diff --git a/blank.json b/blank.json deleted file mode 100644 index 3bd2053..0000000 --- a/blank.json +++ /dev/null @@ -1,404 +0,0 @@ -{ - "titles": { - "join-by-room-name-here": "Enter a room name to quick join", - "join-room": "Join room", - "load-the-next-guest-in-queue": "Load the next guest in queue", - "toggle-the-chat": "Toggle the Chat", - "mute-the-speaker": "Mute the Speaker", - "mute-the-mic": "Mute the Mic", - "disable-the-camera": "Disable the Camera", - "share-a-screen-with-others": "Share a Screen with others", - "create-a-secondary-stream": "Create a Secondary Stream", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "hangup-the-call": "Hangup the Call", - "alert-the-host-you-want-to-speak": "Alert the host you want to speak", - "record-your-stream-to-disk": "Record your stream to disk", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "cancel-the-director-s-video-audio": "Cancel the Director's Video/Audio", - "submit-any-error-logs": "Submit any error logs", - "show-help-info": "Show Help Info", - "language-options": "Language Options", - "add-to-calendar": "Add to Calendar", - "youtube-video-demoing-how-to-do-this": "Youtube Video demoing how to do this", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Invite a guest or camera source to publish into the group room", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If disabled, the invited guest will not be able to see or hear anyone in the room.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Use this link as a Browser Source to capture the video or audio", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If disabled, you must manually add a video to a scene for it to appear.", - "disables-echo-cancellation-and-improves-audio-quality": "Disables Echo Cancellation and improves audio quality", - "audio-only-sources-are-visually-hidden-from-scenes": "Audio-only sources are visually hidden from scenes", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "guest-will-be-prompted-to-enter-a-display-name": "Guest will be prompted to enter a Display Name", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Display Names will be shown in the bottom-left corner of videos", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Request 1080p60 from the Guest instead of 720p60, if possible", - "the-default-microphone-will-be-pre-selected-for-the-guest": "The default microphone will be pre-selected for the guest", - "the-default-camera-device-will-selected-automatically": "The default camera device will selected automatically", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "The guest won't have access to changing camera settings or screenshare", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-see-their-own-self-preview-after-joining": "The guest will not see their own self-preview after joining", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Guests will have an option to poke the Director by pressing a button", - "add-an-audio-compressor-to-the-guest-s-microphone": "Add an audio compressor to the guest's microphone", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Add an Equalizer to the guest's microphone that the director can control", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-guest-can-only-see-the-director-s-video-if-provided": "The guest can only see the Director's video, if provided", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "The guest's microphone will be muted on joining. They can unmute themselves.", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Have the guest join muted, so only the director can Unmute the guest.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Make the invite URL encoded, so parameters are harder to tinker with by guests", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "move-the-user-to-another-room-controlled-by-another-director": "Move the user to another room, controlled by another director", - "send-a-direct-message-to-this-user-": "Send a Direct Message to this user.", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Force the user to Disconnect. They can always reconnect.", - "toggle-solo-voice-chat": "Toggle Solo Voice Chat", - "add-this-video-to-any-remote-scene-1-": "Add this Video to any remote '&scene=1'", - "mute-this-guest-everywhere": "Mute this guest everywhere", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "remotely-mute-this-audio-in-all-remote-scene-views": "Remotely Mute this Audio in all remote '&scene' views", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "add-to-scene-8": "Add to Scene 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "solo-this-video-everywhere": "Solo this video everywhere", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "toggle-the-remote-guest-s-speaker-output": "Toggle the remote guest's speaker output", - "toggle-the-remote-guest-s-display-output": "Toggle the remote guest's display output", - "shift-this-video-down-in-order": "Shift this Video Down in Order", - "current-index-order-of-this-video": "Current Index Order of this Video", - "shift-this-video-up-in-order": "Shift this Video Up in Order", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Start Recording this remote stream to this local drive. *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "The Remote Guest will record their local stream to their local drive. *experimental*", - "remotely-change-the-volume-of-this-guest": "Remotely change the volume of this guest", - "disable-video-preview": "Disable Video Preview", - "low-quality-preview": "Low-Quality Preview", - "high-quality-preview": "High-Quality Preview", - "set-to-audio-channel-1": "Set to Audio Channel 1", - "set-to-audio-channel-2": "Set to Audio Channel 2", - "set-to-audio-channel-3": "Set to Audio Channel 3", - "set-to-audio-channel-4": "Set to Audio Channel 4", - "set-to-audio-channel-5": "Set to Audio Channel 5", - "set-to-audio-channel-6": "Set to Audio Channel 6", - "remote-audio-settings": "Remote Audio Settings", - "advanced-video-settings": "Advanced Video Settings", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "add-to-scene-2": "Add to Scene 2", - "activate-or-reload-this-video-device-": "Activate or Reload this video device.", - "tip-hold-ctrl-command-to-select-multiple": "tip: Hold CTRL (command) to select Multiple", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "add-group-chat-to-obs": "Add Group Chat", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "For large group rooms, this option can reduce the load on remote guests substantially", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "The director will be visible in scenes, as if a performer themselves.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Useful if you want to perform and direct at the same time", - "which-video-codec-would-you-want-used-by-default-": "Which video codec would you want used by default?", - "you-ll-enter-as-the-room-s-director": "You'll enter as the room's director", - "add-your-camera-to-obs": "Add your Camera", - "start-streaming": "start streaming", - "remote-screenshare-into-obs": "Remote Screenshare", - "create-reusable-invite": "Create Reusable Invite", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideal for 1080p60 gaming, if your computer and upload are up for it", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Better video compression and quality at the cost of increased CPU encoding load", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Disable digital audio-effects and increase audio bitrate", - "the-guest-will-not-have-a-choice-over-audio-options": "The guest will not have a choice over audio-options", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "The guest will only be able to select their webcam as an option", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Hold CTRL and the mouse wheel to zoom in and out remotely of compatible video streams", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Encode the URL so that it's harder for a guest to modify the settings.", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Add a password to make the stream inaccessible to those without the password", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Add the guest to a group-chat room; it will be created automatically if needed.", - "customize-the-room-settings-for-this-guest": "Customize the room settings for this guest", - "more-options": "More Options", - "hold-ctrl-or-cmd-to-select-multiple-files": "Hold CTRL (or CMD) to select multiple files", - "enter-an-https-url": "Enter an HTTPS URL", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees" - }, - "innerHTML": { - "join-room": "Join room", - "join-room-with-mic": "Join room with Microphone", - "join-room-with-camera": "Join Room with Camera", - "copy-this-url": "Copy this URL into your \"browser source\"", - "share-screen-with-room": "Screenshare with Room", - "share-your-mic": "Share your Microphone", - "share-your-camera": "Share your Camera", - "share-your-screen": "Share your Screen", - "click-start-to-join": "Click Start to Join", - "waiting-for-mic-to-load": "Waiting for mic to load", - "waiting-for-camera-to-load": "Waiting for Camera to load", - "you-are-in-the-control-center": "Control center for room:", - "joining-room": "You are in room", - "push-to-talk-enable": " enable director`s microphone or video
(only guests can see this feed)", - "hide-the-links": " LINKS (GUEST INVITES & SCENES)", - "click-for-quick-room-overview": "\n\t\t\t\t\t\t Click Here for a quick overview and help\n\t\t\t\t\t", - "click-here-for-help": "Click Here for a quick overview and help", - "welcome-to-control-room": "\n\t\t\t\t\t\tWelcome. This is the director's control-room for the group-chat.

\n\t\t\t\t\t\tYou can host a group chat with friends using a room. Share the blue link to invite guests who will join the chat automatically.\n\t\t\t\t\t\t

\n\t\t\t\t\t\tA group room can handle normally around 6 to 20 guests, depending on numerous factors, including CPU and available bandwidth of all guests in the room\n\t\t\t\t\t", - "invite-users-to-join": "Guests can use the link to join the group room", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "this-is-obs-browser-source-link": "Use studio software to capture the group video mix", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "fade-videos-in": "Fade videos in", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "show-guest-tips": "Show guest setup tips", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Muted; guest can unmute", - "unmute-by-director-only": "Muted; director can unmute", - "guest-joins-with-no-camera": "Guest joins with no camera", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "Can reduce packet loss video corruption", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "force-mono-audio": "Force mono audio", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "learn-more-about-params": "Learn more about URL parameters at ", - "forward-to-room": "Transfer", - "send-direct-chat": " Message", - "disconnect-guest": "Hangup", - "voice-chat": " Solo Talk", - "add-to-scene": "add to scene 1", - "mute-guest": "mute guest", - "More-scene-options": "More scene options", - "add-to-scene2": "add to scene 2", - "mute-scene": "mute in scene", - "force-keyframe": "Rainbow Puke Fix", - "stats-remote": " Scene Stats", - "additional-controls": "Additional controls", - "solo-video": "Highlight guest", - "hide-guest": "hide guest", - "toggle-remote-speaker": "Deafen Guest", - "toggle-remote-display": "Blind Guest", - "order-down": "", - "order-up": "", - "change-url": "Change URL", - "change-params": "URL Params", - "record-local": " Record Local", - "record-remote": " Record Remote", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "advanced-audio-settings": " Audio Settings", - "advanced-camera-settings": " Video Settings", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "video-source": " Video Source ", - "max-resolution": "Max Resolution", - "balanced": "Balanced", - "smooth-cool": "Smooth and Cool", - "select-audio-source": " Audio Source(s) ", - "select-output-source": " Audio Output Destination: ", - "select-digital-effect": " Digital Video Effects: ", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "open-in-new-tab": "Open in new Tab", - "copy-to-clipboard": "Copy to Clipboard", - "send-chat": "Send", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "invisible-guests": "Not Visible", - "available-languages": "Available Languages:", - "add-more-here": "Add More Here!", - "add-to-calendar": "Add details to your Calendar:", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "logo-header": "\n\t\t\t\t\tVDO.Ninja \n\t\t\t\t", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "add-group-chat": "Create a Room", - "rooms-allow-for": "Rooms allow for group-chat and the tools to manage multiple guests.", - "room-name": "Room Name", - "password-input-field": "Password", - "guests-only-see-director": "Guests can only see the Director's Video", - "scenes-can-see-director": "Director will also be a performer", - "default-codec-select": "Preferred Video Codec: ", - "enter-the-rooms-control": "Enter the Room's Control Center", - "show-tips": "Show me some tips..", - "added-notes": "\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tImportant Tips:

\n\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t
  • Disabling video sharing between guests will improve performance
  • \n\t\t\t\t\t\t\t\t
  • Invite only guests to the room that you trust.
  • \n\t\t\t\t\t\t\t\t
  • The \"Recording\" option is considered experimental.
  • \n\t\t\t\t\t\t\t\t
  • Advanced URL parameters are available to customize rooms.
  • \n\t\t\t\t\t\t\t", - "back": "Back", - "add-your-camera": "Add your Camera", - "ask-for-permissions": "Allow Access to Camera/Microphone", - "waiting-for-camera": "Waiting for Camera to Load", - "no-audio": "No Audio", - "add-a-password": " Add a Password:", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "remote-screenshare-obs": "Remote Screenshare", - "select-screen-to-share": "SELECT SCREEN TO SHARE", - "audio-sources": "Audio Sources", - "application-audio-capture": "For application-specific audio capture, see here", - "create-reusable-invite": "Create Reusable Invite", - "here-you-can-pre-generate": "Here you can pre-generate a reusable Browser Source link and a related guest invite link.", - "generate-invite-link": "GENERATE THE INVITE LINK", - "advanced-paramaters": "Advanced Options", - "unlock-video-bitrate": "Unlock Video Bitrate (20mbps)", - "force-vp9-video-codec": "Force VP9 Video Codec", - "enable-stereo-and-pro": "Enable Stereo and Pro HD Audio", - "video-resolution": "Video Resolution: ", - "hide-mic-selection": "Force Default Microphone", - "hide-screen-share": "Hide Screenshare Option", - "allow-remote-control": "Remote Control Camera Zoom (android)", - "obfuscate_url": "Obfuscate the Invite URL", - "add-a-password-to-stream": " Add a password:", - "add-the-guest-to-a-room": " Add the guest to a room:", - "invite-group-chat-type": "This room guest can:", - "can-see-and-hear": "Can see and hear the group chat", - "can-hear-only": "Can only hear the group chat", - "cant-see-or-hear": "Cannot hear or see the group chat", - "share-local-video-file": "Stream Media File", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "share-website-iframe": "Share Website", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "run-a-speed-test": "Run a Speed Test", - "read-the-guides": "Browse the Guides", - "info-blob": "", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "more-than-four-can-join": "These four guest slots are just for demonstration. More than four guests can actually join a room.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tWelcome! You can send text messages directly to connected peers from here.\n\t\t\t\t", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast.." - }, - "placeholders": { - "join-by-room-name-here": "Join by Room Name here", - "enter-your-message-here": "Enter your message here", - "enter-chat-message-to-send-here": "Enter chat message to send here", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here", - "enter-a-room-name-here": "Enter a Room Name here", - "optional-room-password-here": "Optional room password here", - "optional": "optional", - "give-this-media-source-a-name-optional-": "Give this media source a name (optional)", - "add-an-optional-password": "Add an optional password", - "enter-room-name-here": "Enter Room name here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. See &codirector on how to become a co-director.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)\n(note: This feature is experimental, so have backup recordings going)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/chat.html b/chat.html deleted file mode 100644 index 3a5080b..0000000 --- a/chat.html +++ /dev/null @@ -1,159 +0,0 @@ - - - - - OBSN Chat Overlay - - - - - - diff --git a/cn.json b/cn.json deleted file mode 100644 index 2397b76..0000000 --- a/cn.json +++ /dev/null @@ -1,405 +0,0 @@ -{ - "titles": { - "join-by-room-name-here": "输入房间名称", - "join-room": "加入房间", - "load-the-next-guest-in-queue": "加载队列中的下一个客人", - "toggle-the-chat": "切换聊天", - "mute-the-speaker": "使扬声器静音", - "mute-the-mic": "使麦克风静音", - "disable-the-camera": "禁用摄像头", - "share-a-screen-with-others": "与他人共享屏幕", - "create-a-secondary-stream": "创建次要流", - "share-a-website-as-an-embedded-iframe": "将网站共享为嵌入式 iFRAME", - "room-settings": "房间设置", - "your-audio-and-video-settings": "您的音频和视频设置", - "hangup-the-call": "挂断电话", - "alert-the-host-you-want-to-speak": "提醒您要发言的主持人", - "record-your-stream-to-disk": "将您的流记录到磁盘", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "您还可以在之后通过单击设置按钮启用导演的视频输出", - "cancel-the-director-s-video-audio": "取消导演的视频/音频", - "submit-any-error-logs": "提交任何错误日志", - "show-help-info": "显示帮助信息", - "language-options": "语言选项", - "add-to-calendar": "添加到日历", - "youtube-video-demoing-how-to-do-this": "Youtube 视频演示如何做到这一点", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "邀请来宾或摄像机源发布到小组房间", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "如果禁用,受邀客人将无法看到或听到房间内的任何人。", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "使用 OBS 浏览器源中的此链接捕获视频或音频", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "如果禁用,您必须手动将视频添加到场景中才能显示。", - "disables-echo-cancellation-and-improves-audio-quality": "禁用回声消除并提高音频质量", - "audio-only-sources-are-visually-hidden-from-scenes": "纯音频源在视觉上隐藏在场景中", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "允许通过监控工具进行远程统计监控", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "重新访问时将询问客人是否要重新加载上一个链接", - "guest-will-be-prompted-to-enter-a-display-name": "将提示客人输入显示名称", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "显示名称将显示在视频的左下角", - "guests-not-actively-speaking-will-be-hidden": "不主动发言的客人将被隐藏", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "如果可能,请从访客请求 1080p60 而不是 720p60", - "the-default-microphone-will-be-pre-selected-for-the-guest": "将为客人预先选择默认麦克风", - "the-default-camera-device-will-selected-automatically": "将自动选择默认相机设备", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "客人将无权更改相机设置或屏幕共享", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "客人的自拍视频预览将在右上角显示很小", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "允许客人选择虚拟背景幕效果", - "videos-use-an-animated-transition-when-being-remixed": "视频在重新混合时使用动画过渡", - "increase-video-quality-that-guests-in-room-see-": "提高客房客人看到的视频质量。", - "the-guest-will-not-see-their-own-self-preview-after-joining": "客人加入后将看不到自己的自我预览", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "客人可以选择按一个按钮来戳导演", - "add-an-audio-compressor-to-the-guest-s-microphone": "为客人的麦克风添加音频压缩器", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "为客人的麦克风添加一个导演可以控制的均衡器", - "show-some-prep-suggestions-to-the-guests-on-connect": "在 connect 上向客人显示一些准备建议", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "这种低保真视频编解码器使用很少的 CPU,即使有几十个活跃的观众。", - "the-guest-can-only-see-the-director-s-video-if-provided": "客人只能看到导演的视频(如果提供)", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "客人的麦克风将在加入时静音。他们可以自己取消静音。", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "将客人加入静音,这样只有导演才能取消客人静音。", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "连接时不会要求客人提供视频设备", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "对邀请 URL 进行编码,这样来宾更难修改参数", - "the-active-speakers-are-made-visible-automatically": "活动扬声器自动可见", - "set-the-background-color-to-bright-green": "将背景颜色设置为亮绿色", - "fade-videos-in-over-500ms": "淡入淡出超过 500 毫秒的视频", - "add-a-10px-margin-around-all-video-elements": "在所有视频元素周围添加 10 像素的边距", - "playback-the-video-with-mono-channel-audio": "使用单声道音频播放视频", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "让视频适合各自的区域,即使这意味着裁剪一点", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "让视频与专为垂直视频设计的尺寸对齐", - "copy-this-stream-id-to-the-clipboard": "将此流 ID 复制到剪贴板", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "单击此处编辑此流的标签。更改将传播到此流的所有查看者", - "move-the-user-to-another-room-controlled-by-another-director": "将用户移动到另一个房间,由另一个导演控制", - "send-a-direct-message-to-this-user-": "向该用户发送私信。", - "force-the-user-to-disconnect-they-can-always-reconnect-": "强制用户断开连接。他们总是可以重新连接。", - "toggle-solo-voice-chat": "Toggle 单独语音聊天", - "add-this-video-to-any-remote-scene-1-": "将此视频添加到任何远程 '&场景=1'", - "mute-this-guest-everywhere": "到处都让这位客人静音", - "add-this-video-to-any-remote-scene-2-": "将此视频添加到任何远程“&场景=2”", - "remotely-mute-this-audio-in-all-remote-scene-views": "在所有远程“&场景”视图中远程静音此音频", - "add-to-scene-3": "添加到场景 3", - "add-to-scene-4": "添加到场景 4", - "add-to-scene-5": "添加到场景 5", - "add-to-scene-6": "添加到场景 6", - "add-to-scene-7": "添加到场景 7", - "add-to-scene-8": "添加到场景 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "强制远程发送器向所有场景发出关键帧,修复像素拖尾问题。", - "request-the-statistics-of-this-video-in-any-active-scene": "在任何活动场景中请求此视频的统计信息", - "solo-this-video-everywhere": "随处播放此视频", - "hide-this-guest-everywhere": "到处隐藏这位客人", - "toggle-the-remote-guest-s-speaker-output": "切换远程客人的扬声器输出", - "toggle-the-remote-guest-s-display-output": "切换远程访客的显示输出", - "shift-this-video-down-in-order": "按顺序向下移动此视频", - "current-index-order-of-this-video": "此视频的当前索引顺序", - "shift-this-video-up-in-order": "按顺序上移此视频", - "remotely-reload-the-guest-s-page-with-a-new-url": "使用新 URL 远程重新加载访客页面", - "change-user-parameters": "更改用户参数", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "开始将此远程流录制到此本地驱动器。 *实验性的*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "远程访客将他们的本地流记录到他们的本地驱动器。 *实验性*", - "remotely-change-the-volume-of-this-guest": "远程更改此客人的音量", - "disable-video-preview": "禁用视频预览", - "low-quality-preview": "低质量预览", - "high-quality-preview": "高质量预览", - "set-to-audio-channel-1": "设置为音频通道 1", - "set-to-audio-channel-2": "设置为音频通道 2", - "set-to-audio-channel-3": "设置为音频通道 3", - "set-to-audio-channel-4": "设置为音频通道 4", - "set-to-audio-channel-5": "设置为音频通道 5", - "set-to-audio-channel-6": "设置为音频通道 6", - "remote-audio-settings": "远程音频设置", - "advanced-video-settings": "高级视频设置", - "this-will-ask-the-remote-guest-for-permission-to-change": "这将要求远程来宾允许更改", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "视频/音频流的直接独奏视图,没有别的。它的音频可以从这里远程控制", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "这位客人举手了。单击此按钮可清除通知。", - "add-to-scene-2": "添加到场景 2", - "activate-or-reload-this-video-device-": "激活或重新加载此视频设备。", - "tip-hold-ctrl-command-to-select-multiple": "提示:按住 CTRL(命令)选择多个", - "improve-performance-and-quality-with-this-tip": "使用此技巧提高性能和质量", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "增加这一点会带来危险。更改每位访客的总入站视频比特率;移动设备除外。 Webp 模式也排除在外。", - "cannot-see-videos": "看不到视频", - "cannot-hear-others": "听不见别人", - "see-director-only": "只见导演", - "show-mini-preview": "显示迷你预览", - "raise-hand-button": "举手按钮", - "show-labels": "显示标签", - "transfer-to-a-new-room": "转移到新房间", - "enable-custom-password": "启用自定义密码", - "hide-this-window": "隐藏此窗口", - "cycle-the-cameras": "这将要求远程客人允许更改7", - "add-group-chat-to-obs": "这将要求远程客人允许更改8", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "对于大型团体房间,此选项可以大大减轻远程客人的负担】【导演将在场景中可见,就像表演者本人一样。】【如果你想同时表演和导演很有用】【哪个视频默认情况下,您希望使用编解码器吗?", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "您将作为房间的主管进入", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "添加您的相机", - "which-video-codec-would-you-want-used-by-default-": "开始流式传输", - "you-ll-enter-as-the-room-s-director": "远程屏幕共享", - "add-your-camera-to-obs": "创建可重复使用的邀请", - "start-streaming": "非常适合 1080p60 游戏,如果您的计算机和上传都已启动为此", - "remote-screenshare-into-obs": "以增加 CPU 编码负载为代价获得更好的视频压缩和质量", - "create-reusable-invite": "禁用数字音频效果并提高音频比特率", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "客人将无法选择音频选项", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "您将作为房间的主管进入0", - "disable-digital-audio-effects-and-increase-audio-bitrate": "您将作为房间的主管进入1", - "the-guest-will-not-have-a-choice-over-audio-options": "您将作为房间的主管进入2", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "您将作为房间的主管进入3", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "您将作为房间的主管进入4", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "您将作为房间的主管进入5", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "您将作为房间的主管进入6", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "您将作为房间的主管进入7", - "customize-the-room-settings-for-this-guest": "您将作为房间的主管进入8", - "more-options": "更多选项", - "hold-ctrl-or-cmd-to-select-multiple-files": "按住 CTRL(或 CMD)选择多个文件", - "enter-an-https-url": "输入 HTTPS URL", - "creative-commons-by-3-0": "知识共享 3.0", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "屏幕共享流 ID 使用可预测的前缀值而不是随机值。", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "切换独奏语音聊天或在选择将其设为双向私密时按住 CTRL/CMD。", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "相机将以默认安全模式加载,如果其他模式失败,该模式可能会工作.", - "disable-animated-transitions-during-video-mixing": "在视频混合期间禁用动画过渡", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "允许来宾选择要上传给导演的文件。分享后,它将在聊天中显示为下载链接.", - "set-a-countdown-timer-that-this-guest-sees": "设置此客人看到的倒数计时器", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "copy-this-url": "将此 URL 复制到 OBS“浏览器源”中", - "you-are-in-the-control-center": "房间控制中心:", - "joining-room": "你在房间", - "push-to-talk-enable": " 启用导演的麦克风或视频
    (只有客人才能看到此提要)", - "hide-the-links": " 链接(参会者邀请和场景)", - "click-for-quick-room-overview": "\n\t\t\t\t\t\t 单击此处获取快速概览和帮助\n\t\t\t\t\t", - "click-here-for-help": "单击此处获取快速概览和帮助", - "welcome-to-control-room": "\n\t\t\t\t\t\t欢迎。这是群聊的主管控制室。

    \n\t\t\t\t\t\t您可以使用房间与朋友进行群聊。分享蓝色链接以邀请将自动加入聊天的客人。\n\t\t\t\t\t\t

    \n\t\t\t\t\t\t群组聊天室的已知限制:
    \n\t\t\t\t\t\t
  • 一个团体房间最多可容纳约 30 位客人,具体取决于多种因素,包括房间内所有客人的 CPU 和可用带宽。不过,要达到超过 7 位客人的人数,您可能需要 禁用客人之间的视频共享使用 &broadcast、&roombitrate=0 或 &novideo 是那里的选项。
  • \n\t\t\t\t\t\t\n\t\t\t\t\t\t
  • 视频会故意为客人和导演呈现低质量的视频;这是为了节省带宽和CPU资源。尽管如此,它在 OBS 中仍然是高质量的。
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  • 当导演重置控制室或场景时,场景状态(例如场景中哪些视频处于活动状态)将丢失。
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    \n\t\t\t\t\t\t补充说明:

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  • 每个访客视频的单独观看链接在视频加载时提供。这些可以在 OBS 浏览器源中使用。
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  • 您可以使用自动混合组场景(绿色链接)在 OBS 中为您自动排列多个视频。
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  • 您可以使用此控制室来录制隔离的视频或音频流,但它仍然是一项实验性功能。
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  • 如果您将客人从一个房间转移到另一个房间,他们将不知道他们被转移到哪个房间。
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  • OBS 将看到客人的高质量视频;默认视频比特率为 2500kbps。设置更高的比特率将改善运动。
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  • VP8 通常是默认的视频编解码器,但在 OBS 中使用 &codec=vp9 或 &codec=h264 作为 URL 可以帮助减少损坏的视频呕吐问题
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  • &stereo=2 可以添加到guests 以关闭音频效果,例如回声消除和降噪。
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  • https://invite.cam 是一项免费服务,可以帮助混淆提供给客人的邀请链接的 URL 参数。
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  • S Virtual Camera for exampl
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    \n\t\t\t\t\t\t\n\t\t\t\t\t\t对于高级 URL 选项和参数,查看WIKI\n\t\t\t\t\t", - "invite-users-to-join": "客人可以使用链接加入团体房间", - "guests-hear-others": "客人听到别人的声音", - "capture-a-group-scene": "拍摄集体场景", - "this-is-obs-browser-source-link": "在 OBS 或其他演播室软件中使用以捕捉群组视频混音", - "auto-add-guests": "自动添加客人", - "pro-audio-mode": "专业音频模式", - "hide-audio-only-sources": "隐藏纯音频源", - "remote-monitoring": "邀请已保存到 cookie", - "invite-saved-to-cookie": "邀请保存到 cookie", - "ask-for-display-name": "要求显示名称", - "show-display-names": "显示显示名称", - "show-active-speaker": "显示当前发言者", - "auto-select-microphone": "自动选择默认麦克风", - "auto-select-camera": "自动选择默认相机", - "hide-setting-buttons": "隐藏设置按钮", - "mini-self-preview": "迷你自我预览", - "virtual-backgrounds": "虚拟背景", - "fade-videos-in": "淡入淡出视频", - "guests-see-HD-video": "参会者观看高清视频", - "no-self-preview": "禁用个人预览", - "raise-hand-button": "举手按钮", - "enable-compressor": "启用压缩机", - "enable-equalizer": "启用均衡器", - "show-guest-tips": "显示客人提示", - "low-cpu=broadcast-codec": "低CPU编码", - "only-see-director-feed": "只看导演提要", - "fill-video-space": "裁剪视频以适合", - "vertical-aspect-ratio": "竖屏视频模式", - "learn-more-about-params": "了解更多参数 ", - "forward-to-room": "转移", - "send-direct-chat": " 信息", - "disconnect-guest": "挂断", - "voice-chat": " 独奏", - "add-to-scene": "添加到场景1", - "mute-guest": "静音客人", - "More-scene-options": "更多场景选择", - "add-to-scene2": "添加到场景2", - "mute-scene": "现场静音", - "force-keyframe": "像素拖尾修复", - "stats-remote": " 场景统计", - "additional-controls": "附加控件", - "solo-video": "突出客人", - "hide-guest": "隐藏客人", - "toggle-remote-speaker": "静音客人", - "toggle-remote-display": "切换摄像头显示", - "order-down": "", - "order-up": "", - "change-url": "更改链接地址", - "change-params": "网址参数", - "record-local": "本地录制", - "record-remote": "访客录制", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "advanced-audio-settings": " 音频设置", - "advanced-camera-settings": " 视频设置", - "user-raised-hand": "手放下", - "unmute": "取消静音", - "unhide-guest": "取消隐藏", - "undeafen": "开启声音", - "unblind": "开启视频", - "close": "关闭", - "send-message": "发送信息 ", - "record-director-local": " 记录", - "video-source": " 视频源 ", - "max-resolution": "最大分辨率", - "balanced": "均衡", - "smooth-cool": "流畅顺滑", - "select-audio-source": " 音频源(s) ", - "select-output-source": " 音频输出目的地: ", - "select-digital-effect": " 数字视频效果: ", - "no-effects-applied": "没有应用效果", - "blurred-background": "模糊背景", - "digital-greenscreen": "数字绿幕", - "virtual-background": "虚拟背景", - "select-local-image": "选择本地图片", - "close-settings": "关闭设置", - "advanced": "先进的 ", - "open-in-new-tab": "在新标签页中打开", - "copy-to-clipboard": "复制到剪贴板", - "send-chat": "发送", - "apply-new-guest-settings": "应用设置", - "cancel": "取消", - "invisible-guests": "不可见", - "available-languages": "可用语言:", - "add-more-here": "添加更多!", - "add-to-calendar": "添加到日历:", - "add-to-google-calendar": "添加到谷歌日历", - "add-to-outlook-calendar": "添加到outlook日历", - "add-to-yahoo-calendar": "添加到雅虎日历", - "logo-header": "\n\t\t\t\t\tVDO.Ninja \n\t\t\t\t", - "only-director-can-hear-you": "目前只有导演能听到你的声音.", - "director-muted-you": "导演把你静音了.", - "add-group-chat": "创建房间", - "rooms-allow-for": "房间允许群聊和管理多个客人的工具。", - "room-name": "房间名称", - "password-input-field": "密码", - "guests-only-see-director": "客人只能看到导演的视频", - "scenes-can-see-director": "导演也将是表演者", - "default-codec-select": "首选视频编解码器: ", - "enter-the-rooms-control": "进入房间的控制中心", - "show-tips": "告诉我一些提示..", - "added-notes": "\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tImportant Tips:

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  • Disabling video sharing between guests will improve performance
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  • Invite only guests to the room that you trust.
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  • The \"Recording\" option is considered experimental.
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  • Advanced URL parameters are available to customize rooms.
  • \n\t\t\t\t\t\t\t", - "back": "后退", - "add-your-camera": "添加您的相机", - "ask-for-permissions": "允许访问相机和麦克风", - "waiting-for-camera": "等待相机加载", - "no-audio": "无音频", - "add-a-password": " 添加密码:", - "use-chrome-instead": "考虑改用基于 Chromium 的浏览器.
    \n \t\t\t\t\t\tSafari 更容易出现音频问题", - "remote-screenshare-obs": "远程屏幕共享", - "select-screen-to-share": "选择要分享的屏幕", - "audio-sources": "音频源", - "application-audio-capture": "有关特定于应用程序的音频捕获, 请参见此处", - "create-reusable-invite": "创建可重复使用的邀请", - "here-you-can-pre-generate": "在这里你可以预先生成一个可重用的浏览器源链接和相关的访客邀请链接.", - "generate-invite-link": "生成邀请链接", - "advanced-paramaters": "高级选项", - "unlock-video-bitrate": "解锁视频比特率 (20mbps)", - "force-vp9-video-codec": "强制 VP9 视频编解码器", - "enable-stereo-and-pro": "启用立体声和专业高清音频", - "video-resolution": "视频分辨率: ", - "hide-mic-selection": "强制默认麦克风", - "hide-screen-share": "隐藏屏幕共享选项", - "allow-remote-control": "遥控相机变焦 (android)", - "obfuscate_url": "混淆邀请 URL", - "add-a-password-to-stream": " 添加密码:", - "add-the-guest-to-a-room": " 将客人添加到房间:", - "invite-group-chat-type": "这个房间的客人可以:", - "can-see-and-hear": "可以看到和听到群聊", - "can-hear-only": "只能听到群聊", - "cant-see-or-hear": "无法听到或看到群聊", - "share-local-video-file": "流媒体文件", - "select-the-video-files-to-share": "选择要共享的视频文件", - "share-website-iframe": "分享网站", - "enter-the-website-URL-you-wish-to-share": "输入您要分享的网址.", - "run-a-speed-test": "运行速度测试", - "read-the-guides": "浏览指南", - "info-blob": "", - "animate-mixing": "动画混合", - "prefix-screenshare": "前缀屏幕共享 ID", - "more-than-four-can-join": "这四个来宾插槽仅用于演示。超过四位客人实际上可以加入一个房间。", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\t欢迎!您可以从这里直接向连接的对等方发送短信.\n\t\t\t\t", - "privacy-disabled": "隐私警告:如果您继续,导演将能够远程访问您的摄像头和麦克风.", - "face-mesh": "面网 (slow load)", - "anonymous-mask": "匿名面具", - "dog-face": "狗耳朵和鼻子", - "compatibility-mode": "兼容模式", - "disable-animated-mixing": "禁用动画", - "powerful-computers-only": "仅用于功能强大的计算机和小组!!", - "mute-microphone-by-default": "默认麦克风静音", - "unmute-by-director-only": "只允许导演取消静音", - "guest-joins-with-no-camera": "客人无需摄像头即可加入", - "obfuscate-link": "加密链接和参数", - "this-can-reduce-packet-loss": "减少视频丢包", - "use-h264-codec": "使用H264编码", - "show-active-speakers": "显示当前发言者", - "green-background": "绿色背景", - "add-margin": "添加视频边框", - "force-mono-audio": "强制单声道音频", - "request-upload": " 请求文件", - "create-timer": "创建计时器", - "edit-url": "手动编辑网址", - "mirror-video": "镜子", - "toggle-control-video": "切换控制栏", - "picture-in-picture": "画中画", - "chrome-cast": "Cast..", - "join-room": "Join room", - "join-room-with-mic": "Join room with Microphone", - "join-room-with-camera": "Join Room with Camera", - "share-screen-with-room": "Screenshare with Room", - "share-your-mic": "Share your Microphone", - "share-your-camera": "Share your Camera", - "share-your-screen": "Share your Screen", - "click-start-to-join": "Click Start to Join", - "waiting-for-mic-to-load": "Waiting for mic to load", - "waiting-for-camera-to-load": "Waiting for Camera to load" - }, - "placeholders": { - "join-by-room-name-here": "用房间名称加入", - "enter-your-message-here": "在此输入你的消息", - "enter-chat-message-to-send-here": "在此处输入要发送的聊天消息", - "enter-the-room-name-here": "在此输入房间名称", - "enter-the-room-password-here": "在此输入房间密码", - "enter-a-room-name-here": "在此处输入房间名称", - "optional-room-password-here": "可选房间密码在这里", - "optional": "可选的", - "give-this-media-source-a-name-optional-": "为该媒体源命名 (optional)", - "add-an-optional-password": "添加可选密码", - "enter-room-name-here": "在此处输入房间名称" - }, - "miscellaneous": { - "start": "开始", - "new-display-name": "为流输入新的显示名称", - "submit-error-report": "按 OK 将错误日志提交到 VDO.Ninja。错误日志可能包含私人信息.", - "director-redirect-1": "主管希望将您重定向到以下链接: ", - "director-redirect-2": "\n\n按确定重定向.", - "add-a-label": "添加标签", - "audio-processing-disabled": "此访客禁用音频处理。无法静音或更改音量", - "not-the-director": "你不是这个房间的管理员。无法控制房间。你可以在第一个管理员离开后尝试认领房间.", - "room-is-claimed": "房间管理权限已移交他人.\n\n只有第一个加入房间的人是指定的管理员.\n\n第一个管理员离开后刷新.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "您要发布的流地址已经被使用.\n\n请尝试使用其他邀请链接或刷新以重试.\n\n您现在将被断开连接.", - "director": "导向器", - "unknown-user": "未知用户", - "room-test-not-good": "房间命名为test非常常用可能不安全.\n\n您确定要继续吗?", - "load-previous-session": "您想加载上一个对话的设置吗?", - "enter-password": "请在下方输入密码: \n\n(注意:密码区分大小写,如果不正确,您将不会收到警告.)", - "enter-password-2": "请在下方输入密码: \n\n(注意:密码区分大小写.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "密码不正确.\n\n请刷新并重试.", - "enter-display-name": "请输入您的显示名称:", - "enter-new-display-name": "为此流创建一个新名称", - "what-bitrate": "您想以什么码率录制? (kbps)", - "enter-website": "输入要共享的网站链接", - "press-ok-to-record": "按确定键开始录制. 再次按下会停止并下载.\n\n警告:保持此浏览器选项卡处于活动状态以继续录制.\n\n如果需要,您可以在下面更改默认视频比特率 (kbps)", - "no-streamID-provided": "未提供流地址; 一个将随机生成.\n\n流地址: ", - "alphanumeric-only": "提示:流地址只能使用字母数字字符.\n\n违规字符已替换为下划线", - "stream-id-too-long": "流 ID 的长度应少于45个数字或字母符号.\n\n我们将它修剪到一定长度.", - "share-with-trusted": "只与您信任的人分享", - "pass-recommended": "建议设置密码", - "insecure-room-name": "不安全的房间名称.", - "allowed-chars": "允许的字符", - "transfer": "转移", - "armed": "武装", - "transfer-guest-to-room": "转移客人到房间:\n\n(请注意房间必须共享相同的密码)", - "transfer-guest-to-url": "将客人转移到新的网站 URL。\n\n(会提示客人接受)", - "change-url": "更改网址", - "mute-in-scene": "现场静音", - "unmute-guest": "取消静音客人", - "undeafen": "非聋哑人", - "deafen": "聋哑人", - "unblind": "非盲人", - "blind": "盲人", - "unmute": "取消静音", - "mute-guest": "静音客人", - "unhide": "取消隐藏客人", - "hide-guest": "隐藏客人", - "confirm-disconnect-users": "您确定要断开这些用户的连接吗?", - "confirm-disconnect-user": "您确定要断开此用户的连接吗?" - } -} \ No newline at end of file diff --git a/cs.json b/cs.json deleted file mode 100644 index 56584d1..0000000 --- a/cs.json +++ /dev/null @@ -1,425 +0,0 @@ -{ - "titles": { - "toggle-the-chat": "Vypnout/zapnout chat", - "mute-the-speaker": "Vypnout mikrofon mluvčího", - "mute-the-mic": "Vypnout mikrofon", - "disable-the-camera": "Vypnout kameru", - "settings": "Nastavení", - "hangup-the-call": "Zavěsit hovor", - "show-help-info": "Zobrazit menu pomoci", - "language-options": "Jazyková nastavení", - "tip-hold-ctrl-command-to-select-multiple": "tip: Podržte Ctrl (command), abyste vybrali více najednou", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideální pro 1080p60 gaming, pokud vám na to vystačí prostředky počítače", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Lepší komprese videa a kvalita za cenu vyšší zátěže procesoru", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Zakázat digitální zvukové efekty a zvýšit přenosovou rychlost zvuku", - "the-guest-will-not-have-a-choice-over-audio-options": "Host nebude mít na výběr z možností zvuku", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "The guest will only be able to select their webcam as an option", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Podržte CTRL a kolečko myši pro vzdálené přiblížení a oddálení kompatibilních video streamů", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Přidejte heslo, aby nebyl stream přístupný pro ty, kteří nemají heslo", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Přidejte hosta do skupinové chatovací místnosti; v případě potřeby se vytvoří automaticky.", - "customize-the-room-settings-for-this-guest": "Upravte nastavení místnosti pro tohoto hosta", - "hold-ctrl-or-cmd-to-select-multiple-files": "Podržením klávesy CTRL (nebo CMD) vyberte více souborů", - "enter-an-https-url": "Zadejte URL s HTTPS", - "lucy-g": "Lucy G", - "flaticon": "Flaticon", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "gregor-cresnar": "Gregor Cresnar", - "add-this-video-to-any-remote-scene-1-": "Přidejte toto video k jakémukoliv cílovému rozhraní '&scene=1'", - "forward-user-to-another-room-they-can-always-return-": "Přesměrujte uživatele na jiný room. Uživatel se může kdykoliv vrátit.", - "start-recording-this-stream-experimental-views": "Začít nahrávat tento stream. *experimentální*'", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Odpojit tohoto uživatele. Uživatel se může kdykoliv připojit zpět.", - "change-this-audio-s-volume-in-all-remote-scene-views": "Změnit toto audio ve všech cílových '&scene' pohledech.", - "remotely-mute-this-audio-in-all-remote-scene-views": "Vzdáleně zlumit toto audio ve všech cílových '&scene' pohledech.", - "disable-video-preview": "Vypnout náhled videa", - "low-quality-preview": "Náhled videa v nízké kvalitě", - "high-quality-preview": "Náhled videa ve vysoké kvalitě", - "send-direct-message": "Poslat přímou zprávu", - "advanced-settings-and-remote-control": "Pokročilá nastavení a vzálené ovládání", - "toggle-voice-chat-with-this-guest": "Vypnout/zapnout voice chat tohoto hosta ", - "join-by-room-name-here": "Enter a room name to quick join", - "join-room": "Join room", - "share-a-screen-with-others": "Share a Screen with others", - "alert-the-host-you-want-to-speak": "Alert the host you want to speak", - "record-your-stream-to-disk": "Record your stream to disk", - "cancel-the-director-s-video-audio": "Cancel the Director's Video/Audio", - "submit-any-error-logs": "Submit any error logs", - "add-group-chat-to-obs": "Add Group Chat to OBS", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "For large group rooms, this option can reduce the load on remote guests substantially", - "which-video-codec-would-you-want-used-by-default-": "Which video codec would you want used by default?", - "you-ll-enter-as-the-room-s-director": "You'll enter as the room's director", - "add-your-camera-to-obs": "Add your Camera to OBS", - "remote-screenshare-into-obs": "Remote Screenshare into OBS", - "create-reusable-invite": "Create Reusable Invite", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Encode the URL so that it's harder for a guest to modify the settings.", - "more-options": "More Options", - "youtube-video-demoing-how-to-do-this": "Youtube Video demoing how to do this", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Invite a guest or camera source to publish into the group room", - "if-enabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If enabled, the invited guest will not be able to see or hear anyone in the room.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Use this link in the OBS Browser Source to capture the video or audio", - "if-enabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If enabled, you must manually add a video to a scene for it to appear.", - "disables-echo-cancellation-and-improves-audio-quality": "Disables Echo Cancellation and improves audio quality", - "audio-only-sources-are-visually-hidden-from-scenes": "Audio-only sources are visually hidden from scenes", - "guest-will-be-prompted-to-enter-a-display-name": "Guest will be prompted to enter a Display Name", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Display Names will be shown in the bottom-left corner of videos", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Request 1080p60 from the Guest instead of 720p60, if possible", - "the-default-microphone-will-be-pre-selected-for-the-guest": "The default microphone will be pre-selected for the guest", - "the-default-camera-device-will-selected-automatically": "The default camera device will selected automatically", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "The guest won't have access to changing camera settings or screenshare", - "the-guest-will-not-see-their-own-self-preview-after-joining": "The guest will not see their own self-preview after joining", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Guests will have an option to poke the Director by pressing a button", - "add-an-audio-compressor-to-the-guest-s-microphone": "Add an audio compressor to the guest's microphone", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Add an Equalizer to the guest's microphone that the director can control", - "the-guest-can-only-see-the-director-s-video-if-provided": "The guest can only see the Director's video, if provided", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "The guest's microphone will be muted on joining. They can unmute themselves.", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Have the guest join muted, so only the director can Unmute the guest.", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Make the invite URL encoded, so parameters are harder to tinker with by guests", - "move-the-user-to-another-room-controlled-by-another-director": "Move the user to another room, controlled by another director", - "send-a-direct-message-to-this-user-": "Send a Direct Message to this user.", - "remotely-change-the-volume-of-this-guest": "Remotely change the volume of this guest", - "mute-this-guest-everywhere": "Mute this guest everywhere", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Start Recording this remote stream to this local drive. *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "The Remote Guest will record their local stream to their local drive. *experimental*", - "shift-this-video-down-in-order": "Shift this Video Down in Order", - "current-index-order-of-this-video": "Current Index Order of this Video", - "shift-this-video-up-in-order": "Shift this Video Up in Order", - "remote-audio-settings": "Remote Audio Settings", - "advanced-video-settings": "Advanced Video Settings", - "activate-or-reload-this-video-device-": "Activate or Reload this video device.", - "load-the-next-guest-in-queue": "Load the next guest in queue", - "create-a-secondary-stream": "Create a Secondary Stream", - "add-to-calendar": "Add to Calendar", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "The director will be visible in scenes, as if a performer themselves.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Useful if you want to perform and direct at the same time", - "start-streaming": "start streaming", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If disabled, the invited guest will not be able to see or hear anyone in the room.", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If disabled, you must manually add a video to a scene for it to appear.", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "toggle-solo-voice-chat": "Toggle Solo Voice Chat", - "add-to-scene-2": "Add to Scene 2", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "set-to-default-audio-channel": "Set to Default Audio Channel", - "set-to-audio-channel-1": "Set to Audio Channel 1", - "set-to-audio-channel-2": "Set to Audio Channel 2", - "set-to-audio-channel-3": "Set to Audio Channel 3", - "set-to-audio-channel-4": "Set to Audio Channel 4", - "set-to-audio-channel-5": "Set to Audio Channel 5", - "toggle-the-remote-guest-s-speaker-output": "Toggle the remote guest's speaker output", - "toggle-the-remote-guest-s-display-output": "Toggle the remote guest's display output", - "set-to-audio-channel-6": "Set to Audio Channel 6", - "set-to-audio-channel-7": "Set to Audio Channel 7", - "set-to-audio-channel-8": "Set to Audio Channel 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "solo-this-video-everywhere": "Solo this video everywhere", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "add-to-scene-8": "Add to Scene 8", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "logo-header": "OBS.Ninja ", - "copy-this-url": "Zkopírujte tuhle URL do OBS \"Browser Source\"", - "you-are-in-the-control-center": "Jsi v administraci místnosti", - "joining-room": "Připojujete se", - "add-group-chat": "Přidat skupinový chat OBS", - "rooms-allow-for": "Místnosti umožnůjí jednoduchý skupinový chat a pokročilou správu více streamů zároveň.", - "room-name": "Jméno místnost", - "password-input-field": "Heslo", - "enter-the-rooms-control": "Vstoupit do administrace místnosti", - "show-tips": "Zobrazit tipy..", - "added-notes": "\n\t\t\t\tPoznámka:\n\t\t\t\t
  • Kdokoliv se může připojit, když zná jméno místnosti
  • \n\t\t\t\t
  • Není doporučeno mít v místnosti víc než 4 lidi kvůli náročnosti na Váš počítač, ale za zkoušku nic nedáte.
  • \n\t\t\t\t
  • iOS zařízení jsou omezena pouze na dva účastníky. Toto omezení je způsobeno Applem.
  • \n\t\t\t\t
  • \"Nahrávat\" je nová a EXPERIMENTÁLNÍ funkce.
  • \n\t\t\t\t
  • Musíte \"Přidat\" zdroj video do \"Skupinová scéna\" aby se tu zobrazil.
  • \n\t\t\t\t
  • Tady je nové \"vylepšený fullscreen\" tlačítko přidané pro hostitele.
  • \n\t\t\t\t", - "back": "Zpět", - "add-your-camera": "Přidat kameru do OBS", - "ask-for-permissions": "Allow Access to Camera/Microphone", - "waiting-for-camera": "Čekám na načtení kamery", - "video-source": "Video zdroj", - "max-resolution": "MAX rozlišení", - "balanced": "Vyrovnaný", - "smooth-cool": "Super a Cool", - "select-audio-source": "Zvolit zdroj Audia", - "no-audio": "Žádné Audio", - "select-output-source": " Audio výstup: \n\t\t\t\t\t", - "remote-screenshare-obs": "Vzdálené sdílení obrazovky do OBS", - "note-share-audio": "\n\t\t\t\t\tpoznámka: Nezapomeňte zakliknout \"Sdílet audio\" v Chromu.
    (Firefox nepodporuje sdílení zvuku.)", - "select-screen-to-share": "VYBRAT OBRAZOVKU KE SDÍLENÍ", - "audio-sources": "Audio zdroje", - "create-reusable-invite": "Vytvořit pozvánku na více použití", - "here-you-can-pre-generate": "Zde můžete generovat linky do OBS i pozvánky na více použití.", - "generate-invite-link": "GENEROVAT POZVÁNKU", - "advanced-paramaters": "Pokročilé nastavení", - "unlock-video-bitrate": "Rozvolnit limit Video Bitrate (20mbps)", - "force-vp9-video-codec": "Vynutit VP9 Video Codec (méně artefaktů)", - "enable-stereo-and-pro": "Povolit Stereo a Pro HD Audio", - "video-resolution": "Rozlišení videa: ", - "hide-mic-selection": "Vynutit výchozí mikrofon", - "hide-screen-share": "Nezobrazovat možnost sdílet obrazovku", - "allow-remote-control": "Vzdálené ovládání přiblížení (android)", - "add-a-password-to-stream": " Přidat heslo:", - "add-the-guest-to-a-room": " Přidat hosta do místosti:", - "invite-group-chat-type": "Člen této místnosti může:", - "can-see-and-hear": "Slyšet a vidět ostatní členy", - "can-hear-only": "Pouze slyšet ostatní členy", - "cant-see-or-hear": "Neslyšet ani nevidět ostatní členy", - "share-local-video-file": "Streamovat mediální soubor", - "share-website-iframe": "Sdílet webovou stránku", - "run-a-speed-test": "Zapnout speed test", - "read-the-guides": "Procházejte průvodce", - "info-blob": "\n\t\t\t\t\t\t

    Co je OBS.Ninja


    \n\t\t\t\t\t\t
  • 100% zdarma; bez stahování; žádné osobní data; bez přihlašování
  • \n\t\t\t\t\t\t
  • Sdílejte video ze smartphonu, laptopu, počítače či svých kamarádů přímo do OBSka
  • \n\t\t\t\t\t\t
  • Používáme nejmodernější Peer-to-Peer forwarding technologii, která zaručuje bezpečnost a minimální lag
  • \n\t\t\t\t\t\t
    \n\t\t\t\t\t\t
  • Youtube video Demo
  • ", - "add-to-scene": "Add to Scene", - "forward-to-room": "Transfer", - "record": "Nahrávat", - "disconnect-guest": "Hangup", - "mute": "Ztišit", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "send-direct-chat": " Chatovat", - "advanced-camera-settings": " Pokročilé", - "voice-chat": " Voice Chat", - "open-in-new-tab": "Otevřít v nové záložce", - "copy-to-clipboard": "Kopírovat do schránky", - "click-for-quick-room-overview": "❔ Klidni zde pro krátký přehled o funkcích", - "push-to-talk-enable": "🔊 Povolit administrátorovi Push-to-Talk mód", - "welcome-to-control-room": "Welcome. This is the control-room for the group-chat. There are different things you can use this room for:

    \t
  • You can host a group chat with friends using a room. Share the blue link to invite guests who will join the chat automatically.
  • \t
  • A group room can handle around 4 to 30 guests, depending on numerous factors, including CPU and available bandwidth of all guests in the room.
  • \t
  • Solo-views of each video are offered under videos as they load. These can be used within an OBS Browser Source.
  • \t
  • You can use the auto-mixing Group Scene, the green link, to auto arrange multiple videos for you in OBS.
  • \t
  • You can use this control room to record isolated video or audio streams, but it is an experimental feature still.
  • \t
  • Videos in the Director's room will be of low quality on purpose; to save bandwidth/CPU
  • \t
  • Guest's in the room will see each other's videos at a very limited quality to conserve bandwidth/CPU.
  • \t
  • OBS will see a guest's video in high-quality; the default video bitrate is 2500kbps.
  • \t
    \tAs guests join, their videos will appear below. You can bring their video streams into OBS as solo-scenes or you can add them to the Group Scene.\t
    The Group Scene auto-mixes videos that have been added to the group scene. Please note that the Auto-Mixer requires guests be manually added to it for them to appear in it; they are not added automatically.

    Apple mobile devices, such as iPhones and iPads, do not fully support Video Group Chat. This is a hardware constraint.

    \tFor advanced options and parameters, see the Wiki.", - "more-than-four-can-join": "Tyto čtyři sloty pro hosty slouží pouze k předvedení. K místnosti se mohou skutečně připojit více než čtyři hosté.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tVítejte na OBS.Ninja! můžete ihned poslat zprávy ostatním členům této místnosti\n\t\t\t\t", - "names-and-labels-coming-soon": "\n\t\t\t\t\tJména členů bude jedna z budoucích funkcí OBS.ninja.\n\t\t\t\t", - "send-chat": "Poslat", - "available-languages": "Dostupné jazyky:", - "add-more-here": "Přidat další!", - "waiting-for-camera-to-load": "Čekám na načtení kamery", - "start": "START", - "share-your-mic": "Sdílet mikrofon", - "share-your-camera": "Sdílet kameru", - "share-your-screen": "Sdílet obrazovku", - "join-room-with-mic": "Připojit se s mikrofonem", - "share-screen-with-room": "Sdílet obrazovku s místností", - "join-room-with-camera": "Připojit se s kamerou", - "click-start-to-join": "Kliknutím na start se připojíte", - "guests-only-see-director": "Guests can only see the Director's Video", - "default-codec-select": "Preferred Video Codec: ", - "obfuscate_url": "Obfuscate the Invite URL", - "hide-the-links": " LINKS (GUEST INVITES & SCENES)", - "invite-users-to-join": "Guests can use the link to join the group room", - "this-is-obs-browser-source-link": "Use in OBS or other studio software to capture the group video mix", - "mute-scene": "mute in scene", - "mute-guest": "mute guest", - "record-local": " Record Local", - "record-remote": " Record Remote", - "order-down": "", - "order-up": "", - "advanced-audio-settings": " Audio Settings", - "scenes-can-see-director": "Director will also be a performer", - "select-digital-effect": " Digital Video Effects: ", - "add-a-password": " Add a Password:", - "hide-guest": "hide guest", - "toggle-remote-speaker": "Deafen Guest", - "toggle-remote-display": "Blind Guest", - "force-keyframe": "Rainbow Puke", - "change-url": "Change URL", - "change-params": "URL Params", - "solo-video": "Highlight guest", - "stats-remote": " Scene Stats", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "add-to-calendar": "Add details to your Calendar:", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "click-here-for-help": "Click Here for a quick overview and help", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Mute microphone by default", - "guest-joins-with-no-camera": "Guest joins with no camera", - "unmute-by-director-only": "Unmute by director only", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "This can reduce video corruption caused by packet loss", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "force-mono-audio": "Force mono audio", - "learn-more-about-params": "Learn more about URL parameters at ", - "More-scene-options": "More scene options", - "additional-controls": "Additional controls", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "invisible-guests": "Not Visible", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "fade-videos-in": "Fade videos in", - "show-guest-tips": "Show guest setup tips", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "add-to-scene2": "add to scene 2", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "application-audio-capture": "For application-specific audio capture, see here", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "waiting-for-mic-to-load": "Waiting for mic to load" - }, - "placeholders": { - "join-by-room-name-here": "Připojit se s názvem místnosti zde", - "enter-a-room-name-here": "Sem zadejte název místnosti", - "optional-room-password-here": "Volitelné heslo místnosti zde", - "give-this-media-source-a-name-optional-": "Pojmenujte tento zdroj médií (volitelné)", - "add-an-optional-password": "Přidat volitelné heslo", - "enter-room-name-here": "Sem zadejte název místnosti", - "enter-chat-message-to-send-here": "Sem zadejte vaši zprávu", - "optional": "optional", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here", - "enter-your-message-here": "Enter your message here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/de.json b/de.json deleted file mode 100644 index d746111..0000000 --- a/de.json +++ /dev/null @@ -1,425 +0,0 @@ -{ - "titles": { - "toggle-the-chat": "Chat an/aus", - "mute-the-speaker": "Audio stumm", - "mute-the-mic": "Mikrofon stumm", - "disable-the-camera": "Kamera aus", - "settings": "Einstellungen", - "hangup-the-call": "Beenden", - "show-help-info": "Hilfe anzeigen", - "language-options": "Sprachoptionen", - "tip-hold-ctrl-command-to-select-multiple": "Tipp: Für Mehrfachauswahl halten Sie CTRL (Mac: command) gedrückt", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideal für Gaming mit 1080p60, falls Ihr Computer und Anschluss ausreichen", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Höhere Videokompression und bessere Bildqualität, benötigt mehr CPU", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Audiofilter aus, höhere Audiobitrate", - "the-guest-will-not-have-a-choice-over-audio-options": "Gäste können Audio-Optionen nicht ändern", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "Gäste können nur ihre Webcam auswählen", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Drücken Sie CTRL (Mac: command) während sie das Mausrad drehen, um kompatible Kameras ein/auszuzoomen", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Passwort hinzufügen. Dem Stream kann ohne Passwort nicht beigetreten werden", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Gast zu Gruppenraum hinzufügen. Falls nötig, wird der Raum automatisch erzeugt.", - "customize-the-room-settings-for-this-guest": "Raum-Einstellungen für diesen Gast anpassen", - "hold-ctrl-or-cmd-to-select-multiple-files": "Drücken Sie CTRL (Mac: command), um mehrere Dateien auszuwählen", - "enter-an-https-url": "Geben Sie eine URL mit HTTPS ein", - "lucy-g": "Lucy G", - "flaticon": "Flaticon", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "gregor-cresnar": "Gregor Cresnar", - "add-this-video-to-any-remote-scene-1-": "Fügen Sie dieses Video zu einer Remote-Szene '&scene=1' hinzu", - "forward-user-to-another-room-they-can-always-return-": "Transferieren Sie den Gast in einen anderen Raum. Gäste können immer hierher zurückkehren.", - "start-recording-this-stream-experimental-views": "Diesen Stream aufnehmen. *experimentell*", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Verbindung des Gastes abbrechen. Gäste können jederzeit wieder beitreten.", - "change-this-audio-s-volume-in-all-remote-scene-views": "Laustärke in allen '&scene'-Szenen ändern", - "remotely-mute-this-audio-in-all-remote-scene-views": "Audio mute in allen remote '&scene'-Szenen", - "disable-video-preview": "Videovorschau aus", - "low-quality-preview": "Videovorschau (niedrige Qualität)", - "high-quality-preview": "Videovorschau (hohe Qualität)", - "send-direct-message": "Private Message schicken", - "advanced-settings-and-remote-control": "Erweiterte Einstellungen / Remote-Einstellungen", - "toggle-voice-chat-with-this-guest": "Sprach-Chat mit Gast ein/aus", - "join-by-room-name-here": "Geben Sie einen Raumnamen ein", - "join-room": "Raum betreten", - "share-a-screen-with-others": "Bildschirm teilen", - "alert-the-host-you-want-to-speak": "Teilen Sie dem Gastgeber mit, dass Sie sprechen möchten", - "record-your-stream-to-disk": "Eigenen Stream lokal aufnehmen", - "cancel-the-director-s-video-audio": "Gastgeber-Audio/Video aus", - "submit-any-error-logs": "Fehlerprotokoll schicken", - "add-group-chat-to-obs": "Video-Gruppenchat zu OBS hinzufügen", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "Bei größeren Gruppen kann diese Option die Systemlast bei den Gästen deutlich reduzieren", - "which-video-codec-would-you-want-used-by-default-": "Welchen Codec soll standardmäßig verwendet werden?", - "you-ll-enter-as-the-room-s-director": "Sie werden dem Gruppenchat als Gastgeber beitreten", - "add-your-camera-to-obs": "Kamera zu OBS hinzufügen", - "remote-screenshare-into-obs": "Bildschirm zu OBS hinzufügen", - "create-reusable-invite": "Wiederverwendbare Einladung erzeugen", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "URL verschleiern. Das macht es für Gäste schwieriger, Einstellungen zu ändern.", - "more-options": "Weitere Einstelllungen", - "youtube-video-demoing-how-to-do-this": "Erklär-Video", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Gast oder Kamera zum Video-Gruppenchat einladen", - "if-enabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "Gast kann andere Gäste im Gruppenchat weder sehen noch hören.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Verwenden Sie diesen Link in OBS (Quelle: Browser), um das Video und/oder Audio hinzuzufügen.", - "if-enabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "Video muss manuell zu Szenen hinzugefügt werden.", - "disables-echo-cancellation-and-improves-audio-quality": "Echo-Unterdrückung aus. Verbessert die Audioqualität", - "audio-only-sources-are-visually-hidden-from-scenes": "Audioquellen ohne Video werden in der Szene nicht angezeigt", - "guest-will-be-prompted-to-enter-a-display-name": "Gäste werden beim Betreten des Videochat gebeten, einen Namen einzugeben", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Namen werden in der linken unteren Ecke des Videos angezeigt", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "1080p60 anfordern, falls das Gast-System dies unterstützt (Standard ist 720p60)", - "the-default-microphone-will-be-pre-selected-for-the-guest": "Standard-Mikrofon wird ausgewählt", - "the-default-camera-device-will-selected-automatically": "Standard-Kamera wird ausgewählt", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "Gast kann weder Kamera-Einsstellungen ändern, noch den Bildschirm teilen", - "the-guest-will-not-see-their-own-self-preview-after-joining": "Eigene Gast-Videovorschau nach Betreten des Videochat aus", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Gäste können sich über einen Button beim Gastgeber bemerkbar machen", - "add-an-audio-compressor-to-the-guest-s-microphone": "Audiokompression", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Equalizer an/aus (wird vom Gastgeber eingestellt)", - "the-guest-can-only-see-the-director-s-video-if-provided": "Gast kann nur Video vom Gastgeber sehen, falls dieser Video zurückschickt", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "Gast-Mikrofon wird beim Betreten des Videochat stummgeschaltet. Gäste können die Stummschaltung aufheben.", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Gast-Mikrofon wird beim Betreten des Videochat stummgeschaltet. Nur der Gastgeber kann die Stummschaltung aufheben.", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Einladungs-Link verschleiern, um dem Spieltrieb der Gäste etwas Einhalt zu gebieten.", - "move-the-user-to-another-room-controlled-by-another-director": "Gast in einen anderen Videochat transferieren, der von einem anderen Gastgeber kontrolliert wird", - "send-a-direct-message-to-this-user-": "Private Nachricht schicken.", - "remotely-change-the-volume-of-this-guest": "Gast-Lautstärke remote ändern", - "mute-this-guest-everywhere": "Gast überall stummschalten", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Remote-Stream lokal (auf diesem Rechner) aufnehmen *experimentell*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "Remote-Stream remote (beim Gast) aufnehmen *experimentell*", - "shift-this-video-down-in-order": "Anzeigpriorität/-reihenfolge für dieses Video nach unten verschieben", - "current-index-order-of-this-video": "Aktuelle Anzeigepriorität", - "shift-this-video-up-in-order": "Anzeigepriorität/-reihenfolge für dieses Video nach oben verschieben", - "remote-audio-settings": "Remote Audio-Einstellungen", - "advanced-video-settings": "Erweiterte Video-Einstellungen", - "activate-or-reload-this-video-device-": "Kamera aktivieren oder neu laden.", - "load-the-next-guest-in-queue": "Load the next guest in queue", - "create-a-secondary-stream": "Create a Secondary Stream", - "add-to-calendar": "Add to Calendar", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "The director will be visible in scenes, as if a performer themselves.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Useful if you want to perform and direct at the same time", - "start-streaming": "start streaming", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If disabled, the invited guest will not be able to see or hear anyone in the room.", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If disabled, you must manually add a video to a scene for it to appear.", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "toggle-solo-voice-chat": "Toggle Solo Voice Chat", - "add-to-scene-2": "Add to Scene 2", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "set-to-default-audio-channel": "Set to Default Audio Channel", - "set-to-audio-channel-1": "Set to Audio Channel 1", - "set-to-audio-channel-2": "Set to Audio Channel 2", - "set-to-audio-channel-3": "Set to Audio Channel 3", - "set-to-audio-channel-4": "Set to Audio Channel 4", - "set-to-audio-channel-5": "Set to Audio Channel 5", - "toggle-the-remote-guest-s-speaker-output": "Toggle the remote guest's speaker output", - "toggle-the-remote-guest-s-display-output": "Toggle the remote guest's display output", - "set-to-audio-channel-6": "Set to Audio Channel 6", - "set-to-audio-channel-7": "Set to Audio Channel 7", - "set-to-audio-channel-8": "Set to Audio Channel 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "solo-this-video-everywhere": "Solo this video everywhere", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "add-to-scene-8": "Add to Scene 8", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "logo-header": "OBS Ninja", - "copy-this-url": "Link für dieses Video teilen", - "you-are-in-the-control-center": "Control-Center für Video-Gruppenchat", - "joining-room": "Sie betreten Raum", - "add-group-chat": "Gruppenchat hinzufügen", - "rooms-allow-for": "Videochat-Räume erlauben einfachen Gruppen-Chat und die Verwaltung verschiedener Streams.", - "room-name": "Raum", - "password-input-field": "Passwort", - "enter-the-rooms-control": "Control Center für diesen Raum betreten", - "show-tips": "Ich möchte Tipps..", - "added-notes": "\n\t\t\t\tWeitere Infos:\n\t\t\t\t
  • Räume können von allen betreten werden, die den Raumnamen wissen. Vermeiden Sie daher zu einfache Namen.
  • \n\t\t\t\t
  • Je nach Hardwareausstattung können mehr als vier Teilnehmende in einem Raum zu Performance-Problemen führen.
  • \n\t\t\t\t
  • Aufgrund einer Hardware-Einschränkung können iOS-Devices Video nur mit dem Regisseur/Director teilen.
  • \n\t\t\t\t
  • Bitte betrachten Sie die \"Aufnehmen\"-Funktion als neu und experimentell. Sie sollten sie vermutlich nicht in Produktivumgebungen einsetzen.
  • \n\t\t\t\t
  • Damit ein Video-Feed in einer Gruppen-Szene erscheint, müssen Sie ihn zunächst dort hinzufügen.
  • \n\t\t\t\t
  • Der Gäste-View enthält einen neuen \"fortgeschrittenen Fullscreen\"-Button.
  • \n\t\t\t\t", - "back": "Zurück", - "add-your-camera": "Kamera hinzufügen", - "ask-for-permissions": "Zugriff für Kamera/Mikrofon erlauben", - "waiting-for-camera": "Kamera lädt. Bitte warten.", - "video-source": "Videoquelle", - "max-resolution": "Höchste Auflösung", - "balanced": "Ausgeglichen", - "smooth-cool": "Smooth und Cool", - "select-audio-source": "Audio-Quellen auswählen", - "no-audio": "Kein Audio", - "select-output-source": " Ausgang für Audio: \n\t\t\t\t\t", - "remote-screenshare-obs": "Bildschirm teilen", - "note-share-audio": "\n\t\t\t\t\tnote: Vergessen Sie nicht, in Chrome \"Audio teilen\" zu klicken.
    (Firefox unterstütz das Teilen von Audio nicht.)", - "select-screen-to-share": "ZU TEILENDEN BILDSCHIRM AUSWÄHLEN", - "audio-sources": "Audioquellen", - "create-reusable-invite": "Wiederverwendbare Einladung erstellen", - "here-you-can-pre-generate": "Erzeugen Sie einen wiederwendbaren Empfangs-Link und die zugehörigen Einladungslinks für Gäste.", - "generate-invite-link": "EINLADUNGS-LINK ERSTELLEN", - "advanced-paramaters": "Weitere Einstellungen", - "unlock-video-bitrate": "Video-Bitrate auf Maximum (20mbps)", - "force-vp9-video-codec": "VP9 Video- Codec verwenden (weniger Störungen)", - "enable-stereo-and-pro": "Stereo und Pro HD Audio einschalten", - "video-resolution": "Video-Auflösung: ", - "hide-mic-selection": "Force Default Microphone", - "hide-screen-share": "Option zum Bildschirm teilen nicht anzeigen", - "allow-remote-control": "Gast-Kamera zoomen (Android)", - "add-a-password-to-stream": " Passwort hinzufügen:", - "add-the-guest-to-a-room": " Gast zu diesem Raum hinzufügen:", - "invite-group-chat-type": "Dieser Gast..", - "can-see-and-hear": "..kann den Gruppen-Chat sehen und hören", - "can-hear-only": "..kann den Gruppen-Chat nur hören", - "cant-see-or-hear": "..kann den Gruppen-chat weder hören noch sehen", - "share-local-video-file": "Mediendatei streamen", - "share-website-iframe": "Website teilen", - "run-a-speed-test": "Speed-Test", - "read-the-guides": "Guides", - "info-blob": "", - "add-to-scene": "Zur Szene hinzufügen", - "forward-to-room": "Transferieren", - "record": "Aufnehmen", - "disconnect-guest": "Auflegen", - "mute": "Stummschalten", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "send-direct-chat": " Message", - "advanced-camera-settings": " Erweitert", - "voice-chat": " Voice Chat", - "open-in-new-tab": "In neuem Tab öffnen.", - "copy-to-clipboard": "In die Zwischenablage kopieren", - "click-for-quick-room-overview": "❔ Erste Schritte und Hilfe", - "push-to-talk-enable": "🔊 Audio und Video mit Gästen teilen (Push-to-Talk Mode)", - "welcome-to-control-room": "Welcome. This is the control-room for the group-chat. There are different things you can use this room for:

    \t
  • You can host a group chat with friends using a room. Share the blue link to invite guests who will join the chat automatically.
  • \t
  • A group room can handle around 4 to 30 guests, depending on numerous factors, including CPU and available bandwidth of all guests in the room.
  • \t
  • Solo-views of each video are offered under videos as they load. These can be used within an OBS Browser Source.
  • \t
  • You can use the auto-mixing Group Scene, the green link, to auto arrange multiple videos for you in OBS.
  • \t
  • You can use this control room to record isolated video or audio streams, but it is an experimental feature still.
  • \t
  • Videos in the Director's room will be of low quality on purpose; to save bandwidth/CPU
  • \t
  • Guest's in the room will see each other's videos at a very limited quality to conserve bandwidth/CPU.
  • \t
  • OBS will see a guest's video in high-quality; the default video bitrate is 2500kbps.
  • \t
    \tAs guests join, their videos will appear below. You can bring their video streams into OBS as solo-scenes or you can add them to the Group Scene.\t
    The Group Scene auto-mixes videos that have been added to the group scene. Please note that the Auto-Mixer requires guests be manually added to it for them to appear in it; they are not added automatically.

    Apple mobile devices, such as iPhones and iPads, do not fully support Video Group Chat. This is a hardware constraint.

    \tFor advanced options and parameters, see the Wiki.", - "more-than-four-can-join": "These four guest slots are just for demonstration. More than four guests can actually join a room.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tWillkommen zu OBS.Ninja! Schicken Sie anderen Gästen eine Message.\n\t\t\t\t", - "names-and-labels-coming-soon": "\n\t\t\t\t\tNames identifying connected peers will be a feature in an upcoming release.\n\t\t\t\t", - "send-chat": "Abschicken", - "available-languages": "Verfügbare Sprachen:", - "add-more-here": "Weitere hinzufügen", - "waiting-for-camera-to-load": "waiting-for-camera-to-load", - "start": "START", - "share-your-mic": "Mikrofon teilen", - "share-your-camera": "Kamera teilen", - "share-your-screen": "Bildschirm teilen", - "join-room-with-mic": "Raum ohne Video betreten (nur mit Mikrofon)", - "share-screen-with-room": "Bildschirm mit Raum teilen", - "join-room-with-camera": "Raum mit Video betreten", - "click-start-to-join": "Start klicken", - "guests-only-see-director": "Gäste können nur das Gastgeber-Video sehen", - "default-codec-select": "Bevorzugter Video-Codec: ", - "obfuscate_url": "Einladungs-Link verschleiern", - "hide-the-links": " LINKS (Einladungslinks & Szenen-Links)", - "invite-users-to-join": "Gäste können über diesen Link dem Raum beitreten", - "this-is-obs-browser-source-link": "In OBS verwenden, um den Gruppen-Videochat hinzuzufügen", - "mute-scene": "in Szene stummschalten", - "mute-guest": "Gast stummschalten", - "record-local": " lokal aufnehmen", - "record-remote": " remote aufnehmen", - "order-down": "", - "order-up": "", - "advanced-audio-settings": " Audio-Einstellungen", - "scenes-can-see-director": "Director will also be a performer", - "select-digital-effect": " Digital Video Effects: ", - "add-a-password": " Add a Password:", - "hide-guest": "hide guest", - "toggle-remote-speaker": "Deafen Guest", - "toggle-remote-display": "Blind Guest", - "force-keyframe": "Rainbow Puke", - "change-url": "Change URL", - "change-params": "URL Params", - "solo-video": "Highlight guest", - "stats-remote": " Scene Stats", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "add-to-calendar": "Add details to your Calendar:", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "click-here-for-help": "Click Here for a quick overview and help", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Mute microphone by default", - "guest-joins-with-no-camera": "Guest joins with no camera", - "unmute-by-director-only": "Unmute by director only", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "This can reduce video corruption caused by packet loss", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "force-mono-audio": "Force mono audio", - "learn-more-about-params": "Learn more about URL parameters at ", - "More-scene-options": "More scene options", - "additional-controls": "Additional controls", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "invisible-guests": "Not Visible", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "fade-videos-in": "Fade videos in", - "show-guest-tips": "Show guest setup tips", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "add-to-scene2": "add to scene 2", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "application-audio-capture": "For application-specific audio capture, see here", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "waiting-for-mic-to-load": "Waiting for mic to load" - }, - "placeholders": { - "join-by-room-name-here": "Raum über Namen betreten", - "enter-a-room-name-here": "Raumname eingeben", - "optional-room-password-here": "Raum-Passwort (optional)", - "give-this-media-source-a-name-optional-": "Namen für Quelle angeben (optional)", - "add-an-optional-password": "Passwort hinzufügen (optional)", - "enter-room-name-here": "Raumnamen eingeben", - "enter-chat-message-to-send-here": "Message", - "optional": "optional", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here", - "enter-your-message-here": "Enter your message here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/dual.html b/dual.html deleted file mode 100644 index d968048..0000000 --- a/dual.html +++ /dev/null @@ -1,331 +0,0 @@ - -Dual Input - - - - - - -You can drag and resize the generated windows; multiple can be created. - -
    - - - - \ No newline at end of file diff --git a/en.json b/en.json deleted file mode 100644 index c7baf56..0000000 --- a/en.json +++ /dev/null @@ -1,394 +0,0 @@ -{ - "titles": { - "join-by-room-name-here": "Geben Sie einen Raumnamen ein", - "join-room": "Join room", - "load-the-next-guest-in-queue": "Load the next guest in queue", - "toggle-the-chat": "Toggle the Chat", - "mute-the-speaker": "Mute the Speaker", - "mute-the-mic": "Mute the Mic", - "disable-the-camera": "Disable the Camera", - "share-a-screen-with-others": "Share a Screen with others", - "create-a-secondary-stream": "Create a Secondary Stream", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "hangup-the-call": "Hangup the Call", - "alert-the-host-you-want-to-speak": "Alert the host you want to speak", - "record-your-stream-to-disk": "Record your stream to disk", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "cancel-the-director-s-video-audio": "Cancel the Director's Video/Audio", - "submit-any-error-logs": "Submit any error logs", - "show-help-info": "Show Help Info", - "language-options": "Language Options", - "add-to-calendar": "Add to Calendar", - "youtube-video-demoing-how-to-do-this": "Youtube Video demoing how to do this", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Invite a guest or camera source to publish into the group room", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If disabled, the invited guest will not be able to see or hear anyone in the room.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Use this link in the OBS Browser Source to capture the video or audio", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If disabled, you must manually add a video to a scene for it to appear.", - "disables-echo-cancellation-and-improves-audio-quality": "Disables Echo Cancellation and improves audio quality", - "audio-only-sources-are-visually-hidden-from-scenes": "Audio-only sources are visually hidden from scenes", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "guest-will-be-prompted-to-enter-a-display-name": "Guest will be prompted to enter a Display Name", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Display Names will be shown in the bottom-left corner of videos", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Request 1080p60 from the Guest instead of 720p60, if possible", - "the-default-microphone-will-be-pre-selected-for-the-guest": "The default microphone will be pre-selected for the guest", - "the-default-camera-device-will-selected-automatically": "The default camera device will selected automatically", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "The guest won't have access to changing camera settings or screenshare", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-see-their-own-self-preview-after-joining": "The guest will not see their own self-preview after joining", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Guests will have an option to poke the Director by pressing a button", - "add-an-audio-compressor-to-the-guest-s-microphone": "Add an audio compressor to the guest's microphone", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Add an Equalizer to the guest's microphone that the director can control", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-guest-can-only-see-the-director-s-video-if-provided": "The guest can only see the Director's video, if provided", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "The guest's microphone will be muted on joining. They can unmute themselves.", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Have the guest join muted, so only the director can Unmute the guest.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Make the invite URL encoded, so parameters are harder to tinker with by guests", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "move-the-user-to-another-room-controlled-by-another-director": "Move the user to another room, controlled by another director", - "send-a-direct-message-to-this-user-": "Send a Direct Message to this user.", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Force the user to Disconnect. They can always reconnect.", - "toggle-solo-voice-chat": "Toggle Solo Voice Chat", - "add-this-video-to-any-remote-scene-1-": "Add this Video to any remote '&scene=1'", - "mute-this-guest-everywhere": "Mute this guest everywhere", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "remotely-mute-this-audio-in-all-remote-scene-views": "Remotely Mute this Audio in all remote '&scene' views", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "add-to-scene-8": "Add to Scene 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "solo-this-video-everywhere": "Solo this video everywhere", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "toggle-the-remote-guest-s-speaker-output": "Toggle the remote guest's speaker output", - "toggle-the-remote-guest-s-display-output": "Toggle the remote guest's display output", - "shift-this-video-down-in-order": "Shift this Video Down in Order", - "current-index-order-of-this-video": "Current Index Order of this Video", - "shift-this-video-up-in-order": "Shift this Video Up in Order", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Start Recording this remote stream to this local drive. *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "The Remote Guest will record their local stream to their local drive. *experimental*", - "remotely-change-the-volume-of-this-guest": "Remotely change the volume of this guest", - "disable-video-preview": "Disable Video Preview", - "low-quality-preview": "Low-Quality Preview", - "high-quality-preview": "High-Quality Preview", - "set-to-audio-channel-1": "Set to Audio Channel 1", - "set-to-audio-channel-2": "Set to Audio Channel 2", - "set-to-audio-channel-3": "Set to Audio Channel 3", - "set-to-audio-channel-4": "Set to Audio Channel 4", - "set-to-audio-channel-5": "Set to Audio Channel 5", - "set-to-audio-channel-6": "Set to Audio Channel 6", - "remote-audio-settings": "Remote Audio Settings", - "advanced-video-settings": "Advanced Video Settings", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "add-to-scene-2": "Add to Scene 2", - "activate-or-reload-this-video-device-": "Activate or Reload this video device.", - "tip-hold-ctrl-command-to-select-multiple": "tip: Hold CTRL (command) to select Multiple", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "add-group-chat-to-obs": "Add Group Chat to OBS", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "For large group rooms, this option can reduce the load on remote guests substantially", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "The director will be visible in scenes, as if a performer themselves.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Useful if you want to perform and direct at the same time", - "which-video-codec-would-you-want-used-by-default-": "Which video codec would you want used by default?", - "you-ll-enter-as-the-room-s-director": "You'll enter as the room's director", - "add-your-camera-to-obs": "Add your Camera to OBS", - "start-streaming": "start streaming", - "remote-screenshare-into-obs": "Remote Screenshare into OBS", - "create-reusable-invite": "Create Reusable Invite", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideal for 1080p60 gaming, if your computer and upload are up for it", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Better video compression and quality at the cost of increased CPU encoding load", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Disable digital audio-effects and increase audio bitrate", - "the-guest-will-not-have-a-choice-over-audio-options": "The guest will not have a choice over audio-options", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "The guest will only be able to select their webcam as an option", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Hold CTRL and the mouse wheel to zoom in and out remotely of compatible video streams", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Encode the URL so that it's harder for a guest to modify the settings.", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Add a password to make the stream inaccessible to those without the password", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Add the guest to a group-chat room; it will be created automatically if needed.", - "customize-the-room-settings-for-this-guest": "Customize the room settings for this guest", - "more-options": "More Options", - "hold-ctrl-or-cmd-to-select-multiple-files": "Hold CTRL (or CMD) to select multiple files", - "enter-an-https-url": "Enter an HTTPS URL", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees" - }, - "innerHTML": { - "copy-this-url": "Copy this URL into an OBS \"Browser Source\"", - "you-are-in-the-control-center": "Control center for room:", - "joining-room": "You are in room", - "push-to-talk-enable": " enable director`s microphone or video
    (only guests can see this feed)", - "hide-the-links": " LINKS (GUEST INVITES & SCENES)", - "click-for-quick-room-overview": "\n\t\t\t\t\t\t Click Here for a quick overview and help\n\t\t\t\t\t", - "click-here-for-help": "Click Here for a quick overview and help", - "welcome-to-control-room": "\n\t\t\t\t\t\tWelcome. This is the director's control-room for the group-chat.

    \n\t\t\t\t\t\tYou can host a group chat with friends using a room. Share the blue link to invite guests who will join the chat automatically.\n\t\t\t\t\t\t

    \n\t\t\t\t\t\tKnown Limitations with Group Rooms:
    \n\t\t\t\t\t\t
  • A group room can handle up to around 30 guests, depending on numerous factors, including CPU and available bandwidth of all guests in the room. To achieve more than around 7-guests though, you will likely want to disable video sharing between guests. Using &broadcast, &roombitrate=0 or &novideo are options there.
  • \n\t\t\t\t\t\t\n\t\t\t\t\t\t
  • Videos will appear of low quality on purpose for guests and director; this is to save bandwidth and CPU resources. It will be high-quality within OBS still though.
  • \n\t\t\t\t\t\t\n\t\t\t\t\t\t
  • The state of the scenes, such as which videos are active in a scene, are lost when the director resets the control-room or the scene.
  • \n\t\t\t\t\t\t
    \n\t\t\t\t\t\tFurther Notes:

    \n\t\t\t\t\t\t
  • Links to Solo-views of each guest video are offered under videos as they load. These can be used within an OBS Browser Source.
  • \n\t\t\t\t\t\t
  • You can use the auto-mixing Group Scenes, the green links, to auto arrange multiple videos for you in OBS.
  • \n\t\t\t\t\t\t
  • You can use this control room to record isolated video or audio streams, but it is an experimental feature still.
  • \n\t\t\t\t\t\t
  • If you transfer a guest from one room to another, they won't know which room they have been transferred to.
  • \n\t\t\t\t\t\t
  • OBS will see a guest's video in high-quality; the default video bitrate is 2500kbps. Setting higher bitrates will improve motion.
  • \n\t\t\t\t\t\t
  • VP8 is typically the default video codec, but using &codec=vp9 or &codec=h264 as a URL in OBS can help to reduce corrupted video puke issues.
  • \n\t\t\t\t\t\t
  • &stereo=2 can be added to guests to turn off audio effects, such as echo cancellation and noise-reduction.
  • \n\t\t\t\t\t\t
  • https://invite.cam is a free service provided that can help obfuscuate the URL parameters of an invite link given to guests.
  • \n\t\t\t\t\t\t
  • Adding &showonly=SOME_OBS_VIRTUALCAM to the guest invite links allows for only a single video to be seen by the guests; this can be output of the OBS Virtual Camera for example
  • \n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\n\t\t\t\t\t\tFor advanced URL options and parameters, see the Wiki.\n\t\t\t\t\t", - "invite-users-to-join": "Guests can use the link to join the group room", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "this-is-obs-browser-source-link": "Use in OBS or other studio software to capture the group video mix", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "fade-videos-in": "Fade videos in", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "show-guest-tips": "Show guest setup tips", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Muted; guest can unmute", - "unmute-by-director-only": "Muted; director can unmute", - "guest-joins-with-no-camera": "Guest joins with no camera", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "Can reduce packet loss video corruption in OBS on PC", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "force-mono-audio": "Force mono audio", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "learn-more-about-params": "Learn more about URL parameters at ", - "forward-to-room": "Transfer", - "send-direct-chat": " Message", - "disconnect-guest": "Hangup", - "voice-chat": " Solo Talk", - "add-to-scene": "add to scene 1", - "mute-guest": "mute guest", - "More-scene-options": "More scene options", - "add-to-scene2": "add to scene 2", - "mute-scene": "mute in scene", - "force-keyframe": "Rainbow Puke Fix", - "stats-remote": " Scene Stats", - "additional-controls": "Additional controls", - "solo-video": "Highlight guest", - "hide-guest": "hide guest", - "toggle-remote-speaker": "Deafen Guest", - "toggle-remote-display": "Blind Guest", - "order-down": "", - "order-up": "", - "change-url": "Change URL", - "change-params": "URL Params", - "record-local": " Record Local", - "record-remote": " Record Remote", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "advanced-audio-settings": " Audio Settings", - "advanced-camera-settings": " Video Settings", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "video-source": " Video Source ", - "max-resolution": "Max Resolution", - "balanced": "Balanced", - "smooth-cool": "Smooth and Cool", - "select-audio-source": " Audio Source(s) ", - "select-output-source": " Audio Output Destination: ", - "select-digital-effect": " Digital Video Effects: ", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "open-in-new-tab": "Open in new Tab", - "copy-to-clipboard": "Copy to Clipboard", - "send-chat": "Send", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "invisible-guests": "Not Visible", - "available-languages": "Available Languages:", - "add-more-here": "Add More Here!", - "add-to-calendar": "Add details to your Calendar:", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "logo-header": "\n\t\t\t\t\tVDO.Ninja \n\t\t\t\t", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "add-group-chat": "Create a Room", - "rooms-allow-for": "Rooms allow for group-chat and the tools to manage multiple guests.", - "room-name": "Room Name", - "password-input-field": "Password", - "guests-only-see-director": "Guests can only see the Director's Video", - "scenes-can-see-director": "Director will also be a performer", - "default-codec-select": "Preferred Video Codec: ", - "enter-the-rooms-control": "Enter the Room's Control Center", - "show-tips": "Show me some tips..", - "added-notes": "\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tImportant Tips:

    \n\t\t\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t\t
  • Disabling video sharing between guests will improve performance
  • \n\t\t\t\t\t\t\t\t
  • Invite only guests to the room that you trust.
  • \n\t\t\t\t\t\t\t\t
  • The \"Recording\" option is considered experimental.
  • \n\t\t\t\t\t\t\t\t
  • Advanced URL parameters are available to customize rooms.
  • \n\t\t\t\t\t\t\t", - "back": "Back", - "add-your-camera": "Add your Camera to OBS", - "ask-for-permissions": "Allow Access to Camera/Microphone", - "waiting-for-camera": "Waiting for Camera to Load", - "no-audio": "No Audio", - "add-a-password": " Add a Password:", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "remote-screenshare-obs": "Remote Screenshare into OBS", - "select-screen-to-share": "SELECT SCREEN TO SHARE", - "audio-sources": "Audio Sources", - "application-audio-capture": "For application-specific audio capture, see here", - "create-reusable-invite": "Create Reusable Invite", - "here-you-can-pre-generate": "Here you can pre-generate a reusable Browser Source link and a related guest invite link.", - "generate-invite-link": "GENERATE THE INVITE LINK", - "advanced-paramaters": "Advanced Options", - "unlock-video-bitrate": "Unlock Video Bitrate (20mbps)", - "force-vp9-video-codec": "Force VP9 Video Codec", - "enable-stereo-and-pro": "Enable Stereo and Pro HD Audio", - "video-resolution": "Video Resolution: ", - "hide-mic-selection": "Force Default Microphone", - "hide-screen-share": "Hide Screenshare Option", - "allow-remote-control": "Remote Control Camera Zoom (android)", - "obfuscate_url": "Obfuscate the Invite URL", - "add-a-password-to-stream": " Add a password:", - "add-the-guest-to-a-room": " Add the guest to a room:", - "invite-group-chat-type": "This room guest can:", - "can-see-and-hear": "Can see and hear the group chat", - "can-hear-only": "Can only hear the group chat", - "cant-see-or-hear": "Cannot hear or see the group chat", - "share-local-video-file": "Stream Media File", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "share-website-iframe": "Share Website", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "run-a-speed-test": "Run a Speed Test", - "read-the-guides": "Browse the Guides", - "info-blob": "\n\t\t\t\t\t\t\t

    What is VDO.Ninja

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  • 100% free; no downloads; no personal data collection; no sign-in
  • \n\t\t\t\t\t\t\t
  • Bring live video from your smartphone, remote computer, or friends directly into OBS or other studio software.
  • \n\t\t\t\t\t\t\t
  • We use cutting edge Peer-to-Peer forwarding technology that offers privacy and ultra-low latency
  • \n\t\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Youtube video \n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\tDemoing it here\n\t\t\t\t\t\t\t
  • \n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\tKnown issues:\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • \n\t\t\t\t\t\t\t\tSome devices that use H264 hardware encoding can experience video glitching; switching to VP8 or VP9 as a codec can help.\n\t\t\t\t\t\t\t
  • \n\t\t\t\t\t\t\t
  • \n\t\t\t\t\t\t\t\tIf using multiple group scenes at a time, iOS devices may fail to work if the hardware encoders max out. Perhaps try VP8 as a codec instead.\n\t\t\t\t\t\t\t
  • \n\t\t\t\t\t\t\t
  • \n\t\t\t\t\t\t\t\tA list of less common issues can be found here.\n\t\t\t\t\t\t\t
  • \n\t\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t

    \n\t\t\t\t\t\t\t\t👋 👀 Welcome to VDO Ninja! We've rebranded! 📼 Nothing else is changing and we're staying 100% free.\n\t\t\t\t\t\t\t

    \n\t\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t🌻 Site Updated on July 8th. The v18.3 release notes are here. If new issues occur, the previous version can also be found here.\n\n\t\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
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    \n\t\t\t\t\t\t\t 🛠 For support, see the sub-reddit or join the Discord . The documentation is here and my personal email is steve@seguin.email\n\t\t\t\t\t\t\t

    \n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "more-than-four-can-join": "These four guest slots are just for demonstration. More than four guests can actually join a room.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tWelcome to VDO.Ninja! You can send text messages directly to connected peers from here.\n\t\t\t\t", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast.." - }, - "placeholders": { - "join-by-room-name-here": "Join by Room Name here", - "enter-your-message-here": "Enter your message here", - "enter-chat-message-to-send-here": "Enter chat message to send here", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here", - "enter-a-room-name-here": "Enter a Room Name here", - "optional-room-password-here": "Optional room password here", - "optional": "optional", - "give-this-media-source-a-name-optional-": "Give this media source a name (optional)", - "add-an-optional-password": "Add an optional password", - "enter-room-name-here": "Enter Room name here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/es.json b/es.json deleted file mode 100644 index f143ce5..0000000 --- a/es.json +++ /dev/null @@ -1,406 +0,0 @@ -{ - "titles": { - "join-by-room-name-here": "Introduce un nombre de sala para entrar", - "join-room": "Unirse sala", - "load-the-next-guest-in-queue": "Cargar el siguiente invitado en la cola", - "toggle-the-chat": "Conmutar Chat", - "mute-the-speaker": "Mute Orador", - "mute-the-mic": "Mute Micro", - "disable-the-camera": "Desactivar Cámara", - "share-a-screen-with-others": "Compartir Pantalla con otros", - "create-a-secondary-stream": "Crear un Stream Secundario", - "settings": "Configuración", - "hangup-the-call": "Colgar", - "alert-the-host-you-want-to-speak": "Avisar Anfitrión que quieres hablar", - "record-your-stream-to-disk": "Grabar tu stream a disco", - "cancel-the-director-s-video-audio": "Cancelar el Video/Audio del Director", - "submit-any-error-logs": "Enviar cualquier registro de error", - "show-help-info": "Mostrar Ayuda", - "language-options": "Opciones Idioma", - "add-to-calendar": "Añadir al Calendario", - "add-group-chat-to-obs": "Añadir Chat Grupal", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "Para salas de grupos grandes, esta opción reduce la carga en los clientes remotos de manera substancial", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "El director será visible en las escenas, como si fuese a actuar.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Útil si quieres actuar y dirigir al mismo tiempo", - "which-video-codec-would-you-want-used-by-default-": "¿Qué codec de video quieres se utilice por defecto?", - "you-ll-enter-as-the-room-s-director": "Nunca entrarás como director de sala", - "add-your-camera-to-obs": "Añadir Cámara", - "start-streaming": "iniciar streaming", - "tip-hold-ctrl-command-to-select-multiple": "truco: Mantén pulsado CTRL (o CMD) para selección Múltiple", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "remote-screenshare-into-obs": "Remote Screenshare", - "create-reusable-invite": "Create Reusable Invite", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideal para juegos 1080p60, si tu PC y conexión lo permiten", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Mejor compresión y calidad del video pese al incremento de carga en la CPU", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Deshabilitar los efectos de sonido digital e incrementar el bitrate audio", - "the-guest-will-not-have-a-choice-over-audio-options": "El invitado no tendrá opciones de audio a escoger", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "El invitado sólo podrá seleccionar su opción de cámara", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Mantén CTRL y la rueda del ratón para hacer zoom en los videos", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Encode the URL so that it's harder for a guest to modify the settings.", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Añade un password para evitar el acceso al video sin la clave", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Añade al invitado a una sala de chat grupal; se creará automáticamente en caso necesario.", - "customize-the-room-settings-for-this-guest": "Customizar la configuración de sala para este invitado", - "more-options": "Más Opciones", - "hold-ctrl-or-cmd-to-select-multiple-files": "Mantener CTRL (o CMD) para seleccionar varios ficheros", - "enter-an-https-url": "Introduce una URL HTTPS", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "youtube-video-demoing-how-to-do-this": "Youtube Video demoing how to do this", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Invite a guest or camera source to publish into the group room", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If disabled, the invited guest will not be able to see or hear anyone in the room.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Use this link as a browser source in your Studio software to capture the video or audio", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If disabled, you must manually add a video to a scene for it to appear.", - "disables-echo-cancellation-and-improves-audio-quality": "Disables Echo Cancellation and improves audio quality", - "audio-only-sources-are-visually-hidden-from-scenes": "Audio-only sources are visually hidden from scenes", - "guest-will-be-prompted-to-enter-a-display-name": "Guest will be prompted to enter a Display Name", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Display Names will be shown in the bottom-left corner of videos", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Request 1080p60 from the Guest instead of 720p60, if possible", - "the-default-microphone-will-be-pre-selected-for-the-guest": "The default microphone will be pre-selected for the guest", - "the-default-camera-device-will-selected-automatically": "The default camera device will selected automatically", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "The guest won't have access to changing camera settings or screenshare", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-see-their-own-self-preview-after-joining": "The guest will not see their own self-preview after joining", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Guests will have an option to poke the Director by pressing a button", - "add-an-audio-compressor-to-the-guest-s-microphone": "Add an audio compressor to the guest's microphone", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Add an Equalizer to the guest's microphone that the director can control", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-guest-can-only-see-the-director-s-video-if-provided": "The guest can only see the Director's video, if provided", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "The guest's microphone will be muted on joining. They can unmute themselves.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Have the guest join muted, so only the director can Unmute the guest.", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Make the invite URL encoded, so parameters are harder to tinker with by guests", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "move-the-user-to-another-room-controlled-by-another-director": "Move the user to another room, controlled by another director", - "send-a-direct-message-to-this-user-": "Send a Direct Message to this user.", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Force the user to Disconnect. They can always reconnect.", - "toggle-solo-voice-chat": "Toggle Solo Voice Chat", - "add-this-video-to-any-remote-scene-1-": "Añadir este Video a '&scene=1' remoto", - "mute-this-guest-everywhere": "Mute this guest everywhere", - "add-this-video-to-any-remote-scene-2-": "Añadir este Video a '&scene=2' remoto", - "remotely-mute-this-audio-in-all-remote-scene-views": "Remotely Mute this Audio in all remote '&scene' views", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "add-to-scene-8": "Add to Scene 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "solo-this-video-everywhere": "Solo this video everywhere", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "toggle-the-remote-guest-s-speaker-output": "Toggle the remote guest's speaker output", - "toggle-the-remote-guest-s-display-output": "Toggle the remote guest's display output", - "shift-this-video-down-in-order": "Shift this Video Down in Order", - "current-index-order-of-this-video": "Current Index Order of this Video", - "shift-this-video-up-in-order": "Shift this Video Up in Order", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Comenzar Grabación de este stream remoto en local. *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "The Remote Guest will record their local stream to their local drive. *experimental*", - "remotely-change-the-volume-of-this-guest": "Remotely change the volume of this guest", - "disable-video-preview": "Deshabilitar Previsualización", - "low-quality-preview": "Previo Baja Calidad", - "high-quality-preview": "Previo Alta Calidad", - "set-to-audio-channel-1": "Activar Canal Audio 1", - "set-to-audio-channel-2": "Activar Canal Audio 2", - "set-to-audio-channel-3": "Activar Canal Audio 3", - "set-to-audio-channel-4": "Activar Canal Audio 4", - "set-to-audio-channel-5": "Activar Canal Audio 5", - "set-to-audio-channel-6": "Activar Canal Audio 6", - "remote-audio-settings": "Configuración Audio Remoto", - "advanced-video-settings": "Configuración Video Avanzada", - "add-to-scene-2": "Añadir a Escena 2", - "activate-or-reload-this-video-device-": "Activate or Reload this video device.", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Mostrar Rótulos", - "transfer-to-a-new-room": "Transferir a nueva Sala", - "enable-custom-password": "Activar password personalizado", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "copy-this-url": "Copia esta URL como fuente \"Navegador\" de OBS", - "you-are-in-the-control-center": "Estás en la sala del panel de control", - "joining-room": "Estás entrado en la sala", - "add-group-chat": "Agregar grupo de chat a OBS", - "rooms-allow-for": "Las salas permiten un chat grupal simplificado y la administración avanzada de múltiples transmisiones a la vez.", - "room-name": "Nombre de sala", - "password-input-field": "Password", - "guests-only-see-director": "Guests can only see the Director's Video", - "scenes-can-see-director": "Director will also be a performer", - "default-codec-select": "Preferred Video Codec: ", - "enter-the-rooms-control": "Entrar al panel de control", - "show-tips": "Muéstrame algunos consejos.", - "added-notes": "\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tConsejos Importantes:

    \n\t\t\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t\t
  • Deshabilitar el video compartido entre invitados mejora el rendimiento
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  • Invite only guests to the room that you trust.
  • \n\t\t\t\t\t\t\t\t
  • La opción \"Recording\" se considera experimental.
  • ", - "back": "Atrás", - "add-your-camera": "Agregar tu camara a OBS", - "ask-for-permissions": "Allow Access to Camera/Microphone", - "waiting-for-camera": "Esperando a que se cargue la cámara", - "video-source": "Fuente de video", - "max-resolution": "Max. Resolución", - "balanced": "Equilibrado", - "smooth-cool": "Fluido", - "select-audio-source": "Seleccionar fuentes de audio", - "no-audio": "Sin Audio", - "select-output-source": " Destino de la salida de audio: ", - "select-digital-effect": " Efectos Video Digital: ", - "no-effects-applied": "Sin efectos aplicados", - "blurred-background": "Fondo Difuminado", - "digital-greenscreen": "Pantalla Verde Digital", - "virtual-background": "Fondo Virtual", - "add-a-password": " Añadir un Password:", - "use-chrome-instead": "Recomendamos utilizar un navegador basado en Chromium.
    \n \t\t\t\t\t\tSafari puede sufrir problemas de audio", - "remote-screenshare-obs": "Compartir pantalla", - "select-screen-to-share": "SELECCIONAR PANTALLA PARA COMPARTIR", - "audio-sources": "Fuentes de Audio", - "create-reusable-invite": "Crear una invitación reutilizable", - "here-you-can-pre-generate": "Aquí puedes generar un enlace reutilizable como fuente del navegador e invitados.", - "generate-invite-link": "GENERAR EL LINK DE INVITACIÓN", - "advanced-paramaters": "Parámetros Avanzados", - "unlock-video-bitrate": "Desbloquear Video Bitrate (20mbps)", - "force-vp9-video-codec": "Forzar VP9 Video Codec (menos artefactos)", - "enable-stereo-and-pro": "Habilitar Estéreo y Pro Audio HD", - "video-resolution": "Resolución de vídeo: ", - "hide-mic-selection": "Force Default Microphone", - "hide-screen-share": "Ocultar opción compartir pantalla", - "allow-remote-control": "Control remoto del zoom de la cámara (android)", - "obfuscate_url": "Obfuscar la URL Invitación", - "add-a-password-to-stream": " Añadir password:", - "add-the-guest-to-a-room": " Añadir invitado a una sala:", - "invite-group-chat-type": "Este invitado de la sala puede:", - "can-see-and-hear": "Puede ver y oir el chat de grupo", - "can-hear-only": "Sólo puede oir el chat de grupo", - "cant-see-or-hear": "No puede oir ni ver el chat de grupo", - "share-local-video-file": "Stream Fichero Multimedia", - "select-the-video-files-to-share": "SELECCIONA EL FICHERO DE VIDEO A COMPARTIR", - "share-website-iframe": "Comparte Sitio Web", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "run-a-speed-test": "Run a Speed Test", - "read-the-guides": "Browse the Guides", - "info-blob": "", - "hide-the-links": " ENLACES (INVITACIONES & ESCENAS)", - "click-for-quick-room-overview": "\n\t\t\t\t\t\t Pulsar aquí para un resumen rápido y ayuda\n\t\t\t\t\t", - "click-here-for-help": "Pulsar aquí para un resumen rápido y ayuda", - "welcome-to-control-room": "\n\t\t\t\t\t\tBienvenido. Esta es la sala de control del director para el grupo de chat.

