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Add files via upload
fix for iOS devices being stuck at low bitrate
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@ -79,7 +79,7 @@
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<link itemprop="url" href="./media/vdoNinja_logo_full.png" />
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</span>
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<script type="text/javascript" crossorigin="anonymous" src="./thirdparty/CodecsHandler.js?ver=37"></script>
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<script type="text/javascript" crossorigin="anonymous" src="./webrtc.js?ver=396"></script>
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<script type="text/javascript" crossorigin="anonymous" src="./webrtc.js?ver=432"></script>
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<input id="zoomSlider" type="range" style="display: none;" />
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<div id="header">
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@ -1928,7 +1928,7 @@
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var session = WebRTC.Media; // session is a required global variable if configuring manually. Run before loading main.js but after webrtc.js.
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session.version = "21.3";
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session.version = "21.4";
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session.streamID = session.generateStreamID(); // randomly generates a streamID for this session. You can set your own programmatically if needed
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session.defaultPassword = "someEncryptionKey123"; // Change this password if self-deploying for added security/privacy
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@ -1995,7 +1995,7 @@
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// session.apiserver = "wss://api.vdo.ninja:443"; // specifiy a custom websocket API URL.
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</script>
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<script type="text/javascript" crossorigin="anonymous" src="./thirdparty/aes.js"></script>
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<script type="text/javascript" crossorigin="anonymous" id="lib-js" src="./lib.js?ver=279"></script>
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<script type="text/javascript" crossorigin="anonymous" id="lib-js" src="./lib.js?ver=280"></script>
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<!--
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// If you wish to change branding, blank offers a good clean start.
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<script type="text/javascript" id="main-js" src="./main.js" data-translation="blank"></script>
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18
lib.js
18
lib.js
@ -14849,6 +14849,7 @@ function updateRenderOutpipe(){ // video only.
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for (UUID in session.pcs) {
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var videoAdded = false;
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try {
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if ("realUUID" in session.pcs[UUID]){continue;}
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if ((session.pcs[UUID].guest == true) && (session.roombitrate === 0)) {
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@ -14869,6 +14870,7 @@ function updateRenderOutpipe(){ // video only.
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}
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});
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if (added == false) {
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videoAdded = true;
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session.pcs[UUID].addTrack(track, session.videoElement.srcObject); // can't replace, so adding
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setTimeout(function(uuid){session.optimizeBitrate(uuid);},session.rampUpTime, UUID); // 3 seconds lets us ramp up the quality a bit and figure out the total bandwidth quicker
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}
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@ -14876,6 +14878,22 @@ function updateRenderOutpipe(){ // video only.
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} catch (e) {
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errorlog(e);
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}
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if (iOS || iPad){ ///////// THIS IS A FIX FOR iOS 15.4. When a video is loaded (view/push), the bitrate from iOS devices is stuck low, and resolution needs toggle to fix.
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// videoAdded value needs to be deleted from above also
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if (videoAdded){
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setTimeout(function(uuid){
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session.setScale(uuid, null);
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}, 2000, UUID);
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setTimeout(function(uuid){
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var scale = 100;session.setScale
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if (session.pcs[uuid].scale){
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scale = session.pcs[uuid].scale;
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}
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session.setScale(uuid, scale);
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},5000, UUID);
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}
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}
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}
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session.refreshScale();
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