2021-09-19 01:02:47 -04:00

35 lines
1.3 KiB
JavaScript

/**
* @namespace
*/
var THREEx = THREEx || {}
/**
* dilate a geometry inplace
* @param {THREE.Geometry} geometry geometry to dilate
* @param {Number} length percent to dilate, use negative value to erode
*/
THREEx.dilateGeometry = function(geometry, length){
// gather vertexNormals from geometry.faces
var vertexNormals = new Array(geometry.vertices.length);
geometry.faces.forEach(function(face){
if( face instanceof THREE.Face4 ){
vertexNormals[face.a] = face.vertexNormals[0];
vertexNormals[face.b] = face.vertexNormals[1];
vertexNormals[face.c] = face.vertexNormals[2];
vertexNormals[face.d] = face.vertexNormals[3];
}else if( face instanceof THREE.Face3 ){
vertexNormals[face.a] = face.vertexNormals[0];
vertexNormals[face.b] = face.vertexNormals[1];
vertexNormals[face.c] = face.vertexNormals[2];
}else console.assert(false);
});
// modify the vertices according to vertextNormal
geometry.vertices.forEach(function(vertex, idx){
var vertexNormal = vertexNormals[idx];
vertex.x += vertexNormal.x * length;
vertex.y += vertexNormal.y * length;
vertex.z += vertexNormal.z * length;
});
};