    \n\t\t\t\t\t\tPuedes organizar un grupo de chat con amigos utilizando una sala. Comparte el enlace azul con los invitados para que puedan entrar directamente al chat.\n\t\t\t\t\t\t

    \n\t\t\t\t\t\tLimitaciones conocidas de las Salas:
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  • Una sala grupal puede gestionar hasta unos 30 invitados, dependiendo de varios factores, incluyendo CPU y ancho de banda disponible en todos los invitados en la sala.
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  • El Video aparece en baja calidad a propósito en los invitados y director; esto es para reducir los recursos de ancho de banda y CPU.
  • ", - "invite-users-to-join": "Los Invitados pueden utilizar el enlace para unirse sala grupal", - "guests-hear-others": "Invitados escuchan a otros", - "capture-a-group-scene": "CAPTURA UNA ESCENA DE GRUPO", - "this-is-obs-browser-source-link": "Utilizar en OBS u otro software para capturar la mezcla de video grupal", - "auto-add-guests": "Auto añadir invitados", - "pro-audio-mode": "Modo Pro-audio", - "hide-audio-only-sources": "Ocultar fuentes de sólo audio", - "ask-for-display-name": "Preguntar nombre a mostrar", - "show-display-names": "Mostrar nombres", - "show-active-speaker": "Mostrar orador activo", - "auto-select-microphone": "Auto-selección micro por defecto", - "auto-select-camera": "Auto-selección cámara por defecto", - "hide-setting-buttons": "Ocultar botón configuración", - "mini-self-preview": "Mini visor propio", - "virtual-backgrounds": "Fondo virtual", - "powerful-computers-only": "¡Sólo utilizar con PC potente y grupo pequeño!", - "guests-see-HD-video": "Invitados ven video HD", - "no-self-preview": "Desactivar visualización propia", - "raise-hand-button": "Mostrar botón de 'Levantar-mano'", - "enable-compressor": "Activar compresor de audio", - "enable-equalizer": "Activar ecualizador como opción", - "low-cpu=broadcast-codec": "Codec emisión de bajo consumo CPU", - "only-see-director-feed": "Sólo ver la fuente del director", - "mute-microphone-by-default": "Mute del micro por defecto", - "guest-joins-with-no-camera": "Invitados entran sin cámara", - "unmute-by-director-only": "Quitar mute sólo director", - "obfuscate-link": "Ofuscar enlace y parámetros", - "this-can-reduce-packet-loss": "Esto puede reducir la corrupción de video causada por pérdida de paquetes", - "use-h264-codec": "Usar codec H264", - "show-active-speakers": "Mostar orador activo", - "force-mono-audio": "Forzar audio mono", - "learn-more-about-params": "Aprende sobre los parámetros URL en ", - "more-than-four-can-join": "Estos espacios para invitados son sólo un ejemplo. Pueden unirse más de cuatro invitados.", - "forward-to-room": "Enviar", - "send-direct-chat": " Mensaje", - "disconnect-guest": "Colgar", - "voice-chat": " Hablar Solo", - "add-to-scene": "añadir a escena 1", - "mute-guest": "mute invitado", - "More-scene-options": "Más opciones de escena", - "mute-scene": "mute en escena", - "force-keyframe": "Reparar Arcoiris", - "stats-remote": " Valores Escena", - "additional-controls": "Controles Adicionales", - "solo-video": "Resaltar invitado", - "hide-guest": "ocultar invitado", - "toggle-remote-speaker": "Mutear Invitado", - "toggle-remote-display": "Cegar Invitado", - "order-down": "", - "order-up": "", - "change-url": "Cambiar URL", - "change-params": "Param. URL", - "record-local": " Grabación Local", - "record-remote": " Grabación Remota", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "advanced-audio-settings": " Configuración Audio", - "advanced-camera-settings": " Configuración Video", - "select-local-image": "Selecciona una Imagen local", - "close-settings": "Cerrar Configuración", - "advanced": "Avanzado ", - "open-in-new-tab": "Abrir en una pestaña nueva", - "copy-to-clipboard": "Copia al portapapeles", - "send-chat": "Enviar", - "apply-new-guest-settings": "Aplicar configuración", - "cancel": "Cancelar", - "invisible-guests": "No Visible", - "available-languages": "Idiomas Disponibles:", - "add-more-here": "¡Añade más Aquí!", - "add-to-calendar": "Añadir detalles a tu Calendario:", - "add-to-google-calendar": "Añadir a Calendario Google", - "add-to-outlook-calendar": "Añadir a Calendario Outlook", - "add-to-yahoo-calendar": "Añadir a Calendario Yahoo", - "push-to-talk-enable": " enable director`s microphone or video
    (only guests can see this feed)", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "fade-videos-in": "Fade videos in", - "show-guest-tips": "Show guest setup tips", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "add-to-scene2": "add to scene 2", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "logo-header": "\n\t\t\t\t\tVDO.Ninja \n\t\t\t\t", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "application-audio-capture": "For application-specific audio capture, see here", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tWelcome to VDO.Ninja! You can send text messages directly to connected peers from here.\n\t\t\t\t", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "join-room-with-mic": "Join room with Microphone", - "join-room-with-camera": "Join Room with Camera", - "share-screen-with-room": "Screenshare with Room", - "share-your-mic": "Share your Microphone", - "share-your-camera": "Share your Camera", - "share-your-screen": "Share your Screen", - "click-start-to-join": "Click Start to Join", - "waiting-for-mic-to-load": "Waiting for mic to load", - "waiting-for-camera-to-load": "Waiting for Camera to load" - }, - "placeholders": { - "join-by-room-name-here": "Unirse por Nombre de Sala aquí", - "enter-a-room-name-here": "Introduce un Nombre de Sala aquí", - "optional-room-password-here": "Password de sala opcional aquí", - "give-this-media-source-a-name-optional-": "Dar a la fuente de nedios un nombre (opcional)", - "add-an-optional-password": "Añadir una password opcional", - "enter-room-name-here": "Introduce el nombre de Sala aquí", - "enter-chat-message-to-send-here": "Introduce el mensaje de chat a enviar aquí", - "optional": "opcional", - "enter-the-room-name-here": "Introduce el nombre de Sala aquí", - "enter-the-room-password-here": "Introduce el password de la Sala aquí", - "enter-your-message-here": "Enter your message here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/examples/minidirector.css b/examples/minidirector.css deleted file mode 100644 index 5821180..0000000 --- a/examples/minidirector.css +++ /dev/null @@ -1,97 +0,0 @@ -body{ - zoom: 75%; -} -.hidden{ - display:unset!important; - visibility: visible; - width:unset; - height:unset; - opacity: 1; -} -button[data-action-type='solo-chat'] { - display:none! important; -} - -button[data-action-type='recorder-local'] { - display:none! important; -} -span[data-action-type='ordering'] { - display:none! important; -} -button[data-action-type='open-file-share'] { - display:none! important; -} - -button[data-action-type='add-channel']{ - display:none! important; -} -button[data-action-type='toggle-remote-speaker']{ - display:none! important; -} -button[data-action-type='toggle-remote-display']{ - display:none! important; -} -button[data-action-type='hide-guest']{ - display:none! important; -} -button[data-action-type='create-timer']{ - display:none! important; -} -button[data-action-type='change-url']{ - display:none! important; -} -button[data-action-type='change-params']{ - display:none! important; -} -span[data-action-type='change-quality']{ - display:none! important; -} - -span[data-action-type='sceneCluster2']{ - display:none! important; -} -span[data-action-type='sceneCluster1']{ - display:none! important; -} - -.orderspan{ - display:none! important; -} -#roomHeader{ - display:none! important; -} -.directorContainer { - display:none!important; -} - -.hideDropMenu{ - display:none!important; -} - -#header{ - display:none!important; -} -body { - background-color: #000; -} - -button[class="pull-right"]{ - display:none! important; -} - -div#guestFeeds { - padding: 1px!important; - margin: 1px!important; -} -div[class="vidcon directorMargins"] { - padding: 1px!important; - margin: 1px!important; - width: 260px; -} -button[data-action-type]{ - margin: 1px!important; -} - - - - diff --git a/examples/obs_client.html b/examples/obs_client.html deleted file mode 100644 index b6d0e75..0000000 --- a/examples/obs_client.html +++ /dev/null @@ -1,486 +0,0 @@ - - - - - - - - OBS Controller Demo using VDO.NInja - - -
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    - - - \ No newline at end of file diff --git a/examples/obs_ws_dock.html b/examples/obs_ws_dock.html deleted file mode 100644 index 172700c..0000000 --- a/examples/obs_ws_dock.html +++ /dev/null @@ -1,388 +0,0 @@ - - - - - OBS Controller Demo using VDO.Ninja - - - -
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    OBS remote (server)

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    - - - \ No newline at end of file diff --git a/filters/anon/frame.png b/filters/anon/frame.png deleted file mode 100644 index a75cbed..0000000 Binary files a/filters/anon/frame.png and /dev/null differ diff --git a/filters/anon/téléchargement.png b/filters/anon/téléchargement.png deleted file mode 100644 index 99c999b..0000000 Binary files a/filters/anon/téléchargement.png and /dev/null differ diff --git a/filters/cube.js b/filters/cube.js deleted file mode 100644 index 3757381..0000000 --- a/filters/cube.js +++ /dev/null @@ -1,65 +0,0 @@ -function effectsEngine(){ - console.log('LOADED SAMPLE'); - function loadScript(url, callback=false){ - var script = document.createElement('script'); - script.type = 'text/javascript'; - script.src = url; - script.onload = function(){this.remove();if(callback){callback();}} - document.head.appendChild(script); - - } - - loadScript("https://stevesserver.com/dist/jeelizFaceFilter.js", - function(){ - loadScript("https://stevesserver.com/helpers/JeelizCanvas2DHelper.js"); - } - ); - - function main(){ // entry point - console.log("."); - if (session.canvasSource && session.canvasSource.videoWidth && session.canvasSource.videoHeight && session.canvasWebGL){ - if (session.canvasWebGL && !(document.getElementById("effectsCanvasTarget"))){ - session.canvasWebGL.id = "effectsCanvasTarget"; - session.canvasWebGL.style.position="fixed"; - session.canvasWebGL.style.top= "-9999px"; - session.canvasWebGL.style.left= "-9999px"; - document.body.appendChild(session.canvasWebGL); - } - start(JEELIZFACEFILTER, "effectsCanvasTarget", session.canvasSource, 'yellow'); - } else { - setTimeout(main, 500); - } - } - - function start(jeeFaceFilterAPIInstance, canvasId, videoElement, borderColor){ - let cvd = null; // return of Canvas2DDisplay - - jeeFaceFilterAPIInstance.init({ - canvasId: canvasId, - videoSettings: { - videoElement: videoElement - }, - NNCPath: 'https://stevesserver.com/neuralNets/', // root of NN_DEFAULT.json file - callbackReady: function(errCode, spec){ - if (errCode){ - console.log('AN ERROR HAPPENS. SORRY BRO :( . ERR =', errCode); - return; - } - console.log('INFO: JEELIZFACEFILTER IS READY'); - cvd = JeelizCanvas2DHelper(spec); - cvd.ctx.strokeStyle = borderColor; - }, - callbackTrack: function(detectState){ // drawing loop - if (detectState.detected>0.6){ - // draw a border around the face: - const faceCoo = cvd.getCoordinates(detectState); - cvd.ctx.clearRect(0,0,cvd.canvas.width, cvd.canvas.height); - cvd.ctx.strokeRect(faceCoo.x, faceCoo.y, faceCoo.w, faceCoo.h); - cvd.update_canvasTexture(); - } - cvd.draw(); - } - }); - } - main(); -}; diff --git a/fr.json b/fr.json deleted file mode 100644 index 6ab5088..0000000 --- a/fr.json +++ /dev/null @@ -1,425 +0,0 @@ -{ - "titles": { - "toggle-the-chat": "Réduire le tchat", - "mute-the-speaker": "Mettre le haut parleur en sourdine", - "mute-the-mic": "Mettre le micro en sourdine", - "disable-the-camera": "Désactiver la caméra", - "settings": "Paramètres", - "hangup-the-call": "Raccrocher", - "show-help-info": "Montrer l'aide", - "language-options": "Options de langue", - "tip-hold-ctrl-command-to-select-multiple": "conseil : Maintenir CTRL (ou command) pour sélectionner plusieurs", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Idéal pour le format gaming 1080p60 si votre ordinateur le permet", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Meilleure compression et qualité vidéo en contrepartie d'un chargement d'encodage CPU plus long", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Désactiver les effets audio et augmenter le débit audio", - "the-guest-will-not-have-a-choice-over-audio-options": "L'invité ne pourra pas modifier les paramètres audio", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "L'invité pourra uniquement modifier sa caméra", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Maintenir CTRL (ou command) et rouler la molette de la souris pour effectuer un zoom avant et arrière à distance sur les flux vidéo compatibles", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Ajouter un mot de passe pour que le flux vidéo ne soit pas accessible au personne n'ayant pas le mot de passe", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Ajouter l'invité à une salle de discussion en groupe; elle sera créée automatiquement si nécessaire.", - "customize-the-room-settings-for-this-guest": "Personnaliser les paramètres de la salle pour cet invité", - "hold-ctrl-or-cmd-to-select-multiple-files": "Maintenir CTRL (ou command) pour sélectionner plusieurs fichiers à la fois", - "enter-an-https-url": "Saisir une URL en HTTPS", - "lucy-g": "Lucy G", - "flaticon": "Flaticon", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "gregor-cresnar": "Gregor Cresnar", - "add-this-video-to-any-remote-scene-1-": "Ajouter cette vidéo à n'importe quel flux '&scene=1'", - "forward-user-to-another-room-they-can-always-return-": "Transférer l'utilisateur vers une autre salle. Il pourra toujours revenir par la suite.", - "start-recording-this-stream-experimental-views": "Commencer à enregistrer ce flux. *experimental*' views", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Forcer la déconnexion de l'utilisateur. Il pourra toujours se reconnecter par la suite.", - "change-this-audio-s-volume-in-all-remote-scene-views": "Modifier le volume de l'audio sur l'ensemble des flux '&scene' views", - "remotely-mute-this-audio-in-all-remote-scene-views": "Mettre en sourdine l'audio sur l'ensemble des flux '&scene' views", - "disable-video-preview": "Désactiver l'aperçu vidéo", - "low-quality-preview": "Aperçu faible définition", - "high-quality-preview": "Aperçu haute définition", - "send-direct-message": "Envoyer un message direct", - "advanced-settings-and-remote-control": "Paramètres avancés et contrôle à distance", - "toggle-voice-chat-with-this-guest": "Basculer le tchat vocal pour cet utilisateur", - "join-by-room-name-here": "Enter a room name to quick join", - "join-room": "Join room", - "share-a-screen-with-others": "Share a Screen with others", - "alert-the-host-you-want-to-speak": "Alert the host you want to speak", - "record-your-stream-to-disk": "Record your stream to disk", - "cancel-the-director-s-video-audio": "Cancel the Director's Video/Audio", - "submit-any-error-logs": "Submit any error logs", - "add-group-chat-to-obs": "Add Group Chat to OBS", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "For large group rooms, this option can reduce the load on remote guests substantially", - "which-video-codec-would-you-want-used-by-default-": "Which video codec would you want used by default?", - "you-ll-enter-as-the-room-s-director": "You'll enter as the room's director", - "add-your-camera-to-obs": "Add your Camera to OBS", - "remote-screenshare-into-obs": "Remote Screenshare into OBS", - "create-reusable-invite": "Create Reusable Invite", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Encode the URL so that it's harder for a guest to modify the settings.", - "more-options": "More Options", - "youtube-video-demoing-how-to-do-this": "Youtube Video demoing how to do this", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Invite a guest or camera source to publish into the group room", - "if-enabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If enabled, the invited guest will not be able to see or hear anyone in the room.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Use this link in the OBS Browser Source to capture the video or audio", - "if-enabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If enabled, you must manually add a video to a scene for it to appear.", - "disables-echo-cancellation-and-improves-audio-quality": "Disables Echo Cancellation and improves audio quality", - "audio-only-sources-are-visually-hidden-from-scenes": "Audio-only sources are visually hidden from scenes", - "guest-will-be-prompted-to-enter-a-display-name": "Guest will be prompted to enter a Display Name", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Display Names will be shown in the bottom-left corner of videos", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Request 1080p60 from the Guest instead of 720p60, if possible", - "the-default-microphone-will-be-pre-selected-for-the-guest": "The default microphone will be pre-selected for the guest", - "the-default-camera-device-will-selected-automatically": "The default camera device will selected automatically", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "The guest won't have access to changing camera settings or screenshare", - "the-guest-will-not-see-their-own-self-preview-after-joining": "The guest will not see their own self-preview after joining", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Guests will have an option to poke the Director by pressing a button", - "add-an-audio-compressor-to-the-guest-s-microphone": "Add an audio compressor to the guest's microphone", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Add an Equalizer to the guest's microphone that the director can control", - "the-guest-can-only-see-the-director-s-video-if-provided": "The guest can only see the Director's video, if provided", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "The guest's microphone will be muted on joining. They can unmute themselves.", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Have the guest join muted, so only the director can Unmute the guest.", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Make the invite URL encoded, so parameters are harder to tinker with by guests", - "move-the-user-to-another-room-controlled-by-another-director": "Move the user to another room, controlled by another director", - "send-a-direct-message-to-this-user-": "Send a Direct Message to this user.", - "remotely-change-the-volume-of-this-guest": "Remotely change the volume of this guest", - "mute-this-guest-everywhere": "Mute this guest everywhere", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Start Recording this remote stream to this local drive. *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "The Remote Guest will record their local stream to their local drive. *experimental*", - "shift-this-video-down-in-order": "Shift this Video Down in Order", - "current-index-order-of-this-video": "Current Index Order of this Video", - "shift-this-video-up-in-order": "Shift this Video Up in Order", - "remote-audio-settings": "Remote Audio Settings", - "advanced-video-settings": "Advanced Video Settings", - "activate-or-reload-this-video-device-": "Activate or Reload this video device.", - "load-the-next-guest-in-queue": "Load the next guest in queue", - "create-a-secondary-stream": "Create a Secondary Stream", - "add-to-calendar": "Add to Calendar", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "The director will be visible in scenes, as if a performer themselves.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Useful if you want to perform and direct at the same time", - "start-streaming": "start streaming", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If disabled, the invited guest will not be able to see or hear anyone in the room.", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If disabled, you must manually add a video to a scene for it to appear.", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "toggle-solo-voice-chat": "Toggle Solo Voice Chat", - "add-to-scene-2": "Add to Scene 2", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "set-to-default-audio-channel": "Set to Default Audio Channel", - "set-to-audio-channel-1": "Set to Audio Channel 1", - "set-to-audio-channel-2": "Set to Audio Channel 2", - "set-to-audio-channel-3": "Set to Audio Channel 3", - "set-to-audio-channel-4": "Set to Audio Channel 4", - "set-to-audio-channel-5": "Set to Audio Channel 5", - "toggle-the-remote-guest-s-speaker-output": "Toggle the remote guest's speaker output", - "toggle-the-remote-guest-s-display-output": "Toggle the remote guest's display output", - "set-to-audio-channel-6": "Set to Audio Channel 6", - "set-to-audio-channel-7": "Set to Audio Channel 7", - "set-to-audio-channel-8": "Set to Audio Channel 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "solo-this-video-everywhere": "Solo this video everywhere", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "add-to-scene-8": "Add to Scene 8", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "logo-header": "OBS.Ninja ", - "copy-this-url": "Copiez cette URL dans un OBS \"Browser Source\"", - "you-are-in-the-control-center": "Vous êtes dans le centre de contrôle de la pièce", - "joining-room": "Vous rejoignez la salle", - "add-group-chat": "Conversation de groupe", - "rooms-allow-for": "Les salles permettent une conversation de groupe simplifiée et la gestion avancée de plusieurs flux à la fois.", - "room-name": "Nom de la salle", - "password-input-field": "Mot de passe", - "enter-the-rooms-control": "Entrez dans le centre de contrôle de la pièce", - "show-tips": "Montrez-moi quelques conseils ...", - "added-notes": "\n\t\t\t\tAdded Notes:\n\t\t\t\t
  • N'importe qui peut entrer dans une pièce s'il en connaît le nom, alors gardez-le unique
  • \n\t\t\t\t
  • Il n'est pas conseillé d'avoir plus de quatre (4) personnes dans une pièce pour des raisons de performances, mais cela dépend de votre matériel.
  • \n\t\t\t\t
  • Les appareils iOS sont limités à des groupes de deux (2) personnes maximum. Il s'agit d'une limitation matérielle.
  • \n\t\t\t\t\n\t\t\t\t", - "back": "Retour", - "add-your-camera": "Ajoutez votre caméra à OBS", - "ask-for-permissions": "Autoriser l'accès à la caméra / au micro", - "waiting-for-camera": "Chargement de la caméra", - "video-source": "Source vidéo", - "max-resolution": "Résolution max.", - "balanced": "Équilibré", - "smooth-cool": "Lisse et frais", - "select-audio-source": "Sélectionner la source audio : \n\t\t\t\t\t", - "no-audio": "Pas de son", - "select-output-source": "Sélectionner la sortie audio ", - "remote-screenshare-obs": "Partage d'écran à distance dans OBS", - "note-share-audio": "\n\t\t\t\t\tnote: N'oubliez pas de cliquer sur Partager l'audio dans Chrome.
    (Firefox ne prend pas en charge le partage audio.)", - "select-screen-to-share": "Choisir l'écran à partager", - "audio-sources": "Sources audio", - "create-reusable-invite": "Créer une invitation réutilisable", - "here-you-can-pre-generate": "Ici, vous pouvez pré-générer un lien de source de navigateur réutilisable et un lien d'invitation d'invité associé.", - "generate-invite-link": "GÉNÉRER LE LIEN D'INVITATION", - "advanced-paramaters": "Paramètres avancés", - "unlock-video-bitrate": "Déverrouiller le débit vidéo (20 Mbps)", - "force-vp9-video-codec": "Forcer le codec vidéo VP9", - "enable-stereo-and-pro": "Activer l'audio stéréo et Pro HD", - "video-resolution": "Video Resolution: ", - "hide-mic-selection": "Forcer l'utilisation du micro par défaut", - "hide-screen-share": "Masquer les options de partage d'écran", - "allow-remote-control": "Contrôle à distance du zoom de la caméra (android)", - "add-a-password-to-stream": " Ajouter un mot de passe:", - "add-the-guest-to-a-room": " Ajouter l'invité à une salle:", - "invite-group-chat-type": "Cet invité peut:", - "can-see-and-hear": "Peut voir et entendre le tchat de groupe", - "can-hear-only": "Peut seulement entendre le tchat de groupe", - "cant-see-or-hear": "Ne peut ni entendre ni voir le tchat de groupe", - "share-local-video-file": "Partager un fichier média", - "share-website-iframe": "Partager site internet", - "run-a-speed-test": "Exécuter un test de vitesse", - "read-the-guides": "Parcourir les guides", - "info-blob": "\n\t\t\t\t\t\t

    Qu'est-ce que OBS.Ninja


    \n\t\t\t\t\t\t
  • 100% gratuit ; aucun téléchargement; aucune collecte de données personnelles; pas de connexion
  • \n\t\t\t\t\t\t
  • Importez des vidéos de votre smartphone, ordinateur portable, ordinateur ou de vos amis directement dans votre flux vidéo OBS
  • \n\t\t\t\t\t\t
  • Nous utilisons une technologie de transfert Peer-to-Peer de pointe qui offre une confidentialité et une latence ultra-faible
  • \n\t\t\t\t\t\t
    \n\t\t\t\t\t\t
  • Youtube video Démonstration ici
  • \n\t\t\t\t\t\t

    \n\t\t\t\t\tDécouvrez le sub-reddit pour de l'aide et des informations avancées.

    ", - "add-to-scene": "Ajouter à la scène", - "forward-to-room": "Transférer", - "record": "Enregistrer", - "disconnect-guest": "Raccrocher", - "mute": "Mettre en sourdine", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "send-direct-chat": " Message", - "advanced-camera-settings": " Advanced", - "voice-chat": " Voice Chat", - "open-in-new-tab": "Ouvrir dans un nouvel onglet", - "copy-to-clipboard": "Copier dans le presse-papier", - "click-for-quick-room-overview": "❔ Cliquez ici pour un aperçu rapide et de l'aide", - "push-to-talk-enable": "🔊 Permettre à l'administrateur d'utiliser le push-to-talk", - "welcome-to-control-room": "Welcome. This is the control-room for the group-chat. There are different things you can use this room for:

    \t
  • You can host a group chat with friends using a room. Share the blue link to invite guests who will join the chat automatically.
  • \t
  • A group room can handle around 4 to 30 guests, depending on numerous factors, including CPU and available bandwidth of all guests in the room.
  • \t
  • Solo-views of each video are offered under videos as they load. These can be used within an OBS Browser Source.
  • \t
  • You can use the auto-mixing Group Scene, the green link, to auto arrange multiple videos for you in OBS.
  • \t
  • You can use this control room to record isolated video or audio streams, but it is an experimental feature still.
  • \t
  • Videos in the Director's room will be of low quality on purpose; to save bandwidth/CPU
  • \t
  • Guest's in the room will see each other's videos at a very limited quality to conserve bandwidth/CPU.
  • \t
  • OBS will see a guest's video in high-quality; the default video bitrate is 2500kbps.
  • \t
    \tAs guests join, their videos will appear below. You can bring their video streams into OBS as solo-scenes or you can add them to the Group Scene.\t
    The Group Scene auto-mixes videos that have been added to the group scene. Please note that the Auto-Mixer requires guests be manually added to it for them to appear in it; they are not added automatically.

    Apple mobile devices, such as iPhones and iPads, do not fully support Video Group Chat. This is a hardware constraint.

    \tFor advanced options and parameters, see the Wiki.", - "more-than-four-can-join": "These four guest slots are just for demonstration. More than four guests can actually join a room.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tWelcome to OBS.Ninja! You can send text messages directly to connected peers from here.\n\t\t\t\t", - "names-and-labels-coming-soon": "\n\t\t\t\t\tNames identifying connected peers will be a feature in an upcoming release.\n\t\t\t\t", - "send-chat": "Send", - "available-languages": "Options de langues disponibles :", - "add-more-here": "Ajouter ici!", - "waiting-for-camera-to-load": "Chargement de votre caméra", - "start": "REJOINDRE", - "share-your-mic": "Partager votre micro", - "share-your-camera": "Partager votre caméra", - "share-your-screen": "Partager votre écran", - "join-room-with-mic": "Rejoindre la salle avec votre micro", - "share-screen-with-room": "Partager votre écran avec la salle", - "join-room-with-camera": "Rejoindre la salle avec votre caméra", - "click-start-to-join": "Appuyer sur rejoindre pour commencer", - "guests-only-see-director": "Guests can only see the Director's Video", - "default-codec-select": "Preferred Video Codec: ", - "obfuscate_url": "Obfuscate the Invite URL", - "hide-the-links": " LINKS (GUEST INVITES & SCENES)", - "invite-users-to-join": "Guests can use the link to join the group room", - "this-is-obs-browser-source-link": "Use in OBS or other studio software to capture the group video mix", - "mute-scene": "mute in scene", - "mute-guest": "mute guest", - "record-local": " Record Local", - "record-remote": " Record Remote", - "order-down": "", - "order-up": "", - "advanced-audio-settings": " Audio Settings", - "scenes-can-see-director": "Director will also be a performer", - "select-digital-effect": " Digital Video Effects: ", - "add-a-password": " Add a Password:", - "hide-guest": "hide guest", - "toggle-remote-speaker": "Deafen Guest", - "toggle-remote-display": "Blind Guest", - "force-keyframe": "Rainbow Puke", - "change-url": "Change URL", - "change-params": "URL Params", - "solo-video": "Highlight guest", - "stats-remote": " Scene Stats", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "add-to-calendar": "Add details to your Calendar:", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "click-here-for-help": "Click Here for a quick overview and help", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Mute microphone by default", - "guest-joins-with-no-camera": "Guest joins with no camera", - "unmute-by-director-only": "Unmute by director only", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "This can reduce video corruption caused by packet loss", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "force-mono-audio": "Force mono audio", - "learn-more-about-params": "Learn more about URL parameters at ", - "More-scene-options": "More scene options", - "additional-controls": "Additional controls", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "invisible-guests": "Not Visible", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "fade-videos-in": "Fade videos in", - "show-guest-tips": "Show guest setup tips", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "add-to-scene2": "add to scene 2", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "application-audio-capture": "For application-specific audio capture, see here", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "waiting-for-mic-to-load": "Waiting for mic to load" - }, - "placeholders": { - "join-by-room-name-here": "Rejoindre via le nom de salle ici", - "enter-a-room-name-here": "Saisir un nom de salle ici", - "optional-room-password-here": "Mot de passe (optionnel) pour la salle ici", - "give-this-media-source-a-name-optional-": "Donner un nom à cette source média (optionnel)", - "add-an-optional-password": "Ajouter un mot de passe optionnel", - "enter-room-name-here": "Saisir le nom de la salle ici", - "enter-chat-message-to-send-here": "Saisir un message ici pour l'envoyer dans le tchat", - "optional": "optional", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here", - "enter-your-message-here": "Enter your message here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/it.json b/it.json deleted file mode 100644 index 5fd1169..0000000 --- a/it.json +++ /dev/null @@ -1,425 +0,0 @@ -{ - "titles": { - "toggle-the-chat": "Attiva o disattiva la chat", - "mute-the-speaker": "Muta lo Speaker", - "mute-the-mic": "Disattiva il microfono", - "disable-the-camera": "Disattiva la Camera", - "settings": "Impostazioni", - "hangup-the-call": "Riaggancia la chiamata", - "show-help-info": "Mostra Info Helo", - "language-options": "Opzioni di lingua", - "tip-hold-ctrl-command-to-select-multiple": "tip: Tieni premut CTRL (command) per selezionare multipla ", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideale per il gioco a 1080p60 , se il tuo computer e upload lo supportano", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Migliore compressione e qualità video al costo di un maggiore carico di codifica della CPU ", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Disattiva gli effetti audio digitali e aumenta il bitrate audio ", - "the-guest-will-not-have-a-choice-over-audio-options": "L'ospite non avrà scelta sulle opzioni audio", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "L'ospite potrà solo selezionare la propria webcam come opzione", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Tieni premuto CTRL e la rotellina del mouse per ingrandire e ridurre in remoto i flussi video compatibili ", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Aggiungi una password per rendere il flusso inaccessibile a chi non ha la password", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Aggiungere l'ospite a una chat room di gruppo; verrà creato automaticamente se necessario.", - "customize-the-room-settings-for-this-guest": "Personalizza le impostazioni della stanza per questo ospite ", - "hold-ctrl-or-cmd-to-select-multiple-files": "Tieni premuto CTRL (or CMD) per selezionare più file", - "enter-an-https-url": "Inserisci un URL HTTPS ", - "lucy-g": "Lucy G", - "flaticon": "Flaticon", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "gregor-cresnar": "Gregor Cresnar", - "add-this-video-to-any-remote-scene-1-": "Aggiungi questo video a una scena in remoto '&scene=1'", - "forward-user-to-another-room-they-can-always-return-": "Inoltra l'utente a un'altra stanza. Possono sempre tornare.", - "start-recording-this-stream-experimental-views": "Inizia a registrare questo flusso. visualizzazioni *sperimentale*'", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Forza l'utente a disconnettersi. Possono sempre riconnettersi.", - "change-this-audio-s-volume-in-all-remote-scene-views": "Cambia il volume di questo audio in tutte le scene in remoto '&scene'", - "remotely-mute-this-audio-in-all-remote-scene-views": "Disattiva l'audio in remoto '&scene'", - "disable-video-preview": "Disattiva anteprima video", - "low-quality-preview": "Low-Quality Preview", - "high-quality-preview": "High-Quality Preview", - "send-direct-message": "Send Direct Message", - "advanced-settings-and-remote-control": "Advanced Settings and Remote Control", - "toggle-voice-chat-with-this-guest": "Toggle Voice Chat with this Guest", - "join-by-room-name-here": "Enter a room name to quick join", - "join-room": "Join room", - "share-a-screen-with-others": "Share a Screen with others", - "alert-the-host-you-want-to-speak": "Alert the host you want to speak", - "record-your-stream-to-disk": "Record your stream to disk", - "cancel-the-director-s-video-audio": "Cancel the Director's Video/Audio", - "submit-any-error-logs": "Submit any error logs", - "add-group-chat-to-obs": "Add Group Chat to OBS", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "For large group rooms, this option can reduce the load on remote guests substantially", - "which-video-codec-would-you-want-used-by-default-": "Which video codec would you want used by default?", - "you-ll-enter-as-the-room-s-director": "You'll enter as the room's director", - "add-your-camera-to-obs": "Add your Camera to OBS", - "remote-screenshare-into-obs": "Remote Screenshare into OBS", - "create-reusable-invite": "Create Reusable Invite", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Encode the URL so that it's harder for a guest to modify the settings.", - "more-options": "More Options", - "youtube-video-demoing-how-to-do-this": "Youtube Video demoing how to do this", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Invite a guest or camera source to publish into the group room", - "if-enabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If enabled, the invited guest will not be able to see or hear anyone in the room.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Use this link in the OBS Browser Source to capture the video or audio", - "if-enabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If enabled, you must manually add a video to a scene for it to appear.", - "disables-echo-cancellation-and-improves-audio-quality": "Disables Echo Cancellation and improves audio quality", - "audio-only-sources-are-visually-hidden-from-scenes": "Audio-only sources are visually hidden from scenes", - "guest-will-be-prompted-to-enter-a-display-name": "Guest will be prompted to enter a Display Name", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Display Names will be shown in the bottom-left corner of videos", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Request 1080p60 from the Guest instead of 720p60, if possible", - "the-default-microphone-will-be-pre-selected-for-the-guest": "The default microphone will be pre-selected for the guest", - "the-default-camera-device-will-selected-automatically": "The default camera device will selected automatically", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "The guest won't have access to changing camera settings or screenshare", - "the-guest-will-not-see-their-own-self-preview-after-joining": "The guest will not see their own self-preview after joining", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Guests will have an option to poke the Director by pressing a button", - "add-an-audio-compressor-to-the-guest-s-microphone": "Add an audio compressor to the guest's microphone", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Add an Equalizer to the guest's microphone that the director can control", - "the-guest-can-only-see-the-director-s-video-if-provided": "The guest can only see the Director's video, if provided", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "The guest's microphone will be muted on joining. They can unmute themselves.", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Have the guest join muted, so only the director can Unmute the guest.", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Make the invite URL encoded, so parameters are harder to tinker with by guests", - "move-the-user-to-another-room-controlled-by-another-director": "Move the user to another room, controlled by another director", - "send-a-direct-message-to-this-user-": "Send a Direct Message to this user.", - "remotely-change-the-volume-of-this-guest": "Remotely change the volume of this guest", - "mute-this-guest-everywhere": "Mute this guest everywhere", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Start Recording this remote stream to this local drive. *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "The Remote Guest will record their local stream to their local drive. *experimental*", - "shift-this-video-down-in-order": "Shift this Video Down in Order", - "current-index-order-of-this-video": "Current Index Order of this Video", - "shift-this-video-up-in-order": "Shift this Video Up in Order", - "remote-audio-settings": "Remote Audio Settings", - "advanced-video-settings": "Advanced Video Settings", - "activate-or-reload-this-video-device-": "Activate or Reload this video device.", - "load-the-next-guest-in-queue": "Load the next guest in queue", - "create-a-secondary-stream": "Create a Secondary Stream", - "add-to-calendar": "Add to Calendar", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "The director will be visible in scenes, as if a performer themselves.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Useful if you want to perform and direct at the same time", - "start-streaming": "start streaming", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If disabled, the invited guest will not be able to see or hear anyone in the room.", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If disabled, you must manually add a video to a scene for it to appear.", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "toggle-solo-voice-chat": "Toggle Solo Voice Chat", - "add-to-scene-2": "Add to Scene 2", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "set-to-default-audio-channel": "Set to Default Audio Channel", - "set-to-audio-channel-1": "Set to Audio Channel 1", - "set-to-audio-channel-2": "Set to Audio Channel 2", - "set-to-audio-channel-3": "Set to Audio Channel 3", - "set-to-audio-channel-4": "Set to Audio Channel 4", - "set-to-audio-channel-5": "Set to Audio Channel 5", - "toggle-the-remote-guest-s-speaker-output": "Toggle the remote guest's speaker output", - "toggle-the-remote-guest-s-display-output": "Toggle the remote guest's display output", - "set-to-audio-channel-6": "Set to Audio Channel 6", - "set-to-audio-channel-7": "Set to Audio Channel 7", - "set-to-audio-channel-8": "Set to Audio Channel 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "solo-this-video-everywhere": "Solo this video everywhere", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "add-to-scene-8": "Add to Scene 8", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "logo-header": "OBS.Ninja ", - "copy-this-url": "Copia questo URL in un OBS \"Browser Source\"", - "you-are-in-the-control-center": "Sei nel pannello di controllo", - "joining-room": "Ti stai unendo alla stanza", - "add-group-chat": "Aggiungi chat di gruppo a OBS", - "rooms-allow-for": "Le stanze consentono una chat di gruppo semplificata e la gestione avanzata di più flussi contemporaneamente.", - "room-name": "Nome stanza", - "password-input-field": "Password", - "enter-the-rooms-control": "Entra nella gestione della stanza", - "show-tips": "Mosta alcuni suggerimenti..", - "added-notes": "\nAggiungi note:\n
  • Chiunque può entrare in una stanza se conosce il nome, quindi mantienilo unico
  • \n
  • Invita solo persone fidate nella stanza.
  • \n
  • I dispositivi iOS condivideranno solo il loro audio con altri ospiti; questa è principalmente una limitazione hardware
  • \n
  • Opzione \"Registrazione\" è considerata opzioneale.
  • \n", - "back": "Indietro", - "add-your-camera": "Aggiungi camera ad OBS", - "ask-for-permissions": "Allow Access to Camera/Microphone", - "waiting-for-camera": "In attesa di caricamento", - "video-source": "Sorgente Video", - "max-resolution": "1080p (hi-def)", - "balanced": "720p (balanced)", - "smooth-cool": "360p (smooth)", - "select-audio-source": "Seleziona sorgente audio", - "no-audio": "No Audio", - "select-output-source": " Destinazione Output Audio : \n\t\t\t\t\t", - "remote-screenshare-obs": "Screenshare remoto dentro OBS", - "note-share-audio": "\nnote: Do not forget to click \"Condividi audio\" in Chrome.
    (Firefox non supporta la condivisione dell'audio..)", - "select-screen-to-share": "Seleziona lo schermo da condividere", - "audio-sources": "Sorgenti Audio", - "create-reusable-invite": "Crea un invito riutilizzabile", - "here-you-can-pre-generate": "Qui è possibile pre-generare un collegamento Sorgente del browser riutilizzabile e un collegamento di invito ospite correlato.", - "generate-invite-link": "Genera Link invito", - "advanced-paramaters": "Opzioni avanzate:", - "unlock-video-bitrate": "Sblocca Video Bitrate (20mbps)", - "force-vp9-video-codec": "Forza VP9 Video Codec (less artifacting)", - "enable-stereo-and-pro": "Abilita Stereo e Pro HD Audio", - "video-resolution": "Risoluzioni Video: ", - "hide-mic-selection": "Force Default Microphone", - "hide-screen-share": "Nascondi opzione Screenshare", - "allow-remote-control": "Controllo remoto camera zoom (android)", - "add-a-password-to-stream": " Aggiungi Password:", - "add-the-guest-to-a-room": "Aggiungi l'ospite a una stanza:", - "invite-group-chat-type": "In questa stanza ospite può fare:", - "can-see-and-hear": "Può vedere e ascoltare la chat di gruppo", - "can-hear-only": "Può solo ascoltare la chat di gruppo", - "cant-see-or-hear": "Impossibile ascoltare o vedere la chat di gruppo", - "share-local-video-file": "Stream Media File", - "share-website-iframe": "Share Website", - "run-a-speed-test": "Run a Speed Test", - "read-the-guides": "Browse the Guides", - "info-blob": "\n

    Cosa è OBS.Ninja


    \n
  • 100% free; nessun download; nessuna raccolta di dati personali; nessun accesso
  • \n
  • Porta video dal tuo smartphone, computer o amici direttamente nel tuo flusso video OBS
  • \n
  • Utilizziamo una tecnologia di inoltro peer-to-peer all'avanguardia che offre privacy e latenza ultra bassa
  • \n
    \n
  • Youtube video Demoing è presente
  • ", - "add-to-scene": "Add to Scene", - "forward-to-room": "Transfer", - "record": "Registra", - "disconnect-guest": "Hangup", - "mute": "Muta", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "send-direct-chat": " Message", - "advanced-camera-settings": " Advanced", - "voice-chat": " Voice Chat", - "open-in-new-tab": "Apri in una nuova Tab", - "copy-to-clipboard": "Copia negli appunti", - "click-for-quick-room-overview": "❔ Fare clic qui per una rapida panoramica e assistenza ", - "push-to-talk-enable": "🔊 Abilita Director's Push-to-Talk Mode", - "welcome-to-control-room": "Benvenuto. Questa è la sala di controllo per la chat di gruppo. Ci sono diverse cose per cui puoi usare questa stanza:

    \t
  • Puoi ospitare una chat di gruppo con gli amici utilizzando una stanza. Condividi il link blu per invitare gli ospiti che si uniranno automaticamente alla chat.
  • \t
  • Una sala per gruppi può ospitare da 4 a 30 persone, a seconda di numerosi fattori, tra cui CPU e larghezza di banda disponibile di tutti gli ospiti nella stanza.
  • \t
  • Solo-views of each video are offered under videos as they load. These can be used within an OBS Browser Source.
  • \t
  • You can use the auto-mixing Group Scene, the green link, to auto arrange multiple videos for you in OBS.
  • \t
  • You can use this control room to record isolated video or audio streams, but it is an experimental feature still.
  • \t
  • Videos in the Director's room will be of low quality on purpose; to save bandwidth/CPU
  • \t
  • Guest's in the room will see each other's videos at a very limited quality to conserve bandwidth/CPU.
  • \t
  • OBS will see a guest's video in high-quality; the default video bitrate is 2500kbps.
  • \t
    \tAs guests join, their videos will appear below. You can bring their video streams into OBS as solo-scenes or you can add them to the Group Scene.\t
    The Group Scene auto-mixes videos that have been added to the group scene. Please note that the Auto-Mixer requires guests be manually added to it for them to appear in it; they are not added automatically.

    Apple mobile devices, such as iPhones and iPads, do not fully support Video Group Chat. This is a hardware constraint.

    \tFor advanced options and parameters, see the Wiki.", - "more-than-four-can-join": "These four guest slots are just for demonstration. More than four guests can actually join a room.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tBenvenuto in OBS.Ninja! Da qui puoi inviare messaggi di testo direttamente ai peer connessi.\n\t\t\t\t", - "names-and-labels-coming-soon": "\n\t\t\t\t\tI nomi che identificano i peer connessi saranno una funzionalità in una prossima versione..\n\t\t\t\t", - "send-chat": "Invia", - "available-languages": "Lingue Disponibili:", - "add-more-here": "Aggiungi altro qui!", - "waiting-for-camera-to-load": "waiting-for-camera-to-load", - "start": "START", - "share-your-mic": "Condividi il tuo microfono", - "share-your-camera": "Condividi Camera", - "share-your-screen": "Condividi il tuo schermo", - "join-room-with-mic": "Entra nella stanza con il Microfono", - "share-screen-with-room": "Condivisione dello schermo con la stanza", - "join-room-with-camera": "Entra nella stanza con la Camera ", - "click-start-to-join": "Fare clic su Start per partecipare", - "guests-only-see-director": "Guests can only see the Director's Video", - "default-codec-select": "Preferred Video Codec: ", - "obfuscate_url": "Obfuscate the Invite URL", - "hide-the-links": " LINKS (GUEST INVITES & SCENES)", - "invite-users-to-join": "Guests can use the link to join the group room", - "this-is-obs-browser-source-link": "Use in OBS or other studio software to capture the group video mix", - "mute-scene": "mute in scene", - "mute-guest": "mute guest", - "record-local": " Record Local", - "record-remote": " Record Remote", - "order-down": "", - "order-up": "", - "advanced-audio-settings": " Audio Settings", - "scenes-can-see-director": "Director will also be a performer", - "select-digital-effect": " Digital Video Effects: ", - "add-a-password": " Add a Password:", - "hide-guest": "hide guest", - "toggle-remote-speaker": "Deafen Guest", - "toggle-remote-display": "Blind Guest", - "force-keyframe": "Rainbow Puke", - "change-url": "Change URL", - "change-params": "URL Params", - "solo-video": "Highlight guest", - "stats-remote": " Scene Stats", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "add-to-calendar": "Add details to your Calendar:", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "click-here-for-help": "Click Here for a quick overview and help", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Mute microphone by default", - "guest-joins-with-no-camera": "Guest joins with no camera", - "unmute-by-director-only": "Unmute by director only", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "This can reduce video corruption caused by packet loss", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "force-mono-audio": "Force mono audio", - "learn-more-about-params": "Learn more about URL parameters at ", - "More-scene-options": "More scene options", - "additional-controls": "Additional controls", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "invisible-guests": "Not Visible", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "fade-videos-in": "Fade videos in", - "show-guest-tips": "Show guest setup tips", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "add-to-scene2": "add to scene 2", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "application-audio-capture": "For application-specific audio capture, see here", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "waiting-for-mic-to-load": "Waiting for mic to load" - }, - "placeholders": { - "join-by-room-name-here": "Join by Room Name here", - "enter-a-room-name-here": "Enter a Room Name here", - "optional-room-password-here": "Optional room password here", - "give-this-media-source-a-name-optional-": "Give this media source a name (optional)", - "add-an-optional-password": "Add an optional password", - "enter-room-name-here": "Enter Room name here", - "enter-chat-message-to-send-here": "Enter chat message to send here", - "optional": "optional", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here", - "enter-your-message-here": "Enter your message here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/ja.json b/ja.json deleted file mode 100644 index 9950fac..0000000 --- a/ja.json +++ /dev/null @@ -1,425 +0,0 @@ -{ - "titles": { - "toggle-the-chat": "Toggle the Chat", - "mute-the-speaker": "Mute the Speaker", - "mute-the-mic": "Mute the Mic", - "disable-the-camera": "Disable the Camera", - "settings": "Settings", - "hangup-the-call": "Hangup the Call", - "show-help-info": "Show Help Info", - "language-options": "Language Options", - "tip-hold-ctrl-command-to-select-multiple": "tip: Hold CTRL (command) to select Multiple", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideal for 1080p60 gaming, if your computer and upload are up for it", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Better video compression and quality at the cost of increased CPU encoding load", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Disable digital audio-effects and increase audio bitrate", - "the-guest-will-not-have-a-choice-over-audio-options": "The guest will not have a choice over audio-options", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "The guest will only be able to select their webcam as an option", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Hold CTRL and the mouse wheel to zoom in and out remotely of compatible video streams", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Add a password to make the stream inaccessible to those without the password", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Add the guest to a group-chat room; it will be created automatically if needed.", - "customize-the-room-settings-for-this-guest": "Customize the room settings for this guest", - "hold-ctrl-or-cmd-to-select-multiple-files": "Hold CTRL (or CMD) to select multiple files", - "enter-an-https-url": "Enter an HTTPS URL", - "lucy-g": "Lucy G", - "flaticon": "Flaticon", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "gregor-cresnar": "Gregor Cresnar", - "add-this-video-to-any-remote-scene-1-": "Add this Video to any remote '&scene=1'", - "forward-user-to-another-room-they-can-always-return-": "Forward user to another room. They can always return.", - "start-recording-this-stream-experimental-views": "Start Recording this stream. *experimental*' views", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Force the user to Disconnect. They can always reconnect.", - "change-this-audio-s-volume-in-all-remote-scene-views": "Change this Audio's volume in all remote '&scene' views", - "remotely-mute-this-audio-in-all-remote-scene-views": "Remotely Mute this Audio in all remote '&scene' views", - "disable-video-preview": "Disable Video Preview", - "low-quality-preview": "Low-Quality Preview", - "high-quality-preview": "High-Quality Preview", - "send-direct-message": "Send Direct Message", - "advanced-settings-and-remote-control": "Advanced Settings and Remote Control", - "toggle-voice-chat-with-this-guest": "Toggle Voice Chat with this Guest", - "join-by-room-name-here": "Enter a room name to quick join", - "join-room": "Join room", - "share-a-screen-with-others": "Share a Screen with others", - "alert-the-host-you-want-to-speak": "Alert the host you want to speak", - "record-your-stream-to-disk": "Record your stream to disk", - "cancel-the-director-s-video-audio": "Cancel the Director's Video/Audio", - "submit-any-error-logs": "Submit any error logs", - "add-group-chat-to-obs": "Add Group Chat to OBS", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "For large group rooms, this option can reduce the load on remote guests substantially", - "which-video-codec-would-you-want-used-by-default-": "Which video codec would you want used by default?", - "you-ll-enter-as-the-room-s-director": "You'll enter as the room's director", - "add-your-camera-to-obs": "Add your Camera to OBS", - "remote-screenshare-into-obs": "Remote Screenshare into OBS", - "create-reusable-invite": "Create Reusable Invite", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Encode the URL so that it's harder for a guest to modify the settings.", - "more-options": "More Options", - "youtube-video-demoing-how-to-do-this": "Youtube Video demoing how to do this", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Invite a guest or camera source to publish into the group room", - "if-enabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If enabled, the invited guest will not be able to see or hear anyone in the room.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Use this link in the OBS Browser Source to capture the video or audio", - "if-enabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If enabled, you must manually add a video to a scene for it to appear.", - "disables-echo-cancellation-and-improves-audio-quality": "Disables Echo Cancellation and improves audio quality", - "audio-only-sources-are-visually-hidden-from-scenes": "Audio-only sources are visually hidden from scenes", - "guest-will-be-prompted-to-enter-a-display-name": "Guest will be prompted to enter a Display Name", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Display Names will be shown in the bottom-left corner of videos", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Request 1080p60 from the Guest instead of 720p60, if possible", - "the-default-microphone-will-be-pre-selected-for-the-guest": "The default microphone will be pre-selected for the guest", - "the-default-camera-device-will-selected-automatically": "The default camera device will selected automatically", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "The guest won't have access to changing camera settings or screenshare", - "the-guest-will-not-see-their-own-self-preview-after-joining": "The guest will not see their own self-preview after joining", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Guests will have an option to poke the Director by pressing a button", - "add-an-audio-compressor-to-the-guest-s-microphone": "Add an audio compressor to the guest's microphone", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Add an Equalizer to the guest's microphone that the director can control", - "the-guest-can-only-see-the-director-s-video-if-provided": "The guest can only see the Director's video, if provided", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "The guest's microphone will be muted on joining. They can unmute themselves.", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Have the guest join muted, so only the director can Unmute the guest.", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Make the invite URL encoded, so parameters are harder to tinker with by guests", - "move-the-user-to-another-room-controlled-by-another-director": "Move the user to another room, controlled by another director", - "send-a-direct-message-to-this-user-": "Send a Direct Message to this user.", - "remotely-change-the-volume-of-this-guest": "Remotely change the volume of this guest", - "mute-this-guest-everywhere": "Mute this guest everywhere", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Start Recording this remote stream to this local drive. *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "The Remote Guest will record their local stream to their local drive. *experimental*", - "shift-this-video-down-in-order": "Shift this Video Down in Order", - "current-index-order-of-this-video": "Current Index Order of this Video", - "shift-this-video-up-in-order": "Shift this Video Up in Order", - "remote-audio-settings": "Remote Audio Settings", - "advanced-video-settings": "Advanced Video Settings", - "activate-or-reload-this-video-device-": "Activate or Reload this video device.", - "load-the-next-guest-in-queue": "Load the next guest in queue", - "create-a-secondary-stream": "Create a Secondary Stream", - "add-to-calendar": "Add to Calendar", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "The director will be visible in scenes, as if a performer themselves.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Useful if you want to perform and direct at the same time", - "start-streaming": "start streaming", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If disabled, the invited guest will not be able to see or hear anyone in the room.", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If disabled, you must manually add a video to a scene for it to appear.", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "toggle-solo-voice-chat": "Toggle Solo Voice Chat", - "add-to-scene-2": "Add to Scene 2", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "set-to-default-audio-channel": "Set to Default Audio Channel", - "set-to-audio-channel-1": "Set to Audio Channel 1", - "set-to-audio-channel-2": "Set to Audio Channel 2", - "set-to-audio-channel-3": "Set to Audio Channel 3", - "set-to-audio-channel-4": "Set to Audio Channel 4", - "set-to-audio-channel-5": "Set to Audio Channel 5", - "toggle-the-remote-guest-s-speaker-output": "Toggle the remote guest's speaker output", - "toggle-the-remote-guest-s-display-output": "Toggle the remote guest's display output", - "set-to-audio-channel-6": "Set to Audio Channel 6", - "set-to-audio-channel-7": "Set to Audio Channel 7", - "set-to-audio-channel-8": "Set to Audio Channel 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "solo-this-video-everywhere": "Solo this video everywhere", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "add-to-scene-8": "Add to Scene 8", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "logo-header": "OBS.Ninja ", - "copy-this-url": "このURLをOBSの「ブラウザソース」に追加", - "you-are-in-the-control-center": "ルーム管理センター", - "joining-room": "ルームに参加しています", - "add-group-chat": "OBSにグループミーティングを追加", - "rooms-allow-for": "ルームを利用すると、グループミーティングや複数ストリームを、一つの画面で管理できます。", - "room-name": "ルーム名", - "password-input-field": "Password", - "enter-the-rooms-control": "ルーム管理センターに入る", - "show-tips": "ヒントを表示", - "added-notes": "追加情報:
  • ルーム名を知っている人は誰でもルームに入れるため、ユニークなルーム名にして下さい。
  • ハードウェア性能にもよりますが、パフォーマンス上の理由から、4人以上のルーム利用はおすすめできません。
  • iOSデバイスでは、2人以下のグループサイズに制限されます。これはハードウェアによる制限です。
  • \"Recording\" オプションは実験的な新機能です。
  • ビデオフィードを「グループシーン」に表示するには、そこに「追加」する必要があります。
  • ゲストのビューに、新しい「強化されたフルスクリーン」ボタンが追加されました。
  • ", - "back": "戻る", - "add-your-camera": "OBSに自分のカメラを追加", - "ask-for-permissions": "Allow Access to Camera/Microphone", - "waiting-for-camera": "カメラがロードされるのを待っています...", - "video-source": "映像ソース", - "max-resolution": "最大解像度", - "balanced": "バランス", - "smooth-cool": "スムーズ&クール", - "select-audio-source": "音声ソースを選択", - "no-audio": "音声なし", - "select-output-source": "音声出力先:", - "remote-screenshare-obs": "OBSに画面共有を追加", - "note-share-audio": "注意: Chromeの「音声の共有」を必ずクリックして下さい。
    (Firefox は音声の共有をサポートしていません)", - "select-screen-to-share": "共有する画面を選択", - "audio-sources": "音声ソース", - "create-reusable-invite": "再利用可能な招待リンクを作成", - "here-you-can-pre-generate": "再利用可能なブラウザソースリンクと、関連するゲスト招待リンクを、事前に作成できます。", - "generate-invite-link": "招待リンクを作成", - "advanced-paramaters": "高度なパラメータ", - "unlock-video-bitrate": "ビデオビットレートをアンロック (20mbps)", - "force-vp9-video-codec": "VP9ビデオコーデックの使用を強制 (less artifacting)", - "enable-stereo-and-pro": "ステレオ・プロHDオーディオを有効にする", - "video-resolution": "ビデオ解像度: ", - "hide-mic-selection": "Force Default Microphone", - "hide-screen-share": "画面共有オプションを非表示", - "allow-remote-control": "カメラズームのリモートコントロール (android)", - "add-a-password-to-stream": "パスワードを追加:", - "add-the-guest-to-a-room": "ゲストをルームに追加:", - "invite-group-chat-type": "このルームのゲストは、次のことができる:", - "can-see-and-hear": "グループミーティングの映像・音声を視聴できる", - "can-hear-only": "グループミーティングの音声のみ聞ける", - "cant-see-or-hear": "グループミーティングの映像・音声を視聴できない", - "share-local-video-file": "Stream Media File", - "share-website-iframe": "Share Website", - "run-a-speed-test": "Run a Speed Test", - "read-the-guides": "Browse the Guides", - "info-blob": "

    OBS.Ninja とは?


  • 超低遅延でプライバシーが保護された、ビデオストリームサービスです。
  • ライブ配信でゲストとの対話を配信したり、少人数のグループミーティングにも利用できます。
  • 100% 無料、ダウンロード不要、サインイン不要、個人情報を一切収集しません。
  • あなたや友人のスマートフォン、タブレット、PCなどから、直接OBSビデオストリームに映像を取り込めます。
  • プライバシーと超低遅延を実現するために、最先端のピアツーピア転送技術を使用しています。

  • YouTube: デモ動画を見る
  • ", - "add-to-scene": "Add to Scene", - "forward-to-room": "Transfer", - "record": "録画", - "disconnect-guest": "Hangup", - "mute": "ミュート", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "send-direct-chat": " Message", - "advanced-camera-settings": " Advanced", - "voice-chat": " Voice Chat", - "open-in-new-tab": "新しいタブで開く", - "copy-to-clipboard": "クリップボードにコピー", - "click-for-quick-room-overview": "❔ Click Here for a quick overview and help", - "push-to-talk-enable": "🔊 Enable Director's Push-to-Talk Mode", - "welcome-to-control-room": "Welcome. This is the control-room for the group-chat. There are different things you can use this room for:

    \t
  • You can host a group chat with friends using a room. Share the blue link to invite guests who will join the chat automatically.
  • \t
  • A group room can handle around 4 to 30 guests, depending on numerous factors, including CPU and available bandwidth of all guests in the room.
  • \t
  • Solo-views of each video are offered under videos as they load. These can be used within an OBS Browser Source.
  • \t
  • You can use the auto-mixing Group Scene, the green link, to auto arrange multiple videos for you in OBS.
  • \t
  • You can use this control room to record isolated video or audio streams, but it is an experimental feature still.
  • \t
  • Videos in the Director's room will be of low quality on purpose; to save bandwidth/CPU
  • \t
  • Guest's in the room will see each other's videos at a very limited quality to conserve bandwidth/CPU.
  • \t
  • OBS will see a guest's video in high-quality; the default video bitrate is 2500kbps.
  • \t
    \tAs guests join, their videos will appear below. You can bring their video streams into OBS as solo-scenes or you can add them to the Group Scene.\t
    The Group Scene auto-mixes videos that have been added to the group scene. Please note that the Auto-Mixer requires guests be manually added to it for them to appear in it; they are not added automatically.

    Apple mobile devices, such as iPhones and iPads, do not fully support Video Group Chat. This is a hardware constraint.

