Create/config/cameraoverhaul.toml
2025-07-06 13:20:24 +02:00

142 lines
5.2 KiB
TOML

# Metadata, do not modify.
# Default: 0
configVersion = 2
[general]
# Toggles all of the mod's features.
# Default: true
enabled = true
# Disable this to make the mod's effects exclusive to first-person view.
# Default: true
enableInThirdPerson = true
# Sensitivity of the camera roll rotation caused by turning around horizontally.
# Default: 1.0
turningRollAccumulation = 1.0
# Maximum strength of the camera roll rotation caused by turning around horizontally.
# Default: 1.25
turningRollIntensity = 1.25
# Smoothness of the decay of the camera roll rotation caused by turning around horizontally.
# Default: 1.0
turningRollSmoothing = 1.0
# Strength of smooth random sway that kicks in when the player idles for enough time.
# Default: 0.6
cameraSwayIntensity = 0.6
# Frequency of smooth random sway that kicks in when the player idles for enough time.
# Default: 0.16
cameraSwayFrequency = 0.16
# Amount of time that the player must idle for before smooth random sway starts to fade-in.
# Default: 0.15
cameraSwayFadeInDelay = 0.15
# Amount of time it takes for smooth random sway to fade-in after the player idles for enough time.
# Default: 5.0
cameraSwayFadeInLength = 5.0
# Amount of time it takes for smooth random sway to fade-out when the player starts moving after idling.
# Default: 0.75
cameraSwayFadeOutLength = 0.75
# Maximum strength of all screen shaking effects.
# Default: 2.5
screenShakesMaxIntensity = 2.5
# Speed at which screen shaking rotations change direction or oscillate.
# Default: 6.0
screenShakesMaxFrequency = 6.0
# A [0..1] value linked to the strength of screen shaking caused by explosions.
# Default: 1.0
explosionTrauma = 1.0
# A [0..1] value linked to the strength of screen shaking caused by lightning bolt-tied thunder.
# Default: 0.05
thunderTrauma = 0.05
# A [0..1] value linked to the strength of screen shaking caused by any actions that swing the player's arm. Best kept very low.
# Default: 0.03
handSwingTrauma = 0.03
[walking]
# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
# Default: 10.0
strafingRollFactor = 10.0
# Strength of camera pitch rotations caused by moving forward or backwards.
# Default: 7.0
forwardVelocityPitchFactor = 7.0
# Strength of camera pitch rotations caused by vertical velocity.
# Default: 2.5
verticalVelocityPitchFactor = 2.5
# Smoothness of camera pitch & roll rotations caused by moving horizontally.
# Default: 1.0
horizontalVelocitySmoothingFactor = 1.0
# Smoothness of camera pitch rotations caused by moving vertically.
# Default: 1.0
verticalVelocitySmoothingFactor = 1.0
[swimming]
# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
# Default: -30.0
strafingRollFactor = -30.0
# Strength of camera pitch rotations caused by moving forward or backwards.
# Default: 21.0
forwardVelocityPitchFactor = 21.0
# Strength of camera pitch rotations caused by vertical velocity.
# Default: 7.5
verticalVelocityPitchFactor = 7.5
# Smoothness of camera pitch & roll rotations caused by moving horizontally.
# Default: 1.0
horizontalVelocitySmoothingFactor = 1.0
# Smoothness of camera pitch rotations caused by moving vertically.
# Default: 1.0
verticalVelocitySmoothingFactor = 1.0
[flying]
# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
# Default: -10.0
strafingRollFactor = -10.0
# Strength of camera pitch rotations caused by moving forward or backwards.
# Default: 7.0
forwardVelocityPitchFactor = 7.0
# Strength of camera pitch rotations caused by vertical velocity.
# Default: 2.5
verticalVelocityPitchFactor = 2.5
# Smoothness of camera pitch & roll rotations caused by moving horizontally.
# Default: 1.0
horizontalVelocitySmoothingFactor = 1.0
# Smoothness of camera pitch rotations caused by moving vertically.
# Default: 1.0
verticalVelocitySmoothingFactor = 1.0
[mounts]
# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
# Default: 20.0
strafingRollFactor = 20.0
# Strength of camera pitch rotations caused by moving forward or backwards.
# Default: 7.0
forwardVelocityPitchFactor = 7.0
# Strength of camera pitch rotations caused by vertical velocity.
# Default: 2.5
verticalVelocityPitchFactor = 2.5
# Smoothness of camera pitch & roll rotations caused by moving horizontally.
# Default: 1.0
horizontalVelocitySmoothingFactor = 1.0
# Smoothness of camera pitch rotations caused by moving vertically.
# Default: 1.0
verticalVelocitySmoothingFactor = 1.0
[vehicles]
# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
# Default: 5.0
strafingRollFactor = 5.0
# Strength of camera pitch rotations caused by moving forward or backwards.
# Default: 1.75
forwardVelocityPitchFactor = 1.75
# Strength of camera pitch rotations caused by vertical velocity.
# Default: 5.0
verticalVelocityPitchFactor = 5.0
# Smoothness of camera pitch & roll rotations caused by moving horizontally.
# Default: 1.0
horizontalVelocitySmoothingFactor = 1.0
# Smoothness of camera pitch rotations caused by moving vertically.
# Default: 1.0
verticalVelocitySmoothingFactor = 1.0