mirror of
https://github.com/eliasstepanik/Create.git
synced 2026-01-11 17:18:30 +00:00
547 lines
19 KiB
TOML
547 lines
19 KiB
TOML
[anglers_hat]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The amount of extra levels of luck of the sea that are granted by the Angler's Hat
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#Range: 0 ~ 100
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luckOfTheSeaLevelBonus = 1
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#The amount of extra levels of lure that are granted by the Angler's Hat
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#Range: 0 ~ 100
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lureLevelBonus = 1
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[antidote_vessel]
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#Whether the Antidote Vessel reduces the duration of negative effects
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#Allowed Values: true, false
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enabled = true
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The maximum duration in seconds negative mob effects can last when wearing the Antidote Vessel
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#Range: 0 ~ 72000
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maxEffectDuration = 5
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[aqua_dashers]
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#Whether the Aqua-Dashers allow the wearer to sprint on water
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#Allowed Values: true, false
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enabled = true
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[bunny_hoppers]
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#How much the Bunny Hoppers reduce or increase fall damage
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#Values between -1 and 0 reduce fall damage
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#Values above 0 increase fall damage
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#Range: -Infinity ~ Infinity
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fallDamageMultiplier = 0.0
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The amount of extra jump strength the Bunny Hoppers apply to players
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#Range: -Infinity ~ Infinity
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jumpStrengthBonus = 0.4
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#Whether the Bunny Hoppers change the player's hurt sounds
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#Allowed Values: true, false
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modifyHurtSounds = true
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#The amount of extra safe fall distance in blocks that is granted by the Bunny Hoppers
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#Range: -Infinity ~ Infinity
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safeFallDistanceBonus = 10.0
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[charm_of_shrinking]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#How much the Charm of Shrinking decreases or increases the player's Scale
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#Values between -1 and 0 reduce the player's scale
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#Values above 0 increase the player's scale
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#Range: -Infinity ~ Infinity
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scaleModifier = -0.5
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[charm_of_sinking]
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#Whether the Charm of Sinking removes the wearer's collision with water
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#Allowed Values: true, false
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enabled = true
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#How much longer players wearing the Charm of Sinking can stay underwater
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#Range: -Infinity ~ Infinity
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oxygenBonus = 1.5
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#Whether it is possible to take fall damage underwater when wearing the Charm of Sinking
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#Allowed Values: true, false
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underwaterFallDamage = false
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[chorus_totem]
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#Whether the Chorus Totem is consumed after activating
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#Allowed Values: true, false
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consumeOnUse = true
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#The duration in seconds the Chorus Totem goes on cooldown for after activating
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#Range: 0 ~ 72000
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cooldown = 0
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The amount of health points that are restored after the Chorus Totem activates
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#Range: > 0
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healthRestored = 10
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#The probability that the Chorus Totem activates when a player dies
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#Range: 0.0 ~ 1.0
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teleportationChance = 1.0
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[cloud_in_a_bottle]
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#Whether the Cloud in a Bottle allows the wearer to double jump
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#Allowed Values: true, false
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enabled = true
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#How much fall damage is dealt when double jumping with the Cloud in a Bottle
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#Range: 0.0 ~ 1.0
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fallDamageMultiplier = 0.0
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The amount of extra safe fall distance in blocks that is granted by the Cloud in a Bottle
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#Range: -Infinity ~ Infinity
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safeFallDistanceBonus = 3.0
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#The amount of extra horizontal velocity that is applied to players that double jump while sprinting using the Cloud in a Bottle
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#Range: > 0.0
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sprintJumpHorizontalVelocity = 0.25
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#The amount of extra vertical velocity that is applied to players that double jump while sprinting using the Cloud in a Bottle
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#Range: > 0.0
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sprintJumpVerticalVelocity = 0.25
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[cowboy_hat]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#How much the Cowboy Hat increases the speed of ridden mounts
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#Range: -Infinity ~ Infinity
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mountSpeedBonus = 0.4
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[cross_necklace]
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#The amount of extra ticks the player stays invincible for after taking damage while wearing the Cross Necklace