    \tFor advanced options and parameters, see the Wiki.", - "more-than-four-can-join": "These four guest slots are just for demonstration. More than four guests can actually join a room.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tWelcome to OBS.Ninja! You can send text messages directly to connected peers from here.\n\t\t\t\t", - "names-and-labels-coming-soon": "\n\t\t\t\t\tNames identifying connected peers will be a feature in an upcoming release.\n\t\t\t\t", - "send-chat": "Send", - "available-languages": "Available Languages:", - "add-more-here": "Add More Here!", - "waiting-for-camera-to-load": "waiting-for-camera-to-load", - "start": "START", - "share-your-mic": "Share your microphone", - "share-your-camera": "Share your Camera", - "share-your-screen": "Share your Screen", - "join-room-with-mic": "Join room with Microphone", - "share-screen-with-room": "Share-screen with Room", - "join-room-with-camera": "Join room with Camera", - "click-start-to-join": "Click Start to Join", - "guests-only-see-director": "Guests can only see the Director's Video", - "default-codec-select": "Preferred Video Codec: ", - "obfuscate_url": "Obfuscate the Invite URL", - "hide-the-links": " LINKS (GUEST INVITES & SCENES)", - "invite-users-to-join": "Guests can use the link to join the group room", - "this-is-obs-browser-source-link": "Use in OBS or other studio software to capture the group video mix", - "mute-scene": "mute in scene", - "mute-guest": "mute guest", - "record-local": " Record Local", - "record-remote": " Record Remote", - "order-down": "", - "order-up": "", - "advanced-audio-settings": " Audio Settings", - "scenes-can-see-director": "Director will also be a performer", - "select-digital-effect": " Digital Video Effects: ", - "add-a-password": " Add a Password:", - "hide-guest": "hide guest", - "toggle-remote-speaker": "Deafen Guest", - "toggle-remote-display": "Blind Guest", - "force-keyframe": "Rainbow Puke", - "change-url": "Change URL", - "change-params": "URL Params", - "solo-video": "Highlight guest", - "stats-remote": " Scene Stats", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "add-to-calendar": "Add details to your Calendar:", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "click-here-for-help": "Click Here for a quick overview and help", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Mute microphone by default", - "guest-joins-with-no-camera": "Guest joins with no camera", - "unmute-by-director-only": "Unmute by director only", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "This can reduce video corruption caused by packet loss", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "force-mono-audio": "Force mono audio", - "learn-more-about-params": "Learn more about URL parameters at ", - "More-scene-options": "More scene options", - "additional-controls": "Additional controls", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "invisible-guests": "Not Visible", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "fade-videos-in": "Fade videos in", - "show-guest-tips": "Show guest setup tips", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "add-to-scene2": "add to scene 2", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "application-audio-capture": "For application-specific audio capture, see here", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "waiting-for-mic-to-load": "Waiting for mic to load" - }, - "placeholders": { - "join-by-room-name-here": "Join by Room Name here", - "enter-a-room-name-here": "Enter a Room Name here", - "optional-room-password-here": "Optional room password here", - "give-this-media-source-a-name-optional-": "Give this media source a name (optional)", - "add-an-optional-password": "Add an optional password", - "enter-room-name-here": "Enter Room name here", - "enter-chat-message-to-send-here": "Enter chat message to send here", - "optional": "optional", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here", - "enter-your-message-here": "Enter your message here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/lineawesome/css/line-awesome.css b/lineawesome/css/line-awesome.css deleted file mode 100644 index 3e9d858..0000000 --- a/lineawesome/css/line-awesome.css +++ /dev/null @@ -1,6582 +0,0 @@ -.la, -.las, -.lar, -.lal, -.lad, -.lab { - -moz-osx-font-smoothing: grayscale; - -webkit-font-smoothing: antialiased; - display: inline-block; - font-style: normal; - font-variant: normal; - text-rendering: auto; - line-height: 1; } - -.la-lg { - font-size: 1.33333em; - 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2em; - line-height: 2em; - position: relative; - vertical-align: middle; - width: 2.5em; } - -.la-stack-1x, -.la-stack-2x { - left: 0; - position: absolute; - text-align: center; - width: 100%; } - -.la-stack-1x { - line-height: inherit; } - -.la-stack-2x { - font-size: 2em; } - -.la-inverse { - color: #fff; } - -/* Font Awesome uses the Unicode Private Use Area (PUA) to ensure screen -readers do not read off random characters that represent icons */ -.la-500px:before { - content: "\f26e"; } - -.la-accessible-icon:before { - content: "\f368"; } - -.la-accusoft:before { - content: "\f369"; } - -.la-acquisitions-incorporated:before { - content: "\f6af"; } - -.la-ad:before { - content: "\f641"; } - -.la-address-book:before { - content: "\f2b9"; } - -.la-address-card:before { - content: "\f2bb"; } - -.la-adjust:before { - content: "\f042"; } - -.la-adn:before { - content: "\f170"; } - -.la-adobe:before { - content: "\f778"; } - -.la-adversal:before { - content: "\f36a"; } - -.la-affiliatetheme:before { - content: "\f36b"; } - -.la-air-freshener:before { - content: "\f5d0"; } - -.la-airbnb:before { - content: "\f834"; } - -.la-algolia:before { - content: "\f36c"; } - -.la-align-center:before { - content: "\f037"; } - -.la-align-justify:before { - content: "\f039"; } - -.la-align-left:before { - content: "\f036"; } - -.la-align-right:before { - content: "\f038"; } - -.la-alipay:before { - content: "\f642"; } - -.la-allergies:before { - content: "\f461"; } - -.la-amazon:before { - content: "\f270"; } - -.la-amazon-pay:before { - content: "\f42c"; } - -.la-ambulance:before { - content: "\f0f9"; } - -.la-american-sign-language-interpreting:before { - content: "\f2a3"; } - -.la-amilia:before { - content: "\f36d"; } - -.la-anchor:before { - content: "\f13d"; } - -.la-android:before { - content: "\f17b"; } - -.la-angellist:before { - content: "\f209"; } - -.la-angle-double-down:before { - content: "\f103"; } - -.la-angle-double-left:before { - content: "\f100"; } - -.la-angle-double-right:before { - content: "\f101"; } - -.la-angle-double-up:before { - content: "\f102"; } - -.la-angle-down:before { - content: "\f107"; } - -.la-angle-left:before { - content: "\f104"; } - -.la-angle-right:before { - content: "\f105"; } - -.la-angle-up:before { - content: "\f106"; } - -.la-angry:before { - content: "\f556"; } - -.la-angrycreative:before { - content: "\f36e"; } - -.la-angular:before { - content: "\f420"; } - -.la-ankh:before { - content: "\f644"; } - -.la-app-store:before { - content: "\f36f"; } - -.la-app-store-ios:before { - content: "\f370"; } - -.la-apper:before { - content: "\f371"; } - -.la-apple:before { - content: "\f179"; } - -.la-apple-alt:before { - content: "\f5d1"; } - -.la-apple-pay:before { - content: "\f415"; } - -.la-archive:before { - content: "\f187"; } - -.la-archway:before { - content: "\f557"; } - -.la-arrow-alt-circle-down:before { - content: "\f358"; } - -.la-arrow-alt-circle-left:before { - content: "\f359"; } - -.la-arrow-alt-circle-right:before { - content: "\f35a"; } - -.la-arrow-alt-circle-up:before { - content: "\f35b"; } - -.la-arrow-circle-down:before { - content: "\f0ab"; } - -.la-arrow-circle-left:before { - content: "\f0a8"; } - -.la-arrow-circle-right:before { - content: "\f0a9"; } - -.la-arrow-circle-up:before { - content: "\f0aa"; } - -.la-arrow-down:before { - content: "\f063"; } - -.la-arrow-left:before { - content: "\f060"; } - -.la-arrow-right:before { - content: "\f061"; } - -.la-arrow-up:before { - content: "\f062"; } - -.la-arrows-alt:before { - content: "\f0b2"; } - -.la-arrows-alt-h:before { - content: "\f337"; } - -.la-arrows-alt-v:before { - content: "\f338"; } - -.la-artstation:before { - content: "\f77a"; } - -.la-assistive-listening-systems:before { - content: "\f2a2"; } - -.la-asterisk:before { - content: "\f069"; } - -.la-asymmetrik:before { - content: "\f372"; } - -.la-at:before { - content: "\f1fa"; } - -.la-atlas:before { - content: "\f558"; } - -.la-atlassian:before { - content: "\f77b"; } - -.la-atom:before { - content: "\f5d2"; } - -.la-audible:before { - content: "\f373"; } - -.la-audio-description:before { - content: "\f29e"; } - -.la-autoprefixer:before { - content: "\f41c"; } - -.la-avianex:before { - content: "\f374"; } - -.la-aviato:before { - content: "\f421"; } - -.la-award:before { - content: "\f559"; } - -.la-aws:before { - content: "\f375"; } - -.la-baby:before { - content: "\f77c"; } - -.la-baby-carriage:before { - content: "\f77d"; } - -.la-backspace:before { - content: "\f55a"; } - -.la-backward:before { - content: "\f04a"; } - -.la-bacon:before { - content: "\f7e5"; } - -.la-balance-scale:before { - content: "\f24e"; } - -.la-balance-scale-left:before { - content: "\f515"; } - -.la-balance-scale-right:before { - content: "\f516"; } - -.la-ban:before { - content: "\f05e"; } - -.la-band-aid:before { - content: "\f462"; } - -.la-bandcamp:before { - content: "\f2d5"; } - -.la-barcode:before { - content: "\f02a"; } - -.la-bars:before { - content: "\f0c9"; } - -.la-baseball-ball:before { - content: "\f433"; } - -.la-basketball-ball:before { - content: "\f434"; } - -.la-bath:before { - content: "\f2cd"; } - -.la-battery-empty:before { - content: "\f244"; } - -.la-battery-full:before { - content: "\f240"; } - -.la-battery-half:before { - content: "\f242"; } - -.la-battery-quarter:before { - content: "\f243"; } - -.la-battery-three-quarters:before { - content: "\f241"; } - -.la-battle-net:before { - content: "\f835"; } - -.la-bed:before { - content: "\f236"; } - -.la-beer:before { - content: "\f0fc"; } - -.la-behance:before { - content: "\f1b4"; } - -.la-behance-square:before { - content: "\f1b5"; } - -.la-bell:before { - content: "\f0f3"; } - -.la-bell-slash:before { - content: "\f1f6"; } - -.la-bezier-curve:before { - content: "\f55b"; } - -.la-bible:before { - content: "\f647"; } - -.la-bicycle:before { - content: "\f206"; } - -.la-biking:before { - content: "\f84a"; } - -.la-bimobject:before { - content: "\f378"; } - -.la-binoculars:before { - content: "\f1e5"; } - -.la-biohazard:before { - content: "\f780"; } - -.la-birthday-cake:before { - content: "\f1fd"; } - -.la-bitbucket:before { - content: "\f171"; } - -.la-bitcoin:before { - content: "\f379"; } - -.la-bity:before { - content: "\f37a"; } - -.la-black-tie:before { - content: "\f27e"; } - -.la-blackberry:before { - content: "\f37b"; } - -.la-blender:before { - content: "\f517"; } - -.la-blender-phone:before { - content: "\f6b6"; } - -.la-blind:before { - content: "\f29d"; } - -.la-blog:before { - content: "\f781"; } - -.la-blogger:before { - content: "\f37c"; } - -.la-blogger-b:before { - content: "\f37d"; } - -.la-bluetooth:before { - content: "\f293"; } - -.la-bluetooth-b:before { - content: "\f294"; } - -.la-bold:before { - content: "\f032"; } - -.la-bolt:before { - content: "\f0e7"; } - -.la-bomb:before { - content: "\f1e2"; } - -.la-bone:before { - content: "\f5d7"; } - -.la-bong:before { - content: "\f55c"; } - -.la-book:before { - content: "\f02d"; } - -.la-book-dead:before { - content: "\f6b7"; } - -.la-book-medical:before { - content: "\f7e6"; } - -.la-book-open:before { - content: "\f518"; } - -.la-book-reader:before { - content: "\f5da"; } - -.la-bookmark:before { - content: "\f02e"; } - -.la-bootstrap:before { - content: "\f836"; } - -.la-border-all:before { - content: "\f84c"; } - -.la-border-none:before { - content: "\f850"; } - -.la-border-style:before { - content: "\f853"; } - -.la-bowling-ball:before { - content: "\f436"; } - -.la-box:before { - content: "\f466"; } - -.la-box-open:before { - content: "\f49e"; } - -.la-boxes:before { - content: "\f468"; } - -.la-braille:before { - content: "\f2a1"; } - -.la-brain:before { - content: "\f5dc"; } - -.la-bread-slice:before { - content: "\f7ec"; } - -.la-briefcase:before { - content: "\f0b1"; } - -.la-briefcase-medical:before { - content: "\f469"; } - -.la-broadcast-tower:before { - content: "\f519"; } - -.la-broom:before { - content: "\f51a"; } - -.la-brush:before { - content: "\f55d"; } - -.la-btc:before { - content: "\f15a"; } - -.la-buffer:before { - content: "\f837"; } - -.la-bug:before { - content: "\f188"; } - -.la-building:before { - content: "\f1ad"; } - -.la-bullhorn:before { - content: "\f0a1"; } - -.la-bullseye:before { - content: "\f140"; } - -.la-burn:before { - content: "\f46a"; } - -.la-buromobelexperte:before { - content: "\f37f"; } - -.la-bus:before { - content: "\f207"; } - -.la-bus-alt:before { - content: "\f55e"; } - -.la-business-time:before { - content: "\f64a"; } - -.la-buy-n-large:before { - content: "\f8a6"; } - -.la-buysellads:before { - content: "\f20d"; } - -.la-calculator:before { - content: "\f1ec"; } - -.la-calendar:before { - content: "\f133"; } - -.la-calendar-alt:before { - content: "\f073"; } - -.la-calendar-check:before { - content: "\f274"; } - -.la-calendar-day:before { - content: "\f783"; } - -.la-calendar-minus:before { - content: "\f272"; } - -.la-calendar-plus:before { - content: "\f271"; } - -.la-calendar-times:before { - content: "\f273"; } - -.la-calendar-week:before { - content: "\f784"; } - -.la-camera:before { - content: "\f030"; } - -.la-camera-retro:before { - content: "\f083"; } - -.la-campground:before { - content: "\f6bb"; } - -.la-canadian-maple-leaf:before { - content: "\f785"; } - -.la-candy-cane:before { - content: "\f786"; } - -.la-cannabis:before { - content: "\f55f"; } - -.la-capsules:before { - content: "\f46b"; } - -.la-car:before { - content: "\f1b9"; } - -.la-car-alt:before { - content: "\f5de"; } - -.la-car-battery:before { - content: "\f5df"; } - -.la-car-crash:before { - content: "\f5e1"; } - -.la-car-side:before { - content: "\f5e4"; } - -.la-caret-down:before { - content: "\f0d7"; } - -.la-caret-left:before { - content: "\f0d9"; } - -.la-caret-right:before { - content: "\f0da"; } - -.la-caret-square-down:before { - content: "\f150"; } - -.la-caret-square-left:before { - content: "\f191"; } - -.la-caret-square-right:before { - content: "\f152"; } - -.la-caret-square-up:before { - content: "\f151"; } - -.la-caret-up:before { - content: "\f0d8"; } - -.la-carrot:before { - content: "\f787"; } - -.la-cart-arrow-down:before { - content: "\f218"; } - -.la-cart-plus:before { - content: "\f217"; } - -.la-cash-register:before { - content: "\f788"; } - -.la-cat:before { - content: "\f6be"; } - -.la-cc-amazon-pay:before { - content: "\f42d"; } - -.la-cc-amex:before { - content: "\f1f3"; } - -.la-cc-apple-pay:before { - content: "\f416"; } - -.la-cc-diners-club:before { - content: "\f24c"; } - -.la-cc-discover:before { - content: "\f1f2"; } - -.la-cc-jcb:before { - content: "\f24b"; } - -.la-cc-mastercard:before { - content: "\f1f1"; } - -.la-cc-paypal:before { - content: "\f1f4"; } - -.la-cc-stripe:before { - content: "\f1f5"; } - -.la-cc-visa:before { - content: "\f1f0"; } - -.la-centercode:before { - content: "\f380"; } - -.la-centos:before { - content: "\f789"; } - -.la-certificate:before { - content: "\f0a3"; } - -.la-chair:before { - content: "\f6c0"; } - -.la-chalkboard:before { - content: "\f51b"; } - -.la-chalkboard-teacher:before { - content: "\f51c"; } - -.la-charging-station:before { - content: "\f5e7"; } - -.la-chart-area:before { - content: "\f1fe"; } - -.la-chart-bar:before { - content: "\f080"; } - -.la-chart-line:before { - content: "\f201"; } - -.la-chart-pie:before { - content: "\f200"; } - -.la-check:before { - content: "\f00c"; } - -.la-check-circle:before { - content: "\f058"; } - -.la-check-double:before { - content: "\f560"; } - -.la-check-square:before { - content: "\f14a"; } - -.la-cheese:before { - content: "\f7ef"; } - -.la-chess:before { - content: "\f439"; } - -.la-chess-bishop:before { - content: "\f43a"; } - -.la-chess-board:before { - content: "\f43c"; } - -.la-chess-king:before { - content: "\f43f"; } - -.la-chess-knight:before { - content: "\f441"; } - -.la-chess-pawn:before { - content: "\f443"; } - -.la-chess-queen:before { - content: "\f445"; } - -.la-chess-rook:before { - content: "\f447"; } - -.la-chevron-circle-down:before { - content: "\f13a"; } - -.la-chevron-circle-left:before { - content: "\f137"; } - -.la-chevron-circle-right:before { - content: "\f138"; } - -.la-chevron-circle-up:before { - content: "\f139"; } - -.la-chevron-down:before { - content: "\f078"; } - -.la-chevron-left:before { - content: "\f053"; } - -.la-chevron-right:before { - content: "\f054"; } - -.la-chevron-up:before { - content: "\f077"; } - -.la-child:before { - content: "\f1ae"; } - -.la-chrome:before { - content: "\f268"; } - -.la-chromecast:before { - content: "\f838"; } - -.la-church:before { - content: "\f51d"; } - -.la-circle:before { - content: "\f111"; } - -.la-circle-notch:before { - content: "\f1ce"; } - -.la-city:before { - content: "\f64f"; } - -.la-clinic-medical:before { - content: "\f7f2"; } - -.la-clipboard:before { - content: "\f328"; } - -.la-clipboard-check:before { - content: "\f46c"; } - -.la-clipboard-list:before { - content: "\f46d"; } - -.la-clock:before { - content: "\f017"; } - -.la-clone:before { - content: "\f24d"; } - -.la-closed-captioning:before { - content: "\f20a"; } - -.la-cloud:before { - content: "\f0c2"; } - -.la-cloud-download-alt:before { - content: "\f381"; } - -.la-cloud-meatball:before { - content: "\f73b"; } - -.la-cloud-moon:before { - content: "\f6c3"; } - -.la-cloud-moon-rain:before { - content: "\f73c"; } - -.la-cloud-rain:before { - content: "\f73d"; } - -.la-cloud-showers-heavy:before { - content: "\f740"; } - -.la-cloud-sun:before { - content: "\f6c4"; } - -.la-cloud-sun-rain:before { - content: "\f743"; } - -.la-cloud-upload-alt:before { - content: "\f382"; } - -.la-cloudscale:before { - content: "\f383"; } - -.la-cloudsmith:before { - content: "\f384"; } - -.la-cloudversify:before { - content: "\f385"; } - -.la-cocktail:before { - content: "\f561"; } - -.la-code:before { - content: "\f121"; } - -.la-code-branch:before { - content: "\f126"; } - -.la-codepen:before { - content: "\f1cb"; } - -.la-codiepie:before { - content: "\f284"; } - -.la-coffee:before { - content: "\f0f4"; } - -.la-cog:before { - content: "\f013"; } - -.la-cogs:before { - content: "\f085"; } - -.la-coins:before { - content: "\f51e"; } - -.la-columns:before { - content: "\f0db"; } - -.la-comment:before { - content: "\f075"; } - -.la-comment-alt:before { - content: "\f27a"; } - -.la-comment-dollar:before { - content: "\f651"; } - -.la-comment-dots:before { - content: "\f4ad"; } - -.la-comment-medical:before { - content: "\f7f5"; } - -.la-comment-slash:before { - content: "\f4b3"; } - -.la-comments:before { - content: "\f086"; } - -.la-comments-dollar:before { - content: "\f653"; } - -.la-compact-disc:before { - content: "\f51f"; } - -.la-compass:before { - content: "\f14e"; } - -.la-compress:before { - content: "\f066"; } - -.la-compress-arrows-alt:before { - content: "\f78c"; } - -.la-concierge-bell:before { - content: "\f562"; } - -.la-confluence:before { - content: "\f78d"; } - -.la-connectdevelop:before { - content: "\f20e"; } - -.la-contao:before { - content: "\f26d"; } - -.la-cookie:before { - content: "\f563"; } - -.la-cookie-bite:before { - content: "\f564"; } - -.la-copy:before { - content: "\f0c5"; } - -.la-copyright:before { - content: "\f1f9"; } - -.la-cotton-bureau:before { - content: "\f89e"; } - -.la-couch:before { - content: "\f4b8"; } - -.la-cpanel:before { - content: "\f388"; } - -.la-creative-commons:before { - content: "\f25e"; } - -.la-creative-commons-by:before { - content: "\f4e7"; } - -.la-creative-commons-nc:before { - content: "\f4e8"; } - -.la-creative-commons-nc-eu:before { - content: "\f4e9"; } - -.la-creative-commons-nc-jp:before { - content: "\f4ea"; } - -.la-creative-commons-nd:before { - content: "\f4eb"; } - -.la-creative-commons-pd:before { - content: "\f4ec"; } - -.la-creative-commons-pd-alt:before { - content: "\f4ed"; } - -.la-creative-commons-remix:before { - content: "\f4ee"; } - -.la-creative-commons-sa:before { - content: "\f4ef"; } - -.la-creative-commons-sampling:before { - content: "\f4f0"; } - -.la-creative-commons-sampling-plus:before { - content: "\f4f1"; } - -.la-creative-commons-share:before { - content: "\f4f2"; } - -.la-creative-commons-zero:before { - content: "\f4f3"; } - -.la-credit-card:before { - content: "\f09d"; } - -.la-critical-role:before { - content: "\f6c9"; } - -.la-crop:before { - content: "\f125"; } - -.la-crop-alt:before { - content: "\f565"; } - -.la-cross:before { - content: "\f654"; } - -.la-crosshairs:before { - content: "\f05b"; } - -.la-crow:before { - content: "\f520"; } - -.la-crown:before { - content: "\f521"; } - -.la-crutch:before { - content: "\f7f7"; } - -.la-css3:before { - content: "\f13c"; } - -.la-css3-alt:before { - content: "\f38b"; } - -.la-cube:before { - content: "\f1b2"; } - -.la-cubes:before { - content: "\f1b3"; } - -.la-cut:before { - content: "\f0c4"; } - -.la-cuttlefish:before { - content: "\f38c"; } - -.la-d-and-d:before { - content: "\f38d"; } - -.la-d-and-d-beyond:before { - content: "\f6ca"; } - -.la-dashcube:before { - content: "\f210"; } - -.la-database:before { - content: "\f1c0"; } - -.la-deaf:before { - content: "\f2a4"; } - -.la-delicious:before { - content: "\f1a5"; } - -.la-democrat:before { - content: "\f747"; } - -.la-deploydog:before { - content: "\f38e"; } - -.la-deskpro:before { - content: "\f38f"; } - -.la-desktop:before { - content: "\f108"; } - -.la-dev:before { - content: "\f6cc"; } - -.la-deviantart:before { - content: "\f1bd"; } - -.la-dharmachakra:before { - content: "\f655"; } - -.la-dhl:before { - content: "\f790"; } - -.la-diagnoses:before { - content: "\f470"; } - -.la-diaspora:before { - content: "\f791"; } - -.la-dice:before { - content: "\f522"; } - -.la-dice-d20:before { - content: "\f6cf"; } - -.la-dice-d6:before { - content: "\f6d1"; } - -.la-dice-five:before { - content: "\f523"; } - -.la-dice-four:before { - content: "\f524"; } - -.la-dice-one:before { - content: "\f525"; } - -.la-dice-six:before { - content: "\f526"; } - -.la-dice-three:before { - content: "\f527"; } - -.la-dice-two:before { - content: "\f528"; } - -.la-digg:before { - content: "\f1a6"; } - -.la-digital-ocean:before { - content: "\f391"; } - -.la-digital-tachograph:before { - content: "\f566"; } - -.la-directions:before { - content: "\f5eb"; } - -.la-discord:before { - content: "\f392"; } - -.la-discourse:before { - content: "\f393"; } - -.la-divide:before { - content: "\f529"; } - -.la-dizzy:before { - content: "\f567"; } - -.la-dna:before { - content: "\f471"; } - -.la-dochub:before { - content: "\f394"; } - -.la-docker:before { - content: "\f395"; } - -.la-dog:before { - content: "\f6d3"; } - -.la-dollar-sign:before { - content: "\f155"; } - -.la-dolly:before { - content: "\f472"; } - -.la-dolly-flatbed:before { - content: "\f474"; } - -.la-donate:before { - content: "\f4b9"; } - -.la-door-closed:before { - content: "\f52a"; } - -.la-door-open:before { - content: "\f52b"; } - -.la-dot-circle:before { - content: "\f192"; } - -.la-dove:before { - content: "\f4ba"; } - -.la-download:before { - content: "\f019"; } - -.la-draft2digital:before { - content: "\f396"; } - -.la-drafting-compass:before { - content: "\f568"; } - -.la-dragon:before { - content: "\f6d5"; } - -.la-draw-polygon:before { - content: "\f5ee"; } - -.la-dribbble:before { - content: "\f17d"; } - -.la-dribbble-square:before { - content: "\f397"; } - -.la-dropbox:before { - content: "\f16b"; } - -.la-drum:before { - content: "\f569"; } - -.la-drum-steelpan:before { - content: "\f56a"; } - -.la-drumstick-bite:before { - content: "\f6d7"; } - -.la-drupal:before { - content: "\f1a9"; } - -.la-dumbbell:before { - content: "\f44b"; } - -.la-dumpster:before { - content: "\f793"; } - -.la-dumpster-fire:before { - content: "\f794"; } - -.la-dungeon:before { - content: "\f6d9"; } - -.la-dyalog:before { - content: "\f399"; } - -.la-earlybirds:before { - content: "\f39a"; } - -.la-ebay:before { - content: "\f4f4"; } - -.la-edge:before { - content: "\f282"; } - -.la-edit:before { - content: "\f044"; } - -.la-egg:before { - content: "\f7fb"; } - -.la-eject:before { - content: "\f052"; } - -.la-elementor:before { - content: "\f430"; } - -.la-ellipsis-h:before { - content: "\f141"; } - -.la-ellipsis-v:before { - content: "\f142"; } - -.la-ello:before { - content: "\f5f1"; } - -.la-ember:before { - content: "\f423"; } - -.la-empire:before { - content: "\f1d1"; } - -.la-envelope:before { - content: "\f0e0"; } - -.la-envelope-open:before { - content: "\f2b6"; } - -.la-envelope-open-text:before { - content: "\f658"; } - -.la-envelope-square:before { - content: "\f199"; } - -.la-envira:before { - content: "\f299"; } - -.la-equals:before { - content: "\f52c"; } - -.la-eraser:before { - content: "\f12d"; } - -.la-erlang:before { - content: "\f39d"; } - -.la-ethereum:before { - content: "\f42e"; } - -.la-ethernet:before { - content: "\f796"; } - -.la-etsy:before { - content: "\f2d7"; } - -.la-euro-sign:before { - content: "\f153"; } - -.la-evernote:before { - content: "\f839"; } - -.la-exchange-alt:before { - content: "\f362"; } - -.la-exclamation:before { - content: "\f12a"; } - -.la-exclamation-circle:before { - content: "\f06a"; } - -.la-exclamation-triangle:before { - content: "\f071"; } - -.la-expand:before { - content: "\f065"; } - -.la-expand-arrows-alt:before { - content: "\f31e"; } - -.la-expeditedssl:before { - content: "\f23e"; } - -.la-external-link-alt:before { - content: "\f35d"; } - -.la-external-link-square-alt:before { - content: "\f360"; } - -.la-eye:before { - content: "\f06e"; } - -.la-eye-dropper:before { - content: "\f1fb"; } - -.la-eye-slash:before { - content: "\f070"; } - -.la-facebook:before { - content: "\f09a"; } - -.la-facebook-f:before { - content: "\f39e"; } - -.la-facebook-messenger:before { - content: "\f39f"; } - -.la-facebook-square:before { - content: "\f082"; } - -.la-fan:before { - content: "\f863"; } - -.la-fantasy-flight-games:before { - content: "\f6dc"; } - -.la-fast-backward:before { - content: "\f049"; } - -.la-fast-forward:before { - content: "\f050"; } - -.la-fax:before { - content: "\f1ac"; } - -.la-feather:before { - content: "\f52d"; } - -.la-feather-alt:before { - content: "\f56b"; } - -.la-fedex:before { - content: "\f797"; } - -.la-fedora:before { - content: "\f798"; } - -.la-female:before { - content: "\f182"; } - -.la-fighter-jet:before { - content: "\f0fb"; } - -.la-figma:before { - content: "\f799"; } - -.la-file:before { - content: "\f15b"; } - -.la-file-alt:before { - content: "\f15c"; } - -.la-file-archive:before { - content: "\f1c6"; } - -.la-file-audio:before { - content: "\f1c7"; } - -.la-file-code:before { - content: "\f1c9"; } - -.la-file-contract:before { - content: "\f56c"; } - -.la-file-csv:before { - content: "\f6dd"; } - -.la-file-download:before { - content: "\f56d"; } - -.la-file-excel:before { - content: "\f1c3"; } - -.la-file-export:before { - content: "\f56e"; } - -.la-file-image:before { - content: "\f1c5"; } - -.la-file-import:before { - content: "\f56f"; } - -.la-file-invoice:before { - content: "\f570"; } - -.la-file-invoice-dollar:before { - content: "\f571"; } - -.la-file-medical:before { - content: "\f477"; } - -.la-file-medical-alt:before { - content: "\f478"; } - -.la-file-pdf:before { - content: "\f1c1"; } - -.la-file-powerpoint:before { - content: "\f1c4"; } - -.la-file-prescription:before { - content: "\f572"; } - -.la-file-signature:before { - content: "\f573"; } - -.la-file-upload:before { - content: "\f574"; } - -.la-file-video:before { - content: "\f1c8"; } - -.la-file-word:before { - content: "\f1c2"; } - -.la-fill:before { - content: "\f575"; } - -.la-fill-drip:before { - content: "\f576"; } - -.la-film:before { - content: "\f008"; } - -.la-filter:before { - content: "\f0b0"; } - -.la-fingerprint:before { - content: "\f577"; } - -.la-fire:before { - content: "\f06d"; } - -.la-fire-alt:before { - content: "\f7e4"; } - -.la-fire-extinguisher:before { - content: "\f134"; } - -.la-firefox:before { - content: "\f269"; } - -.la-first-aid:before { - content: "\f479"; } - -.la-first-order:before { - content: "\f2b0"; } - -.la-first-order-alt:before { - content: "\f50a"; } - -.la-firstdraft:before { - content: "\f3a1"; } - -.la-fish:before { - content: "\f578"; } - -.la-fist-raised:before { - content: "\f6de"; } - -.la-flag:before { - content: "\f024"; } - -.la-flag-checkered:before { - content: "\f11e"; } - -.la-flag-usa:before { - content: "\f74d"; } - -.la-flask:before { - content: "\f0c3"; } - -.la-flickr:before { - content: "\f16e"; } - -.la-flipboard:before { - content: "\f44d"; } - -.la-flushed:before { - content: "\f579"; } - -.la-fly:before { - content: "\f417"; } - -.la-folder:before { - content: "\f07b"; } - -.la-folder-minus:before { - content: "\f65d"; } - -.la-folder-open:before { - content: "\f07c"; } - -.la-folder-plus:before { - content: "\f65e"; } - -.la-font:before { - content: "\f031"; } - -.la-font-awesome:before { - content: "\f2b4"; } - -.la-font-awesome-alt:before { - content: "\f35c"; } - -.la-font-awesome-flag:before { - content: "\f425"; } - -.la-font-awesome-logo-full:before { - content: "\f4e6"; } - -.la-fonticons:before { - content: "\f280"; } - -.la-fonticons-fi:before { - content: "\f3a2"; } - -.la-football-ball:before { - content: "\f44e"; } - -.la-fort-awesome:before { - content: "\f286"; } - -.la-fort-awesome-alt:before { - content: "\f3a3"; } - -.la-forumbee:before { - content: "\f211"; } - -.la-forward:before { - content: "\f04e"; } - -.la-foursquare:before { - content: "\f180"; } - -.la-free-code-camp:before { - content: "\f2c5"; } - -.la-freebsd:before { - content: "\f3a4"; } - -.la-frog:before { - content: "\f52e"; } - -.la-frown:before { - content: "\f119"; } - -.la-frown-open:before { - content: "\f57a"; } - -.la-fulcrum:before { - content: "\f50b"; } - -.la-funnel-dollar:before { - content: "\f662"; } - -.la-futbol:before { - content: "\f1e3"; } - -.la-galactic-republic:before { - content: "\f50c"; } - -.la-galactic-senate:before { - content: "\f50d"; } - -.la-gamepad:before { - content: "\f11b"; } - -.la-gas-pump:before { - content: "\f52f"; } - -.la-gavel:before { - content: "\f0e3"; } - -.la-gem:before { - content: "\f3a5"; } - -.la-genderless:before { - content: "\f22d"; } - -.la-get-pocket:before { - content: "\f265"; } - -.la-gg:before { - content: "\f260"; } - -.la-gg-circle:before { - content: "\f261"; } - -.la-ghost:before { - content: "\f6e2"; } - -.la-gift:before { - content: "\f06b"; } - -.la-gifts:before { - content: "\f79c"; } - -.la-git:before { - content: "\f1d3"; } - -.la-git-alt:before { - content: "\f841"; } - -.la-git-square:before { - content: "\f1d2"; } - -.la-github:before { - content: "\f09b"; } - -.la-github-alt:before { - content: "\f113"; } - -.la-github-square:before { - content: "\f092"; } - -.la-gitkraken:before { - content: "\f3a6"; } - -.la-gitlab:before { - content: "\f296"; } - -.la-gitter:before { - content: "\f426"; } - -.la-glass-cheers:before { - content: "\f79f"; } - -.la-glass-martini:before { - content: "\f000"; } - -.la-glass-martini-alt:before { - content: "\f57b"; } - -.la-glass-whiskey:before { - content: "\f7a0"; } - -.la-glasses:before { - content: "\f530"; } - -.la-glide:before { - content: "\f2a5"; } - -.la-glide-g:before { - content: "\f2a6"; } - -.la-globe:before { - content: "\f0ac"; } - -.la-globe-africa:before { - content: "\f57c"; } - -.la-globe-americas:before { - content: "\f57d"; } - -.la-globe-asia:before { - content: "\f57e"; } - -.la-globe-europe:before { - content: "\f7a2"; } - -.la-gofore:before { - content: "\f3a7"; } - -.la-golf-ball:before { - content: "\f450"; } - -.la-goodreads:before { - content: "\f3a8"; } - -.la-goodreads-g:before { - content: "\f3a9"; } - -.la-google:before { - content: "\f1a0"; } - -.la-google-drive:before { - content: "\f3aa"; } - -.la-google-play:before { - content: "\f3ab"; } - -.la-google-plus:before { - content: "\f2b3"; } - -.la-google-plus-g:before { - content: "\f0d5"; } - -.la-google-plus-square:before { - content: "\f0d4"; } - -.la-google-wallet:before { - content: "\f1ee"; } - -.la-gopuram:before { - content: "\f664"; } - -.la-graduation-cap:before { - content: "\f19d"; } - -.la-gratipay:before { - content: "\f184"; } - -.la-grav:before { - content: "\f2d6"; } - -.la-greater-than:before { - content: "\f531"; } - -.la-greater-than-equal:before { - content: "\f532"; } - -.la-grimace:before { - content: "\f57f"; } - -.la-grin:before { - content: "\f580"; } - -.la-grin-alt:before { - content: "\f581"; } - -.la-grin-beam:before { - content: "\f582"; } - -.la-grin-beam-sweat:before { - content: "\f583"; } - -.la-grin-hearts:before { - content: "\f584"; } - -.la-grin-squint:before { - content: "\f585"; } - -.la-grin-squint-tears:before { - content: "\f586"; } - -.la-grin-stars:before { - content: "\f587"; } - -.la-grin-tears:before { - content: "\f588"; } - -.la-grin-tongue:before { - content: "\f589"; } - -.la-grin-tongue-squint:before { - content: "\f58a"; } - -.la-grin-tongue-wink:before { - content: "\f58b"; } - -.la-grin-wink:before { - content: "\f58c"; } - -.la-grip-horizontal:before { - content: "\f58d"; } - -.la-grip-lines:before { - content: "\f7a4"; } - -.la-grip-lines-vertical:before { - content: "\f7a5"; } - -.la-grip-vertical:before { - content: "\f58e"; } - -.la-gripfire:before { - content: "\f3ac"; } - -.la-grunt:before { - content: "\f3ad"; } - -.la-guitar:before { - content: "\f7a6"; } - -.la-gulp:before { - content: "\f3ae"; } - -.la-h-square:before { - content: "\f0fd"; } - -.la-hacker-news:before { - content: "\f1d4"; } - -.la-hacker-news-square:before { - content: "\f3af"; } - -.la-hackerrank:before { - content: "\f5f7"; } - -.la-hamburger:before { - content: "\f805"; } - -.la-hammer:before { - content: "\f6e3"; } - -.la-hamsa:before { - content: "\f665"; } - -.la-hand-holding:before { - content: "\f4bd"; } - -.la-hand-holding-heart:before { - content: "\f4be"; } - -.la-hand-holding-usd:before { - content: "\f4c0"; } - -.la-hand-lizard:before { - content: "\f258"; } - -.la-hand-middle-finger:before { - content: "\f806"; } - -.la-hand-paper:before { - content: "\f256"; } - -.la-hand-peace:before { - content: "\f25b"; } - -.la-hand-point-down:before { - content: "\f0a7"; } - -.la-hand-point-left:before { - content: "\f0a5"; } - -.la-hand-point-right:before { - content: "\f0a4"; } - -.la-hand-point-up:before { - content: "\f0a6"; } - -.la-hand-pointer:before { - content: "\f25a"; } - -.la-hand-rock:before { - content: "\f255"; } - -.la-hand-scissors:before { - content: "\f257"; } - -.la-hand-spock:before { - content: "\f259"; } - -.la-hands:before { - content: "\f4c2"; } - -.la-hands-helping:before { - content: "\f4c4"; } - -.la-handshake:before { - content: "\f2b5"; } - -.la-hanukiah:before { - content: "\f6e6"; } - -.la-hard-hat:before { - content: "\f807"; } - -.la-hashtag:before { - content: "\f292"; } - -.la-hat-cowboy:before { - content: "\f8c0"; } - -.la-hat-cowboy-side:before { - content: "\f8c1"; } - -.la-hat-wizard:before { - content: "\f6e8"; } - -.la-haykal:before { - content: "\f666"; } - -.la-hdd:before { - content: "\f0a0"; } - -.la-heading:before { - content: "\f1dc"; } - -.la-headphones:before { - content: "\f025"; } - -.la-headphones-alt:before { - content: "\f58f"; } - -.la-headset:before { - content: "\f590"; } - -.la-heart:before { - content: "\f004"; } - -.la-heart-broken:before { - content: "\f7a9"; } - -.la-heartbeat:before { - content: "\f21e"; } - -.la-helicopter:before { - content: "\f533"; } - -.la-highlighter:before { - content: "\f591"; } - -.la-hiking:before { - content: "\f6ec"; } - -.la-hippo:before { - content: "\f6ed"; } - -.la-hips:before { - content: "\f452"; } - -.la-hire-a-helper:before { - content: "\f3b0"; } - -.la-history:before { - content: "\f1da"; } - -.la-hockey-puck:before { - content: "\f453"; } - -.la-holly-berry:before { - content: "\f7aa"; } - -.la-home:before { - content: "\f015"; } - -.la-hooli:before { - content: "\f427"; } - -.la-hornbill:before { - content: "\f592"; } - -.la-horse:before { - content: "\f6f0"; } - -.la-horse-head:before { - content: "\f7ab"; } - -.la-hospital:before { - content: "\f0f8"; } - -.la-hospital-alt:before { - content: "\f47d"; } - -.la-hospital-symbol:before { - content: "\f47e"; } - -.la-hot-tub:before { - content: "\f593"; } - -.la-hotdog:before { - content: "\f80f"; } - -.la-hotel:before { - content: "\f594"; } - -.la-hotjar:before { - content: "\f3b1"; } - -.la-hourglass:before { - content: "\f254"; } - -.la-hourglass-end:before { - content: "\f253"; } - -.la-hourglass-half:before { - content: "\f252"; } - -.la-hourglass-start:before { - content: "\f251"; } - -.la-house-damage:before { - content: "\f6f1"; } - -.la-houzz:before { - content: "\f27c"; } - -.la-hryvnia:before { - content: "\f6f2"; } - -.la-html5:before { - content: "\f13b"; } - -.la-hubspot:before { - content: "\f3b2"; } - -.la-i-cursor:before { - content: "\f246"; } - -.la-ice-cream:before { - content: "\f810"; } - -.la-icicles:before { - content: "\f7ad"; } - -.la-icons:before { - content: "\f86d"; } - -.la-id-badge:before { - content: "\f2c1"; } - -.la-id-card:before { - content: "\f2c2"; } - -.la-id-card-alt:before { - content: "\f47f"; } - -.la-igloo:before { - content: "\f7ae"; } - -.la-image:before { - content: "\f03e"; } - -.la-images:before { - content: "\f302"; } - -.la-imdb:before { - content: "\f2d8"; } - -.la-inbox:before { - content: "\f01c"; } - -.la-indent:before { - content: "\f03c"; } - -.la-industry:before { - content: "\f275"; } - -.la-infinity:before { - content: "\f534"; } - -.la-info:before { - content: "\f129"; } - -.la-info-circle:before { - content: "\f05a"; } - -.la-instagram:before { - content: "\f16d"; } - -.la-intercom:before { - content: "\f7af"; } - -.la-internet-explorer:before { - content: "\f26b"; } - -.la-invision:before { - content: "\f7b0"; } - -.la-ioxhost:before { - content: "\f208"; } - -.la-italic:before { - content: "\f033"; } - -.la-itch-io:before { - content: "\f83a"; } - -.la-itunes:before { - content: "\f3b4"; } - -.la-itunes-note:before { - content: "\f3b5"; } - -.la-java:before { - content: "\f4e4"; } - -.la-jedi:before { - content: "\f669"; } - -.la-jedi-order:before { - content: "\f50e"; } - -.la-jenkins:before { - content: "\f3b6"; } - -.la-jira:before { - content: "\f7b1"; } - -.la-joget:before { - content: "\f3b7"; } - -.la-joint:before { - content: "\f595"; } - -.la-joomla:before { - content: "\f1aa"; } - -.la-journal-whills:before { - content: "\f66a"; } - -.la-js:before { - content: "\f3b8"; } - -.la-js-square:before { - content: "\f3b9"; } - -.la-jsfiddle:before { - content: "\f1cc"; } - -.la-kaaba:before { - content: "\f66b"; } - -.la-kaggle:before { - content: "\f5fa"; } - -.la-key:before { - content: "\f084"; } - -.la-keybase:before { - content: "\f4f5"; } - -.la-keyboard:before { - content: "\f11c"; } - -.la-keycdn:before { - content: "\f3ba"; } - -.la-khanda:before { - content: "\f66d"; } - -.la-kickstarter:before { - content: "\f3bb"; } - -.la-kickstarter-k:before { - content: "\f3bc"; } - -.la-kiss:before { - content: "\f596"; } - -.la-kiss-beam:before { - content: "\f597"; } - -.la-kiss-wink-heart:before { - content: "\f598"; } - -.la-kiwi-bird:before { - content: "\f535"; } - -.la-korvue:before { - content: "\f42f"; } - -.la-landmark:before { - content: "\f66f"; } - -.la-language:before { - content: "\f1ab"; } - -.la-laptop:before { - content: "\f109"; } - -.la-laptop-code:before { - content: "\f5fc"; } - -.la-laptop-medical:before { - content: "\f812"; } - -.la-laravel:before { - content: "\f3bd"; } - -.la-lastfm:before { - content: "\f202"; } - -.la-lastfm-square:before { - content: "\f203"; } - -.la-laugh:before { - content: "\f599"; } - -.la-laugh-beam:before { - content: "\f59a"; } - -.la-laugh-squint:before { - content: "\f59b"; } - -.la-laugh-wink:before { - content: "\f59c"; } - -.la-layer-group:before { - content: "\f5fd"; } - -.la-leaf:before { - content: "\f06c"; } - -.la-leanpub:before { - content: "\f212"; } - -.la-lemon:before { - content: "\f094"; } - -.la-less:before { - content: "\f41d"; } - -.la-less-than:before { - content: "\f536"; } - -.la-less-than-equal:before { - content: "\f537"; } - -.la-level-down-alt:before { - content: "\f3be"; } - -.la-level-up-alt:before { - content: "\f3bf"; } - -.la-life-ring:before { - content: "\f1cd"; } - -.la-lightbulb:before { - content: "\f0eb"; } - -.la-line:before { - content: "\f3c0"; } - -.la-link:before { - content: "\f0c1"; } - -.la-linkedin:before { - content: "\f08c"; } - -.la-linkedin-in:before { - content: "\f0e1"; } - -.la-linode:before { - content: "\f2b8"; } - -.la-linux:before { - content: "\f17c"; } - -.la-lira-sign:before { - content: "\f195"; } - -.la-list:before { - content: "\f03a"; } - -.la-list-alt:before { - content: "\f022"; } - -.la-list-ol:before { - content: "\f0cb"; } - -.la-list-ul:before { - content: "\f0ca"; } - -.la-location-arrow:before { - content: "\f124"; } - -.la-lock:before { - content: "\f023"; } - -.la-lock-open:before { - content: "\f3c1"; } - -.la-long-arrow-alt-down:before { - content: "\f309"; } - -.la-long-arrow-alt-left:before { - content: "\f30a"; } - -.la-long-arrow-alt-right:before { - content: "\f30b"; } - -.la-long-arrow-alt-up:before { - content: "\f30c"; } - -.la-low-vision:before { - content: "\f2a8"; } - -.la-luggage-cart:before { - content: "\f59d"; } - -.la-lyft:before { - content: "\f3c3"; } - -.la-magento:before { - content: "\f3c4"; } - -.la-magic:before { - content: "\f0d0"; } - -.la-magnet:before { - content: "\f076"; } - -.la-mail-bulk:before { - content: "\f674"; } - -.la-mailchimp:before { - content: "\f59e"; } - -.la-male:before { - content: "\f183"; } - -.la-mandalorian:before { - content: "\f50f"; } - -.la-map:before { - content: "\f279"; } - -.la-map-marked:before { - content: "\f59f"; } - -.la-map-marked-alt:before { - content: "\f5a0"; } - -.la-map-marker:before { - content: "\f041"; } - -.la-map-marker-alt:before { - content: "\f3c5"; } - -.la-map-pin:before { - content: "\f276"; } - -.la-map-signs:before { - content: "\f277"; } - -.la-markdown:before { - content: "\f60f"; } - -.la-marker:before { - content: "\f5a1"; } - -.la-mars:before { - content: "\f222"; } - -.la-mars-double:before { - content: "\f227"; } - -.la-mars-stroke:before { - content: "\f229"; } - -.la-mars-stroke-h:before { - content: "\f22b"; } - -.la-mars-stroke-v:before { - content: "\f22a"; } - -.la-mask:before { - content: "\f6fa"; } - -.la-mastodon:before { - content: "\f4f6"; } - -.la-maxcdn:before { - content: "\f136"; } - -.la-mdb:before { - content: "\f8ca"; } - -.la-medal:before { - content: "\f5a2"; } - -.la-medapps:before { - content: "\f3c6"; } - -.la-medium:before { - content: "\f23a"; } - -.la-medium-m:before { - content: "\f3c7"; } - -.la-medkit:before { - content: "\f0fa"; } - -.la-medrt:before { - content: "\f3c8"; } - -.la-meetup:before { - content: "\f2e0"; } - -.la-megaport:before { - content: "\f5a3"; } - -.la-meh:before { - content: "\f11a"; } - -.la-meh-blank:before { - content: "\f5a4"; } - -.la-meh-rolling-eyes:before { - content: "\f5a5"; } - -.la-memory:before { - content: "\f538"; } - -.la-mendeley:before { - content: "\f7b3"; } - -.la-menorah:before { - content: "\f676"; } - -.la-mercury:before { - content: "\f223"; } - -.la-meteor:before { - content: "\f753"; } - -.la-microchip:before { - content: "\f2db"; } - -.la-microphone:before { - content: "\f130"; } - -.la-microphone-alt:before { - content: "\f3c9"; } - -.la-microphone-alt-slash:before { - content: "\f539"; } - -.la-microphone-slash:before { - content: "\f131"; } - -.la-microscope:before { - content: "\f610"; } - -.la-microsoft:before { - content: "\f3ca"; } - -.la-minus:before { - content: "\f068"; } - -.la-minus-circle:before { - content: "\f056"; } - -.la-minus-square:before { - content: "\f146"; } - -.la-mitten:before { - content: "\f7b5"; } - -.la-mix:before { - content: "\f3cb"; } - -.la-mixcloud:before { - content: "\f289"; } - -.la-mizuni:before { - content: "\f3cc"; } - -.la-mobile:before { - content: "\f10b"; } - -.la-mobile-alt:before { - content: "\f3cd"; } - -.la-modx:before { - content: "\f285"; } - -.la-monero:before { - content: "\f3d0"; } - -.la-money-bill:before { - content: "\f0d6"; } - -.la-money-bill-alt:before { - content: "\f3d1"; } - -.la-money-bill-wave:before { - content: "\f53a"; } - -.la-money-bill-wave-alt:before { - content: "\f53b"; } - -.la-money-check:before { - content: "\f53c"; } - -.la-money-check-alt:before { - content: "\f53d"; } - -.la-monument:before { - content: "\f5a6"; } - -.la-moon:before { - content: "\f186"; } - -.la-mortar-pestle:before { - content: "\f5a7"; } - -.la-mosque:before { - content: "\f678"; } - -.la-motorcycle:before { - content: "\f21c"; } - -.la-mountain:before { - content: "\f6fc"; } - -.la-mouse:before { - content: "\f8cc"; } - -.la-mouse-pointer:before { - content: "\f245"; } - -.la-mug-hot:before { - content: "\f7b6"; } - -.la-music:before { - content: "\f001"; } - -.la-napster:before { - content: "\f3d2"; } - -.la-neos:before { - content: "\f612"; } - -.la-network-wired:before { - content: "\f6ff"; } - -.la-neuter:before { - content: "\f22c"; } - -.la-newspaper:before { - content: "\f1ea"; } - -.la-nimblr:before { - content: "\f5a8"; } - -.la-node:before { - content: "\f419"; } - -.la-node-js:before { - content: "\f3d3"; } - -.la-not-equal:before { - content: "\f53e"; } - -.la-notes-medical:before { - content: "\f481"; } - -.la-npm:before { - content: "\f3d4"; } - -.la-ns8:before { - content: "\f3d5"; } - -.la-nutritionix:before { - content: "\f3d6"; } - -.la-object-group:before { - content: "\f247"; } - -.la-object-ungroup:before { - content: "\f248"; } - -.la-odnoklassniki:before { - content: "\f263"; } - -.la-odnoklassniki-square:before { - content: "\f264"; } - -.la-oil-can:before { - content: "\f613"; } - -.la-old-republic:before { - content: "\f510"; } - -.la-om:before { - content: "\f679"; } - -.la-opencart:before { - content: "\f23d"; } - -.la-openid:before { - content: "\f19b"; } - -.la-opera:before { - content: "\f26a"; } - -.la-optin-monster:before { - content: "\f23c"; } - -.la-orcid:before { - content: "\f8d2"; } - -.la-osi:before { - content: "\f41a"; } - -.la-otter:before { - content: "\f700"; } - -.la-outdent:before { - content: "\f03b"; } - -.la-page4:before { - content: "\f3d7"; } - -.la-pagelines:before { - content: "\f18c"; } - -.la-pager:before { - content: "\f815"; } - -.la-paint-brush:before { - content: "\f1fc"; } - -.la-paint-roller:before { - content: "\f5aa"; } - -.la-palette:before { - content: "\f53f"; } - -.la-palfed:before { - content: "\f3d8"; } - -.la-pallet:before { - content: "\f482"; } - -.la-paper-plane:before { - content: "\f1d8"; } - -.la-paperclip:before { - content: "\f0c6"; } - -.la-parachute-box:before { - content: "\f4cd"; } - -.la-paragraph:before { - content: "\f1dd"; } - -.la-parking:before { - content: "\f540"; } - -.la-passport:before { - content: "\f5ab"; } - -.la-pastafarianism:before { - content: "\f67b"; } - -.la-paste:before { - content: "\f0ea"; } - -.la-patreon:before { - content: "\f3d9"; } - -.la-pause:before { - content: "\f04c"; } - -.la-pause-circle:before { - content: "\f28b"; } - -.la-paw:before { - content: "\f1b0"; } - -.la-paypal:before { - content: "\f1ed"; } - -.la-peace:before { - content: "\f67c"; } - -.la-pen:before { - content: "\f304"; } - -.la-pen-alt:before { - content: "\f305"; } - -.la-pen-fancy:before { - content: "\f5ac"; } - -.la-pen-nib:before { - content: "\f5ad"; } - -.la-pen-square:before { - content: "\f14b"; } - -.la-pencil-alt:before { - content: "\f303"; } - -.la-pencil-ruler:before { - content: "\f5ae"; } - -.la-penny-arcade:before { - content: "\f704"; } - -.la-people-carry:before { - content: "\f4ce"; } - -.la-pepper-hot:before { - content: "\f816"; } - -.la-percent:before { - content: "\f295"; } - -.la-percentage:before { - content: "\f541"; } - -.la-periscope:before { - content: "\f3da"; } - -.la-person-booth:before { - content: "\f756"; } - -.la-phabricator:before { - content: "\f3db"; } - -.la-phoenix-framework:before { - content: "\f3dc"; } - -.la-phoenix-squadron:before { - content: "\f511"; } - -.la-phone:before { - content: "\f095"; } - -.la-phone-alt:before { - content: "\f879"; } - -.la-phone-slash:before { - content: "\f3dd"; } - -.la-phone-square:before { - content: "\f098"; } - -.la-phone-square-alt:before { - content: "\f87b"; } - -.la-phone-volume:before { - content: "\f2a0"; } - -.la-photo-video:before { - content: "\f87c"; } - -.la-php:before { - content: "\f457"; } - -.la-pied-piper:before { - content: "\f2ae"; } - -.la-pied-piper-alt:before { - content: "\f1a8"; } - -.la-pied-piper-hat:before { - content: "\f4e5"; } - -.la-pied-piper-pp:before { - content: "\f1a7"; } - -.la-piggy-bank:before { - content: "\f4d3"; } - -.la-pills:before { - content: "\f484"; } - -.la-pinterest:before { - content: "\f0d2"; } - -.la-pinterest-p:before { - content: "\f231"; } - -.la-pinterest-square:before { - content: "\f0d3"; } - -.la-pizza-slice:before { - content: "\f818"; } - -.la-place-of-worship:before { - content: "\f67f"; } - -.la-plane:before { - content: "\f072"; } - -.la-plane-arrival:before { - content: "\f5af"; } - -.la-plane-departure:before { - content: "\f5b0"; } - -.la-play:before { - content: "\f04b"; } - -.la-play-circle:before { - content: "\f144"; } - -.la-playstation:before { - content: "\f3df"; } - -.la-plug:before { - content: "\f1e6"; } - -.la-plus:before { - content: "\f067"; } - -.la-plus-circle:before { - content: "\f055"; } - -.la-plus-square:before { - content: "\f0fe"; } - -.la-podcast:before { - content: "\f2ce"; } - -.la-poll:before { - content: "\f681"; } - -.la-poll-h:before { - content: "\f682"; } - -.la-poo:before { - content: "\f2fe"; } - -.la-poo-storm:before { - content: "\f75a"; } - -.la-poop:before { - content: "\f619"; } - -.la-portrait:before { - content: "\f3e0"; } - -.la-pound-sign:before { - content: "\f154"; } - -.la-power-off:before { - content: "\f011"; } - -.la-pray:before { - content: "\f683"; } - -.la-praying-hands:before { - content: "\f684"; } - -.la-prescription:before { - content: "\f5b1"; } - -.la-prescription-bottle:before { - content: "\f485"; } - -.la-prescription-bottle-alt:before { - content: "\f486"; } - -.la-print:before { - content: "\f02f"; } - -.la-procedures:before { - content: "\f487"; } - -.la-product-hunt:before { - content: "\f288"; } - -.la-project-diagram:before { - content: "\f542"; } - -.la-pushed:before { - content: "\f3e1"; } - -.la-puzzle-piece:before { - content: "\f12e"; } - -.la-python:before { - content: "\f3e2"; } - -.la-qq:before { - content: "\f1d6"; } - -.la-qrcode:before { - content: "\f029"; } - -.la-question:before { - content: "\f128"; } - -.la-question-circle:before { - content: "\f059"; } - -.la-quidditch:before { - content: "\f458"; } - -.la-quinscape:before { - content: "\f459"; } - -.la-quora:before { - content: "\f2c4"; } - -.la-quote-left:before { - content: "\f10d"; } - -.la-quote-right:before { - content: "\f10e"; } - -.la-quran:before { - content: "\f687"; } - -.la-r-project:before { - content: "\f4f7"; } - -.la-radiation:before { - content: "\f7b9"; } - -.la-radiation-alt:before { - content: "\f7ba"; } - -.la-rainbow:before { - content: "\f75b"; } - -.la-random:before { - content: "\f074"; } - -.la-raspberry-pi:before { - content: "\f7bb"; } - -.la-ravelry:before { - content: "\f2d9"; } - -.la-react:before { - content: "\f41b"; } - -.la-reacteurope:before { - content: "\f75d"; } - -.la-readme:before { - content: "\f4d5"; } - -.la-rebel:before { - content: "\f1d0"; } - -.la-receipt:before { - content: "\f543"; } - -.la-record-vinyl:before { - content: "\f8d9"; } - -.la-recycle:before { - content: "\f1b8"; } - -.la-red-river:before { - content: "\f3e3"; } - -.la-reddit:before { - content: "\f1a1"; } - -.la-reddit-alien:before { - content: "\f281"; } - -.la-reddit-square:before { - content: "\f1a2"; } - -.la-redhat:before { - content: "\f7bc"; } - -.la-redo:before { - content: "\f01e"; } - -.la-redo-alt:before { - content: "\f2f9"; } - -.la-registered:before { - content: "\f25d"; } - -.la-remove-format:before { - content: "\f87d"; } - -.la-renren:before { - content: "\f18b"; } - -.la-reply:before { - content: "\f3e5"; } - -.la-reply-all:before { - content: "\f122"; } - -.la-replyd:before { - content: "\f3e6"; } - -.la-republican:before { - content: "\f75e"; } - -.la-researchgate:before { - content: "\f4f8"; } - -.la-resolving:before { - content: "\f3e7"; } - -.la-restroom:before { - content: "\f7bd"; } - -.la-retweet:before { - content: "\f079"; } - -.la-rev:before { - content: "\f5b2"; } - -.la-ribbon:before { - content: "\f4d6"; } - -.la-ring:before { - content: "\f70b"; } - -.la-road:before { - content: "\f018"; } - -.la-robot:before { - content: "\f544"; } - -.la-rocket:before { - content: "\f135"; } - -.la-rocketchat:before { - content: "\f3e8"; } - -.la-rockrms:before { - content: "\f3e9"; } - -.la-route:before { - content: "\f4d7"; } - -.la-rss:before { - content: "\f09e"; } - -.la-rss-square:before { - content: "\f143"; } - -.la-ruble-sign:before { - content: "\f158"; } - -.la-ruler:before { - content: "\f545"; } - -.la-ruler-combined:before { - content: "\f546"; } - -.la-ruler-horizontal:before { - content: "\f547"; } - -.la-ruler-vertical:before { - content: "\f548"; } - -.la-running:before { - content: "\f70c"; } - -.la-rupee-sign:before { - content: "\f156"; } - -.la-sad-cry:before { - content: "\f5b3"; } - -.la-sad-tear:before { - content: "\f5b4"; } - -.la-safari:before { - content: "\f267"; } - -.la-salesforce:before { - content: "\f83b"; } - -.la-sass:before { - content: "\f41e"; } - -.la-satellite:before { - content: "\f7bf"; } - -.la-satellite-dish:before { - content: "\f7c0"; } - -.la-save:before { - content: "\f0c7"; } - -.la-schlix:before { - content: "\f3ea"; } - -.la-school:before { - content: "\f549"; } - -.la-screwdriver:before { - content: "\f54a"; } - -.la-scribd:before { - content: "\f28a"; } - -.la-scroll:before { - content: "\f70e"; } - -.la-sd-card:before { - content: "\f7c2"; } - -.la-search:before { - content: "\f002"; } - -.la-search-dollar:before { - content: "\f688"; } - -.la-search-location:before { - content: "\f689"; } - -.la-search-minus:before { - content: "\f010"; } - -.la-search-plus:before { - content: "\f00e"; } - -.la-searchengin:before { - content: "\f3eb"; } - -.la-seedling:before { - content: "\f4d8"; } - -.la-sellcast:before { - content: "\f2da"; } - -.la-sellsy:before { - content: "\f213"; } - -.la-server:before { - content: "\f233"; } - -.la-servicestack:before { - content: "\f3ec"; } - -.la-shapes:before { - content: "\f61f"; } - -.la-share:before { - content: "\f064"; } - -.la-share-alt:before { - content: "\f1e0"; } - -.la-share-alt-square:before { - content: "\f1e1"; } - -.la-share-square:before { - content: "\f14d"; } - -.la-shekel-sign:before { - content: "\f20b"; } - -.la-shield-alt:before { - content: "\f3ed"; } - -.la-ship:before { - content: "\f21a"; } - -.la-shipping-fast:before { - content: "\f48b"; } - -.la-shirtsinbulk:before { - content: "\f214"; } - -.la-shoe-prints:before { - content: "\f54b"; } - -.la-shopping-bag:before { - content: "\f290"; } - -.la-shopping-basket:before { - content: "\f291"; } - -.la-shopping-cart:before { - content: "\f07a"; } - -.la-shopware:before { - content: "\f5b5"; } - -.la-shower:before { - content: "\f2cc"; } - -.la-shuttle-van:before { - content: "\f5b6"; } - -.la-sign:before { - content: "\f4d9"; } - -.la-sign-in-alt:before { - content: "\f2f6"; } - -.la-sign-language:before { - content: "\f2a7"; } - -.la-sign-out-alt:before { - content: "\f2f5"; } - -.la-signal:before { - content: "\f012"; } - -.la-signature:before { - content: "\f5b7"; } - -.la-sim-card:before { - content: "\f7c4"; } - -.la-simplybuilt:before { - content: "\f215"; } - -.la-sistrix:before { - content: "\f3ee"; } - -.la-sitemap:before { - content: "\f0e8"; } - -.la-sith:before { - content: "\f512"; } - -.la-skating:before { - content: "\f7c5"; } - -.la-sketch:before { - content: "\f7c6"; } - -.la-skiing:before { - content: "\f7c9"; } - -.la-skiing-nordic:before { - content: "\f7ca"; } - -.la-skull:before { - content: "\f54c"; } - -.la-skull-crossbones:before { - content: "\f714"; } - -.la-skyatlas:before { - content: "\f216"; } - -.la-skype:before { - content: "\f17e"; } - -.la-slack:before { - content: "\f198"; } - -.la-slack-hash:before { - content: "\f3ef"; } - -.la-slash:before { - content: "\f715"; } - -.la-sleigh:before { - content: "\f7cc"; } - -.la-sliders-h:before { - content: "\f1de"; } - -.la-slideshare:before { - content: "\f1e7"; } - -.la-smile:before { - content: "\f118"; } - -.la-smile-beam:before { - content: "\f5b8"; } - -.la-smile-wink:before { - content: "\f4da"; } - -.la-smog:before { - content: "\f75f"; } - -.la-smoking:before { - content: "\f48d"; } - -.la-smoking-ban:before { - content: "\f54d"; } - -.la-sms:before { - content: "\f7cd"; } - -.la-snapchat:before { - content: "\f2ab"; } - -.la-snapchat-ghost:before { - content: "\f2ac"; } - -.la-snapchat-square:before { - content: "\f2ad"; } - -.la-snowboarding:before { - content: "\f7ce"; } - -.la-snowflake:before { - content: "\f2dc"; } - -.la-snowman:before { - content: "\f7d0"; } - -.la-snowplow:before { - content: "\f7d2"; } - -.la-socks:before { - content: "\f696"; } - -.la-solar-panel:before { - content: "\f5ba"; } - -.la-sort:before { - content: "\f0dc"; } - -.la-sort-alpha-down:before { - content: "\f15d"; } - -.la-sort-alpha-down-alt:before { - content: "\f881"; } - -.la-sort-alpha-up:before { - content: "\f15e"; } - -.la-sort-alpha-up-alt:before { - content: "\f882"; } - -.la-sort-amount-down:before { - content: "\f160"; } - -.la-sort-amount-down-alt:before { - content: "\f884"; } - -.la-sort-amount-up:before { - content: "\f161"; } - -.la-sort-amount-up-alt:before { - content: "\f885"; } - -.la-sort-down:before { - content: "\f0dd"; } - -.la-sort-numeric-down:before { - content: "\f162"; } - -.la-sort-numeric-down-alt:before { - content: "\f886"; } - -.la-sort-numeric-up:before { - content: "\f163"; } - -.la-sort-numeric-up-alt:before { - content: "\f887"; } - -.la-sort-up:before { - content: "\f0de"; } - -.la-soundcloud:before { - content: "\f1be"; } - -.la-sourcetree:before { - content: "\f7d3"; } - -.la-spa:before { - content: "\f5bb"; } - -.la-space-shuttle:before { - content: "\f197"; } - -.la-speakap:before { - content: "\f3f3"; } - -.la-speaker-deck:before { - content: "\f83c"; } - -.la-spell-check:before { - content: "\f891"; } - -.la-spider:before { - content: "\f717"; } - -.la-spinner:before { - content: "\f110"; } - -.la-splotch:before { - content: "\f5bc"; } - -.la-spotify:before { - content: "\f1bc"; } - -.la-spray-can:before { - content: "\f5bd"; } - -.la-square:before { - content: "\f0c8"; } - -.la-square-full:before { - content: "\f45c"; } - -.la-square-root-alt:before { - content: "\f698"; } - -.la-squarespace:before { - content: "\f5be"; } - -.la-stack-exchange:before { - content: "\f18d"; } - -.la-stack-overflow:before { - content: "\f16c"; } - -.la-stackpath:before { - content: "\f842"; } - -.la-stamp:before { - content: "\f5bf"; } - -.la-star:before { - content: "\f005"; } - -.la-star-and-crescent:before { - content: "\f699"; } - -.la-star-half:before { - content: "\f089"; } - -.la-star-half-alt:before { - content: "\f5c0"; } - -.la-star-of-david:before { - content: "\f69a"; } - -.la-star-of-life:before { - content: "\f621"; } - -.la-staylinked:before { - content: "\f3f5"; } - -.la-steam:before { - content: "\f1b6"; } - -.la-steam-square:before { - content: "\f1b7"; } - -.la-steam-symbol:before { - content: "\f3f6"; } - -.la-step-backward:before { - content: "\f048"; } - -.la-step-forward:before { - content: "\f051"; } - -.la-stethoscope:before { - content: "\f0f1"; } - -.la-sticker-mule:before { - content: "\f3f7"; } - -.la-sticky-note:before { - content: "\f249"; } - -.la-stop:before { - content: "\f04d"; } - -.la-stop-circle:before { - content: "\f28d"; } - -.la-stopwatch:before { - content: "\f2f2"; } - -.la-store:before { - content: "\f54e"; } - -.la-store-alt:before { - content: "\f54f"; } - -.la-strava:before { - content: "\f428"; } - -.la-stream:before { - content: "\f550"; } - -.la-street-view:before { - content: "\f21d"; } - -.la-strikethrough:before { - content: "\f0cc"; } - -.la-stripe:before { - content: "\f429"; } - -.la-stripe-s:before { - content: "\f42a"; } - -.la-stroopwafel:before { - content: "\f551"; } - -.la-studiovinari:before { - content: "\f3f8"; } - -.la-stumbleupon:before { - content: "\f1a4"; } - -.la-stumbleupon-circle:before { - content: "\f1a3"; } - -.la-subscript:before { - content: "\f12c"; } - -.la-subway:before { - content: "\f239"; } - -.la-suitcase:before { - content: "\f0f2"; } - -.la-suitcase-rolling:before { - content: "\f5c1"; } - -.la-sun:before { - content: "\f185"; } - -.la-superpowers:before { - content: "\f2dd"; } - -.la-superscript:before { - content: "\f12b"; } - -.la-supple:before { - content: "\f3f9"; } - -.la-surprise:before { - content: "\f5c2"; } - -.la-suse:before { - content: "\f7d6"; } - -.la-swatchbook:before { - content: "\f5c3"; } - -.la-swift:before { - content: "\f8e1"; } - -.la-swimmer:before { - content: "\f5c4"; } - -.la-swimming-pool:before { - content: "\f5c5"; } - -.la-symfony:before { - content: "\f83d"; } - -.la-synagogue:before { - content: "\f69b"; } - -.la-sync:before { - content: "\f021"; } - -.la-sync-alt:before { - content: "\f2f1"; } - -.la-syringe:before { - content: "\f48e"; } - -.la-table:before { - content: "\f0ce"; } - -.la-table-tennis:before { - content: "\f45d"; } - -.la-tablet:before { - content: "\f10a"; } - -.la-tablet-alt:before { - content: "\f3fa"; } - -.la-tablets:before { - content: "\f490"; } - -.la-tachometer-alt:before { - content: "\f3fd"; } - -.la-tag:before { - content: "\f02b"; } - -.la-tags:before { - content: "\f02c"; } - -.la-tape:before { - content: "\f4db"; } - -.la-tasks:before { - content: "\f0ae"; } - -.la-taxi:before { - content: "\f1ba"; } - -.la-teamspeak:before { - content: "\f4f9"; } - -.la-teeth:before { - content: "\f62e"; } - -.la-teeth-open:before { - content: "\f62f"; } - -.la-telegram:before { - content: "\f2c6"; } - -.la-telegram-plane:before { - content: "\f3fe"; } - -.la-temperature-high:before { - content: "\f769"; } - -.la-temperature-low:before { - content: "\f76b"; } - -.la-tencent-weibo:before { - content: "\f1d5"; } - -.la-tenge:before { - content: "\f7d7"; } - -.la-terminal:before { - content: "\f120"; } - -.la-text-height:before { - content: "\f034"; } - -.la-text-width:before { - content: "\f035"; } - -.la-th:before { - content: "\f00a"; } - -.la-th-large:before { - content: "\f009"; } - -.la-th-list:before { - content: "\f00b"; } - -.la-the-red-yeti:before { - content: "\f69d"; } - -.la-theater-masks:before { - content: "\f630"; } - -.la-themeco:before { - content: "\f5c6"; } - -.la-themeisle:before { - content: "\f2b2"; } - -.la-thermometer:before { - content: "\f491"; } - -.la-thermometer-empty:before { - content: "\f2cb"; } - -.la-thermometer-full:before { - content: "\f2c7"; } - -.la-thermometer-half:before { - content: "\f2c9"; } - -.la-thermometer-quarter:before { - content: "\f2ca"; } - -.la-thermometer-three-quarters:before { - content: "\f2c8"; } - -.la-think-peaks:before { - content: "\f731"; } - -.la-thumbs-down:before { - content: "\f165"; } - -.la-thumbs-up:before { - content: "\f164"; } - -.la-thumbtack:before { - content: "\f08d"; } - -.la-ticket-alt:before { - content: "\f3ff"; } - -.la-times:before { - content: "\f00d"; } - -.la-times-circle:before { - content: "\f057"; } - -.la-tint:before { - content: "\f043"; } - -.la-tint-slash:before { - content: "\f5c7"; } - -.la-tired:before { - content: "\f5c8"; } - -.la-toggle-off:before { - content: "\f204"; } - -.la-toggle-on:before { - content: "\f205"; } - -.la-toilet:before { - content: "\f7d8"; } - -.la-toilet-paper:before { - content: "\f71e"; } - -.la-toolbox:before { - content: "\f552"; } - -.la-tools:before { - content: "\f7d9"; } - -.la-tooth:before { - content: "\f5c9"; } - -.la-torah:before { - content: "\f6a0"; } - -.la-torii-gate:before { - content: "\f6a1"; } - -.la-tractor:before { - content: "\f722"; } - -.la-trade-federation:before { - content: "\f513"; } - -.la-trademark:before { - content: "\f25c"; } - -.la-traffic-light:before { - content: "\f637"; } - -.la-train:before { - content: "\f238"; } - -.la-tram:before { - content: "\f7da"; } - -.la-transgender:before { - content: "\f224"; } - -.la-transgender-alt:before { - content: "\f225"; } - -.la-trash:before { - content: "\f1f8"; } - -.la-trash-alt:before { - content: "\f2ed"; } - -.la-trash-restore:before { - content: "\f829"; } - -.la-trash-restore-alt:before { - content: "\f82a"; } - -.la-tree:before { - content: "\f1bb"; } - -.la-trello:before { - content: "\f181"; } - -.la-tripadvisor:before { - content: "\f262"; } - -.la-trophy:before { - content: "\f091"; } - -.la-truck:before { - content: "\f0d1"; } - -.la-truck-loading:before { - content: "\f4de"; } - -.la-truck-monster:before { - content: "\f63b"; } - -.la-truck-moving:before { - content: "\f4df"; } - -.la-truck-pickup:before { - content: "\f63c"; } - -.la-tshirt:before { - content: "\f553"; } - -.la-tty:before { - content: "\f1e4"; } - -.la-tumblr:before { - content: "\f173"; } - -.la-tumblr-square:before { - content: "\f174"; } - -.la-tv:before { - content: "\f26c"; } - -.la-twitch:before { - content: "\f1e8"; } - -.la-twitter:before { - content: "\f099"; } - -.la-twitter-square:before { - content: "\f081"; } - -.la-typo3:before { - content: "\f42b"; } - -.la-uber:before { - content: "\f402"; } - -.la-ubuntu:before { - content: "\f7df"; } - -.la-uikit:before { - content: "\f403"; } - -.la-umbraco:before { - content: "\f8e8"; } - -.la-umbrella:before { - content: "\f0e9"; } - -.la-umbrella-beach:before { - content: "\f5ca"; } - -.la-underline:before { - content: "\f0cd"; } - -.la-undo:before { - content: "\f0e2"; } - -.la-undo-alt:before { - content: "\f2ea"; } - -.la-uniregistry:before { - content: "\f404"; } - -.la-universal-access:before { - content: "\f29a"; } - -.la-university:before { - content: "\f19c"; } - -.la-unlink:before { - content: "\f127"; } - -.la-unlock:before { - content: "\f09c"; } - -.la-unlock-alt:before { - content: "\f13e"; } - -.la-untappd:before { - content: "\f405"; } - -.la-upload:before { - content: "\f093"; } - -.la-ups:before { - content: "\f7e0"; } - -.la-usb:before { - content: "\f287"; } - -.la-user:before { - content: "\f007"; } - -.la-user-alt:before { - content: "\f406"; } - -.la-user-alt-slash:before { - content: "\f4fa"; } - -.la-user-astronaut:before { - content: "\f4fb"; } - -.la-user-check:before { - content: "\f4fc"; } - -.la-user-circle:before { - content: "\f2bd"; } - -.la-user-clock:before { - content: "\f4fd"; } - -.la-user-cog:before { - content: "\f4fe"; } - -.la-user-edit:before { - content: "\f4ff"; } - -.la-user-friends:before { - content: "\f500"; } - -.la-user-graduate:before { - content: "\f501"; } - -.la-user-injured:before { - content: "\f728"; } - -.la-user-lock:before { - content: "\f502"; } - -.la-user-md:before { - content: "\f0f0"; } - -.la-user-minus:before { - content: "\f503"; } - -.la-user-ninja:before { - content: "\f504"; } - -.la-user-nurse:before { - content: "\f82f"; } - -.la-user-plus:before { - content: "\f234"; } - -.la-user-secret:before { - content: "\f21b"; } - -.la-user-shield:before { - content: "\f505"; } - -.la-user-slash:before { - content: "\f506"; } - -.la-user-tag:before { - content: "\f507"; } - -.la-user-tie:before { - content: "\f508"; } - -.la-user-times:before { - content: "\f235"; } - -.la-users:before { - content: "\f0c0"; } - -.la-users-cog:before { - content: "\f509"; } - -.la-usps:before { - content: "\f7e1"; } - -.la-ussunnah:before { - content: "\f407"; } - -.la-utensil-spoon:before { - content: "\f2e5"; } - -.la-utensils:before { - content: "\f2e7"; } - -.la-vaadin:before { - content: "\f408"; } - -.la-vector-square:before { - content: "\f5cb"; } - -.la-venus:before { - content: "\f221"; } - -.la-venus-double:before { - content: "\f226"; } - -.la-venus-mars:before { - content: "\f228"; } - -.la-viacoin:before { - content: "\f237"; } - -.la-viadeo:before { - content: "\f2a9"; } - -.la-viadeo-square:before { - content: "\f2aa"; } - -.la-vial:before { - content: "\f492"; } - -.la-vials:before { - content: "\f493"; } - -.la-viber:before { - content: "\f409"; } - -.la-video:before { - content: "\f03d"; } - -.la-video-slash:before { - content: "\f4e2"; } - -.la-vihara:before { - content: "\f6a7"; } - -.la-vimeo:before { - content: "\f40a"; } - -.la-vimeo-square:before { - content: "\f194"; } - -.la-vimeo-v:before { - content: "\f27d"; } - -.la-vine:before { - content: "\f1ca"; } - -.la-vk:before { - content: "\f189"; } - -.la-vnv:before { - content: "\f40b"; } - -.la-voicemail:before { - content: "\f897"; } - -.la-volleyball-ball:before { - content: "\f45f"; } - -.la-volume-down:before { - content: "\f027"; } - -.la-volume-mute:before { - content: "\f6a9"; } - -.la-volume-off:before { - content: "\f026"; } - -.la-volume-up:before { - content: "\f028"; } - -.la-vote-yea:before { - content: "\f772"; } - -.la-vr-cardboard:before { - content: "\f729"; } - -.la-vuejs:before { - content: "\f41f"; } - -.la-walking:before { - content: "\f554"; } - -.la-wallet:before { - content: "\f555"; } - -.la-warehouse:before { - content: "\f494"; } - -.la-water:before { - content: "\f773"; } - -.la-wave-square:before { - content: "\f83e"; } - -.la-waze:before { - content: "\f83f"; } - 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"\f5cf"; } - -.la-wizards-of-the-coast:before { - content: "\f730"; } - -.la-wolf-pack-battalion:before { - content: "\f514"; } - -.la-won-sign:before { - content: "\f159"; } - -.la-wordpress:before { - content: "\f19a"; } - -.la-wordpress-simple:before { - content: "\f411"; } - -.la-wpbeginner:before { - content: "\f297"; } - -.la-wpexplorer:before { - content: "\f2de"; } - -.la-wpforms:before { - content: "\f298"; } - -.la-wpressr:before { - content: "\f3e4"; } - -.la-wrench:before { - content: "\f0ad"; } - -.la-x-ray:before { - content: "\f497"; } - -.la-xbox:before { - content: "\f412"; } - -.la-xing:before { - content: "\f168"; } - -.la-xing-square:before { - content: "\f169"; } - -.la-y-combinator:before { - content: "\f23b"; } - -.la-yahoo:before { - content: "\f19e"; } - -.la-yammer:before { - content: "\f840"; } - -.la-yandex:before { - content: "\f413"; } - -.la-yandex-international:before { - content: "\f414"; } - -.la-yarn:before { - content: "\f7e3"; } - -.la-yelp:before { - content: "\f1e9"; } - -.la-yen-sign:before { - content: "\f157"; } - -.la-yin-yang:before { - content: "\f6ad"; } - -.la-yoast:before { - content: "\f2b1"; } - -.la-youtube:before { - content: "\f167"; } - -.la-youtube-square:before { - content: "\f431"; } - -.la-zhihu:before { - content: "\f63f"; } - -.sr-only { - border: 0; - clip: rect(0, 0, 0, 0); - height: 1px; - margin: -1px; - overflow: hidden; - padding: 0; - position: absolute; - width: 1px; } - -.sr-only-focusable:active, .sr-only-focusable:focus { - clip: auto; - height: auto; - margin: 0; - overflow: visible; - position: static; - width: auto; } -@font-face { - font-family: 'Line Awesome Brands'; - font-style: normal; - font-weight: normal; - font-display: auto; - src: url("../fonts/la-brands-400.eot"); - src: url("../fonts/la-brands-400.eot?#iefix") format("embedded-opentype"), url("../fonts/la-brands-400.woff2") format("woff2"), url("../fonts/la-brands-400.woff") format("woff"), url("../fonts/la-brands-400.ttf") format("truetype"), url("../fonts/la-brands-400.svg#lineawesome") format("svg"); } - -.lab { - font-family: 'Line Awesome Brands'; } -@font-face { - font-family: 'Line Awesome Free'; - font-style: normal; - font-weight: 400; - font-display: auto; - src: url("../fonts/la-regular-400.eot"); - src: url("../fonts/la-regular-400.eot?#iefix") format("embedded-opentype"), url("../fonts/la-regular-400.woff2") format("woff2"), url("../fonts/la-regular-400.woff") format("woff"), url("../fonts/la-regular-400.ttf") format("truetype"), url("../fonts/la-regular-400.svg#lineawesome") format("svg"); } - -.lar { - font-family: 'Line Awesome Free'; - font-weight: 400; } -@font-face { - font-family: 'Line Awesome Free'; - font-style: normal; - font-weight: 900; - font-display: auto; - src: url("../fonts/la-solid-900.eot"); - src: url("../fonts/la-solid-900.eot?#iefix") format("embedded-opentype"), url("../fonts/la-solid-900.woff2") format("woff2"), url("../fonts/la-solid-900.woff") format("woff"), url("../fonts/la-solid-900.ttf") format("truetype"), url("../fonts/la-solid-900.svg#lineawesome") format("svg"); } - -.la, -.las { - font-family: 'Line Awesome Free'; - font-weight: 900; } - -.la.la-glass:before { - content: "\f000"; } - -.la.la-meetup { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-star-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-star-o:before { - content: "\f005"; } - -.la.la-remove:before { - content: "\f00d"; } - -.la.la-close:before { - content: "\f00d"; } - -.la.la-gear:before { - content: "\f013"; } - -.la.la-trash-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-trash-o:before { - content: "\f2ed"; } - -.la.la-file-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-file-o:before { - content: "\f15b"; } - -.la.la-clock-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-clock-o:before { - content: "\f017"; } - -.la.la-arrow-circle-o-down { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-arrow-circle-o-down:before { - content: "\f358"; } - -.la.la-arrow-circle-o-up { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-arrow-circle-o-up:before { - content: "\f35b"; } - -.la.la-play-circle-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-play-circle-o:before { - content: "\f144"; } - -.la.la-repeat:before { - content: "\f01e"; } - -.la.la-rotate-right:before { - content: "\f01e"; } - -.la.la-refresh:before { - content: "\f021"; } - -.la.la-list-alt { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-dedent:before { - content: "\f03b"; } - -.la.la-video-camera:before { - content: "\f03d"; } - -.la.la-picture-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-picture-o:before { - content: "\f03e"; } - -.la.la-photo { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-photo:before { - content: "\f03e"; } - -.la.la-image { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-image:before { - content: "\f03e"; } - -.la.la-pencil:before { - content: "\f303"; } - -.la.la-map-marker:before { - content: "\f3c5"; } - -.la.la-pencil-square-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-pencil-square-o:before { - content: "\f044"; } - -.la.la-share-square-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-share-square-o:before { - content: "\f14d"; } - -.la.la-check-square-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-check-square-o:before { - content: "\f14a"; } - -.la.la-arrows:before { - content: "\f0b2"; } - -.la.la-times-circle-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-times-circle-o:before { - content: "\f057"; } - -.la.la-check-circle-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-check-circle-o:before { - content: "\f058"; } - -.la.la-mail-forward:before { - content: "\f064"; } - -.la.la-eye { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-eye-slash { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-warning:before { - content: "\f071"; } - -.la.la-calendar:before { - content: "\f073"; } - -.la.la-arrows-v:before { - content: "\f338"; } - -.la.la-arrows-h:before { - content: "\f337"; } - -.la.la-bar-chart { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-bar-chart:before { - content: "\f080"; } - -.la.la-bar-chart-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-bar-chart-o:before { - content: "\f080"; } - -.la.la-twitter-square { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-facebook-square { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-gears:before { - content: "\f085"; } - -.la.la-thumbs-o-up { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-thumbs-o-up:before { - content: "\f164"; } - -.la.la-thumbs-o-down { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-thumbs-o-down:before { - content: "\f165"; } - -.la.la-heart-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-heart-o:before { - content: "\f004"; } - -.la.la-sign-out:before { - content: "\f2f5"; } - -.la.la-linkedin-square { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-linkedin-square:before { - content: "\f08c"; } - -.la.la-thumb-tack:before { - content: "\f08d"; } - -.la.la-external-link:before { - content: "\f35d"; } - -.la.la-sign-in:before { - content: "\f2f6"; } - -.la.la-github-square { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-lemon-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-lemon-o:before { - content: "\f094"; } - -.la.la-square-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-square-o:before { - content: "\f0c8"; } - -.la.la-bookmark-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-bookmark-o:before { - content: "\f02e"; } - -.la.la-twitter { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-facebook { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-facebook:before { - content: "\f39e"; } - -.la.la-facebook-f { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-facebook-f:before { - content: "\f39e"; } - -.la.la-github { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-credit-card { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-feed:before { - content: "\f09e"; } - -.la.la-hdd-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-hdd-o:before { - content: "\f0a0"; } - -.la.la-hand-o-right { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-hand-o-right:before { - content: "\f0a4"; } - -.la.la-hand-o-left { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-hand-o-left:before { - content: "\f0a5"; } - -.la.la-hand-o-up { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-hand-o-up:before { - content: "\f0a6"; } - -.la.la-hand-o-down { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-hand-o-down:before { - content: "\f0a7"; } - -.la.la-arrows-alt:before { - content: "\f31e"; } - -.la.la-group:before { - content: "\f0c0"; } - -.la.la-chain:before { - content: "\f0c1"; } - -.la.la-scissors:before { - content: "\f0c4"; } - -.la.la-files-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-files-o:before { - content: "\f0c5"; } - -.la.la-floppy-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-floppy-o:before { - content: "\f0c7"; } - -.la.la-navicon:before { - content: "\f0c9"; } - -.la.la-reorder:before { - content: "\f0c9"; } - -.la.la-pinterest { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-pinterest-square { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-google-plus-square { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-google-plus { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-google-plus:before { - content: "\f0d5"; } - -.la.la-money { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-money:before { - content: "\f3d1"; } - -.la.la-unsorted:before { - content: "\f0dc"; } - -.la.la-sort-desc:before { - content: "\f0dd"; } - -.la.la-sort-asc:before { - content: "\f0de"; } - -.la.la-linkedin { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-linkedin:before { - content: "\f0e1"; } - -.la.la-rotate-left:before { - content: "\f0e2"; } - -.la.la-legal:before { - content: "\f0e3"; } - -.la.la-tachometer:before { - content: "\f3fd"; } - -.la.la-dashboard:before { - content: "\f3fd"; } - -.la.la-comment-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-comment-o:before { - content: "\f075"; } - -.la.la-comments-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-comments-o:before { - content: "\f086"; } - -.la.la-flash:before { - content: "\f0e7"; } - -.la.la-clipboard { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-paste { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-paste:before { - content: "\f328"; } - -.la.la-lightbulb-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-lightbulb-o:before { - content: "\f0eb"; } - -.la.la-exchange:before { - content: "\f362"; } - -.la.la-cloud-download:before { - content: "\f381"; } - -.la.la-cloud-upload:before { - content: "\f382"; } - -.la.la-bell-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-bell-o:before { - content: "\f0f3"; } - -.la.la-cutlery:before { - content: "\f2e7"; } - -.la.la-file-text-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-file-text-o:before { - content: "\f15c"; } - -.la.la-building-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-building-o:before { - content: "\f1ad"; } - -.la.la-hospital-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-hospital-o:before { - content: "\f0f8"; } - -.la.la-tablet:before { - content: "\f3fa"; } - -.la.la-mobile:before { - content: "\f3cd"; } - -.la.la-mobile-phone:before { - content: "\f3cd"; } - -.la.la-circle-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-circle-o:before { - content: "\f111"; } - -.la.la-mail-reply:before { - content: "\f3e5"; } - -.la.la-github-alt { - font-family: 'Line Awesome Brands'; - font-weight: 400; } - -.la.la-folder-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-folder-o:before { - content: "\f07b"; } - -.la.la-folder-open-o { - font-family: 'Line Awesome Free'; - font-weight: 400; } - -.la.la-folder-open-o:before { - content: "\f07c"; } - 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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/lineawesome/fonts/la-brands-400.ttf b/lineawesome/fonts/la-brands-400.ttf deleted file mode 100644 index 6cd243d..0000000 Binary files a/lineawesome/fonts/la-brands-400.ttf and /dev/null differ diff --git a/lineawesome/fonts/la-brands-400.woff b/lineawesome/fonts/la-brands-400.woff deleted file mode 100644 index 32f7df4..0000000 Binary files a/lineawesome/fonts/la-brands-400.woff and /dev/null differ diff --git a/lineawesome/fonts/la-brands-400.woff2 b/lineawesome/fonts/la-brands-400.woff2 deleted file mode 100644 index 5177028..0000000 Binary files a/lineawesome/fonts/la-brands-400.woff2 and /dev/null differ diff --git a/lineawesome/fonts/la-regular-400.eot b/lineawesome/fonts/la-regular-400.eot deleted file mode 100644 index a93a4a2..0000000 Binary files a/lineawesome/fonts/la-regular-400.eot and /dev/null differ diff --git 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a/lineawesome/fonts/la-regular-400.woff2 b/lineawesome/fonts/la-regular-400.woff2 deleted file mode 100644 index f7dab5d..0000000 Binary files a/lineawesome/fonts/la-regular-400.woff2 and /dev/null differ diff --git a/lineawesome/line-awesome.fig b/lineawesome/line-awesome.fig deleted file mode 100644 index d89a064..0000000 Binary files a/lineawesome/line-awesome.fig and /dev/null differ diff --git a/lineawesome/scss/_bordered_pulled.scss b/lineawesome/scss/_bordered_pulled.scss deleted file mode 100644 index 6aca7dd..0000000 --- a/lineawesome/scss/_bordered_pulled.scss +++ /dev/null @@ -1,21 +0,0 @@ -// Bordered & Pulled -// ------------------------- - -.#{$la-css-prefix}-border { - border: solid 0.08em #eee; - border-radius: .1em; - padding: .2em .25em .15em; -} - -.#{$la-css-prefix}-pull-left { float: left; } -.#{$la-css-prefix}-pull-right { float: right; } - -.#{$la-css-prefix} { - &.#{$la-css-prefix}-pull-left { margin-right: .3em; } - &.#{$la-css-prefix}-pull-right { margin-left: 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content: la-content($la-youtube); } -.#{$la-css-prefix}-youtube-square:before { content: la-content($la-youtube-square); } -.#{$la-css-prefix}-zhihu:before { content: la-content($la-zhihu); } -.#{$la-css-prefix}-hat-cowboy:before { content: la-content($la-hat-cowboy); } -.#{$la-css-prefix}-hat-cowboy-side:before { content: la-content($la-hat-cowboy-side); } -.#{$la-css-prefix}-mdb:before { content: la-content($la-mdb); } -.#{$la-css-prefix}-mouse:before { content: la-content($la-mouse); } -.#{$la-css-prefix}-orcid:before { content: la-content($la-orcid); } -.#{$la-css-prefix}-record-vinyl:before { content: la-content($la-record-vinyl); } -.#{$la-css-prefix}-swift:before { content: la-content($la-swift); } -.#{$la-css-prefix}-umbraco:before { content: la-content($la-umbraco); } -.#{$la-css-prefix}-buy-n-large:before { content: la-content($la-buy-n-large); } diff --git a/lineawesome/scss/_larger.scss b/lineawesome/scss/_larger.scss deleted file mode 100644 index fc4ba90..0000000 --- a/lineawesome/scss/_larger.scss +++ /dev/null @@ -1,22 +0,0 @@ -.#{$la-css-prefix}-lg { - font-size: 1.33333em; - line-height: 0.75em; - vertical-align: -.0667em; -} - -.#{$la-css-prefix}-xs { font-size: 0.75em; } -.#{$la-css-prefix}-2x { font-size: 1em; } -.#{$la-css-prefix}-2x { font-size: 2em; } -.#{$la-css-prefix}-3x { font-size: 3em; } -.#{$la-css-prefix}-4x { font-size: 4em; } -.#{$la-css-prefix}-5x { font-size: 5em; } -.#{$la-css-prefix}-6x { font-size: 6em; } -.#{$la-css-prefix}-7x { font-size: 7em; } -.#{$la-css-prefix}-8x { font-size: 8em; } -.#{$la-css-prefix}-9x { font-size: 9em; } -.#{$la-css-prefix}-10x { font-size: 10em; } - -.#{$la-css-prefix}-fw { - text-align: center; - width: 1.25em; -} diff --git a/lineawesome/scss/_list.scss b/lineawesome/scss/_list.scss deleted file mode 100644 index 5e69fbc..0000000 --- a/lineawesome/scss/_list.scss +++ /dev/null @@ -1,19 +0,0 @@ -.#{$la-css-prefix}-ul { - padding-left: 0; - margin-left: $la-li-width; - list-style-type: none; - > li { - position: relative; - } -} - -.#{$la-css-prefix}-li { - position: absolute; - left: -2em; - text-align: center; - width: $la-li-width; - line-height: inherit; - &.#{$la-css-prefix}-lg { - left: -$la-li-width + (4em / 14); - } -} diff --git a/lineawesome/scss/_mixins.scss b/lineawesome/scss/_mixins.scss deleted file mode 100644 index de80b5e..0000000 --- a/lineawesome/scss/_mixins.scss +++ /dev/null @@ -1,32 +0,0 @@ -// Only display content to screen readers. A la Bootstrap 4. -// -// See: http://a11yproject.com/posts/how-to-hide-content/ - -@mixin sr-only { - border: 0; - clip: rect(0, 0, 0, 0); - height: 1px; - margin: -1px; - overflow: hidden; - padding: 0; - position: absolute; - width: 1px; -} - -// Use in conjunction with .sr-only to only display content when it's focused. -// -// Useful for "Skip to main content" links; see http://www.w3.org/TR/2013/NOTE-WCAG20-TECHS-20130905/G1 -// -// Credit: HTML5 Boilerplate - -@mixin sr-only-focusable { - &:active, - &:focus { - clip: auto; - height: auto; - margin: 0; - overflow: visible; - position: static; - width: auto; - } -} diff --git a/lineawesome/scss/_path.scss b/lineawesome/scss/_path.scss deleted file mode 100644 index 8354fc3..0000000 --- a/lineawesome/scss/_path.scss +++ /dev/null @@ -1,53 +0,0 @@ -@font-face { - font-family: $la-font-name-lab; - font-style: normal; - font-weight: normal; - font-display: auto; - src: url('#{$la-font-path}/la-brands-400.eot'); - src: url("#{$la-font-path}/la-brands-400.eot?#iefix") format("embedded-opentype"), - url("#{$la-font-path}/la-brands-400.woff2") format("woff2"), - url("#{$la-font-path}/la-brands-400.woff") format("woff"), - url("#{$la-font-path}/la-brands-400.ttf") format("truetype"), - url("#{$la-font-path}/la-brands-400.svg#lineawesome") format("svg"); -} - -.#{$la-css-prefix-lab} { - font-family: $la-font-name-lab; - font-weight: 400; -} - -@font-face { - font-family: $la-font-name-lar; - font-style: normal; - font-weight: 400; - font-display: auto; - src: url('#{$la-font-path}/la-regular-400.eot'); - src: url("#{$la-font-path}/la-regular-400.eot?#iefix") format("embedded-opentype"), - url("#{$la-font-path}/la-regular-400.woff2") format("woff2"), - url("#{$la-font-path}/la-regular-400.woff") format("woff"), - url("#{$la-font-path}/la-regular-400.ttf") format("truetype"), - url("#{$la-font-path}/la-regular-400.svg#lineawesome") format("svg"); -} - -.#{$la-css-prefix-lar} { - font-family: $la-font-name-lar; - font-weight: 400; -} - -@font-face { - font-family: $la-font-name-las; - font-style: normal; - font-weight: 900; - font-display: auto; - src: url('#{$la-font-path}/la-solid-900.eot'); - src: url("#{$la-font-path}/la-solid-900.eot?#iefix") format("embedded-opentype"), - url("#{$la-font-path}/la-solid-900.woff2") format("woff2"), - url("#{$la-font-path}/la-solid-900.woff") format("woff"), - url("#{$la-font-path}/la-solid-900.ttf") format("truetype"), - url("#{$la-font-path}/la-solid-900.svg#lineawesome") format("svg"); -} - -.#{$la-css-prefix-las} { - font-family: $la-font-name-las; - font-weight: 900; -} diff --git a/lineawesome/scss/_rotated-flipped.scss b/lineawesome/scss/_rotated-flipped.scss deleted file mode 100644 index f0f8ec2..0000000 --- a/lineawesome/scss/_rotated-flipped.scss +++ /dev/null @@ -1,101 +0,0 @@ -.la-pull-left { - float: left; -} - -.la-pull-right { - float: right; -} - -.la.la-pull-left, -.las.la-pull-left, -.lar.la-pull-left, -.lal.la-pull-left, -.lab.la-pull-left { - margin-right: .3em; -} - -.la.la-pull-right, -.las.la-pull-right, -.lar.la-pull-right, -.lal.la-pull-right, -.lab.la-pull-right { - margin-left: .3em; -} - -.la-spin { - -webkit-animation: la-spin 2s infinite linear; - animation: la-spin 2s infinite linear; -} - -.la-pulse { - -webkit-animation: la-spin 1s infinite steps(8); - animation: la-spin 1s infinite steps(8); -} - -@-webkit-keyframes la-spin { - 0% { - -webkit-transform: rotate(0deg); - transform: rotate(0deg); - } - 100% { - -webkit-transform: rotate(360deg); - transform: rotate(360deg); - } -} - -@keyframes la-spin { - 0% { - -webkit-transform: rotate(0deg); - transform: rotate(0deg); - } - 100% { - -webkit-transform: rotate(360deg); - transform: rotate(360deg); - } -} - -.la-rotate-90 { - -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=1)"; - -webkit-transform: rotate(90deg); - transform: rotate(90deg); -} - -.la-rotate-180 { - -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2)"; - -webkit-transform: rotate(180deg); - transform: rotate(180deg); -} - -.la-rotate-270 { - -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=3)"; - -webkit-transform: rotate(270deg); - transform: rotate(270deg); -} - -.la-flip-horizontal { - -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=0, mirror=1)"; - -webkit-transform: scale(-1, 1); - transform: scale(-1, 1); -} - -.la-flip-vertical { - -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)"; - -webkit-transform: scale(1, -1); - transform: scale(1, -1); -} - -.la-flip-both, .la-flip-horizontal.la-flip-vertical { - -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)"; - -webkit-transform: scale(-1, -1); - transform: scale(-1, -1); -} - -:root .la-rotate-90, -:root .la-rotate-180, -:root .la-rotate-270, -:root .la-flip-horizontal, -:root .la-flip-vertical, -:root .la-flip-both { - -webkit-filter: none; - filter: none; -} diff --git a/lineawesome/scss/_screen-reader.scss b/lineawesome/scss/_screen-reader.scss deleted file mode 100644 index bcb5455..0000000 --- a/lineawesome/scss/_screen-reader.scss +++ /dev/null @@ -1,2 +0,0 @@ -.sr-only { @include sr-only(); } -.sr-only-focusable { @include sr-only-focusable(); } diff --git a/lineawesome/scss/_stacked.scss b/lineawesome/scss/_stacked.scss deleted file mode 100644 index c6c63dd..0000000 --- a/lineawesome/scss/_stacked.scss +++ /dev/null @@ -1,28 +0,0 @@ -.#{$la-css-prefix}-stack { - display: inline-block; - height: 2em; - line-height: 2em; - position: relative; - vertical-align: middle; - width: 2.5em; -} - -.#{$la-css-prefix}-stack-1x, -.#{$la-css-prefix}-stack-2x { - left: 0; - position: absolute; - text-align: center; - width: 100%; -} - -.#{$la-css-prefix}-stack-1x { - line-height: inherit; -} - -.#{$la-css-prefix}-stack-2x { - font-size: 2em; -} - -.#{$la-css-prefix}-inverse { - color: $la-inverse; -} diff --git a/lineawesome/scss/_variables.scss b/lineawesome/scss/_variables.scss deleted file mode 100644 index ad3322f..0000000 --- a/lineawesome/scss/_variables.scss +++ /dev/null @@ -1,1416 +0,0 @@ -$la-font-path: "../fonts" !default; -$la-font-size-base: 14px !default; -$la-line-height-base: 1 !default; -$la-border-color: #eee !default; -$la-inverse: #fff !default; -$la-version: 1.3.0 !default; -$la-li-width: (20em / 14) !default; - -@function la-content($la-var) { - @return unquote("\"#{ $la-var }\""); -} - -$la-css-prefix: la; - -$la-font-name-lar: Line Awesome Free !default; -$la-css-prefix-lar: lar !default; - -$la-font-name-las: Line Awesome Free !default; -$la-css-prefix-las: las !default; - -$la-font-name-lab: Line Awesome Brands !default; -$la-css-prefix-lab: lab !default; - -$la-500px: \f26e; -$la-accessible-icon: \f368; -$la-accusoft: \f369; -$la-acquisitions-incorporated: \f6af; -$la-ad: \f641; -$la-address-book: \f2b9; -$la-address-card: \f2bb; -$la-adjust: \f042; -$la-adn: \f170; -$la-adobe: \f778; -$la-adversal: \f36a; -$la-affiliatetheme: \f36b; -$la-air-freshener: \f5d0; -$la-airbnb: \f834; -$la-algolia: \f36c; -$la-align-center: \f037; -$la-align-justify: \f039; -$la-align-left: \f036; -$la-align-right: \f038; -$la-alipay: \f642; -$la-allergies: \f461; -$la-amazon: \f270; -$la-amazon-pay: \f42c; -$la-ambulance: \f0f9; -$la-american-sign-language-interpreting: \f2a3; -$la-amilia: \f36d; -$la-anchor: \f13d; -$la-android: \f17b; -$la-angellist: \f209; -$la-angle-double-down: \f103; -$la-angle-double-left: \f100; -$la-angle-double-right: \f101; -$la-angle-double-up: \f102; -$la-angle-down: \f107; -$la-angle-left: \f104; -$la-angle-right: \f105; -$la-angle-up: \f106; -$la-angry: \f556; -$la-angrycreative: \f36e; -$la-angular: \f420; -$la-ankh: \f644; -$la-app-store: \f36f; -$la-app-store-ios: \f370; -$la-apper: \f371; -$la-apple: \f179; -$la-apple-alt: \f5d1; -$la-apple-pay: \f415; -$la-archive: \f187; -$la-archway: \f557; -$la-arrow-alt-circle-down: \f358; -$la-arrow-alt-circle-left: \f359; -$la-arrow-alt-circle-right: \f35a; -$la-arrow-alt-circle-up: \f35b; -$la-arrow-circle-down: \f0ab; -$la-arrow-circle-left: \f0a8; -$la-arrow-circle-right: \f0a9; -$la-arrow-circle-up: \f0aa; -$la-arrow-down: \f063; -$la-arrow-left: \f060; -$la-arrow-right: \f061; -$la-arrow-up: \f062; -$la-arrows-alt: \f0b2; -$la-arrows-alt-h: \f337; -$la-arrows-alt-v: \f338; -$la-artstation: \f77a; -$la-assistive-listening-systems: \f2a2; -$la-asterisk: \f069; -$la-asymmetrik: \f372; -$la-at: \f1fa; -$la-atlas: \f558; -$la-atlassian: \f77b; -$la-atom: \f5d2; -$la-audible: \f373; -$la-audio-description: \f29e; -$la-autoprefixer: \f41c; -$la-avianex: \f374; -$la-aviato: \f421; -$la-award: \f559; -$la-aws: \f375; -$la-baby: \f77c; -$la-baby-carriage: \f77d; -$la-backspace: \f55a; -$la-backward: \f04a; -$la-bacon: \f7e5; -$la-balance-scale: \f24e; -$la-balance-scale-left: \f515; -$la-balance-scale-right: \f516; -$la-ban: \f05e; -$la-band-aid: \f462; -$la-bandcamp: \f2d5; -$la-barcode: \f02a; -$la-bars: \f0c9; -$la-baseball-ball: \f433; -$la-basketball-ball: \f434; -$la-bath: \f2cd; -$la-battery-empty: \f244; -$la-battery-full: \f240; -$la-battery-half: \f242; -$la-battery-quarter: \f243; -$la-battery-three-quarters: \f241; -$la-battle-net: \f835; -$la-bed: \f236; -$la-beer: \f0fc; -$la-behance: \f1b4; -$la-behance-square: \f1b5; -$la-bell: \f0f3; -$la-bell-slash: \f1f6; -$la-bezier-curve: \f55b; -$la-bible: \f647; -$la-bicycle: \f206; -$la-biking: \f84a; -$la-bimobject: \f378; -$la-binoculars: \f1e5; -$la-biohazard: \f780; -$la-birthday-cake: \f1fd; -$la-bitbucket: \f171; -$la-bitcoin: \f379; -$la-bity: \f37a; -$la-black-tie: \f27e; -$la-blackberry: \f37b; -$la-blender: \f517; -$la-blender-phone: \f6b6; -$la-blind: \f29d; -$la-blog: \f781; -$la-blogger: \f37c; -$la-blogger-b: \f37d; -$la-bluetooth: \f293; -$la-bluetooth-b: \f294; -$la-bold: \f032; -$la-bolt: \f0e7; -$la-bomb: \f1e2; -$la-bone: \f5d7; -$la-bong: \f55c; -$la-book: \f02d; -$la-book-dead: \f6b7; -$la-book-medical: \f7e6; -$la-book-open: \f518; -$la-book-reader: \f5da; -$la-bookmark: \f02e; -$la-bootstrap: \f836; -$la-border-all: \f84c; -$la-border-none: \f850; -$la-border-style: \f853; -$la-bowling-ball: \f436; -$la-box: \f466; -$la-box-open: \f49e; -$la-boxes: \f468; -$la-braille: \f2a1; -$la-brain: \f5dc; -$la-bread-slice: \f7ec; -$la-briefcase: \f0b1; -$la-briefcase-medical: \f469; -$la-broadcast-tower: \f519; -$la-broom: \f51a; -$la-brush: \f55d; -$la-btc: \f15a; -$la-buffer: \f837; -$la-bug: \f188; -$la-building: \f1ad; -$la-bullhorn: \f0a1; -$la-bullseye: \f140; -$la-burn: \f46a; -$la-buromobelexperte: \f37f; -$la-bus: \f207; -$la-bus-alt: \f55e; -$la-business-time: \f64a; -$la-buysellads: \f20d; -$la-calculator: \f1ec; -$la-calendar: \f133; -$la-calendar-alt: \f073; -$la-calendar-check: \f274; -$la-calendar-day: \f783; -$la-calendar-minus: \f272; -$la-calendar-plus: \f271; -$la-calendar-times: \f273; -$la-calendar-week: \f784; -$la-camera: \f030; -$la-camera-retro: \f083; -$la-campground: \f6bb; -$la-canadian-maple-leaf: \f785; -$la-candy-cane: \f786; -$la-cannabis: \f55f; -$la-capsules: \f46b; -$la-car: \f1b9; -$la-car-alt: \f5de; -$la-car-battery: \f5df; -$la-car-crash: \f5e1; -$la-car-side: \f5e4; -$la-caret-down: \f0d7; -$la-caret-left: \f0d9; -$la-caret-right: \f0da; -$la-caret-square-down: \f150; -$la-caret-square-left: \f191; -$la-caret-square-right: \f152; -$la-caret-square-up: \f151; -$la-caret-up: \f0d8; -$la-carrot: \f787; -$la-cart-arrow-down: \f218; -$la-cart-plus: \f217; -$la-cash-register: \f788; -$la-cat: \f6be; -$la-cc-amazon-pay: \f42d; -$la-cc-amex: \f1f3; -$la-cc-apple-pay: \f416; -$la-cc-diners-club: \f24c; -$la-cc-discover: \f1f2; -$la-cc-jcb: \f24b; -$la-cc-mastercard: \f1f1; -$la-cc-paypal: \f1f4; -$la-cc-stripe: \f1f5; -$la-cc-visa: \f1f0; -$la-centercode: \f380; -$la-centos: \f789; -$la-certificate: \f0a3; -$la-chair: \f6c0; -$la-chalkboard: \f51b; -$la-chalkboard-teacher: \f51c; -$la-charging-station: \f5e7; -$la-chart-area: \f1fe; -$la-chart-bar: \f080; -$la-chart-line: \f201; -$la-chart-pie: \f200; -$la-check: \f00c; -$la-check-circle: \f058; -$la-check-double: \f560; -$la-check-square: \f14a; -$la-cheese: \f7ef; -$la-chess: \f439; -$la-chess-bishop: \f43a; -$la-chess-board: \f43c; -$la-chess-king: \f43f; -$la-chess-knight: \f441; -$la-chess-pawn: \f443; -$la-chess-queen: \f445; -$la-chess-rook: \f447; -$la-chevron-circle-down: \f13a; -$la-chevron-circle-left: \f137; -$la-chevron-circle-right: \f138; -$la-chevron-circle-up: \f139; -$la-chevron-down: \f078; -$la-chevron-left: \f053; -$la-chevron-right: \f054; -$la-chevron-up: \f077; -$la-child: \f1ae; -$la-chrome: \f268; -$la-chromecast: \f838; -$la-church: \f51d; -$la-circle: \f111; -$la-circle-notch: \f1ce; -$la-city: \f64f; -$la-clinic-medical: \f7f2; -$la-clipboard: \f328; -$la-clipboard-check: \f46c; -$la-clipboard-list: \f46d; -$la-clock: \f017; -$la-clone: \f24d; -$la-closed-captioning: \f20a; -$la-cloud: \f0c2; -$la-cloud-download-alt: \f381; -$la-cloud-meatball: \f73b; -$la-cloud-moon: \f6c3; -$la-cloud-moon-rain: \f73c; -$la-cloud-rain: \f73d; -$la-cloud-showers-heavy: \f740; -$la-cloud-sun: \f6c4; -$la-cloud-sun-rain: \f743; -$la-cloud-upload-alt: \f382; -$la-cloudscale: \f383; -$la-cloudsmith: \f384; -$la-cloudversify: \f385; -$la-cocktail: \f561; -$la-code: \f121; -$la-code-branch: \f126; -$la-codepen: \f1cb; -$la-codiepie: \f284; -$la-coffee: \f0f4; -$la-cog: \f013; -$la-cogs: \f085; -$la-coins: \f51e; -$la-columns: \f0db; -$la-comment: \f075; -$la-comment-alt: \f27a; -$la-comment-dollar: \f651; -$la-comment-dots: \f4ad; -$la-comment-medical: \f7f5; -$la-comment-slash: \f4b3; -$la-comments: \f086; -$la-comments-dollar: \f653; -$la-compact-disc: \f51f; -$la-compass: \f14e; -$la-compress: \f066; -$la-compress-arrows-alt: \f78c; -$la-concierge-bell: \f562; -$la-confluence: \f78d; -$la-connectdevelop: \f20e; -$la-contao: \f26d; -$la-cookie: \f563; -$la-cookie-bite: \f564; 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\f3dd; -$la-phone-square: \f098; -$la-phone-square-alt: \f87b; -$la-phone-volume: \f2a0; -$la-photo-video: \f87c; -$la-php: \f457; -$la-pied-piper: \f2ae; -$la-pied-piper-alt: \f1a8; -$la-pied-piper-hat: \f4e5; -$la-pied-piper-pp: \f1a7; -$la-piggy-bank: \f4d3; -$la-pills: \f484; -$la-pinterest: \f0d2; -$la-pinterest-p: \f231; -$la-pinterest-square: \f0d3; -$la-pizza-slice: \f818; -$la-place-of-worship: \f67f; -$la-plane: \f072; -$la-plane-arrival: \f5af; -$la-plane-departure: \f5b0; -$la-play: \f04b; -$la-play-circle: \f144; -$la-playstation: \f3df; -$la-plug: \f1e6; -$la-plus: \f067; -$la-plus-circle: \f055; -$la-plus-square: \f0fe; -$la-podcast: \f2ce; -$la-poll: \f681; -$la-poll-h: \f682; -$la-poo: \f2fe; -$la-poo-storm: \f75a; -$la-poop: \f619; -$la-portrait: \f3e0; -$la-pound-sign: \f154; -$la-power-off: \f011; -$la-pray: \f683; -$la-praying-hands: \f684; -$la-prescription: \f5b1; -$la-prescription-bottle: \f485; -$la-prescription-bottle-alt: \f486; -$la-print: \f02f; 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-$la-xbox: \f412; -$la-xing: \f168; -$la-xing-square: \f169; -$la-y-combinator: \f23b; -$la-yahoo: \f19e; -$la-yammer: \f840; -$la-yandex: \f413; -$la-yandex-international: \f414; -$la-yarn: \f7e3; -$la-yelp: \f1e9; -$la-yen-sign: \f157; -$la-yin-yang: \f6ad; -$la-yoast: \f2b1; -$la-youtube: \f167; -$la-youtube-square: \f431; -$la-zhihu: \f63f; -$la-hat-cowboy: \f8c0; -$la-hat-cowboy-side: \f8c1; -$la-mdb: \f8ca; -$la-mouse: \f8cc; -$la-orcid: \f8d2; -$la-record-vinyl: \f8d9; -$la-swift: \f8e1; -$la-umbraco: \f8e8; -$la-buy-n-large: \f8a6; diff --git a/lineawesome/scss/line-awesome.scss b/lineawesome/scss/line-awesome.scss deleted file mode 100644 index 1a9f614..0000000 --- a/lineawesome/scss/line-awesome.scss +++ /dev/null @@ -1,12 +0,0 @@ -@import "mixins"; -@import "core"; -@import "variables"; -@import "path"; -@import "larger"; -@import "fixed-width"; -@import "list"; -@import "bordered_pulled"; -@import "rotated-flipped"; -@import "stacked"; -@import "icons"; -@import "screen-reader"; diff --git a/lineawesome/svg/arrow-alt-circle-down-solid.svg b/lineawesome/svg/arrow-alt-circle-down-solid.svg deleted file mode 100644 index 70a5332..0000000 --- a/lineawesome/svg/arrow-alt-circle-down-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-alt-circle-down.svg b/lineawesome/svg/arrow-alt-circle-down.svg deleted file mode 100644 index 70a5332..0000000 --- a/lineawesome/svg/arrow-alt-circle-down.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-alt-circle-left-solid.svg b/lineawesome/svg/arrow-alt-circle-left-solid.svg deleted file mode 100644 index 5124e34..0000000 --- a/lineawesome/svg/arrow-alt-circle-left-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-alt-circle-left.svg b/lineawesome/svg/arrow-alt-circle-left.svg deleted file mode 100644 index 5124e34..0000000 --- a/lineawesome/svg/arrow-alt-circle-left.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-alt-circle-right-solid.svg b/lineawesome/svg/arrow-alt-circle-right-solid.svg deleted file mode 100644 index c71da46..0000000 --- a/lineawesome/svg/arrow-alt-circle-right-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-alt-circle-right.svg b/lineawesome/svg/arrow-alt-circle-right.svg deleted file mode 100644 index c71da46..0000000 --- a/lineawesome/svg/arrow-alt-circle-right.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-alt-circle-up-solid.svg b/lineawesome/svg/arrow-alt-circle-up-solid.svg deleted file mode 100644 index 08859b7..0000000 --- a/lineawesome/svg/arrow-alt-circle-up-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-alt-circle-up.svg b/lineawesome/svg/arrow-alt-circle-up.svg deleted file mode 100644 index 08859b7..0000000 --- a/lineawesome/svg/arrow-alt-circle-up.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-circle-down-solid.svg b/lineawesome/svg/arrow-circle-down-solid.svg deleted file mode 100644 index 29b276e..0000000 --- a/lineawesome/svg/arrow-circle-down-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-circle-left-solid.svg b/lineawesome/svg/arrow-circle-left-solid.svg deleted file mode 100644 index c4f7299..0000000 --- a/lineawesome/svg/arrow-circle-left-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-circle-right-solid.svg b/lineawesome/svg/arrow-circle-right-solid.svg deleted file mode 100644 index c85651d..0000000 --- a/lineawesome/svg/arrow-circle-right-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-circle-up-solid.svg b/lineawesome/svg/arrow-circle-up-solid.svg deleted file mode 100644 index f90c5aa..0000000 --- a/lineawesome/svg/arrow-circle-up-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-down-solid.svg b/lineawesome/svg/arrow-down-solid.svg deleted file mode 100644 index 1589a3b..0000000 --- a/lineawesome/svg/arrow-down-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-left-solid.svg b/lineawesome/svg/arrow-left-solid.svg deleted file mode 100644 index c5c5987..0000000 --- a/lineawesome/svg/arrow-left-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-right-solid.svg b/lineawesome/svg/arrow-right-solid.svg deleted file mode 100644 index 442d9ef..0000000 --- a/lineawesome/svg/arrow-right-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrow-up-solid.svg b/lineawesome/svg/arrow-up-solid.svg deleted file mode 100644 index 0ba8a37..0000000 --- a/lineawesome/svg/arrow-up-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrows-alt-h-solid.svg b/lineawesome/svg/arrows-alt-h-solid.svg deleted file mode 100644 index 89dde99..0000000 --- a/lineawesome/svg/arrows-alt-h-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrows-alt-solid.svg b/lineawesome/svg/arrows-alt-solid.svg deleted file mode 100644 index b23b13f..0000000 --- a/lineawesome/svg/arrows-alt-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/arrows-alt-v-solid.svg b/lineawesome/svg/arrows-alt-v-solid.svg deleted file mode 100644 index 8155025..0000000 --- a/lineawesome/svg/arrows-alt-v-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/chevron-circle-down-solid.svg b/lineawesome/svg/chevron-circle-down-solid.svg deleted file mode 100644 index 8bc8173..0000000 --- a/lineawesome/svg/chevron-circle-down-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/chevron-circle-left-solid.svg b/lineawesome/svg/chevron-circle-left-solid.svg deleted file mode 100644 index 28ec425..0000000 --- a/lineawesome/svg/chevron-circle-left-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/chevron-circle-right-solid.svg b/lineawesome/svg/chevron-circle-right-solid.svg deleted file mode 100644 index f748a26..0000000 --- a/lineawesome/svg/chevron-circle-right-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/chevron-circle-up-solid.svg b/lineawesome/svg/chevron-circle-up-solid.svg deleted file mode 100644 index 07d04e3..0000000 --- a/lineawesome/svg/chevron-circle-up-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/chevron-down-solid.svg b/lineawesome/svg/chevron-down-solid.svg deleted file mode 100644 index f0c1fdb..0000000 --- a/lineawesome/svg/chevron-down-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/chevron-left-solid.svg b/lineawesome/svg/chevron-left-solid.svg deleted file mode 100644 index 7d729c6..0000000 --- a/lineawesome/svg/chevron-left-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/chevron-right-solid.svg b/lineawesome/svg/chevron-right-solid.svg deleted file mode 100644 index 932fdd9..0000000 --- a/lineawesome/svg/chevron-right-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/chevron-up-solid.svg b/lineawesome/svg/chevron-up-solid.svg deleted file mode 100644 index 0743dfc..0000000 --- a/lineawesome/svg/chevron-up-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/cog-solid.svg b/lineawesome/svg/cog-solid.svg deleted file mode 100644 index 6cd0a8f..0000000 --- a/lineawesome/svg/cog-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/cogs-solid.svg b/lineawesome/svg/cogs-solid.svg deleted file mode 100644 index efdce61..0000000 --- a/lineawesome/svg/cogs-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/compress-arrows-alt-solid.svg b/lineawesome/svg/compress-arrows-alt-solid.svg deleted file mode 100644 index df913e3..0000000 --- a/lineawesome/svg/compress-arrows-alt-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/compress-solid.svg b/lineawesome/svg/compress-solid.svg deleted file mode 100644 index 63f8fd3..0000000 --- a/lineawesome/svg/compress-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/expand-arrows-alt-solid.svg b/lineawesome/svg/expand-arrows-alt-solid.svg deleted file mode 100644 index f2f0b5c..0000000 --- a/lineawesome/svg/expand-arrows-alt-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/expand-solid.svg b/lineawesome/svg/expand-solid.svg deleted file mode 100644 index c11aa2e..0000000 --- a/lineawesome/svg/expand-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/external-link-alt-solid.svg b/lineawesome/svg/external-link-alt-solid.svg deleted file mode 100644 index 45ae021..0000000 --- a/lineawesome/svg/external-link-alt-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/external-link-square-alt-solid.svg b/lineawesome/svg/external-link-square-alt-solid.svg deleted file mode 100644 index 60a709a..0000000 --- a/lineawesome/svg/external-link-square-alt-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/eye-dropper-solid.svg b/lineawesome/svg/eye-dropper-solid.svg deleted file mode 100644 index 187b680..0000000 --- a/lineawesome/svg/eye-dropper-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/eye-slash-solid.svg b/lineawesome/svg/eye-slash-solid.svg deleted file mode 100644 index f09b5e1..0000000 --- a/lineawesome/svg/eye-slash-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/eye-slash.svg b/lineawesome/svg/eye-slash.svg deleted file mode 100644 index 0a96d2a..0000000 --- a/lineawesome/svg/eye-slash.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/eye-solid.svg b/lineawesome/svg/eye-solid.svg deleted file mode 100644 index 79b1d51..0000000 --- a/lineawesome/svg/eye-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/eye.svg b/lineawesome/svg/eye.svg deleted file mode 100644 index 79b1d51..0000000 --- a/lineawesome/svg/eye.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/landmark-solid.svg b/lineawesome/svg/landmark-solid.svg deleted file mode 100644 index 4e78323..0000000 --- a/lineawesome/svg/landmark-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/language-solid.svg b/lineawesome/svg/language-solid.svg deleted file mode 100644 index a0a5459..0000000 --- a/lineawesome/svg/language-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/long-arrow-alt-down-solid.svg b/lineawesome/svg/long-arrow-alt-down-solid.svg deleted file mode 100644 index 10b445c..0000000 --- a/lineawesome/svg/long-arrow-alt-down-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/long-arrow-alt-left-solid.svg b/lineawesome/svg/long-arrow-alt-left-solid.svg deleted file mode 100644 index 4f0269b..0000000 --- a/lineawesome/svg/long-arrow-alt-left-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/long-arrow-alt-right-solid.svg b/lineawesome/svg/long-arrow-alt-right-solid.svg deleted file mode 100644 index 4afe071..0000000 --- a/lineawesome/svg/long-arrow-alt-right-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/long-arrow-alt-up-solid.svg b/lineawesome/svg/long-arrow-alt-up-solid.svg deleted file mode 100644 index 7b6a1a8..0000000 --- a/lineawesome/svg/long-arrow-alt-up-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/microphone-alt-slash-solid.svg b/lineawesome/svg/microphone-alt-slash-solid.svg deleted file mode 100644 index 984191d..0000000 --- a/lineawesome/svg/microphone-alt-slash-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/microphone-alt-solid.svg b/lineawesome/svg/microphone-alt-solid.svg deleted file mode 100644 index d6f732f..0000000 --- a/lineawesome/svg/microphone-alt-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/microphone-slash-solid.svg b/lineawesome/svg/microphone-slash-solid.svg deleted file mode 100644 index d1eba00..0000000 --- a/lineawesome/svg/microphone-slash-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/microphone-solid.svg b/lineawesome/svg/microphone-solid.svg deleted file mode 100644 index 09742da..0000000 --- a/lineawesome/svg/microphone-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/paper-plane-solid.svg b/lineawesome/svg/paper-plane-solid.svg deleted file mode 100644 index a8f9a4f..0000000 --- a/lineawesome/svg/paper-plane-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/paper-plane.svg b/lineawesome/svg/paper-plane.svg deleted file mode 100644 index a8f9a4f..0000000 --- a/lineawesome/svg/paper-plane.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/paperclip-solid.svg b/lineawesome/svg/paperclip-solid.svg deleted file mode 100644 index 362e07c..0000000 --- a/lineawesome/svg/paperclip-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/phone-alt-solid.svg b/lineawesome/svg/phone-alt-solid.svg deleted file mode 100644 index 552017a..0000000 --- a/lineawesome/svg/phone-alt-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/phone-slash-solid.svg b/lineawesome/svg/phone-slash-solid.svg deleted file mode 100644 index 6332731..0000000 --- a/lineawesome/svg/phone-slash-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/phone-solid.svg b/lineawesome/svg/phone-solid.svg deleted file mode 100644 index 3962e32..0000000 --- a/lineawesome/svg/phone-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/phone-square-alt-solid.svg b/lineawesome/svg/phone-square-alt-solid.svg deleted file mode 100644 index 03dae7b..0000000 --- a/lineawesome/svg/phone-square-alt-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/phone-square-solid.svg b/lineawesome/svg/phone-square-solid.svg deleted file mode 100644 index 0b96cf9..0000000 --- a/lineawesome/svg/phone-square-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/phone-volume-solid.svg b/lineawesome/svg/phone-volume-solid.svg deleted file mode 100644 index 6648dcf..0000000 --- a/lineawesome/svg/phone-volume-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/photo-video-solid.svg b/lineawesome/svg/photo-video-solid.svg deleted file mode 100644 index 35f1567..0000000 --- a/lineawesome/svg/photo-video-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/question-circle-solid.svg b/lineawesome/svg/question-circle-solid.svg deleted file mode 100644 index 2003075..0000000 --- a/lineawesome/svg/question-circle-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/question-circle.svg b/lineawesome/svg/question-circle.svg deleted file mode 100644 index 2003075..0000000 --- a/lineawesome/svg/question-circle.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/question-solid.svg b/lineawesome/svg/question-solid.svg deleted file mode 100644 index 58576b3..0000000 --- a/lineawesome/svg/question-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/th-large-solid.svg b/lineawesome/svg/th-large-solid.svg deleted file mode 100644 index e7237ac..0000000 --- a/lineawesome/svg/th-large-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/user-alt-slash-solid.svg b/lineawesome/svg/user-alt-slash-solid.svg deleted file mode 100644 index 9e980f6..0000000 --- a/lineawesome/svg/user-alt-slash-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/user-alt-solid.svg b/lineawesome/svg/user-alt-solid.svg deleted file mode 100644 index 28399d0..0000000 --- a/lineawesome/svg/user-alt-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/user-solid.svg b/lineawesome/svg/user-solid.svg deleted file mode 100644 index 3fba0aa..0000000 --- a/lineawesome/svg/user-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/user.svg b/lineawesome/svg/user.svg deleted file mode 100644 index 3fba0aa..0000000 --- a/lineawesome/svg/user.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/users-solid.svg b/lineawesome/svg/users-solid.svg deleted file mode 100644 index d190dbf..0000000 --- a/lineawesome/svg/users-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/video-slash-solid.svg b/lineawesome/svg/video-slash-solid.svg deleted file mode 100644 index 6c9b90f..0000000 --- a/lineawesome/svg/video-slash-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/lineawesome/svg/video-solid.svg b/lineawesome/svg/video-solid.svg deleted file mode 100644 index 19c0242..0000000 --- a/lineawesome/svg/video-solid.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/media/obsNinja_logo_full.png b/media/obsNinja_logo_full.png deleted file mode 100644 index 09f509c..0000000 Binary files a/media/obsNinja_logo_full.png and /dev/null differ diff --git a/midi.html b/midi.html deleted file mode 100644 index 9691dda..0000000 --- a/midi.html +++ /dev/null @@ -1,84 +0,0 @@ - - - - -
    -check the console debug logs for output; -

    virtual midi controller here:
    -http://www.tobias-erichsen.de/software/loopmidi.html -

    code referenced from here:
    -https://github.com/djipco/webmidi - - - diff --git a/nl.json b/nl.json deleted file mode 100644 index e5d9d7b..0000000 --- a/nl.json +++ /dev/null @@ -1,425 +0,0 @@ -{ - "titles": { - "toggle-the-chat": "Chat aan/uit", - "mute-the-speaker": "Demp de Spreker", - "mute-the-mic": "Demp de Mic", - "disable-the-camera": "Camera uitzetten", - "settings": "Instellingen", - "hangup-the-call": "Gesprek ophangen", - "show-help-info": "Geef Help weer", - "language-options": "Taal opties", - "tip-hold-ctrl-command-to-select-multiple": "tip: Houd CTRL (command) vast om meerdere te selecteren", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideaal voor 1080p60 game streaming, als de pc krachtig genoeg is", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Betere videocompressie en kwaliteit ten koste van verhoogde CPU encodering belasting", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Schakel digitale audio effecten uit en verhoogt audio bitrate", - "the-guest-will-not-have-a-choice-over-audio-options": "Gasten kunnen audio opties niet wijzigen", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "Gast kan alleen een webcam selecteren", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Scroll in en uit door CTRL vast te houden en te scrollen met d emuis (wanneer mogelijk)", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Voeg een wachtwoord toe en eis deze voor toegang", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Gast toevoegen aan groepschat.(Word automatisch gemaakt)", - "customize-the-room-settings-for-this-guest": "Geef (kamer) instellingen op voor deze gast", - "hold-ctrl-or-cmd-to-select-multiple-files": "Meerdere selecteren? CTRL vasthouden tijdens selecteren", - "enter-an-https-url": "Voer een HTTPS URL in", - "lucy-g": "Lucy G", - "flaticon": "Flaticon", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "gregor-cresnar": "Gregor Cresnar", - "add-this-video-to-any-remote-scene-1-": "Voeg deze video toe aan iedereen met '&scene=1'", - "forward-user-to-another-room-they-can-always-return-": "Stuur gast door naar andere kamer,deze kan terugkeren.", - "start-recording-this-stream-experimental-views": "Stream opnemen starten. *experimenteel*", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Forceer einde verbinding, kan wel opnieuw verbinden.", - "change-this-audio-s-volume-in-all-remote-scene-views": "Veranderd dit audio volume in alle '&scene' weergaven", - "remotely-mute-this-audio-in-all-remote-scene-views": "Op afstand dempen van deze audio op alle '&scene' weergavens", - "disable-video-preview": "Schakel Video Preview uit", - "low-quality-preview": "Lage kwaliteit Preview", - "high-quality-preview": "Hoge kwaliteit Preview", - "send-direct-message": "Stuur een prive bericht", - "advanced-settings-and-remote-control": "Geavanceerde instellingen en Remote Control", - "toggle-voice-chat-with-this-guest": "Schakel geluids chat aan/uit met deze gast", - "join-by-room-name-here": "Voer een naam in voor snelle toegang", - "join-room": "Ga de kamer in", - "share-a-screen-with-others": "Deel je scherm met anderen", - "alert-the-host-you-want-to-speak": "Geef de director een seintje", - "record-your-stream-to-disk": "Streamopname naar lokale opslag", - "cancel-the-director-s-video-audio": "Annuleer de Director zijn Video/Audio", - "submit-any-error-logs": "Verzend foutmeldingslog", - "add-group-chat-to-obs": "Voeg een groepschat toe aan OBS", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "Bij grotere groepen kan deze optie voor een lagere belasting aan gast zijde zorgen", - "which-video-codec-would-you-want-used-by-default-": "Welke video codec wil je standaard gebruiken?", - "you-ll-enter-as-the-room-s-director": "Je gaat de kamer binnen als Director", - "add-your-camera-to-obs": "Voeg je camera aan OBS toe", - "remote-screenshare-into-obs": "Schermdelen naar OBS", - "create-reusable-invite": "creëer herbruikbaare link", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Coder de link zo dat het moeilijker is voor de gast om er achter te komen welke instellingen ingesteld staan", - "more-options": "Meer opties", - "youtube-video-demoing-how-to-do-this": "Youtube video voorbeelden, hoe dit te doen!", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Vraag een gast zijn beeld te publiceren in de kamer", - "if-enabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "Wanneer deze optie aan staat kan de gast niemand zien of horen", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Gebruik deze link als OBS Browser source om video/audio binnen te halen", - "if-enabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "Wanneer deze optie aanstaat moet je video handmatig toevoegen aan een scene om hem te zien.", - "disables-echo-cancellation-and-improves-audio-quality": "Schakelt Echo Cancellation uit en verbetert audio kwaliteit", - "audio-only-sources-are-visually-hidden-from-scenes": "Bronnen met alleen audio niet laten zien in de scene", - "guest-will-be-prompted-to-enter-a-display-name": "Vraag gasten om een naam om weer te geven", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Namen van gasten komen links onder in de hoek van de video", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Vraag om 1080p60 i.p.v. 720p60, wanneer mogelijk", - "the-default-microphone-will-be-pre-selected-for-the-guest": "Voor deze gast standaard microfoon selecteren vooraf", - "the-default-camera-device-will-selected-automatically": "Standaard camera word automatisch geselecteerd", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "De gast kan hierdoor niet wisselen tussen camera en scherm delen", - "the-guest-will-not-see-their-own-self-preview-after-joining": "Hierdoor zit de gast zichzelf niet nadat deze het gesprek is binnengekomen", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Gasten krijgen een optie de director een verzoek tot aandacht te sturen", - "add-an-audio-compressor-to-the-guest-s-microphone": "Voeg een audio compressor toe aan de gast zijn microfoon", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Voeg een audio equalizer toe aan gast, onder controle van director", - "the-guest-can-only-see-the-director-s-video-if-provided": "Gat kan alleen de director zien,wanneer deze aanwezig is", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "Microfoon van gast standaard uit, kunnen zichzelf wel aanzetten", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Microfoon van gast standaard uit, alleen director kan deze aanzetten", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Encodeer de invitatie URL. Om aanpassingen door gast moeilijker te maken", - "move-the-user-to-another-room-controlled-by-another-director": "Verplaats gast naar andere room. Beheerd door een andere director", - "send-a-direct-message-to-this-user-": "Stuur een Direct Message naar deze gast", - "remotely-change-the-volume-of-this-guest": "Op afstand veranderen volume gast", - "mute-this-guest-everywhere": "Deze gast niet meer hoorbaar maken overal", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Start opname van de remote audio/video stream op de lokale drive *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "Zet opname aan bij gasten zelf op lokale schijf van gast *experimental*", - "shift-this-video-down-in-order": "Schuif deze video lager in orde", - "current-index-order-of-this-video": "Huidige index plek van deze video", - "shift-this-video-up-in-order": "Schuif deze video hoger in orde", - "remote-audio-settings": "Audio instellingen op afstand", - "advanced-video-settings": "Geavanceerde instellingen van video", - "activate-or-reload-this-video-device-": "Activeer of herlaadt deze video bron.", - "create-a-secondary-stream": "Maak een tweede stream aan", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "De director zal zichtbaar zijn in de scenes, alsof hij ook een gast is.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Handig als je de director en gast tegelijk wilt zijn.", - "start-streaming": "start streaming", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "Waneer uitgeschakeld, zal de uitgenodigde gast niemand kunnen horen of zien in de kamer.", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "Wanneer uitgeschakeld, moet je handmatig eeen video toevoegen aan een scene voordat deze zichtbaar wordt.", - "toggle-solo-voice-chat": "Schakel Solo Geluids Chat", - "toggle-the-remote-guest-s-speaker-output": "Schakel de gast's speaker uitgang", - "toggle-the-remote-guest-s-display-output": "Schakel de gast's beeld uitgang", - "load-the-next-guest-in-queue": "Load the next guest in queue", - "add-to-calendar": "Add to Calendar", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "add-to-scene-2": "Add to Scene 2", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "set-to-default-audio-channel": "Set to Default Audio Channel", - "set-to-audio-channel-1": "Set to Audio Channel 1", - "set-to-audio-channel-2": "Set to Audio Channel 2", - "set-to-audio-channel-3": "Set to Audio Channel 3", - "set-to-audio-channel-4": "Set to Audio Channel 4", - "set-to-audio-channel-5": "Set to Audio Channel 5", - "set-to-audio-channel-6": "Set to Audio Channel 6", - "set-to-audio-channel-7": "Set to Audio Channel 7", - "set-to-audio-channel-8": "Set to Audio Channel 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "solo-this-video-everywhere": "Solo this video everywhere", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "add-to-scene-8": "Add to Scene 8", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "logo-header": "OBS Ninja", - "copy-this-url": "Deelbare Link naar deze video", - "you-are-in-the-control-center": "U bent in het kamer beheers centrum", - "joining-room": "U neemt deel aan de kamer", - "add-group-chat": "Voeg groepsgesprek toe", - "rooms-allow-for": "Kamers maken eenvoudige groepsgespreken en geavanceerd beheer van meerdere streams tegelijkertijd mogelijk.", - "room-name": "Kamer Naam", - "password-input-field": "Password", - "enter-the-rooms-control": "Ga de Kamer's Controle Centrum in", - "show-tips": "Toon me wat tips..", - "added-notes": "\n\t\t\t\tNotities:\n\t\t\t\t
  • Iedereen kan de kamer binnenkomen als ze de naam kennen, dus hou hem uniek
  • \n\t\t\t\t
  • Meer dan vier (4) mensen in een kamer is niet aan te raden vanwege prestatie redenen, maar is afhankelijk van uw hardware.
  • \n\t\t\t\t
  • Bij iOS apparaten is de video alleen zichtbaar voor de regiseur. Dit is een hardware beperking.
  • \n\t\t\t\t
  • De \"Opname\" optie is nieuw en is experimenteel.
  • \n\t\t\t\t
  • U moet een video stroom \"Toevoegen\" aan de \"Groeps Scene\" om het hier te tonen.
  • \n\t\t\t\t
  • Er is een nieuwe \"uitgebreid volledig scherm\" knop toegevoegd aan het Gasten scherm.
  • \n\t\t\t\t", - "back": "Terug", - "add-your-camera": "Voeg je Camera toe", - "ask-for-permissions": "Geef toestemming voor gebruik Camera/Microfoon", - "waiting-for-camera": "Wachten op het Laden van de Camera", - "video-source": "Video bron", - "max-resolution": "Max Resolutie", - "balanced": "Gebalanceerd", - "smooth-cool": "Soepel en Koel", - "select-audio-source": "Selecteer Geluidsbronnen", - "no-audio": "Geen Geluid", - "select-output-source": " Audio Output Destination: \n\t\t\t\t\t", - "remote-screenshare-obs": "Deel externe scherm", - "note-share-audio": "\n\t\t\t\t\tNoot: Vergeet niet op \"Deel geluid\" te klikken in Chrome.
    (Firefox ondersteung geen geluid delen.)", - "select-screen-to-share": "SELECTEER SCHERM OM TE DELEN", - "audio-sources": "Geluidsbronnen", - "create-reusable-invite": "Maak Herbruikbare Uitnodiging", - "here-you-can-pre-generate": "Hier kan u vooraf een herbruikbare weergave link en een bijbehorende gast uitnodigingslink aanmaken.", - "generate-invite-link": "GENEREER DE UITNODIGINGS LINK", - "advanced-paramaters": "Geavanceerde Parameters", - "unlock-video-bitrate": "Verwijder limitatie video bitrate (20mbps)", - "force-vp9-video-codec": "Forceer VP9 Video Codec (minder verstoring)", - "enable-stereo-and-pro": "Activeer Stereo en Pro HD Geluid", - "video-resolution": "Video Resolutie: ", - "hide-mic-selection": "Forceer Standaard Microfoon", - "hide-screen-share": "Verberg Scherm Delen Optie", - "allow-remote-control": "Afstandsbediening Camera Zoom (android)", - "add-a-password-to-stream": " Add a password:", - "add-the-guest-to-a-room": " Voeg de gast toe aan een kamer:", - "invite-group-chat-type": "Deze kamer gast kan:", - "can-see-and-hear": "Het groepsgesprek zien en horen", - "can-hear-only": "Alleen het groepsgesprek horen", - "cant-see-or-hear": "Het groepsgesprek niet horen en zien", - "share-local-video-file": "Stream Media Bestand", - "share-website-iframe": "Deel Website", - "run-a-speed-test": "Doe een Speed Test", - "read-the-guides": "Blader in de handleidingen", - "info-blob": "\n\t\t\t\t\t\t

    Wat is OBS.Ninja


    \n\t\t\t\t\t\t
  • 100% gratis; geen downloads; geen persoonlijke gegevens verzamelen; niet inloggen
  • \n\t\t\t\t\t\t
  • Breng video van uw smartphone, laptop, computer, of van uw vrienden direct in uw OBS video stroom
  • \n\t\t\t\t\t\t
  • We gebruiken vooruitstrevende Peer-to-Peer technologie die privacy en ultra lage vertraging biedt
  • \n\t\t\t\t\t\t
    \n\t\t\t\t\t\t
  • Youtube video Demonstratie
  • \n\t\t\t\t\t\t", - "add-to-scene": "Toevoegen aan Scene", - "forward-to-room": "Doorverbinden", - "record": "Neem op", - "disconnect-guest": "Ophangen", - "mute": "Demp", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "send-direct-chat": " Bericht", - "advanced-camera-settings": " Geavanceerd", - "voice-chat": " Geluids Chat", - "open-in-new-tab": "Open in nieuw tabblad", - "copy-to-clipboard": "Kopiëren naar klembord", - "click-for-quick-room-overview": "❔ Klik hier voor een snel overzicht en hulp", - "push-to-talk-enable": "🔊 Enable Director's Push-to-Talk Mode Zet ", - "welcome-to-control-room": "Welcome. This is the control-room for the group-chat. There are different things you can use this room for:

    \t
  • You can host a group chat with friends using a room. Share the blue link to invite guests who will join the chat automatically.
  • \t
  • A group room can handle around 4 to 30 guests, depending on numerous factors, including CPU and available bandwidth of all guests in the room.
  • \t
  • Solo-views of each video are offered under videos as they load. These can be used within an OBS Browser Source.
  • \t
  • You can use the auto-mixing Group Scene, the green link, to auto arrange multiple videos for you in OBS.
  • \t
  • You can use this control room to record isolated video or audio streams, but it is an experimental feature still.
  • \t
  • Videos in the Director's room will be of low quality on purpose; to save bandwidth/CPU
  • \t
  • Guest's in the room will see each other's videos at a very limited quality to conserve bandwidth/CPU.
  • \t
  • OBS will see a guest's video in high-quality; the default video bitrate is 2500kbps.
  • \t
    \tAs guests join, their videos will appear below. You can bring their video streams into OBS as solo-scenes or you can add them to the Group Scene.\t
    The Group Scene auto-mixes videos that have been added to the group scene. Please note that the Auto-Mixer requires guests be manually added to it for them to appear in it; they are not added automatically.

    Apple mobile devices, such as iPhones and iPads, do not fully support Video Group Chat. This is a hardware constraint.

