mirror of
https://github.com/eliasstepanik/Create.git
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142 lines
5.2 KiB
TOML
142 lines
5.2 KiB
TOML
# Metadata, do not modify.
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# Default: 0
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configVersion = 2
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[general]
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# Toggles all of the mod's features.
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# Default: true
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enabled = true
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# Disable this to make the mod's effects exclusive to first-person view.
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# Default: true
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enableInThirdPerson = true
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# Sensitivity of the camera roll rotation caused by turning around horizontally.
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# Default: 1.0
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turningRollAccumulation = 1.0
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# Maximum strength of the camera roll rotation caused by turning around horizontally.
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# Default: 1.25
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turningRollIntensity = 1.25
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# Smoothness of the decay of the camera roll rotation caused by turning around horizontally.
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# Default: 1.0
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turningRollSmoothing = 1.0
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# Strength of smooth random sway that kicks in when the player idles for enough time.
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# Default: 0.6
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cameraSwayIntensity = 0.6
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# Frequency of smooth random sway that kicks in when the player idles for enough time.
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# Default: 0.16
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cameraSwayFrequency = 0.16
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# Amount of time that the player must idle for before smooth random sway starts to fade-in.
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# Default: 0.15
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cameraSwayFadeInDelay = 0.15
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# Amount of time it takes for smooth random sway to fade-in after the player idles for enough time.
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# Default: 5.0
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cameraSwayFadeInLength = 5.0
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# Amount of time it takes for smooth random sway to fade-out when the player starts moving after idling.
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# Default: 0.75
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cameraSwayFadeOutLength = 0.75
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# Maximum strength of all screen shaking effects.
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# Default: 2.5
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screenShakesMaxIntensity = 2.5
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# Speed at which screen shaking rotations change direction or oscillate.
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# Default: 6.0
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screenShakesMaxFrequency = 6.0
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# A [0..1] value linked to the strength of screen shaking caused by explosions.
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# Default: 1.0
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explosionTrauma = 1.0
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# A [0..1] value linked to the strength of screen shaking caused by lightning bolt-tied thunder.
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# Default: 0.05
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thunderTrauma = 0.05
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# A [0..1] value linked to the strength of screen shaking caused by any actions that swing the player's arm. Best kept very low.
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# Default: 0.03
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handSwingTrauma = 0.03
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[walking]
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# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
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# Default: 10.0
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strafingRollFactor = 10.0
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# Strength of camera pitch rotations caused by moving forward or backwards.
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# Default: 7.0
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forwardVelocityPitchFactor = 7.0
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# Strength of camera pitch rotations caused by vertical velocity.
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# Default: 2.5
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verticalVelocityPitchFactor = 2.5
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# Smoothness of camera pitch & roll rotations caused by moving horizontally.
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# Default: 1.0
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horizontalVelocitySmoothingFactor = 1.0
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# Smoothness of camera pitch rotations caused by moving vertically.
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# Default: 1.0
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verticalVelocitySmoothingFactor = 1.0
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[swimming]
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# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
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# Default: -30.0
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strafingRollFactor = -30.0
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# Strength of camera pitch rotations caused by moving forward or backwards.
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# Default: 21.0
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forwardVelocityPitchFactor = 21.0
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# Strength of camera pitch rotations caused by vertical velocity.
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# Default: 7.5
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verticalVelocityPitchFactor = 7.5
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# Smoothness of camera pitch & roll rotations caused by moving horizontally.
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# Default: 1.0
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horizontalVelocitySmoothingFactor = 1.0
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# Smoothness of camera pitch rotations caused by moving vertically.
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# Default: 1.0
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verticalVelocitySmoothingFactor = 1.0
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[flying]
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# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
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# Default: -10.0
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strafingRollFactor = -10.0
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# Strength of camera pitch rotations caused by moving forward or backwards.
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# Default: 7.0
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forwardVelocityPitchFactor = 7.0
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# Strength of camera pitch rotations caused by vertical velocity.
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# Default: 2.5
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verticalVelocityPitchFactor = 2.5
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# Smoothness of camera pitch & roll rotations caused by moving horizontally.
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# Default: 1.0
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horizontalVelocitySmoothingFactor = 1.0
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# Smoothness of camera pitch rotations caused by moving vertically.
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# Default: 1.0
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verticalVelocitySmoothingFactor = 1.0
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[mounts]
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# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
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# Default: 20.0
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strafingRollFactor = 20.0
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# Strength of camera pitch rotations caused by moving forward or backwards.
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# Default: 7.0
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forwardVelocityPitchFactor = 7.0
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# Strength of camera pitch rotations caused by vertical velocity.
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# Default: 2.5
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verticalVelocityPitchFactor = 2.5
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# Smoothness of camera pitch & roll rotations caused by moving horizontally.
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# Default: 1.0
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horizontalVelocitySmoothingFactor = 1.0
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# Smoothness of camera pitch rotations caused by moving vertically.
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# Default: 1.0
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verticalVelocitySmoothingFactor = 1.0
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[vehicles]
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# Strength of the camera roll rotation caused by strafing, or sideway horizontal velocity.
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# Default: 5.0
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strafingRollFactor = 5.0
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# Strength of camera pitch rotations caused by moving forward or backwards.
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# Default: 1.75
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forwardVelocityPitchFactor = 1.75
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# Strength of camera pitch rotations caused by vertical velocity.
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# Default: 5.0
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verticalVelocityPitchFactor = 5.0
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# Smoothness of camera pitch & roll rotations caused by moving horizontally.
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# Default: 1.0
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horizontalVelocitySmoothingFactor = 1.0
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# Smoothness of camera pitch rotations caused by moving vertically.
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# Default: 1.0
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verticalVelocitySmoothingFactor = 1.0
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