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#Range: -Infinity ~ Infinity
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bonusInvincibilityTicks = 20.0
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#The duration in seconds the Cross Necklace goes on cooldown for after activating
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#Range: 0 ~ 72000
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cooldown = 0
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[crystal_heart]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The amount of extra health points that are granted by the Crystal Heart
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#Range: -Infinity ~ Infinity
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healthBonus = 10.0
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[digging_claws]
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#How much the Digging Claws increase the wearer's mining speed
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#Range: -Infinity ~ Infinity
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blockBreakSpeedBonus = 0.3
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The tool tier that the Digging Claws increase the wearer's mining level to
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#Allowed Values: none, wood, stone, iron, diamond, netherite
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toolTier = "stone"
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[eternal_steak]
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#The duration in seconds the Eternal Steak goes on cooldown for after being eaten
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#Range: 0 ~ 72000
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cooldown = 15
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#Whether the Eternal Steak can be eaten
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#Allowed Values: true, false
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enabled = true
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[everlasting_beef]
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#The duration in seconds the Everlasting Beef goes on cooldown for after being eaten
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#Range: 0 ~ 72000
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cooldown = 15
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#The probability that Everlasting Beef drops when a cow or mooshroom is killed by a player
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#Range: 0.0 ~ 1.0
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dropRate = 0.002
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#Whether the Everlasting Beef can be eaten
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#Allowed Values: true, false
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enabled = true
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[feral_claws]
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#How much the Feral Claws increase the wearer's attack speed
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#Range: -Infinity ~ Infinity
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attackSpeedBonus = 0.3
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[fire_gauntlet]
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#How long an entity is set on fire for after being attacked by an entity wearing the Fire Gauntlet
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#Range: -Infinity ~ Infinity
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fireDuration = 8.0
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[flame_pendant]
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#The duration in seconds the Flame Pendant goes on cooldown for after setting an entity on fire
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#Range: 0 ~ 72000
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cooldown = 0
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#How long an attacking entity is set on fire for when the Flame Pendant activates
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#Range: 0 ~ 72000
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fireDuration = 10
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#Whether the Flame Pendant grants Fire Resistance after igniting an entity
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#Allowed Values: true, false
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grantFireResistance = true
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#The probability that the Flame Pendant lights an attacker on fire
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#Range: 0.0 ~ 1.0
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strikeChance = 0.4
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[flippers]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#How much the Flippers increase the wearer's swim speed
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#Range: -Infinity ~ Infinity
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swimSpeedBonus = 0.7
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[golden_hook]
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#The amount of extra experience dropped by entities that are killed by players wearing the Golden Hook
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#Range: -Infinity ~ Infinity
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entityExperienceBonus = 0.5
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[helium_flamingo]
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#The duration in seconds the Helium Flamingo goes on cooldown for when stopping flight
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#Range: 0 ~ 72000
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cooldown = 3
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#The amount of time in seconds a player can fly with the Helium Flamingo before needing to recharge
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#Range: 0 ~ 72000
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flightDuration = 8
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The amount of time in seconds it takes for the Helium Flamingo to recharge
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#Range: 0 ~ 72000
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rechargeDuration = 15
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[kitty_slippers]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#Whether the Kitty Slippers change the player's hurt sounds
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#Allowed Values: true, false
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modifyHurtSounds = true
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#Whether the Kitty Slippers scare nearby creepers
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#Allowed Values: true, false
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repelCreepers = true
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#Whether the Kitty Slippers hiss at nearby phantoms
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#Allowed Values: true, false
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repelPhantoms = true
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[lucky_scarf]
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#The amount of extra levels of fortune that are granted by the Lucky Scarf
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#Range: 0 ~ 100
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fortuneLevelBonus = 1
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[night_vision_goggles]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The strength of the night vision effect applied by the Night Vision Goggles
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#Range: 0.0 ~ 1.0