    \tFor advanced options and parameters, see the Wiki.", - "more-than-four-can-join": "Er staan momenteel vier gasten plekken gevuld voor de demonstratie. Het is mogelijk om meer gasten te hebben in een kamer.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tWelcome to OBS.Ninja! You can send text messages directly to connected peers from here.\n\t\t\t\t", - "names-and-labels-coming-soon": "\n\t\t\t\t\tNames identifying connected peers will be a feature in an upcoming release.\n\t\t\t\t", - "send-chat": "Verstuur", - "available-languages": "Beschikbare talen:", - "add-more-here": "Voer hier meer toe!", - "waiting-for-camera-to-load": "Wachten tot camera geladen is", - "start": "START", - "share-your-mic": "Deel je microfoon", - "share-your-camera": "Deel je camera", - "share-your-screen": "Deel je scherm", - "join-room-with-mic": "Ga de kamer binnen met microfoon", - "share-screen-with-room": "Deel je scherm met de kamer", - "join-room-with-camera": "Ga de kamer binnen met camera", - "click-start-to-join": "Druk op start om erin te gaan", - "guests-only-see-director": "Gasten kunnen alleen de directors video zien", - "default-codec-select": "Geprefereerde Video Codec: ", - "obfuscate_url": "Verhul originele uitnodigingslink", - "hide-the-links": " LINKS (GUEST INVITES & SCENES)", - "invite-users-to-join": "Gasten kunnen de link gebruiken om de kamer binnen te gaan", - "this-is-obs-browser-source-link": "Gebruik deze link om de video mix te gebruiken in OBS of andere studio software", - "mute-scene": "mute in scene", - "mute-guest": "mute guest", - "record-local": " Lokale opname", - "record-remote": " Opname remote", - "order-down": "", - "order-up": "", - "advanced-audio-settings": " Audio instellingen", - "scenes-can-see-director": "Director is ook een gast", - "toggle-remote-speaker": "Verdoof Gast", - "toggle-remote-display": "Verblind Gast", - "select-digital-effect": " Digital Video Effects: ", - "add-a-password": " Add a Password:", - "hide-guest": "hide guest", - "force-keyframe": "Rainbow Puke", - "change-url": "Change URL", - "change-params": "URL Params", - "solo-video": "Highlight guest", - "stats-remote": " Scene Stats", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "add-to-calendar": "Add details to your Calendar:", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "click-here-for-help": "Click Here for a quick overview and help", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Mute microphone by default", - "guest-joins-with-no-camera": "Guest joins with no camera", - "unmute-by-director-only": "Unmute by director only", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "This can reduce video corruption caused by packet loss", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "force-mono-audio": "Force mono audio", - "learn-more-about-params": "Learn more about URL parameters at ", - "More-scene-options": "More scene options", - "additional-controls": "Additional controls", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "invisible-guests": "Not Visible", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "fade-videos-in": "Fade videos in", - "show-guest-tips": "Show guest setup tips", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "add-to-scene2": "add to scene 2", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "application-audio-capture": "For application-specific audio capture, see here", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "waiting-for-mic-to-load": "Waiting for mic to load" - }, - "placeholders": { - "join-by-room-name-here": "Ga binnen met een kamer naam", - "enter-a-room-name-here": "Geef hier een kamer naam op", - "optional-room-password-here": "Optionele wachtwoord voor kamer", - "give-this-media-source-a-name-optional-": "Geef de media bron een naam (optioneel)", - "add-an-optional-password": "Voeg optioneel wachtwoord toe", - "enter-room-name-here": "Geef hier de kamer naam op", - "enter-chat-message-to-send-here": "Type hier om te chatten", - "optional": "optional", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here", - "enter-your-message-here": "Enter your message here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/pig.json b/pig.json deleted file mode 100644 index 6dd52e8..0000000 --- a/pig.json +++ /dev/null @@ -1,425 +0,0 @@ -{ - "titles": { - "toggle-the-chat": "Toggle the Chat", - "mute-the-speaker": "Mute the Speaker", - "mute-the-mic": "Mute the Mic", - "disable-the-camera": "Disable the Camera", - "settings": "Settings", - "hangup-the-call": "Hangup the Call", - "show-help-info": "Show Help Info", - "language-options": "Language Options", - "tip-hold-ctrl-command-to-select-multiple": "tip: Hold CTRL (command) to select Multiple", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideal for 1080p60 gaming, if your computer and upload are up for it", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Better video compression and quality at the cost of increased CPU encoding load", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Disable digital audio-effects and increase audio bitrate", - "the-guest-will-not-have-a-choice-over-audio-options": "The guest will not have a choice over audio-options", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "The guest will only be able to select their webcam as an option", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Hold CTRL and the mouse wheel to zoom in and out remotely of compatible video streams", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Add a password to make the stream inaccessible to those without the password", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Add the guest to a group-chat room; it will be created automatically if needed.", - "customize-the-room-settings-for-this-guest": "Customize the room settings for this guest", - "hold-ctrl-or-cmd-to-select-multiple-files": "Hold CTRL (or CMD) to select multiple files", - "enter-an-https-url": "Enter an HTTPS URL", - "lucy-g": "Lucy G", - "flaticon": "Flaticon", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "gregor-cresnar": "Gregor Cresnar", - "add-this-video-to-any-remote-scene-1-": "Add this Video to any remote '&scene=1'", - "forward-user-to-another-room-they-can-always-return-": "Forward user to another room. They can always return.", - "start-recording-this-stream-experimental-views": "Start Recording this stream. *experimental*' views", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Feasonsray", - "change-this-audio-s-volume-in-all-remote-scene-views": "Ceasonsray", - "remotely-mute-this-audio-in-all-remote-scene-views": "Reeasonsray", - "disable-video-preview": "Deasonsray", - "low-quality-preview": "Leasonsray", - "high-quality-preview": "Heasonsray", - "send-direct-message": "Seasonsray", - "advanced-settings-and-remote-control": "Aeasonsray", - "toggle-voice-chat-with-this-guest": "Teasonsray", - "join-by-room-name-here": "Enter a room name to quick join", - "join-room": "Join room", - "share-a-screen-with-others": "Share a Screen with others", - "alert-the-host-you-want-to-speak": "Alert the host you want to speak", - "record-your-stream-to-disk": "Record your stream to disk", - "cancel-the-director-s-video-audio": "Cancel the Director's Video/Audio", - "submit-any-error-logs": "Submit any error logs", - "add-group-chat-to-obs": "Add Group Chat to OBS", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "For large group rooms, this option can reduce the load on remote guests substantially", - "which-video-codec-would-you-want-used-by-default-": "Which video codec would you want used by default?", - "you-ll-enter-as-the-room-s-director": "You'll enter as the room's director", - "add-your-camera-to-obs": "Add your Camera to OBS", - "remote-screenshare-into-obs": "Remote Screenshare into OBS", - "create-reusable-invite": "Create Reusable Invite", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Encode the URL so that it's harder for a guest to modify the settings.", - "more-options": "More Options", - "youtube-video-demoing-how-to-do-this": "Youtube Video demoing how to do this", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Invite a guest or camera source to publish into the group room", - "if-enabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If enabled, the invited guest will not be able to see or hear anyone in the room.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Use this link in the OBS Browser Source to capture the video or audio", - "if-enabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If enabled, you must manually add a video to a scene for it to appear.", - "disables-echo-cancellation-and-improves-audio-quality": "Disables Echo Cancellation and improves audio quality", - "audio-only-sources-are-visually-hidden-from-scenes": "Audio-only sources are visually hidden from scenes", - "guest-will-be-prompted-to-enter-a-display-name": "Guest will be prompted to enter a Display Name", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Display Names will be shown in the bottom-left corner of videos", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Request 1080p60 from the Guest instead of 720p60, if possible", - "the-default-microphone-will-be-pre-selected-for-the-guest": "The default microphone will be pre-selected for the guest", - "the-default-camera-device-will-selected-automatically": "The default camera device will selected automatically", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "The guest won't have access to changing camera settings or screenshare", - "the-guest-will-not-see-their-own-self-preview-after-joining": "The guest will not see their own self-preview after joining", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Guests will have an option to poke the Director by pressing a button", - "add-an-audio-compressor-to-the-guest-s-microphone": "Add an audio compressor to the guest's microphone", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Add an Equalizer to the guest's microphone that the director can control", - "the-guest-can-only-see-the-director-s-video-if-provided": "The guest can only see the Director's video, if provided", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "The guest's microphone will be muted on joining. They can unmute themselves.", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Have the guest join muted, so only the director can Unmute the guest.", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Make the invite URL encoded, so parameters are harder to tinker with by guests", - "move-the-user-to-another-room-controlled-by-another-director": "Move the user to another room, controlled by another director", - "send-a-direct-message-to-this-user-": "Send a Direct Message to this user.", - "remotely-change-the-volume-of-this-guest": "Remotely change the volume of this guest", - "mute-this-guest-everywhere": "Mute this guest everywhere", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Start Recording this remote stream to this local drive. *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "The Remote Guest will record their local stream to their local drive. *experimental*", - "shift-this-video-down-in-order": "Shift this Video Down in Order", - "current-index-order-of-this-video": "Current Index Order of this Video", - "shift-this-video-up-in-order": "Shift this Video Up in Order", - "remote-audio-settings": "Remote Audio Settings", - "advanced-video-settings": "Advanced Video Settings", - "activate-or-reload-this-video-device-": "Activate or Reload this video device.", - "load-the-next-guest-in-queue": "Load the next guest in queue", - "create-a-secondary-stream": "Create a Secondary Stream", - "add-to-calendar": "Add to Calendar", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "The director will be visible in scenes, as if a performer themselves.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Useful if you want to perform and direct at the same time", - "start-streaming": "start streaming", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If disabled, the invited guest will not be able to see or hear anyone in the room.", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If disabled, you must manually add a video to a scene for it to appear.", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "toggle-solo-voice-chat": "Toggle Solo Voice Chat", - "add-to-scene-2": "Add to Scene 2", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "set-to-default-audio-channel": "Set to Default Audio Channel", - "set-to-audio-channel-1": "Set to Audio Channel 1", - "set-to-audio-channel-2": "Set to Audio Channel 2", - "set-to-audio-channel-3": "Set to Audio Channel 3", - "set-to-audio-channel-4": "Set to Audio Channel 4", - "set-to-audio-channel-5": "Set to Audio Channel 5", - "toggle-the-remote-guest-s-speaker-output": "Toggle the remote guest's speaker output", - "toggle-the-remote-guest-s-display-output": "Toggle the remote guest's display output", - "set-to-audio-channel-6": "Set to Audio Channel 6", - "set-to-audio-channel-7": "Set to Audio Channel 7", - "set-to-audio-channel-8": "Set to Audio Channel 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "solo-this-video-everywhere": "Solo this video everywhere", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "add-to-scene-8": "Add to Scene 8", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "logo-header": "OBS Ninja - Pig Latin", - "copy-this-url": "Arableshay Inklay otay isthay ideovay", - "you-are-in-the-control-center": "Ouyay areway inway ethay oom'sray ontrolcay entercay", - "joining-room": "Ouyay areway oiningjay oomray", - "add-group-chat": "Addway Oupgray Atchay", - "rooms-allow-for": "Oomsray allowway orfay implifiedsay oupgray-atchay andway ethay advancedway anagementmay ofway ultiplemay eamsstray atway onceway.", - "room-name": "Oomray Amenay", - "password-input-field": "Password", - "enter-the-rooms-control": "Enterway ethay Oom'sray Ontrolcay Entercay", - "show-tips": "Owshay emay omesay ipstay..", - "added-notes": "\n\t\t\t\tAddedway Otesnay:\n\t\t\t\t
  • Anyoneway ancay enterway away oomray ifway eythay owknay ethay amenay, osay eepkay itway uniqueway
  • \n\t\t\t\t
  • Avinghay oremay anthay ourfay (4) eoplepay inway away oomray isway otnay advisableway ueday otay erformancepay easonsray, utbay itway ependsday onway ouryay ardwarehay.
  • \n\t\t\t\t
  • iOSWAY evicesday illway avehay eirthay ideovay onlyway ebay isiblevay otay ethay irectorday. Isthay isway away ardwarehay imitationlay.
  • \n\t\t\t\t
  • Ethay \"Ecordingray\" optionway isway ewnay andway isway onsideredcay experimentalway.
  • \n\t\t\t\t", - "back": "Ackbay", - "add-your-camera": "Addway ouryay Ameracay", - "ask-for-permissions": "Aeasonsray", - "waiting-for-camera": "Aitingway orfay Ameracay otay Oadlay", - "video-source": "Ideovay ourcesay", - "max-resolution": "Axmay Esolutionray", - "balanced": "Alancedbay", - "smooth-cool": "Oothsmay andway Oolcay", - "select-audio-source": "Electsay Audioway Ourcessay", - "no-audio": "Onay Audioway", - "select-output-source": " Audio Output Destination: \n\t\t\t\t\t", - "remote-screenshare-obs": "Emoteray Eensharescray", - "note-share-audio": "\n", - "select-screen-to-share": "ELECTSAY EENSCRAY OTAY ARESHAY", - "audio-sources": "Audioway Ourcessay", - "create-reusable-invite": "Eatecray Eusableray Inviteway", - "here-you-can-pre-generate": "Erehay ouyay ancay epray-enerategay away eusableray iewvay inklay andway away elatedray uestgay inviteway inklay.", - "generate-invite-link": "ENERATEGAY ETHAY INVITEWAY INKLAY", - "advanced-paramaters": "Advancedway Arameterspay", - "unlock-video-bitrate": "Unlockway Ideovay Itratebay (20mbpsay)", - "force-vp9-video-codec": "Orcefay VPAY9 Ideovay Odeccay (esslay artifactingway)", - "enable-stereo-and-pro": "Enableway Ereostay andway Opray HDAY Audioway", - "video-resolution": "Ideovay Esolutionray: ", - "hide-mic-selection": "Force Default Microphone", - "hide-screen-share": "Idehay Eensharescray Optionway", - "allow-remote-control": "Emoteray Ontrolcay Ameracay Oomzay (androidway)", - "add-a-password-to-stream": " Add a password:", - "add-the-guest-to-a-room": " Addway ethay uestgay otay away oomray:", - "invite-group-chat-type": "Isthay oomray uestgay ancay:", - "can-see-and-hear": "Ancay eesay andway earhay ethay oupgray atchay", - "can-hear-only": "Ancay onlyway earhay ethay oupgray atchay", - "cant-see-or-hear": "Annotcay earhay orway eesay ethay oupgray atchay", - "share-local-video-file": "Seasonsray", - "share-website-iframe": "Erehay ouyay ancay epray-enerategay", - "run-a-speed-test": "RErehay ouyay ancay epray-enerategayt", - "read-the-guides": "Brehay ouyay ancay epray-enerategayes", - "info-blob": "", - "add-to-scene": "AErehay ouyay ancay epray-enerategay", - "forward-to-room": "Erehay ouyay ancay epray-enerategay", - "record": "Ecordray", - "disconnect-guest": "Erehay ouyay ancay epray-enerategay", - "mute": "Utemay", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "send-direct-chat": " Erehay ouyay ancay epray-enerategay", - "advanced-camera-settings": " Erehay ouyay ancay epray-enerategay", - "voice-chat": " Erehay ouyay ancay epray-enerategay", - "open-in-new-tab": "Openway inway ewnay Abtay", - "copy-to-clipboard": "Opycay otay Ipboardclay", - "click-for-quick-room-overview": " Click Here for a quick overview and help", - "push-to-talk-enable": " Enable Director's Push-to-Talk Mode", - "welcome-to-control-room": "\n\t\t\t\t\tErehay ouyay ancay epray-enerategay\n\t\t\t\t", - "more-than-four-can-join": "Erehay ouyay ancay epray-enerategay.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tErehay ouyay ancay epray-enerategay.\n\t\t\t\t", - "names-and-labels-coming-soon": "\n\t\t\t\t\tErehay ouyay ancay epray-enerategay.\n\t\t\t\t", - "send-chat": "Erehay ouyay ancay epray-enerategay", - "available-languages": "AErehay ouyay ancay epray-enerategay:", - "add-more-here": "AErehay ouyay ancay epray-enerategaye!", - "waiting-for-camera-to-load": "waiting-for-camera-to-load", - "start": "START", - "share-your-mic": "Share your microphone", - "share-your-camera": "Share your Camera", - "share-your-screen": "Share your Screen", - "join-room-with-mic": "Join room with Microphone", - "share-screen-with-room": "Share-screen with Room", - "join-room-with-camera": "Join room with Camera", - "click-start-to-join": "Click Start to Join", - "guests-only-see-director": "Guests can only see the Director's Video", - "default-codec-select": "Preferred Video Codec: ", - "obfuscate_url": "Obfuscate the Invite URL", - "hide-the-links": " LINKS (GUEST INVITES & SCENES)", - "invite-users-to-join": "Guests can use the link to join the group room", - "this-is-obs-browser-source-link": "Use in OBS or other studio software to capture the group video mix", - "mute-scene": "mute in scene", - "mute-guest": "mute guest", - "record-local": " Record Local", - "record-remote": " Record Remote", - "order-down": "", - "order-up": "", - "advanced-audio-settings": " Audio Settings", - "scenes-can-see-director": "Director will also be a performer", - "select-digital-effect": " Digital Video Effects: ", - "add-a-password": " Add a Password:", - "hide-guest": "hide guest", - "toggle-remote-speaker": "Deafen Guest", - "toggle-remote-display": "Blind Guest", - "force-keyframe": "Rainbow Puke", - "change-url": "Change URL", - "change-params": "URL Params", - "solo-video": "Highlight guest", - "stats-remote": " Scene Stats", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "add-to-calendar": "Add details to your Calendar:", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "click-here-for-help": "Click Here for a quick overview and help", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Mute microphone by default", - "guest-joins-with-no-camera": "Guest joins with no camera", - "unmute-by-director-only": "Unmute by director only", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "This can reduce video corruption caused by packet loss", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "force-mono-audio": "Force mono audio", - "learn-more-about-params": "Learn more about URL parameters at ", - "More-scene-options": "More scene options", - "additional-controls": "Additional controls", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "invisible-guests": "Not Visible", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "fade-videos-in": "Fade videos in", - "show-guest-tips": "Show guest setup tips", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "add-to-scene2": "add to scene 2", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "application-audio-capture": "For application-specific audio capture, see here", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "waiting-for-mic-to-load": "Waiting for mic to load" - }, - "placeholders": { - "join-by-room-name-here": "Erehay ouyay ancay epray-enerategay", - "enter-a-room-name-here": "Erehay ouyay ancay epray-enerategay", - "optional-room-password-here": "Erehay ouyay ancay epray-enerategay", - "give-this-media-source-a-name-optional-": "Erehay ouyay ancay epray-enerategay", - "add-an-optional-password": "Erehay ouyay ancay epray-enerategay", - "enter-room-name-here": "Erehay ouyay ancay epray-enerategay", - "enter-chat-message-to-send-here": "Erehay ouyay ancay epray-enerategay", - "optional": "optional", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here", - "enter-your-message-here": "Enter your message here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "new-display-name", - "submit-error-report": "submit-error-report", - "director-redirect-1": "director-redirect-1", - "director-redirect-2": "\n\ndirector-redirect-2.", - "add-a-label": "add-a-labelA", - "audio-processing-disabled": "audio-processing-disabledA", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.AA", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.A", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.A", - "director": "DirectorA", - "unknown-user": "Unknown UserA", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?A", - "load-previous-session": "Would you like to load your previous session's settings?A", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)A", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)A", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.A", - "enter-display-name": "Please enter your display name:A", - "enter-new-display-name": "Enter a new Display Name for this streamA", - "what-bitrate": "What bitrate would you like to record at? (kbps)A", - "enter-website": "Enter a website URL to shareA", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)A", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: A", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscoreA", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.A", - "share-with-trusted": "Share only with those you trustA", - "pass-recommended": "A password is recommendedA", - "insecure-room-name": "Insecure room name.A", - "allowed-chars": "Allowed charsA", - "transfer": "transferA", - "armed": "armedA", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)A", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)A", - "change-url": "change URLA", - "mute-in-scene": "mute in sceneA", - "unmute-guest": "un-mute guestA", - "undeafen": "un-deafenA", - "deafen": "deafen guestA", - "unblind": "un-blindA", - "blind": "blind guestA", - "unmute": "un-muteA", - "mute-guest": "mute-guestA", - "unhide": "unhide-guestA", - "hide-guest": "hide-guestA", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/pt.json b/pt.json deleted file mode 100644 index 118e749..0000000 --- a/pt.json +++ /dev/null @@ -1,425 +0,0 @@ -{ - "titles": { - "toggle-the-chat": "Ativar/desativar chat", - "mute-the-speaker": "Desligar som", - "mute-the-mic": "Desligar microfone", - "disable-the-camera": "Desligar câmera", - "settings": "Definições", - "hangup-the-call": "Desligar a chamada", - "show-help-info": "Mostrar ajuda", - "language-options": "Opções de língua", - "tip-hold-ctrl-command-to-select-multiple": "dica: Matenha pressionado CTRL (command) para seleção múltipla", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideal para gaming 1080p60, se o teu computador e upload aguentarem", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Melhor compressão de vídeo e qualidade com o custo de mais carga no CPU", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Desativar efeitos de áudio digitais e aumentar bitrate de áudio", - "the-guest-will-not-have-a-choice-over-audio-options": "O convidado não terá escolha sobre as opções de áudio", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "O convidado apenas poderá escolher a webcam como opção", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Segure CTRL e o scroll do rato para fazer zoom in e out remotamente em streams de vídeo compatíveis", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Adicione uma password para tornar o stream inacessível a quem não a tenha.", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Adicione o convidado a uma sala; será criada automaticamente se necessário.", - "customize-the-room-settings-for-this-guest": "Personalize as definições da sala para este convidado", - "hold-ctrl-or-cmd-to-select-multiple-files": "Segure CTRL (ou CMD) para selecionar mais de um ficheiro", - "enter-an-https-url": "Introduza um URL HTTPS", - "lucy-g": "Lucy G", - "flaticon": "Flaticon", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "gregor-cresnar": "Gregor Cresnar", - "add-this-video-to-any-remote-scene-1-": "Adicionar este vídeo a todas as cenas '&scene=1'", - "forward-user-to-another-room-they-can-always-return-": "Enviar convidado para outra sala. O convidado poderá voltar.", - "start-recording-this-stream-experimental-views": "Gravar stream. *experimental*", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Force o utilizador a desligar. Ele poderá reconectar.", - "change-this-audio-s-volume-in-all-remote-scene-views": "Altere o volume de áudio em todas as cenas '&scene'", - "remotely-mute-this-audio-in-all-remote-scene-views": "Tire o som em todas as cenas '&scene'", - "disable-video-preview": "Desativar Previsualização de Vídeo", - "low-quality-preview": "Previsualização de baixa qualidade", - "high-quality-preview": "Previsualização de alta qualidade", - "send-direct-message": "Enviar mensagem direta", - "advanced-settings-and-remote-control": "Opções avançadas e Controlo Remoto", - "toggle-voice-chat-with-this-guest": "Ativar/desativar conversa de voz com este convidado", - "join-by-room-name-here": "Introduza o nome de uma sala", - "join-room": "Entrar na sala", - "share-a-screen-with-others": "Partilhar o ecrã", - "alert-the-host-you-want-to-speak": "Avise o anfitrião que deseja falar", - "record-your-stream-to-disk": "Guarde o seu stream para o disco", - "cancel-the-director-s-video-audio": "Cancel the Director's Video/Audio", - "submit-any-error-logs": "Submeta registos de erros", - "add-group-chat-to-obs": "Adicionar conversa de grupo ao OBS", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "For large group rooms, this option can reduce the load on remote guests substantially", - "which-video-codec-would-you-want-used-by-default-": "Qual é o codec de vídeo que deseja usar por omissão?", - "you-ll-enter-as-the-room-s-director": "Vai entrar como o Realizador da sala", - "add-your-camera-to-obs": "Adicione a sua câmera ao OBS", - "remote-screenshare-into-obs": "Partilha de ecrã remota para OBS", - "create-reusable-invite": "Criar convite reutilizável", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Obfuscar o URL para tornar mais difícil a um convidado modificar as definições.", - "more-options": "Mais Opções", - "youtube-video-demoing-how-to-do-this": "Vídeo de Youtube a explicar como fazer", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Convide alguém para publicar a câmera no grupo", - "if-enabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "Se ativado, o utilizador convidado não poderá ver ou ouvir ninguém na sala.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Use este link numa fonte Browser do OBS para capturar o vídeo ou áudio", - "if-enabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "Se ativado, deve adicionar manualmente o vídeo a uma cena para ele aparecer.", - "disables-echo-cancellation-and-improves-audio-quality": "Desativa o Cancelamento de eco e melhora a qualidade de áudio", - "audio-only-sources-are-visually-hidden-from-scenes": "Fontes de áudio são visualmente escondidas das cenas", - "guest-will-be-prompted-to-enter-a-display-name": "O convidado poderá introduzir um nome que o identifique", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Os nomes serão mostrados no canto inferior esquerdo dos vídeos", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Pedir 1080p60 do convidado, em vez de 720p60, se possível", - "the-default-microphone-will-be-pre-selected-for-the-guest": "O microfone predefinido será selecionado", - "the-default-camera-device-will-selected-automatically": "A câmera predefinida será selecionada automaticamente", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "O convidado não terá acesso a alterar as opções de câmera ou partilha de ecrã", - "the-guest-will-not-see-their-own-self-preview-after-joining": "O convidado não verá a sua própria imagem quando entrar", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Os convidados terão a opção de chamar a atenção do realizador pressionando um botão", - "add-an-audio-compressor-to-the-guest-s-microphone": "Adicionar um compressor de áudio ao microfone dos convidados", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Adicionar um equalizador ao microfone dos convidados, controlável pelo realizador", - "the-guest-can-only-see-the-director-s-video-if-provided": "O convidado apenas pode ver o vídeo do realizador, se providenciado", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "O microfone dos convidados começa em mute. Eles poderão remover o mute.", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Os convidados começam em mute, apenas o realizador pode ativar o som.", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Obfuscar o link de convite, para dificultar a manipulação por parte dos convidados", - "move-the-user-to-another-room-controlled-by-another-director": "Enviar o utilizador para outra sala, controlada pelo mesmo realizador", - "send-a-direct-message-to-this-user-": "Envie uma Mensagem Direta a este utilizador.", - "remotely-change-the-volume-of-this-guest": "Altere remotamente o volume deste utilizador", - "mute-this-guest-everywhere": "Tire o som a este utilizador em todo o lado", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Começar a gravar este stream remoto para este disco local. *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "O convidado remoto irá gravar o seu stream local para o seu disco local. *experimental*", - "shift-this-video-down-in-order": "Desça a posição deste vídeo", - "current-index-order-of-this-video": "Posição atual deste vídeo", - "shift-this-video-up-in-order": "Suba a posição deste vídeo", - "remote-audio-settings": "Opções de áudio remoto", - "advanced-video-settings": "Opções de vídeo avançadas", - "activate-or-reload-this-video-device-": "Ativar ou recarregar este dispositivo de vídeo.", - "load-the-next-guest-in-queue": "Carregar o próximo convidado da fila", - "create-a-secondary-stream": "Criar um stream secundário", - "add-to-calendar": "Adicionar ao calendário", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "O realizador será visível em todas as cenas, como se ele próprio fosse um convidado.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Útil se deseja realizar e participar ao mesmo tempo", - "start-streaming": "iniciar streaming", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "Se desativado, o convidado não poderá ver ou ouvir ninguém na sala.", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "Se desativado, deve adicionar manualmente um vídeo a uma cena para ele aparecer.", - "guests-not-actively-speaking-will-be-hidden": "Convidados que não falem serão escondidos", - "increase-video-quality-that-guests-in-room-see-": "Aumentar qualidade do vídeo que os convidados da sala vêem.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "Não será pedido um dispositivo de vídeo ao convidado ao ligar-se", - "toggle-solo-voice-chat": "Ativar chat de voz solo", - "add-to-scene-2": "Adicionar à Cena 2", - "add-to-scene-3": "Adicionar à Cena 3", - "add-to-scene-4": "Adicionar à Cena 4", - "add-to-scene-5": "Adicionar à Cena 5", - "add-to-scene-6": "Adicionar à cena 6", - "add-to-scene-7": "Adicionar à Cena 7", - "hide-this-guest-everywhere": "Esconder este convidado em todo o lado", - "set-to-default-audio-channel": "Definir para Canal de áudio por omissão", - "set-to-audio-channel-1": "Definir Canal de áudio 1", - "set-to-audio-channel-2": "Definir Canal de áudio 2", - "set-to-audio-channel-3": "Definir Canal de áudio 3", - "set-to-audio-channel-4": "Definir Canal de áudio 4", - "set-to-audio-channel-5": "Definir Canal de áudio 5", - "toggle-the-remote-guest-s-speaker-output": "Ativar/Desativar a saída de som remota do convidado", - "toggle-the-remote-guest-s-display-output": "Ativar/Desativar a saída de imagem remota do convidado", - "set-to-audio-channel-6": "Definir Canal de áudio 6", - "set-to-audio-channel-7": "Definir Canal de áudio 7", - "set-to-audio-channel-8": "Definir Canal de áudio 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Forçar o envio de uma keyframe por parte da fonte, para todas as cenas, corrigindo a imagem esborratada de pixeis.", - "remotely-reload-the-guest-s-page-with-a-new-url": "Recarregar a página do utilizador remotamente com um novo URL", - "change-user-parameters": "Mudar parâmetros do utilizador", - "solo-this-video-everywhere": "Fazer solo deste vídeo em todo o lado", - "request-the-statistics-of-this-video-in-any-active-scene": "Pedir estatísticas deste vídeo em qualquer Cena ativa", - "cannot-see-videos": "Não pode ver vídeos", - "cannot-hear-others": "Não pode ouvir outros", - "see-director-only": "Ver apenas o realizador", - "show-mini-preview": "Mostrar Mini previsualização", - "raise-hand-button": "Botão de levantar a mão", - "show-labels": "Mostrar identificadores", - "transfer-to-a-new-room": "Transferir para uma nova Sala", - "enable-custom-password": "Ativar password personalizada", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "add-to-scene-8": "Add to Scene 8", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "logo-header": "OBS.Ninja ", - "copy-this-url": "Copie este URL para uma \"Browser Source\" do OBS", - "you-are-in-the-control-center": "Está no Centro de Controlo da Sala", - "joining-room": "Está a entrar na sala", - "add-group-chat": "Adicionar conversa de grupo ao OBS", - "rooms-allow-for": "As Salas permitem conversas de grupo simplificadas e a gestão avançada de múltiplos streams simultâneos.", - "room-name": "Nome da Sala", - "password-input-field": "Password", - "enter-the-rooms-control": "Entrar no Centro de Controlo da Sala", - "show-tips": "Mostre-me algumas dicas..", - "added-notes": "\n\t\t\t\tNotas adicionais:\n\t\t\t\t
  • Qualquer pessoa pode entrar numa Sala se souber o nome, por isso mantenha-o único.
  • \n\t\t\t\t
  • Ter mais de quatro (4) pessoas numa Sala não é aconselhável devido a problemas de performance, mas depende do seu hardware.
  • \n\t\t\t\t
  • Dispositivos iOS são limitados a grupos de não mais de duas (2) pessoas. Esta é uma limitação de hardware.
  • \n\t\t\t\t
  • A opção \"Gravar\"é nova e considerada experimental.
  • \n\t\t\t\t
  • Deve \"Adicionar\" uma feed de vídeo à \"Cena de Grupo\" para que ela apareça lá.
  • \n\t\t\t\t
  • Existe um botão \"ecrã completo melhorado\" adicionado à vista de Convidado.
  • \n\t\t\t\t", - "back": "Voltar", - "add-your-camera": "Adicione a sua câmera ao OBS", - "ask-for-permissions": "Permita acesso à Câmera/Microfone", - "waiting-for-camera": "Esperando pela câmera", - "video-source": "Fonte de vídeo", - "max-resolution": "Resolução Máxima", - "balanced": "Balanceado", - "smooth-cool": "Suave e leve", - "select-audio-source": "Selecionar fontes de áudio", - "no-audio": "Sem áudio", - "select-output-source": " Saída de áudio: \n\t\t\t\t\t", - "remote-screenshare-obs": "Partilha de ecrã remota para OBS", - "note-share-audio": "\n\t\t\t\t\tnota: Não se esqueça de clicar em \"Partilhar áudio\" no Chrome.
    (Firefox não suporta partilha de áudio.)", - "select-screen-to-share": "SELECIONAR ECRÃ A PARTILHAR", - "audio-sources": "Fontes de áudio", - "create-reusable-invite": "Criar convite reutilizável", - "here-you-can-pre-generate": "Aqui pode gerar um link Browser Source reutilizável e um link de convidado relacionado.", - "generate-invite-link": "GERAR O LINK DE CONVITE", - "advanced-paramaters": "Parâmetros avançados", - "unlock-video-bitrate": "Desbloquear Bitrate de Vídeo (20mbps)", - "force-vp9-video-codec": "Forçar Codec de vídeo VP9 (menos artefactos)", - "enable-stereo-and-pro": "Ativar áudio Stereo e Pro HD", - "video-resolution": "Resolução de Vídeo: ", - "hide-mic-selection": "Forçar microfone definido por omissão", - "hide-screen-share": "Esconder opção de partilhar ecrã", - "allow-remote-control": "Controlo remoto do zoom da câmera (android)", - "add-a-password-to-stream": " Adicionar uma password:", - "add-the-guest-to-a-room": " Adicionar convidado a uma sala:", - "invite-group-chat-type": "Este convidado pode:", - "can-see-and-hear": "Pode ver e ouvir o chat de grupo", - "can-hear-only": "Pode apenas ouvir o chat de grupo", - "cant-see-or-hear": "Não pode ver ou ouvir o chat de grupo", - "share-local-video-file": "Fazer Stream de ficheiro de media", - "share-website-iframe": "Partilhe um site", - "run-a-speed-test": "Corra um teste de velocidade", - "read-the-guides": "Descubra os Guias", - "info-blob": "\n\t\t\t\t\t\t

    O que é o OBS.Ninja


    \n\t\t\t\t\t\t
  • 100% grátis; sem downloads; sem recolha de dados pessoais; sem login
  • \n\t\t\t\t\t\t
  • Leve vídeo do seu smartphone, portátil, computador, ou dos seus amigos diretamente para o seu stream de vídeo do OBS
  • \n\t\t\t\t\t\t
  • Usamos tecnologia de ponta de encaminhamento Peer-to-Peer que oferece privacidade e latência ultra-baixa
  • \n\t\t\t\t\t\t
    \n\t\t\t\t\t\t
  • Vídeo de youtube Demoing it here
  • ", - "add-to-scene": "Adicionar à Cena", - "forward-to-room": "Transferir", - "record": "Gravar", - "disconnect-guest": "Desligar", - "mute": "Mute", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "send-direct-chat": " Enviar mensagem", - "advanced-camera-settings": " Avançadas", - "voice-chat": " Chat de voz", - "open-in-new-tab": "Abrir num novo separador", - "copy-to-clipboard": "Copiar para área de transferência", - "click-for-quick-room-overview": "❔ Clique aqui para uma pequena apresentação e ajuda", - "push-to-talk-enable": "🔊 Ativar Push-to-talk do realizador", - "welcome-to-control-room": "Bem-vindo. Esta é a sala de controlo para o chat de grupo. Há diferentes coisas que pode fazer aqui:

    \t
  • Pode hospedar um chat de grupo com amigos. Partilhe o link azul para os convidados se juntarem ao chat de forma automática.
  • \t
  • Uma sala de grupo pode hospedar entre 4 a 30 4 to 30 convidados, dependendo de inúmeros factores, incluindo CPU e largura de banda de todos os convidados na sala.
  • \t
  • Visualizações individuais de cada vídeo serão mostradas quando carregam. Estas podem ser usadas em Fontes do tipo Browser no OBS.
  • \t
  • Pode usar a cena de grupo automática, o link verde, para dispôr automaticamente os vídeos por si no OBS.
  • \t
  • Pode usar esta sala de controlo para gravar streams isolados de vídeo ou áudio, mas isto é ainda experimental.
  • \t
  • Vídeos na sala de controle são de baixa qualidade propositadamente; para poupar largura de banda/CPU
  • \t
  • Convidados na sala irão ver-se numa qualidade muito reduzida para conservar largura de banda/CPU.
  • \t
  • OBS tem acesso ao vídeo do convidado em alta qualidade; o bitrate de vídeo por omissão é 2500kbps.
  • \t
    \tÀ medida que os convidados entram, os seus vídeos são mostrados abaixo. Pode levar os seus sinais para o OBS como cenas individuais ou pode adicioná-los à cena de grupo.\t
    A Cena de grupo auto-mistura vídeos que lhe forem adicionados. Note que a auto-mistura requer que os convidados sejam manualmente adicionados; não são adicionados automaticamente.

    Dispositivos móveis Apple, como iPhones e iPads, não suportam totalmente o Chat de Grupo. Este é um constrangimento de hardware.

    \tPara opções avançadas e parâmetros, veja o Wiki.", - "more-than-four-can-join": "Estes quatro convidados são apenas ilustrativos. Podem juntar-se mais de quatro convidados numa sala.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tBem vindo ao OBS.Ninja! Pode enviar mensagens diretas a quem estiver aqui ligado a partir daqui.\n\t\t\t\t", - "names-and-labels-coming-soon": "\n\t\t\t\t\tNomes a identificar as ligações será uma funcionalidade futura.\n\t\t\t\t", - "send-chat": "Enviar", - "available-languages": "Línguas disponíveis:", - "add-more-here": "Adicionar mais aqui!", - "waiting-for-camera-to-load": "À espera que a câmera fique pronta", - "start": "INICIAR", - "share-your-mic": "Partilhar o microfone", - "share-your-camera": "Partilhar a câmera", - "share-your-screen": "Partilhar o ecrã", - "join-room-with-mic": "Entrar na sala com microfone", - "share-screen-with-room": "Partilhar o ecrã com a sala", - "join-room-with-camera": "Entrar na sala com câmera", - "click-start-to-join": "Clique iniciar para se entrar", - "guests-only-see-director": "Os convidados só podem ver o vídeo do Realizador", - "default-codec-select": "Codec de Vídeo preferido: ", - "obfuscate_url": "Obfuscar o URL do convite", - "hide-the-links": " LINKS (CONVITES & CENAS)", - "invite-users-to-join": "Os convidados podem user o link para entrar na sala", - "this-is-obs-browser-source-link": "Use no OBS ou outro software para capturar a mistura dos vídeos", - "mute-scene": "mute na cena", - "mute-guest": "mute ao convidado", - "record-local": " Gravação Local", - "record-remote": " Gravação Remota", - "order-down": "", - "order-up": "", - "advanced-audio-settings": " Definições de Áudio", - "scenes-can-see-director": "O realizador também será um participante", - "select-digital-effect": " Efeitos de Vídeo Digitais: ", - "add-a-password": " Adicionar uma Password:", - "hide-guest": "esconder convidado", - "toggle-remote-speaker": "Ensurdecer convidado", - "toggle-remote-display": "Cegar convidado", - "force-keyframe": "Vomitado arco-íris", - "change-url": "Mudar URL", - "change-params": "Parâmetros de URL", - "solo-video": "Destacar convidado", - "stats-remote": " Estatísticas da Cena", - "apply-new-guest-settings": "Aplicar definições", - "cancel": "Cancelar", - "add-to-calendar": "Adicionar detalhes ao seu calendário:", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "click-here-for-help": "Click Here for a quick overview and help", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Mute microphone by default", - "guest-joins-with-no-camera": "Guest joins with no camera", - "unmute-by-director-only": "Unmute by director only", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "This can reduce video corruption caused by packet loss", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "force-mono-audio": "Force mono audio", - "learn-more-about-params": "Learn more about URL parameters at ", - "More-scene-options": "More scene options", - "additional-controls": "Additional controls", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "invisible-guests": "Not Visible", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "fade-videos-in": "Fade videos in", - "show-guest-tips": "Show guest setup tips", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "add-to-scene2": "add to scene 2", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "application-audio-capture": "For application-specific audio capture, see here", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "waiting-for-mic-to-load": "Waiting for mic to load" - }, - "placeholders": { - "join-by-room-name-here": "Introduza aqui numa sala pelo seu nome", - "enter-a-room-name-here": "Introduza o nome da sala", - "optional-room-password-here": "Introduza password da sala (opcional)", - "give-this-media-source-a-name-optional-": "Dê um nome a esta fonte de mídia (opcional)", - "add-an-optional-password": "Introduza uma password (opcional)", - "enter-room-name-here": "Introduza nome da sala aqui", - "enter-chat-message-to-send-here": "Introduza mensagem a enviar aqui", - "optional": "opcional", - "enter-the-room-name-here": "Introduza aqui o nome da sala", - "enter-the-room-password-here": "Introduza aqui a password da sala", - "enter-your-message-here": "Enter your message here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/ru.json b/ru.json deleted file mode 100644 index 74a6c87..0000000 --- a/ru.json +++ /dev/null @@ -1,425 +0,0 @@ -{ - "titles": { - "toggle-the-chat": "Toggle the Chat", - "mute-the-speaker": "Mute the Speaker", - "mute-the-mic": "Mute the Mic", - "disable-the-camera": "Disable the Camera", - "settings": "Settings", - "hangup-the-call": "Hangup the Call", - "show-help-info": "Show Help Info", - "language-options": "Language Options", - "tip-hold-ctrl-command-to-select-multiple": "tip: Hold CTRL (command) to select Multiple", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideal for 1080p60 gaming, if your computer and upload are up for it", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Better video compression and quality at the cost of increased CPU encoding load", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Disable digital audio-effects and increase audio bitrate", - "the-guest-will-not-have-a-choice-over-audio-options": "The guest will not have a choice over audio-options", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "The guest will only be able to select their webcam as an option", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Hold CTRL and the mouse wheel to zoom in and out remotely of compatible video streams", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Add a password to make the stream inaccessible to those without the password", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Add the guest to a group-chat room; it will be created automatically if needed.", - "customize-the-room-settings-for-this-guest": "Customize the room settings for this guest", - "hold-ctrl-or-cmd-to-select-multiple-files": "Hold CTRL (or CMD) to select multiple files", - "enter-an-https-url": "Enter an HTTPS URL", - "lucy-g": "Lucy G", - "flaticon": "Flaticon", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "gregor-cresnar": "Gregor Cresnar", - "add-this-video-to-any-remote-scene-1-": "Add this Video to any remote '&scene=1'", - "forward-user-to-another-room-they-can-always-return-": "Forward user to another room. They can always return.", - "start-recording-this-stream-experimental-views": "Start Recording this stream. *experimental*' views", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Force the user to Disconnect. They can always reconnect.", - "change-this-audio-s-volume-in-all-remote-scene-views": "Change this Audio's volume in all remote '&scene' views", - "remotely-mute-this-audio-in-all-remote-scene-views": "Remotely Mute this Audio in all remote '&scene' views", - "disable-video-preview": "Disable Video Preview", - "low-quality-preview": "Low-Quality Preview", - "high-quality-preview": "High-Quality Preview", - "send-direct-message": "Send Direct Message", - "advanced-settings-and-remote-control": "Advanced Settings and Remote Control", - "toggle-voice-chat-with-this-guest": "Toggle Voice Chat with this Guest", - "join-by-room-name-here": "Enter a room name to quick join", - "join-room": "Join room", - "share-a-screen-with-others": "Share a Screen with others", - "alert-the-host-you-want-to-speak": "Alert the host you want to speak", - "record-your-stream-to-disk": "Record your stream to disk", - "cancel-the-director-s-video-audio": "Cancel the Director's Video/Audio", - "submit-any-error-logs": "Submit any error logs", - "add-group-chat-to-obs": "Add Group Chat to OBS", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "For large group rooms, this option can reduce the load on remote guests substantially", - "which-video-codec-would-you-want-used-by-default-": "Which video codec would you want used by default?", - "you-ll-enter-as-the-room-s-director": "You'll enter as the room's director", - "add-your-camera-to-obs": "Add your Camera to OBS", - "remote-screenshare-into-obs": "Remote Screenshare into OBS", - "create-reusable-invite": "Create Reusable Invite", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Encode the URL so that it's harder for a guest to modify the settings.", - "more-options": "More Options", - "youtube-video-demoing-how-to-do-this": "Youtube Video demoing how to do this", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Invite a guest or camera source to publish into the group room", - "if-enabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If enabled, the invited guest will not be able to see or hear anyone in the room.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Use this link in the OBS Browser Source to capture the video or audio", - "if-enabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If enabled, you must manually add a video to a scene for it to appear.", - "disables-echo-cancellation-and-improves-audio-quality": "Disables Echo Cancellation and improves audio quality", - "audio-only-sources-are-visually-hidden-from-scenes": "Audio-only sources are visually hidden from scenes", - "guest-will-be-prompted-to-enter-a-display-name": "Guest will be prompted to enter a Display Name", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Display Names will be shown in the bottom-left corner of videos", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Request 1080p60 from the Guest instead of 720p60, if possible", - "the-default-microphone-will-be-pre-selected-for-the-guest": "The default microphone will be pre-selected for the guest", - "the-default-camera-device-will-selected-automatically": "The default camera device will selected automatically", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "The guest won't have access to changing camera settings or screenshare", - "the-guest-will-not-see-their-own-self-preview-after-joining": "The guest will not see their own self-preview after joining", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Guests will have an option to poke the Director by pressing a button", - "add-an-audio-compressor-to-the-guest-s-microphone": "Add an audio compressor to the guest's microphone", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Add an Equalizer to the guest's microphone that the director can control", - "the-guest-can-only-see-the-director-s-video-if-provided": "The guest can only see the Director's video, if provided", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "The guest's microphone will be muted on joining. They can unmute themselves.", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Have the guest join muted, so only the director can Unmute the guest.", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Make the invite URL encoded, so parameters are harder to tinker with by guests", - "move-the-user-to-another-room-controlled-by-another-director": "Move the user to another room, controlled by another director", - "send-a-direct-message-to-this-user-": "Send a Direct Message to this user.", - "remotely-change-the-volume-of-this-guest": "Remotely change the volume of this guest", - "mute-this-guest-everywhere": "Mute this guest everywhere", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Start Recording this remote stream to this local drive. *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "The Remote Guest will record their local stream to their local drive. *experimental*", - "shift-this-video-down-in-order": "Shift this Video Down in Order", - "current-index-order-of-this-video": "Current Index Order of this Video", - "shift-this-video-up-in-order": "Shift this Video Up in Order", - "remote-audio-settings": "Remote Audio Settings", - "advanced-video-settings": "Advanced Video Settings", - "activate-or-reload-this-video-device-": "Activate or Reload this video device.", - "load-the-next-guest-in-queue": "Load the next guest in queue", - "create-a-secondary-stream": "Create a Secondary Stream", - "add-to-calendar": "Add to Calendar", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "The director will be visible in scenes, as if a performer themselves.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Useful if you want to perform and direct at the same time", - "start-streaming": "start streaming", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If disabled, the invited guest will not be able to see or hear anyone in the room.", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If disabled, you must manually add a video to a scene for it to appear.", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "toggle-solo-voice-chat": "Toggle Solo Voice Chat", - "add-to-scene-2": "Add to Scene 2", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "set-to-default-audio-channel": "Set to Default Audio Channel", - "set-to-audio-channel-1": "Set to Audio Channel 1", - "set-to-audio-channel-2": "Set to Audio Channel 2", - "set-to-audio-channel-3": "Set to Audio Channel 3", - "set-to-audio-channel-4": "Set to Audio Channel 4", - "set-to-audio-channel-5": "Set to Audio Channel 5", - "toggle-the-remote-guest-s-speaker-output": "Toggle the remote guest's speaker output", - "toggle-the-remote-guest-s-display-output": "Toggle the remote guest's display output", - "set-to-audio-channel-6": "Set to Audio Channel 6", - "set-to-audio-channel-7": "Set to Audio Channel 7", - "set-to-audio-channel-8": "Set to Audio Channel 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "solo-this-video-everywhere": "Solo this video everywhere", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "add-to-scene-8": "Add to Scene 8", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "logo-header": "OBS.Ninja (RU)", - "copy-this-url": "Скопируйте этот URL-адрес в OBS \"Браузер\"", - "you-are-in-the-control-center": "Вы находитесь в центре управления комнатой", - "joining-room": "Вы присоединяетесь к комнате", - "add-group-chat": "Добавить групповой чат в OBS", - "rooms-allow-for": "В комнатах предусмотрены упрощенный групповой чат и расширенное управление несколькими потоками одновременно.", - "room-name": "Название комнаты", - "password-input-field": "Пароль", - "enter-the-rooms-control": "Войдите в центр управления комнатой", - "show-tips": "Покажите мне несколько советов..", - "added-notes": "\n\t\t\t\tДобавленные заметки:\n\t\t\t\t
  • Любой может войти в комнату, если знает имя, поэтому оставьте его уникальным
  • \n\t\t\t\t
  • Наличие более четырех (4) человек в комнате не рекомендуется по причинам производительности, но это зависит от вашего оборудования.
  • \n\t\t\t\t
  • Устройства iOS ограничены размерами группы не более двух (2) человек. Это аппаратное ограничение.
  • \n\t\t\t\t", - "back": "Назад", - "add-your-camera": "Добавить свою камеру в OBS", - "ask-for-permissions": "Allow Access to Camera/Microphone", - "waiting-for-camera": "Ожидание загрузки камеры", - "video-source": "Источники видео", - "max-resolution": "Максимальное разрешение", - "balanced": "Сбалансированный", - "smooth-cool": "Гладко и круто", - "select-audio-source": "Выберите источники звука", - "no-audio": "Нет звука", - "select-output-source": " Назначение аудиовыхода: \n\t\t\t\t\t", - "remote-screenshare-obs": "Удаленная демонстрация экрана в OBS", - "note-share-audio": "\n\t\t\t\t\tFirefox не поддерживает обмен аудио", - "select-screen-to-share": "Выберите экран, чтобы поделиться", - "audio-sources": "Источники звука", - "create-reusable-invite": "Создать многоразовое приглашение", - "here-you-can-pre-generate": "Здесь вы можете предварительно сгенерировать повторно используемую ссылку на источник браузера и связанную гостевую ссылку для приглашения..", - "generate-invite-link": "СГЕНЕРИРОВАТЬ ССЫЛКУ-ПРИГЛАШЕНИЕ", - "advanced-paramaters": "Расширенные параметры", - "unlock-video-bitrate": "Разблокировать битрейт видео (20 Мбит/с)", - "force-vp9-video-codec": "Видеокодек Force VP9 (меньше артефактов)", - "enable-stereo-and-pro": "Включить стерео и Pro HD Audio", - "video-resolution": "Разрешение видео: ", - "hide-mic-selection": "Force Default Microphone", - "hide-screen-share": "Скрыть параметр демонстрации экрана", - "allow-remote-control": "Remote Control Camera Zoom (android)", - "add-a-password-to-stream": " Добавить пароль:", - "add-the-guest-to-a-room": " Добавить гостя в комнату:", - "invite-group-chat-type": "В этой комнате гость может:", - "can-see-and-hear": "Видеть и слышать групповой чат", - "can-hear-only": "Только слышать груповой чат", - "cant-see-or-hear": "Не слышать и не видеть групповой чат", - "share-local-video-file": "Stream Media File", - "share-website-iframe": "Share Website", - "run-a-speed-test": "Run a Speed Test", - "read-the-guides": "Browse the Guides", - "info-blob": "\n\t\t\t\t\t\t

    Что такое OBS.Ninja


    \n\t\t\t\t\t\t
  • бесплатно на 100%; нет загрузок; нет сбора личных данных; нет входа
  • \n\t\t\t\t\t\t
  • Добавляйте видео со своего смартфона, ноутбука, компьютера или друзей прямо в видеопоток OBS
  • \n\t\t\t\t\t\t
  • Мы используем передовую технологию переадресации Peer-to-Peer, которая обеспечивает конфиденциальность и сверхнизкую задержку
  • \n\t\t\t\t\t\t", - "add-to-scene": "Add to Scene", - "forward-to-room": "Transfer", - "record": "Запись", - "disconnect-guest": "Hangup", - "mute": "Отключить звук", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "send-direct-chat": " Message", - "advanced-camera-settings": " Advanced", - "voice-chat": " Voice Chat", - "open-in-new-tab": "Открыть в новой вкладке", - "copy-to-clipboard": "Скопировано в буфер обмена", - "click-for-quick-room-overview": "❔ Нажмите здесь, чтобы ознакомиться с кратким обзором", - "push-to-talk-enable": "🔊 Включить режим «Нажми, чтобы говорить»‎", - "welcome-to-control-room": "Welcome. This is the control-room for the group-chat. There are different things you can use this room for:

    \t
  • You can host a group chat with friends using a room. Share the blue link to invite guests who will join the chat automatically.
  • \t
  • A group room can handle around 4 to 30 guests, depending on numerous factors, including CPU and available bandwidth of all guests in the room.
  • \t
  • Solo-views of each video are offered under videos as they load. These can be used within an OBS Browser Source.
  • \t
  • You can use the auto-mixing Group Scene, the green link, to auto arrange multiple videos for you in OBS.
  • \t
  • You can use this control room to record isolated video or audio streams, but it is an experimental feature still.
  • \t
  • Videos in the Director's room will be of low quality on purpose; to save bandwidth/CPU
  • \t
  • Guest's in the room will see each other's videos at a very limited quality to conserve bandwidth/CPU.
  • \t
  • OBS will see a guest's video in high-quality; the default video bitrate is 2500kbps.
  • \t
    \tAs guests join, their videos will appear below. You can bring their video streams into OBS as solo-scenes or you can add them to the Group Scene.\t
    The Group Scene auto-mixes videos that have been added to the group scene. Please note that the Auto-Mixer requires guests be manually added to it for them to appear in it; they are not added automatically.

    Apple mobile devices, such as iPhones and iPads, do not fully support Video Group Chat. This is a hardware constraint.

