infinity ~ Infinity
eatingSpeedBonus = 0.5
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[obsidian_skull]
#The amount of time in seconds the Obsidian Skull goes on cooldown for after taking fire damage
#Range: 0 ~ 72000
cooldown = 60
#The duration of the fire resistance effect that is applied when taking fire damage while wearing the Obsidian Skull
#Range: 0 ~ 72000
fireResistanceDuration = 30
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[onion_ring]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The duration of haste that is applied per food point eaten while wearing the Onion Ring
#Range: 0 ~ 72000
hasteDurationPerFoodPoint = 6
#The level of the haste effect that is applied by the Onion Ring
#Range: 0 ~ 256
hasteLevel = 2
[panic_necklace]
#The duration in seconds the Panic Necklace goes on cooldown for after taking damage
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The duration in seconds of the speed effect that is applied when taking damage while wearing the Panic Necklace
#Range: 0 ~ 72000
speedDuration = 8
#The level of the speed effect that is applied by the Panic Necklace
#Range: 0 ~ 256
speedLevel = 1
[pickaxe_heater]
#Whether the Pickaxe Heater smelts mined ores
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[plastic_drinking_hat]
#How much the Plastic Drinking Hat increases the wearer's drinking speed
#Range: -Infinity ~ Infinity
drinkingSpeedBonus = 1.5
#How much the Plastic Drinking Hat increases the wearer's eating speed
#Range: -Infinity ~ Infinity
eatingSpeedBonus = 0.5
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[pocket_piston]
#The amount of extra knockback that is granted by the Pocket Piston
#Range: -Infinity ~ Infinity
attackKnockbackBonus = 0.75
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[power_glove]
#The amount of extra damage that is dealt by melee attacks from players wearing the Power Glove
#Range: -Infinity ~ Infinity
attackDamageBonus = 4.0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[rooted_boots]
#Whether the Rooted Boots replenish hunger when standing on grass
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Rooted Boots apply a bone meal effect after eating food
#Allowed Values: true, false
growPlantsAfterEating = true
#The amount of time in seconds it takes to replenish a single point of hunger while wearing the Rooted Boots
#Range: 0 ~ 72000
hungerReplenishingDuration = 10
[running_shoes]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much the Running Shoes increase the wearer's sprinting speed
#Range: -Infinity ~ Infinity
sprintingSpeedBonus = 0.4
#How much the Running Shoes increase the wearer's step height while sprinting
#Range: -Infinity ~ Infinity
sprintingStepHeightBonus = 0.5
[scarf_of_invisibility]
#Whether the Scarf of Invisibility makes players invisible
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Scarf of Invisibility is hidden when the wearer is invisible
#Allowed Values: true, false
hideWhenInvisible = false
[shock_pendant]
#Whether the Shock Pendant cancels damage from lightning
#Allowed Values: true, false
cancelLightningDamage = true
#The amount of time in seconds the Shock Pendant goes on cooldown for after striking an attacker with lightning
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The probability that the Shock Pendant strikes an attacking entity with lightning
#Range: 0.0 ~ 1.0
strikeChance = 0.25
[snorkel]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Snorkel's water breathing effect depletes when underwater
#Allowed Values: true, false
isInfinite = false
#The duration of the water breathing effect that is applied by the Snorkel
#Range: 0 ~ 72000
waterBreathingDuration = 30
[snowshoes]
#Whether the Snowshoes allow the wearer to walk on powdered snow
#Allowed Values: true, false
allowWalkingOnPowderedSnow = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much the Snowshoes increase the wearer's movement speed on snow blocks
#Range: -Infinity ~ Infinity
movementSpeedOnSnowBonus = 0.3
[steadfast_spikes]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How much knockback resistance is granted by the Steadfast Spikes
#Range: -Infinity ~ Infinity
knockbackResistance = 1.0
#How much the Steadfast Spikes reduce the slipperiness of ice
#Range: -Infinity ~ Infinity
slipperinessReduction = 1.0
[strider_shoes]
#Whether the Strider Shoes make the wearer immune to hot floor damage
#Allowed Values: true, false
cancelHotFloorDamage = true
#Whether the Strider Shoes allow sneaking on lava
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[superstitious_hat]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra levels of Looting that are granted by the Superstitious Hat
#Range: 0 ~ 100
lootingLevelBonus = 1
[thorn_pendant]
#The duration in seconds the Thorn Pendant goes on cooldown for after activating
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The minimum amount of damage that is dealt when the Thorn Pendant activates
#Range: > 0
maxDamage = 6
#The maximum amount of damage that is dealt when the Thorn Pendant activates
#Range: > 0
minDamage = 2
#The probability that the Thorn Pendant damages an attacking entity
#Range: 0.0 ~ 1.0
strikeChance = 0.5
[umbrella]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#Whether the Umbrella slows the player's falling speed when held
#Allowed Values: true, false
isGlider = true
#Whether the Umbrella can be used as a shield
#Allowed Values: true, false
isShield = true
[universal_attractor]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The level of the magnetism effect that is applied by the Universal Attractor
#Range: 0 ~ 256
magnetismLevel = 5
[vampiric_glove]
#The probability that damage is absorbed when attacking an entity with the Vampiric Gloves
#Range: 0.0 ~ 1.0
absorptionChance = 1.0
#The proportion of melee damage dealt that is absorbed by the Vampiric Gloves
#Range: > 0.0
absorptionRatio = 0.2
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The maximum amount of healing that can be absorbed in a single hit when attacking an entity while wearing the Vampiric Glove
#Range: > 0
maxHealingPerHit = 6
[villager_hat]
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The amount of extra reputation that is granted by the Villager Hat when trading with villagers
#Range: -Infinity ~ Infinity
reputationBonus = 75.0
[warp_drive]
#The duration Ender Pearls go on cooldown for after being thrown using the Warp Drive
#Range: 0 ~ 72000
cooldown = 0
#Whether the Warp Drive causes ender pearls to not be consumed
#Allowed Values: true, false
enabled = true
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#How many hunger points it costs to throw an Ender Pearl using the Warp Drive
#Range: > 0
hungerCost = 2
#Whether the Warp Drive causes Ender Pearls not to deal any damage
#Allowed Values: true, false
nullifyEnderPearlDamage = true
[whoopee_cushion]
#The probability that a fart sound plays when sneaking or double jumping while wearing the Whoopee Cushion
#Range: 0.0 ~ 1.0
fartChance = 0.12
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
[withered_bracelet]
#The duration the Withered Bracelet goes on cooldown for after inflicting wither on an entity
#Range: 0 ~ 72000
cooldown = 0
#Whether this item can be found in structures or drop from entities
#Allowed Values: true, false
generateAsLoot = true
#The probability that the Withered Bracelet inflicts a wither effect
#Range: 0.0 ~ 1.0
witherChance = 0.3
#The duration of the wither effect applied by the Withered Bracelet
#Range: 0 ~ 72000
witherDuration = 8
#The level of the wither effect that is inflicted by the Withered Bracelet
#Range: 0 ~ 256
witherLevel = 2