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strength = 0.15
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[novelty_drinking_hat]
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#How much the Novelty Drinking Hat increases the wearer's drinking speed
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#Range: -Infinity ~ Infinity
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drinkingSpeedBonus = 1.5
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#How much the Novelty Drinking Hat increases the wearer's eating speed
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#Range: -Infinity ~ Infinity
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eatingSpeedBonus = 0.5
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[obsidian_skull]
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#The amount of time in seconds the Obsidian Skull goes on cooldown for after taking fire damage
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#Range: 0 ~ 72000
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cooldown = 60
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#The duration of the fire resistance effect that is applied when taking fire damage while wearing the Obsidian Skull
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#Range: 0 ~ 72000
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fireResistanceDuration = 30
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[onion_ring]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The duration of haste that is applied per food point eaten while wearing the Onion Ring
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#Range: 0 ~ 72000
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hasteDurationPerFoodPoint = 6
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#The level of the haste effect that is applied by the Onion Ring
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#Range: 0 ~ 256
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hasteLevel = 2
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[panic_necklace]
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#The duration in seconds the Panic Necklace goes on cooldown for after taking damage
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#Range: 0 ~ 72000
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cooldown = 0
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The duration in seconds of the speed effect that is applied when taking damage while wearing the Panic Necklace
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#Range: 0 ~ 72000
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speedDuration = 8
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#The level of the speed effect that is applied by the Panic Necklace
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#Range: 0 ~ 256
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speedLevel = 1
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[pickaxe_heater]
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#Whether the Pickaxe Heater smelts mined ores
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#Allowed Values: true, false
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enabled = true
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[plastic_drinking_hat]
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#How much the Plastic Drinking Hat increases the wearer's drinking speed
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#Range: -Infinity ~ Infinity
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drinkingSpeedBonus = 1.5
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#How much the Plastic Drinking Hat increases the wearer's eating speed
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#Range: -Infinity ~ Infinity
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eatingSpeedBonus = 0.5
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[pocket_piston]
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#The amount of extra knockback that is granted by the Pocket Piston
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#Range: -Infinity ~ Infinity
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attackKnockbackBonus = 0.75
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[power_glove]
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#The amount of extra damage that is dealt by melee attacks from players wearing the Power Glove
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#Range: -Infinity ~ Infinity
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attackDamageBonus = 4.0
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[rooted_boots]
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#Whether the Rooted Boots replenish hunger when standing on grass
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#Allowed Values: true, false
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enabled = true
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#Whether the Rooted Boots apply a bone meal effect after eating food
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#Allowed Values: true, false
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growPlantsAfterEating = true
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#The amount of time in seconds it takes to replenish a single point of hunger while wearing the Rooted Boots
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#Range: 0 ~ 72000
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hungerReplenishingDuration = 10
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[running_shoes]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#How much the Running Shoes increase the wearer's sprinting speed
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#Range: -Infinity ~ Infinity
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sprintingSpeedBonus = 0.4
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#How much the Running Shoes increase the wearer's step height while sprinting
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#Range: -Infinity ~ Infinity
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sprintingStepHeightBonus = 0.5
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[scarf_of_invisibility]
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#Whether the Scarf of Invisibility makes players invisible
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#Allowed Values: true, false
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enabled = true
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#Whether the Scarf of Invisibility is hidden when the wearer is invisible
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#Allowed Values: true, false
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hideWhenInvisible = false
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[shock_pendant]
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#Whether the Shock Pendant cancels damage from lightning
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#Allowed Values: true, false
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cancelLightningDamage = true
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#The amount of time in seconds the Shock Pendant goes on cooldown for after striking an attacker with lightning
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#Range: 0 ~ 72000
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cooldown = 0
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The probability that the Shock Pendant strikes an attacking entity with lightning
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#Range: 0.0 ~ 1.0
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strikeChance = 0.25
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[snorkel]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#Whether the Snorkel's water breathing effect depletes when underwater