    \tFor advanced options and parameters, see the Wiki.", - "more-than-four-can-join": "These four guest slots are just for demonstration. More than four guests can actually join a room.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tДобро пожаловать в OBS.Ninja! You can send text messages directly to connected peers from here.\n\t\t\t\t", - "names-and-labels-coming-soon": "\n\t\t\t\t\tNames identifying connected peers will be a feature in an upcoming release.\n\t\t\t\t", - "send-chat": "Отправить", - "available-languages": "Доступные языки:", - "add-more-here": "Добавить больше!", - "waiting-for-camera-to-load": "waiting-for-camera-to-load", - "start": "START", - "share-your-mic": "Share your microphone", - "share-your-camera": "Share your Camera", - "share-your-screen": "Share your Screen", - "join-room-with-mic": "Join room with Microphone", - "share-screen-with-room": "Share-screen with Room", - "join-room-with-camera": "Join room with Camera", - "click-start-to-join": "Click Start to Join", - "guests-only-see-director": "Guests can only see the Director's Video", - "default-codec-select": "Preferred Video Codec: ", - "obfuscate_url": "Obfuscate the Invite URL", - "hide-the-links": " LINKS (GUEST INVITES & SCENES)", - "invite-users-to-join": "Guests can use the link to join the group room", - "this-is-obs-browser-source-link": "Use in OBS or other studio software to capture the group video mix", - "mute-scene": "mute in scene", - "mute-guest": "mute guest", - "record-local": " Record Local", - "record-remote": " Record Remote", - "order-down": "", - "order-up": "", - "advanced-audio-settings": " Audio Settings", - "scenes-can-see-director": "Director will also be a performer", - "select-digital-effect": " Digital Video Effects: ", - "add-a-password": " Add a Password:", - "hide-guest": "hide guest", - "toggle-remote-speaker": "Deafen Guest", - "toggle-remote-display": "Blind Guest", - "force-keyframe": "Rainbow Puke", - "change-url": "Change URL", - "change-params": "URL Params", - "solo-video": "Highlight guest", - "stats-remote": " Scene Stats", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "add-to-calendar": "Add details to your Calendar:", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "click-here-for-help": "Click Here for a quick overview and help", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Mute microphone by default", - "guest-joins-with-no-camera": "Guest joins with no camera", - "unmute-by-director-only": "Unmute by director only", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "This can reduce video corruption caused by packet loss", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "force-mono-audio": "Force mono audio", - "learn-more-about-params": "Learn more about URL parameters at ", - "More-scene-options": "More scene options", - "additional-controls": "Additional controls", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "invisible-guests": "Not Visible", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "fade-videos-in": "Fade videos in", - "show-guest-tips": "Show guest setup tips", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "add-to-scene2": "add to scene 2", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "application-audio-capture": "For application-specific audio capture, see here", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "waiting-for-mic-to-load": "Waiting for mic to load" - }, - "placeholders": { - "join-by-room-name-here": "Join by Room Name here", - "enter-a-room-name-here": "Enter a Room Name here", - "optional-room-password-here": "Optional room password here", - "give-this-media-source-a-name-optional-": "Give this media source a name (optional)", - "add-an-optional-password": "Add an optional password", - "enter-room-name-here": "Enter Room name here", - "enter-chat-message-to-send-here": "Enter chat message to send here", - "optional": "optional", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here", - "enter-your-message-here": "Enter your message here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/status.html b/status.html deleted file mode 100644 index e9eb89d..0000000 --- a/status.html +++ /dev/null @@ -1,172 +0,0 @@ - - - - - OBSN Chat Overlay - - - - - - - - - diff --git a/thirdparty/jeeliz/addDragEventListener.js b/thirdparty/jeeliz/addDragEventListener.js deleted file mode 100644 index 37a53bb..0000000 --- a/thirdparty/jeeliz/addDragEventListener.js +++ /dev/null @@ -1,151 +0,0 @@ -"use strict"; - -const _states = { - idle : 0, - loading : 1, - dragging : 2 -} -let _state = _states.idle; // MT217 : initialize your state always (even with a loading value) - -let _dP = new window.THREE.Vector3(); -let _x0 = -1; let _y0 = -1; -let _scenes = null; -let _boundFunction = null; - -function updateMeshPosition(canvas, event) { - const MOUSEVECTOR = new window.THREE.Vector3(); - const DIRECTIONVECTOR = new window.THREE.Vector3(); - const VIEWPORTVECTOR = new window.THREE.Vector3(); - const _headCenterZ = -1; - - if (_state !== _states.dragging) return; // MT217 - - const isTouch = !!((event.touches && event.touches.length));// MT217 is touch or mouse event ? - - const xPx = (isTouch) ? event.touches[0].clientX : event.clientX; // MT217 : make the distinction between touch and mouse event - const yPx = (isTouch) ? event.touches[0].clientY : event.clientY; // if touch event, consider only the first finger - - const dxPx = xPx - _x0; // in pixels - const dyPx = yPx - _y0; // in pixels too - - _x0 = xPx; - _y0 = yPx; - - // calcul des coo de dxPx, dyPx dans le viewport - // les offsets du canvas s'annulent -> que facteur d'échelle a appliquer - const dx = -dxPx / canvas.offsetWidth; - const dy = -dyPx / canvas.offsetHeight; - - // Only check intersects if object is visible - // If there is only 1 object, we don't check intersections too - const mesh = (_scenes.length === 1) ? _scenes[0] : _scenes.find( function(scene){ - if (!scene.parent.visible) { - return false; - } - // TODO: Check if a child geometry is an occlusion object. If so remove it from the intersection list - MOUSEVECTOR.set(-(xPx / canvas.offsetWidth) * 2 + 1, -(yPx / canvas.offsetHeight) * 2 + 1, 0.5); - const raycaster = new window.THREE.Raycaster(); - raycaster.setFromCamera(MOUSEVECTOR, window.THREECAMERA); - - const intersects = raycaster.intersectObjects(scene.children); - return (intersects.length > 0); - }); - - if (!mesh) { - return; - } - - VIEWPORTVECTOR.set(dx, dy, 1); - - DIRECTIONVECTOR.copy(VIEWPORTVECTOR); - if (!window.THREECAMERA){ - throw new Error('Cannot find the THREE.js camera. Please check that window.THREECAMERA is the default scene camera'); - } - DIRECTIONVECTOR.unproject(window.THREECAMERA); - DIRECTIONVECTOR.sub(window.THREECAMERA.position); - DIRECTIONVECTOR.normalize(); - - // we calculate the coefficient that will allow us to find our mesh's position - const k = _headCenterZ / DIRECTIONVECTOR.z; - - // _dP = displacement in the scene (=world) ref : - _dP.copy(DIRECTIONVECTOR).multiplyScalar(k); - _dP.setZ(0); // bcoz we only want to displace in the (0xy) plane - - const _quat = new window.THREE.Quaternion(); - const _eul = new window.THREE.Euler(); - _eul.setFromQuaternion(_quat); - - // convert _dP to mesh ref to apply it directly to mesh.position : - // _dP is a vector so apply only the rotation part (not the translation) - _dP.applyEuler(mesh.getWorldQuaternion(_eul)); - - // Boost movement to follow better the mouse/touch - _dP.multiplyScalar(10); - - // apply _dP - mesh.position.add(_dP); -} - -function setMousePosition0(event) { // save initial position of the mouse - const isTouch = !!((event.touches && event.touches.length));// MT217 is touch or mouse event ? - - if (isTouch && event.touches.length > 1) return; // MT217 if the user put a second finger while dragging - - _x0 = (isTouch) ? event.touches[0].clientX : event.clientX; // MT217 - _y0 = (isTouch) ? event.touches[0].clientY : event.clientY; -} - -function mouseDown(event) { - setMousePosition0(event); // MANTIS201 - _state = _states.dragging; -} - -function mouseUp() { - _state = _states.idle; -} - -function addDragEventListener(scenes, canvasId, remove) { - _scenes = Array.isArray(scenes) ? scenes : [scenes]; - const canvas = document.getElementById((typeof(canvasId) === 'undefined') ? 'jeeFaceFilterCanvas' : canvasId); - - _state = _states.idle; // MT217 : initialize your state always (even with a loading value) - - _dP = new window.THREE.Vector3(); - _x0 = undefined; _y0 = undefined; - if (remove) { - // REMOVE OUR LISTENERS - canvas.removeEventListener('mousemove', _boundFunction, true); - canvas.removeEventListener('touchmove', _boundFunction, true); - - // BEGINNING OF THE INTERACTION - canvas.removeEventListener('mousedown', mouseDown); - canvas.removeEventListener('touchstart', mouseDown); - - // END OF THE INTERACTION - canvas.removeEventListener('mouseup', mouseUp); - canvas.removeEventListener('touchend', mouseUp); - - // ALSO END BUT IN CASE LEAVING CANVAS OR ALERT BOX ECT... - canvas.removeEventListener('mouseout', mouseUp); - canvas.removeEventListener('touchcancel', mouseUp); - } else { - // SET OUR LISTENERS - _boundFunction = updateMeshPosition.bind(this, canvas) - canvas.addEventListener('mousemove', _boundFunction, true); - // canvas.addEventListener('touchmove', createTouchEvent, true) - canvas.addEventListener('touchmove', _boundFunction, true); // MT217 - - // BEGINNING OF THE INTERACTION - canvas.addEventListener('mousedown', mouseDown); - canvas.addEventListener('touchstart', mouseDown); - - // END OF THE INTERACTION - canvas.addEventListener('mouseup', mouseUp); - canvas.addEventListener('touchend', mouseUp); - - // ALSO END BUT IN CASE LEAVING CANVAS OR ALERT BOX ECT... - canvas.addEventListener('mouseout', mouseUp); - canvas.addEventListener('touchcancel', mouseUp); - } -} diff --git a/thirdparty/jeeliz/addVideoRecordingEffect.js b/thirdparty/jeeliz/addVideoRecordingEffect.js deleted file mode 100644 index cc961b1..0000000 --- a/thirdparty/jeeliz/addVideoRecordingEffect.js +++ /dev/null @@ -1,75 +0,0 @@ -function addVideoRecordingEffect(canvas) { - var viewWidth, - viewHeight, - canvas = document.getElementById("canvasVideoEffect"), - ctx; - // change these settings - var patternSize = 64, - patternScaleX = 3, - patternScaleY = 1, - patternRefreshInterval = 8, - patternAlpha = 25; // int between 0 and 255, - - var patternPixelDataLength = patternSize * patternSize * 4, - patternCanvas, - patternCtx, - patternData, - frame = 0; - - // create a canvas which will render the grain - function initCanvas() { - viewWidth = canvas.width = canvas.clientWidth; - viewHeight = canvas.height = canvas.clientHeight; - ctx = canvas.getContext('2d'); - - ctx.scale(patternScaleX, patternScaleY); - } - - // create a canvas which will be used as a pattern - function initGrain() { - patternCanvas = document.createElement('canvas'); - patternCanvas.width = patternSize; - patternCanvas.height = patternSize; - patternCtx = patternCanvas.getContext('2d'); - patternData = patternCtx.createImageData(patternSize, patternSize); - } - - // put a random shade of gray into every pixel of the pattern - function update() { - var value; - - for (var i = 0; i < patternPixelDataLength; i += 1) { - value = (Math.random() * 155) | 0; - - patternData.data[i ] = value; - patternData.data[i + 10] = value; - patternData.data[i + 15] = value; - patternData.data[i + 11] = patternAlpha; - } - - patternCtx.putImageData(patternData, 0, 0); - } - - // fill the canvas using the pattern - function draw() { - ctx.clearRect(0, 0, viewWidth, viewHeight); - - ctx.fillStyle = ctx.createPattern(patternCanvas, 'repeat'); - ctx.fillRect(0, 0, viewWidth, viewHeight); - } - - function loop() { - if (++frame % patternRefreshInterval === 0) { - update(); - draw(); - } - - requestAnimationFrame(loop); - } - - - - initCanvas(); - initGrain(); - requestAnimationFrame(loop); -} \ No newline at end of file diff --git a/thirdparty/jeeliz/three/ShaderParticleEngine/SPE.min.js b/thirdparty/jeeliz/three/ShaderParticleEngine/SPE.min.js new file mode 100644 index 0000000..083dc26 --- /dev/null +++ b/thirdparty/jeeliz/three/ShaderParticleEngine/SPE.min.js @@ -0,0 +1,45 @@ +/* shader-particle-engine 1.0.6 + * + * (c) 2015 Luke Moody (http://www.github.com/squarefeet) + * Originally based on Lee Stemkoski's original work (https://github.com/stemkoski/stemkoski.github.com/blob/master/Three.js/js/ParticleEngine.js). + * + * shader-particle-engine may be freely distributed under the MIT license (See LICENSE at root of this repository.) + */ +var SPE={distributions:{BOX:1,SPHERE:2,DISC:3},valueOverLifetimeLength:4};"function"==typeof define&&define.amd?define("spe",SPE):"undefined"!=typeof exports&&"undefined"!=typeof module&&(module.exports=SPE),SPE.TypedArrayHelper=function(a,b,c,d){"use strict";this.componentSize=c||1,this.size=b||1,this.TypedArrayConstructor=a||Float32Array,this.array=new a(b*this.componentSize),this.indexOffset=d||0},SPE.TypedArrayHelper.constructor=SPE.TypedArrayHelper,SPE.TypedArrayHelper.prototype.setSize=function(a,b){"use strict";var c=this.array.length;return b||(a*=this.componentSize),c>a?this.shrink(a):a>c?this.grow(a):void console.info("TypedArray is already of size:",a+".","Will not resize.")},SPE.TypedArrayHelper.prototype.shrink=function(a){"use strict";return this.array=this.array.subarray(0,a),this.size=a,this},SPE.TypedArrayHelper.prototype.grow=function(a){"use strict";var b=this.array,c=new this.TypedArrayConstructor(a);return c.set(b),this.array=c,this.size=a,this},SPE.TypedArrayHelper.prototype.splice=function(a,b){ +"use strict";a*=this.componentSize,b*=this.componentSize;for(var c=[],d=this.array,e=d.length,f=0;e>f;++f)(a>f||f>=b)&&c.push(d[f]);return this.setFromArray(0,c),this},SPE.TypedArrayHelper.prototype.setFromArray=function(a,b){"use strict";var c=b.length,d=a+c;return d>this.array.length?this.grow(d):d=81&&(this.bufferAttribute.count=this.bufferAttribute.array.length/this.bufferAttribute.itemSize),void(this.bufferAttribute.needsUpdate=!0)):(this.bufferAttribute=new THREE.BufferAttribute(this.typedArray.array,this.componentSize),void(this.bufferAttribute.dynamic=this.dynamicBuffer))},SPE.ShaderAttribute.prototype.getLength=function(){"use strict";return null===this.typedArray?0:this.typedArray.array.length},SPE.shaderChunks={defines:["#define PACKED_COLOR_SIZE 256.0","#define PACKED_COLOR_DIVISOR 255.0"].join("\n"),uniforms:["uniform float deltaTime;","uniform float runTime;","uniform sampler2D texture;","uniform vec4 textureAnimation;","uniform float scale;"].join("\n"),attributes:["attribute vec4 acceleration;","attribute vec3 velocity;","attribute vec4 rotation;","attribute vec3 rotationCenter;","attribute vec4 params;","attribute vec4 size;","attribute vec4 angle;","attribute vec4 color;","attribute vec4 opacity;"].join("\n"),varyings:["varying vec4 vColor;","#ifdef SHOULD_ROTATE_TEXTURE"," varying float vAngle;","#endif","#ifdef SHOULD_CALCULATE_SPRITE"," varying vec4 vSpriteSheet;","#endif"].join("\n"), +branchAvoidanceFunctions:["float when_gt(float x, float y) {"," return max(sign(x - y), 0.0);","}","float when_lt(float x, float y) {"," return min( max(1.0 - sign(x - y), 0.0), 1.0 );","}","float when_eq( float x, float y ) {"," return 1.0 - abs( sign( x - y ) );","}","float when_ge(float x, float y) {"," return 1.0 - when_lt(x, y);","}","float when_le(float x, float y) {"," return 1.0 - when_gt(x, y);","}","float and(float a, float b) {"," return a * b;","}","float or(float a, float b) {"," return min(a + b, 1.0);","}"].join("\n"),unpackColor:["vec3 unpackColor( in float hex ) {"," vec3 c = vec3( 0.0 );"," float r = mod( (hex / PACKED_COLOR_SIZE / PACKED_COLOR_SIZE), PACKED_COLOR_SIZE );"," float g = mod( (hex / PACKED_COLOR_SIZE), PACKED_COLOR_SIZE );"," float b = mod( hex, PACKED_COLOR_SIZE );"," c.r = r / PACKED_COLOR_DIVISOR;"," c.g = g / PACKED_COLOR_DIVISOR;"," c.b = b / PACKED_COLOR_DIVISOR;"," return c;","}"].join("\n"),unpackRotationAxis:["vec3 unpackRotationAxis( in float hex ) {"," vec3 c = vec3( 0.0 );"," float r = mod( (hex / PACKED_COLOR_SIZE / PACKED_COLOR_SIZE), PACKED_COLOR_SIZE );"," float g = mod( (hex / PACKED_COLOR_SIZE), PACKED_COLOR_SIZE );"," float b = mod( hex, PACKED_COLOR_SIZE );"," c.r = r / PACKED_COLOR_DIVISOR;"," c.g = g / PACKED_COLOR_DIVISOR;"," c.b = b / PACKED_COLOR_DIVISOR;"," c *= vec3( 2.0 );"," c -= vec3( 1.0 );"," return c;","}"].join("\n"), +floatOverLifetime:["float getFloatOverLifetime( in float positionInTime, in vec4 attr ) {"," highp float value = 0.0;"," float deltaAge = positionInTime * float( VALUE_OVER_LIFETIME_LENGTH - 1 );"," float fIndex = 0.0;"," float shouldApplyValue = 0.0;"," value += attr[ 0 ] * when_eq( deltaAge, 0.0 );",""," for( int i = 0; i < VALUE_OVER_LIFETIME_LENGTH - 1; ++i ) {"," fIndex = float( i );"," shouldApplyValue = and( when_gt( deltaAge, fIndex ), when_le( deltaAge, fIndex + 1.0 ) );"," value += shouldApplyValue * mix( attr[ i ], attr[ i + 1 ], deltaAge - fIndex );"," }",""," return value;","}"].join("\n"),colorOverLifetime:["vec3 getColorOverLifetime( in float positionInTime, in vec3 color1, in vec3 color2, in vec3 color3, in vec3 color4 ) {"," vec3 value = vec3( 0.0 );"," value.x = getFloatOverLifetime( positionInTime, vec4( color1.x, color2.x, color3.x, color4.x ) );"," value.y = getFloatOverLifetime( positionInTime, vec4( color1.y, color2.y, color3.y, color4.y ) );"," value.z = getFloatOverLifetime( positionInTime, vec4( color1.z, color2.z, color3.z, color4.z ) );"," return value;","}"].join("\n"), +paramFetchingFunctions:["float getAlive() {"," return params.x;","}","float getAge() {"," return params.y;","}","float getMaxAge() {"," return params.z;","}","float getWiggle() {"," return params.w;","}"].join("\n"),forceFetchingFunctions:["vec4 getPosition( in float age ) {"," return modelViewMatrix * vec4( position, 1.0 );","}","vec3 getVelocity( in float age ) {"," return velocity * age;","}","vec3 getAcceleration( in float age ) {"," return acceleration.xyz * age;","}"].join("\n"),rotationFunctions:["#ifdef SHOULD_ROTATE_PARTICLES"," mat4 getRotationMatrix( in vec3 axis, in float angle) {"," axis = normalize(axis);"," float s = sin(angle);"," float c = cos(angle);"," float oc = 1.0 - c;",""," return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,"," oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,"," oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,"," 0.0, 0.0, 0.0, 1.0);"," }",""," vec3 getRotation( in vec3 pos, in float positionInTime ) {"," if( rotation.y == 0.0 ) {"," return pos;"," }",""," vec3 axis = unpackRotationAxis( rotation.x );"," vec3 center = rotationCenter;"," vec3 translated;"," mat4 rotationMatrix;"," float angle = 0.0;"," angle += when_eq( rotation.z, 0.0 ) * rotation.y;"," angle += when_gt( rotation.z, 0.0 ) * mix( 0.0, rotation.y, positionInTime );"," translated = rotationCenter - pos;"," rotationMatrix = getRotationMatrix( axis, angle );"," return center - vec3( rotationMatrix * vec4( translated, 0.0 ) );"," }","#endif"].join("\n"), +rotateTexture:[" vec2 vUv = vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y );",""," #ifdef SHOULD_ROTATE_TEXTURE"," float x = gl_PointCoord.x - 0.5;"," float y = 1.0 - gl_PointCoord.y - 0.5;"," float c = cos( -vAngle );"," float s = sin( -vAngle );"," vUv = vec2( c * x + s * y + 0.5, c * y - s * x + 0.5 );"," #endif",""," #ifdef SHOULD_CALCULATE_SPRITE"," float framesX = vSpriteSheet.x;"," float framesY = vSpriteSheet.y;"," float columnNorm = vSpriteSheet.z;"," float rowNorm = vSpriteSheet.w;"," vUv.x = gl_PointCoord.x * framesX + columnNorm;"," vUv.y = 1.0 - (gl_PointCoord.y * framesY + rowNorm);"," #endif",""," vec4 rotatedTexture = texture2D( texture, vUv );"].join("\n")},SPE.shaders={vertex:[SPE.shaderChunks.defines,SPE.shaderChunks.uniforms,SPE.shaderChunks.attributes,SPE.shaderChunks.varyings,THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_vertex,THREE.ShaderChunk.fog_pars_vertex,SPE.shaderChunks.branchAvoidanceFunctions,SPE.shaderChunks.unpackColor,SPE.shaderChunks.unpackRotationAxis,SPE.shaderChunks.floatOverLifetime,SPE.shaderChunks.colorOverLifetime,SPE.shaderChunks.paramFetchingFunctions,SPE.shaderChunks.forceFetchingFunctions,SPE.shaderChunks.rotationFunctions,"void main() {"," highp float age = getAge();"," highp float alive = getAlive();"," highp float maxAge = getMaxAge();"," highp float positionInTime = (age / maxAge);"," highp float isAlive = when_gt( alive, 0.0 );"," #ifdef SHOULD_WIGGLE_PARTICLES"," float wiggleAmount = positionInTime * getWiggle();"," float wiggleSin = isAlive * sin( wiggleAmount );"," float wiggleCos = isAlive * cos( wiggleAmount );"," #endif"," vec3 vel = getVelocity( age );"," vec3 accel = getAcceleration( age );"," vec3 force = vec3( 0.0 );"," vec3 pos = vec3( position );"," float drag = 1.0 - (positionInTime * 0.5) * acceleration.w;"," force += vel;"," force *= drag;"," force += accel * age;"," pos += force;"," #ifdef SHOULD_WIGGLE_PARTICLES"," pos.x += wiggleSin;"," pos.y += wiggleCos;"," pos.z += wiggleSin;"," #endif"," #ifdef SHOULD_ROTATE_PARTICLES"," pos = getRotation( pos, positionInTime );"," #endif"," vec4 mvPosition = modelViewMatrix * vec4( pos, 1.0 );"," highp float pointSize = getFloatOverLifetime( positionInTime, size ) * isAlive;"," #ifdef HAS_PERSPECTIVE"," float perspective = scale / length( mvPosition.xyz );"," #else"," float perspective = 1.0;"," #endif"," float pointSizePerspective = pointSize * perspective;"," #ifdef COLORIZE"," vec3 c = isAlive * getColorOverLifetime("," positionInTime,"," unpackColor( color.x ),"," unpackColor( color.y ),"," unpackColor( color.z ),"," unpackColor( color.w )"," );"," #else"," vec3 c = vec3(1.0);"," #endif"," float o = isAlive * getFloatOverLifetime( positionInTime, opacity );"," vColor = vec4( c, o );"," #ifdef SHOULD_ROTATE_TEXTURE"," vAngle = isAlive * getFloatOverLifetime( positionInTime, angle );"," #endif"," #ifdef SHOULD_CALCULATE_SPRITE"," float framesX = textureAnimation.x;"," float framesY = textureAnimation.y;"," float loopCount = textureAnimation.w;"," float totalFrames = textureAnimation.z;"," float frameNumber = mod( (positionInTime * loopCount) * totalFrames, totalFrames );"," float column = floor(mod( frameNumber, framesX ));"," float row = floor( (frameNumber - column) / framesX );"," float columnNorm = column / framesX;"," float rowNorm = row / framesY;"," vSpriteSheet.x = 1.0 / framesX;"," vSpriteSheet.y = 1.0 / framesY;"," vSpriteSheet.z = columnNorm;"," vSpriteSheet.w = rowNorm;"," #endif"," gl_PointSize = pointSizePerspective;"," gl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.fog_vertex,"}"].join("\n"), +fragment:[SPE.shaderChunks.uniforms,THREE.ShaderChunk.common,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,SPE.shaderChunks.varyings,SPE.shaderChunks.branchAvoidanceFunctions,"void main() {"," vec3 outgoingLight = vColor.xyz;"," "," #ifdef ALPHATEST"," if ( vColor.w < float(ALPHATEST) ) discard;"," #endif",SPE.shaderChunks.rotateTexture,THREE.ShaderChunk.logdepthbuf_fragment," outgoingLight = vColor.xyz * rotatedTexture.xyz;"," gl_FragColor = vec4( outgoingLight.xyz, rotatedTexture.w * vColor.w );",THREE.ShaderChunk.fog_fragment,"}"].join("\n")},SPE.utils={types:{BOOLEAN:"boolean",STRING:"string",NUMBER:"number",OBJECT:"object"},ensureTypedArg:function(a,b,c){"use strict";return typeof a===b?a:c},ensureArrayTypedArg:function(a,b,c){"use strict";if(Array.isArray(a)){for(var d=a.length-1;d>=0;--d)if(typeof a[d]!==b)return c;return a}return this.ensureTypedArg(a,b,c)},ensureInstanceOf:function(a,b,c){"use strict";return void 0!==b&&a instanceof b?a:c; +},ensureArrayInstanceOf:function(a,b,c){"use strict";if(Array.isArray(a)){for(var d=a.length-1;d>=0;--d)if(void 0!==b&&a[d]instanceof b==!1)return c;return a}return this.ensureInstanceOf(a,b,c)},ensureValueOverLifetimeCompliance:function(a,b,c){"use strict";b=b||3,c=c||3,Array.isArray(a._value)===!1&&(a._value=[a._value]),Array.isArray(a._spread)===!1&&(a._spread=[a._spread]);var d=this.clamp(a._value.length,b,c),e=this.clamp(a._spread.length,b,c),f=Math.max(d,e);a._value.length!==f&&(a._value=this.interpolateArray(a._value,f)),a._spread.length!==f&&(a._spread=this.interpolateArray(a._spread,f))},interpolateArray:function(a,b){"use strict";for(var c=a.length,d=["function"==typeof a[0].clone?a[0].clone():a[0]],e=(c-1)/(b-1),f=1;b-1>f;++f){var g=f*e,h=Math.floor(g),i=Math.ceil(g),j=g-h;d[f]=this.lerpTypeAgnostic(a[h],a[i],j)}return d.push("function"==typeof a[c-1].clone?a[c-1].clone():a[c-1]),d},clamp:function(a,b,c){"use strict";return Math.max(b,Math.min(a,c))},zeroToEpsilon:function(a,b){ +"use strict";var c=1e-5,d=a;return d=b?Math.random()*c*10:c,0>a&&a>-c&&(d=-d),d},lerpTypeAgnostic:function(a,b,c){"use strict";var d,e=this.types;return typeof a===e.NUMBER&&typeof b===e.NUMBER?a+(b-a)*c:a instanceof THREE.Vector2&&b instanceof THREE.Vector2?(d=a.clone(),d.x=this.lerp(a.x,b.x,c),d.y=this.lerp(a.y,b.y,c),d):a instanceof THREE.Vector3&&b instanceof THREE.Vector3?(d=a.clone(),d.x=this.lerp(a.x,b.x,c),d.y=this.lerp(a.y,b.y,c),d.z=this.lerp(a.z,b.z,c),d):a instanceof THREE.Vector4&&b instanceof THREE.Vector4?(d=a.clone(),d.x=this.lerp(a.x,b.x,c),d.y=this.lerp(a.y,b.y,c),d.z=this.lerp(a.z,b.z,c),d.w=this.lerp(a.w,b.w,c),d):a instanceof THREE.Color&&b instanceof THREE.Color?(d=a.clone(),d.r=this.lerp(a.r,b.r,c),d.g=this.lerp(a.g,b.g,c),d.b=this.lerp(a.b,b.b,c),d):void console.warn("Invalid argument types, or argument types do not match:",a,b)},lerp:function(a,b,c){"use strict";return a+(b-a)*c},roundToNearestMultiple:function(a,b){"use strict";var c=0;return 0===b?a:(c=Math.abs(a)%b, +0===c?a:0>a?-(Math.abs(a)-c):a+b-c)},arrayValuesAreEqual:function(a){"use strict";for(var b=0;bh;++h){var i=e[h];a.copy(d[h]),a.r+=Math.random()*i.x-.5*i.x,a.g+=Math.random()*i.y-.5*i.y,a.b+=Math.random()*i.z-.5*i.z, +a.r=this.clamp(a.r,0,1),a.g=this.clamp(a.g,0,1),a.b=this.clamp(a.b,0,1),g.push(a.getHex())}b.typedArray.setVec4Components(c,g[0],g[1],g[2],g[3])}}(),randomVector3OnSphere:function(a,b,c,d,e,f,g,h){"use strict";var i=2*Math.random()-1,j=6.2832*Math.random(),k=Math.sqrt(1-i*i),l=this.randomFloat(d,e),m=0,n=0,o=0;g&&(l=Math.round(l/g)*g),m=k*Math.cos(j)*l,n=k*Math.sin(j)*l,o=i*l,m*=f.x,n*=f.y,o*=f.z,m+=c.x,n+=c.y,o+=c.z,a.typedArray.setVec3Components(b,m,n,o)},seededRandom:function(a){var b=1e4*Math.sin(a);return b-(0|b)},randomVector3OnDisc:function(a,b,c,d,e,f,g){"use strict";var h=6.2832*Math.random(),i=Math.abs(this.randomFloat(d,e)),j=0,k=0,l=0;g&&(i=Math.round(i/g)*g),j=Math.cos(h)*i,k=Math.sin(h)*i,j*=f.x,k*=f.y,j+=c.x,k+=c.y,l+=c.z,a.typedArray.setVec3Components(b,j,k,l)},randomDirectionVector3OnSphere:function(){"use strict";var a=new THREE.Vector3;return function(b,c,d,e,f,g,h,i){a.copy(g),a.x-=d,a.y-=e,a.z-=f,a.normalize().multiplyScalar(-this.randomFloat(h,i)),b.typedArray.setVec3Components(c,a.x,a.y,a.z); +}}(),randomDirectionVector3OnDisc:function(){"use strict";var a=new THREE.Vector3;return function(b,c,d,e,f,g,h,i){a.copy(g),a.x-=d,a.y-=e,a.z-=f,a.normalize().multiplyScalar(-this.randomFloat(h,i)),b.typedArray.setVec3Components(c,a.x,a.y,0)}}(),getPackedRotationAxis:function(){"use strict";var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Color,d=new THREE.Vector3(1,1,1);return function(e,f){return a.copy(e).normalize(),b.copy(f).normalize(),a.x+=.5*-f.x+Math.random()*f.x,a.y+=.5*-f.y+Math.random()*f.y,a.z+=.5*-f.z+Math.random()*f.z,a.normalize().add(d).multiplyScalar(.5),c.setRGB(a.x,a.y,a.z),c.getHex()}}()},SPE.Group=function(a){"use strict";var b=SPE.utils,c=b.types;a=b.ensureTypedArg(a,c.OBJECT,{}),a.texture=b.ensureTypedArg(a.texture,c.OBJECT,{}),this.uuid=THREE.Math.generateUUID(),this.fixedTimeStep=b.ensureTypedArg(a.fixedTimeStep,c.NUMBER,.016),this.texture=b.ensureInstanceOf(a.texture.value,THREE.Texture,null),this.textureFrames=b.ensureInstanceOf(a.texture.frames,THREE.Vector2,new THREE.Vector2(1,1)), +this.textureFrameCount=b.ensureTypedArg(a.texture.frameCount,c.NUMBER,this.textureFrames.x*this.textureFrames.y),this.textureLoop=b.ensureTypedArg(a.texture.loop,c.NUMBER,1),this.textureFrames.max(new THREE.Vector2(1,1)),this.hasPerspective=b.ensureTypedArg(a.hasPerspective,c.BOOLEAN,!0),this.colorize=b.ensureTypedArg(a.colorize,c.BOOLEAN,!0),this.maxParticleCount=b.ensureTypedArg(a.maxParticleCount,c.NUMBER,null),this.blending=b.ensureTypedArg(a.blending,c.NUMBER,THREE.AdditiveBlending),this.transparent=b.ensureTypedArg(a.transparent,c.BOOLEAN,!0),this.alphaTest=parseFloat(b.ensureTypedArg(a.alphaTest,c.NUMBER,0)),this.depthWrite=b.ensureTypedArg(a.depthWrite,c.BOOLEAN,!1),this.depthTest=b.ensureTypedArg(a.depthTest,c.BOOLEAN,!0),this.fog=b.ensureTypedArg(a.fog,c.BOOLEAN,!0),this.scale=b.ensureTypedArg(a.scale,c.NUMBER,300),this.emitters=[],this.emitterIDs=[],this._pool=[],this._poolCreationSettings=null,this._createNewWhenPoolEmpty=0,this._attributesNeedRefresh=!1,this._attributesNeedDynamicReset=!1, +this.particleCount=0,this.uniforms={texture:{type:"t",value:this.texture},textureAnimation:{type:"v4",value:new THREE.Vector4(this.textureFrames.x,this.textureFrames.y,this.textureFrameCount,Math.max(Math.abs(this.textureLoop),1))},fogColor:{type:"c",value:null},fogNear:{type:"f",value:10},fogFar:{type:"f",value:200},fogDensity:{type:"f",value:.5},deltaTime:{type:"f",value:0},runTime:{type:"f",value:0},scale:{type:"f",value:this.scale}},this.defines={HAS_PERSPECTIVE:this.hasPerspective,COLORIZE:this.colorize,VALUE_OVER_LIFETIME_LENGTH:SPE.valueOverLifetimeLength,SHOULD_ROTATE_TEXTURE:!1,SHOULD_ROTATE_PARTICLES:!1,SHOULD_WIGGLE_PARTICLES:!1,SHOULD_CALCULATE_SPRITE:this.textureFrames.x>1||this.textureFrames.y>1},this.attributes={position:new SPE.ShaderAttribute("v3",!0),acceleration:new SPE.ShaderAttribute("v4",!0),velocity:new SPE.ShaderAttribute("v3",!0),rotation:new SPE.ShaderAttribute("v4",!0),rotationCenter:new SPE.ShaderAttribute("v3",!0),params:new SPE.ShaderAttribute("v4",!0),size:new SPE.ShaderAttribute("v4",!0), +angle:new SPE.ShaderAttribute("v4",!0),color:new SPE.ShaderAttribute("v4",!0),opacity:new SPE.ShaderAttribute("v4",!0)},this.attributeKeys=Object.keys(this.attributes),this.attributeCount=this.attributeKeys.length,this.material=new THREE.ShaderMaterial({uniforms:this.uniforms,vertexShader:SPE.shaders.vertex,fragmentShader:SPE.shaders.fragment,blending:this.blending,transparent:this.transparent,alphaTest:this.alphaTest,depthWrite:this.depthWrite,depthTest:this.depthTest,defines:this.defines,fog:this.fog}),this.geometry=new THREE.BufferGeometry,this.mesh=new THREE.Points(this.geometry,this.material),null===this.maxParticleCount&&console.warn("SPE.Group: No maxParticleCount specified. Adding emitters after rendering will probably cause errors.")},SPE.Group.constructor=SPE.Group,SPE.Group.prototype._updateDefines=function(){"use strict";var a,b=this.emitters,c=b.length-1,d=this.defines;for(c;c>=0;--c)a=b[c],d.SHOULD_CALCULATE_SPRITE||(d.SHOULD_ROTATE_TEXTURE=d.SHOULD_ROTATE_TEXTURE||!!Math.max(Math.max.apply(null,a.angle.value),Math.max.apply(null,a.angle.spread))), +d.SHOULD_ROTATE_PARTICLES=d.SHOULD_ROTATE_PARTICLES||!!Math.max(a.rotation.angle,a.rotation.angleSpread),d.SHOULD_WIGGLE_PARTICLES=d.SHOULD_WIGGLE_PARTICLES||!!Math.max(a.wiggle.value,a.wiggle.spread);this.material.needsUpdate=!0},SPE.Group.prototype._applyAttributesToGeometry=function(){"use strict";var a,b,c=this.attributes,d=this.geometry,e=d.attributes;for(var f in c)c.hasOwnProperty(f)&&(a=c[f],b=e[f],b?b.array=a.typedArray.array:d.addAttribute(f,a.bufferAttribute),a.bufferAttribute.needsUpdate=!0);this.geometry.setDrawRange(0,this.particleCount)},SPE.Group.prototype.addEmitter=function(a){"use strict";if(a instanceof SPE.Emitter==!1)return void console.error("`emitter` argument must be instance of SPE.Emitter. Was provided with:",a);if(this.emitterIDs.indexOf(a.uuid)>-1)return void console.error("Emitter already exists in this group. Will not add again.");if(null!==a.group)return void console.error("Emitter already belongs to another group. Will not add to requested group.");var b=this.attributes,c=this.particleCount,d=c+a.particleCount; +this.particleCount=d,null!==this.maxParticleCount&&this.particleCount>this.maxParticleCount&&console.warn("SPE.Group: maxParticleCount exceeded. Requesting",this.particleCount,"particles, can support only",this.maxParticleCount),a._calculatePPSValue(a.maxAge._value+a.maxAge._spread),a._setBufferUpdateRanges(this.attributeKeys),a._setAttributeOffset(c),a.group=this,a.attributes=this.attributes;for(var e in b)b.hasOwnProperty(e)&&b[e]._createBufferAttribute(null!==this.maxParticleCount?this.maxParticleCount:this.particleCount);for(var f=c;d>f;++f)a._assignPositionValue(f),a._assignForceValue(f,"velocity"),a._assignForceValue(f,"acceleration"),a._assignAbsLifetimeValue(f,"opacity"),a._assignAbsLifetimeValue(f,"size"),a._assignAngleValue(f),a._assignRotationValue(f),a._assignParamsValue(f),a._assignColorValue(f);return this._applyAttributesToGeometry(),this.emitters.push(a),this.emitterIDs.push(a.uuid),this._updateDefines(a),this.material.needsUpdate=!0,this.geometry.needsUpdate=!0,this._attributesNeedRefresh=!0, +this},SPE.Group.prototype.removeEmitter=function(a){"use strict";var b=this.emitterIDs.indexOf(a.uuid);if(a instanceof SPE.Emitter==!1)return void console.error("`emitter` argument must be instance of SPE.Emitter. Was provided with:",a);if(-1===b)return void console.error("Emitter does not exist in this group. Will not remove.");for(var c=a.attributeOffset,d=c+a.particleCount,e=this.attributes.params.typedArray,f=c;d>f;++f)e.array[4*f]=0,e.array[4*f+1]=0;this.emitters.splice(b,1),this.emitterIDs.splice(b,1);for(var g in this.attributes)this.attributes.hasOwnProperty(g)&&this.attributes[g].splice(c,d);this.particleCount-=a.particleCount,a._onRemove(),this._attributesNeedRefresh=!0},SPE.Group.prototype.getFromPool=function(){"use strict";var a=this._pool,b=this._createNewWhenPoolEmpty;if(a.length)return a.pop();if(b){var c=new SPE.Emitter(this._poolCreationSettings);return this.addEmitter(c),c}return null},SPE.Group.prototype.releaseIntoPool=function(a){"use strict";return a instanceof SPE.Emitter==!1?void console.error("Argument is not instanceof SPE.Emitter:",a):(a.reset(), +this._pool.unshift(a),this)},SPE.Group.prototype.getPool=function(){"use strict";return this._pool},SPE.Group.prototype.addPool=function(a,b,c){"use strict";var d;this._poolCreationSettings=b,this._createNewWhenPoolEmpty=!!c;for(var e=0;a>e;++e)d=Array.isArray(b)?new SPE.Emitter(b[e]):new SPE.Emitter(b),this.addEmitter(d),this.releaseIntoPool(d);return this},SPE.Group.prototype._triggerSingleEmitter=function(a){"use strict";var b=this.getFromPool(),c=this;return null===b?void console.log("SPE.Group pool ran out."):(a instanceof THREE.Vector3&&(b.position.value.copy(a),b.position.value=b.position.value),b.enable(),setTimeout(function(){b.disable(),c.releaseIntoPool(b)},1e3*Math.max(b.duration,b.maxAge.value+b.maxAge.spread)),this)},SPE.Group.prototype.triggerPoolEmitter=function(a,b){"use strict";if("number"==typeof a&&a>1)for(var c=0;a>c;++c)this._triggerSingleEmitter(b);else this._triggerSingleEmitter(b);return this},SPE.Group.prototype._updateUniforms=function(a){"use strict";this.uniforms.runTime.value+=a, +this.uniforms.deltaTime.value=a},SPE.Group.prototype._resetBufferRanges=function(){"use strict";var a=this.attributeKeys,b=this.attributeCount-1,c=this.attributes;for(b;b>=0;--b)c[a[b]].resetUpdateRange()},SPE.Group.prototype._updateBuffers=function(a){"use strict";var b,c,d,e=this.attributeKeys,f=this.attributeCount-1,g=this.attributes,h=a.bufferUpdateRanges;for(f;f>=0;--f)b=e[f],c=h[b],d=g[b],d.setUpdateRange(c.min,c.max),d.flagUpdate()},SPE.Group.prototype.tick=function(a){"use strict";var b,c=this.emitters,d=c.length,e=a||this.fixedTimeStep,f=this.attributeKeys,g=this.attributes;if(this._updateUniforms(e),this._resetBufferRanges(),0!==d||this._attributesNeedRefresh!==!1||this._attributesNeedDynamicReset!==!1){for(var h,b=0;d>b;++b)h=c[b],h.tick(e),this._updateBuffers(h);if(this._attributesNeedDynamicReset===!0){for(b=this.attributeCount-1;b>=0;--b)g[f[b]].resetDynamic();this._attributesNeedDynamicReset=!1}if(this._attributesNeedRefresh===!0){for(b=this.attributeCount-1;b>=0;--b)g[f[b]].forceUpdateAll(); +this._attributesNeedRefresh=!1,this._attributesNeedDynamicReset=!0}}},SPE.Group.prototype.dispose=function(){"use strict";return this.geometry.dispose(),this.material.dispose(),this},SPE.Emitter=function(a){"use strict";var b=SPE.utils,c=b.types,d=SPE.valueOverLifetimeLength;a=b.ensureTypedArg(a,c.OBJECT,{}),a.position=b.ensureTypedArg(a.position,c.OBJECT,{}),a.velocity=b.ensureTypedArg(a.velocity,c.OBJECT,{}),a.acceleration=b.ensureTypedArg(a.acceleration,c.OBJECT,{}),a.radius=b.ensureTypedArg(a.radius,c.OBJECT,{}),a.drag=b.ensureTypedArg(a.drag,c.OBJECT,{}),a.rotation=b.ensureTypedArg(a.rotation,c.OBJECT,{}),a.color=b.ensureTypedArg(a.color,c.OBJECT,{}),a.opacity=b.ensureTypedArg(a.opacity,c.OBJECT,{}),a.size=b.ensureTypedArg(a.size,c.OBJECT,{}),a.angle=b.ensureTypedArg(a.angle,c.OBJECT,{}),a.wiggle=b.ensureTypedArg(a.wiggle,c.OBJECT,{}),a.maxAge=b.ensureTypedArg(a.maxAge,c.OBJECT,{}),a.onParticleSpawn&&console.warn("onParticleSpawn has been removed. Please set properties directly to alter values at runtime."), +this.uuid=THREE.Math.generateUUID(),this.type=b.ensureTypedArg(a.type,c.NUMBER,SPE.distributions.BOX),this.position={_value:b.ensureInstanceOf(a.position.value,THREE.Vector3,new THREE.Vector3),_spread:b.ensureInstanceOf(a.position.spread,THREE.Vector3,new THREE.Vector3),_spreadClamp:b.ensureInstanceOf(a.position.spreadClamp,THREE.Vector3,new THREE.Vector3),_distribution:b.ensureTypedArg(a.position.distribution,c.NUMBER,this.type),_randomise:b.ensureTypedArg(a.position.randomise,c.BOOLEAN,!1),_radius:b.ensureTypedArg(a.position.radius,c.NUMBER,10),_radiusScale:b.ensureInstanceOf(a.position.radiusScale,THREE.Vector3,new THREE.Vector3(1,1,1)),_distributionClamp:b.ensureTypedArg(a.position.distributionClamp,c.NUMBER,0)},this.velocity={_value:b.ensureInstanceOf(a.velocity.value,THREE.Vector3,new THREE.Vector3),_spread:b.ensureInstanceOf(a.velocity.spread,THREE.Vector3,new THREE.Vector3),_distribution:b.ensureTypedArg(a.velocity.distribution,c.NUMBER,this.type),_randomise:b.ensureTypedArg(a.position.randomise,c.BOOLEAN,!1) +},this.acceleration={_value:b.ensureInstanceOf(a.acceleration.value,THREE.Vector3,new THREE.Vector3),_spread:b.ensureInstanceOf(a.acceleration.spread,THREE.Vector3,new THREE.Vector3),_distribution:b.ensureTypedArg(a.acceleration.distribution,c.NUMBER,this.type),_randomise:b.ensureTypedArg(a.position.randomise,c.BOOLEAN,!1)},this.drag={_value:b.ensureTypedArg(a.drag.value,c.NUMBER,0),_spread:b.ensureTypedArg(a.drag.spread,c.NUMBER,0),_randomise:b.ensureTypedArg(a.position.randomise,c.BOOLEAN,!1)},this.wiggle={_value:b.ensureTypedArg(a.wiggle.value,c.NUMBER,0),_spread:b.ensureTypedArg(a.wiggle.spread,c.NUMBER,0)},this.rotation={_axis:b.ensureInstanceOf(a.rotation.axis,THREE.Vector3,new THREE.Vector3(0,1,0)),_axisSpread:b.ensureInstanceOf(a.rotation.axisSpread,THREE.Vector3,new THREE.Vector3),_angle:b.ensureTypedArg(a.rotation.angle,c.NUMBER,0),_angleSpread:b.ensureTypedArg(a.rotation.angleSpread,c.NUMBER,0),_static:b.ensureTypedArg(a.rotation["static"],c.BOOLEAN,!1),_center:b.ensureInstanceOf(a.rotation.center,THREE.Vector3,this.position._value.clone()), +_randomise:b.ensureTypedArg(a.position.randomise,c.BOOLEAN,!1)},this.maxAge={_value:b.ensureTypedArg(a.maxAge.value,c.NUMBER,2),_spread:b.ensureTypedArg(a.maxAge.spread,c.NUMBER,0)},this.color={_value:b.ensureArrayInstanceOf(a.color.value,THREE.Color,new THREE.Color),_spread:b.ensureArrayInstanceOf(a.color.spread,THREE.Vector3,new THREE.Vector3),_randomise:b.ensureTypedArg(a.position.randomise,c.BOOLEAN,!1)},this.opacity={_value:b.ensureArrayTypedArg(a.opacity.value,c.NUMBER,1),_spread:b.ensureArrayTypedArg(a.opacity.spread,c.NUMBER,0),_randomise:b.ensureTypedArg(a.position.randomise,c.BOOLEAN,!1)},this.size={_value:b.ensureArrayTypedArg(a.size.value,c.NUMBER,1),_spread:b.ensureArrayTypedArg(a.size.spread,c.NUMBER,0),_randomise:b.ensureTypedArg(a.position.randomise,c.BOOLEAN,!1)},this.angle={_value:b.ensureArrayTypedArg(a.angle.value,c.NUMBER,0),_spread:b.ensureArrayTypedArg(a.angle.spread,c.NUMBER,0),_randomise:b.ensureTypedArg(a.position.randomise,c.BOOLEAN,!1)},this.particleCount=b.ensureTypedArg(a.particleCount,c.NUMBER,100), +this.duration=b.ensureTypedArg(a.duration,c.NUMBER,null),this.isStatic=b.ensureTypedArg(a.isStatic,c.BOOLEAN,!1),this.activeMultiplier=b.ensureTypedArg(a.activeMultiplier,c.NUMBER,1),this.direction=b.ensureTypedArg(a.direction,c.NUMBER,1),this.alive=b.ensureTypedArg(a.alive,c.BOOLEAN,!0),this.particlesPerSecond=0,this.activationIndex=0,this.attributeOffset=0,this.attributeEnd=0,this.age=0,this.activeParticleCount=0,this.group=null,this.attributes=null,this.paramsArray=null,this.resetFlags={position:b.ensureTypedArg(a.position.randomise,c.BOOLEAN,!1)||b.ensureTypedArg(a.radius.randomise,c.BOOLEAN,!1),velocity:b.ensureTypedArg(a.velocity.randomise,c.BOOLEAN,!1),acceleration:b.ensureTypedArg(a.acceleration.randomise,c.BOOLEAN,!1)||b.ensureTypedArg(a.drag.randomise,c.BOOLEAN,!1),rotation:b.ensureTypedArg(a.rotation.randomise,c.BOOLEAN,!1),rotationCenter:b.ensureTypedArg(a.rotation.randomise,c.BOOLEAN,!1),size:b.ensureTypedArg(a.size.randomise,c.BOOLEAN,!1),color:b.ensureTypedArg(a.color.randomise,c.BOOLEAN,!1), +opacity:b.ensureTypedArg(a.opacity.randomise,c.BOOLEAN,!1),angle:b.ensureTypedArg(a.angle.randomise,c.BOOLEAN,!1)},this.updateFlags={},this.updateCounts={},this.updateMap={maxAge:"params",position:"position",velocity:"velocity",acceleration:"acceleration",drag:"acceleration",wiggle:"params",rotation:"rotation",size:"size",color:"color",opacity:"opacity",angle:"angle"};for(var e in this.updateMap)this.updateMap.hasOwnProperty(e)&&(this.updateCounts[this.updateMap[e]]=0,this.updateFlags[this.updateMap[e]]=!1,this._createGetterSetters(this[e],e));this.bufferUpdateRanges={},this.attributeKeys=null,this.attributeCount=0,b.ensureValueOverLifetimeCompliance(this.color,d,d),b.ensureValueOverLifetimeCompliance(this.opacity,d,d),b.ensureValueOverLifetimeCompliance(this.size,d,d),b.ensureValueOverLifetimeCompliance(this.angle,d,d)},SPE.Emitter.constructor=SPE.Emitter,SPE.Emitter.prototype._createGetterSetters=function(a,b){"use strict";var c=this;for(var d in a)if(a.hasOwnProperty(d)){var e=d.replace("_",""); +Object.defineProperty(a,e,{get:function(a){return function(){return this[a]}}(d),set:function(a){return function(d){var e=c.updateMap[b],f=this[a],g=SPE.valueOverLifetimeLength;"_rotationCenter"===a?(c.updateFlags.rotationCenter=!0,c.updateCounts.rotationCenter=0):"_randomise"===a?c.resetFlags[e]=d:(c.updateFlags[e]=!0,c.updateCounts[e]=0),c.group._updateDefines(),this[a]=d,Array.isArray(f)&&SPE.utils.ensureValueOverLifetimeCompliance(c[b],g,g)}}(d)})}},SPE.Emitter.prototype._setBufferUpdateRanges=function(a){"use strict";this.attributeKeys=a,this.attributeCount=a.length;for(var b=this.attributeCount-1;b>=0;--b)this.bufferUpdateRanges[a[b]]={min:Number.POSITIVE_INFINITY,max:Number.NEGATIVE_INFINITY}},SPE.Emitter.prototype._calculatePPSValue=function(a){"use strict";var b=this.particleCount;this.duration?this.particlesPerSecond=b/(a=0;--h)b=g[h],c=e[b],d[b]!==!0&&c!==!0||(this._assignValue(b,a),this._updateAttributeUpdateRange(b,a),c===!0&&f[b]===this.particleCount?(e[b]=!1,f[b]=0):1==c&&++f[b])},SPE.Emitter.prototype._updateAttributeUpdateRange=function(a,b){"use strict";var c=this.bufferUpdateRanges[a];c.min=Math.min(b,c.min),c.max=Math.max(b,c.max)},SPE.Emitter.prototype._resetBufferRanges=function(){"use strict";var a,b=this.bufferUpdateRanges,c=this.bufferUpdateKeys,d=this.bufferUpdateCount-1;for(d;d>=0;--d)a=c[d],b[a].min=Number.POSITIVE_INFINITY,b[a].max=Number.NEGATIVE_INFINITY},SPE.Emitter.prototype._onRemove=function(){ +"use strict";this.particlesPerSecond=0,this.attributeOffset=0,this.activationIndex=0,this.activeParticleCount=0,this.group=null,this.attributes=null,this.paramsArray=null,this.age=0},SPE.Emitter.prototype._decrementParticleCount=function(){"use strict";--this.activeParticleCount},SPE.Emitter.prototype._incrementParticleCount=function(){"use strict";++this.activeParticleCount},SPE.Emitter.prototype._checkParticleAges=function(a,b,c,d){"use strict";for(var e,f,g,h,i=b-1;i>=a;--i)e=4*i,h=c[e],0!==h&&(g=c[e+1],f=c[e+2],1===this.direction?(g+=d,g>=f&&(g=0,h=0,this._decrementParticleCount())):(g-=d,0>=g&&(g=f,h=0,this._decrementParticleCount())),c[e]=h,c[e+1]=g,this._updateAttributeUpdateRange("params",i))},SPE.Emitter.prototype._activateParticles=function(a,b,c,d){"use strict";for(var e,f,g=this.direction,h=a;b>h;++h)e=4*h,0!=c[e]&&1!==this.particleCount||(this._incrementParticleCount(),c[e]=1,this._resetParticle(h),f=d*(h-a),c[e+1]=-1===g?c[e+2]-f:f,this._updateAttributeUpdateRange("params",h)); +},SPE.Emitter.prototype.tick=function(a){"use strict";if(!this.isStatic){null===this.paramsArray&&(this.paramsArray=this.attributes.params.typedArray.array);var b=this.attributeOffset,c=b+this.particleCount,d=this.paramsArray,e=this.particlesPerSecond*this.activeMultiplier*a,f=this.activationIndex;if(this._resetBufferRanges(),this._checkParticleAges(b,c,d,a),this.alive===!1)return void(this.age=0);if(null!==this.duration&&this.age>this.duration)return this.alive=!1,void(this.age=0);var g=1===this.particleCount?f:0|f,h=Math.min(g+e,this.activationEnd),i=h-this.activationIndex|0,j=i>0?a/i:0;this._activateParticles(g,h,d,j),this.activationIndex+=e,this.activationIndex>c&&(this.activationIndex=b),this.age+=a}},SPE.Emitter.prototype.reset=function(a){"use strict";if(this.age=0,this.alive=!1,a===!0){for(var b,c=this.attributeOffset,d=c+this.particleCount,e=this.paramsArray,f=this.attributes.params.bufferAttribute,g=d-1;g>=c;--g)b=4*g,e[b]=0,e[b+1]=0;f.updateRange.offset=0,f.updateRange.count=-1, +f.needsUpdate=!0}return this},SPE.Emitter.prototype.enable=function(){"use strict";return this.alive=!0,this},SPE.Emitter.prototype.disable=function(){"use strict";return this.alive=!1,this},SPE.Emitter.prototype.remove=function(){"use strict";return null!==this.group?this.group.removeEmitter(this):console.error("Emitter does not belong to a group, cannot remove."),this}; \ No newline at end of file diff --git a/thirdparty/jeeliz/three/customMaterials/FlexMaterial/ThreeFlexMaterial.js b/thirdparty/jeeliz/three/customMaterials/FlexMaterial/ThreeFlexMaterial.js new file mode 100644 index 0000000..2994217 --- /dev/null +++ b/thirdparty/jeeliz/three/customMaterials/FlexMaterial/ThreeFlexMaterial.js @@ -0,0 +1,133 @@ +"use strict"; + +THREE.FlexMaterial = function(spec){ + const _worldMatrixDelayed = new THREE['Matrix4'](); + + //same handy function + function mix(a,b,t){ + a.set( + b.x*t+a.x*(1-t), + b.y*t+a.y*(1-t), + b.z*t+a.z*(1-t) + ); + } + + //tweak shaders helpers + function tweak_shaderAdd(code, chunk, glslCode){ + return code.replace(chunk, chunk + "\n" + glslCode); + } + function tweak_shaderDel(code, chunk){ + return code.replace(chunk, ''); + } + function tweak_shaderRepl(code, chunk, glslCode){ + return code.replace(chunk, glslCode); + } + + //get PHONG shader and tweak it : + const phongShader = THREE.ShaderLib.phong; + let vertexShaderSource = phongShader.vertexShader; + vertexShaderSource = tweak_shaderAdd(vertexShaderSource, '#include ', + 'uniform mat4 modelMatrixDelayed;\n' + +'uniform sampler2D flexMap;\n' + ); + vertexShaderSource = tweak_shaderDel(vertexShaderSource, '#include '); + vertexShaderSource = tweak_shaderRepl(vertexShaderSource, '#include ', + "vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\ + vec4 worldPositionDelayed = modelMatrixDelayed * vec4( transformed, 1.0 );\n\ + worldPosition = mix(worldPosition, worldPositionDelayed, texture2D(flexMap, uv).r);\n\ + vec4 mvPosition = viewMatrix* worldPosition;\n\ + gl_Position = projectionMatrix * mvPosition;"); + + const uniforms0 = { + 'modelMatrixDelayed': { + 'value': _worldMatrixDelayed + }, + 'flexMap': { + value: spec.flexMap + }, + 'opacity': { + value: (typeof(spec.opacity)!=='undefined') ? spec.opacity : 1 + } + }; + const uniforms = Object.assign({}, phongShader.uniforms, uniforms0); + + const isMorphs = (spec.morphTargets) ? true : false; + const mat = new THREE.ShaderMaterial({ + vertexShader: vertexShaderSource, + fragmentShader: phongShader.fragmentShader, + uniforms: uniforms, + transparent: (spec.transparent) ? true : false, + lights: true, + morphTargets: isMorphs, + morphNormals: isMorphs, + + }); + mat.flexMap = spec.flexMap; + mat.opacity = mat.uniforms.opacity; // shortcut + + if (typeof(spec.map)!=='undefined') { + uniforms.map = {value: spec.map}; + mat.map = spec.map; + } + if (typeof(spec.alphaMap)!=='undefined') { + uniforms.alphaMap = {value: spec.alphaMap}; + mat.transparent = true; + mat.alphaMap = spec.alphaMap; + } + + if (typeof(spec.bumpMap)!=='undefined') { + uniforms.bumpMap = {value: spec.bumpMap}; + mat.bumpMap = spec.bumpMap; + } + + if (typeof(spec.bumpScale)!=='undefined') { + uniforms.bumpScale = {value: spec.bumpScale}; + mat.bumpScale = spec.bumpScale; + } + + if (typeof(spec.shininess)!=='undefined') { + uniforms.shininess = {value: spec.shininess}; + mat.shininess = spec.shininess; + } + + const _positionDelayed = new THREE.Vector3(); + const _scaleDelayed = new THREE.Vector3(); + const _eulerDelayed = new THREE['Euler'](); + let _initialized = false; + + mat.set_amortized = function(positionTarget, scaleTarget, eulerTarget, parentMatrix, amortization){ + if (!_initialized){ + if (positionTarget){ + _positionDelayed.copy(positionTarget); + } + if (scaleTarget){ + _scaleDelayed.copy(scaleTarget); + } + if (eulerTarget){ + _eulerDelayed.copy(eulerTarget); + } + _initialized = true; + } + + if (eulerTarget){ + mix( _eulerDelayed, eulerTarget, amortization ); + _worldMatrixDelayed['makeRotationFromEuler'](_eulerDelayed); + } + + if (positionTarget){ + mix( _positionDelayed, positionTarget, amortization ); + _worldMatrixDelayed['setPosition'](_positionDelayed); + } + + if (scaleTarget){ + mix(_scaleDelayed, scaleTarget, amortization ); + _worldMatrixDelayed['scale'](_scaleDelayed); + } + + if (parentMatrix){ + _worldMatrixDelayed.multiplyMatrices(parentMatrix, _worldMatrixDelayed); + } + } + + return mat; +}; diff --git a/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.atmospherematerial.js b/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.atmospherematerial.js new file mode 100644 index 0000000..0f2a8c2 --- /dev/null +++ b/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.atmospherematerial.js @@ -0,0 +1,67 @@ +var THREEx = THREEx || {} + +/** + * from http://stemkoski.blogspot.fr/2013/07/shaders-in-threejs-glow-and-halo.html + * @return {[type]} [description] + */ +THREEx.createAtmosphereMaterial = function(){ + var vertexShader = [ + 'varying vec3 vVertexWorldPosition;', + 'varying vec3 vVertexNormal;', + + 'varying vec4 vFragColor;', + + 'void main(){', + ' vVertexNormal = normalize(normalMatrix * normal);', + + ' vVertexWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;', + + ' // set gl_Position', + ' gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);', + '}', + + ].join('\n') + var fragmentShader = [ + 'uniform vec3 glowColor;', + 'uniform float coeficient;', + 'uniform float power;', + + 'varying vec3 vVertexNormal;', + 'varying vec3 vVertexWorldPosition;', + + 'varying vec4 vFragColor;', + + 'void main(){', + ' vec3 worldCameraToVertex= vVertexWorldPosition - cameraPosition;', + ' vec3 viewCameraToVertex = (viewMatrix * vec4(worldCameraToVertex, 0.0)).xyz;', + ' viewCameraToVertex = normalize(viewCameraToVertex);', + ' float intensity = pow(abs(coeficient + dot(vVertexNormal, viewCameraToVertex)), power);', + ' gl_FragColor = vec4(glowColor, intensity);', + '}', + ].join('\n') + + // create custom material from the shader code above + // that is within specially labeled script tags + var material = new THREE.ShaderMaterial({ + uniforms: { + coeficient : { + type : "f", + value : 1.0 + }, + power : { + type : "f", + value : 2 + }, + glowColor : { + type : "c", + value : new THREE.Color('pink') + }, + }, + vertexShader : vertexShader, + fragmentShader : fragmentShader, + //blending : THREE.AdditiveBlending, + transparent : true, + depthWrite : false, + }); + return material +} \ No newline at end of file diff --git a/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.atmospherematerialdatgui.js b/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.atmospherematerialdatgui.js new file mode 100644 index 0000000..e653067 --- /dev/null +++ b/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.atmospherematerialdatgui.js @@ -0,0 +1,42 @@ +/** + * vendor.js framework definition + * @type {Object} + */ +var THREEx = THREEx || {}; + +THREEx.addAtmosphereMaterial2DatGui = function(material, datGui){ + datGui = datGui || new dat.GUI() + var uniforms = material.uniforms + // options + var options = { + coeficient : uniforms['coeficient'].value, + power : uniforms['power'].value, + glowColor : '#'+uniforms.glowColor.value.getHexString(), + presetFront : function(){ + options.coeficient = 1 + options.power = 2 + onChange() + }, + presetBack : function(){ + options.coeficient = 0.5 + options.power = 4.0 + onChange() + }, + } + var onChange = function(){ + uniforms['coeficient'].value = options.coeficient + uniforms['power'].value = options.power + uniforms.glowColor.value.set( options.glowColor ); + } + onChange() + + // config datGui + datGui.add( options, 'coeficient' , 0.0 , 2) + .listen().onChange( onChange ) + datGui.add( options, 'power' , 0.0 , 5) + .listen().onChange( onChange ) + datGui.addColor( options, 'glowColor' ) + .listen().onChange( onChange ) + datGui.add( options, 'presetFront' ) + datGui.add( options, 'presetBack' ) +} \ No newline at end of file diff --git a/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.dilategeometry.js b/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.dilategeometry.js new file mode 100644 index 0000000..27303ec --- /dev/null +++ b/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.dilategeometry.js @@ -0,0 +1,34 @@ +/** + * @namespace + */ +var THREEx = THREEx || {} + +/** + * dilate a geometry inplace + * @param {THREE.Geometry} geometry geometry to dilate + * @param {Number} length percent to dilate, use negative value to erode + */ +THREEx.dilateGeometry = function(geometry, length){ + // gather vertexNormals from geometry.faces + var vertexNormals = new Array(geometry.vertices.length); + geometry.faces.forEach(function(face){ + if( face instanceof THREE.Face4 ){ + vertexNormals[face.a] = face.vertexNormals[0]; + vertexNormals[face.b] = face.vertexNormals[1]; + vertexNormals[face.c] = face.vertexNormals[2]; + vertexNormals[face.d] = face.vertexNormals[3]; + }else if( face instanceof THREE.Face3 ){ + vertexNormals[face.a] = face.vertexNormals[0]; + vertexNormals[face.b] = face.vertexNormals[1]; + vertexNormals[face.c] = face.vertexNormals[2]; + }else console.assert(false); + }); + // modify the vertices according to vertextNormal + geometry.vertices.forEach(function(vertex, idx){ + var vertexNormal = vertexNormals[idx]; + vertex.x += vertexNormal.x * length; + vertex.y += vertexNormal.y * length; + vertex.z += vertexNormal.z * length; + }); +}; + diff --git a/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.geometricglow.js b/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.geometricglow.js new file mode 100644 index 0000000..c5ced70 --- /dev/null +++ b/thirdparty/jeeliz/three/customMaterials/GlowMaterial/threex.geometricglow.js @@ -0,0 +1,30 @@ +var THREEx = THREEx || {} + +THREEx.GeometricGlowMesh = function(mesh){ + var object3d = new THREE.Object3D + + var geometry = mesh.geometry.clone() + THREEx.dilateGeometry(geometry, 0.01) + var material = THREEx.createAtmosphereMaterial() + material.uniforms.glowColor.value = new THREE.Color('cyan') + material.uniforms.coeficient.value = 1.1 + material.uniforms.power.value = 1.4 + var insideMesh = new THREE.Mesh(geometry, material ); + object3d.add( insideMesh ); + + + var geometry = mesh.geometry.clone() + THREEx.dilateGeometry(geometry, 0.1) + var material = THREEx.createAtmosphereMaterial() + material.uniforms.glowColor.value = new THREE.Color('cyan') + material.uniforms.coeficient.value = 0.1 + material.uniforms.power.value = 1.2 + material.side = THREE.BackSide + var outsideMesh = new THREE.Mesh( geometry, material ); + object3d.add( outsideMesh ); + + // expose a few variable + this.object3d = object3d + this.insideMesh = insideMesh + this.outsideMesh= outsideMesh +} diff --git a/thirdparty/jeeliz/three/matrix/THREEMatrix.js b/thirdparty/jeeliz/three/matrix/THREEMatrix.js new file mode 100644 index 0000000..563bd91 --- /dev/null +++ b/thirdparty/jeeliz/three/matrix/THREEMatrix.js @@ -0,0 +1,4032 @@ +"use strict"; +var THREE={}; +/** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + */ + +THREE.Quaternion = function ( x, y, z, w ) { + + this._x = x || 0; + this._y = y || 0; + this._z = z || 0; + this._w = ( w !== undefined ) ? w : 1; + +}; + +THREE.Quaternion.prototype = { + + constructor: THREE.Quaternion, + + get x () { + + return this._x; + + }, + + set x ( value ) { + + this._x = value; + this.onChangeCallback(); + + }, + + get y () { + + return this._y; + + }, + + set y ( value ) { + + this._y = value; + this.onChangeCallback(); + + }, + + get z () { + + return this._z; + + }, + + set z ( value ) { + + this._z = value; + this.onChangeCallback(); + + }, + + get w () { + + return this._w; + + }, + + set w ( value ) { + + this._w = value; + this.onChangeCallback(); + + }, + + set: function ( x, y, z, w ) { + + this._x = x; + this._y = y; + this._z = z; + this._w = w; + + this.onChangeCallback(); + + return this; + + }, + + clone: function () { + + return new this.constructor( this._x, this._y, this._z, this._w ); + + }, + + copy: function ( quaternion ) { + + this._x = quaternion.x; + this._y = quaternion.y; + this._z = quaternion.z; + this._w = quaternion.w; + + this.onChangeCallback(); + + return this; + + }, + + setFromEuler: function ( euler, update ) { + + if ( euler instanceof THREE.Euler === false ) { + + throw new Error( 'THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); + + } + + // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m + + var c1 = Math.cos( euler._x / 2 ); + var c2 = Math.cos( euler._y / 2 ); + var c3 = Math.cos( euler._z / 2 ); + var s1 = Math.sin( euler._x / 2 ); + var s2 = Math.sin( euler._y / 2 ); + var s3 = Math.sin( euler._z / 2 ); + + var order = euler.order; + + if ( order === 'XYZ' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'YXZ' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } else if ( order === 'ZXY' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'ZYX' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } else if ( order === 'YZX' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'XZY' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } + + if ( update !== false ) this.onChangeCallback(); + + return this; + + }, + + setFromAxisAngle: function ( axis, angle ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + + // assumes axis is normalized + + var halfAngle = angle / 2, s = Math.sin( halfAngle ); + + this._x = axis.x * s; + this._y = axis.y * s; + this._z = axis.z * s; + this._w = Math.cos( halfAngle ); + + this.onChangeCallback(); + + return this; + + }, + + setFromRotationMatrix: function ( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], + + trace = m11 + m22 + m33, + s; + + if ( trace > 0 ) { + + s = 0.5 / Math.sqrt( trace + 1.0 ); + + this._w = 0.25 / s; + this._x = ( m32 - m23 ) * s; + this._y = ( m13 - m31 ) * s; + this._z = ( m21 - m12 ) * s; + + } else if ( m11 > m22 && m11 > m33 ) { + + s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); + + this._w = ( m32 - m23 ) / s; + this._x = 0.25 * s; + this._y = ( m12 + m21 ) / s; + this._z = ( m13 + m31 ) / s; + + } else if ( m22 > m33 ) { + + s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); + + this._w = ( m13 - m31 ) / s; + this._x = ( m12 + m21 ) / s; + this._y = 0.25 * s; + this._z = ( m23 + m32 ) / s; + + } else { + + s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); + + this._w = ( m21 - m12 ) / s; + this._x = ( m13 + m31 ) / s; + this._y = ( m23 + m32 ) / s; + this._z = 0.25 * s; + + } + + this.onChangeCallback(); + + return this; + + }, + + setFromUnitVectors: function () { + + // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final + + // assumes direction vectors vFrom and vTo are normalized + + var v1, r; + + var EPS = 0.000001; + + return function ( vFrom, vTo ) { + + if ( v1 === undefined ) v1 = new THREE.Vector3(); + + r = vFrom.dot( vTo ) + 1; + + if ( r < EPS ) { + + r = 0; + + if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { + + v1.set( - vFrom.y, vFrom.x, 0 ); + + } else { + + v1.set( 0, - vFrom.z, vFrom.y ); + + } + + } else { + + v1.crossVectors( vFrom, vTo ); + + } + + this._x = v1.x; + this._y = v1.y; + this._z = v1.z; + this._w = r; + + this.normalize(); + + return this; + + } + + }(), + + inverse: function () { + + this.conjugate().normalize(); + + return this; + + }, + + conjugate: function () { + + this._x *= - 1; + this._y *= - 1; + this._z *= - 1; + + this.onChangeCallback(); + + return this; + + }, + + dot: function ( v ) { + + return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; + + }, + + lengthSq: function () { + + return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; + + }, + + length: function () { + + return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); + + }, + + normalize: function () { + + var l = this.length(); + + if ( l === 0 ) { + + this._x = 0; + this._y = 0; + this._z = 0; + this._w = 1; + + } else { + + l = 1 / l; + + this._x = this._x * l; + this._y = this._y * l; + this._z = this._z * l; + this._w = this._w * l; + + } + + this.onChangeCallback(); + + return this; + + }, + + multiply: function ( q, p ) { + + if ( p !== undefined ) { + + console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); + return this.multiplyQuaternions( q, p ); + + } + + return this.multiplyQuaternions( this, q ); + + }, + + multiplyQuaternions: function ( a, b ) { + + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + + var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; + var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; + + this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + + this.onChangeCallback(); + + return this; + + }, + + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); + return vector.applyQuaternion( this ); + + }, + + slerp: function ( qb, t ) { + + if ( t === 0 ) return this; + if ( t === 1 ) return this.copy( qb ); + + var x = this._x, y = this._y, z = this._z, w = this._w; + + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; + + if ( cosHalfTheta < 0 ) { + + this._w = - qb._w; + this._x = - qb._x; + this._y = - qb._y; + this._z = - qb._z; + + cosHalfTheta = - cosHalfTheta; + + } else { + + this.copy( qb ); + + } + + if ( cosHalfTheta >= 1.0 ) { + + this._w = w; + this._x = x; + this._y = y; + this._z = z; + + return this; + + } + + var halfTheta = Math.acos( cosHalfTheta ); + var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); + + if ( Math.abs( sinHalfTheta ) < 0.001 ) { + + this._w = 0.5 * ( w + this._w ); + this._x = 0.5 * ( x + this._x ); + this._y = 0.5 * ( y + this._y ); + this._z = 0.5 * ( z + this._z ); + + return this; + + } + + var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, + ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; + + this._w = ( w * ratioA + this._w * ratioB ); + this._x = ( x * ratioA + this._x * ratioB ); + this._y = ( y * ratioA + this._y * ratioB ); + this._z = ( z * ratioA + this._z * ratioB ); + + this.onChangeCallback(); + + return this; + + }, + + equals: function ( quaternion ) { + + return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this._x = array[ offset ]; + this._y = array[ offset + 1 ]; + this._z = array[ offset + 2 ]; + this._w = array[ offset + 3 ]; + + this.onChangeCallback(); + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._w; + + return array; + + }, + + onChange: function ( callback ) { + + this.onChangeCallback = callback; + + return this; + + }, + + onChangeCallback: function () {} + +}; + +THREE.Quaternion.slerp = function ( qa, qb, qm, t ) { + + return qm.copy( qa ).slerp( qb, t ); + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author philogb / http://blog.thejit.org/ + * @author egraether / http://egraether.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + */ + +THREE.Vector2 = function ( x, y ) { + + this.x = x || 0; + this.y = y || 0; + +}; + +THREE.Vector2.prototype = { + + constructor: THREE.Vector2, + + get width() { return this.x }, + set width( value ) { this.x = value }, + + get height() { return this.y }, + set height( value ) { this.y = value }, + + // + + set: function ( x, y ) { + + this.x = x; + this.y = y; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + clone: function () { + + return new this.constructor( this.x, this.y ); + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + + return this; + + }, + + multiply: function ( v ) { + + this.x *= v.x; + this.y *= v.y; + + return this; + + }, + + multiplyScalar: function ( scalar ) { + + if ( isFinite( scalar ) ) { + this.x *= scalar; + this.y *= scalar; + } else { + this.x = 0; + this.y = 0; + } + + return this; + + }, + + divide: function ( v ) { + + this.x /= v.x; + this.y /= v.y; + + return this; + + }, + + divideScalar: function ( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + }, + + min: function ( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + + return this; + + }, + + max: function ( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + + return this; + + }, + + clamp: function ( min, max ) { + + // This function assumes min < max, if this assumption isn't true it will not operate correctly + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + + return this; + + }, + + clampScalar: function () { + + var min, max; + + return function clampScalar( minVal, maxVal ) { + + if ( min === undefined ) { + + min = new THREE.Vector2(); + max = new THREE.Vector2(); + + } + + min.set( minVal, minVal ); + max.set( maxVal, maxVal ); + + return this.clamp( min, max ); + + }; + + }(), + + clampLength: function ( min, max ) { + + var length = this.length(); + + this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); + + return this; + + }, + + floor: function () { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + + return this; + + }, + + ceil: function () { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + + return this; + + }, + + round: function () { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + + return this; + + }, + + roundToZero: function () { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + + return this; + + }, + + negate: function () { + + this.x = - this.x; + this.y = - this.y; + + return this; + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y ); + + }, + + lengthManhattan: function() { + + return Math.abs( this.x ) + Math.abs( this.y ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() ); + + }, + + distanceTo: function ( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + }, + + distanceToSquared: function ( v ) { + + var dx = this.x - v.x, dy = this.y - v.y; + return dx * dx + dy * dy; + + }, + + setLength: function ( length ) { + + return this.multiplyScalar( length / this.length() ); + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + + return this; + + }, + + lerpVectors: function ( v1, v2, alpha ) { + + this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + return this; + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + + return array; + + }, + + fromAttribute: function ( attribute, index, offset ) { + + if ( offset === undefined ) offset = 0; + + index = index * attribute.itemSize + offset; + + this.x = attribute.array[ index ]; + this.y = attribute.array[ index + 1 ]; + + return this; + + }, + + rotateAround: function ( center, angle ) { + + var c = Math.cos( angle ), s = Math.sin( angle ); + + var x = this.x - center.x; + var y = this.y - center.y; + + this.x = x * c - y * s + center.x; + this.y = x * s + y * c + center.y; + + return this; + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author *kile / http://kile.stravaganza.org/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ + * @author WestLangley / http://github.com/WestLangley + */ + +THREE.Vector3 = function ( x, y, z ) { + + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + +}; + +THREE.Vector3.prototype = { + + constructor: THREE.Vector3, + + set: function ( x, y, z ) { + + this.x = x; + this.y = y; + this.z = z; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setZ: function ( z ) { + + this.z = z; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + clone: function () { + + return new this.constructor( this.x, this.y, this.z ); + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + this.z += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + + return this; + + }, + + multiply: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); + return this.multiplyVectors( v, w ); + + } + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + + return this; + + }, + + multiplyScalar: function ( scalar ) { + + if ( isFinite( scalar ) ) { + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + } else { + this.x = 0; + this.y = 0; + this.z = 0; + } + + return this; + + }, + + multiplyVectors: function ( a, b ) { + + this.x = a.x * b.x; + this.y = a.y * b.y; + this.z = a.z * b.z; + + return this; + + }, + + applyEuler: function () { + + var quaternion; + + return function applyEuler( euler ) { + + if ( euler instanceof THREE.Euler === false ) { + + console.error( 'THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.' ); + + } + + if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); + + this.applyQuaternion( quaternion.setFromEuler( euler ) ); + + return this; + + }; + + }(), + + applyAxisAngle: function () { + + var quaternion; + + return function applyAxisAngle( axis, angle ) { + + if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); + + this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) ); + + return this; + + }; + + }(), + + applyMatrix3: function ( m ) { + + var x = this.x; + var y = this.y; + var z = this.z; + + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; + this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; + + return this; + + }, + + applyMatrix4: function ( m ) { + + // input: THREE.Matrix4 affine matrix + + var x = this.x, y = this.y, z = this.z; + + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ]; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ]; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ]; + + return this; + + }, + + applyProjection: function ( m ) { + + // input: THREE.Matrix4 projection matrix + + var x = this.x, y = this.y, z = this.z; + + var e = m.elements; + var d = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); // perspective divide + + this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * d; + this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * d; + this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * d; + + return this; + + }, + + applyQuaternion: function ( q ) { + + var x = this.x; + var y = this.y; + var z = this.z; + + var qx = q.x; + var qy = q.y; + var qz = q.z; + var qw = q.w; + + // calculate quat * vector + + var ix = qw * x + qy * z - qz * y; + var iy = qw * y + qz * x - qx * z; + var iz = qw * z + qx * y - qy * x; + var iw = - qx * x - qy * y - qz * z; + + // calculate result * inverse quat + + this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; + this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; + this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; + + return this; + + }, + + project: function () { + + var matrix; + + return function project( camera ) { + + if ( matrix === undefined ) matrix = new THREE.Matrix4(); + + matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) ); + return this.applyProjection( matrix ); + + }; + + }(), + + unproject: function () { + + var matrix; + + return function unproject( camera ) { + + if ( matrix === undefined ) matrix = new THREE.Matrix4(); + + matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) ); + return this.applyProjection( matrix ); + + }; + + }(), + + transformDirection: function ( m ) { + + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction + + var x = this.x, y = this.y, z = this.z; + + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; + + this.normalize(); + + return this; + + }, + + divide: function ( v ) { + + this.x /= v.x; + this.y /= v.y; + this.z /= v.z; + + return this; + + }, + + divideScalar: function ( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + }, + + min: function ( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + + return this; + + }, + + max: function ( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + + return this; + + }, + + clamp: function ( min, max ) { + + // This function assumes min < max, if this assumption isn't true it will not operate correctly + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + + return this; + + }, + + clampScalar: function () { + + var min, max; + + return function clampScalar( minVal, maxVal ) { + + if ( min === undefined ) { + + min = new THREE.Vector3(); + max = new THREE.Vector3(); + + } + + min.set( minVal, minVal, minVal ); + max.set( maxVal, maxVal, maxVal ); + + return this.clamp( min, max ); + + }; + + }(), + + clampLength: function ( min, max ) { + + var length = this.length(); + + this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); + + return this; + + }, + + floor: function () { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + + return this; + + }, + + ceil: function () { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + + return this; + + }, + + round: function () { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + + return this; + + }, + + roundToZero: function () { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); + + return this; + + }, + + negate: function () { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + + return this; + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y + this.z * this.z; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); + + }, + + lengthManhattan: function () { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() ); + + }, + + setLength: function ( length ) { + + return this.multiplyScalar( length / this.length() ); + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + + return this; + + }, + + lerpVectors: function ( v1, v2, alpha ) { + + this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + return this; + + }, + + cross: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); + return this.crossVectors( v, w ); + + } + + var x = this.x, y = this.y, z = this.z; + + this.x = y * v.z - z * v.y; + this.y = z * v.x - x * v.z; + this.z = x * v.y - y * v.x; + + return this; + + }, + + crossVectors: function ( a, b ) { + + var ax = a.x, ay = a.y, az = a.z; + var bx = b.x, by = b.y, bz = b.z; + + this.x = ay * bz - az * by; + this.y = az * bx - ax * bz; + this.z = ax * by - ay * bx; + + return this; + + }, + + projectOnVector: function () { + + var v1, dot; + + return function projectOnVector( vector ) { + + if ( v1 === undefined ) v1 = new THREE.Vector3(); + + v1.copy( vector ).normalize(); + + dot = this.dot( v1 ); + + return this.copy( v1 ).multiplyScalar( dot ); + + }; + + }(), + + projectOnPlane: function () { + + var v1; + + return function projectOnPlane( planeNormal ) { + + if ( v1 === undefined ) v1 = new THREE.Vector3(); + + v1.copy( this ).projectOnVector( planeNormal ); + + return this.sub( v1 ); + + } + + }(), + + reflect: function () { + + // reflect incident vector off plane orthogonal to normal + // normal is assumed to have unit length + + var v1; + + return function reflect( normal ) { + + if ( v1 === undefined ) v1 = new THREE.Vector3(); + + return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); + + } + + }(), + + angleTo: function ( v ) { + + var theta = this.dot( v ) / ( this.length() * v.length() ); + + // clamp, to handle numerical problems + + return Math.acos( THREE.Math.clamp( theta, - 1, 1 ) ); + + }, + + distanceTo: function ( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + }, + + distanceToSquared: function ( v ) { + + var dx = this.x - v.x; + var dy = this.y - v.y; + var dz = this.z - v.z; + + return dx * dx + dy * dy + dz * dz; + + }, + + setEulerFromRotationMatrix: function ( m, order ) { + + console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); + + }, + + setEulerFromQuaternion: function ( q, order ) { + + console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); + + }, + + getPositionFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); + + return this.setFromMatrixPosition( m ); + + }, + + getScaleFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); + + return this.setFromMatrixScale( m ); + + }, + + getColumnFromMatrix: function ( index, matrix ) { + + console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); + + return this.setFromMatrixColumn( index, matrix ); + + }, + + setFromMatrixPosition: function ( m ) { + + this.x = m.elements[ 12 ]; + this.y = m.elements[ 13 ]; + this.z = m.elements[ 14 ]; + + return this; + + }, + + setFromMatrixScale: function ( m ) { + + var sx = this.set( m.elements[ 0 ], m.elements[ 1 ], m.elements[ 2 ] ).length(); + var sy = this.set( m.elements[ 4 ], m.elements[ 5 ], m.elements[ 6 ] ).length(); + var sz = this.set( m.elements[ 8 ], m.elements[ 9 ], m.elements[ 10 ] ).length(); + + this.x = sx; + this.y = sy; + this.z = sz; + + return this; + + }, + + setFromMatrixColumn: function ( index, matrix ) { + + var offset = index * 4; + + var me = matrix.elements; + + this.x = me[ offset ]; + this.y = me[ offset + 1 ]; + this.z = me[ offset + 2 ]; + + return this; + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + + return array; + + }, + + fromAttribute: function ( attribute, index, offset ) { + + if ( offset === undefined ) offset = 0; + + index = index * attribute.itemSize + offset; + + this.x = attribute.array[ index ]; + this.y = attribute.array[ index + 1 ]; + this.z = attribute.array[ index + 2 ]; + + return this; + + } + +}; +/** + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ + * @author WestLangley / http://github.com/WestLangley + */ + +THREE.Vector4 = function ( x, y, z, w ) { + + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + this.w = ( w !== undefined ) ? w : 1; + +}; + +THREE.Vector4.prototype = { + + constructor: THREE.Vector4, + + set: function ( x, y, z, w ) { + + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setZ: function ( z ) { + + this.z = z; + + return this; + + }, + + setW: function ( w ) { + + this.w = w; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + case 3: this.w = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + case 3: return this.w; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + clone: function () { + + return new this.constructor( this.x, this.y, this.z, this.w ); + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + this.w = ( v.w !== undefined ) ? v.w : 1; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + this.w += v.w; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + this.z += s; + this.w += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + this.w = a.w + b.w; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + this.w += v.w * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + this.w -= v.w; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + this.w -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + this.w = a.w - b.w; + + return this; + + }, + + multiplyScalar: function ( scalar ) { + + if ( isFinite( scalar ) ) { + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + this.w *= scalar; + } else { + this.x = 0; + this.y = 0; + this.z = 0; + this.w = 0; + } + + return this; + + }, + + applyMatrix4: function ( m ) { + + var x = this.x; + var y = this.y; + var z = this.z; + var w = this.w; + + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; + this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; + + return this; + + }, + + divideScalar: function ( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + }, + + setAxisAngleFromQuaternion: function ( q ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + + // q is assumed to be normalized + + this.w = 2 * Math.acos( q.w ); + + var s = Math.sqrt( 1 - q.w * q.w ); + + if ( s < 0.0001 ) { + + this.x = 1; + this.y = 0; + this.z = 0; + + } else { + + this.x = q.x / s; + this.y = q.y / s; + this.z = q.z / s; + + } + + return this; + + }, + + setAxisAngleFromRotationMatrix: function ( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var angle, x, y, z, // variables for result + epsilon = 0.01, // margin to allow for rounding errors + epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees + + te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + if ( ( Math.abs( m12 - m21 ) < epsilon ) + && ( Math.abs( m13 - m31 ) < epsilon ) + && ( Math.abs( m23 - m32 ) < epsilon ) ) { + + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms + + if ( ( Math.abs( m12 + m21 ) < epsilon2 ) + && ( Math.abs( m13 + m31 ) < epsilon2 ) + && ( Math.abs( m23 + m32 ) < epsilon2 ) + && ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { + + // this singularity is identity matrix so angle = 0 + + this.set( 1, 0, 0, 0 ); + + return this; // zero angle, arbitrary axis + + } + + // otherwise this singularity is angle = 180 + + angle = Math.PI; + + var xx = ( m11 + 1 ) / 2; + var yy = ( m22 + 1 ) / 2; + var zz = ( m33 + 1 ) / 2; + var xy = ( m12 + m21 ) / 4; + var xz = ( m13 + m31 ) / 4; + var yz = ( m23 + m32 ) / 4; + + if ( ( xx > yy ) && ( xx > zz ) ) { + + // m11 is the largest diagonal term + + if ( xx < epsilon ) { + + x = 0; + y = 0.707106781; + z = 0.707106781; + + } else { + + x = Math.sqrt( xx ); + y = xy / x; + z = xz / x; + + } + + } else if ( yy > zz ) { + + // m22 is the largest diagonal term + + if ( yy < epsilon ) { + + x = 0.707106781; + y = 0; + z = 0.707106781; + + } else { + + y = Math.sqrt( yy ); + x = xy / y; + z = yz / y; + + } + + } else { + + // m33 is the largest diagonal term so base result on this + + if ( zz < epsilon ) { + + x = 0.707106781; + y = 0.707106781; + z = 0; + + } else { + + z = Math.sqrt( zz ); + x = xz / z; + y = yz / z; + + } + + } + + this.set( x, y, z, angle ); + + return this; // return 180 deg rotation + + } + + // as we have reached here there are no singularities so we can handle normally + + var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + + ( m13 - m31 ) * ( m13 - m31 ) + + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize + + if ( Math.abs( s ) < 0.001 ) s = 1; + + // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case + + this.x = ( m32 - m23 ) / s; + this.y = ( m13 - m31 ) / s; + this.z = ( m21 - m12 ) / s; + this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); + + return this; + + }, + + min: function ( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + this.w = Math.min( this.w, v.w ); + + return this; + + }, + + max: function ( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + this.w = Math.max( this.w, v.w ); + + return this; + + }, + + clamp: function ( min, max ) { + + // This function assumes min < max, if this assumption isn't true it will not operate correctly + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + this.w = Math.max( min.w, Math.min( max.w, this.w ) ); + + return this; + + }, + + clampScalar: function () { + + var min, max; + + return function clampScalar( minVal, maxVal ) { + + if ( min === undefined ) { + + min = new THREE.Vector4(); + max = new THREE.Vector4(); + + } + + min.set( minVal, minVal, minVal, minVal ); + max.set( maxVal, maxVal, maxVal, maxVal ); + + return this.clamp( min, max ); + + }; + + }(), + + floor: function () { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + this.w = Math.floor( this.w ); + + return this; + + }, + + ceil: function () { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + this.w = Math.ceil( this.w ); + + return this; + + }, + + round: function () { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + this.w = Math.round( this.w ); + + return this; + + }, + + roundToZero: function () { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); + this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); + + return this; + + }, + + negate: function () { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + this.w = - this.w; + + return this; + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); + + }, + + lengthManhattan: function () { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() ); + + }, + + setLength: function ( length ) { + + return this.multiplyScalar( length / this.length() ); + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + this.w += ( v.w - this.w ) * alpha; + + return this; + + }, + + lerpVectors: function ( v1, v2, alpha ) { + + this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + return this; + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) offset = 0; + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + this.w = array[ offset + 3 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + array[ offset + 3 ] = this.w; + + return array; + + }, + + fromAttribute: function ( attribute, index, offset ) { + + if ( offset === undefined ) offset = 0; + + index = index * attribute.itemSize + offset; + + this.x = attribute.array[ index ]; + this.y = attribute.array[ index + 1 ]; + this.z = attribute.array[ index + 2 ]; + this.w = attribute.array[ index + 3 ]; + + return this; + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + */ + +THREE.Euler = function ( x, y, z, order ) { + + this._x = x || 0; + this._y = y || 0; + this._z = z || 0; + this._order = order || THREE.Euler.DefaultOrder; + +}; + +THREE.Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; + +THREE.Euler.DefaultOrder = 'XYZ'; + +THREE.Euler.prototype = { + + constructor: THREE.Euler, + + get x () { + + return this._x; + + }, + + set x ( value ) { + + this._x = value; + this.onChangeCallback(); + + }, + + get y () { + + return this._y; + + }, + + set y ( value ) { + + this._y = value; + this.onChangeCallback(); + + }, + + get z () { + + return this._z; + + }, + + set z ( value ) { + + this._z = value; + this.onChangeCallback(); + + }, + + get order () { + + return this._order; + + }, + + set order ( value ) { + + this._order = value; + this.onChangeCallback(); + + }, + + set: function ( x, y, z, order ) { + + this._x = x; + this._y = y; + this._z = z; + this._order = order || this._order; + + this.onChangeCallback(); + + return this; + + }, + + clone: function () { + + return new this.constructor( this._x, this._y, this._z, this._order); + + }, + + copy: function ( euler ) { + + this._x = euler._x; + this._y = euler._y; + this._z = euler._z; + this._order = euler._order; + + this.onChangeCallback(); + + return this; + + }, + + setFromRotationMatrix: function ( m, order, update ) { + + var clamp = THREE.Math.clamp; + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var te = m.elements; + var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; + var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; + var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + order = order || this._order; + + if ( order === 'XYZ' ) { + + this._y = Math.asin( clamp( m13, - 1, 1 ) ); + + if ( Math.abs( m13 ) < 0.99999 ) { + + this._x = Math.atan2( - m23, m33 ); + this._z = Math.atan2( - m12, m11 ); + + } else { + + this._x = Math.atan2( m32, m22 ); + this._z = 0; + + } + + } else if ( order === 'YXZ' ) { + + this._x = Math.asin( - clamp( m23, - 1, 1 ) ); + + if ( Math.abs( m23 ) < 0.99999 ) { + + this._y = Math.atan2( m13, m33 ); + this._z = Math.atan2( m21, m22 ); + + } else { + + this._y = Math.atan2( - m31, m11 ); + this._z = 0; + + } + + } else if ( order === 'ZXY' ) { + + this._x = Math.asin( clamp( m32, - 1, 1 ) ); + + if ( Math.abs( m32 ) < 0.99999 ) { + + this._y = Math.atan2( - m31, m33 ); + this._z = Math.atan2( - m12, m22 ); + + } else { + + this._y = 0; + this._z = Math.atan2( m21, m11 ); + + } + + } else if ( order === 'ZYX' ) { + + this._y = Math.asin( - clamp( m31, - 1, 1 ) ); + + if ( Math.abs( m31 ) < 0.99999 ) { + + this._x = Math.atan2( m32, m33 ); + this._z = Math.atan2( m21, m11 ); + + } else { + + this._x = 0; + this._z = Math.atan2( - m12, m22 ); + + } + + } else if ( order === 'YZX' ) { + + this._z = Math.asin( clamp( m21, - 1, 1 ) ); + + if ( Math.abs( m21 ) < 0.99999 ) { + + this._x = Math.atan2( - m23, m22 ); + this._y = Math.atan2( - m31, m11 ); + + } else { + + this._x = 0; + this._y = Math.atan2( m13, m33 ); + + } + + } else if ( order === 'XZY' ) { + + this._z = Math.asin( - clamp( m12, - 1, 1 ) ); + + if ( Math.abs( m12 ) < 0.99999 ) { + + this._x = Math.atan2( m32, m22 ); + this._y = Math.atan2( m13, m11 ); + + } else { + + this._x = Math.atan2( - m23, m33 ); + this._y = 0; + + } + + } else { + + console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ) + + } + + this._order = order; + + if ( update !== false ) this.onChangeCallback(); + + return this; + + }, + + setFromQuaternion: function () { + + var matrix; + + return function ( q, order, update ) { + + if ( matrix === undefined ) matrix = new THREE.Matrix4(); + matrix.makeRotationFromQuaternion( q ); + this.setFromRotationMatrix( matrix, order, update ); + + return this; + + }; + + }(), + + setFromVector3: function ( v, order ) { + + return this.set( v.x, v.y, v.z, order || this._order ); + + }, + + reorder: function () { + + // WARNING: this discards revolution information -bhouston + + var q = new THREE.Quaternion(); + + return function ( newOrder ) { + + q.setFromEuler( this ); + this.setFromQuaternion( q, newOrder ); + + }; + + }(), + + equals: function ( euler ) { + + return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); + + }, + + fromArray: function ( array ) { + + this._x = array[ 0 ]; + this._y = array[ 1 ]; + this._z = array[ 2 ]; + if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; + + this.onChangeCallback(); + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) array = []; + if ( offset === undefined ) offset = 0; + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._order; + + return array; + + }, + + toVector3: function ( optionalResult ) { + + if ( optionalResult ) { + + return optionalResult.set( this._x, this._y, this._z ); + + } else { + + return new THREE.Vector3( this._x, this._y, this._z ); + + } + + }, + + onChange: function ( callback ) { + + this.onChangeCallback = callback; + + return this; + + }, + + onChangeCallback: function () {} + +}; +/** + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + */ + +THREE.Matrix3 = function () { + + this.elements = new Float32Array( [ + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ] ); + + if ( arguments.length > 0 ) { + + console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); + + } + +}; + +THREE.Matrix3.prototype = { + + constructor: THREE.Matrix3, + + set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + + var te = this.elements; + + te[ 0 ] = n11; te[ 3 ] = n12; te[ 6 ] = n13; + te[ 1 ] = n21; te[ 4 ] = n22; te[ 7 ] = n23; + te[ 2 ] = n31; te[ 5 ] = n32; te[ 8 ] = n33; + + return this; + + }, + + identity: function () { + + this.set( + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ); + + return this; + + }, + + clone: function () { + + return new this.constructor().fromArray( this.elements ); + + }, + + copy: function ( m ) { + + var me = m.elements; + + this.set( + + me[ 0 ], me[ 3 ], me[ 6 ], + me[ 1 ], me[ 4 ], me[ 7 ], + me[ 2 ], me[ 5 ], me[ 8 ] + + ); + + return this; + + }, + + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); + return vector.applyMatrix3( this ); + + }, + + multiplyVector3Array: function ( a ) { + + console.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); + return this.applyToVector3Array( a ); + + }, + + applyToVector3Array: function () { + + var v1; + + return function ( array, offset, length ) { + + if ( v1 === undefined ) v1 = new THREE.Vector3(); + if ( offset === undefined ) offset = 0; + if ( length === undefined ) length = array.length; + + for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { + + v1.fromArray( array, j ); + v1.applyMatrix3( this ); + v1.toArray( array, j ); + + } + + return array; + + }; + + }(), + + applyToBuffer: function () { + + var v1; + + return function applyToBuffer( buffer, offset, length ) { + + if ( v1 === undefined ) v1 = new THREE.Vector3(); + if ( offset === undefined ) offset = 0; + if ( length === undefined ) length = buffer.length / buffer.itemSize; + + for ( var i = 0, j = offset; i < length; i ++, j ++ ) { + + v1.x = buffer.getX( j ); + v1.y = buffer.getY( j ); + v1.z = buffer.getZ( j ); + + v1.applyMatrix3( this ); + + buffer.setXYZ( v1.x, v1.y, v1.z ); + + } + + return buffer; + + }; + + }(), + + multiplyScalar: function ( s ) { + + var te = this.elements; + + te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; + te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; + te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; + + return this; + + }, + + determinant: function () { + + var te = this.elements; + + var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], + d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], + g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; + + return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; + + }, + + getInverse: function ( matrix, throwOnInvertible ) { + + // input: THREE.Matrix4 + // ( based on http://code.google.com/p/webgl-mjs/ ) + + var me = matrix.elements; + var te = this.elements; + + te[ 0 ] = me[ 10 ] * me[ 5 ] - me[ 6 ] * me[ 9 ]; + te[ 1 ] = - me[ 10 ] * me[ 1 ] + me[ 2 ] * me[ 9 ]; + te[ 2 ] = me[ 6 ] * me[ 1 ] - me[ 2 ] * me[ 5 ]; + te[ 3 ] = - me[ 10 ] * me[ 4 ] + me[ 6 ] * me[ 8 ]; + te[ 4 ] = me[ 10 ] * me[ 0 ] - me[ 2 ] * me[ 8 ]; + te[ 5 ] = - me[ 6 ] * me[ 0 ] + me[ 2 ] * me[ 4 ]; + te[ 6 ] = me[ 9 ] * me[ 4 ] - me[ 5 ] * me[ 8 ]; + te[ 7 ] = - me[ 9 ] * me[ 0 ] + me[ 1 ] * me[ 8 ]; + te[ 8 ] = me[ 5 ] * me[ 0 ] - me[ 1 ] * me[ 4 ]; + + var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ]; + + // no inverse + + if ( det === 0 ) { + + var msg = "Matrix3.getInverse(): can't invert matrix, determinant is 0"; + + if ( throwOnInvertible || false ) { + + throw new Error( msg ); + + } else { + + console.warn( msg ); + + } + + this.identity(); + + return this; + + } + + this.multiplyScalar( 1.0 / det ); + + return this; + + }, + + transpose: function () { + + var tmp, m = this.elements; + + tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; + tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; + tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; + + return this; + + }, + + flattenToArrayOffset: function ( array, offset ) { + + var te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + + array[ offset + 3 ] = te[ 3 ]; + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + array[ offset + 8 ] = te[ 8 ]; + + return array; + + }, + + getNormalMatrix: function ( m ) { + + // input: THREE.Matrix4 + + this.getInverse( m ).transpose(); + + return this; + + }, + + transposeIntoArray: function ( r ) { + + var m = this.elements; + + r[ 0 ] = m[ 0 ]; + r[ 1 ] = m[ 3 ]; + r[ 2 ] = m[ 6 ]; + r[ 3 ] = m[ 1 ]; + r[ 4 ] = m[ 4 ]; + r[ 5 ] = m[ 7 ]; + r[ 6 ] = m[ 2 ]; + r[ 7 ] = m[ 5 ]; + r[ 8 ] = m[ 8 ]; + + return this; + + }, + + fromArray: function ( array ) { + + this.elements.set( array ); + + return this; + + }, + + toArray: function () { + + var te = this.elements; + + return [ + te[ 0 ], te[ 1 ], te[ 2 ], + te[ 3 ], te[ 4 ], te[ 5 ], + te[ 6 ], te[ 7 ], te[ 8 ] + ]; + + } + +}; +/** + * @author mrdoob / http://mrdoob.com/ + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author jordi_ros / http://plattsoft.com + * @author D1plo1d / http://github.com/D1plo1d + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author timknip / http://www.floorplanner.com/ + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + */ + +THREE.Matrix4 = function () { + + this.elements = new Float32Array( [ + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ] ); + + if ( arguments.length > 0 ) { + + console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); + + } + +}; + +THREE.Matrix4.prototype = { + + constructor: THREE.Matrix4, + + set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { + + var te = this.elements; + + te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; + te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; + te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; + te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; + + return this; + + }, + + identity: function () { + + this.set( + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + clone: function () { + + return new THREE.Matrix4().fromArray( this.elements ); + + }, + + copy: function ( m ) { + + this.elements.set( m.elements ); + + return this; + + }, + + extractPosition: function ( m ) { + + console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); + return this.copyPosition( m ); + + }, + + copyPosition: function ( m ) { + + var te = this.elements; + var me = m.elements; + + te[ 12 ] = me[ 12 ]; + te[ 13 ] = me[ 13 ]; + te[ 14 ] = me[ 14 ]; + + return this; + + }, + + extractBasis: function ( xAxis, yAxis, zAxis ) { + + var te = this.elements; + + xAxis.set( te[ 0 ], te[ 1 ], te[ 2 ] ); + yAxis.set( te[ 4 ], te[ 5 ], te[ 6 ] ); + zAxis.set( te[ 8 ], te[ 9 ], te[ 10 ] ); + + return this; + + }, + + makeBasis: function ( xAxis, yAxis, zAxis ) { + + this.set( + xAxis.x, yAxis.x, zAxis.x, 0, + xAxis.y, yAxis.y, zAxis.y, 0, + xAxis.z, yAxis.z, zAxis.z, 0, + 0, 0, 0, 1 + ); + + return this; + + }, + + extractRotation: function () { + + var v1; + + return function ( m ) { + + if ( v1 === undefined ) v1 = new THREE.Vector3(); + + var te = this.elements; + var me = m.elements; + + var scaleX = 1 / v1.set( me[ 0 ], me[ 1 ], me[ 2 ] ).length(); + var scaleY = 1 / v1.set( me[ 4 ], me[ 5 ], me[ 6 ] ).length(); + var scaleZ = 1 / v1.set( me[ 8 ], me[ 9 ], me[ 10 ] ).length(); + + te[ 0 ] = me[ 0 ] * scaleX; + te[ 1 ] = me[ 1 ] * scaleX; + te[ 2 ] = me[ 2 ] * scaleX; + + te[ 4 ] = me[ 4 ] * scaleY; + te[ 5 ] = me[ 5 ] * scaleY; + te[ 6 ] = me[ 6 ] * scaleY; + + te[ 8 ] = me[ 8 ] * scaleZ; + te[ 9 ] = me[ 9 ] * scaleZ; + te[ 10 ] = me[ 10 ] * scaleZ; + + return this; + + }; + + }(), + + makeRotationFromEuler: function ( euler ) { + + if ( euler instanceof THREE.Euler === false ) { + + console.error( 'THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); + + } + + var te = this.elements; + + var x = euler.x, y = euler.y, z = euler.z; + var a = Math.cos( x ), b = Math.sin( x ); + var c = Math.cos( y ), d = Math.sin( y ); + var e = Math.cos( z ), f = Math.sin( z ); + + if ( euler.order === 'XYZ' ) { + + var ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = - c * f; + te[ 8 ] = d; + + te[ 1 ] = af + be * d; + te[ 5 ] = ae - bf * d; + te[ 9 ] = - b * c; + + te[ 2 ] = bf - ae * d; + te[ 6 ] = be + af * d; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YXZ' ) { + + var ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce + df * b; + te[ 4 ] = de * b - cf; + te[ 8 ] = a * d; + + te[ 1 ] = a * f; + te[ 5 ] = a * e; + te[ 9 ] = - b; + + te[ 2 ] = cf * b - de; + te[ 6 ] = df + ce * b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZXY' ) { + + var ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce - df * b; + te[ 4 ] = - a * f; + te[ 8 ] = de + cf * b; + + te[ 1 ] = cf + de * b; + te[ 5 ] = a * e; + te[ 9 ] = df - ce * b; + + te[ 2 ] = - a * d; + te[ 6 ] = b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZYX' ) { + + var ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = be * d - af; + te[ 8 ] = ae * d + bf; + + te[ 1 ] = c * f; + te[ 5 ] = bf * d + ae; + te[ 9 ] = af * d - be; + + te[ 2 ] = - d; + te[ 6 ] = b * c; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YZX' ) { + + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = bd - ac * f; + te[ 8 ] = bc * f + ad; + + te[ 1 ] = f; + te[ 5 ] = a * e; + te[ 9 ] = - b * e; + + te[ 2 ] = - d * e; + te[ 6 ] = ad * f + bc; + te[ 10 ] = ac - bd * f; + + } else if ( euler.order === 'XZY' ) { + + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = - f; + te[ 8 ] = d * e; + + te[ 1 ] = ac * f + bd; + te[ 5 ] = a * e; + te[ 9 ] = ad * f - bc; + + te[ 2 ] = bc * f - ad; + te[ 6 ] = b * e; + te[ 10 ] = bd * f + ac; + + } + + // last column + te[ 3 ] = 0; + te[ 7 ] = 0; + te[ 11 ] = 0; + + // bottom row + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + }, + + setRotationFromQuaternion: function ( q ) { + + console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); + + return this.makeRotationFromQuaternion( q ); + + }, + + makeRotationFromQuaternion: function ( q ) { + + var te = this.elements; + + var x = q.x, y = q.y, z = q.z, w = q.w; + var x2 = x + x, y2 = y + y, z2 = z + z; + var xx = x * x2, xy = x * y2, xz = x * z2; + var yy = y * y2, yz = y * z2, zz = z * z2; + var wx = w * x2, wy = w * y2, wz = w * z2; + + te[ 0 ] = 1 - ( yy + zz ); + te[ 4 ] = xy - wz; + te[ 8 ] = xz + wy; + + te[ 1 ] = xy + wz; + te[ 5 ] = 1 - ( xx + zz ); + te[ 9 ] = yz - wx; + + te[ 2 ] = xz - wy; + te[ 6 ] = yz + wx; + te[ 10 ] = 1 - ( xx + yy ); + + // last column + te[ 3 ] = 0; + te[ 7 ] = 0; + te[ 11 ] = 0; + + // bottom row + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + }, + + lookAt: function () { + + var x, y, z; + + return function ( eye, target, up ) { + + if ( x === undefined ) x = new THREE.Vector3(); + if ( y === undefined ) y = new THREE.Vector3(); + if ( z === undefined ) z = new THREE.Vector3(); + + var te = this.elements; + + z.subVectors( eye, target ).normalize(); + + if ( z.lengthSq() === 0 ) { + + z.z = 1; + + } + + x.crossVectors( up, z ).normalize(); + + if ( x.lengthSq() === 0 ) { + + z.x += 0.0001; + x.crossVectors( up, z ).normalize(); + + } + + y.crossVectors( z, x ); + + + te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x; + te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y; + te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z; + + return this; + + }; + + }(), + + multiply: function ( m, n ) { + + if ( n !== undefined ) { + + console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); + return this.multiplyMatrices( m, n ); + + } + + return this.multiplyMatrices( this, m ); + + }, + + multiplyMatrices: function ( a, b ) { + + var ae = a.elements; + var be = b.elements; + var te = this.elements; + + var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; + var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; + var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; + var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; + + var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; + var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; + var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; + var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; + te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; + te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; + te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; + te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; + te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; + te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; + te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; + te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; + te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; + + te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; + te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; + te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; + te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; + + return this; + + }, + + multiplyToArray: function ( a, b, r ) { + + var te = this.elements; + + this.multiplyMatrices( a, b ); + + r[ 0 ] = te[ 0 ]; r[ 1 ] = te[ 1 ]; r[ 2 ] = te[ 2 ]; r[ 3 ] = te[ 3 ]; + r[ 4 ] = te[ 4 ]; r[ 5 ] = te[ 5 ]; r[ 6 ] = te[ 6 ]; r[ 7 ] = te[ 7 ]; + r[ 8 ] = te[ 8 ]; r[ 9 ] = te[ 9 ]; r[ 10 ] = te[ 10 ]; r[ 11 ] = te[ 11 ]; + r[ 12 ] = te[ 12 ]; r[ 13 ] = te[ 13 ]; r[ 14 ] = te[ 14 ]; r[ 15 ] = te[ 15 ]; + + return this; + + }, + + multiplyScalar: function ( s ) { + + var te = this.elements; + + te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; + te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; + te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; + te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; + + return this; + + }, + + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.' ); + return vector.applyProjection( this ); + + }, + + multiplyVector4: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + + multiplyVector3Array: function ( a ) { + + console.warn( 'THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); + return this.applyToVector3Array( a ); + + }, + + applyToVector3Array: function () { + + var v1; + + return function ( array, offset, length ) { + + if ( v1 === undefined ) v1 = new THREE.Vector3(); + if ( offset === undefined ) offset = 0; + if ( length === undefined ) length = array.length; + + for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { + + v1.fromArray( array, j ); + v1.applyMatrix4( this ); + v1.toArray( array, j ); + + } + + return array; + + }; + + }(), + + applyToBuffer: function () { + + var v1; + + return function applyToBuffer( buffer, offset, length ) { + + if ( v1 === undefined ) v1 = new THREE.Vector3(); + if ( offset === undefined ) offset = 0; + if ( length === undefined ) length = buffer.length / buffer.itemSize; + + for ( var i = 0, j = offset; i < length; i ++, j ++ ) { + + v1.x = buffer.getX( j ); + v1.y = buffer.getY( j ); + v1.z = buffer.getZ( j ); + + v1.applyMatrix4( this ); + + buffer.setXYZ( v1.x, v1.y, v1.z ); + + } + + return buffer; + + }; + + }(), + + rotateAxis: function ( v ) { + + console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); + + v.transformDirection( this ); + + }, + + crossVector: function ( vector ) { + + console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + + determinant: function () { + + var te = this.elements; + + var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; + var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; + var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; + var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; + + //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + + return ( + n41 * ( + + n14 * n23 * n32 + - n13 * n24 * n32 + - n14 * n22 * n33 + + n12 * n24 * n33 + + n13 * n22 * n34 + - n12 * n23 * n34 + ) + + n42 * ( + + n11 * n23 * n34 + - n11 * n24 * n33 + + n14 * n21 * n33 + - n13 * n21 * n34 + + n13 * n24 * n31 + - n14 * n23 * n31 + ) + + n43 * ( + + n11 * n24 * n32 + - n11 * n22 * n34 + - n14 * n21 * n32 + + n12 * n21 * n34 + + n14 * n22 * n31 + - n12 * n24 * n31 + ) + + n44 * ( + - n13 * n22 * n31 + - n11 * n23 * n32 + + n11 * n22 * n33 + + n13 * n21 * n32 + - n12 * n21 * n33 + + n12 * n23 * n31 + ) + + ); + + }, + + transpose: function () { + + var te = this.elements; + var tmp; + + tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; + tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; + tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; + + tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; + tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; + tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; + + return this; + + }, + + flattenToArrayOffset: function ( array, offset ) { + + var te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + array[ offset + 3 ] = te[ 3 ]; + + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + + array[ offset + 8 ] = te[ 8 ]; + array[ offset + 9 ] = te[ 9 ]; + array[ offset + 10 ] = te[ 10 ]; + array[ offset + 11 ] = te[ 11 ]; + + array[ offset + 12 ] = te[ 12 ]; + array[ offset + 13 ] = te[ 13 ]; + array[ offset + 14 ] = te[ 14 ]; + array[ offset + 15 ] = te[ 15 ]; + + return array; + + }, + + getPosition: function () { + + var v1; + + return function () { + + if ( v1 === undefined ) v1 = new THREE.Vector3(); + console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); + + var te = this.elements; + return v1.set( te[ 12 ], te[ 13 ], te[ 14 ] ); + + }; + + }(), + + setPosition: function ( v ) { + + var te = this.elements; + + te[ 12 ] = v.x; + te[ 13 ] = v.y; + te[ 14 ] = v.z; + + return this; + + }, + + getInverse: function ( m, throwOnInvertible ) { + + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + var te = this.elements; + var me = m.elements; + + var n11 = me[ 0 ], n12 = me[ 4 ], n13 = me[ 8 ], n14 = me[ 12 ]; + var n21 = me[ 1 ], n22 = me[ 5 ], n23 = me[ 9 ], n24 = me[ 13 ]; + var n31 = me[ 2 ], n32 = me[ 6 ], n33 = me[ 10 ], n34 = me[ 14 ]; + var n41 = me[ 3 ], n42 = me[ 7 ], n43 = me[ 11 ], n44 = me[ 15 ]; + + te[ 0 ] = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44; + te[ 4 ] = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44; + te[ 8 ] = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44; + te[ 12 ] = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; + te[ 1 ] = n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44; + te[ 5 ] = n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44; + te[ 9 ] = n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44; + te[ 13 ] = n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34; + te[ 2 ] = n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44; + te[ 6 ] = n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44; + te[ 10 ] = n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44; + te[ 14 ] = n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34; + te[ 3 ] = n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43; + te[ 7 ] = n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43; + te[ 11 ] = n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43; + te[ 15 ] = n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33; + + var det = n11 * te[ 0 ] + n21 * te[ 4 ] + n31 * te[ 8 ] + n41 * te[ 12 ]; + + if ( det === 0 ) { + + var msg = "THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0"; + + if ( throwOnInvertible || false ) { + + throw new Error( msg ); + + } else { + + console.warn( msg ); + + } + + this.identity(); + + return this; + + } + + this.multiplyScalar( 1 / det ); + + return this; + + }, + + translate: function ( v ) { + + console.error( 'THREE.Matrix4: .translate() has been removed.' ); + + }, + + rotateX: function ( angle ) { + + console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); + + }, + + rotateY: function ( angle ) { + + console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); + + }, + + rotateZ: function ( angle ) { + + console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); + + }, + + rotateByAxis: function ( axis, angle ) { + + console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); + + }, + + scale: function ( v ) { + + var te = this.elements; + var x = v.x, y = v.y, z = v.z; + + te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; + te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; + te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; + te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; + + return this; + + }, + + getMaxScaleOnAxis: function () { + + var te = this.elements; + + var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; + var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; + var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; + + return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); + + }, + + makeTranslation: function ( x, y, z ) { + + this.set( + + 1, 0, 0, x, + 0, 1, 0, y, + 0, 0, 1, z, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationX: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + 1, 0, 0, 0, + 0, c, - s, 0, + 0, s, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationY: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationZ: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, - s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationAxis: function ( axis, angle ) { + + // Based on http://www.gamedev.net/reference/articles/article1199.asp + + var c = Math.cos( angle ); + var s = Math.sin( angle ); + var t = 1 - c; + var x = axis.x, y = axis.y, z = axis.z; + var tx = t * x, ty = t * y; + + this.set( + + tx * x + c, tx * y - s * z, tx * z + s * y, 0, + tx * y + s * z, ty * y + c, ty * z - s * x, 0, + tx * z - s * y, ty * z + s * x, t * z * z + c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeScale: function ( x, y, z ) { + + this.set( + + x, 0, 0, 0, + 0, y, 0, 0, + 0, 0, z, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + compose: function ( position, quaternion, scale ) { + + this.makeRotationFromQuaternion( quaternion ); + this.scale( scale ); + this.setPosition( position ); + + return this; + + }, + + decompose: function () { + + var vector, matrix; + + return function ( position, quaternion, scale ) { + + if ( vector === undefined ) vector = new THREE.Vector3(); + if ( matrix === undefined ) matrix = new THREE.Matrix4(); + + var te = this.elements; + + var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); + var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); + var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); + + // if determine is negative, we need to invert one scale + var det = this.determinant(); + if ( det < 0 ) { + + sx = - sx; + + } + + position.x = te[ 12 ]; + position.y = te[ 13 ]; + position.z = te[ 14 ]; + + // scale the rotation part + + matrix.elements.set( this.elements ); // at this point matrix is incomplete so we can't use .copy() + + var invSX = 1 / sx; + var invSY = 1 / sy; + var invSZ = 1 / sz; + + matrix.elements[ 0 ] *= invSX; + matrix.elements[ 1 ] *= invSX; + matrix.elements[ 2 ] *= invSX; + + matrix.elements[ 4 ] *= invSY; + matrix.elements[ 5 ] *= invSY; + matrix.elements[ 6 ] *= invSY; + + matrix.elements[ 8 ] *= invSZ; + matrix.elements[ 9 ] *= invSZ; + matrix.elements[ 10 ] *= invSZ; + + quaternion.setFromRotationMatrix( matrix ); + + scale.x = sx; + scale.y = sy; + scale.z = sz; + + return this; + + }; + + }(), + + makeFrustum: function ( left, right, bottom, top, near, far ) { + + var te = this.elements; + var x = 2 * near / ( right - left ); + var y = 2 * near / ( top - bottom ); + + var a = ( right + left ) / ( right - left ); + var b = ( top + bottom ) / ( top - bottom ); + var c = - ( far + near ) / ( far - near ); + var d = - 2 * far * near / ( far - near ); + + te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; + te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; + + return this; + + }, + + makePerspective: function ( fov, aspect, near, far ) { + + var ymax = near * Math.tan( THREE.Math.degToRad( fov * 0.5 ) ); + var ymin = - ymax; + var xmin = ymin * aspect; + var xmax = ymax * aspect; + + return this.makeFrustum( xmin, xmax, ymin, ymax, near, far ); + + }, + + makeOrthographic: function ( left, right, top, bottom, near, far ) { + + var te = this.elements; + var w = right - left; + var h = top - bottom; + var p = far - near; + + var x = ( right + left ) / w; + var y = ( top + bottom ) / h; + var z = ( far + near ) / p; + + te[ 0 ] = 2 / w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; + te[ 1 ] = 0; te[ 5 ] = 2 / h; te[ 9 ] = 0; te[ 13 ] = - y; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 / p; te[ 14 ] = - z; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; + + return this; + + }, + + equals: function ( matrix ) { + + var te = this.elements; + var me = matrix.elements; + + for ( var i = 0; i < 16; i ++ ) { + + if ( te[ i ] !== me[ i ] ) return false; + + } + + return true; + + }, + + fromArray: function ( array ) { + + this.elements.set( array ); + + return this; + + }, + + toArray: function () { + + var te = this.elements; + + return [ + te[ 0 ], te[ 1 ], te[ 2 ], te[ 3 ], + te[ 4 ], te[ 5 ], te[ 6 ], te[ 7 ], + te[ 8 ], te[ 9 ], te[ 10 ], te[ 11 ], + te[ 12 ], te[ 13 ], te[ 14 ], te[ 15 ] + ]; + + } + +}; diff --git a/thirdparty/jeeliz/three/v112/GLTFLoader.js b/thirdparty/jeeliz/three/v112/GLTFLoader.js new file mode 100644 index 0000000..db67a6b --- /dev/null +++ b/thirdparty/jeeliz/three/v112/GLTFLoader.js @@ -0,0 +1,3298 @@ +/** + * @author Rich Tibbett / https://github.com/richtr + * @author mrdoob / http://mrdoob.com/ + * @author Tony Parisi / http://www.tonyparisi.com/ + * @author Takahiro / https://github.com/takahirox + * @author Don McCurdy / https://www.donmccurdy.com + */ + +THREE.GLTFLoader = ( function () { + + function GLTFLoader( manager ) { + + THREE.Loader.call( this, manager ); + + this.dracoLoader = null; + this.ddsLoader = null; + + } + + GLTFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), { + + constructor: GLTFLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var resourcePath; + + if ( this.resourcePath !== '' ) { + + resourcePath = this.resourcePath; + + } else if ( this.path !== '' ) { + + resourcePath = this.path; + + } else { + + resourcePath = THREE.LoaderUtils.extractUrlBase( url ); + + } + + // Tells the LoadingManager to track an extra item, which resolves after + // the model is fully loaded. This means the count of items loaded will + // be incorrect, but ensures manager.onLoad() does not fire early. + scope.manager.itemStart( url ); + + var _onError = function ( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + console.error( e ); + + } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + }; + + var loader = new THREE.FileLoader( scope.manager ); + + loader.setPath( this.path ); + loader.setResponseType( 'arraybuffer' ); + + if ( scope.crossOrigin === 'use-credentials' ) { + + loader.setWithCredentials( true ); + + } + + loader.load( url, function ( data ) { + + try { + + scope.parse( data, resourcePath, function ( gltf ) { + + onLoad( gltf ); + + scope.manager.itemEnd( url ); + + }, _onError ); + + } catch ( e ) { + + _onError( e ); + + } + + }, onProgress, _onError ); + + }, + + setDRACOLoader: function ( dracoLoader ) { + + this.dracoLoader = dracoLoader; + return this; + + }, + + setDDSLoader: function ( ddsLoader ) { + + this.ddsLoader = ddsLoader; + return this; + + }, + + parse: function ( data, path, onLoad, onError ) { + + var content; + var extensions = {}; + + if ( typeof data === 'string' ) { + + content = data; + + } else { + + var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) ); + + if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) { + + try { + + extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data ); + + } catch ( error ) { + + if ( onError ) onError( error ); + return; + + } + + content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content; + + } else { + + content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) ); + + } + + } + + var json = JSON.parse( content ); + + if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) { + + if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) ); + return; + + } + + if ( json.extensionsUsed ) { + + for ( var i = 0; i < json.extensionsUsed.length; ++ i ) { + + var extensionName = json.extensionsUsed[ i ]; + var extensionsRequired = json.extensionsRequired || []; + + switch ( extensionName ) { + + case EXTENSIONS.KHR_LIGHTS_PUNCTUAL: + extensions[ extensionName ] = new GLTFLightsExtension( json ); + break; + + case EXTENSIONS.KHR_MATERIALS_UNLIT: + extensions[ extensionName ] = new GLTFMaterialsUnlitExtension(); + break; + + case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: + extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension(); + break; + + case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: + extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader ); + break; + + case EXTENSIONS.MSFT_TEXTURE_DDS: + extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader ); + break; + + case EXTENSIONS.KHR_TEXTURE_TRANSFORM: + extensions[ extensionName ] = new GLTFTextureTransformExtension(); + break; + + case EXTENSIONS.KHR_MESH_QUANTIZATION: + extensions[ extensionName ] = new GLTFMeshQuantizationExtension(); + break; + + default: + + if ( extensionsRequired.indexOf( extensionName ) >= 0 ) { + + console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' ); + + } + + } + + } + + } + + var parser = new GLTFParser( json, extensions, { + + path: path || this.resourcePath || '', + crossOrigin: this.crossOrigin, + manager: this.manager + + } ); + + parser.parse( onLoad, onError ); + + } + + } ); + + /* GLTFREGISTRY */ + + function GLTFRegistry() { + + var objects = {}; + + return { + + get: function ( key ) { + + return objects[ key ]; + + }, + + add: function ( key, object ) { + + objects[ key ] = object; + + }, + + remove: function ( key ) { + + delete objects[ key ]; + + }, + + removeAll: function () { + + objects = {}; + + } + + }; + + } + + /*********************************/ + /********** EXTENSIONS ***********/ + /*********************************/ + + var EXTENSIONS = { + KHR_BINARY_GLTF: 'KHR_binary_glTF', + KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', + KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', + KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', + KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', + KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', + KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization', + MSFT_TEXTURE_DDS: 'MSFT_texture_dds' + }; + + /** + * DDS Texture Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds + * + */ + function GLTFTextureDDSExtension( ddsLoader ) { + + if ( ! ddsLoader ) { + + throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader' ); + + } + + this.name = EXTENSIONS.MSFT_TEXTURE_DDS; + this.ddsLoader = ddsLoader; + + } + + /** + * Punctual Lights Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual + */ + function GLTFLightsExtension( json ) { + + this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; + + var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {}; + this.lightDefs = extension.lights || []; + + } + + GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) { + + var lightDef = this.lightDefs[ lightIndex ]; + var lightNode; + + var color = new THREE.Color( 0xffffff ); + if ( lightDef.color !== undefined ) color.fromArray( lightDef.color ); + + var range = lightDef.range !