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Rename to voxel-simulation
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.gitignore
vendored
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.gitignore
vendored
@ -35,5 +35,5 @@ server/.spacetime
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.idea/vcs.xml
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.idea/vcs.xml
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.idea/modules.xml
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.idea/modules.xml
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.idea/.gitignore
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.idea/.gitignore
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.idea/horror-game.iml
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.idea/voxel-simulation.iml
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.idea/workspace.xml
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.idea/workspace.xml
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@ -1,6 +1,6 @@
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# Contribution guidelines
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# Contribution guidelines
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First off, thank you for considering contributing to horror-game.
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First off, thank you for considering contributing to voxel-simulation.
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If your contribution is not straightforward, please first discuss the change you
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If your contribution is not straightforward, please first discuss the change you
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wish to make by creating a new issue before making the change.
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wish to make by creating a new issue before making the change.
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@ -8,7 +8,7 @@ wish to make by creating a new issue before making the change.
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## Reporting issues
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## Reporting issues
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Before reporting an issue on the
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Before reporting an issue on the
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[issue tracker](https://github.com/eliasstepanik/horror-game/issues),
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[issue tracker](https://github.com/eliasstepanik/voxel-simulation/issues),
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please check that it has not already been reported by searching for some related
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please check that it has not already been reported by searching for some related
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keywords.
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keywords.
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@ -19,7 +19,7 @@ Try to do one pull request per change.
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### Updating the changelog
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### Updating the changelog
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Update the changes you have made in
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Update the changes you have made in
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[CHANGELOG](https://github.com/eliasstepanik/horror-game/blob/main/CHANGELOG.md)
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[CHANGELOG](https://github.com/eliasstepanik/voxel-simulation/blob/main/CHANGELOG.md)
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file under the **Unreleased** section.
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file under the **Unreleased** section.
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Add the changes of your pull request to one of the following subsections,
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Add the changes of your pull request to one of the following subsections,
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@ -42,8 +42,8 @@ If the required subsection does not exist yet under **Unreleased**, create it!
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This is no different than other Rust projects.
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This is no different than other Rust projects.
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```shell
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```shell
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git clone https://github.com/eliasstepanik/horror-game
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git clone https://github.com/eliasstepanik/voxel-simulation
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cd horror-game
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cd voxel-simulation
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cargo test
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cargo test
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```
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```
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@ -1,9 +1,9 @@
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[package]
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[package]
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name = "horror-game"
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name = "voxel-simulation"
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version = "0.1.0"
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version = "0.1.0"
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edition = "2024"
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edition = "2024"
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description = "Horror-Game"
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description = "voxel-simulation"
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repository = "https://github.com/eliasstepanik/horror-game"
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repository = "https://github.com/eliasstepanik/voxel-simulation"
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license = "MIT OR Apache-2.0"
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license = "MIT OR Apache-2.0"
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build = "build.rs"
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build = "build.rs"
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@ -18,7 +18,7 @@ use toml;
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use crate::config::Config;
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use crate::config::Config;
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use crate::plugins::big_space::big_space_plugin::BigSpaceIntegrationPlugin;
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use crate::plugins::big_space::big_space_plugin::BigSpaceIntegrationPlugin;
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const TITLE: &str = "horror-game";
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const TITLE: &str = "voxel-simulation";
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const RESOLUTION: (f32, f32) = (1920f32, 1080f32);
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const RESOLUTION: (f32, f32) = (1920f32, 1080f32);
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const RESIZABLE: bool = true;
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const RESIZABLE: bool = true;
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const DECORATIONS: bool = true;
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const DECORATIONS: bool = true;
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@ -1,7 +0,0 @@
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@echo off
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REM Script to publish the horror-game project using spacetime
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spacetime publish -c --project-path server horror-game-test -y
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rm client\src\module_bindings\*
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spacetime generate --lang rust --out-dir client/src/module_bindings --project-path server
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spacetime publish -c --project-path server network-game -y
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rm client\src\module_bindings\*
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spacetime generate --lang rust --out-dir client/src/module_bindings --project-path server
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@ -1,2 +0,0 @@
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spacetime start
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