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#Allowed Values: true, false
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isInfinite = false
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#The duration of the water breathing effect that is applied by the Snorkel
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#Range: 0 ~ 72000
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waterBreathingDuration = 30
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[snowshoes]
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#Whether the Snowshoes allow the wearer to walk on powdered snow
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#Allowed Values: true, false
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allowWalkingOnPowderedSnow = true
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#How much the Snowshoes increase the wearer's movement speed on snow blocks
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#Range: -Infinity ~ Infinity
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movementSpeedOnSnowBonus = 0.3
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[steadfast_spikes]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#How much knockback resistance is granted by the Steadfast Spikes
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#Range: -Infinity ~ Infinity
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knockbackResistance = 1.0
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#How much the Steadfast Spikes reduce the slipperiness of ice
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#Range: -Infinity ~ Infinity
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slipperinessReduction = 1.0
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[strider_shoes]
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#Whether the Strider Shoes make the wearer immune to hot floor damage
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#Allowed Values: true, false
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cancelHotFloorDamage = true
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#Whether the Strider Shoes allow sneaking on lava
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#Allowed Values: true, false
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enabled = true
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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[superstitious_hat]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The amount of extra levels of Looting that are granted by the Superstitious Hat
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#Range: 0 ~ 100
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lootingLevelBonus = 1
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[thorn_pendant]
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#The duration in seconds the Thorn Pendant goes on cooldown for after activating
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#Range: 0 ~ 72000
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cooldown = 0
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The minimum amount of damage that is dealt when the Thorn Pendant activates
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#Range: > 0
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maxDamage = 6
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#The maximum amount of damage that is dealt when the Thorn Pendant activates
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#Range: > 0
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minDamage = 2
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#The probability that the Thorn Pendant damages an attacking entity
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#Range: 0.0 ~ 1.0
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strikeChance = 0.5
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[umbrella]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#Whether the Umbrella slows the player's falling speed when held
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#Allowed Values: true, false
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isGlider = true
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#Whether the Umbrella can be used as a shield
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#Allowed Values: true, false
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isShield = true
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[universal_attractor]
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#Whether this item can be found in structures or drop from entities
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#Allowed Values: true, false
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generateAsLoot = true
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#The level of the magnetism effect that is applied by the Universal Attractor
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#Range: 0 ~ 256
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magnetismLevel = 5
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[vampiric_glove]
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#The probability that damage is absorbed when attacking an entity with the Vampiric Gloves
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#Range: 0.0 ~ 1.0
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absorptionChance = 1.0
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|
#The proportion of melee damage dealt that is absorbed by the Vampiric Gloves
|
|
#Range: > 0.0
|
|
absorptionRatio = 0.2
|
|
#Whether this item can be found in structures or drop from entities
|
|
#Allowed Values: true, false
|
|
generateAsLoot = true
|
|
#The maximum amount of healing that can be absorbed in a single hit when attacking an entity while wearing the Vampiric Glove
|
|
#Range: > 0
|
|
maxHealingPerHit = 6
|
|
|
|
[villager_hat]
|
|
#Whether this item can be found in structures or drop from entities
|
|
#Allowed Values: true, false
|
|
generateAsLoot = true
|
|
#The amount of extra reputation that is granted by the Villager Hat when trading with villagers
|
|
#Range: -Infinity ~ Infinity
|
|
reputationBonus = 75.0
|
|
|
|
[warp_drive]
|
|
#The duration Ender Pearls go on cooldown for after being thrown using the Warp Drive
|
|
#Range: 0 ~ 72000
|
|
cooldown = 0
|
|
#Whether the Warp Drive causes ender pearls to not be consumed
|
|
#Allowed Values: true, false
|
|
enabled = true
|
|
#Whether this item can be found in structures or drop from entities
|
|
#Allowed Values: true, false
|
|
generateAsLoot = true
|
|
#How many hunger points it costs to throw an Ender Pearl using the Warp Drive
|
|
#Range: > 0
|
|
hungerCost = 2
|
|
#Whether the Warp Drive causes Ender Pearls not to deal any damage
|
|
#Allowed Values: true, false
|
|
nullifyEnderPearlDamage = true
|
|
|
|
[whoopee_cushion]
|
|
#The probability that a fart sound plays when sneaking or double jumping while wearing the Whoopee Cushion
|
|
#Range: 0.0 ~ 1.0
|
|
fartChance = 0.12
|
|
#Whether this item can be found in structures or drop from entities
|
|
#Allowed Values: true, false
|
|
generateAsLoot = true
|
|
|
|
[withered_bracelet]
|
|
#The duration the Withered Bracelet goes on cooldown for after inflicting wither on an entity
|
|
#Range: 0 ~ 72000
|
|
cooldown = 0
|
|
#Whether this item can be found in structures or drop from entities
|
|
#Allowed Values: true, false
|
|
generateAsLoot = true
|
|
#The probability that the Withered Bracelet inflicts a wither effect
|
|
#Range: 0.0 ~ 1.0
|
|
witherChance = 0.3
|
|
#The duration of the wither effect applied by the Withered Bracelet
|
|
#Range: 0 ~ 72000
|
|
witherDuration = 8
|
|
#The level of the wither effect that is inflicted by the Withered Bracelet
|
|
#Range: 0 ~ 256
|
|
witherLevel = 2
|