== undefined ? lightDef.range : 0; + + switch ( lightDef.type ) { + + case 'directional': + lightNode = new THREE.DirectionalLight( color ); + lightNode.target.position.set( 0, 0, - 1 ); + lightNode.add( lightNode.target ); + break; + + case 'point': + lightNode = new THREE.PointLight( color ); + lightNode.distance = range; + break; + + case 'spot': + lightNode = new THREE.SpotLight( color ); + lightNode.distance = range; + // Handle spotlight properties. + lightDef.spot = lightDef.spot || {}; + lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0; + lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0; + lightNode.angle = lightDef.spot.outerConeAngle; + lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle; + lightNode.target.position.set( 0, 0, - 1 ); + lightNode.add( lightNode.target ); + break; + + default: + throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' ); + + } + + // Some lights (e.g. spot) default to a position other than the origin. Reset the position + // here, because node-level parsing will only override position if explicitly specified. + lightNode.position.set( 0, 0, 0 ); + + lightNode.decay = 2; + + if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity; + + lightNode.name = lightDef.name || ( 'light_' + lightIndex ); + + return Promise.resolve( lightNode ); + + }; + + /** + * Unlit Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit + */ + function GLTFMaterialsUnlitExtension() { + + this.name = EXTENSIONS.KHR_MATERIALS_UNLIT; + + } + + GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () { + + return THREE.MeshBasicMaterial; + + }; + + GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) { + + var pending = []; + + materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 ); + materialParams.opacity = 1.0; + + var metallicRoughness = materialDef.pbrMetallicRoughness; + + if ( metallicRoughness ) { + + if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { + + var array = metallicRoughness.baseColorFactor; + + materialParams.color.fromArray( array ); + materialParams.opacity = array[ 3 ]; + + } + + if ( metallicRoughness.baseColorTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) ); + + } + + } + + return Promise.all( pending ); + + }; + + /* BINARY EXTENSION */ + var BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; + var BINARY_EXTENSION_HEADER_LENGTH = 12; + var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; + + function GLTFBinaryExtension( data ) { + + this.name = EXTENSIONS.KHR_BINARY_GLTF; + this.content = null; + this.body = null; + + var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH ); + + this.header = { + magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ), + version: headerView.getUint32( 4, true ), + length: headerView.getUint32( 8, true ) + }; + + if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) { + + throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' ); + + } else if ( this.header.version < 2.0 ) { + + throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' ); + + } + + var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH ); + var chunkIndex = 0; + + while ( chunkIndex < chunkView.byteLength ) { + + var chunkLength = chunkView.getUint32( chunkIndex, true ); + chunkIndex += 4; + + var chunkType = chunkView.getUint32( chunkIndex, true ); + chunkIndex += 4; + + if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) { + + var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength ); + this.content = THREE.LoaderUtils.decodeText( contentArray ); + + } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) { + + var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; + this.body = data.slice( byteOffset, byteOffset + chunkLength ); + + } + + // Clients must ignore chunks with unknown types. + + chunkIndex += chunkLength; + + } + + if ( this.content === null ) { + + throw new Error( 'THREE.GLTFLoader: JSON content not found.' ); + + } + + } + + /** + * DRACO Mesh Compression Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression + */ + function GLTFDracoMeshCompressionExtension( json, dracoLoader ) { + + if ( ! dracoLoader ) { + + throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' ); + + } + + this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; + this.json = json; + this.dracoLoader = dracoLoader; + this.dracoLoader.preload(); + + } + + GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) { + + var json = this.json; + var dracoLoader = this.dracoLoader; + var bufferViewIndex = primitive.extensions[ this.name ].bufferView; + var gltfAttributeMap = primitive.extensions[ this.name ].attributes; + var threeAttributeMap = {}; + var attributeNormalizedMap = {}; + var attributeTypeMap = {}; + + for ( var attributeName in gltfAttributeMap ) { + + var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase(); + + threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ]; + + } + + for ( attributeName in primitive.attributes ) { + + var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase(); + + if ( gltfAttributeMap[ attributeName ] !== undefined ) { + + var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ]; + var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; + + attributeTypeMap[ threeAttributeName ] = componentType; + attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true; + + } + + } + + return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) { + + return new Promise( function ( resolve ) { + + dracoLoader.decodeDracoFile( bufferView, function ( geometry ) { + + for ( var attributeName in geometry.attributes ) { + + var attribute = geometry.attributes[ attributeName ]; + var normalized = attributeNormalizedMap[ attributeName ]; + + if ( normalized !== undefined ) attribute.normalized = normalized; + + } + + resolve( geometry ); + + }, threeAttributeMap, attributeTypeMap ); + + } ); + + } ); + + }; + + /** + * Texture Transform Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform + */ + function GLTFTextureTransformExtension() { + + this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; + + } + + GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) { + + texture = texture.clone(); + + if ( transform.offset !== undefined ) { + + texture.offset.fromArray( transform.offset ); + + } + + if ( transform.rotation !== undefined ) { + + texture.rotation = transform.rotation; + + } + + if ( transform.scale !== undefined ) { + + texture.repeat.fromArray( transform.scale ); + + } + + if ( transform.texCoord !== undefined ) { + + console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' ); + + } + + texture.needsUpdate = true; + + return texture; + + }; + + /** + * Specular-Glossiness Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness + */ + function GLTFMaterialsPbrSpecularGlossinessExtension() { + + return { + + name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, + + specularGlossinessParams: [ + 'color', + 'map', + 'lightMap', + 'lightMapIntensity', + 'aoMap', + 'aoMapIntensity', + 'emissive', + 'emissiveIntensity', + 'emissiveMap', + 'bumpMap', + 'bumpScale', + 'normalMap', + 'displacementMap', + 'displacementScale', + 'displacementBias', + 'specularMap', + 'specular', + 'glossinessMap', + 'glossiness', + 'alphaMap', + 'envMap', + 'envMapIntensity', + 'refractionRatio', + ], + + getMaterialType: function () { + + return THREE.ShaderMaterial; + + }, + + extendParams: function ( materialParams, materialDef, parser ) { + + var pbrSpecularGlossiness = materialDef.extensions[ this.name ]; + + var shader = THREE.ShaderLib[ 'standard' ]; + + var uniforms = THREE.UniformsUtils.clone( shader.uniforms ); + + var specularMapParsFragmentChunk = [ + '#ifdef USE_SPECULARMAP', + ' uniform sampler2D specularMap;', + '#endif' + ].join( '\n' ); + + var glossinessMapParsFragmentChunk = [ + '#ifdef USE_GLOSSINESSMAP', + ' uniform sampler2D glossinessMap;', + '#endif' + ].join( '\n' ); + + var specularMapFragmentChunk = [ + 'vec3 specularFactor = specular;', + '#ifdef USE_SPECULARMAP', + ' vec4 texelSpecular = texture2D( specularMap, vUv );', + ' texelSpecular = sRGBToLinear( texelSpecular );', + ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', + ' specularFactor *= texelSpecular.rgb;', + '#endif' + ].join( '\n' ); + + var glossinessMapFragmentChunk = [ + 'float glossinessFactor = glossiness;', + '#ifdef USE_GLOSSINESSMAP', + ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', + ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', + ' glossinessFactor *= texelGlossiness.a;', + '#endif' + ].join( '\n' ); + + var lightPhysicalFragmentChunk = [ + 'PhysicalMaterial material;', + 'material.diffuseColor = diffuseColor.rgb;', + 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );', + 'material.specularColor = specularFactor.rgb;', + ].join( '\n' ); + + var fragmentShader = shader.fragmentShader + .replace( 'uniform float roughness;', 'uniform vec3 specular;' ) + .replace( 'uniform float metalness;', 'uniform float glossiness;' ) + .replace( '#include ', specularMapParsFragmentChunk ) + .replace( '#include ', glossinessMapParsFragmentChunk ) + .replace( '#include ', specularMapFragmentChunk ) + .replace( '#include ', glossinessMapFragmentChunk ) + .replace( '#include ', lightPhysicalFragmentChunk ); + + delete uniforms.roughness; + delete uniforms.metalness; + delete uniforms.roughnessMap; + delete uniforms.metalnessMap; + + uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) }; + uniforms.glossiness = { value: 0.5 }; + uniforms.specularMap = { value: null }; + uniforms.glossinessMap = { value: null }; + + materialParams.vertexShader = shader.vertexShader; + materialParams.fragmentShader = fragmentShader; + materialParams.uniforms = uniforms; + materialParams.defines = { 'STANDARD': '' }; + + materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 ); + materialParams.opacity = 1.0; + + var pending = []; + + if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) { + + var array = pbrSpecularGlossiness.diffuseFactor; + + materialParams.color.fromArray( array ); + materialParams.opacity = array[ 3 ]; + + } + + if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) ); + + } + + materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 ); + materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0; + materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 ); + + if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) { + + materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor ); + + } + + if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) { + + var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture; + pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) ); + pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) ); + + } + + return Promise.all( pending ); + + }, + + createMaterial: function ( params ) { + + // setup material properties based on MeshStandardMaterial for Specular-Glossiness + + var material = new THREE.ShaderMaterial( { + defines: params.defines, + vertexShader: params.vertexShader, + fragmentShader: params.fragmentShader, + uniforms: params.uniforms, + fog: true, + lights: true, + opacity: params.opacity, + transparent: params.transparent + } ); + + material.isGLTFSpecularGlossinessMaterial = true; + + material.color = params.color; + + material.map = params.map === undefined ? null : params.map; + + material.lightMap = null; + material.lightMapIntensity = 1.0; + + material.aoMap = params.aoMap === undefined ? null : params.aoMap; + material.aoMapIntensity = 1.0; + + material.emissive = params.emissive; + material.emissiveIntensity = 1.0; + material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap; + + material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap; + material.bumpScale = 1; + + material.normalMap = params.normalMap === undefined ? null : params.normalMap; + + if ( params.normalScale ) material.normalScale = params.normalScale; + + material.displacementMap = null; + material.displacementScale = 1; + material.displacementBias = 0; + + material.specularMap = params.specularMap === undefined ? null : params.specularMap; + material.specular = params.specular; + + material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap; + material.glossiness = params.glossiness; + + material.alphaMap = null; + + material.envMap = params.envMap === undefined ? null : params.envMap; + material.envMapIntensity = 1.0; + + material.refractionRatio = 0.98; + + material.extensions.derivatives = true; + + return material; + + }, + + /** + * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can + * copy only properties it knows about or inherits, and misses many properties that would + * normally be defined by MeshStandardMaterial. + * + * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of + * loading a glTF model, but cloning later (e.g. by the user) would require these changes + * AND also updating `.onBeforeRender` on the parent mesh. + * + * @param {THREE.ShaderMaterial} source + * @return {THREE.ShaderMaterial} + */ + cloneMaterial: function ( source ) { + + var target = source.clone(); + + target.isGLTFSpecularGlossinessMaterial = true; + + var params = this.specularGlossinessParams; + + for ( var i = 0, il = params.length; i < il; i ++ ) { + + var value = source[ params[ i ] ]; + target[ params[ i ] ] = ( value && value.isColor ) ? value.clone() : value; + + } + + return target; + + }, + + // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer. + refreshUniforms: function ( renderer, scene, camera, geometry, material ) { + + if ( material.isGLTFSpecularGlossinessMaterial !== true ) { + + return; + + } + + var uniforms = material.uniforms; + var defines = material.defines; + + uniforms.opacity.value = material.opacity; + + uniforms.diffuse.value.copy( material.color ); + uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); + + uniforms.map.value = material.map; + uniforms.specularMap.value = material.specularMap; + uniforms.alphaMap.value = material.alphaMap; + + uniforms.lightMap.value = material.lightMap; + uniforms.lightMapIntensity.value = material.lightMapIntensity; + + uniforms.aoMap.value = material.aoMap; + uniforms.aoMapIntensity.value = material.aoMapIntensity; + + // uv repeat and offset setting priorities + // 1. color map + // 2. specular map + // 3. normal map + // 4. bump map + // 5. alpha map + // 6. emissive map + + var uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.specularMap ) { + + uvScaleMap = material.specularMap; + + } else if ( material.displacementMap ) { + + uvScaleMap = material.displacementMap; + + } else if ( material.normalMap ) { + + uvScaleMap = material.normalMap; + + } else if ( material.bumpMap ) { + + uvScaleMap = material.bumpMap; + + } else if ( material.glossinessMap ) { + + uvScaleMap = material.glossinessMap; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } else if ( material.emissiveMap ) { + + uvScaleMap = material.emissiveMap; + + } + + if ( uvScaleMap !== undefined ) { + + // backwards compatibility + if ( uvScaleMap.isWebGLRenderTarget ) { + + uvScaleMap = uvScaleMap.texture; + + } + + if ( uvScaleMap.matrixAutoUpdate === true ) { + + uvScaleMap.updateMatrix(); + + } + + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + + } + + if ( material.envMap ) { + + uniforms.envMap.value = material.envMap; + uniforms.envMapIntensity.value = material.envMapIntensity; + + // don't flip CubeTexture envMaps, flip everything else: + // WebGLRenderTargetCube will be flipped for backwards compatibility + // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture + // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future + uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1; + + uniforms.reflectivity.value = material.reflectivity; + uniforms.refractionRatio.value = material.refractionRatio; + + uniforms.maxMipLevel.value = renderer.properties.get( material.envMap ).__maxMipLevel; + + } + + uniforms.specular.value.copy( material.specular ); + uniforms.glossiness.value = material.glossiness; + + uniforms.glossinessMap.value = material.glossinessMap; + + uniforms.emissiveMap.value = material.emissiveMap; + uniforms.bumpMap.value = material.bumpMap; + uniforms.normalMap.value = material.normalMap; + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) { + + defines.USE_GLOSSINESSMAP = ''; + // set USE_ROUGHNESSMAP to enable vUv + defines.USE_ROUGHNESSMAP = ''; + + } + + if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) { + + delete defines.USE_GLOSSINESSMAP; + delete defines.USE_ROUGHNESSMAP; + + } + + } + + }; + + } + + /** + * Mesh Quantization Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization + */ + function GLTFMeshQuantizationExtension() { + + this.name = EXTENSIONS.KHR_MESH_QUANTIZATION; + + } + + /*********************************/ + /********** INTERPOLATION ********/ + /*********************************/ + + // Spline Interpolation + // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation + function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype ); + GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant; + + GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) { + + // Copies a sample value to the result buffer. See description of glTF + // CUBICSPLINE values layout in interpolate_() function below. + + var result = this.resultBuffer, + values = this.sampleValues, + valueSize = this.valueSize, + offset = index * valueSize * 3 + valueSize; + + for ( var i = 0; i !== valueSize; i ++ ) { + + result[ i ] = values[ offset + i ]; + + } + + return result; + + }; + + GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; + + GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; + + GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) { + + var result = this.resultBuffer; + var values = this.sampleValues; + var stride = this.valueSize; + + var stride2 = stride * 2; + var stride3 = stride * 3; + + var td = t1 - t0; + + var p = ( t - t0 ) / td; + var pp = p * p; + var ppp = pp * p; + + var offset1 = i1 * stride3; + var offset0 = offset1 - stride3; + + var s2 = - 2 * ppp + 3 * pp; + var s3 = ppp - pp; + var s0 = 1 - s2; + var s1 = s3 - pp + p; + + // Layout of keyframe output values for CUBICSPLINE animations: + // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] + for ( var i = 0; i !== stride; i ++ ) { + + var p0 = values[ offset0 + i + stride ]; // splineVertex_k + var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k) + var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1 + var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k) + + result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; + + } + + return result; + + }; + + /*********************************/ + /********** INTERNALS ************/ + /*********************************/ + + /* CONSTANTS */ + + var WEBGL_CONSTANTS = { + FLOAT: 5126, + //FLOAT_MAT2: 35674, + FLOAT_MAT3: 35675, + FLOAT_MAT4: 35676, + FLOAT_VEC2: 35664, + FLOAT_VEC3: 35665, + FLOAT_VEC4: 35666, + LINEAR: 9729, + REPEAT: 10497, + SAMPLER_2D: 35678, + POINTS: 0, + LINES: 1, + LINE_LOOP: 2, + LINE_STRIP: 3, + TRIANGLES: 4, + TRIANGLE_STRIP: 5, + TRIANGLE_FAN: 6, + UNSIGNED_BYTE: 5121, + UNSIGNED_SHORT: 5123 + }; + + var WEBGL_COMPONENT_TYPES = { + 5120: Int8Array, + 5121: Uint8Array, + 5122: Int16Array, + 5123: Uint16Array, + 5125: Uint32Array, + 5126: Float32Array + }; + + var WEBGL_FILTERS = { + 9728: THREE.NearestFilter, + 9729: THREE.LinearFilter, + 9984: THREE.NearestMipmapNearestFilter, + 9985: THREE.LinearMipmapNearestFilter, + 9986: THREE.NearestMipmapLinearFilter, + 9987: THREE.LinearMipmapLinearFilter + }; + + var WEBGL_WRAPPINGS = { + 33071: THREE.ClampToEdgeWrapping, + 33648: THREE.MirroredRepeatWrapping, + 10497: THREE.RepeatWrapping + }; + + var WEBGL_TYPE_SIZES = { + 'SCALAR': 1, + 'VEC2': 2, + 'VEC3': 3, + 'VEC4': 4, + 'MAT2': 4, + 'MAT3': 9, + 'MAT4': 16 + }; + + var ATTRIBUTES = { + POSITION: 'position', + NORMAL: 'normal', + TANGENT: 'tangent', + TEXCOORD_0: 'uv', + TEXCOORD_1: 'uv2', + COLOR_0: 'color', + WEIGHTS_0: 'skinWeight', + JOINTS_0: 'skinIndex', + }; + + var PATH_PROPERTIES = { + scale: 'scale', + translation: 'position', + rotation: 'quaternion', + weights: 'morphTargetInfluences' + }; + + var INTERPOLATION = { + CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each + // keyframe track will be initialized with a default interpolation type, then modified. + LINEAR: THREE.InterpolateLinear, + STEP: THREE.InterpolateDiscrete + }; + + var ALPHA_MODES = { + OPAQUE: 'OPAQUE', + MASK: 'MASK', + BLEND: 'BLEND' + }; + + var MIME_TYPE_FORMATS = { + 'image/png': THREE.RGBAFormat, + 'image/jpeg': THREE.RGBFormat + }; + + /* UTILITY FUNCTIONS */ + + function resolveURL( url, path ) { + + // Invalid URL + if ( typeof url !== 'string' || url === '' ) return ''; + + // Host Relative URL + if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) { + + path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' ); + + } + + // Absolute URL http://,https://,// + if ( /^(https?:)?\/\//i.test( url ) ) return url; + + // Data URI + if ( /^data:.*,.*$/i.test( url ) ) return url; + + // Blob URL + if ( /^blob:.*$/i.test( url ) ) return url; + + // Relative URL + return path + url; + + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material + */ + function createDefaultMaterial( cache ) { + + if ( cache[ 'DefaultMaterial' ] === undefined ) { + + cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( { + color: 0xFFFFFF, + emissive: 0x000000, + metalness: 1, + roughness: 1, + transparent: false, + depthTest: true, + side: THREE.FrontSide + } ); + + } + + return cache[ 'DefaultMaterial' ]; + + } + + function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) { + + // Add unknown glTF extensions to an object's userData. + + for ( var name in objectDef.extensions ) { + + if ( knownExtensions[ name ] === undefined ) { + + object.userData.gltfExtensions = object.userData.gltfExtensions || {}; + object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ]; + + } + + } + + } + + /** + * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object + * @param {GLTF.definition} gltfDef + */ + function assignExtrasToUserData( object, gltfDef ) { + + if ( gltfDef.extras !== undefined ) { + + if ( typeof gltfDef.extras === 'object' ) { + + Object.assign( object.userData, gltfDef.extras ); + + } else { + + console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras ); + + } + + } + + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets + * + * @param {THREE.BufferGeometry} geometry + * @param {Array} targets + * @param {GLTFParser} parser + * @return {Promise} + */ + function addMorphTargets( geometry, targets, parser ) { + + var hasMorphPosition = false; + var hasMorphNormal = false; + + for ( var i = 0, il = targets.length; i < il; i ++ ) { + + var target = targets[ i ]; + + if ( target.POSITION !== undefined ) hasMorphPosition = true; + if ( target.NORMAL !== undefined ) hasMorphNormal = true; + + if ( hasMorphPosition && hasMorphNormal ) break; + + } + + if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry ); + + var pendingPositionAccessors = []; + var pendingNormalAccessors = []; + + for ( var i = 0, il = targets.length; i < il; i ++ ) { + + var target = targets[ i ]; + + if ( hasMorphPosition ) { + + var pendingAccessor = target.POSITION !== undefined + ? parser.getDependency( 'accessor', target.POSITION ) + : geometry.attributes.position; + + pendingPositionAccessors.push( pendingAccessor ); + + } + + if ( hasMorphNormal ) { + + var pendingAccessor = target.NORMAL !== undefined + ? parser.getDependency( 'accessor', target.NORMAL ) + : geometry.attributes.normal; + + pendingNormalAccessors.push( pendingAccessor ); + + } + + } + + return Promise.all( [ + Promise.all( pendingPositionAccessors ), + Promise.all( pendingNormalAccessors ) + ] ).then( function ( accessors ) { + + var morphPositions = accessors[ 0 ]; + var morphNormals = accessors[ 1 ]; + + if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions; + if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals; + geometry.morphTargetsRelative = true; + + return geometry; + + } ); + + } + + /** + * @param {THREE.Mesh} mesh + * @param {GLTF.Mesh} meshDef + */ + function updateMorphTargets( mesh, meshDef ) { + + mesh.updateMorphTargets(); + + if ( meshDef.weights !== undefined ) { + + for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) { + + mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ]; + + } + + } + + // .extras has user-defined data, so check that .extras.targetNames is an array. + if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) { + + var targetNames = meshDef.extras.targetNames; + + if ( mesh.morphTargetInfluences.length === targetNames.length ) { + + mesh.morphTargetDictionary = {}; + + for ( var i = 0, il = targetNames.length; i < il; i ++ ) { + + mesh.morphTargetDictionary[ targetNames[ i ] ] = i; + + } + + } else { + + console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' ); + + } + + } + + } + + function createPrimitiveKey( primitiveDef ) { + + var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]; + var geometryKey; + + if ( dracoExtension ) { + + geometryKey = 'draco:' + dracoExtension.bufferView + + ':' + dracoExtension.indices + + ':' + createAttributesKey( dracoExtension.attributes ); + + } else { + + geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode; + + } + + return geometryKey; + + } + + function createAttributesKey( attributes ) { + + var attributesKey = ''; + + var keys = Object.keys( attributes ).sort(); + + for ( var i = 0, il = keys.length; i < il; i ++ ) { + + attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';'; + + } + + return attributesKey; + + } + + /* GLTF PARSER */ + + function GLTFParser( json, extensions, options ) { + + this.json = json || {}; + this.extensions = extensions || {}; + this.options = options || {}; + + // loader object cache + this.cache = new GLTFRegistry(); + + // BufferGeometry caching + this.primitiveCache = {}; + + this.textureLoader = new THREE.TextureLoader( this.options.manager ); + this.textureLoader.setCrossOrigin( this.options.crossOrigin ); + + this.fileLoader = new THREE.FileLoader( this.options.manager ); + this.fileLoader.setResponseType( 'arraybuffer' ); + + if ( this.options.crossOrigin === 'use-credentials' ) { + + this.fileLoader.setWithCredentials( true ); + + } + + } + + GLTFParser.prototype.parse = function ( onLoad, onError ) { + + var parser = this; + var json = this.json; + var extensions = this.extensions; + + // Clear the loader cache + this.cache.removeAll(); + + // Mark the special nodes/meshes in json for efficient parse + this.markDefs(); + + Promise.all( [ + + this.getDependencies( 'scene' ), + this.getDependencies( 'animation' ), + this.getDependencies( 'camera' ), + + ] ).then( function ( dependencies ) { + + var result = { + scene: dependencies[ 0 ][ json.scene || 0 ], + scenes: dependencies[ 0 ], + animations: dependencies[ 1 ], + cameras: dependencies[ 2 ], + asset: json.asset, + parser: parser, + userData: {} + }; + + addUnknownExtensionsToUserData( extensions, result, json ); + + assignExtrasToUserData( result, json ); + + onLoad( result ); + + } ).catch( onError ); + + }; + + /** + * Marks the special nodes/meshes in json for efficient parse. + */ + GLTFParser.prototype.markDefs = function () { + + var nodeDefs = this.json.nodes || []; + var skinDefs = this.json.skins || []; + var meshDefs = this.json.meshes || []; + + var meshReferences = {}; + var meshUses = {}; + + // Nothing in the node definition indicates whether it is a Bone or an + // Object3D. Use the skins' joint references to mark bones. + for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) { + + var joints = skinDefs[ skinIndex ].joints; + + for ( var i = 0, il = joints.length; i < il; i ++ ) { + + nodeDefs[ joints[ i ] ].isBone = true; + + } + + } + + // Meshes can (and should) be reused by multiple nodes in a glTF asset. To + // avoid having more than one THREE.Mesh with the same name, count + // references and rename instances below. + // + // Example: CesiumMilkTruck sample model reuses "Wheel" meshes. + for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) { + + var nodeDef = nodeDefs[ nodeIndex ]; + + if ( nodeDef.mesh !== undefined ) { + + if ( meshReferences[ nodeDef.mesh ] === undefined ) { + + meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0; + + } + + meshReferences[ nodeDef.mesh ] ++; + + // Nothing in the mesh definition indicates whether it is + // a SkinnedMesh or Mesh. Use the node's mesh reference + // to mark SkinnedMesh if node has skin. + if ( nodeDef.skin !== undefined ) { + + meshDefs[ nodeDef.mesh ].isSkinnedMesh = true; + + } + + } + + } + + this.json.meshReferences = meshReferences; + this.json.meshUses = meshUses; + + }; + + /** + * Requests the specified dependency asynchronously, with caching. + * @param {string} type + * @param {number} index + * @return {Promise} + */ + GLTFParser.prototype.getDependency = function ( type, index ) { + + var cacheKey = type + ':' + index; + var dependency = this.cache.get( cacheKey ); + + if ( ! dependency ) { + + switch ( type ) { + + case 'scene': + dependency = this.loadScene( index ); + break; + + case 'node': + dependency = this.loadNode( index ); + break; + + case 'mesh': + dependency = this.loadMesh( index ); + break; + + case 'accessor': + dependency = this.loadAccessor( index ); + break; + + case 'bufferView': + dependency = this.loadBufferView( index ); + break; + + case 'buffer': + dependency = this.loadBuffer( index ); + break; + + case 'material': + dependency = this.loadMaterial( index ); + break; + + case 'texture': + dependency = this.loadTexture( index ); + break; + + case 'skin': + dependency = this.loadSkin( index ); + break; + + case 'animation': + dependency = this.loadAnimation( index ); + break; + + case 'camera': + dependency = this.loadCamera( index ); + break; + + case 'light': + dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index ); + break; + + default: + throw new Error( 'Unknown type: ' + type ); + + } + + this.cache.add( cacheKey, dependency ); + + } + + return dependency; + + }; + + /** + * Requests all dependencies of the specified type asynchronously, with caching. + * @param {string} type + * @return {Promise>} + */ + GLTFParser.prototype.getDependencies = function ( type ) { + + var dependencies = this.cache.get( type ); + + if ( ! dependencies ) { + + var parser = this; + var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || []; + + dependencies = Promise.all( defs.map( function ( def, index ) { + + return parser.getDependency( type, index ); + + } ) ); + + this.cache.add( type, dependencies ); + + } + + return dependencies; + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferIndex + * @return {Promise} + */ + GLTFParser.prototype.loadBuffer = function ( bufferIndex ) { + + var bufferDef = this.json.buffers[ bufferIndex ]; + var loader = this.fileLoader; + + if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) { + + throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' ); + + } + + // If present, GLB container is required to be the first buffer. + if ( bufferDef.uri === undefined && bufferIndex === 0 ) { + + return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body ); + + } + + var options = this.options; + + return new Promise( function ( resolve, reject ) { + + loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () { + + reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) ); + + } ); + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferViewIndex + * @return {Promise} + */ + GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) { + + var bufferViewDef = this.json.bufferViews[ bufferViewIndex ]; + + return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) { + + var byteLength = bufferViewDef.byteLength || 0; + var byteOffset = bufferViewDef.byteOffset || 0; + return buffer.slice( byteOffset, byteOffset + byteLength ); + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors + * @param {number} accessorIndex + * @return {Promise} + */ + GLTFParser.prototype.loadAccessor = function ( accessorIndex ) { + + var parser = this; + var json = this.json; + + var accessorDef = this.json.accessors[ accessorIndex ]; + + if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) { + + // Ignore empty accessors, which may be used to declare runtime + // information about attributes coming from another source (e.g. Draco + // compression extension). + return Promise.resolve( null ); + + } + + var pendingBufferViews = []; + + if ( accessorDef.bufferView !== undefined ) { + + pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) ); + + } else { + + pendingBufferViews.push( null ); + + } + + if ( accessorDef.sparse !== undefined ) { + + pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) ); + pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) ); + + } + + return Promise.all( pendingBufferViews ).then( function ( bufferViews ) { + + var bufferView = bufferViews[ 0 ]; + + var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ]; + var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; + + // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. + var elementBytes = TypedArray.BYTES_PER_ELEMENT; + var itemBytes = elementBytes * itemSize; + var byteOffset = accessorDef.byteOffset || 0; + var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined; + var normalized = accessorDef.normalized === true; + var array, bufferAttribute; + + // The buffer is not interleaved if the stride is the item size in bytes. + if ( byteStride && byteStride !== itemBytes ) { + + // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer + // This makes sure that IBA.count reflects accessor.count properly + var ibSlice = Math.floor( byteOffset / byteStride ); + var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count; + var ib = parser.cache.get( ibCacheKey ); + + if ( ! ib ) { + + array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes ); + + // Integer parameters to IB/IBA are in array elements, not bytes. + ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes ); + + parser.cache.add( ibCacheKey, ib ); + + } + + bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized ); + + } else { + + if ( bufferView === null ) { + + array = new TypedArray( accessorDef.count * itemSize ); + + } else { + + array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize ); + + } + + bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized ); + + } + + // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors + if ( accessorDef.sparse !== undefined ) { + + var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; + var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ]; + + var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; + var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; + + var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices ); + var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize ); + + if ( bufferView !== null ) { + + // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. + bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized ); + + } + + for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) { + + var index = sparseIndices[ i ]; + + bufferAttribute.setX( index, sparseValues[ i * itemSize ] ); + if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] ); + if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] ); + if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] ); + if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' ); + + } + + } + + return bufferAttribute; + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures + * @param {number} textureIndex + * @return {Promise} + */ + GLTFParser.prototype.loadTexture = function ( textureIndex ) { + + var parser = this; + var json = this.json; + var options = this.options; + var textureLoader = this.textureLoader; + + var URL = window.URL || window.webkitURL; + + var textureDef = json.textures[ textureIndex ]; + + var textureExtensions = textureDef.extensions || {}; + + var source; + + if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) { + + source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ]; + + } else { + + source = json.images[ textureDef.source ]; + + } + + var sourceURI = source.uri; + var isObjectURL = false; + + if ( source.bufferView !== undefined ) { + + // Load binary image data from bufferView, if provided. + + sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) { + + isObjectURL = true; + var blob = new Blob( [ bufferView ], { type: source.mimeType } ); + sourceURI = URL.createObjectURL( blob ); + return sourceURI; + + } ); + + } + + return Promise.resolve( sourceURI ).then( function ( sourceURI ) { + + // Load Texture resource. + + var loader = options.manager.getHandler( sourceURI ); + + if ( ! loader ) { + + loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] + ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader + : textureLoader; + + } + + return new Promise( function ( resolve, reject ) { + + loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject ); + + } ); + + } ).then( function ( texture ) { + + // Clean up resources and configure Texture. + + if ( isObjectURL === true ) { + + URL.revokeObjectURL( sourceURI ); + + } + + texture.flipY = false; + + if ( textureDef.name !== undefined ) texture.name = textureDef.name; + + // Ignore unknown mime types, like DDS files. + if ( source.mimeType in MIME_TYPE_FORMATS ) { + + texture.format = MIME_TYPE_FORMATS[ source.mimeType ]; + + } + + var samplers = json.samplers || {}; + var sampler = samplers[ textureDef.sampler ] || {}; + + texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter; + texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter; + texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping; + texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping; + + return texture; + + } ); + + }; + + /** + * Asynchronously assigns a texture to the given material parameters. + * @param {Object} materialParams + * @param {string} mapName + * @param {Object} mapDef + * @return {Promise} + */ + GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) { + + var parser = this; + + return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) { + + if ( ! texture.isCompressedTexture ) { + + switch ( mapName ) { + + case 'aoMap': + case 'emissiveMap': + case 'metalnessMap': + case 'normalMap': + case 'roughnessMap': + texture.format = THREE.RGBFormat; + break; + + } + + } + + // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured + // However, we will copy UV set 0 to UV set 1 on demand for aoMap + if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) { + + console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' ); + + } + + if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) { + + var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined; + + if ( transform ) { + + texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform ); + + } + + } + + materialParams[ mapName ] = texture; + + } ); + + }; + + /** + * Assigns final material to a Mesh, Line, or Points instance. The instance + * already has a material (generated from the glTF material options alone) + * but reuse of the same glTF material may require multiple threejs materials + * to accomodate different primitive types, defines, etc. New materials will + * be created if necessary, and reused from a cache. + * @param {THREE.Object3D} mesh Mesh, Line, or Points instance. + */ + GLTFParser.prototype.assignFinalMaterial = function ( mesh ) { + + var geometry = mesh.geometry; + var material = mesh.material; + var extensions = this.extensions; + + var useVertexTangents = geometry.attributes.tangent !== undefined; + var useVertexColors = geometry.attributes.color !== undefined; + var useFlatShading = geometry.attributes.normal === undefined; + var useSkinning = mesh.isSkinnedMesh === true; + var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0; + var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined; + + if ( mesh.isPoints ) { + + var cacheKey = 'PointsMaterial:' + material.uuid; + + var pointsMaterial = this.cache.get( cacheKey ); + + if ( ! pointsMaterial ) { + + pointsMaterial = new THREE.PointsMaterial(); + THREE.Material.prototype.copy.call( pointsMaterial, material ); + pointsMaterial.color.copy( material.color ); + pointsMaterial.map = material.map; + pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px + + this.cache.add( cacheKey, pointsMaterial ); + + } + + material = pointsMaterial; + + } else if ( mesh.isLine ) { + + var cacheKey = 'LineBasicMaterial:' + material.uuid; + + var lineMaterial = this.cache.get( cacheKey ); + + if ( ! lineMaterial ) { + + lineMaterial = new THREE.LineBasicMaterial(); + THREE.Material.prototype.copy.call( lineMaterial, material ); + lineMaterial.color.copy( material.color ); + + this.cache.add( cacheKey, lineMaterial ); + + } + + material = lineMaterial; + + } + + // Clone the material if it will be modified + if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) { + + var cacheKey = 'ClonedMaterial:' + material.uuid + ':'; + + if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:'; + if ( useSkinning ) cacheKey += 'skinning:'; + if ( useVertexTangents ) cacheKey += 'vertex-tangents:'; + if ( useVertexColors ) cacheKey += 'vertex-colors:'; + if ( useFlatShading ) cacheKey += 'flat-shading:'; + if ( useMorphTargets ) cacheKey += 'morph-targets:'; + if ( useMorphNormals ) cacheKey += 'morph-normals:'; + + var cachedMaterial = this.cache.get( cacheKey ); + + if ( ! cachedMaterial ) { + + cachedMaterial = material.isGLTFSpecularGlossinessMaterial + ? extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].cloneMaterial( material ) + : material.clone(); + + if ( useSkinning ) cachedMaterial.skinning = true; + if ( useVertexTangents ) cachedMaterial.vertexTangents = true; + if ( useVertexColors ) cachedMaterial.vertexColors = THREE.VertexColors; + if ( useFlatShading ) cachedMaterial.flatShading = true; + if ( useMorphTargets ) cachedMaterial.morphTargets = true; + if ( useMorphNormals ) cachedMaterial.morphNormals = true; + + this.cache.add( cacheKey, cachedMaterial ); + + } + + material = cachedMaterial; + + } + + // workarounds for mesh and geometry + + if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) { + + geometry.setAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) ); + + } + + if ( material.isGLTFSpecularGlossinessMaterial ) { + + // for GLTFSpecularGlossinessMaterial(ShaderMaterial) uniforms runtime update + mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms; + + } + + // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 + if ( material.normalScale && ! useVertexTangents ) { + + material.normalScale.y = - material.normalScale.y; + + } + + mesh.material = material; + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials + * @param {number} materialIndex + * @return {Promise} + */ + GLTFParser.prototype.loadMaterial = function ( materialIndex ) { + + var parser = this; + var json = this.json; + var extensions = this.extensions; + var materialDef = json.materials[ materialIndex ]; + + var materialType; + var materialParams = {}; + var materialExtensions = materialDef.extensions || {}; + + var pending = []; + + if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) { + + var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ]; + materialType = sgExtension.getMaterialType(); + pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) ); + + } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) { + + var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ]; + materialType = kmuExtension.getMaterialType(); + pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) ); + + } else { + + // Specification: + // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material + + materialType = THREE.MeshStandardMaterial; + + var metallicRoughness = materialDef.pbrMetallicRoughness || {}; + + materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 ); + materialParams.opacity = 1.0; + + if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { + + var array = metallicRoughness.baseColorFactor; + + materialParams.color.fromArray( array ); + materialParams.opacity = array[ 3 ]; + + } + + if ( metallicRoughness.baseColorTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) ); + + } + + materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0; + materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0; + + if ( metallicRoughness.metallicRoughnessTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) ); + pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) ); + + } + + } + + if ( materialDef.doubleSided === true ) { + + materialParams.side = THREE.DoubleSide; + + } + + var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE; + + if ( alphaMode === ALPHA_MODES.BLEND ) { + + materialParams.transparent = true; + + } else { + + materialParams.transparent = false; + + if ( alphaMode === ALPHA_MODES.MASK ) { + + materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5; + + } + + } + + if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) { + + pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) ); + + materialParams.normalScale = new THREE.Vector2( 1, 1 ); + + if ( materialDef.normalTexture.scale !== undefined ) { + + materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale ); + + } + + } + + if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) { + + pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) ); + + if ( materialDef.occlusionTexture.strength !== undefined ) { + + materialParams.aoMapIntensity = materialDef.occlusionTexture.strength; + + } + + } + + if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) { + + materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor ); + + } + + if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) { + + pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) ); + + } + + return Promise.all( pending ).then( function () { + + var material; + + if ( materialType === THREE.ShaderMaterial ) { + + material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams ); + + } else { + + material = new materialType( materialParams ); + + } + + if ( materialDef.name !== undefined ) material.name = materialDef.name; + + // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding. + if ( material.map ) material.map.encoding = THREE.sRGBEncoding; + if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding; + if ( material.specularMap ) material.specularMap.encoding = THREE.sRGBEncoding; + + assignExtrasToUserData( material, materialDef ); + + if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef ); + + return material; + + } ); + + }; + + /** + * @param {THREE.BufferGeometry} geometry + * @param {GLTF.Primitive} primitiveDef + * @param {GLTFParser} parser + */ + function computeBounds( geometry, primitiveDef, parser ) { + + var attributes = primitiveDef.attributes; + + var box = new THREE.Box3(); + + if ( attributes.POSITION !== undefined ) { + + var accessor = parser.json.accessors[ attributes.POSITION ]; + + var min = accessor.min; + var max = accessor.max; + + // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. + + if ( min !== undefined && max !== undefined ) { + + box.set( + new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ), + new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) ); + + } else { + + console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' ); + + return; + + } + + } else { + + return; + + } + + var targets = primitiveDef.targets; + + if ( targets !== undefined ) { + + var vector = new THREE.Vector3(); + + for ( var i = 0, il = targets.length; i < il; i ++ ) { + + var target = targets[ i ]; + + if ( target.POSITION !== undefined ) { + + var accessor = parser.json.accessors[ target.POSITION ]; + var min = accessor.min; + var max = accessor.max; + + // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. + + if ( min !== undefined && max !== undefined ) { + + // we need to get max of absolute components because target weight is [-1,1] + vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) ); + vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) ); + vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) ); + + box.expandByVector( vector ); + + } else { + + console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' ); + + } + + } + + } + + } + + geometry.boundingBox = box; + + var sphere = new THREE.Sphere(); + + box.getCenter( sphere.center ); + sphere.radius = box.min.distanceTo( box.max ) / 2; + + geometry.boundingSphere = sphere; + + } + + /** + * @param {THREE.BufferGeometry} geometry + * @param {GLTF.Primitive} primitiveDef + * @param {GLTFParser} parser + * @return {Promise} + */ + function addPrimitiveAttributes( geometry, primitiveDef, parser ) { + + var attributes = primitiveDef.attributes; + + var pending = []; + + function assignAttributeAccessor( accessorIndex, attributeName ) { + + return parser.getDependency( 'accessor', accessorIndex ) + .then( function ( accessor ) { + + geometry.setAttribute( attributeName, accessor ); + + } ); + + } + + for ( var gltfAttributeName in attributes ) { + + var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase(); + + // Skip attributes already provided by e.g. Draco extension. + if ( threeAttributeName in geometry.attributes ) continue; + + pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) ); + + } + + if ( primitiveDef.indices !== undefined && ! geometry.index ) { + + var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) { + + geometry.setIndex( accessor ); + + } ); + + pending.push( accessor ); + + } + + assignExtrasToUserData( geometry, primitiveDef ); + + computeBounds( geometry, primitiveDef, parser ); + + return Promise.all( pending ).then( function () { + + return primitiveDef.targets !== undefined + ? addMorphTargets( geometry, primitiveDef.targets, parser ) + : geometry; + + } ); + + } + + /** + * @param {THREE.BufferGeometry} geometry + * @param {Number} drawMode + * @return {THREE.BufferGeometry} + */ + function toTrianglesDrawMode( geometry, drawMode ) { + + var index = geometry.getIndex(); + + // generate index if not present + + if ( index === null ) { + + var indices = []; + + var position = geometry.getAttribute( 'position' ); + + if ( position !== undefined ) { + + for ( var i = 0; i < position.count; i ++ ) { + + indices.push( i ); + + } + + geometry.setIndex( indices ); + index = geometry.getIndex(); + + } else { + + console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' ); + return geometry; + + } + + } + + // + + var numberOfTriangles = index.count - 2; + var newIndices = []; + + if ( drawMode === THREE.TriangleFanDrawMode ) { + + // gl.TRIANGLE_FAN + + for ( var i = 1; i <= numberOfTriangles; i ++ ) { + + newIndices.push( index.getX( 0 ) ); + newIndices.push( index.getX( i ) ); + newIndices.push( index.getX( i + 1 ) ); + + } + + } else { + + // gl.TRIANGLE_STRIP + + for ( var i = 0; i < numberOfTriangles; i ++ ) { + + if ( i % 2 === 0 ) { + + newIndices.push( index.getX( i ) ); + newIndices.push( index.getX( i + 1 ) ); + newIndices.push( index.getX( i + 2 ) ); + + + } else { + + newIndices.push( index.getX( i + 2 ) ); + newIndices.push( index.getX( i + 1 ) ); + newIndices.push( index.getX( i ) ); + + } + + } + + } + + if ( ( newIndices.length / 3 ) !== numberOfTriangles ) { + + console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' ); + + } + + // build final geometry + + var newGeometry = geometry.clone(); + newGeometry.setIndex( newIndices ); + + return newGeometry; + + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry + * + * Creates BufferGeometries from primitives. + * + * @param {Array} primitives + * @return {Promise>} + */ + GLTFParser.prototype.loadGeometries = function ( primitives ) { + + var parser = this; + var extensions = this.extensions; + var cache = this.primitiveCache; + + function createDracoPrimitive( primitive ) { + + return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] + .decodePrimitive( primitive, parser ) + .then( function ( geometry ) { + + return addPrimitiveAttributes( geometry, primitive, parser ); + + } ); + + } + + var pending = []; + + for ( var i = 0, il = primitives.length; i < il; i ++ ) { + + var primitive = primitives[ i ]; + var cacheKey = createPrimitiveKey( primitive ); + + // See if we've already created this geometry + var cached = cache[ cacheKey ]; + + if ( cached ) { + + // Use the cached geometry if it exists + pending.push( cached.promise ); + + } else { + + var geometryPromise; + + if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) { + + // Use DRACO geometry if available + geometryPromise = createDracoPrimitive( primitive ); + + } else { + + // Otherwise create a new geometry + geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser ); + + } + + // Cache this geometry + cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise }; + + pending.push( geometryPromise ); + + } + + } + + return Promise.all( pending ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes + * @param {number} meshIndex + * @return {Promise} + */ + GLTFParser.prototype.loadMesh = function ( meshIndex ) { + + var parser = this; + var json = this.json; + + var meshDef = json.meshes[ meshIndex ]; + var primitives = meshDef.primitives; + + var pending = []; + + for ( var i = 0, il = primitives.length; i < il; i ++ ) { + + var material = primitives[ i ].material === undefined + ? createDefaultMaterial( this.cache ) + : this.getDependency( 'material', primitives[ i ].material ); + + pending.push( material ); + + } + + pending.push( parser.loadGeometries( primitives ) ); + + return Promise.all( pending ).then( function ( results ) { + + var materials = results.slice( 0, results.length - 1 ); + var geometries = results[ results.length - 1 ]; + + var meshes = []; + + for ( var i = 0, il = geometries.length; i < il; i ++ ) { + + var geometry = geometries[ i ]; + var primitive = primitives[ i ]; + + // 1. create Mesh + + var mesh; + + var material = materials[ i ]; + + if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || + primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || + primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || + primitive.mode === undefined ) { + + // .isSkinnedMesh isn't in glTF spec. See .markDefs() + mesh = meshDef.isSkinnedMesh === true + ? new THREE.SkinnedMesh( geometry, material ) + : new THREE.Mesh( geometry, material ); + + if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) { + + // we normalize floating point skin weight array to fix malformed assets (see #15319) + // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs + mesh.normalizeSkinWeights(); + + } + + if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) { + + mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) { + + mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode ); + + } + + } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) { + + mesh = new THREE.LineSegments( geometry, material ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) { + + mesh = new THREE.Line( geometry, material ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) { + + mesh = new THREE.LineLoop( geometry, material ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) { + + mesh = new THREE.Points( geometry, material ); + + } else { + + throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode ); + + } + + if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) { + + updateMorphTargets( mesh, meshDef ); + + } + + mesh.name = meshDef.name || ( 'mesh_' + meshIndex ); + + if ( geometries.length > 1 ) mesh.name += '_' + i; + + assignExtrasToUserData( mesh, meshDef ); + + parser.assignFinalMaterial( mesh ); + + meshes.push( mesh ); + + } + + if ( meshes.length === 1 ) { + + return meshes[ 0 ]; + + } + + var group = new THREE.Group(); + + for ( var i = 0, il = meshes.length; i < il; i ++ ) { + + group.add( meshes[ i ] ); + + } + + return group; + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras + * @param {number} cameraIndex + * @return {Promise} + */ + GLTFParser.prototype.loadCamera = function ( cameraIndex ) { + + var camera; + var cameraDef = this.json.cameras[ cameraIndex ]; + var params = cameraDef[ cameraDef.type ]; + + if ( ! params ) { + + console.warn( 'THREE.GLTFLoader: Missing camera parameters.' ); + return; + + } + + if ( cameraDef.type === 'perspective' ) { + + camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 ); + + } else if ( cameraDef.type === 'orthographic' ) { + + camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar ); + + } + + if ( cameraDef.name !== undefined ) camera.name = cameraDef.name; + + assignExtrasToUserData( camera, cameraDef ); + + return Promise.resolve( camera ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins + * @param {number} skinIndex + * @return {Promise} + */ + GLTFParser.prototype.loadSkin = function ( skinIndex ) { + + var skinDef = this.json.skins[ skinIndex ]; + + var skinEntry = { joints: skinDef.joints }; + + if ( skinDef.inverseBindMatrices === undefined ) { + + return Promise.resolve( skinEntry ); + + } + + return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) { + + skinEntry.inverseBindMatrices = accessor; + + return skinEntry; + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations + * @param {number} animationIndex + * @return {Promise} + */ + GLTFParser.prototype.loadAnimation = function ( animationIndex ) { + + var json = this.json; + + var animationDef = json.animations[ animationIndex ]; + + var pendingNodes = []; + var pendingInputAccessors = []; + var pendingOutputAccessors = []; + var pendingSamplers = []; + var pendingTargets = []; + + for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) { + + var channel = animationDef.channels[ i ]; + var sampler = animationDef.samplers[ channel.sampler ]; + var target = channel.target; + var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated. + var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input; + var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output; + + pendingNodes.push( this.getDependency( 'node', name ) ); + pendingInputAccessors.push( this.getDependency( 'accessor', input ) ); + pendingOutputAccessors.push( this.getDependency( 'accessor', output ) ); + pendingSamplers.push( sampler ); + pendingTargets.push( target ); + + } + + return Promise.all( [ + + Promise.all( pendingNodes ), + Promise.all( pendingInputAccessors ), + Promise.all( pendingOutputAccessors ), + Promise.all( pendingSamplers ), + Promise.all( pendingTargets ) + + ] ).then( function ( dependencies ) { + + var nodes = dependencies[ 0 ]; + var inputAccessors = dependencies[ 1 ]; + var outputAccessors = dependencies[ 2 ]; + var samplers = dependencies[ 3 ]; + var targets = dependencies[ 4 ]; + + var tracks = []; + + for ( var i = 0, il = nodes.length; i < il; i ++ ) { + + var node = nodes[ i ]; + var inputAccessor = inputAccessors[ i ]; + var outputAccessor = outputAccessors[ i ]; + var sampler = samplers[ i ]; + var target = targets[ i ]; + + if ( node === undefined ) continue; + + node.updateMatrix(); + node.matrixAutoUpdate = true; + + var TypedKeyframeTrack; + + switch ( PATH_PROPERTIES[ target.path ] ) { + + case PATH_PROPERTIES.weights: + + TypedKeyframeTrack = THREE.NumberKeyframeTrack; + break; + + case PATH_PROPERTIES.rotation: + + TypedKeyframeTrack = THREE.QuaternionKeyframeTrack; + break; + + case PATH_PROPERTIES.position: + case PATH_PROPERTIES.scale: + default: + + TypedKeyframeTrack = THREE.VectorKeyframeTrack; + break; + + } + + var targetName = node.name ? node.name : node.uuid; + + var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear; + + var targetNames = []; + + if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) { + + // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh. + node.traverse( function ( object ) { + + if ( object.isMesh === true && object.morphTargetInfluences ) { + + targetNames.push( object.name ? object.name : object.uuid ); + + } + + } ); + + } else { + + targetNames.push( targetName ); + + } + + var outputArray = outputAccessor.array; + + if ( outputAccessor.normalized ) { + + var scale; + + if ( outputArray.constructor === Int8Array ) { + + scale = 1 / 127; + + } else if ( outputArray.constructor === Uint8Array ) { + + scale = 1 / 255; + + } else if ( outputArray.constructor == Int16Array ) { + + scale = 1 / 32767; + + } else if ( outputArray.constructor === Uint16Array ) { + + scale = 1 / 65535; + + } else { + + throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' ); + + } + + var scaled = new Float32Array( outputArray.length ); + + for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) { + + scaled[ j ] = outputArray[ j ] * scale; + + } + + outputArray = scaled; + + } + + for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) { + + var track = new TypedKeyframeTrack( + targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], + inputAccessor.array, + outputArray, + interpolation + ); + + // Override interpolation with custom factory method. + if ( sampler.interpolation === 'CUBICSPLINE' ) { + + track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) { + + // A CUBICSPLINE keyframe in glTF has three output values for each input value, + // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize() + // must be divided by three to get the interpolant's sampleSize argument. + + return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result ); + + }; + + // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants. + track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true; + + } + + tracks.push( track ); + + } + + } + + var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex; + + return new THREE.AnimationClip( name, undefined, tracks ); + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy + * @param {number} nodeIndex + * @return {Promise} + */ + GLTFParser.prototype.loadNode = function ( nodeIndex ) { + + var json = this.json; + var extensions = this.extensions; + var parser = this; + + var meshReferences = json.meshReferences; + var meshUses = json.meshUses; + + var nodeDef = json.nodes[ nodeIndex ]; + + return ( function () { + + var pending = []; + + if ( nodeDef.mesh !== undefined ) { + + pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) { + + var node; + + if ( meshReferences[ nodeDef.mesh ] > 1 ) { + + var instanceNum = meshUses[ nodeDef.mesh ] ++; + + node = mesh.clone(); + node.name += '_instance_' + instanceNum; + + // onBeforeRender copy for Specular-Glossiness + node.onBeforeRender = mesh.onBeforeRender; + + for ( var i = 0, il = node.children.length; i < il; i ++ ) { + + node.children[ i ].name += '_instance_' + instanceNum; + node.children[ i ].onBeforeRender = mesh.children[ i ].onBeforeRender; + + } + + } else { + + node = mesh; + + } + + // if weights are provided on the node, override weights on the mesh. + if ( nodeDef.weights !== undefined ) { + + node.traverse( function ( o ) { + + if ( ! o.isMesh ) return; + + for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) { + + o.morphTargetInfluences[ i ] = nodeDef.weights[ i ]; + + } + + } ); + + } + + return node; + + } ) ); + + } + + if ( nodeDef.camera !== undefined ) { + + pending.push( parser.getDependency( 'camera', nodeDef.camera ) ); + + } + + if ( nodeDef.extensions + && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] + && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) { + + pending.push( parser.getDependency( 'light', nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ) ); + + } + + return Promise.all( pending ); + + }() ).then( function ( objects ) { + + var node; + + // .isBone isn't in glTF spec. See .markDefs + if ( nodeDef.isBone === true ) { + + node = new THREE.Bone(); + + } else if ( objects.length > 1 ) { + + node = new THREE.Group(); + + } else if ( objects.length === 1 ) { + + node = objects[ 0 ]; + + } else { + + node = new THREE.Object3D(); + + } + + if ( node !== objects[ 0 ] ) { + + for ( var i = 0, il = objects.length; i < il; i ++ ) { + + node.add( objects[ i ] ); + + } + + } + + if ( nodeDef.name !== undefined ) { + + node.userData.name = nodeDef.name; + node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name ); + + } + + assignExtrasToUserData( node, nodeDef ); + + if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef ); + + if ( nodeDef.matrix !== undefined ) { + + var matrix = new THREE.Matrix4(); + matrix.fromArray( nodeDef.matrix ); + node.applyMatrix( matrix ); + + } else { + + if ( nodeDef.translation !== undefined ) { + + node.position.fromArray( nodeDef.translation ); + + } + + if ( nodeDef.rotation !== undefined ) { + + node.quaternion.fromArray( nodeDef.rotation ); + + } + + if ( nodeDef.scale !== undefined ) { + + node.scale.fromArray( nodeDef.scale ); + + } + + } + + return node; + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes + * @param {number} sceneIndex + * @return {Promise} + */ + GLTFParser.prototype.loadScene = function () { + + // scene node hierachy builder + + function buildNodeHierachy( nodeId, parentObject, json, parser ) { + + var nodeDef = json.nodes[ nodeId ]; + + return parser.getDependency( 'node', nodeId ).then( function ( node ) { + + if ( nodeDef.skin === undefined ) return node; + + // build skeleton here as well + + var skinEntry; + + return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) { + + skinEntry = skin; + + var pendingJoints = []; + + for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) { + + pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) ); + + } + + return Promise.all( pendingJoints ); + + } ).then( function ( jointNodes ) { + + node.traverse( function ( mesh ) { + + if ( ! mesh.isMesh ) return; + + var bones = []; + var boneInverses = []; + + for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) { + + var jointNode = jointNodes[ j ]; + + if ( jointNode ) { + + bones.push( jointNode ); + + var mat = new THREE.Matrix4(); + + if ( skinEntry.inverseBindMatrices !== undefined ) { + + mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 ); + + } + + boneInverses.push( mat ); + + } else { + + console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] ); + + } + + } + + mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld ); + + } ); + + return node; + + } ); + + } ).then( function ( node ) { + + // build node hierachy + + parentObject.add( node ); + + var pending = []; + + if ( nodeDef.children ) { + + var children = nodeDef.children; + + for ( var i = 0, il = children.length; i < il; i ++ ) { + + var child = children[ i ]; + pending.push( buildNodeHierachy( child, node, json, parser ) ); + + } + + } + + return Promise.all( pending ); + + } ); + + } + + return function loadScene( sceneIndex ) { + + var json = this.json; + var extensions = this.extensions; + var sceneDef = this.json.scenes[ sceneIndex ]; + var parser = this; + + var scene = new THREE.Scene(); + if ( sceneDef.name !== undefined ) scene.name = sceneDef.name; + + assignExtrasToUserData( scene, sceneDef ); + + if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef ); + + var nodeIds = sceneDef.nodes || []; + + var pending = []; + + for ( var i = 0, il = nodeIds.length; i < il; i ++ ) { + + pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) ); + + } + + return Promise.all( pending ).then( function () { + + return scene; + + } ); + + }; + + }(); + + return GLTFLoader; + +} )(); diff --git a/thirdparty/jeeliz/three/v112/three.js b/thirdparty/jeeliz/three/v112/three.js new file mode 100644 index 0000000..c1a2b76 --- /dev/null +++ b/thirdparty/jeeliz/three/v112/three.js @@ -0,0 +1,50274 @@ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : + typeof define === 'function' && define.amd ? define(['exports'], factory) : + (global = global || self, factory(global.THREE = {})); +}(this, (function (exports) { 'use strict'; + + // Polyfills + + if ( Number.EPSILON === undefined ) { + + Number.EPSILON = Math.pow( 2, - 52 ); + + } + + if ( Number.isInteger === undefined ) { + + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger + + Number.isInteger = function ( value ) { + + return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value; + + }; + + } + + // + + if ( Math.sign === undefined ) { + + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign + + Math.sign = function ( x ) { + + return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; + + }; + + } + + if ( 'name' in Function.prototype === false ) { + + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name + + Object.defineProperty( Function.prototype, 'name', { + + get: function () { + + return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ]; + + } + + } ); + + } + + if ( Object.assign === undefined ) { + + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign + + Object.assign = function ( target ) { + + if ( target === undefined || target === null ) { + + throw new TypeError( 'Cannot convert undefined or null to object' ); + + } + + var output = Object( target ); + + for ( var index = 1; index < arguments.length; index ++ ) { + + var source = arguments[ index ]; + + if ( source !== undefined && source !== null ) { + + for ( var nextKey in source ) { + + if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) { + + output[ nextKey ] = source[ nextKey ]; + + } + + } + + } + + } + + return output; + + }; + + } + + var REVISION = '112'; + var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; + var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; + var CullFaceNone = 0; + var CullFaceBack = 1; + var CullFaceFront = 2; + var CullFaceFrontBack = 3; + var FrontFaceDirectionCW = 0; + var FrontFaceDirectionCCW = 1; + var BasicShadowMap = 0; + var PCFShadowMap = 1; + var PCFSoftShadowMap = 2; + var VSMShadowMap = 3; + var FrontSide = 0; + var BackSide = 1; + var DoubleSide = 2; + var FlatShading = 1; + var SmoothShading = 2; + var NoColors = 0; + var FaceColors = 1; + var VertexColors = 2; + var NoBlending = 0; + var NormalBlending = 1; + var AdditiveBlending = 2; + var SubtractiveBlending = 3; + var MultiplyBlending = 4; + var CustomBlending = 5; + var AddEquation = 100; + var SubtractEquation = 101; + var ReverseSubtractEquation = 102; + var MinEquation = 103; + var MaxEquation = 104; + var ZeroFactor = 200; + var OneFactor = 201; + var SrcColorFactor = 202; + var OneMinusSrcColorFactor = 203; + var SrcAlphaFactor = 204; + var OneMinusSrcAlphaFactor = 205; + var DstAlphaFactor = 206; + var OneMinusDstAlphaFactor = 207; + var DstColorFactor = 208; + var OneMinusDstColorFactor = 209; + var SrcAlphaSaturateFactor = 210; + var NeverDepth = 0; + var AlwaysDepth = 1; + var LessDepth = 2; + var LessEqualDepth = 3; + var EqualDepth = 4; + var GreaterEqualDepth = 5; + var GreaterDepth = 6; + var NotEqualDepth = 7; + var MultiplyOperation = 0; + var MixOperation = 1; + var AddOperation = 2; + var NoToneMapping = 0; + var LinearToneMapping = 1; + var ReinhardToneMapping = 2; + var Uncharted2ToneMapping = 3; + var CineonToneMapping = 4; + var ACESFilmicToneMapping = 5; + + var UVMapping = 300; + var CubeReflectionMapping = 301; + var CubeRefractionMapping = 302; + var EquirectangularReflectionMapping = 303; + var EquirectangularRefractionMapping = 304; + var SphericalReflectionMapping = 305; + var CubeUVReflectionMapping = 306; + var CubeUVRefractionMapping = 307; + var RepeatWrapping = 1000; + var ClampToEdgeWrapping = 1001; + var MirroredRepeatWrapping = 1002; + var NearestFilter = 1003; + var NearestMipmapNearestFilter = 1004; + var NearestMipMapNearestFilter = 1004; + var NearestMipmapLinearFilter = 1005; + var NearestMipMapLinearFilter = 1005; + var LinearFilter = 1006; + var LinearMipmapNearestFilter = 1007; + var LinearMipMapNearestFilter = 1007; + var LinearMipmapLinearFilter = 1008; + var LinearMipMapLinearFilter = 1008; + var UnsignedByteType = 1009; + var ByteType = 1010; + var ShortType = 1011; + var UnsignedShortType = 1012; + var IntType = 1013; + var UnsignedIntType = 1014; + var FloatType = 1015; + var HalfFloatType = 1016; + var UnsignedShort4444Type = 1017; + var UnsignedShort5551Type = 1018; + var UnsignedShort565Type = 1019; + var UnsignedInt248Type = 1020; + var AlphaFormat = 1021; + var RGBFormat = 1022; + var RGBAFormat = 1023; + var LuminanceFormat = 1024; + var LuminanceAlphaFormat = 1025; + var RGBEFormat = RGBAFormat; + var DepthFormat = 1026; + var DepthStencilFormat = 1027; + var RedFormat = 1028; + var RedIntegerFormat = 1029; + var RGFormat = 1030; + var RGIntegerFormat = 1031; + var RGBIntegerFormat = 1032; + var RGBAIntegerFormat = 1033; + + var RGB_S3TC_DXT1_Format = 33776; + var RGBA_S3TC_DXT1_Format = 33777; + var RGBA_S3TC_DXT3_Format = 33778; + var RGBA_S3TC_DXT5_Format = 33779; + var RGB_PVRTC_4BPPV1_Format = 35840; + var RGB_PVRTC_2BPPV1_Format = 35841; + var RGBA_PVRTC_4BPPV1_Format = 35842; + var RGBA_PVRTC_2BPPV1_Format = 35843; + var RGB_ETC1_Format = 36196; + var RGBA_ASTC_4x4_Format = 37808; + var RGBA_ASTC_5x4_Format = 37809; + var RGBA_ASTC_5x5_Format = 37810; + var RGBA_ASTC_6x5_Format = 37811; + var RGBA_ASTC_6x6_Format = 37812; + var RGBA_ASTC_8x5_Format = 37813; + var RGBA_ASTC_8x6_Format = 37814; + var RGBA_ASTC_8x8_Format = 37815; + var RGBA_ASTC_10x5_Format = 37816; + var RGBA_ASTC_10x6_Format = 37817; + var RGBA_ASTC_10x8_Format = 37818; + var RGBA_ASTC_10x10_Format = 37819; + var RGBA_ASTC_12x10_Format = 37820; + var RGBA_ASTC_12x12_Format = 37821; + var LoopOnce = 2200; + var LoopRepeat = 2201; + var LoopPingPong = 2202; + var InterpolateDiscrete = 2300; + var InterpolateLinear = 2301; + var InterpolateSmooth = 2302; + var ZeroCurvatureEnding = 2400; + var ZeroSlopeEnding = 2401; + var WrapAroundEnding = 2402; + var TrianglesDrawMode = 0; + var TriangleStripDrawMode = 1; + var TriangleFanDrawMode = 2; + var LinearEncoding = 3000; + var sRGBEncoding = 3001; + var GammaEncoding = 3007; + var RGBEEncoding = 3002; + var LogLuvEncoding = 3003; + var RGBM7Encoding = 3004; + var RGBM16Encoding = 3005; + var RGBDEncoding = 3006; + var BasicDepthPacking = 3200; + var RGBADepthPacking = 3201; + var TangentSpaceNormalMap = 0; + var ObjectSpaceNormalMap = 1; + + var ZeroStencilOp = 0; + var KeepStencilOp = 7680; + var ReplaceStencilOp = 7681; + var IncrementStencilOp = 7682; + var DecrementStencilOp = 7683; + var IncrementWrapStencilOp = 34055; + var DecrementWrapStencilOp = 34056; + var InvertStencilOp = 5386; + + var NeverStencilFunc = 512; + var LessStencilFunc = 513; + var EqualStencilFunc = 514; + var LessEqualStencilFunc = 515; + var GreaterStencilFunc = 516; + var NotEqualStencilFunc = 517; + var GreaterEqualStencilFunc = 518; + var AlwaysStencilFunc = 519; + + var StaticDrawUsage = 35044; + var DynamicDrawUsage = 35048; + var StreamDrawUsage = 35040; + var StaticReadUsage = 35045; + var DynamicReadUsage = 35049; + var StreamReadUsage = 35041; + var StaticCopyUsage = 35046; + var DynamicCopyUsage = 35050; + var StreamCopyUsage = 35042; + + /** + * https://github.com/mrdoob/eventdispatcher.js/ + */ + + function EventDispatcher() {} + + Object.assign( EventDispatcher.prototype, { + + addEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) { this._listeners = {}; } + + var listeners = this._listeners; + + if ( listeners[ type ] === undefined ) { + + listeners[ type ] = []; + + } + + if ( listeners[ type ].indexOf( listener ) === - 1 ) { + + listeners[ type ].push( listener ); + + } + + }, + + hasEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) { return false; } + + var listeners = this._listeners; + + return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; + + }, + + removeEventListener: function ( type, listener ) { + + if ( this._listeners === undefined ) { return; } + + var listeners = this._listeners; + var listenerArray = listeners[ type ]; + + if ( listenerArray !== undefined ) { + + var index = listenerArray.indexOf( listener ); + + if ( index !== - 1 ) { + + listenerArray.splice( index, 1 ); + + } + + } + + }, + + dispatchEvent: function ( event ) { + + if ( this._listeners === undefined ) { return; } + + var listeners = this._listeners; + var listenerArray = listeners[ event.type ]; + + if ( listenerArray !== undefined ) { + + event.target = this; + + var array = listenerArray.slice( 0 ); + + for ( var i = 0, l = array.length; i < l; i ++ ) { + + array[ i ].call( this, event ); + + } + + } + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + var _lut = []; + + for ( var i = 0; i < 256; i ++ ) { + + _lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 ); + + } + + var _Math = { + + DEG2RAD: Math.PI / 180, + RAD2DEG: 180 / Math.PI, + + generateUUID: function () { + + // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 + + var d0 = Math.random() * 0xffffffff | 0; + var d1 = Math.random() * 0xffffffff | 0; + var d2 = Math.random() * 0xffffffff | 0; + var d3 = Math.random() * 0xffffffff | 0; + var uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' + + _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' + + _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] + + _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ]; + + // .toUpperCase() here flattens concatenated strings to save heap memory space. + return uuid.toUpperCase(); + + }, + + clamp: function ( value, min, max ) { + + return Math.max( min, Math.min( max, value ) ); + + }, + + // compute euclidian modulo of m % n + // https://en.wikipedia.org/wiki/Modulo_operation + + euclideanModulo: function ( n, m ) { + + return ( ( n % m ) + m ) % m; + + }, + + // Linear mapping from range to range + + mapLinear: function ( x, a1, a2, b1, b2 ) { + + return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); + + }, + + // https://en.wikipedia.org/wiki/Linear_interpolation + + lerp: function ( x, y, t ) { + + return ( 1 - t ) * x + t * y; + + }, + + // http://en.wikipedia.org/wiki/Smoothstep + + smoothstep: function ( x, min, max ) { + + if ( x <= min ) { return 0; } + if ( x >= max ) { return 1; } + + x = ( x - min ) / ( max - min ); + + return x * x * ( 3 - 2 * x ); + + }, + + smootherstep: function ( x, min, max ) { + + if ( x <= min ) { return 0; } + if ( x >= max ) { return 1; } + + x = ( x - min ) / ( max - min ); + + return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); + + }, + + // Random integer from interval + + randInt: function ( low, high ) { + + return low + Math.floor( Math.random() * ( high - low + 1 ) ); + + }, + + // Random float from interval + + randFloat: function ( low, high ) { + + return low + Math.random() * ( high - low ); + + }, + + // Random float from <-range/2, range/2> interval + + randFloatSpread: function ( range ) { + + return range * ( 0.5 - Math.random() ); + + }, + + degToRad: function ( degrees ) { + + return degrees * _Math.DEG2RAD; + + }, + + radToDeg: function ( radians ) { + + return radians * _Math.RAD2DEG; + + }, + + isPowerOfTwo: function ( value ) { + + return ( value & ( value - 1 ) ) === 0 && value !== 0; + + }, + + ceilPowerOfTwo: function ( value ) { + + return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); + + }, + + floorPowerOfTwo: function ( value ) { + + return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); + + } + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author philogb / http://blog.thejit.org/ + * @author egraether / http://egraether.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + */ + + function Vector2( x, y ) { + + this.x = x || 0; + this.y = y || 0; + + } + + Object.defineProperties( Vector2.prototype, { + + "width": { + + get: function () { + + return this.x; + + }, + + set: function ( value ) { + + this.x = value; + + } + + }, + + "height": { + + get: function () { + + return this.y; + + }, + + set: function ( value ) { + + this.y = value; + + } + + } + + } ); + + Object.assign( Vector2.prototype, { + + isVector2: true, + + set: function ( x, y ) { + + this.x = x; + this.y = y; + + return this; + + }, + + setScalar: function ( scalar ) { + + this.x = scalar; + this.y = scalar; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + clone: function () { + + return new this.constructor( this.x, this.y ); + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + + return this; + + }, + + multiply: function ( v ) { + + this.x *= v.x; + this.y *= v.y; + + return this; + + }, + + multiplyScalar: function ( scalar ) { + + this.x *= scalar; + this.y *= scalar; + + return this; + + }, + + divide: function ( v ) { + + this.x /= v.x; + this.y /= v.y; + + return this; + + }, + + divideScalar: function ( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + }, + + applyMatrix3: function ( m ) { + + var x = this.x, y = this.y; + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; + + return this; + + }, + + min: function ( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + + return this; + + }, + + max: function ( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + + return this; + + }, + + clamp: function ( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + + return this; + + }, + + clampScalar: function ( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + + return this; + + }, + + clampLength: function ( min, max ) { + + var length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + }, + + floor: function () { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + + return this; + + }, + + ceil: function () { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + + return this; + + }, + + round: function () { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + + return this; + + }, + + roundToZero: function () { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + + return this; + + }, + + negate: function () { + + this.x = - this.x; + this.y = - this.y; + + return this; + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y; + + }, + + cross: function ( v ) { + + return this.x * v.y - this.y * v.x; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y ); + + }, + + manhattanLength: function () { + + return Math.abs( this.x ) + Math.abs( this.y ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() || 1 ); + + }, + + angle: function () { + + // computes the angle in radians with respect to the positive x-axis + + var angle = Math.atan2( this.y, this.x ); + + if ( angle < 0 ) { angle += 2 * Math.PI; } + + return angle; + + }, + + distanceTo: function ( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + }, + + distanceToSquared: function ( v ) { + + var dx = this.x - v.x, dy = this.y - v.y; + return dx * dx + dy * dy; + + }, + + manhattanDistanceTo: function ( v ) { + + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); + + }, + + setLength: function ( length ) { + + return this.normalize().multiplyScalar( length ); + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + + return this; + + }, + + lerpVectors: function ( v1, v2, alpha ) { + + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + + return array; + + }, + + fromBufferAttribute: function ( attribute, index, offset ) { + + if ( offset !== undefined ) { + + console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' ); + + } + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + + return this; + + }, + + rotateAround: function ( center, angle ) { + + var c = Math.cos( angle ), s = Math.sin( angle ); + + var x = this.x - center.x; + var y = this.y - center.y; + + this.x = x * c - y * s + center.x; + this.y = x * s + y * c + center.y; + + return this; + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + */ + + function Quaternion( x, y, z, w ) { + + this._x = x || 0; + this._y = y || 0; + this._z = z || 0; + this._w = ( w !== undefined ) ? w : 1; + + } + + Object.assign( Quaternion, { + + slerp: function ( qa, qb, qm, t ) { + + return qm.copy( qa ).slerp( qb, t ); + + }, + + slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { + + // fuzz-free, array-based Quaternion SLERP operation + + var x0 = src0[ srcOffset0 + 0 ], + y0 = src0[ srcOffset0 + 1 ], + z0 = src0[ srcOffset0 + 2 ], + w0 = src0[ srcOffset0 + 3 ], + + x1 = src1[ srcOffset1 + 0 ], + y1 = src1[ srcOffset1 + 1 ], + z1 = src1[ srcOffset1 + 2 ], + w1 = src1[ srcOffset1 + 3 ]; + + if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { + + var s = 1 - t, + + cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, + + dir = ( cos >= 0 ? 1 : - 1 ), + sqrSin = 1 - cos * cos; + + // Skip the Slerp for tiny steps to avoid numeric problems: + if ( sqrSin > Number.EPSILON ) { + + var sin = Math.sqrt( sqrSin ), + len = Math.atan2( sin, cos * dir ); + + s = Math.sin( s * len ) / sin; + t = Math.sin( t * len ) / sin; + + } + + var tDir = t * dir; + + x0 = x0 * s + x1 * tDir; + y0 = y0 * s + y1 * tDir; + z0 = z0 * s + z1 * tDir; + w0 = w0 * s + w1 * tDir; + + // Normalize in case we just did a lerp: + if ( s === 1 - t ) { + + var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); + + x0 *= f; + y0 *= f; + z0 *= f; + w0 *= f; + + } + + } + + dst[ dstOffset ] = x0; + dst[ dstOffset + 1 ] = y0; + dst[ dstOffset + 2 ] = z0; + dst[ dstOffset + 3 ] = w0; + + } + + } ); + + Object.defineProperties( Quaternion.prototype, { + + x: { + + get: function () { + + return this._x; + + }, + + set: function ( value ) { + + this._x = value; + this._onChangeCallback(); + + } + + }, + + y: { + + get: function () { + + return this._y; + + }, + + set: function ( value ) { + + this._y = value; + this._onChangeCallback(); + + } + + }, + + z: { + + get: function () { + + return this._z; + + }, + + set: function ( value ) { + + this._z = value; + this._onChangeCallback(); + + } + + }, + + w: { + + get: function () { + + return this._w; + + }, + + set: function ( value ) { + + this._w = value; + this._onChangeCallback(); + + } + + } + + } ); + + Object.assign( Quaternion.prototype, { + + isQuaternion: true, + + set: function ( x, y, z, w ) { + + this._x = x; + this._y = y; + this._z = z; + this._w = w; + + this._onChangeCallback(); + + return this; + + }, + + clone: function () { + + return new this.constructor( this._x, this._y, this._z, this._w ); + + }, + + copy: function ( quaternion ) { + + this._x = quaternion.x; + this._y = quaternion.y; + this._z = quaternion.z; + this._w = quaternion.w; + + this._onChangeCallback(); + + return this; + + }, + + setFromEuler: function ( euler, update ) { + + if ( ! ( euler && euler.isEuler ) ) { + + throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' ); + + } + + var x = euler._x, y = euler._y, z = euler._z, order = euler.order; + + // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m + + var cos = Math.cos; + var sin = Math.sin; + + var c1 = cos( x / 2 ); + var c2 = cos( y / 2 ); + var c3 = cos( z / 2 ); + + var s1 = sin( x / 2 ); + var s2 = sin( y / 2 ); + var s3 = sin( z / 2 ); + + if ( order === 'XYZ' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'YXZ' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } else if ( order === 'ZXY' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'ZYX' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } else if ( order === 'YZX' ) { + + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + + } else if ( order === 'XZY' ) { + + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + + } + + if ( update !== false ) { this._onChangeCallback(); } + + return this; + + }, + + setFromAxisAngle: function ( axis, angle ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + + // assumes axis is normalized + + var halfAngle = angle / 2, s = Math.sin( halfAngle ); + + this._x = axis.x * s; + this._y = axis.y * s; + this._z = axis.z * s; + this._w = Math.cos( halfAngle ); + + this._onChangeCallback(); + + return this; + + }, + + setFromRotationMatrix: function ( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], + + trace = m11 + m22 + m33, + s; + + if ( trace > 0 ) { + + s = 0.5 / Math.sqrt( trace + 1.0 ); + + this._w = 0.25 / s; + this._x = ( m32 - m23 ) * s; + this._y = ( m13 - m31 ) * s; + this._z = ( m21 - m12 ) * s; + + } else if ( m11 > m22 && m11 > m33 ) { + + s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); + + this._w = ( m32 - m23 ) / s; + this._x = 0.25 * s; + this._y = ( m12 + m21 ) / s; + this._z = ( m13 + m31 ) / s; + + } else if ( m22 > m33 ) { + + s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); + + this._w = ( m13 - m31 ) / s; + this._x = ( m12 + m21 ) / s; + this._y = 0.25 * s; + this._z = ( m23 + m32 ) / s; + + } else { + + s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); + + this._w = ( m21 - m12 ) / s; + this._x = ( m13 + m31 ) / s; + this._y = ( m23 + m32 ) / s; + this._z = 0.25 * s; + + } + + this._onChangeCallback(); + + return this; + + }, + + setFromUnitVectors: function ( vFrom, vTo ) { + + // assumes direction vectors vFrom and vTo are normalized + + var EPS = 0.000001; + + var r = vFrom.dot( vTo ) + 1; + + if ( r < EPS ) { + + r = 0; + + if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { + + this._x = - vFrom.y; + this._y = vFrom.x; + this._z = 0; + this._w = r; + + } else { + + this._x = 0; + this._y = - vFrom.z; + this._z = vFrom.y; + this._w = r; + + } + + } else { + + // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 + + this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; + this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; + this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; + this._w = r; + + } + + return this.normalize(); + + }, + + angleTo: function ( q ) { + + return 2 * Math.acos( Math.abs( _Math.clamp( this.dot( q ), - 1, 1 ) ) ); + + }, + + rotateTowards: function ( q, step ) { + + var angle = this.angleTo( q ); + + if ( angle === 0 ) { return this; } + + var t = Math.min( 1, step / angle ); + + this.slerp( q, t ); + + return this; + + }, + + inverse: function () { + + // quaternion is assumed to have unit length + + return this.conjugate(); + + }, + + conjugate: function () { + + this._x *= - 1; + this._y *= - 1; + this._z *= - 1; + + this._onChangeCallback(); + + return this; + + }, + + dot: function ( v ) { + + return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; + + }, + + lengthSq: function () { + + return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; + + }, + + length: function () { + + return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); + + }, + + normalize: function () { + + var l = this.length(); + + if ( l === 0 ) { + + this._x = 0; + this._y = 0; + this._z = 0; + this._w = 1; + + } else { + + l = 1 / l; + + this._x = this._x * l; + this._y = this._y * l; + this._z = this._z * l; + this._w = this._w * l; + + } + + this._onChangeCallback(); + + return this; + + }, + + multiply: function ( q, p ) { + + if ( p !== undefined ) { + + console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); + return this.multiplyQuaternions( q, p ); + + } + + return this.multiplyQuaternions( this, q ); + + }, + + premultiply: function ( q ) { + + return this.multiplyQuaternions( q, this ); + + }, + + multiplyQuaternions: function ( a, b ) { + + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + + var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; + var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; + + this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + + this._onChangeCallback(); + + return this; + + }, + + slerp: function ( qb, t ) { + + if ( t === 0 ) { return this; } + if ( t === 1 ) { return this.copy( qb ); } + + var x = this._x, y = this._y, z = this._z, w = this._w; + + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; + + if ( cosHalfTheta < 0 ) { + + this._w = - qb._w; + this._x = - qb._x; + this._y = - qb._y; + this._z = - qb._z; + + cosHalfTheta = - cosHalfTheta; + + } else { + + this.copy( qb ); + + } + + if ( cosHalfTheta >= 1.0 ) { + + this._w = w; + this._x = x; + this._y = y; + this._z = z; + + return this; + + } + + var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; + + if ( sqrSinHalfTheta <= Number.EPSILON ) { + + var s = 1 - t; + this._w = s * w + t * this._w; + this._x = s * x + t * this._x; + this._y = s * y + t * this._y; + this._z = s * z + t * this._z; + + this.normalize(); + this._onChangeCallback(); + + return this; + + } + + var sinHalfTheta = Math.sqrt( sqrSinHalfTheta ); + var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); + var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, + ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; + + this._w = ( w * ratioA + this._w * ratioB ); + this._x = ( x * ratioA + this._x * ratioB ); + this._y = ( y * ratioA + this._y * ratioB ); + this._z = ( z * ratioA + this._z * ratioB ); + + this._onChangeCallback(); + + return this; + + }, + + equals: function ( quaternion ) { + + return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this._x = array[ offset ]; + this._y = array[ offset + 1 ]; + this._z = array[ offset + 2 ]; + this._w = array[ offset + 3 ]; + + this._onChangeCallback(); + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._w; + + return array; + + }, + + _onChange: function ( callback ) { + + this._onChangeCallback = callback; + + return this; + + }, + + _onChangeCallback: function () {} + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author kile / http://kile.stravaganza.org/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + var _vector = new Vector3(); + var _quaternion = new Quaternion(); + + function Vector3( x, y, z ) { + + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + + } + + Object.assign( Vector3.prototype, { + + isVector3: true, + + set: function ( x, y, z ) { + + this.x = x; + this.y = y; + this.z = z; + + return this; + + }, + + setScalar: function ( scalar ) { + + this.x = scalar; + this.y = scalar; + this.z = scalar; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setZ: function ( z ) { + + this.z = z; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + clone: function () { + + return new this.constructor( this.x, this.y, this.z ); + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + this.z += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + + return this; + + }, + + multiply: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); + return this.multiplyVectors( v, w ); + + } + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + + return this; + + }, + + multiplyScalar: function ( scalar ) { + + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + + return this; + + }, + + multiplyVectors: function ( a, b ) { + + this.x = a.x * b.x; + this.y = a.y * b.y; + this.z = a.z * b.z; + + return this; + + }, + + applyEuler: function ( euler ) { + + if ( ! ( euler && euler.isEuler ) ) { + + console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); + + } + + return this.applyQuaternion( _quaternion.setFromEuler( euler ) ); + + }, + + applyAxisAngle: function ( axis, angle ) { + + return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) ); + + }, + + applyMatrix3: function ( m ) { + + var x = this.x, y = this.y, z = this.z; + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; + this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; + + return this; + + }, + + applyNormalMatrix: function ( m ) { + + return this.applyMatrix3( m ).normalize(); + + }, + + applyMatrix4: function ( m ) { + + var x = this.x, y = this.y, z = this.z; + var e = m.elements; + + var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); + + this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; + this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; + this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; + + return this; + + }, + + applyQuaternion: function ( q ) { + + var x = this.x, y = this.y, z = this.z; + var qx = q.x, qy = q.y, qz = q.z, qw = q.w; + + // calculate quat * vector + + var ix = qw * x + qy * z - qz * y; + var iy = qw * y + qz * x - qx * z; + var iz = qw * z + qx * y - qy * x; + var iw = - qx * x - qy * y - qz * z; + + // calculate result * inverse quat + + this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; + this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; + this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; + + return this; + + }, + + project: function ( camera ) { + + return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix ); + + }, + + unproject: function ( camera ) { + + return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld ); + + }, + + transformDirection: function ( m ) { + + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction + + var x = this.x, y = this.y, z = this.z; + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; + + return this.normalize(); + + }, + + divide: function ( v ) { + + this.x /= v.x; + this.y /= v.y; + this.z /= v.z; + + return this; + + }, + + divideScalar: function ( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + }, + + min: function ( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + + return this; + + }, + + max: function ( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + + return this; + + }, + + clamp: function ( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + + return this; + + }, + + clampScalar: function ( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); + + return this; + + }, + + clampLength: function ( min, max ) { + + var length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + }, + + floor: function () { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + + return this; + + }, + + ceil: function () { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + + return this; + + }, + + round: function () { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + + return this; + + }, + + roundToZero: function () { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); + + return this; + + }, + + negate: function () { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + + return this; + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z; + + }, + + // TODO lengthSquared? + + lengthSq: function () { + + return this.x * this.x + this.y * this.y + this.z * this.z; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); + + }, + + manhattanLength: function () { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() || 1 ); + + }, + + setLength: function ( length ) { + + return this.normalize().multiplyScalar( length ); + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + + return this; + + }, + + lerpVectors: function ( v1, v2, alpha ) { + + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + }, + + cross: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); + return this.crossVectors( v, w ); + + } + + return this.crossVectors( this, v ); + + }, + + crossVectors: function ( a, b ) { + + var ax = a.x, ay = a.y, az = a.z; + var bx = b.x, by = b.y, bz = b.z; + + this.x = ay * bz - az * by; + this.y = az * bx - ax * bz; + this.z = ax * by - ay * bx; + + return this; + + }, + + projectOnVector: function ( v ) { + + // v cannot be the zero v + + var scalar = v.dot( this ) / v.lengthSq(); + + return this.copy( v ).multiplyScalar( scalar ); + + }, + + projectOnPlane: function ( planeNormal ) { + + _vector.copy( this ).projectOnVector( planeNormal ); + + return this.sub( _vector ); + + }, + + reflect: function ( normal ) { + + // reflect incident vector off plane orthogonal to normal + // normal is assumed to have unit length + + return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); + + }, + + angleTo: function ( v ) { + + var denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); + + if ( denominator === 0 ) { console.error( 'THREE.Vector3: angleTo() can\'t handle zero length vectors.' ); } + + var theta = this.dot( v ) / denominator; + + // clamp, to handle numerical problems + + return Math.acos( _Math.clamp( theta, - 1, 1 ) ); + + }, + + distanceTo: function ( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + }, + + distanceToSquared: function ( v ) { + + var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; + + return dx * dx + dy * dy + dz * dz; + + }, + + manhattanDistanceTo: function ( v ) { + + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); + + }, + + setFromSpherical: function ( s ) { + + return this.setFromSphericalCoords( s.radius, s.phi, s.theta ); + + }, + + setFromSphericalCoords: function ( radius, phi, theta ) { + + var sinPhiRadius = Math.sin( phi ) * radius; + + this.x = sinPhiRadius * Math.sin( theta ); + this.y = Math.cos( phi ) * radius; + this.z = sinPhiRadius * Math.cos( theta ); + + return this; + + }, + + setFromCylindrical: function ( c ) { + + return this.setFromCylindricalCoords( c.radius, c.theta, c.y ); + + }, + + setFromCylindricalCoords: function ( radius, theta, y ) { + + this.x = radius * Math.sin( theta ); + this.y = y; + this.z = radius * Math.cos( theta ); + + return this; + + }, + + setFromMatrixPosition: function ( m ) { + + var e = m.elements; + + this.x = e[ 12 ]; + this.y = e[ 13 ]; + this.z = e[ 14 ]; + + return this; + + }, + + setFromMatrixScale: function ( m ) { + + var sx = this.setFromMatrixColumn( m, 0 ).length(); + var sy = this.setFromMatrixColumn( m, 1 ).length(); + var sz = this.setFromMatrixColumn( m, 2 ).length(); + + this.x = sx; + this.y = sy; + this.z = sz; + + return this; + + }, + + setFromMatrixColumn: function ( m, index ) { + + return this.fromArray( m.elements, index * 4 ); + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + + return array; + + }, + + fromBufferAttribute: function ( attribute, index, offset ) { + + if ( offset !== undefined ) { + + console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' ); + + } + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + + return this; + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + * @author tschw + */ + + var _vector$1 = new Vector3(); + + function Matrix3() { + + this.elements = [ + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ]; + + if ( arguments.length > 0 ) { + + console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); + + } + + } + + Object.assign( Matrix3.prototype, { + + isMatrix3: true, + + set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + + var te = this.elements; + + te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; + te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; + te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; + + return this; + + }, + + identity: function () { + + this.set( + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ); + + return this; + + }, + + clone: function () { + + return new this.constructor().fromArray( this.elements ); + + }, + + copy: function ( m ) { + + var te = this.elements; + var me = m.elements; + + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; + te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; + te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; + + return this; + + }, + + setFromMatrix4: function ( m ) { + + var me = m.elements; + + this.set( + + me[ 0 ], me[ 4 ], me[ 8 ], + me[ 1 ], me[ 5 ], me[ 9 ], + me[ 2 ], me[ 6 ], me[ 10 ] + + ); + + return this; + + }, + + applyToBufferAttribute: function ( attribute ) { + + for ( var i = 0, l = attribute.count; i < l; i ++ ) { + + _vector$1.x = attribute.getX( i ); + _vector$1.y = attribute.getY( i ); + _vector$1.z = attribute.getZ( i ); + + _vector$1.applyMatrix3( this ); + + attribute.setXYZ( i, _vector$1.x, _vector$1.y, _vector$1.z ); + + } + + return attribute; + + }, + + multiply: function ( m ) { + + return this.multiplyMatrices( this, m ); + + }, + + premultiply: function ( m ) { + + return this.multiplyMatrices( m, this ); + + }, + + multiplyMatrices: function ( a, b ) { + + var ae = a.elements; + var be = b.elements; + var te = this.elements; + + var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; + var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; + var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; + + var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; + var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; + var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; + te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; + te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; + te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; + te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; + te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; + te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; + + return this; + + }, + + multiplyScalar: function ( s ) { + + var te = this.elements; + + te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; + te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; + te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; + + return this; + + }, + + determinant: function () { + + var te = this.elements; + + var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], + d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], + g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; + + return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; + + }, + + getInverse: function ( matrix, throwOnDegenerate ) { + + if ( matrix && matrix.isMatrix4 ) { + + console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." ); + + } + + var me = matrix.elements, + te = this.elements, + + n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], + n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], + n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], + + t11 = n33 * n22 - n32 * n23, + t12 = n32 * n13 - n33 * n12, + t13 = n23 * n12 - n22 * n13, + + det = n11 * t11 + n21 * t12 + n31 * t13; + + if ( det === 0 ) { + + var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0"; + + if ( throwOnDegenerate === true ) { + + throw new Error( msg ); + + } else { + + console.warn( msg ); + + } + + return this.identity(); + + } + + var detInv = 1 / det; + + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; + te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; + + te[ 3 ] = t12 * detInv; + te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; + te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; + + te[ 6 ] = t13 * detInv; + te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; + te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; + + return this; + + }, + + transpose: function () { + + var tmp, m = this.elements; + + tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; + tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; + tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; + + return this; + + }, + + getNormalMatrix: function ( matrix4 ) { + + return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); + + }, + + transposeIntoArray: function ( r ) { + + var m = this.elements; + + r[ 0 ] = m[ 0 ]; + r[ 1 ] = m[ 3 ]; + r[ 2 ] = m[ 6 ]; + r[ 3 ] = m[ 1 ]; + r[ 4 ] = m[ 4 ]; + r[ 5 ] = m[ 7 ]; + r[ 6 ] = m[ 2 ]; + r[ 7 ] = m[ 5 ]; + r[ 8 ] = m[ 8 ]; + + return this; + + }, + + setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) { + + var c = Math.cos( rotation ); + var s = Math.sin( rotation ); + + this.set( + sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, + - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, + 0, 0, 1 + ); + + }, + + scale: function ( sx, sy ) { + + var te = this.elements; + + te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx; + te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy; + + return this; + + }, + + rotate: function ( theta ) { + + var c = Math.cos( theta ); + var s = Math.sin( theta ); + + var te = this.elements; + + var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ]; + var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ]; + + te[ 0 ] = c * a11 + s * a21; + te[ 3 ] = c * a12 + s * a22; + te[ 6 ] = c * a13 + s * a23; + + te[ 1 ] = - s * a11 + c * a21; + te[ 4 ] = - s * a12 + c * a22; + te[ 7 ] = - s * a13 + c * a23; + + return this; + + }, + + translate: function ( tx, ty ) { + + var te = this.elements; + + te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ]; + te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ]; + + return this; + + }, + + equals: function ( matrix ) { + + var te = this.elements; + var me = matrix.elements; + + for ( var i = 0; i < 9; i ++ ) { + + if ( te[ i ] !== me[ i ] ) { return false; } + + } + + return true; + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + for ( var i = 0; i < 9; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + var te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + + array[ offset + 3 ] = te[ 3 ]; + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + array[ offset + 8 ] = te[ 8 ]; + + return array; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + */ + + var _canvas; + + var ImageUtils = { + + getDataURL: function ( image ) { + + var canvas; + + if ( typeof HTMLCanvasElement == 'undefined' ) { + + return image.src; + + } else if ( image instanceof HTMLCanvasElement ) { + + canvas = image; + + } else { + + if ( _canvas === undefined ) { _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); } + + _canvas.width = image.width; + _canvas.height = image.height; + + var context = _canvas.getContext( '2d' ); + + if ( image instanceof ImageData ) { + + context.putImageData( image, 0, 0 ); + + } else { + + context.drawImage( image, 0, 0, image.width, image.height ); + + } + + canvas = _canvas; + + } + + if ( canvas.width > 2048 || canvas.height > 2048 ) { + + return canvas.toDataURL( 'image/jpeg', 0.6 ); + + } else { + + return canvas.toDataURL( 'image/png' ); + + } + + } + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + */ + + var textureId = 0; + + function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { + + Object.defineProperty( this, 'id', { value: textureId ++ } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + + this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; + this.mipmaps = []; + + this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; + + this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; + this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; + + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter; + + this.anisotropy = anisotropy !== undefined ? anisotropy : 1; + + this.format = format !== undefined ? format : RGBAFormat; + this.internalFormat = null; + this.type = type !== undefined ? type : UnsignedByteType; + + this.offset = new Vector2( 0, 0 ); + this.repeat = new Vector2( 1, 1 ); + this.center = new Vector2( 0, 0 ); + this.rotation = 0; + + this.matrixAutoUpdate = true; + this.matrix = new Matrix3(); + + this.generateMipmaps = true; + this.premultiplyAlpha = false; + this.flipY = true; + this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) + + // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. + // + // Also changing the encoding after already used by a Material will not automatically make the Material + // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. + this.encoding = encoding !== undefined ? encoding : LinearEncoding; + + this.version = 0; + this.onUpdate = null; + + } + + Texture.DEFAULT_IMAGE = undefined; + Texture.DEFAULT_MAPPING = UVMapping; + + Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Texture, + + isTexture: true, + + updateMatrix: function () { + + this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.name = source.name; + + this.image = source.image; + this.mipmaps = source.mipmaps.slice( 0 ); + + this.mapping = source.mapping; + + this.wrapS = source.wrapS; + this.wrapT = source.wrapT; + + this.magFilter = source.magFilter; + this.minFilter = source.minFilter; + + this.anisotropy = source.anisotropy; + + this.format = source.format; + this.internalFormat = source.internalFormat; + this.type = source.type; + + this.offset.copy( source.offset ); + this.repeat.copy( source.repeat ); + this.center.copy( source.center ); + this.rotation = source.rotation; + + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrix.copy( source.matrix ); + + this.generateMipmaps = source.generateMipmaps; + this.premultiplyAlpha = source.premultiplyAlpha; + this.flipY = source.flipY; + this.unpackAlignment = source.unpackAlignment; + this.encoding = source.encoding; + + return this; + + }, + + toJSON: function ( meta ) { + + var isRootObject = ( meta === undefined || typeof meta === 'string' ); + + if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { + + return meta.textures[ this.uuid ]; + + } + + var output = { + + metadata: { + version: 4.5, + type: 'Texture', + generator: 'Texture.toJSON' + }, + + uuid: this.uuid, + name: this.name, + + mapping: this.mapping, + + repeat: [ this.repeat.x, this.repeat.y ], + offset: [ this.offset.x, this.offset.y ], + center: [ this.center.x, this.center.y ], + rotation: this.rotation, + + wrap: [ this.wrapS, this.wrapT ], + + format: this.format, + type: this.type, + encoding: this.encoding, + + minFilter: this.minFilter, + magFilter: this.magFilter, + anisotropy: this.anisotropy, + + flipY: this.flipY, + + premultiplyAlpha: this.premultiplyAlpha, + unpackAlignment: this.unpackAlignment + + }; + + if ( this.image !== undefined ) { + + // TODO: Move to THREE.Image + + var image = this.image; + + if ( image.uuid === undefined ) { + + image.uuid = _Math.generateUUID(); // UGH + + } + + if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) { + + var url; + + if ( Array.isArray( image ) ) { + + // process array of images e.g. CubeTexture + + url = []; + + for ( var i = 0, l = image.length; i < l; i ++ ) { + + url.push( ImageUtils.getDataURL( image[ i ] ) ); + + } + + } else { + + // process single image + + url = ImageUtils.getDataURL( image ); + + } + + meta.images[ image.uuid ] = { + uuid: image.uuid, + url: url + }; + + } + + output.image = image.uuid; + + } + + if ( ! isRootObject ) { + + meta.textures[ this.uuid ] = output; + + } + + return output; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + }, + + transformUv: function ( uv ) { + + if ( this.mapping !== UVMapping ) { return uv; } + + uv.applyMatrix3( this.matrix ); + + if ( uv.x < 0 || uv.x > 1 ) { + + switch ( this.wrapS ) { + + case RepeatWrapping: + + uv.x = uv.x - Math.floor( uv.x ); + break; + + case ClampToEdgeWrapping: + + uv.x = uv.x < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { + + uv.x = Math.ceil( uv.x ) - uv.x; + + } else { + + uv.x = uv.x - Math.floor( uv.x ); + + } + break; + + } + + } + + if ( uv.y < 0 || uv.y > 1 ) { + + switch ( this.wrapT ) { + + case RepeatWrapping: + + uv.y = uv.y - Math.floor( uv.y ); + break; + + case ClampToEdgeWrapping: + + uv.y = uv.y < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { + + uv.y = Math.ceil( uv.y ) - uv.y; + + } else { + + uv.y = uv.y - Math.floor( uv.y ); + + } + break; + + } + + } + + if ( this.flipY ) { + + uv.y = 1 - uv.y; + + } + + return uv; + + } + + } ); + + Object.defineProperty( Texture.prototype, "needsUpdate", { + + set: function ( value ) { + + if ( value === true ) { this.version ++; } + + } + + } ); + + /** + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + function Vector4( x, y, z, w ) { + + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + this.w = ( w !== undefined ) ? w : 1; + + } + + Object.defineProperties( Vector4.prototype, { + + "width": { + + get: function () { + + return this.z; + + }, + + set: function ( value ) { + + this.z = value; + + } + + }, + + "height": { + + get: function () { + + return this.w; + + }, + + set: function ( value ) { + + this.w = value; + + } + + } + + } ); + + Object.assign( Vector4.prototype, { + + isVector4: true, + + set: function ( x, y, z, w ) { + + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + return this; + + }, + + setScalar: function ( scalar ) { + + this.x = scalar; + this.y = scalar; + this.z = scalar; + this.w = scalar; + + return this; + + }, + + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setZ: function ( z ) { + + this.z = z; + + return this; + + }, + + setW: function ( w ) { + + this.w = w; + + return this; + + }, + + setComponent: function ( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + case 3: this.w = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + }, + + getComponent: function ( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + case 3: return this.w; + default: throw new Error( 'index is out of range: ' + index ); + + } + + }, + + clone: function () { + + return new this.constructor( this.x, this.y, this.z, this.w ); + + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + this.w = ( v.w !== undefined ) ? v.w : 1; + + return this; + + }, + + add: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); + + } + + this.x += v.x; + this.y += v.y; + this.z += v.z; + this.w += v.w; + + return this; + + }, + + addScalar: function ( s ) { + + this.x += s; + this.y += s; + this.z += s; + this.w += s; + + return this; + + }, + + addVectors: function ( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + this.w = a.w + b.w; + + return this; + + }, + + addScaledVector: function ( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + this.w += v.w * s; + + return this; + + }, + + sub: function ( v, w ) { + + if ( w !== undefined ) { + + console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); + + } + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + this.w -= v.w; + + return this; + + }, + + subScalar: function ( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + this.w -= s; + + return this; + + }, + + subVectors: function ( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + this.w = a.w - b.w; + + return this; + + }, + + multiplyScalar: function ( scalar ) { + + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + this.w *= scalar; + + return this; + + }, + + applyMatrix4: function ( m ) { + + var x = this.x, y = this.y, z = this.z, w = this.w; + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; + this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; + + return this; + + }, + + divideScalar: function ( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + }, + + setAxisAngleFromQuaternion: function ( q ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + + // q is assumed to be normalized + + this.w = 2 * Math.acos( q.w ); + + var s = Math.sqrt( 1 - q.w * q.w ); + + if ( s < 0.0001 ) { + + this.x = 1; + this.y = 0; + this.z = 0; + + } else { + + this.x = q.x / s; + this.y = q.y / s; + this.z = q.z / s; + + } + + return this; + + }, + + setAxisAngleFromRotationMatrix: function ( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var angle, x, y, z, // variables for result + epsilon = 0.01, // margin to allow for rounding errors + epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees + + te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + if ( ( Math.abs( m12 - m21 ) < epsilon ) && + ( Math.abs( m13 - m31 ) < epsilon ) && + ( Math.abs( m23 - m32 ) < epsilon ) ) { + + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms + + if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && + ( Math.abs( m13 + m31 ) < epsilon2 ) && + ( Math.abs( m23 + m32 ) < epsilon2 ) && + ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { + + // this singularity is identity matrix so angle = 0 + + this.set( 1, 0, 0, 0 ); + + return this; // zero angle, arbitrary axis + + } + + // otherwise this singularity is angle = 180 + + angle = Math.PI; + + var xx = ( m11 + 1 ) / 2; + var yy = ( m22 + 1 ) / 2; + var zz = ( m33 + 1 ) / 2; + var xy = ( m12 + m21 ) / 4; + var xz = ( m13 + m31 ) / 4; + var yz = ( m23 + m32 ) / 4; + + if ( ( xx > yy ) && ( xx > zz ) ) { + + // m11 is the largest diagonal term + + if ( xx < epsilon ) { + + x = 0; + y = 0.707106781; + z = 0.707106781; + + } else { + + x = Math.sqrt( xx ); + y = xy / x; + z = xz / x; + + } + + } else if ( yy > zz ) { + + // m22 is the largest diagonal term + + if ( yy < epsilon ) { + + x = 0.707106781; + y = 0; + z = 0.707106781; + + } else { + + y = Math.sqrt( yy ); + x = xy / y; + z = yz / y; + + } + + } else { + + // m33 is the largest diagonal term so base result on this + + if ( zz < epsilon ) { + + x = 0.707106781; + y = 0.707106781; + z = 0; + + } else { + + z = Math.sqrt( zz ); + x = xz / z; + y = yz / z; + + } + + } + + this.set( x, y, z, angle ); + + return this; // return 180 deg rotation + + } + + // as we have reached here there are no singularities so we can handle normally + + var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + + ( m13 - m31 ) * ( m13 - m31 ) + + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize + + if ( Math.abs( s ) < 0.001 ) { s = 1; } + + // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case + + this.x = ( m32 - m23 ) / s; + this.y = ( m13 - m31 ) / s; + this.z = ( m21 - m12 ) / s; + this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); + + return this; + + }, + + min: function ( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + this.w = Math.min( this.w, v.w ); + + return this; + + }, + + max: function ( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + this.w = Math.max( this.w, v.w ); + + return this; + + }, + + clamp: function ( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + this.w = Math.max( min.w, Math.min( max.w, this.w ) ); + + return this; + + }, + + clampScalar: function ( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); + this.w = Math.max( minVal, Math.min( maxVal, this.w ) ); + + return this; + + }, + + clampLength: function ( min, max ) { + + var length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + }, + + floor: function () { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + this.w = Math.floor( this.w ); + + return this; + + }, + + ceil: function () { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + this.w = Math.ceil( this.w ); + + return this; + + }, + + round: function () { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + this.w = Math.round( this.w ); + + return this; + + }, + + roundToZero: function () { + + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); + this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); + + return this; + + }, + + negate: function () { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + this.w = - this.w; + + return this; + + }, + + dot: function ( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; + + }, + + lengthSq: function () { + + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + + }, + + length: function () { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); + + }, + + manhattanLength: function () { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); + + }, + + normalize: function () { + + return this.divideScalar( this.length() || 1 ); + + }, + + setLength: function ( length ) { + + return this.normalize().multiplyScalar( length ); + + }, + + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + this.w += ( v.w - this.w ) * alpha; + + return this; + + }, + + lerpVectors: function ( v1, v2, alpha ) { + + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + + }, + + equals: function ( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + this.w = array[ offset + 3 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + array[ offset + 3 ] = this.w; + + return array; + + }, + + fromBufferAttribute: function ( attribute, index, offset ) { + + if ( offset !== undefined ) { + + console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' ); + + } + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + this.w = attribute.getW( index ); + + return this; + + } + + } ); + + /** + * @author szimek / https://github.com/szimek/ + * @author alteredq / http://alteredqualia.com/ + * @author Marius Kintel / https://github.com/kintel + */ + + /* + In options, we can specify: + * Texture parameters for an auto-generated target texture + * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers + */ + function WebGLRenderTarget( width, height, options ) { + + this.width = width; + this.height = height; + + this.scissor = new Vector4( 0, 0, width, height ); + this.scissorTest = false; + + this.viewport = new Vector4( 0, 0, width, height ); + + options = options || {}; + + this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); + + this.texture.image = {}; + this.texture.image.width = width; + this.texture.image.height = height; + + this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; + this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; + + this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; + this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; + this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; + + } + + WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: WebGLRenderTarget, + + isWebGLRenderTarget: true, + + setSize: function ( width, height ) { + + if ( this.width !== width || this.height !