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Small Fixes to try and improve performance
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@ -19,7 +19,7 @@ pub fn setup(
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// 2. Generate sphere in parallel, dropping the cloned Arc inside the function
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let color = Color::rgb(0.2, 0.8, 0.2);
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generate_voxel_sphere(&mut octree, 100, color);
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generate_voxel_sphere(&mut octree, 110, color);
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// 4. Spawn entity with both Transform and the real octree component
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commands.entity(root.0).with_children(|parent| {
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@ -34,6 +34,5 @@ pub fn update_chunk_lods(
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for key in changed {
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tree.dirty_chunks.insert(key);
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tree.mark_neighbors_dirty_from_key(key);
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}
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}
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