== height ) { + + this.width = width; + this.height = height; + + this.texture.image.width = width; + this.texture.image.height = height; + + this.dispose(); + + } + + this.viewport.set( 0, 0, width, height ); + this.scissor.set( 0, 0, width, height ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.width = source.width; + this.height = source.height; + + this.viewport.copy( source.viewport ); + + this.texture = source.texture.clone(); + + this.depthBuffer = source.depthBuffer; + this.stencilBuffer = source.stencilBuffer; + this.depthTexture = source.depthTexture; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + /** + * @author Mugen87 / https://github.com/Mugen87 + * @author Matt DesLauriers / @mattdesl + */ + + function WebGLMultisampleRenderTarget( width, height, options ) { + + WebGLRenderTarget.call( this, width, height, options ); + + this.samples = 4; + + } + + WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), { + + constructor: WebGLMultisampleRenderTarget, + + isWebGLMultisampleRenderTarget: true, + + copy: function ( source ) { + + WebGLRenderTarget.prototype.copy.call( this, source ); + + this.samples = source.samples; + + return this; + + } + + } ); + + var _v1 = new Vector3(); + var _m1 = new Matrix4(); + var _zero = new Vector3( 0, 0, 0 ); + var _one = new Vector3( 1, 1, 1 ); + var _x = new Vector3(); + var _y = new Vector3(); + var _z = new Vector3(); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author jordi_ros / http://plattsoft.com + * @author D1plo1d / http://github.com/D1plo1d + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author timknip / http://www.floorplanner.com/ + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + */ + + function Matrix4() { + + this.elements = [ + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ]; + + if ( arguments.length > 0 ) { + + console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); + + } + + } + + Object.assign( Matrix4.prototype, { + + isMatrix4: true, + + set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { + + var te = this.elements; + + te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; + te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; + te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; + te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; + + return this; + + }, + + identity: function () { + + this.set( + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + clone: function () { + + return new Matrix4().fromArray( this.elements ); + + }, + + copy: function ( m ) { + + var te = this.elements; + var me = m.elements; + + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; + te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; + te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; + te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; + + return this; + + }, + + copyPosition: function ( m ) { + + var te = this.elements, me = m.elements; + + te[ 12 ] = me[ 12 ]; + te[ 13 ] = me[ 13 ]; + te[ 14 ] = me[ 14 ]; + + return this; + + }, + + extractBasis: function ( xAxis, yAxis, zAxis ) { + + xAxis.setFromMatrixColumn( this, 0 ); + yAxis.setFromMatrixColumn( this, 1 ); + zAxis.setFromMatrixColumn( this, 2 ); + + return this; + + }, + + makeBasis: function ( xAxis, yAxis, zAxis ) { + + this.set( + xAxis.x, yAxis.x, zAxis.x, 0, + xAxis.y, yAxis.y, zAxis.y, 0, + xAxis.z, yAxis.z, zAxis.z, 0, + 0, 0, 0, 1 + ); + + return this; + + }, + + extractRotation: function ( m ) { + + // this method does not support reflection matrices + + var te = this.elements; + var me = m.elements; + + var scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length(); + var scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length(); + var scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length(); + + te[ 0 ] = me[ 0 ] * scaleX; + te[ 1 ] = me[ 1 ] * scaleX; + te[ 2 ] = me[ 2 ] * scaleX; + te[ 3 ] = 0; + + te[ 4 ] = me[ 4 ] * scaleY; + te[ 5 ] = me[ 5 ] * scaleY; + te[ 6 ] = me[ 6 ] * scaleY; + te[ 7 ] = 0; + + te[ 8 ] = me[ 8 ] * scaleZ; + te[ 9 ] = me[ 9 ] * scaleZ; + te[ 10 ] = me[ 10 ] * scaleZ; + te[ 11 ] = 0; + + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + }, + + makeRotationFromEuler: function ( euler ) { + + if ( ! ( euler && euler.isEuler ) ) { + + console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); + + } + + var te = this.elements; + + var x = euler.x, y = euler.y, z = euler.z; + var a = Math.cos( x ), b = Math.sin( x ); + var c = Math.cos( y ), d = Math.sin( y ); + var e = Math.cos( z ), f = Math.sin( z ); + + if ( euler.order === 'XYZ' ) { + + var ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = - c * f; + te[ 8 ] = d; + + te[ 1 ] = af + be * d; + te[ 5 ] = ae - bf * d; + te[ 9 ] = - b * c; + + te[ 2 ] = bf - ae * d; + te[ 6 ] = be + af * d; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YXZ' ) { + + var ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce + df * b; + te[ 4 ] = de * b - cf; + te[ 8 ] = a * d; + + te[ 1 ] = a * f; + te[ 5 ] = a * e; + te[ 9 ] = - b; + + te[ 2 ] = cf * b - de; + te[ 6 ] = df + ce * b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZXY' ) { + + var ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce - df * b; + te[ 4 ] = - a * f; + te[ 8 ] = de + cf * b; + + te[ 1 ] = cf + de * b; + te[ 5 ] = a * e; + te[ 9 ] = df - ce * b; + + te[ 2 ] = - a * d; + te[ 6 ] = b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZYX' ) { + + var ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = be * d - af; + te[ 8 ] = ae * d + bf; + + te[ 1 ] = c * f; + te[ 5 ] = bf * d + ae; + te[ 9 ] = af * d - be; + + te[ 2 ] = - d; + te[ 6 ] = b * c; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YZX' ) { + + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = bd - ac * f; + te[ 8 ] = bc * f + ad; + + te[ 1 ] = f; + te[ 5 ] = a * e; + te[ 9 ] = - b * e; + + te[ 2 ] = - d * e; + te[ 6 ] = ad * f + bc; + te[ 10 ] = ac - bd * f; + + } else if ( euler.order === 'XZY' ) { + + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = - f; + te[ 8 ] = d * e; + + te[ 1 ] = ac * f + bd; + te[ 5 ] = a * e; + te[ 9 ] = ad * f - bc; + + te[ 2 ] = bc * f - ad; + te[ 6 ] = b * e; + te[ 10 ] = bd * f + ac; + + } + + // bottom row + te[ 3 ] = 0; + te[ 7 ] = 0; + te[ 11 ] = 0; + + // last column + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + }, + + makeRotationFromQuaternion: function ( q ) { + + return this.compose( _zero, q, _one ); + + }, + + lookAt: function ( eye, target, up ) { + + var te = this.elements; + + _z.subVectors( eye, target ); + + if ( _z.lengthSq() === 0 ) { + + // eye and target are in the same position + + _z.z = 1; + + } + + _z.normalize(); + _x.crossVectors( up, _z ); + + if ( _x.lengthSq() === 0 ) { + + // up and z are parallel + + if ( Math.abs( up.z ) === 1 ) { + + _z.x += 0.0001; + + } else { + + _z.z += 0.0001; + + } + + _z.normalize(); + _x.crossVectors( up, _z ); + + } + + _x.normalize(); + _y.crossVectors( _z, _x ); + + te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x; + te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y; + te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z; + + return this; + + }, + + multiply: function ( m, n ) { + + if ( n !== undefined ) { + + console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); + return this.multiplyMatrices( m, n ); + + } + + return this.multiplyMatrices( this, m ); + + }, + + premultiply: function ( m ) { + + return this.multiplyMatrices( m, this ); + + }, + + multiplyMatrices: function ( a, b ) { + + var ae = a.elements; + var be = b.elements; + var te = this.elements; + + var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; + var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; + var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; + var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; + + var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; + var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; + var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; + var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; + te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; + te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; + te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; + te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; + te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; + te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; + te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; + te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; + te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; + + te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; + te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; + te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; + te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; + + return this; + + }, + + multiplyScalar: function ( s ) { + + var te = this.elements; + + te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; + te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; + te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; + te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; + + return this; + + }, + + applyToBufferAttribute: function ( attribute ) { + + for ( var i = 0, l = attribute.count; i < l; i ++ ) { + + _v1.x = attribute.getX( i ); + _v1.y = attribute.getY( i ); + _v1.z = attribute.getZ( i ); + + _v1.applyMatrix4( this ); + + attribute.setXYZ( i, _v1.x, _v1.y, _v1.z ); + + } + + return attribute; + + }, + + determinant: function () { + + var te = this.elements; + + var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; + var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; + var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; + var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; + + //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + + return ( + n41 * ( + + n14 * n23 * n32 + - n13 * n24 * n32 + - n14 * n22 * n33 + + n12 * n24 * n33 + + n13 * n22 * n34 + - n12 * n23 * n34 + ) + + n42 * ( + + n11 * n23 * n34 + - n11 * n24 * n33 + + n14 * n21 * n33 + - n13 * n21 * n34 + + n13 * n24 * n31 + - n14 * n23 * n31 + ) + + n43 * ( + + n11 * n24 * n32 + - n11 * n22 * n34 + - n14 * n21 * n32 + + n12 * n21 * n34 + + n14 * n22 * n31 + - n12 * n24 * n31 + ) + + n44 * ( + - n13 * n22 * n31 + - n11 * n23 * n32 + + n11 * n22 * n33 + + n13 * n21 * n32 + - n12 * n21 * n33 + + n12 * n23 * n31 + ) + + ); + + }, + + transpose: function () { + + var te = this.elements; + var tmp; + + tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; + tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; + tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; + + tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; + tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; + tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; + + return this; + + }, + + setPosition: function ( x, y, z ) { + + var te = this.elements; + + if ( x.isVector3 ) { + + te[ 12 ] = x.x; + te[ 13 ] = x.y; + te[ 14 ] = x.z; + + } else { + + te[ 12 ] = x; + te[ 13 ] = y; + te[ 14 ] = z; + + } + + return this; + + }, + + getInverse: function ( m, throwOnDegenerate ) { + + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + var te = this.elements, + me = m.elements, + + n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], + n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], + n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], + n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], + + t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, + t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, + t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, + t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; + + var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; + + if ( det === 0 ) { + + var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0"; + + if ( throwOnDegenerate === true ) { + + throw new Error( msg ); + + } else { + + console.warn( msg ); + + } + + return this.identity(); + + } + + var detInv = 1 / det; + + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; + te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; + te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; + + te[ 4 ] = t12 * detInv; + te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; + te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; + te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; + + te[ 8 ] = t13 * detInv; + te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; + te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; + te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; + + te[ 12 ] = t14 * detInv; + te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; + te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; + te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; + + return this; + + }, + + scale: function ( v ) { + + var te = this.elements; + var x = v.x, y = v.y, z = v.z; + + te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; + te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; + te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; + te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; + + return this; + + }, + + getMaxScaleOnAxis: function () { + + var te = this.elements; + + var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; + var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; + var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; + + return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); + + }, + + makeTranslation: function ( x, y, z ) { + + this.set( + + 1, 0, 0, x, + 0, 1, 0, y, + 0, 0, 1, z, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationX: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + 1, 0, 0, 0, + 0, c, - s, 0, + 0, s, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationY: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationZ: function ( theta ) { + + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, - s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeRotationAxis: function ( axis, angle ) { + + // Based on http://www.gamedev.net/reference/articles/article1199.asp + + var c = Math.cos( angle ); + var s = Math.sin( angle ); + var t = 1 - c; + var x = axis.x, y = axis.y, z = axis.z; + var tx = t * x, ty = t * y; + + this.set( + + tx * x + c, tx * y - s * z, tx * z + s * y, 0, + tx * y + s * z, ty * y + c, ty * z - s * x, 0, + tx * z - s * y, ty * z + s * x, t * z * z + c, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeScale: function ( x, y, z ) { + + this.set( + + x, 0, 0, 0, + 0, y, 0, 0, + 0, 0, z, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + makeShear: function ( x, y, z ) { + + this.set( + + 1, y, z, 0, + x, 1, z, 0, + x, y, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + }, + + compose: function ( position, quaternion, scale ) { + + var te = this.elements; + + var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; + var x2 = x + x, y2 = y + y, z2 = z + z; + var xx = x * x2, xy = x * y2, xz = x * z2; + var yy = y * y2, yz = y * z2, zz = z * z2; + var wx = w * x2, wy = w * y2, wz = w * z2; + + var sx = scale.x, sy = scale.y, sz = scale.z; + + te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; + te[ 1 ] = ( xy + wz ) * sx; + te[ 2 ] = ( xz - wy ) * sx; + te[ 3 ] = 0; + + te[ 4 ] = ( xy - wz ) * sy; + te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; + te[ 6 ] = ( yz + wx ) * sy; + te[ 7 ] = 0; + + te[ 8 ] = ( xz + wy ) * sz; + te[ 9 ] = ( yz - wx ) * sz; + te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; + te[ 11 ] = 0; + + te[ 12 ] = position.x; + te[ 13 ] = position.y; + te[ 14 ] = position.z; + te[ 15 ] = 1; + + return this; + + }, + + decompose: function ( position, quaternion, scale ) { + + var te = this.elements; + + var sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); + var sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); + var sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); + + // if determine is negative, we need to invert one scale + var det = this.determinant(); + if ( det < 0 ) { sx = - sx; } + + position.x = te[ 12 ]; + position.y = te[ 13 ]; + position.z = te[ 14 ]; + + // scale the rotation part + _m1.copy( this ); + + var invSX = 1 / sx; + var invSY = 1 / sy; + var invSZ = 1 / sz; + + _m1.elements[ 0 ] *= invSX; + _m1.elements[ 1 ] *= invSX; + _m1.elements[ 2 ] *= invSX; + + _m1.elements[ 4 ] *= invSY; + _m1.elements[ 5 ] *= invSY; + _m1.elements[ 6 ] *= invSY; + + _m1.elements[ 8 ] *= invSZ; + _m1.elements[ 9 ] *= invSZ; + _m1.elements[ 10 ] *= invSZ; + + quaternion.setFromRotationMatrix( _m1 ); + + scale.x = sx; + scale.y = sy; + scale.z = sz; + + return this; + + }, + + makePerspective: function ( left, right, top, bottom, near, far ) { + + if ( far === undefined ) { + + console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' ); + + } + + var te = this.elements; + var x = 2 * near / ( right - left ); + var y = 2 * near / ( top - bottom ); + + var a = ( right + left ) / ( right - left ); + var b = ( top + bottom ) / ( top - bottom ); + var c = - ( far + near ) / ( far - near ); + var d = - 2 * far * near / ( far - near ); + + te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; + te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; + + return this; + + }, + + makeOrthographic: function ( left, right, top, bottom, near, far ) { + + var te = this.elements; + var w = 1.0 / ( right - left ); + var h = 1.0 / ( top - bottom ); + var p = 1.0 / ( far - near ); + + var x = ( right + left ) * w; + var y = ( top + bottom ) * h; + var z = ( far + near ) * p; + + te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; + te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; + + return this; + + }, + + equals: function ( matrix ) { + + var te = this.elements; + var me = matrix.elements; + + for ( var i = 0; i < 16; i ++ ) { + + if ( te[ i ] !== me[ i ] ) { return false; } + + } + + return true; + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + for ( var i = 0; i < 16; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + var te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + array[ offset + 3 ] = te[ 3 ]; + + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + + array[ offset + 8 ] = te[ 8 ]; + array[ offset + 9 ] = te[ 9 ]; + array[ offset + 10 ] = te[ 10 ]; + array[ offset + 11 ] = te[ 11 ]; + + array[ offset + 12 ] = te[ 12 ]; + array[ offset + 13 ] = te[ 13 ]; + array[ offset + 14 ] = te[ 14 ]; + array[ offset + 15 ] = te[ 15 ]; + + return array; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + */ + + var _matrix = new Matrix4(); + var _quaternion$1 = new Quaternion(); + + function Euler( x, y, z, order ) { + + this._x = x || 0; + this._y = y || 0; + this._z = z || 0; + this._order = order || Euler.DefaultOrder; + + } + + Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; + + Euler.DefaultOrder = 'XYZ'; + + Object.defineProperties( Euler.prototype, { + + x: { + + get: function () { + + return this._x; + + }, + + set: function ( value ) { + + this._x = value; + this._onChangeCallback(); + + } + + }, + + y: { + + get: function () { + + return this._y; + + }, + + set: function ( value ) { + + this._y = value; + this._onChangeCallback(); + + } + + }, + + z: { + + get: function () { + + return this._z; + + }, + + set: function ( value ) { + + this._z = value; + this._onChangeCallback(); + + } + + }, + + order: { + + get: function () { + + return this._order; + + }, + + set: function ( value ) { + + this._order = value; + this._onChangeCallback(); + + } + + } + + } ); + + Object.assign( Euler.prototype, { + + isEuler: true, + + set: function ( x, y, z, order ) { + + this._x = x; + this._y = y; + this._z = z; + this._order = order || this._order; + + this._onChangeCallback(); + + return this; + + }, + + clone: function () { + + return new this.constructor( this._x, this._y, this._z, this._order ); + + }, + + copy: function ( euler ) { + + this._x = euler._x; + this._y = euler._y; + this._z = euler._z; + this._order = euler._order; + + this._onChangeCallback(); + + return this; + + }, + + setFromRotationMatrix: function ( m, order, update ) { + + var clamp = _Math.clamp; + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + var te = m.elements; + var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; + var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; + var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + order = order || this._order; + + if ( order === 'XYZ' ) { + + this._y = Math.asin( clamp( m13, - 1, 1 ) ); + + if ( Math.abs( m13 ) < 0.9999999 ) { + + this._x = Math.atan2( - m23, m33 ); + this._z = Math.atan2( - m12, m11 ); + + } else { + + this._x = Math.atan2( m32, m22 ); + this._z = 0; + + } + + } else if ( order === 'YXZ' ) { + + this._x = Math.asin( - clamp( m23, - 1, 1 ) ); + + if ( Math.abs( m23 ) < 0.9999999 ) { + + this._y = Math.atan2( m13, m33 ); + this._z = Math.atan2( m21, m22 ); + + } else { + + this._y = Math.atan2( - m31, m11 ); + this._z = 0; + + } + + } else if ( order === 'ZXY' ) { + + this._x = Math.asin( clamp( m32, - 1, 1 ) ); + + if ( Math.abs( m32 ) < 0.9999999 ) { + + this._y = Math.atan2( - m31, m33 ); + this._z = Math.atan2( - m12, m22 ); + + } else { + + this._y = 0; + this._z = Math.atan2( m21, m11 ); + + } + + } else if ( order === 'ZYX' ) { + + this._y = Math.asin( - clamp( m31, - 1, 1 ) ); + + if ( Math.abs( m31 ) < 0.9999999 ) { + + this._x = Math.atan2( m32, m33 ); + this._z = Math.atan2( m21, m11 ); + + } else { + + this._x = 0; + this._z = Math.atan2( - m12, m22 ); + + } + + } else if ( order === 'YZX' ) { + + this._z = Math.asin( clamp( m21, - 1, 1 ) ); + + if ( Math.abs( m21 ) < 0.9999999 ) { + + this._x = Math.atan2( - m23, m22 ); + this._y = Math.atan2( - m31, m11 ); + + } else { + + this._x = 0; + this._y = Math.atan2( m13, m33 ); + + } + + } else if ( order === 'XZY' ) { + + this._z = Math.asin( - clamp( m12, - 1, 1 ) ); + + if ( Math.abs( m12 ) < 0.9999999 ) { + + this._x = Math.atan2( m32, m22 ); + this._y = Math.atan2( m13, m11 ); + + } else { + + this._x = Math.atan2( - m23, m33 ); + this._y = 0; + + } + + } else { + + console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ); + + } + + this._order = order; + + if ( update !== false ) { this._onChangeCallback(); } + + return this; + + }, + + setFromQuaternion: function ( q, order, update ) { + + _matrix.makeRotationFromQuaternion( q ); + + return this.setFromRotationMatrix( _matrix, order, update ); + + }, + + setFromVector3: function ( v, order ) { + + return this.set( v.x, v.y, v.z, order || this._order ); + + }, + + reorder: function ( newOrder ) { + + // WARNING: this discards revolution information -bhouston + + _quaternion$1.setFromEuler( this ); + + return this.setFromQuaternion( _quaternion$1, newOrder ); + + }, + + equals: function ( euler ) { + + return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); + + }, + + fromArray: function ( array ) { + + this._x = array[ 0 ]; + this._y = array[ 1 ]; + this._z = array[ 2 ]; + if ( array[ 3 ] !== undefined ) { this._order = array[ 3 ]; } + + this._onChangeCallback(); + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._order; + + return array; + + }, + + toVector3: function ( optionalResult ) { + + if ( optionalResult ) { + + return optionalResult.set( this._x, this._y, this._z ); + + } else { + + return new Vector3( this._x, this._y, this._z ); + + } + + }, + + _onChange: function ( callback ) { + + this._onChangeCallback = callback; + + return this; + + }, + + _onChangeCallback: function () {} + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Layers() { + + this.mask = 1 | 0; + + } + + Object.assign( Layers.prototype, { + + set: function ( channel ) { + + this.mask = 1 << channel | 0; + + }, + + enable: function ( channel ) { + + this.mask |= 1 << channel | 0; + + }, + + enableAll: function () { + + this.mask = 0xffffffff | 0; + + }, + + toggle: function ( channel ) { + + this.mask ^= 1 << channel | 0; + + }, + + disable: function ( channel ) { + + this.mask &= ~ ( 1 << channel | 0 ); + + }, + + disableAll: function () { + + this.mask = 0; + + }, + + test: function ( layers ) { + + return ( this.mask & layers.mask ) !== 0; + + } + + } ); + + var _object3DId = 0; + + var _v1$1 = new Vector3(); + var _q1 = new Quaternion(); + var _m1$1 = new Matrix4(); + var _target = new Vector3(); + + var _position = new Vector3(); + var _scale = new Vector3(); + var _quaternion$2 = new Quaternion(); + + var _xAxis = new Vector3( 1, 0, 0 ); + var _yAxis = new Vector3( 0, 1, 0 ); + var _zAxis = new Vector3( 0, 0, 1 ); + + var _addedEvent = { type: 'added' }; + var _removedEvent = { type: 'removed' }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author elephantatwork / www.elephantatwork.ch + */ + + function Object3D() { + + Object.defineProperty( this, 'id', { value: _object3DId ++ } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + this.type = 'Object3D'; + + this.parent = null; + this.children = []; + + this.up = Object3D.DefaultUp.clone(); + + var position = new Vector3(); + var rotation = new Euler(); + var quaternion = new Quaternion(); + var scale = new Vector3( 1, 1, 1 ); + + function onRotationChange() { + + quaternion.setFromEuler( rotation, false ); + + } + + function onQuaternionChange() { + + rotation.setFromQuaternion( quaternion, undefined, false ); + + } + + rotation._onChange( onRotationChange ); + quaternion._onChange( onQuaternionChange ); + + Object.defineProperties( this, { + position: { + configurable: true, + enumerable: true, + value: position + }, + rotation: { + configurable: true, + enumerable: true, + value: rotation + }, + quaternion: { + configurable: true, + enumerable: true, + value: quaternion + }, + scale: { + configurable: true, + enumerable: true, + value: scale + }, + modelViewMatrix: { + value: new Matrix4() + }, + normalMatrix: { + value: new Matrix3() + } + } ); + + this.matrix = new Matrix4(); + this.matrixWorld = new Matrix4(); + + this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; + this.matrixWorldNeedsUpdate = false; + + this.layers = new Layers(); + this.visible = true; + + this.castShadow = false; + this.receiveShadow = false; + + this.frustumCulled = true; + this.renderOrder = 0; + + this.userData = {}; + + } + + Object3D.DefaultUp = new Vector3( 0, 1, 0 ); + Object3D.DefaultMatrixAutoUpdate = true; + + Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Object3D, + + isObject3D: true, + + onBeforeRender: function () {}, + onAfterRender: function () {}, + + applyMatrix: function ( matrix ) { + + if ( this.matrixAutoUpdate ) { this.updateMatrix(); } + + this.matrix.premultiply( matrix ); + + this.matrix.decompose( this.position, this.quaternion, this.scale ); + + }, + + applyQuaternion: function ( q ) { + + this.quaternion.premultiply( q ); + + return this; + + }, + + setRotationFromAxisAngle: function ( axis, angle ) { + + // assumes axis is normalized + + this.quaternion.setFromAxisAngle( axis, angle ); + + }, + + setRotationFromEuler: function ( euler ) { + + this.quaternion.setFromEuler( euler, true ); + + }, + + setRotationFromMatrix: function ( m ) { + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + this.quaternion.setFromRotationMatrix( m ); + + }, + + setRotationFromQuaternion: function ( q ) { + + // assumes q is normalized + + this.quaternion.copy( q ); + + }, + + rotateOnAxis: function ( axis, angle ) { + + // rotate object on axis in object space + // axis is assumed to be normalized + + _q1.setFromAxisAngle( axis, angle ); + + this.quaternion.multiply( _q1 ); + + return this; + + }, + + rotateOnWorldAxis: function ( axis, angle ) { + + // rotate object on axis in world space + // axis is assumed to be normalized + // method assumes no rotated parent + + _q1.setFromAxisAngle( axis, angle ); + + this.quaternion.premultiply( _q1 ); + + return this; + + }, + + rotateX: function ( angle ) { + + return this.rotateOnAxis( _xAxis, angle ); + + }, + + rotateY: function ( angle ) { + + return this.rotateOnAxis( _yAxis, angle ); + + }, + + rotateZ: function ( angle ) { + + return this.rotateOnAxis( _zAxis, angle ); + + }, + + translateOnAxis: function ( axis, distance ) { + + // translate object by distance along axis in object space + // axis is assumed to be normalized + + _v1$1.copy( axis ).applyQuaternion( this.quaternion ); + + this.position.add( _v1$1.multiplyScalar( distance ) ); + + return this; + + }, + + translateX: function ( distance ) { + + return this.translateOnAxis( _xAxis, distance ); + + }, + + translateY: function ( distance ) { + + return this.translateOnAxis( _yAxis, distance ); + + }, + + translateZ: function ( distance ) { + + return this.translateOnAxis( _zAxis, distance ); + + }, + + localToWorld: function ( vector ) { + + return vector.applyMatrix4( this.matrixWorld ); + + }, + + worldToLocal: function ( vector ) { + + return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) ); + + }, + + lookAt: function ( x, y, z ) { + + // This method does not support objects having non-uniformly-scaled parent(s) + + if ( x.isVector3 ) { + + _target.copy( x ); + + } else { + + _target.set( x, y, z ); + + } + + var parent = this.parent; + + this.updateWorldMatrix( true, false ); + + _position.setFromMatrixPosition( this.matrixWorld ); + + if ( this.isCamera || this.isLight ) { + + _m1$1.lookAt( _position, _target, this.up ); + + } else { + + _m1$1.lookAt( _target, _position, this.up ); + + } + + this.quaternion.setFromRotationMatrix( _m1$1 ); + + if ( parent ) { + + _m1$1.extractRotation( parent.matrixWorld ); + _q1.setFromRotationMatrix( _m1$1 ); + this.quaternion.premultiply( _q1.inverse() ); + + } + + }, + + add: function ( object ) { + + if ( arguments.length > 1 ) { + + for ( var i = 0; i < arguments.length; i ++ ) { + + this.add( arguments[ i ] ); + + } + + return this; + + } + + if ( object === this ) { + + console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); + return this; + + } + + if ( ( object && object.isObject3D ) ) { + + if ( object.parent !== null ) { + + object.parent.remove( object ); + + } + + object.parent = this; + this.children.push( object ); + + object.dispatchEvent( _addedEvent ); + + } else { + + console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); + + } + + return this; + + }, + + remove: function ( object ) { + + if ( arguments.length > 1 ) { + + for ( var i = 0; i < arguments.length; i ++ ) { + + this.remove( arguments[ i ] ); + + } + + return this; + + } + + var index = this.children.indexOf( object ); + + if ( index !== - 1 ) { + + object.parent = null; + this.children.splice( index, 1 ); + + object.dispatchEvent( _removedEvent ); + + } + + return this; + + }, + + attach: function ( object ) { + + // adds object as a child of this, while maintaining the object's world transform + + this.updateWorldMatrix( true, false ); + + _m1$1.getInverse( this.matrixWorld ); + + if ( object.parent !== null ) { + + object.parent.updateWorldMatrix( true, false ); + + _m1$1.multiply( object.parent.matrixWorld ); + + } + + object.applyMatrix( _m1$1 ); + + object.updateWorldMatrix( false, false ); + + this.add( object ); + + return this; + + }, + + getObjectById: function ( id ) { + + return this.getObjectByProperty( 'id', id ); + + }, + + getObjectByName: function ( name ) { + + return this.getObjectByProperty( 'name', name ); + + }, + + getObjectByProperty: function ( name, value ) { + + if ( this[ name ] === value ) { return this; } + + for ( var i = 0, l = this.children.length; i < l; i ++ ) { + + var child = this.children[ i ]; + var object = child.getObjectByProperty( name, value ); + + if ( object !== undefined ) { + + return object; + + } + + } + + return undefined; + + }, + + getWorldPosition: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' ); + target = new Vector3(); + + } + + this.updateMatrixWorld( true ); + + return target.setFromMatrixPosition( this.matrixWorld ); + + }, + + getWorldQuaternion: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' ); + target = new Quaternion(); + + } + + this.updateMatrixWorld( true ); + + this.matrixWorld.decompose( _position, target, _scale ); + + return target; + + }, + + getWorldScale: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldScale() target is now required' ); + target = new Vector3(); + + } + + this.updateMatrixWorld( true ); + + this.matrixWorld.decompose( _position, _quaternion$2, target ); + + return target; + + }, + + getWorldDirection: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' ); + target = new Vector3(); + + } + + this.updateMatrixWorld( true ); + + var e = this.matrixWorld.elements; + + return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize(); + + }, + + raycast: function () {}, + + traverse: function ( callback ) { + + callback( this ); + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverse( callback ); + + } + + }, + + traverseVisible: function ( callback ) { + + if ( this.visible === false ) { return; } + + callback( this ); + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverseVisible( callback ); + + } + + }, + + traverseAncestors: function ( callback ) { + + var parent = this.parent; + + if ( parent !== null ) { + + callback( parent ); + + parent.traverseAncestors( callback ); + + } + + }, + + updateMatrix: function () { + + this.matrix.compose( this.position, this.quaternion, this.scale ); + + this.matrixWorldNeedsUpdate = true; + + }, + + updateMatrixWorld: function ( force ) { + + if ( this.matrixAutoUpdate ) { this.updateMatrix(); } + + if ( this.matrixWorldNeedsUpdate || force ) { + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + this.matrixWorldNeedsUpdate = false; + + force = true; + + } + + // update children + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateMatrixWorld( force ); + + } + + }, + + updateWorldMatrix: function ( updateParents, updateChildren ) { + + var parent = this.parent; + + if ( updateParents === true && parent !== null ) { + + parent.updateWorldMatrix( true, false ); + + } + + if ( this.matrixAutoUpdate ) { this.updateMatrix(); } + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + // update children + + if ( updateChildren === true ) { + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateWorldMatrix( false, true ); + + } + + } + + }, + + toJSON: function ( meta ) { + + // meta is a string when called from JSON.stringify + var isRootObject = ( meta === undefined || typeof meta === 'string' ); + + var output = {}; + + // meta is a hash used to collect geometries, materials. + // not providing it implies that this is the root object + // being serialized. + if ( isRootObject ) { + + // initialize meta obj + meta = { + geometries: {}, + materials: {}, + textures: {}, + images: {}, + shapes: {} + }; + + output.metadata = { + version: 4.5, + type: 'Object', + generator: 'Object3D.toJSON' + }; + + } + + // standard Object3D serialization + + var object = {}; + + object.uuid = this.uuid; + object.type = this.type; + + if ( this.name !== '' ) { object.name = this.name; } + if ( this.castShadow === true ) { object.castShadow = true; } + if ( this.receiveShadow === true ) { object.receiveShadow = true; } + if ( this.visible === false ) { object.visible = false; } + if ( this.frustumCulled === false ) { object.frustumCulled = false; } + if ( this.renderOrder !== 0 ) { object.renderOrder = this.renderOrder; } + if ( JSON.stringify( this.userData ) !== '{}' ) { object.userData = this.userData; } + + object.layers = this.layers.mask; + object.matrix = this.matrix.toArray(); + + if ( this.matrixAutoUpdate === false ) { object.matrixAutoUpdate = false; } + + // object specific properties + + if ( this.isInstancedMesh ) { + + object.type = 'InstancedMesh'; + object.count = this.count; + object.instanceMatrix = this.instanceMatrix.toJSON(); + + } + + // + + function serialize( library, element ) { + + if ( library[ element.uuid ] === undefined ) { + + library[ element.uuid ] = element.toJSON( meta ); + + } + + return element.uuid; + + } + + if ( this.isMesh || this.isLine || this.isPoints ) { + + object.geometry = serialize( meta.geometries, this.geometry ); + + var parameters = this.geometry.parameters; + + if ( parameters !== undefined && parameters.shapes !== undefined ) { + + var shapes = parameters.shapes; + + if ( Array.isArray( shapes ) ) { + + for ( var i = 0, l = shapes.length; i < l; i ++ ) { + + var shape = shapes[ i ]; + + serialize( meta.shapes, shape ); + + } + + } else { + + serialize( meta.shapes, shapes ); + + } + + } + + } + + if ( this.material !== undefined ) { + + if ( Array.isArray( this.material ) ) { + + var uuids = []; + + for ( var i = 0, l = this.material.length; i < l; i ++ ) { + + uuids.push( serialize( meta.materials, this.material[ i ] ) ); + + } + + object.material = uuids; + + } else { + + object.material = serialize( meta.materials, this.material ); + + } + + } + + // + + if ( this.children.length > 0 ) { + + object.children = []; + + for ( var i = 0; i < this.children.length; i ++ ) { + + object.children.push( this.children[ i ].toJSON( meta ).object ); + + } + + } + + if ( isRootObject ) { + + var geometries = extractFromCache( meta.geometries ); + var materials = extractFromCache( meta.materials ); + var textures = extractFromCache( meta.textures ); + var images = extractFromCache( meta.images ); + var shapes = extractFromCache( meta.shapes ); + + if ( geometries.length > 0 ) { output.geometries = geometries; } + if ( materials.length > 0 ) { output.materials = materials; } + if ( textures.length > 0 ) { output.textures = textures; } + if ( images.length > 0 ) { output.images = images; } + if ( shapes.length > 0 ) { output.shapes = shapes; } + + } + + output.object = object; + + return output; + + // extract data from the cache hash + // remove metadata on each item + // and return as array + function extractFromCache( cache ) { + + var values = []; + for ( var key in cache ) { + + var data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + return values; + + } + + }, + + clone: function ( recursive ) { + + return new this.constructor().copy( this, recursive ); + + }, + + copy: function ( source, recursive ) { + + if ( recursive === undefined ) { recursive = true; } + + this.name = source.name; + + this.up.copy( source.up ); + + this.position.copy( source.position ); + this.quaternion.copy( source.quaternion ); + this.scale.copy( source.scale ); + + this.matrix.copy( source.matrix ); + this.matrixWorld.copy( source.matrixWorld ); + + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; + + this.layers.mask = source.layers.mask; + this.visible = source.visible; + + this.castShadow = source.castShadow; + this.receiveShadow = source.receiveShadow; + + this.frustumCulled = source.frustumCulled; + this.renderOrder = source.renderOrder; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + if ( recursive === true ) { + + for ( var i = 0; i < source.children.length; i ++ ) { + + var child = source.children[ i ]; + this.add( child.clone() ); + + } + + } + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Scene() { + + Object3D.call( this ); + + this.type = 'Scene'; + + this.background = null; + this.environment = null; + this.fog = null; + + this.overrideMaterial = null; + + this.autoUpdate = true; // checked by the renderer + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef + + } + + } + + Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Scene, + + isScene: true, + + copy: function ( source, recursive ) { + + Object3D.prototype.copy.call( this, source, recursive ); + + if ( source.background !== null ) { this.background = source.background.clone(); } + if ( source.environment !== null ) { this.environment = source.environment.clone(); } + if ( source.fog !== null ) { this.fog = source.fog.clone(); } + + if ( source.overrideMaterial !== null ) { this.overrideMaterial = source.overrideMaterial.clone(); } + + this.autoUpdate = source.autoUpdate; + this.matrixAutoUpdate = source.matrixAutoUpdate; + + return this; + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + if ( this.background !== null ) { data.object.background = this.background.toJSON( meta ); } + if ( this.environment !== null ) { data.object.environment = this.environment.toJSON( meta ); } + if ( this.fog !== null ) { data.object.fog = this.fog.toJSON(); } + + return data; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + var _points = [ + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3() + ]; + + var _vector$2 = new Vector3(); + + var _box = new Box3(); + + // triangle centered vertices + + var _v0 = new Vector3(); + var _v1$2 = new Vector3(); + var _v2 = new Vector3(); + + // triangle edge vectors + + var _f0 = new Vector3(); + var _f1 = new Vector3(); + var _f2 = new Vector3(); + + var _center = new Vector3(); + var _extents = new Vector3(); + var _triangleNormal = new Vector3(); + var _testAxis = new Vector3(); + + /** + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + */ + + function Box3( min, max ) { + + this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); + this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); + + } + + + Object.assign( Box3.prototype, { + + isBox3: true, + + set: function ( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + }, + + setFromArray: function ( array ) { + + var minX = + Infinity; + var minY = + Infinity; + var minZ = + Infinity; + + var maxX = - Infinity; + var maxY = - Infinity; + var maxZ = - Infinity; + + for ( var i = 0, l = array.length; i < l; i += 3 ) { + + var x = array[ i ]; + var y = array[ i + 1 ]; + var z = array[ i + 2 ]; + + if ( x < minX ) { minX = x; } + if ( y < minY ) { minY = y; } + if ( z < minZ ) { minZ = z; } + + if ( x > maxX ) { maxX = x; } + if ( y > maxY ) { maxY = y; } + if ( z > maxZ ) { maxZ = z; } + + } + + this.min.set( minX, minY, minZ ); + this.max.set( maxX, maxY, maxZ ); + + return this; + + }, + + setFromBufferAttribute: function ( attribute ) { + + var minX = + Infinity; + var minY = + Infinity; + var minZ = + Infinity; + + var maxX = - Infinity; + var maxY = - Infinity; + var maxZ = - Infinity; + + for ( var i = 0, l = attribute.count; i < l; i ++ ) { + + var x = attribute.getX( i ); + var y = attribute.getY( i ); + var z = attribute.getZ( i ); + + if ( x < minX ) { minX = x; } + if ( y < minY ) { minY = y; } + if ( z < minZ ) { minZ = z; } + + if ( x > maxX ) { maxX = x; } + if ( y > maxY ) { maxY = y; } + if ( z > maxZ ) { maxZ = z; } + + } + + this.min.set( minX, minY, minZ ); + this.max.set( maxX, maxY, maxZ ); + + return this; + + }, + + setFromPoints: function ( points ) { + + this.makeEmpty(); + + for ( var i = 0, il = points.length; i < il; i ++ ) { + + this.expandByPoint( points[ i ] ); + + } + + return this; + + }, + + setFromCenterAndSize: function ( center, size ) { + + var halfSize = _vector$2.copy( size ).multiplyScalar( 0.5 ); + + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + }, + + setFromObject: function ( object ) { + + this.makeEmpty(); + + return this.expandByObject( object ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + }, + + makeEmpty: function () { + + this.min.x = this.min.y = this.min.z = + Infinity; + this.max.x = this.max.y = this.max.z = - Infinity; + + return this; + + }, + + isEmpty: function () { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); + + }, + + getCenter: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .getCenter() target is now required' ); + target = new Vector3(); + + } + + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + }, + + getSize: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .getSize() target is now required' ); + target = new Vector3(); + + } + + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); + + }, + + expandByPoint: function ( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + }, + + expandByVector: function ( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + }, + + expandByScalar: function ( scalar ) { + + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); + + return this; + + }, + + expandByObject: function ( object ) { + + // Computes the world-axis-aligned bounding box of an object (including its children), + // accounting for both the object's, and children's, world transforms + + object.updateWorldMatrix( false, false ); + + var geometry = object.geometry; + + if ( geometry !== undefined ) { + + if ( geometry.boundingBox === null ) { + + geometry.computeBoundingBox(); + + } + + _box.copy( geometry.boundingBox ); + _box.applyMatrix4( object.matrixWorld ); + + this.expandByPoint( _box.min ); + this.expandByPoint( _box.max ); + + } + + var children = object.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + this.expandByObject( children[ i ] ); + + } + + return this; + + }, + + containsPoint: function ( point ) { + + return point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y || + point.z < this.min.z || point.z > this.max.z ? false : true; + + }, + + containsBox: function ( box ) { + + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y && + this.min.z <= box.min.z && box.max.z <= this.max.z; + + }, + + getParameter: function ( point, target ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .getParameter() target is now required' ); + target = new Vector3(); + + } + + return target.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ), + ( point.z - this.min.z ) / ( this.max.z - this.min.z ) + ); + + }, + + intersectsBox: function ( box ) { + + // using 6 splitting planes to rule out intersections. + return box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y || + box.max.z < this.min.z || box.min.z > this.max.z ? false : true; + + }, + + intersectsSphere: function ( sphere ) { + + // Find the point on the AABB closest to the sphere center. + this.clampPoint( sphere.center, _vector$2 ); + + // If that point is inside the sphere, the AABB and sphere intersect. + return _vector$2.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); + + }, + + intersectsPlane: function ( plane ) { + + // We compute the minimum and maximum dot product values. If those values + // are on the same side (back or front) of the plane, then there is no intersection. + + var min, max; + + if ( plane.normal.x > 0 ) { + + min = plane.normal.x * this.min.x; + max = plane.normal.x * this.max.x; + + } else { + + min = plane.normal.x * this.max.x; + max = plane.normal.x * this.min.x; + + } + + if ( plane.normal.y > 0 ) { + + min += plane.normal.y * this.min.y; + max += plane.normal.y * this.max.y; + + } else { + + min += plane.normal.y * this.max.y; + max += plane.normal.y * this.min.y; + + } + + if ( plane.normal.z > 0 ) { + + min += plane.normal.z * this.min.z; + max += plane.normal.z * this.max.z; + + } else { + + min += plane.normal.z * this.max.z; + max += plane.normal.z * this.min.z; + + } + + return ( min <= - plane.constant && max >= - plane.constant ); + + }, + + intersectsTriangle: function ( triangle ) { + + if ( this.isEmpty() ) { + + return false; + + } + + // compute box center and extents + this.getCenter( _center ); + _extents.subVectors( this.max, _center ); + + // translate triangle to aabb origin + _v0.subVectors( triangle.a, _center ); + _v1$2.subVectors( triangle.b, _center ); + _v2.subVectors( triangle.c, _center ); + + // compute edge vectors for triangle + _f0.subVectors( _v1$2, _v0 ); + _f1.subVectors( _v2, _v1$2 ); + _f2.subVectors( _v0, _v2 ); + + // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb + // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation + // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) + var axes = [ + 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y, + _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x, + - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0 + ]; + if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { + + return false; + + } + + // test 3 face normals from the aabb + axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; + if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { + + return false; + + } + + // finally testing the face normal of the triangle + // use already existing triangle edge vectors here + _triangleNormal.crossVectors( _f0, _f1 ); + axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ]; + + return satForAxes( axes, _v0, _v1$2, _v2, _extents ); + + }, + + clampPoint: function ( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box3: .clampPoint() target is now required' ); + target = new Vector3(); + + } + + return target.copy( point ).clamp( this.min, this.max ); + + }, + + distanceToPoint: function ( point ) { + + var clampedPoint = _vector$2.copy( point ).clamp( this.min, this.max ); + + return clampedPoint.sub( point ).length(); + + }, + + getBoundingSphere: function ( target ) { + + if ( target === undefined ) { + + console.error( 'THREE.Box3: .getBoundingSphere() target is now required' ); + //target = new Sphere(); // removed to avoid cyclic dependency + + } + + this.getCenter( target.center ); + + target.radius = this.getSize( _vector$2 ).length() * 0.5; + + return target; + + }, + + intersect: function ( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. + if ( this.isEmpty() ) { this.makeEmpty(); } + + return this; + + }, + + union: function ( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + }, + + applyMatrix4: function ( matrix ) { + + // transform of empty box is an empty box. + if ( this.isEmpty() ) { return this; } + + // NOTE: I am using a binary pattern to specify all 2^3 combinations below + _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 + _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 + _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 + _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 + _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 + _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 + _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 + _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 + + this.setFromPoints( _points ); + + return this; + + }, + + translate: function ( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + }, + + equals: function ( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + } + + } ); + + function satForAxes( axes, v0, v1, v2, extents ) { + + var i, j; + + for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) { + + _testAxis.fromArray( axes, i ); + // project the aabb onto the seperating axis + var r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z ); + // project all 3 vertices of the triangle onto the seperating axis + var p0 = v0.dot( _testAxis ); + var p1 = v1.dot( _testAxis ); + var p2 = v2.dot( _testAxis ); + // actual test, basically see if either of the most extreme of the triangle points intersects r + if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { + + // points of the projected triangle are outside the projected half-length of the aabb + // the axis is seperating and we can exit + return false; + + } + + } + + return true; + + } + + var _box$1 = new Box3(); + + /** + * @author bhouston / http://clara.io + * @author mrdoob / http://mrdoob.com/ + */ + + function Sphere( center, radius ) { + + this.center = ( center !== undefined ) ? center : new Vector3(); + this.radius = ( radius !== undefined ) ? radius : 0; + + } + + Object.assign( Sphere.prototype, { + + set: function ( center, radius ) { + + this.center.copy( center ); + this.radius = radius; + + return this; + + }, + + setFromPoints: function ( points, optionalCenter ) { + + var center = this.center; + + if ( optionalCenter !== undefined ) { + + center.copy( optionalCenter ); + + } else { + + _box$1.setFromPoints( points ).getCenter( center ); + + } + + var maxRadiusSq = 0; + + for ( var i = 0, il = points.length; i < il; i ++ ) { + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); + + } + + this.radius = Math.sqrt( maxRadiusSq ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( sphere ) { + + this.center.copy( sphere.center ); + this.radius = sphere.radius; + + return this; + + }, + + empty: function () { + + return ( this.radius <= 0 ); + + }, + + containsPoint: function ( point ) { + + return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); + + }, + + distanceToPoint: function ( point ) { + + return ( point.distanceTo( this.center ) - this.radius ); + + }, + + intersectsSphere: function ( sphere ) { + + var radiusSum = this.radius + sphere.radius; + + return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); + + }, + + intersectsBox: function ( box ) { + + return box.intersectsSphere( this ); + + }, + + intersectsPlane: function ( plane ) { + + return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; + + }, + + clampPoint: function ( point, target ) { + + var deltaLengthSq = this.center.distanceToSquared( point ); + + if ( target === undefined ) { + + console.warn( 'THREE.Sphere: .clampPoint() target is now required' ); + target = new Vector3(); + + } + + target.copy( point ); + + if ( deltaLengthSq > ( this.radius * this.radius ) ) { + + target.sub( this.center ).normalize(); + target.multiplyScalar( this.radius ).add( this.center ); + + } + + return target; + + }, + + getBoundingBox: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' ); + target = new Box3(); + + } + + target.set( this.center, this.center ); + target.expandByScalar( this.radius ); + + return target; + + }, + + applyMatrix4: function ( matrix ) { + + this.center.applyMatrix4( matrix ); + this.radius = this.radius * matrix.getMaxScaleOnAxis(); + + return this; + + }, + + translate: function ( offset ) { + + this.center.add( offset ); + + return this; + + }, + + equals: function ( sphere ) { + + return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); + + } + + } ); + + var _vector$3 = new Vector3(); + var _segCenter = new Vector3(); + var _segDir = new Vector3(); + var _diff = new Vector3(); + + var _edge1 = new Vector3(); + var _edge2 = new Vector3(); + var _normal = new Vector3(); + + /** + * @author bhouston / http://clara.io + */ + + function Ray( origin, direction ) { + + this.origin = ( origin !== undefined ) ? origin : new Vector3(); + this.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 ); + + } + + Object.assign( Ray.prototype, { + + set: function ( origin, direction ) { + + this.origin.copy( origin ); + this.direction.copy( direction ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( ray ) { + + this.origin.copy( ray.origin ); + this.direction.copy( ray.direction ); + + return this; + + }, + + at: function ( t, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Ray: .at() target is now required' ); + target = new Vector3(); + + } + + return target.copy( this.direction ).multiplyScalar( t ).add( this.origin ); + + }, + + lookAt: function ( v ) { + + this.direction.copy( v ).sub( this.origin ).normalize(); + + return this; + + }, + + recast: function ( t ) { + + this.origin.copy( this.at( t, _vector$3 ) ); + + return this; + + }, + + closestPointToPoint: function ( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' ); + target = new Vector3(); + + } + + target.subVectors( point, this.origin ); + + var directionDistance = target.dot( this.direction ); + + if ( directionDistance < 0 ) { + + return target.copy( this.origin ); + + } + + return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + + }, + + distanceToPoint: function ( point ) { + + return Math.sqrt( this.distanceSqToPoint( point ) ); + + }, + + distanceSqToPoint: function ( point ) { + + var directionDistance = _vector$3.subVectors( point, this.origin ).dot( this.direction ); + + // point behind the ray + + if ( directionDistance < 0 ) { + + return this.origin.distanceToSquared( point ); + + } + + _vector$3.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + + return _vector$3.distanceToSquared( point ); + + }, + + distanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { + + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h + // It returns the min distance between the ray and the segment + // defined by v0 and v1 + // It can also set two optional targets : + // - The closest point on the ray + // - The closest point on the segment + + _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); + _segDir.copy( v1 ).sub( v0 ).normalize(); + _diff.copy( this.origin ).sub( _segCenter ); + + var segExtent = v0.distanceTo( v1 ) * 0.5; + var a01 = - this.direction.dot( _segDir ); + var b0 = _diff.dot( this.direction ); + var b1 = - _diff.dot( _segDir ); + var c = _diff.lengthSq(); + var det = Math.abs( 1 - a01 * a01 ); + var s0, s1, sqrDist, extDet; + + if ( det > 0 ) { + + // The ray and segment are not parallel. + + s0 = a01 * b1 - b0; + s1 = a01 * b0 - b1; + extDet = segExtent * det; + + if ( s0 >= 0 ) { + + if ( s1 >= - extDet ) { + + if ( s1 <= extDet ) { + + // region 0 + // Minimum at interior points of ray and segment. + + var invDet = 1 / det; + s0 *= invDet; + s1 *= invDet; + sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; + + } else { + + // region 1 + + s1 = segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + // region 5 + + s1 = - segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + if ( s1 <= - extDet ) { + + // region 4 + + s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } else if ( s1 <= extDet ) { + + // region 3 + + s0 = 0; + s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = s1 * ( s1 + 2 * b1 ) + c; + + } else { + + // region 2 + + s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } + + } else { + + // Ray and segment are parallel. + + s1 = ( a01 > 0 ) ? - segExtent : segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + if ( optionalPointOnRay ) { + + optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); + + } + + if ( optionalPointOnSegment ) { + + optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter ); + + } + + return sqrDist; + + }, + + intersectSphere: function ( sphere, target ) { + + _vector$3.subVectors( sphere.center, this.origin ); + var tca = _vector$3.dot( this.direction ); + var d2 = _vector$3.dot( _vector$3 ) - tca * tca; + var radius2 = sphere.radius * sphere.radius; + + if ( d2 > radius2 ) { return null; } + + var thc = Math.sqrt( radius2 - d2 ); + + // t0 = first intersect point - entrance on front of sphere + var t0 = tca - thc; + + // t1 = second intersect point - exit point on back of sphere + var t1 = tca + thc; + + // test to see if both t0 and t1 are behind the ray - if so, return null + if ( t0 < 0 && t1 < 0 ) { return null; } + + // test to see if t0 is behind the ray: + // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, + // in order to always return an intersect point that is in front of the ray. + if ( t0 < 0 ) { return this.at( t1, target ); } + + // else t0 is in front of the ray, so return the first collision point scaled by t0 + return this.at( t0, target ); + + }, + + intersectsSphere: function ( sphere ) { + + return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius ); + + }, + + distanceToPlane: function ( plane ) { + + var denominator = plane.normal.dot( this.direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( plane.distanceToPoint( this.origin ) === 0 ) { + + return 0; + + } + + // Null is preferable to undefined since undefined means.... it is undefined + + return null; + + } + + var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; + + // Return if the ray never intersects the plane + + return t >= 0 ? t : null; + + }, + + intersectPlane: function ( plane, target ) { + + var t = this.distanceToPlane( plane ); + + if ( t === null ) { + + return null; + + } + + return this.at( t, target ); + + }, + + intersectsPlane: function ( plane ) { + + // check if the ray lies on the plane first + + var distToPoint = plane.distanceToPoint( this.origin ); + + if ( distToPoint === 0 ) { + + return true; + + } + + var denominator = plane.normal.dot( this.direction ); + + if ( denominator * distToPoint < 0 ) { + + return true; + + } + + // ray origin is behind the plane (and is pointing behind it) + + return false; + + }, + + intersectBox: function ( box, target ) { + + var tmin, tmax, tymin, tymax, tzmin, tzmax; + + var invdirx = 1 / this.direction.x, + invdiry = 1 / this.direction.y, + invdirz = 1 / this.direction.z; + + var origin = this.origin; + + if ( invdirx >= 0 ) { + + tmin = ( box.min.x - origin.x ) * invdirx; + tmax = ( box.max.x - origin.x ) * invdirx; + + } else { + + tmin = ( box.max.x - origin.x ) * invdirx; + tmax = ( box.min.x - origin.x ) * invdirx; + + } + + if ( invdiry >= 0 ) { + + tymin = ( box.min.y - origin.y ) * invdiry; + tymax = ( box.max.y - origin.y ) * invdiry; + + } else { + + tymin = ( box.max.y - origin.y ) * invdiry; + tymax = ( box.min.y - origin.y ) * invdiry; + + } + + if ( ( tmin > tymax ) || ( tymin > tmax ) ) { return null; } + + // These lines also handle the case where tmin or tmax is NaN + // (result of 0 * Infinity). x !== x returns true if x is NaN + + if ( tymin > tmin || tmin !== tmin ) { tmin = tymin; } + + if ( tymax < tmax || tmax !== tmax ) { tmax = tymax; } + + if ( invdirz >= 0 ) { + + tzmin = ( box.min.z - origin.z ) * invdirz; + tzmax = ( box.max.z - origin.z ) * invdirz; + + } else { + + tzmin = ( box.max.z - origin.z ) * invdirz; + tzmax = ( box.min.z - origin.z ) * invdirz; + + } + + if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) { return null; } + + if ( tzmin > tmin || tmin !== tmin ) { tmin = tzmin; } + + if ( tzmax < tmax || tmax !== tmax ) { tmax = tzmax; } + + //return point closest to the ray (positive side) + + if ( tmax < 0 ) { return null; } + + return this.at( tmin >= 0 ? tmin : tmax, target ); + + }, + + intersectsBox: function ( box ) { + + return this.intersectBox( box, _vector$3 ) !== null; + + }, + + intersectTriangle: function ( a, b, c, backfaceCulling, target ) { + + // Compute the offset origin, edges, and normal. + + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h + + _edge1.subVectors( b, a ); + _edge2.subVectors( c, a ); + _normal.crossVectors( _edge1, _edge2 ); + + // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, + // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by + // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) + // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) + // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) + var DdN = this.direction.dot( _normal ); + var sign; + + if ( DdN > 0 ) { + + if ( backfaceCulling ) { return null; } + sign = 1; + + } else if ( DdN < 0 ) { + + sign = - 1; + DdN = - DdN; + + } else { + + return null; + + } + + _diff.subVectors( this.origin, a ); + var DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) ); + + // b1 < 0, no intersection + if ( DdQxE2 < 0 ) { + + return null; + + } + + var DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) ); + + // b2 < 0, no intersection + if ( DdE1xQ < 0 ) { + + return null; + + } + + // b1+b2 > 1, no intersection + if ( DdQxE2 + DdE1xQ > DdN ) { + + return null; + + } + + // Line intersects triangle, check if ray does. + var QdN = - sign * _diff.dot( _normal ); + + // t < 0, no intersection + if ( QdN < 0 ) { + + return null; + + } + + // Ray intersects triangle. + return this.at( QdN / DdN, target ); + + }, + + applyMatrix4: function ( matrix4 ) { + + this.origin.applyMatrix4( matrix4 ); + this.direction.transformDirection( matrix4 ); + + return this; + + }, + + equals: function ( ray ) { + + return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); + + } + + } ); + + /** + * @author bhouston / http://clara.io + */ + + var _vector1 = new Vector3(); + var _vector2 = new Vector3(); + var _normalMatrix = new Matrix3(); + + function Plane( normal, constant ) { + + // normal is assumed to be normalized + + this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); + this.constant = ( constant !== undefined ) ? constant : 0; + + } + + Object.assign( Plane.prototype, { + + isPlane: true, + + set: function ( normal, constant ) { + + this.normal.copy( normal ); + this.constant = constant; + + return this; + + }, + + setComponents: function ( x, y, z, w ) { + + this.normal.set( x, y, z ); + this.constant = w; + + return this; + + }, + + setFromNormalAndCoplanarPoint: function ( normal, point ) { + + this.normal.copy( normal ); + this.constant = - point.dot( this.normal ); + + return this; + + }, + + setFromCoplanarPoints: function ( a, b, c ) { + + var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize(); + + // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? + + this.setFromNormalAndCoplanarPoint( normal, a ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( plane ) { + + this.normal.copy( plane.normal ); + this.constant = plane.constant; + + return this; + + }, + + normalize: function () { + + // Note: will lead to a divide by zero if the plane is invalid. + + var inverseNormalLength = 1.0 / this.normal.length(); + this.normal.multiplyScalar( inverseNormalLength ); + this.constant *= inverseNormalLength; + + return this; + + }, + + negate: function () { + + this.constant *= - 1; + this.normal.negate(); + + return this; + + }, + + distanceToPoint: function ( point ) { + + return this.normal.dot( point ) + this.constant; + + }, + + distanceToSphere: function ( sphere ) { + + return this.distanceToPoint( sphere.center ) - sphere.radius; + + }, + + projectPoint: function ( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Plane: .projectPoint() target is now required' ); + target = new Vector3(); + + } + + return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point ); + + }, + + intersectLine: function ( line, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Plane: .intersectLine() target is now required' ); + target = new Vector3(); + + } + + var direction = line.delta( _vector1 ); + + var denominator = this.normal.dot( direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( this.distanceToPoint( line.start ) === 0 ) { + + return target.copy( line.start ); + + } + + // Unsure if this is the correct method to handle this case. + return undefined; + + } + + var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; + + if ( t < 0 || t > 1 ) { + + return undefined; + + } + + return target.copy( direction ).multiplyScalar( t ).add( line.start ); + + }, + + intersectsLine: function ( line ) { + + // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. + + var startSign = this.distanceToPoint( line.start ); + var endSign = this.distanceToPoint( line.end ); + + return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); + + }, + + intersectsBox: function ( box ) { + + return box.intersectsPlane( this ); + + }, + + intersectsSphere: function ( sphere ) { + + return sphere.intersectsPlane( this ); + + }, + + coplanarPoint: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Plane: .coplanarPoint() target is now required' ); + target = new Vector3(); + + } + + return target.copy( this.normal ).multiplyScalar( - this.constant ); + + }, + + applyMatrix4: function ( matrix, optionalNormalMatrix ) { + + var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix ); + + var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix ); + + var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); + + this.constant = - referencePoint.dot( normal ); + + return this; + + }, + + translate: function ( offset ) { + + this.constant -= offset.dot( this.normal ); + + return this; + + }, + + equals: function ( plane ) { + + return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); + + } + + } ); + + /** + * @author bhouston / http://clara.io + * @author mrdoob / http://mrdoob.com/ + */ + + var _v0$1 = new Vector3(); + var _v1$3 = new Vector3(); + var _v2$1 = new Vector3(); + var _v3 = new Vector3(); + + var _vab = new Vector3(); + var _vac = new Vector3(); + var _vbc = new Vector3(); + var _vap = new Vector3(); + var _vbp = new Vector3(); + var _vcp = new Vector3(); + + function Triangle( a, b, c ) { + + this.a = ( a !== undefined ) ? a : new Vector3(); + this.b = ( b !== undefined ) ? b : new Vector3(); + this.c = ( c !== undefined ) ? c : new Vector3(); + + } + + Object.assign( Triangle, { + + getNormal: function ( a, b, c, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getNormal() target is now required' ); + target = new Vector3(); + + } + + target.subVectors( c, b ); + _v0$1.subVectors( a, b ); + target.cross( _v0$1 ); + + var targetLengthSq = target.lengthSq(); + if ( targetLengthSq > 0 ) { + + return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); + + } + + return target.set( 0, 0, 0 ); + + }, + + // static/instance method to calculate barycentric coordinates + // based on: http://www.blackpawn.com/texts/pointinpoly/default.html + getBarycoord: function ( point, a, b, c, target ) { + + _v0$1.subVectors( c, a ); + _v1$3.subVectors( b, a ); + _v2$1.subVectors( point, a ); + + var dot00 = _v0$1.dot( _v0$1 ); + var dot01 = _v0$1.dot( _v1$3 ); + var dot02 = _v0$1.dot( _v2$1 ); + var dot11 = _v1$3.dot( _v1$3 ); + var dot12 = _v1$3.dot( _v2$1 ); + + var denom = ( dot00 * dot11 - dot01 * dot01 ); + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getBarycoord() target is now required' ); + target = new Vector3(); + + } + + // collinear or singular triangle + if ( denom === 0 ) { + + // arbitrary location outside of triangle? + // not sure if this is the best idea, maybe should be returning undefined + return target.set( - 2, - 1, - 1 ); + + } + + var invDenom = 1 / denom; + var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; + var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; + + // barycentric coordinates must always sum to 1 + return target.set( 1 - u - v, v, u ); + + }, + + containsPoint: function ( point, a, b, c ) { + + Triangle.getBarycoord( point, a, b, c, _v3 ); + + return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 ); + + }, + + getUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) { + + this.getBarycoord( point, p1, p2, p3, _v3 ); + + target.set( 0, 0 ); + target.addScaledVector( uv1, _v3.x ); + target.addScaledVector( uv2, _v3.y ); + target.addScaledVector( uv3, _v3.z ); + + return target; + + }, + + isFrontFacing: function ( a, b, c, direction ) { + + _v0$1.subVectors( c, b ); + _v1$3.subVectors( a, b ); + + // strictly front facing + return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false; + + } + + } ); + + Object.assign( Triangle.prototype, { + + set: function ( a, b, c ) { + + this.a.copy( a ); + this.b.copy( b ); + this.c.copy( c ); + + return this; + + }, + + setFromPointsAndIndices: function ( points, i0, i1, i2 ) { + + this.a.copy( points[ i0 ] ); + this.b.copy( points[ i1 ] ); + this.c.copy( points[ i2 ] ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( triangle ) { + + this.a.copy( triangle.a ); + this.b.copy( triangle.b ); + this.c.copy( triangle.c ); + + return this; + + }, + + getArea: function () { + + _v0$1.subVectors( this.c, this.b ); + _v1$3.subVectors( this.a, this.b ); + + return _v0$1.cross( _v1$3 ).length() * 0.5; + + }, + + getMidpoint: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getMidpoint() target is now required' ); + target = new Vector3(); + + } + + return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); + + }, + + getNormal: function ( target ) { + + return Triangle.getNormal( this.a, this.b, this.c, target ); + + }, + + getPlane: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .getPlane() target is now required' ); + target = new Plane(); + + } + + return target.setFromCoplanarPoints( this.a, this.b, this.c ); + + }, + + getBarycoord: function ( point, target ) { + + return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); + + }, + + getUV: function ( point, uv1, uv2, uv3, target ) { + + return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target ); + + }, + + containsPoint: function ( point ) { + + return Triangle.containsPoint( point, this.a, this.b, this.c ); + + }, + + isFrontFacing: function ( direction ) { + + return Triangle.isFrontFacing( this.a, this.b, this.c, direction ); + + }, + + intersectsBox: function ( box ) { + + return box.intersectsTriangle( this ); + + }, + + closestPointToPoint: function ( p, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' ); + target = new Vector3(); + + } + + var a = this.a, b = this.b, c = this.c; + var v, w; + + // algorithm thanks to Real-Time Collision Detection by Christer Ericson, + // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., + // under the accompanying license; see chapter 5.1.5 for detailed explanation. + // basically, we're distinguishing which of the voronoi regions of the triangle + // the point lies in with the minimum amount of redundant computation. + + _vab.subVectors( b, a ); + _vac.subVectors( c, a ); + _vap.subVectors( p, a ); + var d1 = _vab.dot( _vap ); + var d2 = _vac.dot( _vap ); + if ( d1 <= 0 && d2 <= 0 ) { + + // vertex region of A; barycentric coords (1, 0, 0) + return target.copy( a ); + + } + + _vbp.subVectors( p, b ); + var d3 = _vab.dot( _vbp ); + var d4 = _vac.dot( _vbp ); + if ( d3 >= 0 && d4 <= d3 ) { + + // vertex region of B; barycentric coords (0, 1, 0) + return target.copy( b ); + + } + + var vc = d1 * d4 - d3 * d2; + if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) { + + v = d1 / ( d1 - d3 ); + // edge region of AB; barycentric coords (1-v, v, 0) + return target.copy( a ).addScaledVector( _vab, v ); + + } + + _vcp.subVectors( p, c ); + var d5 = _vab.dot( _vcp ); + var d6 = _vac.dot( _vcp ); + if ( d6 >= 0 && d5 <= d6 ) { + + // vertex region of C; barycentric coords (0, 0, 1) + return target.copy( c ); + + } + + var vb = d5 * d2 - d1 * d6; + if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) { + + w = d2 / ( d2 - d6 ); + // edge region of AC; barycentric coords (1-w, 0, w) + return target.copy( a ).addScaledVector( _vac, w ); + + } + + var va = d3 * d6 - d5 * d4; + if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) { + + _vbc.subVectors( c, b ); + w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) ); + // edge region of BC; barycentric coords (0, 1-w, w) + return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC + + } + + // face region + var denom = 1 / ( va + vb + vc ); + // u = va * denom + v = vb * denom; + w = vc * denom; + + return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w ); + + }, + + equals: function ( triangle ) { + + return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, + 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, + 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, + 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, + 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, + 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, + 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, + 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, + 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, + 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, + 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, + 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, + 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, + 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, + 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, + 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, + 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, + 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, + 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, + 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, + 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, + 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, + 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, + 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; + + var _hslA = { h: 0, s: 0, l: 0 }; + var _hslB = { h: 0, s: 0, l: 0 }; + + function Color( r, g, b ) { + + if ( g === undefined && b === undefined ) { + + // r is THREE.Color, hex or string + return this.set( r ); + + } + + return this.setRGB( r, g, b ); + + } + + function hue2rgb( p, q, t ) { + + if ( t < 0 ) { t += 1; } + if ( t > 1 ) { t -= 1; } + if ( t < 1 / 6 ) { return p + ( q - p ) * 6 * t; } + if ( t < 1 / 2 ) { return q; } + if ( t < 2 / 3 ) { return p + ( q - p ) * 6 * ( 2 / 3 - t ); } + return p; + + } + + function SRGBToLinear( c ) { + + return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 ); + + } + + function LinearToSRGB( c ) { + + return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055; + + } + + Object.assign( Color.prototype, { + + isColor: true, + + r: 1, g: 1, b: 1, + + set: function ( value ) { + + if ( value && value.isColor ) { + + this.copy( value ); + + } else if ( typeof value === 'number' ) { + + this.setHex( value ); + + } else if ( typeof value === 'string' ) { + + this.setStyle( value ); + + } + + return this; + + }, + + setScalar: function ( scalar ) { + + this.r = scalar; + this.g = scalar; + this.b = scalar; + + return this; + + }, + + setHex: function ( hex ) { + + hex = Math.floor( hex ); + + this.r = ( hex >> 16 & 255 ) / 255; + this.g = ( hex >> 8 & 255 ) / 255; + this.b = ( hex & 255 ) / 255; + + return this; + + }, + + setRGB: function ( r, g, b ) { + + this.r = r; + this.g = g; + this.b = b; + + return this; + + }, + + setHSL: function ( h, s, l ) { + + // h,s,l ranges are in 0.0 - 1.0 + h = _Math.euclideanModulo( h, 1 ); + s = _Math.clamp( s, 0, 1 ); + l = _Math.clamp( l, 0, 1 ); + + if ( s === 0 ) { + + this.r = this.g = this.b = l; + + } else { + + var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); + var q = ( 2 * l ) - p; + + this.r = hue2rgb( q, p, h + 1 / 3 ); + this.g = hue2rgb( q, p, h ); + this.b = hue2rgb( q, p, h - 1 / 3 ); + + } + + return this; + + }, + + setStyle: function ( style ) { + + function handleAlpha( string ) { + + if ( string === undefined ) { return; } + + if ( parseFloat( string ) < 1 ) { + + console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); + + } + + } + + + var m; + + if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { + + // rgb / hsl + + var color; + var name = m[ 1 ]; + var components = m[ 2 ]; + + switch ( name ) { + + case 'rgb': + case 'rgba': + + if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // rgb(255,0,0) rgba(255,0,0,0.5) + this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; + this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; + this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; + + handleAlpha( color[ 5 ] ); + + return this; + + } + + if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) + this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; + this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; + this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; + + handleAlpha( color[ 5 ] ); + + return this; + + } + + break; + + case 'hsl': + case 'hsla': + + if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + + // hsl(120,50%,50%) hsla(120,50%,50%,0.5) + var h = parseFloat( color[ 1 ] ) / 360; + var s = parseInt( color[ 2 ], 10 ) / 100; + var l = parseInt( color[ 3 ], 10 ) / 100; + + handleAlpha( color[ 5 ] ); + + return this.setHSL( h, s, l ); + + } + + break; + + } + + } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { + + // hex color + + var hex = m[ 1 ]; + var size = hex.length; + + if ( size === 3 ) { + + // #ff0 + this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; + this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; + this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; + + return this; + + } else if ( size === 6 ) { + + // #ff0000 + this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; + this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; + this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; + + return this; + + } + + } + + if ( style && style.length > 0 ) { + + return this.setColorName( style ); + + } + + return this; + + }, + + setColorName: function ( style ) { + + // color keywords + var hex = _colorKeywords[ style ]; + + if ( hex !== undefined ) { + + // red + this.setHex( hex ); + + } else { + + // unknown color + console.warn( 'THREE.Color: Unknown color ' + style ); + + } + + return this; + + }, + + clone: function () { + + return new this.constructor( this.r, this.g, this.b ); + + }, + + copy: function ( color ) { + + this.r = color.r; + this.g = color.g; + this.b = color.b; + + return this; + + }, + + copyGammaToLinear: function ( color, gammaFactor ) { + + if ( gammaFactor === undefined ) { gammaFactor = 2.0; } + + this.r = Math.pow( color.r, gammaFactor ); + this.g = Math.pow( color.g, gammaFactor ); + this.b = Math.pow( color.b, gammaFactor ); + + return this; + + }, + + copyLinearToGamma: function ( color, gammaFactor ) { + + if ( gammaFactor === undefined ) { gammaFactor = 2.0; } + + var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; + + this.r = Math.pow( color.r, safeInverse ); + this.g = Math.pow( color.g, safeInverse ); + this.b = Math.pow( color.b, safeInverse ); + + return this; + + }, + + convertGammaToLinear: function ( gammaFactor ) { + + this.copyGammaToLinear( this, gammaFactor ); + + return this; + + }, + + convertLinearToGamma: function ( gammaFactor ) { + + this.copyLinearToGamma( this, gammaFactor ); + + return this; + + }, + + copySRGBToLinear: function ( color ) { + + this.r = SRGBToLinear( color.r ); + this.g = SRGBToLinear( color.g ); + this.b = SRGBToLinear( color.b ); + + return this; + + }, + + copyLinearToSRGB: function ( color ) { + + this.r = LinearToSRGB( color.r ); + this.g = LinearToSRGB( color.g ); + this.b = LinearToSRGB( color.b ); + + return this; + + }, + + convertSRGBToLinear: function () { + + this.copySRGBToLinear( this ); + + return this; + + }, + + convertLinearToSRGB: function () { + + this.copyLinearToSRGB( this ); + + return this; + + }, + + getHex: function () { + + return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; + + }, + + getHexString: function () { + + return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); + + }, + + getHSL: function ( target ) { + + // h,s,l ranges are in 0.0 - 1.0 + + if ( target === undefined ) { + + console.warn( 'THREE.Color: .getHSL() target is now required' ); + target = { h: 0, s: 0, l: 0 }; + + } + + var r = this.r, g = this.g, b = this.b; + + var max = Math.max( r, g, b ); + var min = Math.min( r, g, b ); + + var hue, saturation; + var lightness = ( min + max ) / 2.0; + + if ( min === max ) { + + hue = 0; + saturation = 0; + + } else { + + var delta = max - min; + + saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); + + switch ( max ) { + + case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; + case g: hue = ( b - r ) / delta + 2; break; + case b: hue = ( r - g ) / delta + 4; break; + + } + + hue /= 6; + + } + + target.h = hue; + target.s = saturation; + target.l = lightness; + + return target; + + }, + + getStyle: function () { + + return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; + + }, + + offsetHSL: function ( h, s, l ) { + + this.getHSL( _hslA ); + + _hslA.h += h; _hslA.s += s; _hslA.l += l; + + this.setHSL( _hslA.h, _hslA.s, _hslA.l ); + + return this; + + }, + + add: function ( color ) { + + this.r += color.r; + this.g += color.g; + this.b += color.b; + + return this; + + }, + + addColors: function ( color1, color2 ) { + + this.r = color1.r + color2.r; + this.g = color1.g + color2.g; + this.b = color1.b + color2.b; + + return this; + + }, + + addScalar: function ( s ) { + + this.r += s; + this.g += s; + this.b += s; + + return this; + + }, + + sub: function ( color ) { + + this.r = Math.max( 0, this.r - color.r ); + this.g = Math.max( 0, this.g - color.g ); + this.b = Math.max( 0, this.b - color.b ); + + return this; + + }, + + multiply: function ( color ) { + + this.r *= color.r; + this.g *= color.g; + this.b *= color.b; + + return this; + + }, + + multiplyScalar: function ( s ) { + + this.r *= s; + this.g *= s; + this.b *= s; + + return this; + + }, + + lerp: function ( color, alpha ) { + + this.r += ( color.r - this.r ) * alpha; + this.g += ( color.g - this.g ) * alpha; + this.b += ( color.b - this.b ) * alpha; + + return this; + + }, + + lerpHSL: function ( color, alpha ) { + + this.getHSL( _hslA ); + color.getHSL( _hslB ); + + var h = _Math.lerp( _hslA.h, _hslB.h, alpha ); + var s = _Math.lerp( _hslA.s, _hslB.s, alpha ); + var l = _Math.lerp( _hslA.l, _hslB.l, alpha ); + + this.setHSL( h, s, l ); + + return this; + + }, + + equals: function ( c ) { + + return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.r = array[ offset ]; + this.g = array[ offset + 1 ]; + this.b = array[ offset + 2 ]; + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + array[ offset ] = this.r; + array[ offset + 1 ] = this.g; + array[ offset + 2 ] = this.b; + + return array; + + }, + + toJSON: function () { + + return this.getHex(); + + } + + } ); + + Color.NAMES = _colorKeywords; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function Face3( a, b, c, normal, color, materialIndex ) { + + this.a = a; + this.b = b; + this.c = c; + + this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); + this.vertexNormals = Array.isArray( normal ) ? normal : []; + + this.color = ( color && color.isColor ) ? color : new Color(); + this.vertexColors = Array.isArray( color ) ? color : []; + + this.materialIndex = materialIndex !== undefined ? materialIndex : 0; + + } + + Object.assign( Face3.prototype, { + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.a = source.a; + this.b = source.b; + this.c = source.c; + + this.normal.copy( source.normal ); + this.color.copy( source.color ); + + this.materialIndex = source.materialIndex; + + for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { + + this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); + + } + + for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { + + this.vertexColors[ i ] = source.vertexColors[ i ].clone(); + + } + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + var materialId = 0; + + function Material() { + + Object.defineProperty( this, 'id', { value: materialId ++ } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + this.type = 'Material'; + + this.fog = true; + + this.blending = NormalBlending; + this.side = FrontSide; + this.flatShading = false; + this.vertexTangents = false; + this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors + + this.opacity = 1; + this.transparent = false; + + this.blendSrc = SrcAlphaFactor; + this.blendDst = OneMinusSrcAlphaFactor; + this.blendEquation = AddEquation; + this.blendSrcAlpha = null; + this.blendDstAlpha = null; + this.blendEquationAlpha = null; + + this.depthFunc = LessEqualDepth; + this.depthTest = true; + this.depthWrite = true; + + this.stencilWriteMask = 0xff; + this.stencilFunc = AlwaysStencilFunc; + this.stencilRef = 0; + this.stencilFuncMask = 0xff; + this.stencilFail = KeepStencilOp; + this.stencilZFail = KeepStencilOp; + this.stencilZPass = KeepStencilOp; + this.stencilWrite = false; + + this.clippingPlanes = null; + this.clipIntersection = false; + this.clipShadows = false; + + this.shadowSide = null; + + this.colorWrite = true; + + this.precision = null; // override the renderer's default precision for this material + + this.polygonOffset = false; + this.polygonOffsetFactor = 0; + this.polygonOffsetUnits = 0; + + this.dithering = false; + + this.alphaTest = 0; + this.premultipliedAlpha = false; + + this.visible = true; + + this.toneMapped = true; + + this.userData = {}; + + this.version = 0; + + } + + Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Material, + + isMaterial: true, + + onBeforeCompile: function () {}, + + setValues: function ( values ) { + + if ( values === undefined ) { return; } + + for ( var key in values ) { + + var newValue = values[ key ]; + + if ( newValue === undefined ) { + + console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); + continue; + + } + + // for backward compatability if shading is set in the constructor + if ( key === 'shading' ) { + + console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + this.flatShading = ( newValue === FlatShading ) ? true : false; + continue; + + } + + var currentValue = this[ key ]; + + if ( currentValue === undefined ) { + + console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); + continue; + + } + + if ( currentValue && currentValue.isColor ) { + + currentValue.set( newValue ); + + } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { + + currentValue.copy( newValue ); + + } else { + + this[ key ] = newValue; + + } + + } + + }, + + toJSON: function ( meta ) { + + var isRoot = ( meta === undefined || typeof meta === 'string' ); + + if ( isRoot ) { + + meta = { + textures: {}, + images: {} + }; + + } + + var data = { + metadata: { + version: 4.5, + type: 'Material', + generator: 'Material.toJSON' + } + }; + + // standard Material serialization + data.uuid = this.uuid; + data.type = this.type; + + if ( this.name !== '' ) { data.name = this.name; } + + if ( this.color && this.color.isColor ) { data.color = this.color.getHex(); } + + if ( this.roughness !== undefined ) { data.roughness = this.roughness; } + if ( this.metalness !== undefined ) { data.metalness = this.metalness; } + + if ( this.sheen && this.sheen.isColor ) { data.sheen = this.sheen.getHex(); } + if ( this.emissive && this.emissive.isColor ) { data.emissive = this.emissive.getHex(); } + if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) { data.emissiveIntensity = this.emissiveIntensity; } + + if ( this.specular && this.specular.isColor ) { data.specular = this.specular.getHex(); } + if ( this.shininess !== undefined ) { data.shininess = this.shininess; } + if ( this.clearcoat !== undefined ) { data.clearcoat = this.clearcoat; } + if ( this.clearcoatRoughness !== undefined ) { data.clearcoatRoughness = this.clearcoatRoughness; } + + if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) { + + data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid; + data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); + + } + + if ( this.map && this.map.isTexture ) { data.map = this.map.toJSON( meta ).uuid; } + if ( this.matcap && this.matcap.isTexture ) { data.matcap = this.matcap.toJSON( meta ).uuid; } + if ( this.alphaMap && this.alphaMap.isTexture ) { data.alphaMap = this.alphaMap.toJSON( meta ).uuid; } + if ( this.lightMap && this.lightMap.isTexture ) { data.lightMap = this.lightMap.toJSON( meta ).uuid; } + + if ( this.aoMap && this.aoMap.isTexture ) { + + data.aoMap = this.aoMap.toJSON( meta ).uuid; + data.aoMapIntensity = this.aoMapIntensity; + + } + + if ( this.bumpMap && this.bumpMap.isTexture ) { + + data.bumpMap = this.bumpMap.toJSON( meta ).uuid; + data.bumpScale = this.bumpScale; + + } + + if ( this.normalMap && this.normalMap.isTexture ) { + + data.normalMap = this.normalMap.toJSON( meta ).uuid; + data.normalMapType = this.normalMapType; + data.normalScale = this.normalScale.toArray(); + + } + + if ( this.displacementMap && this.displacementMap.isTexture ) { + + data.displacementMap = this.displacementMap.toJSON( meta ).uuid; + data.displacementScale = this.displacementScale; + data.displacementBias = this.displacementBias; + + } + + if ( this.roughnessMap && this.roughnessMap.isTexture ) { data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; } + if ( this.metalnessMap && this.metalnessMap.isTexture ) { data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; } + + if ( this.emissiveMap && this.emissiveMap.isTexture ) { data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; } + if ( this.specularMap && this.specularMap.isTexture ) { data.specularMap = this.specularMap.toJSON( meta ).uuid; } + + if ( this.envMap && this.envMap.isTexture ) { + + data.envMap = this.envMap.toJSON( meta ).uuid; + data.reflectivity = this.reflectivity; // Scale behind envMap + data.refractionRatio = this.refractionRatio; + + if ( this.combine !== undefined ) { data.combine = this.combine; } + if ( this.envMapIntensity !== undefined ) { data.envMapIntensity = this.envMapIntensity; } + + } + + if ( this.gradientMap && this.gradientMap.isTexture ) { + + data.gradientMap = this.gradientMap.toJSON( meta ).uuid; + + } + + if ( this.size !== undefined ) { data.size = this.size; } + if ( this.sizeAttenuation !== undefined ) { data.sizeAttenuation = this.sizeAttenuation; } + + if ( this.blending !== NormalBlending ) { data.blending = this.blending; } + if ( this.flatShading === true ) { data.flatShading = this.flatShading; } + if ( this.side !== FrontSide ) { data.side = this.side; } + if ( this.vertexColors !== NoColors ) { data.vertexColors = this.vertexColors; } + + if ( this.opacity < 1 ) { data.opacity = this.opacity; } + if ( this.transparent === true ) { data.transparent = this.transparent; } + + data.depthFunc = this.depthFunc; + data.depthTest = this.depthTest; + data.depthWrite = this.depthWrite; + + data.stencilWrite = this.stencilWrite; + data.stencilWriteMask = this.stencilWriteMask; + data.stencilFunc = this.stencilFunc; + data.stencilRef = this.stencilRef; + data.stencilFuncMask = this.stencilFuncMask; + data.stencilFail = this.stencilFail; + data.stencilZFail = this.stencilZFail; + data.stencilZPass = this.stencilZPass; + + // rotation (SpriteMaterial) + if ( this.rotation && this.rotation !== 0 ) { data.rotation = this.rotation; } + + if ( this.polygonOffset === true ) { data.polygonOffset = true; } + if ( this.polygonOffsetFactor !== 0 ) { data.polygonOffsetFactor = this.polygonOffsetFactor; } + if ( this.polygonOffsetUnits !== 0 ) { data.polygonOffsetUnits = this.polygonOffsetUnits; } + + if ( this.linewidth && this.linewidth !== 1 ) { data.linewidth = this.linewidth; } + if ( this.dashSize !== undefined ) { data.dashSize = this.dashSize; } + if ( this.gapSize !== undefined ) { data.gapSize = this.gapSize; } + if ( this.scale !== undefined ) { data.scale = this.scale; } + + if ( this.dithering === true ) { data.dithering = true; } + + if ( this.alphaTest > 0 ) { data.alphaTest = this.alphaTest; } + if ( this.premultipliedAlpha === true ) { data.premultipliedAlpha = this.premultipliedAlpha; } + + if ( this.wireframe === true ) { data.wireframe = this.wireframe; } + if ( this.wireframeLinewidth > 1 ) { data.wireframeLinewidth = this.wireframeLinewidth; } + if ( this.wireframeLinecap !== 'round' ) { data.wireframeLinecap = this.wireframeLinecap; } + if ( this.wireframeLinejoin !== 'round' ) { data.wireframeLinejoin = this.wireframeLinejoin; } + + if ( this.morphTargets === true ) { data.morphTargets = true; } + if ( this.morphNormals === true ) { data.morphNormals = true; } + if ( this.skinning === true ) { data.skinning = true; } + + if ( this.visible === false ) { data.visible = false; } + + if ( this.toneMapped === false ) { data.toneMapped = false; } + + if ( JSON.stringify( this.userData ) !== '{}' ) { data.userData = this.userData; } + + // TODO: Copied from Object3D.toJSON + + function extractFromCache( cache ) { + + var values = []; + + for ( var key in cache ) { + + var data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + + return values; + + } + + if ( isRoot ) { + + var textures = extractFromCache( meta.textures ); + var images = extractFromCache( meta.images ); + + if ( textures.length > 0 ) { data.textures = textures; } + if ( images.length > 0 ) { data.images = images; } + + } + + return data; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.name = source.name; + + this.fog = source.fog; + + this.blending = source.blending; + this.side = source.side; + this.flatShading = source.flatShading; + this.vertexTangents = source.vertexTangents; + this.vertexColors = source.vertexColors; + + this.opacity = source.opacity; + this.transparent = source.transparent; + + this.blendSrc = source.blendSrc; + this.blendDst = source.blendDst; + this.blendEquation = source.blendEquation; + this.blendSrcAlpha = source.blendSrcAlpha; + this.blendDstAlpha = source.blendDstAlpha; + this.blendEquationAlpha = source.blendEquationAlpha; + + this.depthFunc = source.depthFunc; + this.depthTest = source.depthTest; + this.depthWrite = source.depthWrite; + + this.stencilWriteMask = source.stencilWriteMask; + this.stencilFunc = source.stencilFunc; + this.stencilRef = source.stencilRef; + this.stencilFuncMask = source.stencilFuncMask; + this.stencilFail = source.stencilFail; + this.stencilZFail = source.stencilZFail; + this.stencilZPass = source.stencilZPass; + this.stencilWrite = source.stencilWrite; + + var srcPlanes = source.clippingPlanes, + dstPlanes = null; + + if ( srcPlanes !== null ) { + + var n = srcPlanes.length; + dstPlanes = new Array( n ); + + for ( var i = 0; i !== n; ++ i ) + { dstPlanes[ i ] = srcPlanes[ i ].clone(); } + + } + + this.clippingPlanes = dstPlanes; + this.clipIntersection = source.clipIntersection; + this.clipShadows = source.clipShadows; + + this.shadowSide = source.shadowSide; + + this.colorWrite = source.colorWrite; + + this.precision = source.precision; + + this.polygonOffset = source.polygonOffset; + this.polygonOffsetFactor = source.polygonOffsetFactor; + this.polygonOffsetUnits = source.polygonOffsetUnits; + + this.dithering = source.dithering; + + this.alphaTest = source.alphaTest; + this.premultipliedAlpha = source.premultipliedAlpha; + + this.visible = source.visible; + + this.toneMapped = source.toneMapped; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + Object.defineProperty( Material.prototype, 'needsUpdate', { + + set: function ( value ) { + + if ( value === true ) { this.version ++; } + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * depthTest: , + * depthWrite: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: + * } + */ + + function MeshBasicMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshBasicMaterial'; + + this.color = new Color( 0xffffff ); // emissive + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + + this.setValues( parameters ); + + } + + MeshBasicMaterial.prototype = Object.create( Material.prototype ); + MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; + + MeshBasicMaterial.prototype.isMeshBasicMaterial = true; + + MeshBasicMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _vector$4 = new Vector3(); + + function BufferAttribute( array, itemSize, normalized ) { + + if ( Array.isArray( array ) ) { + + throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); + + } + + this.name = ''; + + this.array = array; + this.itemSize = itemSize; + this.count = array !== undefined ? array.length / itemSize : 0; + this.normalized = normalized === true; + + this.usage = StaticDrawUsage; + this.updateRange = { offset: 0, count: - 1 }; + + this.version = 0; + + } + + Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { + + set: function ( value ) { + + if ( value === true ) { this.version ++; } + + } + + } ); + + Object.assign( BufferAttribute.prototype, { + + isBufferAttribute: true, + + onUploadCallback: function () {}, + + setUsage: function ( value ) { + + this.usage = value; + + return this; + + }, + + copy: function ( source ) { + + this.name = source.name; + this.array = new source.array.constructor( source.array ); + this.itemSize = source.itemSize; + this.count = source.count; + this.normalized = source.normalized; + + this.usage = source.usage; + + return this; + + }, + + copyAt: function ( index1, attribute, index2 ) { + + index1 *= this.itemSize; + index2 *= attribute.itemSize; + + for ( var i = 0, l = this.itemSize; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; + + } + + return this; + + }, + + copyArray: function ( array ) { + + this.array.set( array ); + + return this; + + }, + + copyColorsArray: function ( colors ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = colors.length; i < l; i ++ ) { + + var color = colors[ i ]; + + if ( color === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); + color = new Color(); + + } + + array[ offset ++ ] = color.r; + array[ offset ++ ] = color.g; + array[ offset ++ ] = color.b; + + } + + return this; + + }, + + copyVector2sArray: function ( vectors ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = vectors.length; i < l; i ++ ) { + + var vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); + vector = new Vector2(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + + } + + return this; + + }, + + copyVector3sArray: function ( vectors ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = vectors.length; i < l; i ++ ) { + + var vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); + vector = new Vector3(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + array[ offset ++ ] = vector.z; + + } + + return this; + + }, + + copyVector4sArray: function ( vectors ) { + + var array = this.array, offset = 0; + + for ( var i = 0, l = vectors.length; i < l; i ++ ) { + + var vector = vectors[ i ]; + + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); + vector = new Vector4(); + + } + + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + array[ offset ++ ] = vector.z; + array[ offset ++ ] = vector.w; + + } + + return this; + + }, + + applyMatrix3: function ( m ) { + + for ( var i = 0, l = this.count; i < l; i ++ ) { + + _vector$4.x = this.getX( i ); + _vector$4.y = this.getY( i ); + _vector$4.z = this.getZ( i ); + + _vector$4.applyMatrix3( m ); + + this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z ); + + } + + return this; + + }, + + applyMatrix4: function ( m ) { + + for ( var i = 0, l = this.count; i < l; i ++ ) { + + _vector$4.x = this.getX( i ); + _vector$4.y = this.getY( i ); + _vector$4.z = this.getZ( i ); + + _vector$4.applyMatrix4( m ); + + this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z ); + + } + + return this; + + }, + + applyNormalMatrix: function ( m ) { + + for ( var i = 0, l = this.count; i < l; i ++ ) { + + _vector$4.x = this.getX( i ); + _vector$4.y = this.getY( i ); + _vector$4.z = this.getZ( i ); + + _vector$4.applyNormalMatrix( m ); + + this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z ); + + } + + return this; + + }, + + transformDirection: function ( m ) { + + for ( var i = 0, l = this.count; i < l; i ++ ) { + + _vector$4.x = this.getX( i ); + _vector$4.y = this.getY( i ); + _vector$4.z = this.getZ( i ); + + _vector$4.transformDirection( m ); + + this.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z ); + + } + + return this; + + }, + + set: function ( value, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.array.set( value, offset ); + + return this; + + }, + + getX: function ( index ) { + + return this.array[ index * this.itemSize ]; + + }, + + setX: function ( index, x ) { + + this.array[ index * this.itemSize ] = x; + + return this; + + }, + + getY: function ( index ) { + + return this.array[ index * this.itemSize + 1 ]; + + }, + + setY: function ( index, y ) { + + this.array[ index * this.itemSize + 1 ] = y; + + return this; + + }, + + getZ: function ( index ) { + + return this.array[ index * this.itemSize + 2 ]; + + }, + + setZ: function ( index, z ) { + + this.array[ index * this.itemSize + 2 ] = z; + + return this; + + }, + + getW: function ( index ) { + + return this.array[ index * this.itemSize + 3 ]; + + }, + + setW: function ( index, w ) { + + this.array[ index * this.itemSize + 3 ] = w; + + return this; + + }, + + setXY: function ( index, x, y ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + + return this; + + }, + + setXYZ: function ( index, x, y, z ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + + return this; + + }, + + setXYZW: function ( index, x, y, z, w ) { + + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + this.array[ index + 3 ] = w; + + return this; + + }, + + onUpload: function ( callback ) { + + this.onUploadCallback = callback; + + return this; + + }, + + clone: function () { + + return new this.constructor( this.array, this.itemSize ).copy( this ); + + }, + + toJSON: function () { + + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: Array.prototype.slice.call( this.array ), + normalized: this.normalized + }; + + } + + } ); + + // + + function Int8BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized ); + + } + + Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; + + + function Uint8BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized ); + + } + + Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; + + + function Uint8ClampedBufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized ); + + } + + Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; + + + function Int16BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized ); + + } + + Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; + + + function Uint16BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized ); + + } + + Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; + + + function Int32BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized ); + + } + + Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; + + + function Uint32BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized ); + + } + + Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; + + + function Float32BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized ); + + } + + Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; + + + function Float64BufferAttribute( array, itemSize, normalized ) { + + BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized ); + + } + + Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function DirectGeometry() { + + this.vertices = []; + this.normals = []; + this.colors = []; + this.uvs = []; + this.uvs2 = []; + + this.groups = []; + + this.morphTargets = {}; + + this.skinWeights = []; + this.skinIndices = []; + + // this.lineDistances = []; + + this.boundingBox = null; + this.boundingSphere = null; + + // update flags + + this.verticesNeedUpdate = false; + this.normalsNeedUpdate = false; + this.colorsNeedUpdate = false; + this.uvsNeedUpdate = false; + this.groupsNeedUpdate = false; + + } + + Object.assign( DirectGeometry.prototype, { + + computeGroups: function ( geometry ) { + + var group; + var groups = []; + var materialIndex = undefined; + + var faces = geometry.faces; + + for ( var i = 0; i < faces.length; i ++ ) { + + var face = faces[ i ]; + + // materials + + if ( face.materialIndex !== materialIndex ) { + + materialIndex = face.materialIndex; + + if ( group !== undefined ) { + + group.count = ( i * 3 ) - group.start; + groups.push( group ); + + } + + group = { + start: i * 3, + materialIndex: materialIndex + }; + + } + + } + + if ( group !== undefined ) { + + group.count = ( i * 3 ) - group.start; + groups.push( group ); + + } + + this.groups = groups; + + }, + + fromGeometry: function ( geometry ) { + + var faces = geometry.faces; + var vertices = geometry.vertices; + var faceVertexUvs = geometry.faceVertexUvs; + + var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; + var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; + + // morphs + + var morphTargets = geometry.morphTargets; + var morphTargetsLength = morphTargets.length; + + var morphTargetsPosition; + + if ( morphTargetsLength > 0 ) { + + morphTargetsPosition = []; + + for ( var i = 0; i < morphTargetsLength; i ++ ) { + + morphTargetsPosition[ i ] = { + name: morphTargets[ i ].name, + data: [] + }; + + } + + this.morphTargets.position = morphTargetsPosition; + + } + + var morphNormals = geometry.morphNormals; + var morphNormalsLength = morphNormals.length; + + var morphTargetsNormal; + + if ( morphNormalsLength > 0 ) { + + morphTargetsNormal = []; + + for ( var i = 0; i < morphNormalsLength; i ++ ) { + + morphTargetsNormal[ i ] = { + name: morphNormals[ i ].name, + data: [] + }; + + } + + this.morphTargets.normal = morphTargetsNormal; + + } + + // skins + + var skinIndices = geometry.skinIndices; + var skinWeights = geometry.skinWeights; + + var hasSkinIndices = skinIndices.length === vertices.length; + var hasSkinWeights = skinWeights.length === vertices.length; + + // + + if ( vertices.length > 0 && faces.length === 0 ) { + + console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' ); + + } + + for ( var i = 0; i < faces.length; i ++ ) { + + var face = faces[ i ]; + + this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); + + var vertexNormals = face.vertexNormals; + + if ( vertexNormals.length === 3 ) { + + this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); + + } else { + + var normal = face.normal; + + this.normals.push( normal, normal, normal ); + + } + + var vertexColors = face.vertexColors; + + if ( vertexColors.length === 3 ) { + + this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); + + } else { + + var color = face.color; + + this.colors.push( color, color, color ); + + } + + if ( hasFaceVertexUv === true ) { + + var vertexUvs = faceVertexUvs[ 0 ][ i ]; + + if ( vertexUvs !== undefined ) { + + this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); + + } else { + + console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); + + this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); + + } + + } + + if ( hasFaceVertexUv2 === true ) { + + var vertexUvs = faceVertexUvs[ 1 ][ i ]; + + if ( vertexUvs !== undefined ) { + + this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); + + } else { + + console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); + + this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); + + } + + } + + // morphs + + for ( var j = 0; j < morphTargetsLength; j ++ ) { + + var morphTarget = morphTargets[ j ].vertices; + + morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); + + } + + for ( var j = 0; j < morphNormalsLength; j ++ ) { + + var morphNormal = morphNormals[ j ].vertexNormals[ i ]; + + morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c ); + + } + + // skins + + if ( hasSkinIndices ) { + + this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); + + } + + if ( hasSkinWeights ) { + + this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); + + } + + } + + this.computeGroups( geometry ); + + this.verticesNeedUpdate = geometry.verticesNeedUpdate; + this.normalsNeedUpdate = geometry.normalsNeedUpdate; + this.colorsNeedUpdate = geometry.colorsNeedUpdate; + this.uvsNeedUpdate = geometry.uvsNeedUpdate; + this.groupsNeedUpdate = geometry.groupsNeedUpdate; + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function arrayMax( array ) { + + if ( array.length === 0 ) { return - Infinity; } + + var max = array[ 0 ]; + + for ( var i = 1, l = array.length; i < l; ++ i ) { + + if ( array[ i ] > max ) { max = array[ i ]; } + + } + + return max; + + } + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id + + var _m1$2 = new Matrix4(); + var _obj = new Object3D(); + var _offset = new Vector3(); + var _box$2 = new Box3(); + var _boxMorphTargets = new Box3(); + var _vector$5 = new Vector3(); + + function BufferGeometry() { + + Object.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + this.type = 'BufferGeometry'; + + this.index = null; + this.attributes = {}; + + this.morphAttributes = {}; + this.morphTargetsRelative = false; + + this.groups = []; + + this.boundingBox = null; + this.boundingSphere = null; + + this.drawRange = { start: 0, count: Infinity }; + + this.userData = {}; + + } + + BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: BufferGeometry, + + isBufferGeometry: true, + + getIndex: function () { + + return this.index; + + }, + + setIndex: function ( index ) { + + if ( Array.isArray( index ) ) { + + this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); + + } else { + + this.index = index; + + } + + }, + + getAttribute: function ( name ) { + + return this.attributes[ name ]; + + }, + + setAttribute: function ( name, attribute ) { + + this.attributes[ name ] = attribute; + + return this; + + }, + + deleteAttribute: function ( name ) { + + delete this.attributes[ name ]; + + return this; + + }, + + addGroup: function ( start, count, materialIndex ) { + + this.groups.push( { + + start: start, + count: count, + materialIndex: materialIndex !== undefined ? materialIndex : 0 + + } ); + + }, + + clearGroups: function () { + + this.groups = []; + + }, + + setDrawRange: function ( start, count ) { + + this.drawRange.start = start; + this.drawRange.count = count; + + }, + + applyMatrix: function ( matrix ) { + + var position = this.attributes.position; + + if ( position !== undefined ) { + + position.applyMatrix4( matrix ); + + position.needsUpdate = true; + + } + + var normal = this.attributes.normal; + + if ( normal !== undefined ) { + + var normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + normal.applyNormalMatrix( normalMatrix ); + + normal.needsUpdate = true; + + } + + var tangent = this.attributes.tangent; + + if ( tangent !== undefined ) { + + tangent.transformDirection( matrix ); + + tangent.needsUpdate = true; + + } + + if ( this.boundingBox !== null ) { + + this.computeBoundingBox(); + + } + + if ( this.boundingSphere !== null ) { + + this.computeBoundingSphere(); + + } + + return this; + + }, + + rotateX: function ( angle ) { + + // rotate geometry around world x-axis + + _m1$2.makeRotationX( angle ); + + this.applyMatrix( _m1$2 ); + + return this; + + }, + + rotateY: function ( angle ) { + + // rotate geometry around world y-axis + + _m1$2.makeRotationY( angle ); + + this.applyMatrix( _m1$2 ); + + return this; + + }, + + rotateZ: function ( angle ) { + + // rotate geometry around world z-axis + + _m1$2.makeRotationZ( angle ); + + this.applyMatrix( _m1$2 ); + + return this; + + }, + + translate: function ( x, y, z ) { + + // translate geometry + + _m1$2.makeTranslation( x, y, z ); + + this.applyMatrix( _m1$2 ); + + return this; + + }, + + scale: function ( x, y, z ) { + + // scale geometry + + _m1$2.makeScale( x, y, z ); + + this.applyMatrix( _m1$2 ); + + return this; + + }, + + lookAt: function ( vector ) { + + _obj.lookAt( vector ); + + _obj.updateMatrix(); + + this.applyMatrix( _obj.matrix ); + + return this; + + }, + + center: function () { + + this.computeBoundingBox(); + + this.boundingBox.getCenter( _offset ).negate(); + + this.translate( _offset.x, _offset.y, _offset.z ); + + return this; + + }, + + setFromObject: function ( object ) { + + // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); + + var geometry = object.geometry; + + if ( object.isPoints || object.isLine ) { + + var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); + var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); + + this.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); + this.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); + + if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { + + var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); + + this.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); + + } + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + } else if ( object.isMesh ) { + + if ( geometry && geometry.isGeometry ) { + + this.fromGeometry( geometry ); + + } + + } + + return this; + + }, + + setFromPoints: function ( points ) { + + var position = []; + + for ( var i = 0, l = points.length; i < l; i ++ ) { + + var point = points[ i ]; + position.push( point.x, point.y, point.z || 0 ); + + } + + this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); + + return this; + + }, + + updateFromObject: function ( object ) { + + var geometry = object.geometry; + + if ( object.isMesh ) { + + var direct = geometry.__directGeometry; + + if ( geometry.elementsNeedUpdate === true ) { + + direct = undefined; + geometry.elementsNeedUpdate = false; + + } + + if ( direct === undefined ) { + + return this.fromGeometry( geometry ); + + } + + direct.verticesNeedUpdate = geometry.verticesNeedUpdate; + direct.normalsNeedUpdate = geometry.normalsNeedUpdate; + direct.colorsNeedUpdate = geometry.colorsNeedUpdate; + direct.uvsNeedUpdate = geometry.uvsNeedUpdate; + direct.groupsNeedUpdate = geometry.groupsNeedUpdate; + + geometry.verticesNeedUpdate = false; + geometry.normalsNeedUpdate = false; + geometry.colorsNeedUpdate = false; + geometry.uvsNeedUpdate = false; + geometry.groupsNeedUpdate = false; + + geometry = direct; + + } + + var attribute; + + if ( geometry.verticesNeedUpdate === true ) { + + attribute = this.attributes.position; + + if ( attribute !== undefined ) { + + attribute.copyVector3sArray( geometry.vertices ); + attribute.needsUpdate = true; + + } + + geometry.verticesNeedUpdate = false; + + } + + if ( geometry.normalsNeedUpdate === true ) { + + attribute = this.attributes.normal; + + if ( attribute !== undefined ) { + + attribute.copyVector3sArray( geometry.normals ); + attribute.needsUpdate = true; + + } + + geometry.normalsNeedUpdate = false; + + } + + if ( geometry.colorsNeedUpdate === true ) { + + attribute = this.attributes.color; + + if ( attribute !== undefined ) { + + attribute.copyColorsArray( geometry.colors ); + attribute.needsUpdate = true; + + } + + geometry.colorsNeedUpdate = false; + + } + + if ( geometry.uvsNeedUpdate ) { + + attribute = this.attributes.uv; + + if ( attribute !== undefined ) { + + attribute.copyVector2sArray( geometry.uvs ); + attribute.needsUpdate = true; + + } + + geometry.uvsNeedUpdate = false; + + } + + if ( geometry.lineDistancesNeedUpdate ) { + + attribute = this.attributes.lineDistance; + + if ( attribute !== undefined ) { + + attribute.copyArray( geometry.lineDistances ); + attribute.needsUpdate = true; + + } + + geometry.lineDistancesNeedUpdate = false; + + } + + if ( geometry.groupsNeedUpdate ) { + + geometry.computeGroups( object.geometry ); + this.groups = geometry.groups; + + geometry.groupsNeedUpdate = false; + + } + + return this; + + }, + + fromGeometry: function ( geometry ) { + + geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry ); + + return this.fromDirectGeometry( geometry.__directGeometry ); + + }, + + fromDirectGeometry: function ( geometry ) { + + var positions = new Float32Array( geometry.vertices.length * 3 ); + this.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); + + if ( geometry.normals.length > 0 ) { + + var normals = new Float32Array( geometry.normals.length * 3 ); + this.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); + + } + + if ( geometry.colors.length > 0 ) { + + var colors = new Float32Array( geometry.colors.length * 3 ); + this.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); + + } + + if ( geometry.uvs.length > 0 ) { + + var uvs = new Float32Array( geometry.uvs.length * 2 ); + this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); + + } + + if ( geometry.uvs2.length > 0 ) { + + var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); + this.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); + + } + + // groups + + this.groups = geometry.groups; + + // morphs + + for ( var name in geometry.morphTargets ) { + + var array = []; + var morphTargets = geometry.morphTargets[ name ]; + + for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { + + var morphTarget = morphTargets[ i ]; + + var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 ); + attribute.name = morphTarget.name; + + array.push( attribute.copyVector3sArray( morphTarget.data ) ); + + } + + this.morphAttributes[ name ] = array; + + } + + // skinning + + if ( geometry.skinIndices.length > 0 ) { + + var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); + this.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); + + } + + if ( geometry.skinWeights.length > 0 ) { + + var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); + this.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); + + } + + // + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + return this; + + }, + + computeBoundingBox: function () { + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); + + } + + var position = this.attributes.position; + var morphAttributesPosition = this.morphAttributes.position; + + if ( position !== undefined ) { + + this.boundingBox.setFromBufferAttribute( position ); + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + var morphAttribute = morphAttributesPosition[ i ]; + _box$2.setFromBufferAttribute( morphAttribute ); + + if ( this.morphTargetsRelative ) { + + _vector$5.addVectors( this.boundingBox.min, _box$2.min ); + this.boundingBox.expandByPoint( _vector$5 ); + + _vector$5.addVectors( this.boundingBox.max, _box$2.max ); + this.boundingBox.expandByPoint( _vector$5 ); + + } else { + + this.boundingBox.expandByPoint( _box$2.min ); + this.boundingBox.expandByPoint( _box$2.max ); + + } + + } + + } + + } else { + + this.boundingBox.makeEmpty(); + + } + + if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { + + console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); + + } + + }, + + computeBoundingSphere: function () { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + var position = this.attributes.position; + var morphAttributesPosition = this.morphAttributes.position; + + if ( position ) { + + // first, find the center of the bounding sphere + + var center = this.boundingSphere.center; + + _box$2.setFromBufferAttribute( position ); + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + var morphAttribute = morphAttributesPosition[ i ]; + _boxMorphTargets.setFromBufferAttribute( morphAttribute ); + + if ( this.morphTargetsRelative ) { + + _vector$5.addVectors( _box$2.min, _boxMorphTargets.min ); + _box$2.expandByPoint( _vector$5 ); + + _vector$5.addVectors( _box$2.max, _boxMorphTargets.max ); + _box$2.expandByPoint( _vector$5 ); + + } else { + + _box$2.expandByPoint( _boxMorphTargets.min ); + _box$2.expandByPoint( _boxMorphTargets.max ); + + } + + } + + } + + _box$2.getCenter( center ); + + // second, try to find a boundingSphere with a radius smaller than the + // boundingSphere of the boundingBox: sqrt(3) smaller in the best case + + var maxRadiusSq = 0; + + for ( var i = 0, il = position.count; i < il; i ++ ) { + + _vector$5.fromBufferAttribute( position, i ); + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$5 ) ); + + } + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + var morphAttribute = morphAttributesPosition[ i ]; + var morphTargetsRelative = this.morphTargetsRelative; + + for ( var j = 0, jl = morphAttribute.count; j < jl; j ++ ) { + + _vector$5.fromBufferAttribute( morphAttribute, j ); + + if ( morphTargetsRelative ) { + + _offset.fromBufferAttribute( position, j ); + _vector$5.add( _offset ); + + } + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$5 ) ); + + } + + } + + } + + this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); + + if ( isNaN( this.boundingSphere.radius ) ) { + + console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); + + } + + } + + }, + + computeFaceNormals: function () { + + // backwards compatibility + + }, + + computeVertexNormals: function () { + + var index = this.index; + var attributes = this.attributes; + + if ( attributes.position ) { + + var positions = attributes.position.array; + + if ( attributes.normal === undefined ) { + + this.setAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) ); + + } else { + + // reset existing normals to zero + + var array = attributes.normal.array; + + for ( var i = 0, il = array.length; i < il; i ++ ) { + + array[ i ] = 0; + + } + + } + + var normals = attributes.normal.array; + + var vA, vB, vC; + var pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); + var cb = new Vector3(), ab = new Vector3(); + + // indexed elements + + if ( index ) { + + var indices = index.array; + + for ( var i = 0, il = index.count; i < il; i += 3 ) { + + vA = indices[ i + 0 ] * 3; + vB = indices[ i + 1 ] * 3; + vC = indices[ i + 2 ] * 3; + + pA.fromArray( positions, vA ); + pB.fromArray( positions, vB ); + pC.fromArray( positions, vC ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + normals[ vA ] += cb.x; + normals[ vA + 1 ] += cb.y; + normals[ vA + 2 ] += cb.z; + + normals[ vB ] += cb.x; + normals[ vB + 1 ] += cb.y; + normals[ vB + 2 ] += cb.z; + + normals[ vC ] += cb.x; + normals[ vC + 1 ] += cb.y; + normals[ vC + 2 ] += cb.z; + + } + + } else { + + // non-indexed elements (unconnected triangle soup) + + for ( var i = 0, il = positions.length; i < il; i += 9 ) { + + pA.fromArray( positions, i ); + pB.fromArray( positions, i + 3 ); + pC.fromArray( positions, i + 6 ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + normals[ i ] = cb.x; + normals[ i + 1 ] = cb.y; + normals[ i + 2 ] = cb.z; + + normals[ i + 3 ] = cb.x; + normals[ i + 4 ] = cb.y; + normals[ i + 5 ] = cb.z; + + normals[ i + 6 ] = cb.x; + normals[ i + 7 ] = cb.y; + normals[ i + 8 ] = cb.z; + + } + + } + + this.normalizeNormals(); + + attributes.normal.needsUpdate = true; + + } + + }, + + merge: function ( geometry, offset ) { + + if ( ! ( geometry && geometry.isBufferGeometry ) ) { + + console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); + return; + + } + + if ( offset === undefined ) { + + offset = 0; + + console.warn( + 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.' + ); + + } + + var attributes = this.attributes; + + for ( var key in attributes ) { + + if ( geometry.attributes[ key ] === undefined ) { continue; } + + var attribute1 = attributes[ key ]; + var attributeArray1 = attribute1.array; + + var attribute2 = geometry.attributes[ key ]; + var attributeArray2 = attribute2.array; + + var attributeOffset = attribute2.itemSize * offset; + var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset ); + + for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) { + + attributeArray1[ j ] = attributeArray2[ i ]; + + } + + } + + return this; + + }, + + normalizeNormals: function () { + + var normals = this.attributes.normal; + + for ( var i = 0, il = normals.count; i < il; i ++ ) { + + _vector$5.x = normals.getX( i ); + _vector$5.y = normals.getY( i ); + _vector$5.z = normals.getZ( i ); + + _vector$5.normalize(); + + normals.setXYZ( i, _vector$5.x, _vector$5.y, _vector$5.z ); + + } + + }, + + toNonIndexed: function () { + + function convertBufferAttribute( attribute, indices ) { + + var array = attribute.array; + var itemSize = attribute.itemSize; + + var array2 = new array.constructor( indices.length * itemSize ); + + var index = 0, index2 = 0; + + for ( var i = 0, l = indices.length; i < l; i ++ ) { + + index = indices[ i ] * itemSize; + + for ( var j = 0; j < itemSize; j ++ ) { + + array2[ index2 ++ ] = array[ index ++ ]; + + } + + } + + return new BufferAttribute( array2, itemSize ); + + } + + // + + if ( this.index === null ) { + + console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); + return this; + + } + + var geometry2 = new BufferGeometry(); + + var indices = this.index.array; + var attributes = this.attributes; + + // attributes + + for ( var name in attributes ) { + + var attribute = attributes[ name ]; + + var newAttribute = convertBufferAttribute( attribute, indices ); + + geometry2.setAttribute( name, newAttribute ); + + } + + // morph attributes + + var morphAttributes = this.morphAttributes; + + for ( name in morphAttributes ) { + + var morphArray = []; + var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + + for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) { + + var attribute = morphAttribute[ i ]; + + var newAttribute = convertBufferAttribute( attribute, indices ); + + morphArray.push( newAttribute ); + + } + + geometry2.morphAttributes[ name ] = morphArray; + + } + + geometry2.morphTargetsRelative = this.morphTargetsRelative; + + // groups + + var groups = this.groups; + + for ( var i = 0, l = groups.length; i < l; i ++ ) { + + var group = groups[ i ]; + geometry2.addGroup( group.start, group.count, group.materialIndex ); + + } + + return geometry2; + + }, + + toJSON: function () { + + var data = { + metadata: { + version: 4.5, + type: 'BufferGeometry', + generator: 'BufferGeometry.toJSON' + } + }; + + // standard BufferGeometry serialization + + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) { data.name = this.name; } + if ( Object.keys( this.userData ).length > 0 ) { data.userData = this.userData; } + + if ( this.parameters !== undefined ) { + + var parameters = this.parameters; + + for ( var key in parameters ) { + + if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; } + + } + + return data; + + } + + data.data = { attributes: {} }; + + var index = this.index; + + if ( index !== null ) { + + data.data.index = { + type: index.array.constructor.name, + array: Array.prototype.slice.call( index.array ) + }; + + } + + var attributes = this.attributes; + + for ( var key in attributes ) { + + var attribute = attributes[ key ]; + + var attributeData = attribute.toJSON(); + + if ( attribute.name !== '' ) { attributeData.name = attribute.name; } + + data.data.attributes[ key ] = attributeData; + + } + + var morphAttributes = {}; + var hasMorphAttributes = false; + + for ( var key in this.morphAttributes ) { + + var attributeArray = this.morphAttributes[ key ]; + + var array = []; + + for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { + + var attribute = attributeArray[ i ]; + + var attributeData = attribute.toJSON(); + + if ( attribute.name !== '' ) { attributeData.name = attribute.name; } + + array.push( attributeData ); + + } + + if ( array.length > 0 ) { + + morphAttributes[ key ] = array; + + hasMorphAttributes = true; + + } + + } + + if ( hasMorphAttributes ) { + + data.data.morphAttributes = morphAttributes; + data.data.morphTargetsRelative = this.morphTargetsRelative; + + } + + var groups = this.groups; + + if ( groups.length > 0 ) { + + data.data.groups = JSON.parse( JSON.stringify( groups ) ); + + } + + var boundingSphere = this.boundingSphere; + + if ( boundingSphere !== null ) { + + data.data.boundingSphere = { + center: boundingSphere.center.toArray(), + radius: boundingSphere.radius + }; + + } + + return data; + + }, + + clone: function () { + + /* + // Handle primitives + + var parameters = this.parameters; + + if ( parameters !== undefined ) { + + var values = []; + + for ( var key in parameters ) { + + values.push( parameters[ key ] ); + + } + + var geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; + + } + + return new this.constructor().copy( this ); + */ + + return new BufferGeometry().copy( this ); + + }, + + copy: function ( source ) { + + var name, i, l; + + // reset + + this.index = null; + this.attributes = {}; + this.morphAttributes = {}; + this.groups = []; + this.boundingBox = null; + this.boundingSphere = null; + + // name + + this.name = source.name; + + // index + + var index = source.index; + + if ( index !== null ) { + + this.setIndex( index.clone() ); + + } + + // attributes + + var attributes = source.attributes; + + for ( name in attributes ) { + + var attribute = attributes[ name ]; + this.setAttribute( name, attribute.clone() ); + + } + + // morph attributes + + var morphAttributes = source.morphAttributes; + + for ( name in morphAttributes ) { + + var array = []; + var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + + for ( i = 0, l = morphAttribute.length; i < l; i ++ ) { + + array.push( morphAttribute[ i ].clone() ); + + } + + this.morphAttributes[ name ] = array; + + } + + this.morphTargetsRelative = source.morphTargetsRelative; + + // groups + + var groups = source.groups; + + for ( i = 0, l = groups.length; i < l; i ++ ) { + + var group = groups[ i ]; + this.addGroup( group.start, group.count, group.materialIndex ); + + } + + // bounding box + + var boundingBox = source.boundingBox; + + if ( boundingBox !== null ) { + + this.boundingBox = boundingBox.clone(); + + } + + // bounding sphere + + var boundingSphere = source.boundingSphere; + + if ( boundingSphere !== null ) { + + this.boundingSphere = boundingSphere.clone(); + + } + + // draw range + + this.drawRange.start = source.drawRange.start; + this.drawRange.count = source.drawRange.count; + + // user data + + this.userData = source.userData; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author jonobr1 / http://jonobr1.com/ + */ + + var _inverseMatrix = new Matrix4(); + var _ray = new Ray(); + var _sphere = new Sphere(); + + var _vA = new Vector3(); + var _vB = new Vector3(); + var _vC = new Vector3(); + + var _tempA = new Vector3(); + var _tempB = new Vector3(); + var _tempC = new Vector3(); + + var _morphA = new Vector3(); + var _morphB = new Vector3(); + var _morphC = new Vector3(); + + var _uvA = new Vector2(); + var _uvB = new Vector2(); + var _uvC = new Vector2(); + + var _intersectionPoint = new Vector3(); + var _intersectionPointWorld = new Vector3(); + + function Mesh( geometry, material ) { + + Object3D.call( this ); + + this.type = 'Mesh'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } ); + + this.updateMorphTargets(); + + } + + Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Mesh, + + isMesh: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + if ( source.morphTargetInfluences !== undefined ) { + + this.morphTargetInfluences = source.morphTargetInfluences.slice(); + + } + + if ( source.morphTargetDictionary !== undefined ) { + + this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); + + } + + return this; + + }, + + updateMorphTargets: function () { + + var geometry = this.geometry; + var m, ml, name; + + if ( geometry.isBufferGeometry ) { + + var morphAttributes = geometry.morphAttributes; + var keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + var morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } else { + + var morphTargets = geometry.morphTargets; + + if ( morphTargets !== undefined && morphTargets.length > 0 ) { + + console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); + + } + + } + + }, + + raycast: function ( raycaster, intersects ) { + + var geometry = this.geometry; + var material = this.material; + var matrixWorld = this.matrixWorld; + + if ( material === undefined ) { return; } + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + + _sphere.copy( geometry.boundingSphere ); + _sphere.applyMatrix4( matrixWorld ); + + if ( raycaster.ray.intersectsSphere( _sphere ) === false ) { return; } + + // + + _inverseMatrix.getInverse( matrixWorld ); + _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix ); + + // Check boundingBox before continuing + + if ( geometry.boundingBox !== null ) { + + if ( _ray.intersectsBox( geometry.boundingBox ) === false ) { return; } + + } + + var intersection; + + if ( geometry.isBufferGeometry ) { + + var a, b, c; + var index = geometry.index; + var position = geometry.attributes.position; + var morphPosition = geometry.morphAttributes.position; + var morphTargetsRelative = geometry.morphTargetsRelative; + var uv = geometry.attributes.uv; + var uv2 = geometry.attributes.uv2; + var groups = geometry.groups; + var drawRange = geometry.drawRange; + var i, j, il, jl; + var group, groupMaterial; + var start, end; + + if ( index !== null ) { + + // indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( i = 0, il = groups.length; i < il; i ++ ) { + + group = groups[ i ]; + groupMaterial = material[ group.materialIndex ]; + + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( j = start, jl = end; j < jl; j += 3 ) { + + a = index.getX( j ); + b = index.getX( j + 1 ); + c = index.getX( j + 2 ); + + intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); + + } + + } + + } + + } else { + + start = Math.max( 0, drawRange.start ); + end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + + for ( i = start, il = end; i < il; i += 3 ) { + + a = index.getX( i ); + b = index.getX( i + 1 ); + c = index.getX( i + 2 ); + + intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics + intersects.push( intersection ); + + } + + } + + } + + } else if ( position !== undefined ) { + + // non-indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( i = 0, il = groups.length; i < il; i ++ ) { + + group = groups[ i ]; + groupMaterial = material[ group.materialIndex ]; + + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + + for ( j = start, jl = end; j < jl; j += 3 ) { + + a = j; + b = j + 1; + c = j + 2; + + intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); + + } + + } + + } + + } else { + + start = Math.max( 0, drawRange.start ); + end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); + + for ( i = start, il = end; i < il; i += 3 ) { + + a = i; + b = i + 1; + c = i + 2; + + intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics + intersects.push( intersection ); + + } + + } + + } + + } + + } else if ( geometry.isGeometry ) { + + var fvA, fvB, fvC; + var isMultiMaterial = Array.isArray( material ); + + var vertices = geometry.vertices; + var faces = geometry.faces; + var uvs; + + var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; + if ( faceVertexUvs.length > 0 ) { uvs = faceVertexUvs; } + + for ( var f = 0, fl = faces.length; f < fl; f ++ ) { + + var face = faces[ f ]; + var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; + + if ( faceMaterial === undefined ) { continue; } + + fvA = vertices[ face.a ]; + fvB = vertices[ face.b ]; + fvC = vertices[ face.c ]; + + intersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint ); + + if ( intersection ) { + + if ( uvs && uvs[ f ] ) { + + var uvs_f = uvs[ f ]; + _uvA.copy( uvs_f[ 0 ] ); + _uvB.copy( uvs_f[ 1 ] ); + _uvC.copy( uvs_f[ 2 ] ); + + intersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() ); + + } + + intersection.face = face; + intersection.faceIndex = f; + intersects.push( intersection ); + + } + + } + + } + + }, + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { + + var intersect; + + if ( material.side === BackSide ) { + + intersect = ray.intersectTriangle( pC, pB, pA, true, point ); + + } else { + + intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); + + } + + if ( intersect === null ) { return null; } + + _intersectionPointWorld.copy( point ); + _intersectionPointWorld.applyMatrix4( object.matrixWorld ); + + var distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld ); + + if ( distance < raycaster.near || distance > raycaster.far ) { return null; } + + return { + distance: distance, + point: _intersectionPointWorld.clone(), + object: object + }; + + } + + function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) { + + _vA.fromBufferAttribute( position, a ); + _vB.fromBufferAttribute( position, b ); + _vC.fromBufferAttribute( position, c ); + + var morphInfluences = object.morphTargetInfluences; + + if ( material.morphTargets && morphPosition && morphInfluences ) { + + _morphA.set( 0, 0, 0 ); + _morphB.set( 0, 0, 0 ); + _morphC.set( 0, 0, 0 ); + + for ( var i = 0, il = morphPosition.length; i < il; i ++ ) { + + var influence = morphInfluences[ i ]; + var morphAttribute = morphPosition[ i ]; + + if ( influence === 0 ) { continue; } + + _tempA.fromBufferAttribute( morphAttribute, a ); + _tempB.fromBufferAttribute( morphAttribute, b ); + _tempC.fromBufferAttribute( morphAttribute, c ); + + if ( morphTargetsRelative ) { + + _morphA.addScaledVector( _tempA, influence ); + _morphB.addScaledVector( _tempB, influence ); + _morphC.addScaledVector( _tempC, influence ); + + } else { + + _morphA.addScaledVector( _tempA.sub( _vA ), influence ); + _morphB.addScaledVector( _tempB.sub( _vB ), influence ); + _morphC.addScaledVector( _tempC.sub( _vC ), influence ); + + } + + } + + _vA.add( _morphA ); + _vB.add( _morphB ); + _vC.add( _morphC ); + + } + + var intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint ); + + if ( intersection ) { + + if ( uv ) { + + _uvA.fromBufferAttribute( uv, a ); + _uvB.fromBufferAttribute( uv, b ); + _uvC.fromBufferAttribute( uv, c ); + + intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); + + } + + if ( uv2 ) { + + _uvA.fromBufferAttribute( uv2, a ); + _uvB.fromBufferAttribute( uv2, b ); + _uvC.fromBufferAttribute( uv2, c ); + + intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); + + } + + var face = new Face3( a, b, c ); + Triangle.getNormal( _vA, _vB, _vC, face.normal ); + + intersection.face = face; + + } + + return intersection; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author kile / http://kile.stravaganza.org/ + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author bhouston / http://clara.io + */ + + var _geometryId = 0; // Geometry uses even numbers as Id + var _m1$3 = new Matrix4(); + var _obj$1 = new Object3D(); + var _offset$1 = new Vector3(); + + function Geometry() { + + Object.defineProperty( this, 'id', { value: _geometryId += 2 } ); + + this.uuid = _Math.generateUUID(); + + this.name = ''; + this.type = 'Geometry'; + + this.vertices = []; + this.colors = []; + this.faces = []; + this.faceVertexUvs = [[]]; + + this.morphTargets = []; + this.morphNormals = []; + + this.skinWeights = []; + this.skinIndices = []; + + this.lineDistances = []; + + this.boundingBox = null; + this.boundingSphere = null; + + // update flags + + this.elementsNeedUpdate = false; + this.verticesNeedUpdate = false; + this.uvsNeedUpdate = false; + this.normalsNeedUpdate = false; + this.colorsNeedUpdate = false; + this.lineDistancesNeedUpdate = false; + this.groupsNeedUpdate = false; + + } + + Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: Geometry, + + isGeometry: true, + + applyMatrix: function ( matrix ) { + + var normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { + + var vertex = this.vertices[ i ]; + vertex.applyMatrix4( matrix ); + + } + + for ( var i = 0, il = this.faces.length; i < il; i ++ ) { + + var face = this.faces[ i ]; + face.normal.applyMatrix3( normalMatrix ).normalize(); + + for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { + + face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); + + } + + } + + if ( this.boundingBox !== null ) { + + this.computeBoundingBox(); + + } + + if ( this.boundingSphere !== null ) { + + this.computeBoundingSphere(); + + } + + this.verticesNeedUpdate = true; + this.normalsNeedUpdate = true; + + return this; + + }, + + rotateX: function ( angle ) { + + // rotate geometry around world x-axis + + _m1$3.makeRotationX( angle ); + + this.applyMatrix( _m1$3 ); + + return this; + + }, + + rotateY: function ( angle ) { + + // rotate geometry around world y-axis + + _m1$3.makeRotationY( angle ); + + this.applyMatrix( _m1$3 ); + + return this; + + }, + + rotateZ: function ( angle ) { + + // rotate geometry around world z-axis + + _m1$3.makeRotationZ( angle ); + + this.applyMatrix( _m1$3 ); + + return this; + + }, + + translate: function ( x, y, z ) { + + // translate geometry + + _m1$3.makeTranslation( x, y, z ); + + this.applyMatrix( _m1$3 ); + + return this; + + }, + + scale: function ( x, y, z ) { + + // scale geometry + + _m1$3.makeScale( x, y, z ); + + this.applyMatrix( _m1$3 ); + + return this; + + }, + + lookAt: function ( vector ) { + + _obj$1.lookAt( vector ); + + _obj$1.updateMatrix(); + + this.applyMatrix( _obj$1.matrix ); + + return this; + + }, + + fromBufferGeometry: function ( geometry ) { + + var scope = this; + + var indices = geometry.index !== null ? geometry.index.array : undefined; + var attributes = geometry.attributes; + + if ( attributes.position === undefined ) { + + console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' ); + return this; + + } + + var positions = attributes.position.array; + var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; + var colors = attributes.color !== undefined ? attributes.color.array : undefined; + var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; + var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; + + if ( uvs2 !== undefined ) { this.faceVertexUvs[ 1 ] = []; } + + for ( var i = 0; i < positions.length; i += 3 ) { + + scope.vertices.push( new Vector3().fromArray( positions, i ) ); + + if ( colors !== undefined ) { + + scope.colors.push( new Color().fromArray( colors, i ) ); + + } + + } + + function addFace( a, b, c, materialIndex ) { + + var vertexColors = ( colors === undefined ) ? [] : [ + scope.colors[ a ].clone(), + scope.colors[ b ].clone(), + scope.colors[ c ].clone() ]; + + var vertexNormals = ( normals === undefined ) ? [] : [ + new Vector3().fromArray( normals, a * 3 ), + new Vector3().fromArray( normals, b * 3 ), + new Vector3().fromArray( normals, c * 3 ) + ]; + + var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); + + scope.faces.push( face ); + + if ( uvs !== undefined ) { + + scope.faceVertexUvs[ 0 ].push( [ + new Vector2().fromArray( uvs, a * 2 ), + new Vector2().fromArray( uvs, b * 2 ), + new Vector2().fromArray( uvs, c * 2 ) + ] ); + + } + + if ( uvs2 !== undefined ) { + + scope.faceVertexUvs[ 1 ].push( [ + new Vector2().fromArray( uvs2, a * 2 ), + new Vector2().fromArray( uvs2, b * 2 ), + new Vector2().fromArray( uvs2, c * 2 ) + ] ); + + } + + } + + var groups = geometry.groups; + + if ( groups.length > 0 ) { + + for ( var i = 0; i < groups.length; i ++ ) { + + var group = groups[ i ]; + + var start = group.start; + var count = group.count; + + for ( var j = start, jl = start + count; j < jl; j += 3 ) { + + if ( indices !== undefined ) { + + addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); + + } else { + + addFace( j, j + 1, j + 2, group.materialIndex ); + + } + + } + + } + + } else { + + if ( indices !== undefined ) { + + for ( var i = 0; i < indices.length; i += 3 ) { + + addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); + + } + + } else { + + for ( var i = 0; i < positions.length / 3; i += 3 ) { + + addFace( i, i + 1, i + 2 ); + + } + + } + + } + + this.computeFaceNormals(); + + if ( geometry.boundingBox !== null ) { + + this.boundingBox = geometry.boundingBox.clone(); + + } + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); + + } + + return this; + + }, + + center: function () { + + this.computeBoundingBox(); + + this.boundingBox.getCenter( _offset$1 ).negate(); + + this.translate( _offset$1.x, _offset$1.y, _offset$1.z ); + + return this; + + }, + + normalize: function () { + + this.computeBoundingSphere(); + + var center = this.boundingSphere.center; + var radius = this.boundingSphere.radius; + + var s = radius === 0 ? 1 : 1.0 / radius; + + var matrix = new Matrix4(); + matrix.set( + s, 0, 0, - s * center.x, + 0, s, 0, - s * center.y, + 0, 0, s, - s * center.z, + 0, 0, 0, 1 + ); + + this.applyMatrix( matrix ); + + return this; + + }, + + computeFaceNormals: function () { + + var cb = new Vector3(), ab = new Vector3(); + + for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { + + var face = this.faces[ f ]; + + var vA = this.vertices[ face.a ]; + var vB = this.vertices[ face.b ]; + var vC = this.vertices[ face.c ]; + + cb.subVectors( vC, vB ); + ab.subVectors( vA, vB ); + cb.cross( ab ); + + cb.normalize(); + + face.normal.copy( cb ); + + } + + }, + + computeVertexNormals: function ( areaWeighted ) { + + if ( areaWeighted === undefined ) { areaWeighted = true; } + + var v, vl, f, fl, face, vertices; + + vertices = new Array( this.vertices.length ); + + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { + + vertices[ v ] = new Vector3(); + + } + + if ( areaWeighted ) { + + // vertex normals weighted by triangle areas + // http://www.iquilezles.org/www/articles/normals/normals.htm + + var vA, vB, vC; + var cb = new Vector3(), ab = new Vector3(); + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + vA = this.vertices[ face.a ]; + vB = this.vertices[ face.b ]; + vC = this.vertices[ face.c ]; + + cb.subVectors( vC, vB ); + ab.subVectors( vA, vB ); + cb.cross( ab ); + + vertices[ face.a ].add( cb ); + vertices[ face.b ].add( cb ); + vertices[ face.c ].add( cb ); + + } + + } else { + + this.computeFaceNormals(); + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + vertices[ face.a ].add( face.normal ); + vertices[ face.b ].add( face.normal ); + vertices[ face.c ].add( face.normal ); + + } + + } + + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { + + vertices[ v ].normalize(); + + } + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + var vertexNormals = face.vertexNormals; + + if ( vertexNormals.length === 3 ) { + + vertexNormals[ 0 ].copy( vertices[ face.a ] ); + vertexNormals[ 1 ].copy( vertices[ face.b ] ); + vertexNormals[ 2 ].copy( vertices[ face.c ] ); + + } else { + + vertexNormals[ 0 ] = vertices[ face.a ].clone(); + vertexNormals[ 1 ] = vertices[ face.b ].clone(); + vertexNormals[ 2 ] = vertices[ face.c ].clone(); + + } + + } + + if ( this.faces.length > 0 ) { + + this.normalsNeedUpdate = true; + + } + + }, + + computeFlatVertexNormals: function () { + + var f, fl, face; + + this.computeFaceNormals(); + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + var vertexNormals = face.vertexNormals; + + if ( vertexNormals.length === 3 ) { + + vertexNormals[ 0 ].copy( face.normal ); + vertexNormals[ 1 ].copy( face.normal ); + vertexNormals[ 2 ].copy( face.normal ); + + } else { + + vertexNormals[ 0 ] = face.normal.clone(); + vertexNormals[ 1 ] = face.normal.clone(); + vertexNormals[ 2 ] = face.normal.clone(); + + } + + } + + if ( this.faces.length > 0 ) { + + this.normalsNeedUpdate = true; + + } + + }, + + computeMorphNormals: function () { + + var i, il, f, fl, face; + + // save original normals + // - create temp variables on first access + // otherwise just copy (for faster repeated calls) + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + if ( ! face.__originalFaceNormal ) { + + face.__originalFaceNormal = face.normal.clone(); + + } else { + + face.__originalFaceNormal.copy( face.normal ); + + } + + if ( ! face.__originalVertexNormals ) { face.__originalVertexNormals = []; } + + for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { + + if ( ! face.__originalVertexNormals[ i ] ) { + + face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); + + } else { + + face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); + + } + + } + + } + + // use temp geometry to compute face and vertex normals for each morph + + var tmpGeo = new Geometry(); + tmpGeo.faces = this.faces; + + for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { + + // create on first access + + if ( ! this.morphNormals[ i ] ) { + + this.morphNormals[ i ] = {}; + this.morphNormals[ i ].faceNormals = []; + this.morphNormals[ i ].vertexNormals = []; + + var dstNormalsFace = this.morphNormals[ i ].faceNormals; + var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; + + var faceNormal, vertexNormals; + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + faceNormal = new Vector3(); + vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; + + dstNormalsFace.push( faceNormal ); + dstNormalsVertex.push( vertexNormals ); + + } + + } + + var morphNormals = this.morphNormals[ i ]; + + // set vertices to morph target + + tmpGeo.vertices = this.morphTargets[ i ].vertices; + + // compute morph normals + + tmpGeo.computeFaceNormals(); + tmpGeo.computeVertexNormals(); + + // store morph normals + + var faceNormal, vertexNormals; + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + faceNormal = morphNormals.faceNormals[ f ]; + vertexNormals = morphNormals.vertexNormals[ f ]; + + faceNormal.copy( face.normal ); + + vertexNormals.a.copy( face.vertexNormals[ 0 ] ); + vertexNormals.b.copy( face.vertexNormals[ 1 ] ); + vertexNormals.c.copy( face.vertexNormals[ 2 ] ); + + } + + } + + // restore original normals + + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + + face = this.faces[ f ]; + + face.normal = face.__originalFaceNormal; + face.vertexNormals = face.__originalVertexNormals; + + } + + }, + + computeBoundingBox: function () { + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); + + } + + this.boundingBox.setFromPoints( this.vertices ); + + }, + + computeBoundingSphere: function () { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + this.boundingSphere.setFromPoints( this.vertices ); + + }, + + merge: function ( geometry, matrix, materialIndexOffset ) { + + if ( ! ( geometry && geometry.isGeometry ) ) { + + console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); + return; + + } + + var normalMatrix, + vertexOffset = this.vertices.length, + vertices1 = this.vertices, + vertices2 = geometry.vertices, + faces1 = this.faces, + faces2 = geometry.faces, + colors1 = this.colors, + colors2 = geometry.colors; + + if ( materialIndexOffset === undefined ) { materialIndexOffset = 0; } + + if ( matrix !== undefined ) { + + normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + } + + // vertices + + for ( var i = 0, il = vertices2.length; i < il; i ++ ) { + + var vertex = vertices2[ i ]; + + var vertexCopy = vertex.clone(); + + if ( matrix !== undefined ) { vertexCopy.applyMatrix4( matrix ); } + + vertices1.push( vertexCopy ); + + } + + // colors + + for ( var i = 0, il = colors2.length; i < il; i ++ ) { + + colors1.push( colors2[ i ].clone() ); + + } + + // faces + + for ( i = 0, il = faces2.length; i < il; i ++ ) { + + var face = faces2[ i ], faceCopy, normal, color, + faceVertexNormals = face.vertexNormals, + faceVertexColors = face.vertexColors; + + faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); + faceCopy.normal.copy( face.normal ); + + if ( normalMatrix !== undefined ) { + + faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); + + } + + for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { + + normal = faceVertexNormals[ j ].clone(); + + if ( normalMatrix !== undefined ) { + + normal.applyMatrix3( normalMatrix ).normalize(); + + } + + faceCopy.vertexNormals.push( normal ); + + } + + faceCopy.color.copy( face.color ); + + for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { + + color = faceVertexColors[ j ]; + faceCopy.vertexColors.push( color.clone() ); + + } + + faceCopy.materialIndex = face.materialIndex + materialIndexOffset; + + faces1.push( faceCopy ); + + } + + // uvs + + for ( var i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { + + var faceVertexUvs2 = geometry.faceVertexUvs[ i ]; + + if ( this.faceVertexUvs[ i ] === undefined ) { this.faceVertexUvs[ i ] = []; } + + for ( var j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) { + + var uvs2 = faceVertexUvs2[ j ], uvsCopy = []; + + for ( var k = 0, kl = uvs2.length; k < kl; k ++ ) { + + uvsCopy.push( uvs2[ k ].clone() ); + + } + + this.faceVertexUvs[ i ].push( uvsCopy ); + + } + + } + + }, + + mergeMesh: function ( mesh ) { + + if ( ! ( mesh && mesh.isMesh ) ) { + + console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); + return; + + } + + if ( mesh.matrixAutoUpdate ) { mesh.updateMatrix(); } + + this.merge( mesh.geometry, mesh.matrix ); + + }, + + /* + * Checks for duplicate vertices with hashmap. + * Duplicated vertices are removed + * and faces' vertices are updated. + */ + + mergeVertices: function () { + + var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) + var unique = [], changes = []; + + var v, key; + var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 + var precision = Math.pow( 10, precisionPoints ); + var i, il, face; + var indices, j, jl; + + for ( i = 0, il = this.vertices.length; i < il; i ++ ) { + + v = this.vertices[ i ]; + key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); + + if ( verticesMap[ key ] === undefined ) { + + verticesMap[ key ] = i; + unique.push( this.vertices[ i ] ); + changes[ i ] = unique.length - 1; + + } else { + + //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); + changes[ i ] = changes[ verticesMap[ key ] ]; + + } + + } + + + // if faces are completely degenerate after merging vertices, we + // have to remove them from the geometry. + var faceIndicesToRemove = []; + + for ( i = 0, il = this.faces.length; i < il; i ++ ) { + + face = this.faces[ i ]; + + face.a = changes[ face.a ]; + face.b = changes[ face.b ]; + face.c = changes[ face.c ]; + + indices = [ face.a, face.b, face.c ]; + + // if any duplicate vertices are found in a Face3 + // we have to remove the face as nothing can be saved + for ( var n = 0; n < 3; n ++ ) { + + if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { + + faceIndicesToRemove.push( i ); + break; + + } + + } + + } + + for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { + + var idx = faceIndicesToRemove[ i ]; + + this.faces.splice( idx, 1 ); + + for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { + + this.faceVertexUvs[ j ].splice( idx, 1 ); + + } + + } + + // Use unique set of vertices + + var diff = this.vertices.length - unique.length; + this.vertices = unique; + return diff; + + }, + + setFromPoints: function ( points ) { + + this.vertices = []; + + for ( var i = 0, l = points.length; i < l; i ++ ) { + + var point = points[ i ]; + this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); + + } + + return this; + + }, + + sortFacesByMaterialIndex: function () { + + var faces = this.faces; + var length = faces.length; + + // tag faces + + for ( var i = 0; i < length; i ++ ) { + + faces[ i ]._id = i; + + } + + // sort faces + + function materialIndexSort( a, b ) { + + return a.materialIndex - b.materialIndex; + + } + + faces.sort( materialIndexSort ); + + // sort uvs + + var uvs1 = this.faceVertexUvs[ 0 ]; + var uvs2 = this.faceVertexUvs[ 1 ]; + + var newUvs1, newUvs2; + + if ( uvs1 && uvs1.length === length ) { newUvs1 = []; } + if ( uvs2 && uvs2.length === length ) { newUvs2 = []; } + + for ( var i = 0; i < length; i ++ ) { + + var id = faces[ i ]._id; + + if ( newUvs1 ) { newUvs1.push( uvs1[ id ] ); } + if ( newUvs2 ) { newUvs2.push( uvs2[ id ] ); } + + } + + if ( newUvs1 ) { this.faceVertexUvs[ 0 ] = newUvs1; } + if ( newUvs2 ) { this.faceVertexUvs[ 1 ] = newUvs2; } + + }, + + toJSON: function () { + + var data = { + metadata: { + version: 4.5, + type: 'Geometry', + generator: 'Geometry.toJSON' + } + }; + + // standard Geometry serialization + + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) { data.name = this.name; } + + if ( this.parameters !== undefined ) { + + var parameters = this.parameters; + + for ( var key in parameters ) { + + if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; } + + } + + return data; + + } + + var vertices = []; + + for ( var i = 0; i < this.vertices.length; i ++ ) { + + var vertex = this.vertices[ i ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + var faces = []; + var normals = []; + var normalsHash = {}; + var colors = []; + var colorsHash = {}; + var uvs = []; + var uvsHash = {}; + + for ( var i = 0; i < this.faces.length; i ++ ) { + + var face = this.faces[ i ]; + + var hasMaterial = true; + var hasFaceUv = false; // deprecated + var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; + var hasFaceNormal = face.normal.length() > 0; + var hasFaceVertexNormal = face.vertexNormals.length > 0; + var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; + var hasFaceVertexColor = face.vertexColors.length > 0; + + var faceType = 0; + + faceType = setBit( faceType, 0, 0 ); // isQuad + faceType = setBit( faceType, 1, hasMaterial ); + faceType = setBit( faceType, 2, hasFaceUv ); + faceType = setBit( faceType, 3, hasFaceVertexUv ); + faceType = setBit( faceType, 4, hasFaceNormal ); + faceType = setBit( faceType, 5, hasFaceVertexNormal ); + faceType = setBit( faceType, 6, hasFaceColor ); + faceType = setBit( faceType, 7, hasFaceVertexColor ); + + faces.push( faceType ); + faces.push( face.a, face.b, face.c ); + faces.push( face.materialIndex ); + + if ( hasFaceVertexUv ) { + + var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; + + faces.push( + getUvIndex( faceVertexUvs[ 0 ] ), + getUvIndex( faceVertexUvs[ 1 ] ), + getUvIndex( faceVertexUvs[ 2 ] ) + ); + + } + + if ( hasFaceNormal ) { + + faces.push( getNormalIndex( face.normal ) ); + + } + + if ( hasFaceVertexNormal ) { + + var vertexNormals = face.vertexNormals; + + faces.push( + getNormalIndex( vertexNormals[ 0 ] ), + getNormalIndex( vertexNormals[ 1 ] ), + getNormalIndex( vertexNormals[ 2 ] ) + ); + + } + + if ( hasFaceColor ) { + + faces.push( getColorIndex( face.color ) ); + + } + + if ( hasFaceVertexColor ) { + + var vertexColors = face.vertexColors; + + faces.push( + getColorIndex( vertexColors[ 0 ] ), + getColorIndex( vertexColors[ 1 ] ), + getColorIndex( vertexColors[ 2 ] ) + ); + + } + + } + + function setBit( value, position, enabled ) { + + return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); + + } + + function getNormalIndex( normal ) { + + var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); + + if ( normalsHash[ hash ] !== undefined ) { + + return normalsHash[ hash ]; + + } + + normalsHash[ hash ] = normals.length / 3; + normals.push( normal.x, normal.y, normal.z ); + + return normalsHash[ hash ]; + + } + + function getColorIndex( color ) { + + var hash = color.r.toString() + color.g.toString() + color.b.toString(); + + if ( colorsHash[ hash ] !== undefined ) { + + return colorsHash[ hash ]; + + } + + colorsHash[ hash ] = colors.length; + colors.push( color.getHex() ); + + return colorsHash[ hash ]; + + } + + function getUvIndex( uv ) { + + var hash = uv.x.toString() + uv.y.toString(); + + if ( uvsHash[ hash ] !== undefined ) { + + return uvsHash[ hash ]; + + } + + uvsHash[ hash ] = uvs.length / 2; + uvs.push( uv.x, uv.y ); + + return uvsHash[ hash ]; + + } + + data.data = {}; + + data.data.vertices = vertices; + data.data.normals = normals; + if ( colors.length > 0 ) { data.data.colors = colors; } + if ( uvs.length > 0 ) { data.data.uvs = [ uvs ]; } // temporal backward compatibility + data.data.faces = faces; + + return data; + + }, + + clone: function () { + + /* + // Handle primitives + + var parameters = this.parameters; + + if ( parameters !== undefined ) { + + var values = []; + + for ( var key in parameters ) { + + values.push( parameters[ key ] ); + + } + + var geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; + + } + + return new this.constructor().copy( this ); + */ + + return new Geometry().copy( this ); + + }, + + copy: function ( source ) { + + var i, il, j, jl, k, kl; + + // reset + + this.vertices = []; + this.colors = []; + this.faces = []; + this.faceVertexUvs = [[]]; + this.morphTargets = []; + this.morphNormals = []; + this.skinWeights = []; + this.skinIndices = []; + this.lineDistances = []; + this.boundingBox = null; + this.boundingSphere = null; + + // name + + this.name = source.name; + + // vertices + + var vertices = source.vertices; + + for ( i = 0, il = vertices.length; i < il; i ++ ) { + + this.vertices.push( vertices[ i ].clone() ); + + } + + // colors + + var colors = source.colors; + + for ( i = 0, il = colors.length; i < il; i ++ ) { + + this.colors.push( colors[ i ].clone() ); + + } + + // faces + + var faces = source.faces; + + for ( i = 0, il = faces.length; i < il; i ++ ) { + + this.faces.push( faces[ i ].clone() ); + + } + + // face vertex uvs + + for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { + + var faceVertexUvs = source.faceVertexUvs[ i ]; + + if ( this.faceVertexUvs[ i ] === undefined ) { + + this.faceVertexUvs[ i ] = []; + + } + + for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { + + var uvs = faceVertexUvs[ j ], uvsCopy = []; + + for ( k = 0, kl = uvs.length; k < kl; k ++ ) { + + var uv = uvs[ k ]; + + uvsCopy.push( uv.clone() ); + + } + + this.faceVertexUvs[ i ].push( uvsCopy ); + + } + + } + + // morph targets + + var morphTargets = source.morphTargets; + + for ( i = 0, il = morphTargets.length; i < il; i ++ ) { + + var morphTarget = {}; + morphTarget.name = morphTargets[ i ].name; + + // vertices + + if ( morphTargets[ i ].vertices !== undefined ) { + + morphTarget.vertices = []; + + for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { + + morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); + + } + + } + + // normals + + if ( morphTargets[ i ].normals !== undefined ) { + + morphTarget.normals = []; + + for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { + + morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); + + } + + } + + this.morphTargets.push( morphTarget ); + + } + + // morph normals + + var morphNormals = source.morphNormals; + + for ( i = 0, il = morphNormals.length; i < il; i ++ ) { + + var morphNormal = {}; + + // vertex normals + + if ( morphNormals[ i ].vertexNormals !== undefined ) { + + morphNormal.vertexNormals = []; + + for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { + + var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; + var destVertexNormal = {}; + + destVertexNormal.a = srcVertexNormal.a.clone(); + destVertexNormal.b = srcVertexNormal.b.clone(); + destVertexNormal.c = srcVertexNormal.c.clone(); + + morphNormal.vertexNormals.push( destVertexNormal ); + + } + + } + + // face normals + + if ( morphNormals[ i ].faceNormals !== undefined ) { + + morphNormal.faceNormals = []; + + for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { + + morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); + + } + + } + + this.morphNormals.push( morphNormal ); + + } + + // skin weights + + var skinWeights = source.skinWeights; + + for ( i = 0, il = skinWeights.length; i < il; i ++ ) { + + this.skinWeights.push( skinWeights[ i ].clone() ); + + } + + // skin indices + + var skinIndices = source.skinIndices; + + for ( i = 0, il = skinIndices.length; i < il; i ++ ) { + + this.skinIndices.push( skinIndices[ i ].clone() ); + + } + + // line distances + + var lineDistances = source.lineDistances; + + for ( i = 0, il = lineDistances.length; i < il; i ++ ) { + + this.lineDistances.push( lineDistances[ i ] ); + + } + + // bounding box + + var boundingBox = source.boundingBox; + + if ( boundingBox !== null ) { + + this.boundingBox = boundingBox.clone(); + + } + + // bounding sphere + + var boundingSphere = source.boundingSphere; + + if ( boundingSphere !== null ) { + + this.boundingSphere = boundingSphere.clone(); + + } + + // update flags + + this.elementsNeedUpdate = source.elementsNeedUpdate; + this.verticesNeedUpdate = source.verticesNeedUpdate; + this.uvsNeedUpdate = source.uvsNeedUpdate; + this.normalsNeedUpdate = source.normalsNeedUpdate; + this.colorsNeedUpdate = source.colorsNeedUpdate; + this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; + this.groupsNeedUpdate = source.groupsNeedUpdate; + + return this; + + }, + + dispose: function () { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + // BoxGeometry + + var BoxGeometry = /*@__PURE__*/(function (Geometry) { + function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { + + Geometry.call(this); + + this.type = 'BoxGeometry'; + + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + }; + + this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); + this.mergeVertices(); + + } + + if ( Geometry ) BoxGeometry.__proto__ = Geometry; + BoxGeometry.prototype = Object.create( Geometry && Geometry.prototype ); + BoxGeometry.prototype.constructor = BoxGeometry; + + return BoxGeometry; + }(Geometry)); + + // BoxBufferGeometry + + var BoxBufferGeometry = /*@__PURE__*/(function (BufferGeometry) { + function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { + + BufferGeometry.call(this); + + this.type = 'BoxBufferGeometry'; + + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + }; + + var scope = this; + + width = width || 1; + height = height || 1; + depth = depth || 1; + + // segments + + widthSegments = Math.floor( widthSegments ) || 1; + heightSegments = Math.floor( heightSegments ) || 1; + depthSegments = Math.floor( depthSegments ) || 1; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var numberOfVertices = 0; + var groupStart = 0; + + // build each side of the box geometry + + buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px + buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx + buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py + buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny + buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz + buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { + + var segmentWidth = width / gridX; + var segmentHeight = height / gridY; + + var widthHalf = width / 2; + var heightHalf = height / 2; + var depthHalf = depth / 2; + + var gridX1 = gridX + 1; + var gridY1 = gridY + 1; + + var vertexCounter = 0; + var groupCount = 0; + + var ix, iy; + + var vector = new Vector3(); + + // generate vertices, normals and uvs + + for ( iy = 0; iy < gridY1; iy ++ ) { + + var y = iy * segmentHeight - heightHalf; + + for ( ix = 0; ix < gridX1; ix ++ ) { + + var x = ix * segmentWidth - widthHalf; + + // set values to correct vector component + + vector[ u ] = x * udir; + vector[ v ] = y * vdir; + vector[ w ] = depthHalf; + + // now apply vector to vertex buffer + + vertices.push( vector.x, vector.y, vector.z ); + + // set values to correct vector component + + vector[ u ] = 0; + vector[ v ] = 0; + vector[ w ] = depth > 0 ? 1 : - 1; + + // now apply vector to normal buffer + + normals.push( vector.x, vector.y, vector.z ); + + // uvs + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + // counters + + vertexCounter += 1; + + } + + } + + // indices + + // 1. you need three indices to draw a single face + // 2. a single segment consists of two faces + // 3. so we need to generate six (2*3) indices per segment + + for ( iy = 0; iy < gridY; iy ++ ) { + + for ( ix = 0; ix < gridX; ix ++ ) { + + var a = numberOfVertices + ix + gridX1 * iy; + var b = numberOfVertices + ix + gridX1 * ( iy + 1 ); + var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); + var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // increase counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, materialIndex ); + + // calculate new start value for groups + + groupStart += groupCount; + + // update total number of vertices + + numberOfVertices += vertexCounter; + + } + + } + + if ( BufferGeometry ) BoxBufferGeometry.__proto__ = BufferGeometry; + BoxBufferGeometry.prototype = Object.create( BufferGeometry && BufferGeometry.prototype ); + BoxBufferGeometry.prototype.constructor = BoxBufferGeometry; + + return BoxBufferGeometry; + }(BufferGeometry)); + + /** + * Uniform Utilities + */ + + function cloneUniforms( src ) { + + var dst = {}; + + for ( var u in src ) { + + dst[ u ] = {}; + + for ( var p in src[ u ] ) { + + var property = src[ u ][ p ]; + + if ( property && ( property.isColor || + property.isMatrix3 || property.isMatrix4 || + property.isVector2 || property.isVector3 || property.isVector4 || + property.isTexture ) ) { + + dst[ u ][ p ] = property.clone(); + + } else if ( Array.isArray( property ) ) { + + dst[ u ][ p ] = property.slice(); + + } else { + + dst[ u ][ p ] = property; + + } + + } + + } + + return dst; + + } + + function mergeUniforms( uniforms ) { + + var merged = {}; + + for ( var u = 0; u < uniforms.length; u ++ ) { + + var tmp = cloneUniforms( uniforms[ u ] ); + + for ( var p in tmp ) { + + merged[ p ] = tmp[ p ]; + + } + + } + + return merged; + + } + + // Legacy + + var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; + + var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; + + var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; + + /** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * defines: { "label" : "value" }, + * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, + * + * fragmentShader: , + * vertexShader: , + * + * wireframe: , + * wireframeLinewidth: , + * + * lights: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function ShaderMaterial( parameters ) { + + Material.call( this ); + + this.type = 'ShaderMaterial'; + + this.defines = {}; + this.uniforms = {}; + + this.vertexShader = default_vertex; + this.fragmentShader = default_fragment; + + this.linewidth = 1; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; // set to use scene fog + this.lights = false; // set to use scene lights + this.clipping = false; // set to use user-defined clipping planes + + this.skinning = false; // set to use skinning attribute streams + this.morphTargets = false; // set to use morph targets + this.morphNormals = false; // set to use morph normals + + this.extensions = { + derivatives: false, // set to use derivatives + fragDepth: false, // set to use fragment depth values + drawBuffers: false, // set to use draw buffers + shaderTextureLOD: false // set to use shader texture LOD + }; + + // When rendered geometry doesn't include these attributes but the material does, + // use these default values in WebGL. This avoids errors when buffer data is missing. + this.defaultAttributeValues = { + 'color': [ 1, 1, 1 ], + 'uv': [ 0, 0 ], + 'uv2': [ 0, 0 ] + }; + + this.index0AttributeName = undefined; + this.uniformsNeedUpdate = false; + + if ( parameters !== undefined ) { + + if ( parameters.attributes !== undefined ) { + + console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); + + } + + this.setValues( parameters ); + + } + + } + + ShaderMaterial.prototype = Object.create( Material.prototype ); + ShaderMaterial.prototype.constructor = ShaderMaterial; + + ShaderMaterial.prototype.isShaderMaterial = true; + + ShaderMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.fragmentShader = source.fragmentShader; + this.vertexShader = source.vertexShader; + + this.uniforms = cloneUniforms( source.uniforms ); + + this.defines = Object.assign( {}, source.defines ); + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + this.lights = source.lights; + this.clipping = source.clipping; + + this.skinning = source.skinning; + + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + this.extensions = source.extensions; + + return this; + + }; + + ShaderMaterial.prototype.toJSON = function ( meta ) { + + var data = Material.prototype.toJSON.call( this, meta ); + + data.uniforms = {}; + + for ( var name in this.uniforms ) { + + var uniform = this.uniforms[ name ]; + var value = uniform.value; + + if ( value && value.isTexture ) { + + data.uniforms[ name ] = { + type: 't', + value: value.toJSON( meta ).uuid + }; + + } else if ( value && value.isColor ) { + + data.uniforms[ name ] = { + type: 'c', + value: value.getHex() + }; + + } else if ( value && value.isVector2 ) { + + data.uniforms[ name ] = { + type: 'v2', + value: value.toArray() + }; + + } else if ( value && value.isVector3 ) { + + data.uniforms[ name ] = { + type: 'v3', + value: value.toArray() + }; + + } else if ( value && value.isVector4 ) { + + data.uniforms[ name ] = { + type: 'v4', + value: value.toArray() + }; + + } else if ( value && value.isMatrix3 ) { + + data.uniforms[ name ] = { + type: 'm3', + value: value.toArray() + }; + + } else if ( value && value.isMatrix4 ) { + + data.uniforms[ name ] = { + type: 'm4', + value: value.toArray() + }; + + } else { + + data.uniforms[ name ] = { + value: value + }; + + // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far + + } + + } + + if ( Object.keys( this.defines ).length > 0 ) { data.defines = this.defines; } + + data.vertexShader = this.vertexShader; + data.fragmentShader = this.fragmentShader; + + var extensions = {}; + + for ( var key in this.extensions ) { + + if ( this.extensions[ key ] === true ) { extensions[ key ] = true; } + + } + + if ( Object.keys( extensions ).length > 0 ) { data.extensions = extensions; } + + return data; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + * @author WestLangley / http://github.com/WestLangley + */ + + function Camera() { + + Object3D.call( this ); + + this.type = 'Camera'; + + this.matrixWorldInverse = new Matrix4(); + + this.projectionMatrix = new Matrix4(); + this.projectionMatrixInverse = new Matrix4(); + + } + + Camera.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Camera, + + isCamera: true, + + copy: function ( source, recursive ) { + + Object3D.prototype.copy.call( this, source, recursive ); + + this.matrixWorldInverse.copy( source.matrixWorldInverse ); + + this.projectionMatrix.copy( source.projectionMatrix ); + this.projectionMatrixInverse.copy( source.projectionMatrixInverse ); + + return this; + + }, + + getWorldDirection: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Camera: .getWorldDirection() target is now required' ); + target = new Vector3(); + + } + + this.updateMatrixWorld( true ); + + var e = this.matrixWorld.elements; + + return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize(); + + }, + + updateMatrixWorld: function ( force ) { + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + this.matrixWorldInverse.getInverse( this.matrixWorld ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author greggman / http://games.greggman.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author tschw + */ + + function PerspectiveCamera( fov, aspect, near, far ) { + + Camera.call( this ); + + this.type = 'PerspectiveCamera'; + + this.fov = fov !== undefined ? fov : 50; + this.zoom = 1; + + this.near = near !== undefined ? near : 0.1; + this.far = far !== undefined ? far : 2000; + this.focus = 10; + + this.aspect = aspect !== undefined ? aspect : 1; + this.view = null; + + this.filmGauge = 35; // width of the film (default in millimeters) + this.filmOffset = 0; // horizontal film offset (same unit as gauge) + + this.updateProjectionMatrix(); + + } + + PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), { + + constructor: PerspectiveCamera, + + isPerspectiveCamera: true, + + copy: function ( source, recursive ) { + + Camera.prototype.copy.call( this, source, recursive ); + + this.fov = source.fov; + this.zoom = source.zoom; + + this.near = source.near; + this.far = source.far; + this.focus = source.focus; + + this.aspect = source.aspect; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + this.filmGauge = source.filmGauge; + this.filmOffset = source.filmOffset; + + return this; + + }, + + /** + * Sets the FOV by focal length in respect to the current .filmGauge. + * + * The default film gauge is 35, so that the focal length can be specified for + * a 35mm (full frame) camera. + * + * Values for focal length and film gauge must have the same unit. + */ + setFocalLength: function ( focalLength ) { + + // see http://www.bobatkins.com/photography/technical/field_of_view.html + var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; + + this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope ); + this.updateProjectionMatrix(); + + }, + + /** + * Calculates the focal length from the current .fov and .filmGauge. + */ + getFocalLength: function () { + + var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov ); + + return 0.5 * this.getFilmHeight() / vExtentSlope; + + }, + + getEffectiveFOV: function () { + + return _Math.RAD2DEG * 2 * Math.atan( + Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom ); + + }, + + getFilmWidth: function () { + + // film not completely covered in portrait format (aspect < 1) + return this.filmGauge * Math.min( this.aspect, 1 ); + + }, + + getFilmHeight: function () { + + // film not completely covered in landscape format (aspect > 1) + return this.filmGauge / Math.max( this.aspect, 1 ); + + }, + + /** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * var w = 1920; + * var h = 1080; + * var fullWidth = w * 3; + * var fullHeight = h * 2; + * + * --A-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { + + this.aspect = fullWidth / fullHeight; + + if ( this.view === null ) { + + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + + this.updateProjectionMatrix(); + + }, + + clearViewOffset: function () { + + if ( this.view !== null ) { + + this.view.enabled = false; + + } + + this.updateProjectionMatrix(); + + }, + + updateProjectionMatrix: function () { + + var near = this.near, + top = near * Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom, + height = 2 * top, + width = this.aspect * height, + left = - 0.5 * width, + view = this.view; + + if ( this.view !== null && this.view.enabled ) { + + var fullWidth = view.fullWidth, + fullHeight = view.fullHeight; + + left += view.offsetX * width / fullWidth; + top -= view.offsetY * height / fullHeight; + width *= view.width / fullWidth; + height *= view.height / fullHeight; + + } + + var skew = this.filmOffset; + if ( skew !== 0 ) { left += near * skew / this.getFilmWidth(); } + + this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far ); + + this.projectionMatrixInverse.getInverse( this.projectionMatrix ); + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.fov = this.fov; + data.object.zoom = this.zoom; + + data.object.near = this.near; + data.object.far = this.far; + data.object.focus = this.focus; + + data.object.aspect = this.aspect; + + if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); } + + data.object.filmGauge = this.filmGauge; + data.object.filmOffset = this.filmOffset; + + return data; + + } + + } ); + + /** + * Camera for rendering cube maps + * - renders scene into axis-aligned cube + * + * @author alteredq / http://alteredqualia.com/ + */ + + var fov = 90, aspect = 1; + + function CubeCamera( near, far, cubeResolution, options ) { + + Object3D.call( this ); + + this.type = 'CubeCamera'; + + var cameraPX = new PerspectiveCamera( fov, aspect, near, far ); + cameraPX.up.set( 0, - 1, 0 ); + cameraPX.lookAt( new Vector3( 1, 0, 0 ) ); + this.add( cameraPX ); + + var cameraNX = new PerspectiveCamera( fov, aspect, near, far ); + cameraNX.up.set( 0, - 1, 0 ); + cameraNX.lookAt( new Vector3( - 1, 0, 0 ) ); + this.add( cameraNX ); + + var cameraPY = new PerspectiveCamera( fov, aspect, near, far ); + cameraPY.up.set( 0, 0, 1 ); + cameraPY.lookAt( new Vector3( 0, 1, 0 ) ); + this.add( cameraPY ); + + var cameraNY = new PerspectiveCamera( fov, aspect, near, far ); + cameraNY.up.set( 0, 0, - 1 ); + cameraNY.lookAt( new Vector3( 0, - 1, 0 ) ); + this.add( cameraNY ); + + var cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraPZ.up.set( 0, - 1, 0 ); + cameraPZ.lookAt( new Vector3( 0, 0, 1 ) ); + this.add( cameraPZ ); + + var cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraNZ.up.set( 0, - 1, 0 ); + cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) ); + this.add( cameraNZ ); + + options = options || { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }; + + this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); + this.renderTarget.texture.name = "CubeCamera"; + + this.update = function ( renderer, scene ) { + + if ( this.parent === null ) { this.updateMatrixWorld(); } + + var currentRenderTarget = renderer.getRenderTarget(); + + var renderTarget = this.renderTarget; + var generateMipmaps = renderTarget.texture.generateMipmaps; + + renderTarget.texture.generateMipmaps = false; + + renderer.setRenderTarget( renderTarget, 0 ); + renderer.render( scene, cameraPX ); + + renderer.setRenderTarget( renderTarget, 1 ); + renderer.render( scene, cameraNX ); + + renderer.setRenderTarget( renderTarget, 2 ); + renderer.render( scene, cameraPY ); + + renderer.setRenderTarget( renderTarget, 3 ); + renderer.render( scene, cameraNY ); + + renderer.setRenderTarget( renderTarget, 4 ); + renderer.render( scene, cameraPZ ); + + renderTarget.texture.generateMipmaps = generateMipmaps; + + renderer.setRenderTarget( renderTarget, 5 ); + renderer.render( scene, cameraNZ ); + + renderer.setRenderTarget( currentRenderTarget ); + + }; + + this.clear = function ( renderer, color, depth, stencil ) { + + var currentRenderTarget = renderer.getRenderTarget(); + + var renderTarget = this.renderTarget; + + for ( var i = 0; i < 6; i ++ ) { + + renderer.setRenderTarget( renderTarget, i ); + + renderer.clear( color, depth, stencil ); + + } + + renderer.setRenderTarget( currentRenderTarget ); + + }; + + } + + CubeCamera.prototype = Object.create( Object3D.prototype ); + CubeCamera.prototype.constructor = CubeCamera; + + /** + * @author alteredq / http://alteredqualia.com + * @author WestLangley / http://github.com/WestLangley + */ + + function WebGLRenderTargetCube( width, height, options ) { + + WebGLRenderTarget.call( this, width, height, options ); + + } + + WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype ); + WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube; + + WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true; + + WebGLRenderTargetCube.prototype.fromEquirectangularTexture = function ( renderer, texture ) { + + this.texture.type = texture.type; + this.texture.format = texture.format; + this.texture.encoding = texture.encoding; + + var scene = new Scene(); + + var shader = { + + uniforms: { + tEquirect: { value: null }, + }, + + vertexShader: [ + + "varying vec3 vWorldDirection;", + + "vec3 transformDirection( in vec3 dir, in mat4 matrix ) {", + + " return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );", + + "}", + + "void main() {", + + " vWorldDirection = transformDirection( position, modelMatrix );", + + " #include ", + " #include ", + + "}" + + ].join( '\n' ), + + fragmentShader: [ + + "uniform sampler2D tEquirect;", + + "varying vec3 vWorldDirection;", + + "#define RECIPROCAL_PI 0.31830988618", + "#define RECIPROCAL_PI2 0.15915494", + + "void main() {", + + " vec3 direction = normalize( vWorldDirection );", + + " vec2 sampleUV;", + + " sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;", + + " sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;", + + " gl_FragColor = texture2D( tEquirect, sampleUV );", + + "}" + + ].join( '\n' ), + }; + + var material = new ShaderMaterial( { + + type: 'CubemapFromEquirect', + + uniforms: cloneUniforms( shader.uniforms ), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader, + side: BackSide, + blending: NoBlending + + } ); + + material.uniforms.tEquirect.value = texture; + + var mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material ); + + scene.add( mesh ); + + var camera = new CubeCamera( 1, 10, 1 ); + + camera.renderTarget = this; + camera.renderTarget.texture.name = 'CubeCameraTexture'; + + camera.update( renderer, scene ); + + mesh.geometry.dispose(); + mesh.material.dispose(); + + return this; + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.image = { data: data || null, width: width || 1, height: height || 1 }; + + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + + this.needsUpdate = true; + + } + + DataTexture.prototype = Object.create( Texture.prototype ); + DataTexture.prototype.constructor = DataTexture; + + DataTexture.prototype.isDataTexture = true; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author bhouston / http://clara.io + */ + + var _sphere$1 = new Sphere(); + var _vector$6 = new Vector3(); + + function Frustum( p0, p1, p2, p3, p4, p5 ) { + + this.planes = [ + + ( p0 !== undefined ) ? p0 : new Plane(), + ( p1 !== undefined ) ? p1 : new Plane(), + ( p2 !== undefined ) ? p2 : new Plane(), + ( p3 !== undefined ) ? p3 : new Plane(), + ( p4 !== undefined ) ? p4 : new Plane(), + ( p5 !== undefined ) ? p5 : new Plane() + + ]; + + } + + Object.assign( Frustum.prototype, { + + set: function ( p0, p1, p2, p3, p4, p5 ) { + + var planes = this.planes; + + planes[ 0 ].copy( p0 ); + planes[ 1 ].copy( p1 ); + planes[ 2 ].copy( p2 ); + planes[ 3 ].copy( p3 ); + planes[ 4 ].copy( p4 ); + planes[ 5 ].copy( p5 ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( frustum ) { + + var planes = this.planes; + + for ( var i = 0; i < 6; i ++ ) { + + planes[ i ].copy( frustum.planes[ i ] ); + + } + + return this; + + }, + + setFromMatrix: function ( m ) { + + var planes = this.planes; + var me = m.elements; + var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; + var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; + var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; + var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; + + planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); + planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); + planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); + planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); + planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); + planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); + + return this; + + }, + + intersectsObject: function ( object ) { + + var geometry = object.geometry; + + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + + _sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld ); + + return this.intersectsSphere( _sphere$1 ); + + }, + + intersectsSprite: function ( sprite ) { + + _sphere$1.center.set( 0, 0, 0 ); + _sphere$1.radius = 0.7071067811865476; + _sphere$1.applyMatrix4( sprite.matrixWorld ); + + return this.intersectsSphere( _sphere$1 ); + + }, + + intersectsSphere: function ( sphere ) { + + var planes = this.planes; + var center = sphere.center; + var negRadius = - sphere.radius; + + for ( var i = 0; i < 6; i ++ ) { + + var distance = planes[ i ].distanceToPoint( center ); + + if ( distance < negRadius ) { + + return false; + + } + + } + + return true; + + }, + + intersectsBox: function ( box ) { + + var planes = this.planes; + + for ( var i = 0; i < 6; i ++ ) { + + var plane = planes[ i ]; + + // corner at max distance + + _vector$6.x = plane.normal.x > 0 ? box.max.x : box.min.x; + _vector$6.y = plane.normal.y > 0 ? box.max.y : box.min.y; + _vector$6.z = plane.normal.z > 0 ? box.max.z : box.min.z; + + if ( plane.distanceToPoint( _vector$6 ) < 0 ) { + + return false; + + } + + } + + return true; + + }, + + containsPoint: function ( point ) { + + var planes = this.planes; + + for ( var i = 0; i < 6; i ++ ) { + + if ( planes[ i ].distanceToPoint( point ) < 0 ) { + + return false; + + } + + } + + return true; + + } + + } ); + + var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; + + var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + + var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif"; + + var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif"; + + var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; + + var begin_vertex = "vec3 transformed = vec3( position );"; + + var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; + + var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif"; + + var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; + + var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif"; + + var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; + + var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif"; + + var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif"; + + var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; + + var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; + + var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; + + var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif"; + + var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}"; + + var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x);\n } else if (face == 1.0) {\n uv = vec2(direction.x, -direction.z) / abs(direction.y);\n } else if (face == 2.0) {\n uv = direction.xy / abs(direction.z);\n } else if (face == 3.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x);\n } else if (face == 4.0) {\n uv = direction.xz / abs(direction.y);\n } else {\n uv = vec2(-direction.x, direction.y) / abs(direction.z);\n }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif"; + + var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\ttransformedNormal = mat3( instanceMatrix ) * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; + + var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; + + var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif"; + + var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; + + var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; + + var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; + + var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}"; + + var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ), 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; + + var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; + + var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; + + var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; + + var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; + + var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif"; + + var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif"; + + var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; + + var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; + + var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}"; + + var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif"; + + var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; + + var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif"; + + var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif"; + + var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif"; + + var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; + + var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)"; + + var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; + + var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; + + var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = saturate( clearcoat );\tmaterial.clearcoatRoughness = max( clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif"; + + var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; + + var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( pointLight.shadow, directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( spotLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( directionalLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; + + var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif"; + + var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif"; + + var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; + + var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; + + var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; + + var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif"; + + var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif"; + + var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; + + var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; + + var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + + var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; + + var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; + + var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif"; + + var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; + + var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif"; + + var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;"; + + var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif"; + + var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif"; + + var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif"; + + var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif"; + + var clearcoat_normalmap_pars_fragment = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; + + var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; + + var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; + + var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; + + var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; + + var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; + + var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; + + var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; + + var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = ( floor( uv * size - 0.5 ) + 0.5 ) * texelSize;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; + + var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; + + var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif"; + + var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= all( bvec2( directionalLight.shadow, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= all( bvec2( spotLight.shadow, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= all( bvec2( pointLight.shadow, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}"; + + var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; + + var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif"; + + var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; + + var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; + + var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; + + var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; + + var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; + + var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}"; + + var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif"; + + var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif"; + + var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; + + var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; + + var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif"; + + var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif"; + + var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; + + var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; + + var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; + + var cube_frag = "#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}"; + + var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; + + var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}"; + + var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; + + var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; + + var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; + + var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; + + var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; + + var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; + + var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; + + var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; + + var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; + + var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; + + var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var points_vert = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n}"; + + var shadow_vert = "#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + + var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}"; + + var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; + + var ShaderChunk = { + alphamap_fragment: alphamap_fragment, + alphamap_pars_fragment: alphamap_pars_fragment, + alphatest_fragment: alphatest_fragment, + aomap_fragment: aomap_fragment, + aomap_pars_fragment: aomap_pars_fragment, + begin_vertex: begin_vertex, + beginnormal_vertex: beginnormal_vertex, + bsdfs: bsdfs, + bumpmap_pars_fragment: bumpmap_pars_fragment, + clipping_planes_fragment: clipping_planes_fragment, + clipping_planes_pars_fragment: clipping_planes_pars_fragment, + clipping_planes_pars_vertex: clipping_planes_pars_vertex, + clipping_planes_vertex: clipping_planes_vertex, + color_fragment: color_fragment, + color_pars_fragment: color_pars_fragment, + color_pars_vertex: color_pars_vertex, + color_vertex: color_vertex, + common: common, + cube_uv_reflection_fragment: cube_uv_reflection_fragment, + defaultnormal_vertex: defaultnormal_vertex, + displacementmap_pars_vertex: displacementmap_pars_vertex, + displacementmap_vertex: displacementmap_vertex, + emissivemap_fragment: emissivemap_fragment, + emissivemap_pars_fragment: emissivemap_pars_fragment, + encodings_fragment: encodings_fragment, + encodings_pars_fragment: encodings_pars_fragment, + envmap_fragment: envmap_fragment, + envmap_common_pars_fragment: envmap_common_pars_fragment, + envmap_pars_fragment: envmap_pars_fragment, + envmap_pars_vertex: envmap_pars_vertex, + envmap_physical_pars_fragment: envmap_physical_pars_fragment, + envmap_vertex: envmap_vertex, + fog_vertex: fog_vertex, + fog_pars_vertex: fog_pars_vertex, + fog_fragment: fog_fragment, + fog_pars_fragment: fog_pars_fragment, + gradientmap_pars_fragment: gradientmap_pars_fragment, + lightmap_fragment: lightmap_fragment, + lightmap_pars_fragment: lightmap_pars_fragment, + lights_lambert_vertex: lights_lambert_vertex, + lights_pars_begin: lights_pars_begin, + lights_toon_fragment: lights_toon_fragment, + lights_toon_pars_fragment: lights_toon_pars_fragment, + lights_phong_fragment: lights_phong_fragment, + lights_phong_pars_fragment: lights_phong_pars_fragment, + lights_physical_fragment: lights_physical_fragment, + lights_physical_pars_fragment: lights_physical_pars_fragment, + lights_fragment_begin: lights_fragment_begin, + lights_fragment_maps: lights_fragment_maps, + lights_fragment_end: lights_fragment_end, + logdepthbuf_fragment: logdepthbuf_fragment, + logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, + logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, + logdepthbuf_vertex: logdepthbuf_vertex, + map_fragment: map_fragment, + map_pars_fragment: map_pars_fragment, + map_particle_fragment: map_particle_fragment, + map_particle_pars_fragment: map_particle_pars_fragment, + metalnessmap_fragment: metalnessmap_fragment, + metalnessmap_pars_fragment: metalnessmap_pars_fragment, + morphnormal_vertex: morphnormal_vertex, + morphtarget_pars_vertex: morphtarget_pars_vertex, + morphtarget_vertex: morphtarget_vertex, + normal_fragment_begin: normal_fragment_begin, + normal_fragment_maps: normal_fragment_maps, + normalmap_pars_fragment: normalmap_pars_fragment, + clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, + clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, + clearcoat_normalmap_pars_fragment: clearcoat_normalmap_pars_fragment, + packing: packing, + premultiplied_alpha_fragment: premultiplied_alpha_fragment, + project_vertex: project_vertex, + dithering_fragment: dithering_fragment, + dithering_pars_fragment: dithering_pars_fragment, + roughnessmap_fragment: roughnessmap_fragment, + roughnessmap_pars_fragment: roughnessmap_pars_fragment, + shadowmap_pars_fragment: shadowmap_pars_fragment, + shadowmap_pars_vertex: shadowmap_pars_vertex, + shadowmap_vertex: shadowmap_vertex, + shadowmask_pars_fragment: shadowmask_pars_fragment, + skinbase_vertex: skinbase_vertex, + skinning_pars_vertex: skinning_pars_vertex, + skinning_vertex: skinning_vertex, + skinnormal_vertex: skinnormal_vertex, + specularmap_fragment: specularmap_fragment, + specularmap_pars_fragment: specularmap_pars_fragment, + tonemapping_fragment: tonemapping_fragment, + tonemapping_pars_fragment: tonemapping_pars_fragment, + uv_pars_fragment: uv_pars_fragment, + uv_pars_vertex: uv_pars_vertex, + uv_vertex: uv_vertex, + uv2_pars_fragment: uv2_pars_fragment, + uv2_pars_vertex: uv2_pars_vertex, + uv2_vertex: uv2_vertex, + worldpos_vertex: worldpos_vertex, + + background_frag: background_frag, + background_vert: background_vert, + cube_frag: cube_frag, + cube_vert: cube_vert, + depth_frag: depth_frag, + depth_vert: depth_vert, + distanceRGBA_frag: distanceRGBA_frag, + distanceRGBA_vert: distanceRGBA_vert, + equirect_frag: equirect_frag, + equirect_vert: equirect_vert, + linedashed_frag: linedashed_frag, + linedashed_vert: linedashed_vert, + meshbasic_frag: meshbasic_frag, + meshbasic_vert: meshbasic_vert, + meshlambert_frag: meshlambert_frag, + meshlambert_vert: meshlambert_vert, + meshmatcap_frag: meshmatcap_frag, + meshmatcap_vert: meshmatcap_vert, + meshtoon_frag: meshtoon_frag, + meshtoon_vert: meshtoon_vert, + meshphong_frag: meshphong_frag, + meshphong_vert: meshphong_vert, + meshphysical_frag: meshphysical_frag, + meshphysical_vert: meshphysical_vert, + normal_frag: normal_frag, + normal_vert: normal_vert, + points_frag: points_frag, + points_vert: points_vert, + shadow_frag: shadow_frag, + shadow_vert: shadow_vert, + sprite_frag: sprite_frag, + sprite_vert: sprite_vert + }; + + /** + * Uniforms library for shared webgl shaders + */ + + var UniformsLib = { + + common: { + + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + + map: { value: null }, + uvTransform: { value: new Matrix3() }, + uv2Transform: { value: new Matrix3() }, + + alphaMap: { value: null }, + + }, + + specularmap: { + + specularMap: { value: null }, + + }, + + envmap: { + + envMap: { value: null }, + flipEnvMap: { value: - 1 }, + reflectivity: { value: 1.0 }, + refractionRatio: { value: 0.98 }, + maxMipLevel: { value: 0 } + + }, + + aomap: { + + aoMap: { value: null }, + aoMapIntensity: { value: 1 } + + }, + + lightmap: { + + lightMap: { value: null }, + lightMapIntensity: { value: 1 } + + }, + + emissivemap: { + + emissiveMap: { value: null } + + }, + + bumpmap: { + + bumpMap: { value: null }, + bumpScale: { value: 1 } + + }, + + normalmap: { + + normalMap: { value: null }, + normalScale: { value: new Vector2( 1, 1 ) } + + }, + + displacementmap: { + + displacementMap: { value: null }, + displacementScale: { value: 1 }, + displacementBias: { value: 0 } + + }, + + roughnessmap: { + + roughnessMap: { value: null } + + }, + + metalnessmap: { + + metalnessMap: { value: null } + + }, + + gradientmap: { + + gradientMap: { value: null } + + }, + + fog: { + + fogDensity: { value: 0.00025 }, + fogNear: { value: 1 }, + fogFar: { value: 2000 }, + fogColor: { value: new Color( 0xffffff ) } + + }, + + lights: { + + ambientLightColor: { value: [] }, + + lightProbe: { value: [] }, + + directionalLights: { value: [], properties: { + direction: {}, + color: {}, + + shadow: {}, + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + directionalShadowMap: { value: [] }, + directionalShadowMatrix: { value: [] }, + + spotLights: { value: [], properties: { + color: {}, + position: {}, + direction: {}, + distance: {}, + coneCos: {}, + penumbraCos: {}, + decay: {}, + + shadow: {}, + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + spotShadowMap: { value: [] }, + spotShadowMatrix: { value: [] }, + + pointLights: { value: [], properties: { + color: {}, + position: {}, + decay: {}, + distance: {}, + + shadow: {}, + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {}, + shadowCameraNear: {}, + shadowCameraFar: {} + } }, + + pointShadowMap: { value: [] }, + pointShadowMatrix: { value: [] }, + + hemisphereLights: { value: [], properties: { + direction: {}, + skyColor: {}, + groundColor: {} + } }, + + // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src + rectAreaLights: { value: [], properties: { + color: {}, + position: {}, + width: {}, + height: {} + } } + + }, + + points: { + + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + size: { value: 1.0 }, + scale: { value: 1.0 }, + map: { value: null }, + alphaMap: { value: null }, + uvTransform: { value: new Matrix3() } + + }, + + sprite: { + + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + center: { value: new Vector2( 0.5, 0.5 ) }, + rotation: { value: 0.0 }, + map: { value: null }, + alphaMap: { value: null }, + uvTransform: { value: new Matrix3() } + + } + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + */ + + var ShaderLib = { + + basic: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.meshbasic_vert, + fragmentShader: ShaderChunk.meshbasic_frag + + }, + + lambert: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) } + } + ] ), + + vertexShader: ShaderChunk.meshlambert_vert, + fragmentShader: ShaderChunk.meshlambert_frag + + }, + + phong: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + specular: { value: new Color( 0x111111 ) }, + shininess: { value: 30 } + } + ] ), + + vertexShader: ShaderChunk.meshphong_vert, + fragmentShader: ShaderChunk.meshphong_frag + + }, + + standard: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.roughnessmap, + UniformsLib.metalnessmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + roughness: { value: 0.5 }, + metalness: { value: 0.5 }, + envMapIntensity: { value: 1 } // temporary + } + ] ), + + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + + }, + + toon: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.gradientmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + specular: { value: new Color( 0x111111 ) }, + shininess: { value: 30 } + } + ] ), + + vertexShader: ShaderChunk.meshtoon_vert, + fragmentShader: ShaderChunk.meshtoon_frag + + }, + + matcap: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + { + matcap: { value: null } + } + ] ), + + vertexShader: ShaderChunk.meshmatcap_vert, + fragmentShader: ShaderChunk.meshmatcap_frag + + }, + + points: { + + uniforms: mergeUniforms( [ + UniformsLib.points, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.points_vert, + fragmentShader: ShaderChunk.points_frag + + }, + + dashed: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.fog, + { + scale: { value: 1 }, + dashSize: { value: 1 }, + totalSize: { value: 2 } + } + ] ), + + vertexShader: ShaderChunk.linedashed_vert, + fragmentShader: ShaderChunk.linedashed_frag + + }, + + depth: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap + ] ), + + vertexShader: ShaderChunk.depth_vert, + fragmentShader: ShaderChunk.depth_frag + + }, + + normal: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + { + opacity: { value: 1.0 } + } + ] ), + + vertexShader: ShaderChunk.normal_vert, + fragmentShader: ShaderChunk.normal_frag + + }, + + sprite: { + + uniforms: mergeUniforms( [ + UniformsLib.sprite, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.sprite_vert, + fragmentShader: ShaderChunk.sprite_frag + + }, + + background: { + + uniforms: { + uvTransform: { value: new Matrix3() }, + t2D: { value: null }, + }, + + vertexShader: ShaderChunk.background_vert, + fragmentShader: ShaderChunk.background_frag + + }, + /* ------------------------------------------------------------------------- + // Cube map shader + ------------------------------------------------------------------------- */ + + cube: { + + uniforms: mergeUniforms( [ + UniformsLib.envmap, + { + opacity: { value: 1.0 } + } + ] ), + + vertexShader: ShaderChunk.cube_vert, + fragmentShader: ShaderChunk.cube_frag + + }, + + equirect: { + + uniforms: { + tEquirect: { value: null }, + }, + + vertexShader: ShaderChunk.equirect_vert, + fragmentShader: ShaderChunk.equirect_frag + + }, + + distanceRGBA: { + + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap, + { + referencePosition: { value: new Vector3() }, + nearDistance: { value: 1 }, + farDistance: { value: 1000 } + } + ] ), + + vertexShader: ShaderChunk.distanceRGBA_vert, + fragmentShader: ShaderChunk.distanceRGBA_frag + + }, + + shadow: { + + uniforms: mergeUniforms( [ + UniformsLib.lights, + UniformsLib.fog, + { + color: { value: new Color( 0x00000 ) }, + opacity: { value: 1.0 } + } ] ), + + vertexShader: ShaderChunk.shadow_vert, + fragmentShader: ShaderChunk.shadow_frag + + } + + }; + + ShaderLib.physical = { + + uniforms: mergeUniforms( [ + ShaderLib.standard.uniforms, + { + transparency: { value: 0 }, + clearcoat: { value: 0 }, + clearcoatRoughness: { value: 0 }, + sheen: { value: new Color( 0x000000 ) }, + clearcoatNormalScale: { value: new Vector2( 1, 1 ) }, + clearcoatNormalMap: { value: null }, + } + ] ), + + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLAnimation() { + + var context = null; + var isAnimating = false; + var animationLoop = null; + + function onAnimationFrame( time, frame ) { + + if ( isAnimating === false ) { return; } + + animationLoop( time, frame ); + + context.requestAnimationFrame( onAnimationFrame ); + + } + + return { + + start: function () { + + if ( isAnimating === true ) { return; } + if ( animationLoop === null ) { return; } + + context.requestAnimationFrame( onAnimationFrame ); + + isAnimating = true; + + }, + + stop: function () { + + isAnimating = false; + + }, + + setAnimationLoop: function ( callback ) { + + animationLoop = callback; + + }, + + setContext: function ( value ) { + + context = value; + + } + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLAttributes( gl ) { + + var buffers = new WeakMap(); + + function createBuffer( attribute, bufferType ) { + + var array = attribute.array; + var usage = attribute.usage; + + var buffer = gl.createBuffer(); + + gl.bindBuffer( bufferType, buffer ); + gl.bufferData( bufferType, array, usage ); + + attribute.onUploadCallback(); + + var type = 5126; + + if ( array instanceof Float32Array ) { + + type = 5126; + + } else if ( array instanceof Float64Array ) { + + console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); + + } else if ( array instanceof Uint16Array ) { + + type = 5123; + + } else if ( array instanceof Int16Array ) { + + type = 5122; + + } else if ( array instanceof Uint32Array ) { + + type = 5125; + + } else if ( array instanceof Int32Array ) { + + type = 5124; + + } else if ( array instanceof Int8Array ) { + + type = 5120; + + } else if ( array instanceof Uint8Array ) { + + type = 5121; + + } + + return { + buffer: buffer, + type: type, + bytesPerElement: array.BYTES_PER_ELEMENT, + version: attribute.version + }; + + } + + function updateBuffer( buffer, attribute, bufferType ) { + + var array = attribute.array; + var updateRange = attribute.updateRange; + + gl.bindBuffer( bufferType, buffer ); + + if ( updateRange.count === - 1 ) { + + // Not using update ranges + + gl.bufferSubData( bufferType, 0, array ); + + } else { + + gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, + array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); + + updateRange.count = - 1; // reset range + + } + + } + + // + + function get( attribute ) { + + if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } + + return buffers.get( attribute ); + + } + + function remove( attribute ) { + + if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } + + var data = buffers.get( attribute ); + + if ( data ) { + + gl.deleteBuffer( data.buffer ); + + buffers.delete( attribute ); + + } + + } + + function update( attribute, bufferType ) { + + if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } + + var data = buffers.get( attribute ); + + if ( data === undefined ) { + + buffers.set( attribute, createBuffer( attribute, bufferType ) ); + + } else if ( data.version < attribute.version ) { + + updateBuffer( data.buffer, attribute, bufferType ); + + data.version = attribute.version; + + } + + } + + return { + + get: get, + remove: remove, + update: update + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + // PlaneGeometry + + function PlaneGeometry( width, height, widthSegments, heightSegments ) { + + Geometry.call( this ); + + this.type = 'PlaneGeometry'; + + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + }; + + this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); + this.mergeVertices(); + + } + + PlaneGeometry.prototype = Object.create( Geometry.prototype ); + PlaneGeometry.prototype.constructor = PlaneGeometry; + + // PlaneBufferGeometry + + function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) { + + BufferGeometry.call( this ); + + this.type = 'PlaneBufferGeometry'; + + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + }; + + width = width || 1; + height = height || 1; + + var width_half = width / 2; + var height_half = height / 2; + + var gridX = Math.floor( widthSegments ) || 1; + var gridY = Math.floor( heightSegments ) || 1; + + var gridX1 = gridX + 1; + var gridY1 = gridY + 1; + + var segment_width = width / gridX; + var segment_height = height / gridY; + + var ix, iy; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // generate vertices, normals and uvs + + for ( iy = 0; iy < gridY1; iy ++ ) { + + var y = iy * segment_height - height_half; + + for ( ix = 0; ix < gridX1; ix ++ ) { + + var x = ix * segment_width - width_half; + + vertices.push( x, - y, 0 ); + + normals.push( 0, 0, 1 ); + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + } + + } + + // indices + + for ( iy = 0; iy < gridY; iy ++ ) { + + for ( ix = 0; ix < gridX; ix ++ ) { + + var a = ix + gridX1 * iy; + var b = ix + gridX1 * ( iy + 1 ); + var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); + var d = ( ix + 1 ) + gridX1 * iy; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { + + var clearColor = new Color( 0x000000 ); + var clearAlpha = 0; + + var planeMesh; + var boxMesh; + // Store the current background texture and its `version` + // so we can recompile the material accordingly. + var currentBackground = null; + var currentBackgroundVersion = 0; + + function render( renderList, scene, camera, forceClear ) { + + var background = scene.background; + + // Ignore background in AR + // TODO: Reconsider this. + + var xr = renderer.xr; + var session = xr.getSession && xr.getSession(); + + if ( session && session.environmentBlendMode === 'additive' ) { + + background = null; + + } + + if ( background === null ) { + + setClear( clearColor, clearAlpha ); + currentBackground = null; + currentBackgroundVersion = 0; + + } else if ( background && background.isColor ) { + + setClear( background, 1 ); + forceClear = true; + currentBackground = null; + currentBackgroundVersion = 0; + + } + + if ( renderer.autoClear || forceClear ) { + + renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); + + } + + if ( background && ( background.isCubeTexture || background.isWebGLRenderTargetCube || background.mapping === CubeUVReflectionMapping ) ) { + + if ( boxMesh === undefined ) { + + boxMesh = new Mesh( + new BoxBufferGeometry( 1, 1, 1 ), + new ShaderMaterial( { + type: 'BackgroundCubeMaterial', + uniforms: cloneUniforms( ShaderLib.cube.uniforms ), + vertexShader: ShaderLib.cube.vertexShader, + fragmentShader: ShaderLib.cube.fragmentShader, + side: BackSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); + + boxMesh.geometry.deleteAttribute( 'normal' ); + boxMesh.geometry.deleteAttribute( 'uv' ); + + boxMesh.onBeforeRender = function ( renderer, scene, camera ) { + + this.matrixWorld.copyPosition( camera.matrixWorld ); + + }; + + // enable code injection for non-built-in material + Object.defineProperty( boxMesh.material, 'envMap', { + + get: function () { + + return this.uniforms.envMap.value; + + } + + } ); + + objects.update( boxMesh ); + + } + + var texture = background.isWebGLRenderTargetCube ? background.texture : background; + + boxMesh.material.uniforms.envMap.value = texture; + boxMesh.material.uniforms.flipEnvMap.value = texture.isCubeTexture ? - 1 : 1; + + if ( currentBackground !== background || + currentBackgroundVersion !== texture.version ) { + + boxMesh.material.needsUpdate = true; + + currentBackground = background; + currentBackgroundVersion = texture.version; + + } + + // push to the pre-sorted opaque render list + renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null ); + + } else if ( background && background.isTexture ) { + + if ( planeMesh === undefined ) { + + planeMesh = new Mesh( + new PlaneBufferGeometry( 2, 2 ), + new ShaderMaterial( { + type: 'BackgroundMaterial', + uniforms: cloneUniforms( ShaderLib.background.uniforms ), + vertexShader: ShaderLib.background.vertexShader, + fragmentShader: ShaderLib.background.fragmentShader, + side: FrontSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); + + planeMesh.geometry.deleteAttribute( 'normal' ); + + // enable code injection for non-built-in material + Object.defineProperty( planeMesh.material, 'map', { + + get: function () { + + return this.uniforms.t2D.value; + + } + + } ); + + objects.update( planeMesh ); + + } + + planeMesh.material.uniforms.t2D.value = background; + + if ( background.matrixAutoUpdate === true ) { + + background.updateMatrix(); + + } + + planeMesh.material.uniforms.uvTransform.value.copy( background.matrix ); + + if ( currentBackground !== background || + currentBackgroundVersion !== background.version ) { + + planeMesh.material.needsUpdate = true; + + currentBackground = background; + currentBackgroundVersion = background.version; + + } + + + // push to the pre-sorted opaque render list + renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null ); + + } + + } + + function setClear( color, alpha ) { + + state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); + + } + + return { + + getClearColor: function () { + + return clearColor; + + }, + setClearColor: function ( color, alpha ) { + + clearColor.set( color ); + clearAlpha = alpha !== undefined ? alpha : 1; + setClear( clearColor, clearAlpha ); + + }, + getClearAlpha: function () { + + return clearAlpha; + + }, + setClearAlpha: function ( alpha ) { + + clearAlpha = alpha; + setClear( clearColor, clearAlpha ); + + }, + render: render + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLBufferRenderer( gl, extensions, info, capabilities ) { + + var isWebGL2 = capabilities.isWebGL2; + + var mode; + + function setMode( value ) { + + mode = value; + + } + + function render( start, count ) { + + gl.drawArrays( mode, start, count ); + + info.update( count, mode ); + + } + + function renderInstances( geometry, start, count, primcount ) { + + if ( primcount === 0 ) { return; } + + var extension, methodName; + + if ( isWebGL2 ) { + + extension = gl; + methodName = 'drawArraysInstanced'; + + } else { + + extension = extensions.get( 'ANGLE_instanced_arrays' ); + methodName = 'drawArraysInstancedANGLE'; + + if ( extension === null ) { + + console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); + return; + + } + + } + + extension[ methodName ]( mode, start, count, primcount ); + + info.update( count, mode, primcount ); + + } + + // + + this.setMode = setMode; + this.render = render; + this.renderInstances = renderInstances; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLCapabilities( gl, extensions, parameters ) { + + var maxAnisotropy; + + function getMaxAnisotropy() { + + if ( maxAnisotropy !== undefined ) { return maxAnisotropy; } + + var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + if ( extension !== null ) { + + maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); + + } else { + + maxAnisotropy = 0; + + } + + return maxAnisotropy; + + } + + function getMaxPrecision( precision ) { + + if ( precision === 'highp' ) { + + if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 && + gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) { + + return 'highp'; + + } + + precision = 'mediump'; + + } + + if ( precision === 'mediump' ) { + + if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 && + gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) { + + return 'mediump'; + + } + + } + + return 'lowp'; + + } + + /* eslint-disable no-undef */ + var isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) || + ( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext ); + /* eslint-enable no-undef */ + + var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; + var maxPrecision = getMaxPrecision( precision ); + + if ( maxPrecision !== precision ) { + + console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); + precision = maxPrecision; + + } + + var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; + + var maxTextures = gl.getParameter( 34930 ); + var maxVertexTextures = gl.getParameter( 35660 ); + var maxTextureSize = gl.getParameter( 3379 ); + var maxCubemapSize = gl.getParameter( 34076 ); + + var maxAttributes = gl.getParameter( 34921 ); + var maxVertexUniforms = gl.getParameter( 36347 ); + var maxVaryings = gl.getParameter( 36348 ); + var maxFragmentUniforms = gl.getParameter( 36349 ); + + var vertexTextures = maxVertexTextures > 0; + var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' ); + var floatVertexTextures = vertexTextures && floatFragmentTextures; + + var maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0; + + return { + + isWebGL2: isWebGL2, + + getMaxAnisotropy: getMaxAnisotropy, + getMaxPrecision: getMaxPrecision, + + precision: precision, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + maxTextures: maxTextures, + maxVertexTextures: maxVertexTextures, + maxTextureSize: maxTextureSize, + maxCubemapSize: maxCubemapSize, + + maxAttributes: maxAttributes, + maxVertexUniforms: maxVertexUniforms, + maxVaryings: maxVaryings, + maxFragmentUniforms: maxFragmentUniforms, + + vertexTextures: vertexTextures, + floatFragmentTextures: floatFragmentTextures, + floatVertexTextures: floatVertexTextures, + + maxSamples: maxSamples + + }; + + } + + /** + * @author tschw + */ + + function WebGLClipping() { + + var scope = this, + + globalState = null, + numGlobalPlanes = 0, + localClippingEnabled = false, + renderingShadows = false, + + plane = new Plane(), + viewNormalMatrix = new Matrix3(), + + uniform = { value: null, needsUpdate: false }; + + this.uniform = uniform; + this.numPlanes = 0; + this.numIntersection = 0; + + this.init = function ( planes, enableLocalClipping, camera ) { + + var enabled = + planes.length !== 0 || + enableLocalClipping || + // enable state of previous frame - the clipping code has to + // run another frame in order to reset the state: + numGlobalPlanes !== 0 || + localClippingEnabled; + + localClippingEnabled = enableLocalClipping; + + globalState = projectPlanes( planes, camera, 0 ); + numGlobalPlanes = planes.length; + + return enabled; + + }; + + this.beginShadows = function () { + + renderingShadows = true; + projectPlanes( null ); + + }; + + this.endShadows = function () { + + renderingShadows = false; + resetGlobalState(); + + }; + + this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) { + + if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { + + // there's no local clipping + + if ( renderingShadows ) { + + // there's no global clipping + + projectPlanes( null ); + + } else { + + resetGlobalState(); + + } + + } else { + + var nGlobal = renderingShadows ? 0 : numGlobalPlanes, + lGlobal = nGlobal * 4, + + dstArray = cache.clippingState || null; + + uniform.value = dstArray; // ensure unique state + + dstArray = projectPlanes( planes, camera, lGlobal, fromCache ); + + for ( var i = 0; i !== lGlobal; ++ i ) { + + dstArray[ i ] = globalState[ i ]; + + } + + cache.clippingState = dstArray; + this.numIntersection = clipIntersection ? this.numPlanes : 0; + this.numPlanes += nGlobal; + + } + + + }; + + function resetGlobalState() { + + if ( uniform.value !== globalState ) { + + uniform.value = globalState; + uniform.needsUpdate = numGlobalPlanes > 0; + + } + + scope.numPlanes = numGlobalPlanes; + scope.numIntersection = 0; + + } + + function projectPlanes( planes, camera, dstOffset, skipTransform ) { + + var nPlanes = planes !== null ? planes.length : 0, + dstArray = null; + + if ( nPlanes !== 0 ) { + + dstArray = uniform.value; + + if ( skipTransform !== true || dstArray === null ) { + + var flatSize = dstOffset + nPlanes * 4, + viewMatrix = camera.matrixWorldInverse; + + viewNormalMatrix.getNormalMatrix( viewMatrix ); + + if ( dstArray === null || dstArray.length < flatSize ) { + + dstArray = new Float32Array( flatSize ); + + } + + for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { + + plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); + + plane.normal.toArray( dstArray, i4 ); + dstArray[ i4 + 3 ] = plane.constant; + + } + + } + + uniform.value = dstArray; + uniform.needsUpdate = true; + + } + + scope.numPlanes = nPlanes; + + return dstArray; + + } + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLExtensions( gl ) { + + var extensions = {}; + + return { + + get: function ( name ) { + + if ( extensions[ name ] !== undefined ) { + + return extensions[ name ]; + + } + + var extension; + + switch ( name ) { + + case 'WEBGL_depth_texture': + extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); + break; + + case 'EXT_texture_filter_anisotropic': + extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); + break; + + case 'WEBGL_compressed_texture_s3tc': + extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); + break; + + case 'WEBGL_compressed_texture_pvrtc': + extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); + break; + + default: + extension = gl.getExtension( name ); + + } + + if ( extension === null ) { + + console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); + + } + + extensions[ name ] = extension; + + return extension; + + } + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLGeometries( gl, attributes, info ) { + + var geometries = new WeakMap(); + var wireframeAttributes = new WeakMap(); + + function onGeometryDispose( event ) { + + var geometry = event.target; + var buffergeometry = geometries.get( geometry ); + + if ( buffergeometry.index !== null ) { + + attributes.remove( buffergeometry.index ); + + } + + for ( var name in buffergeometry.attributes ) { + + attributes.remove( buffergeometry.attributes[ name ] ); + + } + + geometry.removeEventListener( 'dispose', onGeometryDispose ); + + geometries.delete( geometry ); + + var attribute = wireframeAttributes.get( buffergeometry ); + + if ( attribute ) { + + attributes.remove( attribute ); + wireframeAttributes.delete( buffergeometry ); + + } + + // + + info.memory.geometries --; + + } + + function get( object, geometry ) { + + var buffergeometry = geometries.get( geometry ); + + if ( buffergeometry ) { return buffergeometry; } + + geometry.addEventListener( 'dispose', onGeometryDispose ); + + if ( geometry.isBufferGeometry ) { + + buffergeometry = geometry; + + } else if ( geometry.isGeometry ) { + + if ( geometry._bufferGeometry === undefined ) { + + geometry._bufferGeometry = new BufferGeometry().setFromObject( object ); + + } + + buffergeometry = geometry._bufferGeometry; + + } + + geometries.set( geometry, buffergeometry ); + + info.memory.geometries ++; + + return buffergeometry; + + } + + function update( geometry ) { + + var index = geometry.index; + var geometryAttributes = geometry.attributes; + + if ( index !== null ) { + + attributes.update( index, 34963 ); + + } + + for ( var name in geometryAttributes ) { + + attributes.update( geometryAttributes[ name ], 34962 ); + + } + + // morph targets + + var morphAttributes = geometry.morphAttributes; + + for ( var name in morphAttributes ) { + + var array = morphAttributes[ name ]; + + for ( var i = 0, l = array.length; i < l; i ++ ) { + + attributes.update( array[ i ], 34962 ); + + } + + } + + } + + function updateWireframeAttribute( geometry ) { + + var indices = []; + + var geometryIndex = geometry.index; + var geometryPosition = geometry.attributes.position; + var version = 0; + + if ( geometryIndex !== null ) { + + var array = geometryIndex.array; + version = geometryIndex.version; + + for ( var i = 0, l = array.length; i < l; i += 3 ) { + + var a = array[ i + 0 ]; + var b = array[ i + 1 ]; + var c = array[ i + 2 ]; + + indices.push( a, b, b, c, c, a ); + + } + + } else { + + var array = geometryPosition.array; + version = geometryPosition.version; + + for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { + + var a = i + 0; + var b = i + 1; + var c = i + 2; + + indices.push( a, b, b, c, c, a ); + + } + + } + + var attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); + attribute.version = version; + + attributes.update( attribute, 34963 ); + + // + + var previousAttribute = wireframeAttributes.get( geometry ); + + if ( previousAttribute ) { attributes.remove( previousAttribute ); } + + // + + wireframeAttributes.set( geometry, attribute ); + + } + + function getWireframeAttribute( geometry ) { + + var currentAttribute = wireframeAttributes.get( geometry ); + + if ( currentAttribute ) { + + var geometryIndex = geometry.index; + + if ( geometryIndex !== null ) { + + // if the attribute is obsolete, create a new one + + if ( currentAttribute.version < geometryIndex.version ) { + + updateWireframeAttribute( geometry ); + + } + + } + + } else { + + updateWireframeAttribute( geometry ); + + } + + return wireframeAttributes.get( geometry ); + + } + + return { + + get: get, + update: update, + + getWireframeAttribute: getWireframeAttribute + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) { + + var isWebGL2 = capabilities.isWebGL2; + + var mode; + + function setMode( value ) { + + mode = value; + + } + + var type, bytesPerElement; + + function setIndex( value ) { + + type = value.type; + bytesPerElement = value.bytesPerElement; + + } + + function render( start, count ) { + + gl.drawElements( mode, count, type, start * bytesPerElement ); + + info.update( count, mode ); + + } + + function renderInstances( geometry, start, count, primcount ) { + + if ( primcount === 0 ) { return; } + + var extension, methodName; + + if ( isWebGL2 ) { + + extension = gl; + methodName = 'drawElementsInstanced'; + + } else { + + extension = extensions.get( 'ANGLE_instanced_arrays' ); + methodName = 'drawElementsInstancedANGLE'; + + if ( extension === null ) { + + console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); + return; + + } + + } + + extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount ); + + info.update( count, mode, primcount ); + + } + + // + + this.setMode = setMode; + this.setIndex = setIndex; + this.render = render; + this.renderInstances = renderInstances; + + } + + /** + * @author Mugen87 / https://github.com/Mugen87 + */ + + function WebGLInfo( gl ) { + + var memory = { + geometries: 0, + textures: 0 + }; + + var render = { + frame: 0, + calls: 0, + triangles: 0, + points: 0, + lines: 0 + }; + + function update( count, mode, instanceCount ) { + + instanceCount = instanceCount || 1; + + render.calls ++; + + switch ( mode ) { + + case 4: + render.triangles += instanceCount * ( count / 3 ); + break; + + case 1: + render.lines += instanceCount * ( count / 2 ); + break; + + case 3: + render.lines += instanceCount * ( count - 1 ); + break; + + case 2: + render.lines += instanceCount * count; + break; + + case 0: + render.points += instanceCount * count; + break; + + default: + console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode ); + break; + + } + + } + + function reset() { + + render.frame ++; + render.calls = 0; + render.triangles = 0; + render.points = 0; + render.lines = 0; + + } + + return { + memory: memory, + render: render, + programs: null, + autoReset: true, + reset: reset, + update: update + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function absNumericalSort( a, b ) { + + return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] ); + + } + + function WebGLMorphtargets( gl ) { + + var influencesList = {}; + var morphInfluences = new Float32Array( 8 ); + + function update( object, geometry, material, program ) { + + var objectInfluences = object.morphTargetInfluences; + + // When object doesn't have morph target influences defined, we treat it as a 0-length array + // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences + + var length = objectInfluences === undefined ? 0 : objectInfluences.length; + + var influences = influencesList[ geometry.id ]; + + if ( influences === undefined ) { + + // initialise list + + influences = []; + + for ( var i = 0; i < length; i ++ ) { + + influences[ i ] = [ i, 0 ]; + + } + + influencesList[ geometry.id ] = influences; + + } + + var morphTargets = material.morphTargets && geometry.morphAttributes.position; + var morphNormals = material.morphNormals && geometry.morphAttributes.normal; + + // Remove current morphAttributes + + for ( var i = 0; i < length; i ++ ) { + + var influence = influences[ i ]; + + if ( influence[ 1 ] !== 0 ) { + + if ( morphTargets ) { geometry.deleteAttribute( 'morphTarget' + i ); } + if ( morphNormals ) { geometry.deleteAttribute( 'morphNormal' + i ); } + + } + + } + + // Collect influences + + for ( var i = 0; i < length; i ++ ) { + + var influence = influences[ i ]; + + influence[ 0 ] = i; + influence[ 1 ] = objectInfluences[ i ]; + + } + + influences.sort( absNumericalSort ); + + // Add morphAttributes + + var morphInfluencesSum = 0; + + for ( var i = 0; i < 8; i ++ ) { + + var influence = influences[ i ]; + + if ( influence ) { + + var index = influence[ 0 ]; + var value = influence[ 1 ]; + + if ( value ) { + + if ( morphTargets ) { geometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] ); } + if ( morphNormals ) { geometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] ); } + + morphInfluences[ i ] = value; + morphInfluencesSum += value; + continue; + + } + + } + + morphInfluences[ i ] = 0; + + } + + // GLSL shader uses formula baseinfluence * base + sum(target * influence) + // This allows us to switch between absolute morphs and relative morphs without changing shader code + // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) + var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + + program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence ); + program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences ); + + } + + return { + + update: update + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLObjects( gl, geometries, attributes, info ) { + + var updateList = {}; + + function update( object ) { + + var frame = info.render.frame; + + var geometry = object.geometry; + var buffergeometry = geometries.get( object, geometry ); + + // Update once per frame + + if ( updateList[ buffergeometry.id ] !== frame ) { + + if ( geometry.isGeometry ) { + + buffergeometry.updateFromObject( object ); + + } + + geometries.update( buffergeometry ); + + updateList[ buffergeometry.id ] = frame; + + } + + if ( object.isInstancedMesh ) { + + attributes.update( object.instanceMatrix, 34962 ); + + } + + return buffergeometry; + + } + + function dispose() { + + updateList = {}; + + } + + return { + + update: update, + dispose: dispose + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { + + images = images !== undefined ? images : []; + mapping = mapping !== undefined ? mapping : CubeReflectionMapping; + format = format !== undefined ? format : RGBFormat; + + Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.flipY = false; + + } + + CubeTexture.prototype = Object.create( Texture.prototype ); + CubeTexture.prototype.constructor = CubeTexture; + + CubeTexture.prototype.isCubeTexture = true; + + Object.defineProperty( CubeTexture.prototype, 'images', { + + get: function () { + + return this.image; + + }, + + set: function ( value ) { + + this.image = value; + + } + + } ); + + /** + * @author Takahiro https://github.com/takahirox + */ + + function DataTexture2DArray( data, width, height, depth ) { + + Texture.call( this, null ); + + this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; + + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + + this.wrapR = ClampToEdgeWrapping; + + this.generateMipmaps = false; + this.flipY = false; + + this.needsUpdate = true; + + } + + DataTexture2DArray.prototype = Object.create( Texture.prototype ); + DataTexture2DArray.prototype.constructor = DataTexture2DArray; + DataTexture2DArray.prototype.isDataTexture2DArray = true; + + /** + * @author Artur Trzesiok + */ + + function DataTexture3D( data, width, height, depth ) { + + // We're going to add .setXXX() methods for setting properties later. + // Users can still set in DataTexture3D directly. + // + // var texture = new THREE.DataTexture3D( data, width, height, depth ); + // texture.anisotropy = 16; + // + // See #14839 + + Texture.call( this, null ); + + this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; + + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + + this.wrapR = ClampToEdgeWrapping; + + this.generateMipmaps = false; + this.flipY = false; + + this.needsUpdate = true; + + + } + + DataTexture3D.prototype = Object.create( Texture.prototype ); + DataTexture3D.prototype.constructor = DataTexture3D; + DataTexture3D.prototype.isDataTexture3D = true; + + /** + * @author tschw + * @author Mugen87 / https://github.com/Mugen87 + * @author mrdoob / http://mrdoob.com/ + * + * Uniforms of a program. + * Those form a tree structure with a special top-level container for the root, + * which you get by calling 'new WebGLUniforms( gl, program )'. + * + * + * Properties of inner nodes including the top-level container: + * + * .seq - array of nested uniforms + * .map - nested uniforms by name + * + * + * Methods of all nodes except the top-level container: + * + * .setValue( gl, value, [textures] ) + * + * uploads a uniform value(s) + * the 'textures' parameter is needed for sampler uniforms + * + * + * Static methods of the top-level container (textures factorizations): + * + * .upload( gl, seq, values, textures ) + * + * sets uniforms in 'seq' to 'values[id].value' + * + * .seqWithValue( seq, values ) : filteredSeq + * + * filters 'seq' entries with corresponding entry in values + * + * + * Methods of the top-level container (textures factorizations): + * + * .setValue( gl, name, value, textures ) + * + * sets uniform with name 'name' to 'value' + * + * .setOptional( gl, obj, prop ) + * + * like .set for an optional property of the object + * + */ + + var emptyTexture = new Texture(); + var emptyTexture2dArray = new DataTexture2DArray(); + var emptyTexture3d = new DataTexture3D(); + var emptyCubeTexture = new CubeTexture(); + + // --- Utilities --- + + // Array Caches (provide typed arrays for temporary by size) + + var arrayCacheF32 = []; + var arrayCacheI32 = []; + + // Float32Array caches used for uploading Matrix uniforms + + var mat4array = new Float32Array( 16 ); + var mat3array = new Float32Array( 9 ); + var mat2array = new Float32Array( 4 ); + + // Flattening for arrays of vectors and matrices + + function flatten( array, nBlocks, blockSize ) { + + var firstElem = array[ 0 ]; + + if ( firstElem <= 0 || firstElem > 0 ) { return array; } + // unoptimized: ! isNaN( firstElem ) + // see http://jacksondunstan.com/articles/983 + + var n = nBlocks * blockSize, + r = arrayCacheF32[ n ]; + + if ( r === undefined ) { + + r = new Float32Array( n ); + arrayCacheF32[ n ] = r; + + } + + if ( nBlocks !== 0 ) { + + firstElem.toArray( r, 0 ); + + for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) { + + offset += blockSize; + array[ i ].toArray( r, offset ); + + } + + } + + return r; + + } + + function arraysEqual( a, b ) { + + if ( a.length !== b.length ) { return false; } + + for ( var i = 0, l = a.length; i < l; i ++ ) { + + if ( a[ i ] !== b[ i ] ) { return false; } + + } + + return true; + + } + + function copyArray( a, b ) { + + for ( var i = 0, l = b.length; i < l; i ++ ) { + + a[ i ] = b[ i ]; + + } + + } + + // Texture unit allocation + + function allocTexUnits( textures, n ) { + + var r = arrayCacheI32[ n ]; + + if ( r === undefined ) { + + r = new Int32Array( n ); + arrayCacheI32[ n ] = r; + + } + + for ( var i = 0; i !== n; ++ i ) + { r[ i ] = textures.allocateTextureUnit(); } + + return r; + + } + + // --- Setters --- + + // Note: Defining these methods externally, because they come in a bunch + // and this way their names minify. + + // Single scalar + + function setValueV1f( gl, v ) { + + var cache = this.cache; + + if ( cache[ 0 ] === v ) { return; } + + gl.uniform1f( this.addr, v ); + + cache[ 0 ] = v; + + } + + // Single float vector (from flat array or THREE.VectorN) + + function setValueV2f( gl, v ) { + + var cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { + + gl.uniform2f( this.addr, v.x, v.y ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + + } + + } else { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform2fv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + function setValueV3f( gl, v ) { + + var cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { + + gl.uniform3f( this.addr, v.x, v.y, v.z ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + + } + + } else if ( v.r !== undefined ) { + + if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) { + + gl.uniform3f( this.addr, v.r, v.g, v.b ); + + cache[ 0 ] = v.r; + cache[ 1 ] = v.g; + cache[ 2 ] = v.b; + + } + + } else { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform3fv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + function setValueV4f( gl, v ) { + + var cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { + + gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + cache[ 3 ] = v.w; + + } + + } else { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform4fv( this.addr, v ); + + copyArray( cache, v ); + + } + + } + + // Single matrix (from flat array or MatrixN) + + function setValueM2( gl, v ) { + + var cache = this.cache; + var elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniformMatrix2fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) { return; } + + mat2array.set( elements ); + + gl.uniformMatrix2fv( this.addr, false, mat2array ); + + copyArray( cache, elements ); + + } + + } + + function setValueM3( gl, v ) { + + var cache = this.cache; + var elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniformMatrix3fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) { return; } + + mat3array.set( elements ); + + gl.uniformMatrix3fv( this.addr, false, mat3array ); + + copyArray( cache, elements ); + + } + + } + + function setValueM4( gl, v ) { + + var cache = this.cache; + var elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniformMatrix4fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) { return; } + + mat4array.set( elements ); + + gl.uniformMatrix4fv( this.addr, false, mat4array ); + + copyArray( cache, elements ); + + } + + } + + // Single texture (2D / Cube) + + function setValueT1( gl, v, textures ) { + + var cache = this.cache; + var unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.safeSetTexture2D( v || emptyTexture, unit ); + + } + + function setValueT2DArray1( gl, v, textures ) { + + var cache = this.cache; + var unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTexture2DArray( v || emptyTexture2dArray, unit ); + + } + + function setValueT3D1( gl, v, textures ) { + + var cache = this.cache; + var unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTexture3D( v || emptyTexture3d, unit ); + + } + + function setValueT6( gl, v, textures ) { + + var cache = this.cache; + var unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.safeSetTextureCube( v || emptyCubeTexture, unit ); + + } + + // Integer / Boolean vectors or arrays thereof (always flat arrays) + + function setValueV1i( gl, v ) { + + var cache = this.cache; + + if ( cache[ 0 ] === v ) { return; } + + gl.uniform1i( this.addr, v ); + + cache[ 0 ] = v; + + } + + function setValueV2i( gl, v ) { + + var cache = this.cache; + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform2iv( this.addr, v ); + + copyArray( cache, v ); + + } + + function setValueV3i( gl, v ) { + + var cache = this.cache; + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform3iv( this.addr, v ); + + copyArray( cache, v ); + + } + + function setValueV4i( gl, v ) { + + var cache = this.cache; + + if ( arraysEqual( cache, v ) ) { return; } + + gl.uniform4iv( this.addr, v ); + + copyArray( cache, v ); + + } + + // Helper to pick the right setter for the singular case + + function getSingularSetter( type ) { + + switch ( type ) { + + case 0x1406: return setValueV1f; // FLOAT + case 0x8b50: return setValueV2f; // _VEC2 + case 0x8b51: return setValueV3f; // _VEC3 + case 0x8b52: return setValueV4f; // _VEC4 + + case 0x8b5a: return setValueM2; // _MAT2 + case 0x8b5b: return setValueM3; // _MAT3 + case 0x8b5c: return setValueM4; // _MAT4 + + case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES + case 0x8b5f: return setValueT3D1; // SAMPLER_3D + case 0x8b60: return setValueT6; // SAMPLER_CUBE + case 0x8DC1: return setValueT2DArray1; // SAMPLER_2D_ARRAY + + case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4 + + } + + } + + // Array of scalars + function setValueV1fArray( gl, v ) { + + gl.uniform1fv( this.addr, v ); + + } + + // Integer / Boolean vectors or arrays thereof (always flat arrays) + function setValueV1iArray( gl, v ) { + + gl.uniform1iv( this.addr, v ); + + } + + function setValueV2iArray( gl, v ) { + + gl.uniform2iv( this.addr, v ); + + } + + function setValueV3iArray( gl, v ) { + + gl.uniform3iv( this.addr, v ); + + } + + function setValueV4iArray( gl, v ) { + + gl.uniform4iv( this.addr, v ); + + } + + + // Array of vectors (flat or from THREE classes) + + function setValueV2fArray( gl, v ) { + + var data = flatten( v, this.size, 2 ); + + gl.uniform2fv( this.addr, data ); + + } + + function setValueV3fArray( gl, v ) { + + var data = flatten( v, this.size, 3 ); + + gl.uniform3fv( this.addr, data ); + + } + + function setValueV4fArray( gl, v ) { + + var data = flatten( v, this.size, 4 ); + + gl.uniform4fv( this.addr, data ); + + } + + // Array of matrices (flat or from THREE clases) + + function setValueM2Array( gl, v ) { + + var data = flatten( v, this.size, 4 ); + + gl.uniformMatrix2fv( this.addr, false, data ); + + } + + function setValueM3Array( gl, v ) { + + var data = flatten( v, this.size, 9 ); + + gl.uniformMatrix3fv( this.addr, false, data ); + + } + + function setValueM4Array( gl, v ) { + + var data = flatten( v, this.size, 16 ); + + gl.uniformMatrix4fv( this.addr, false, data ); + + } + + // Array of textures (2D / Cube) + + function setValueT1Array( gl, v, textures ) { + + var n = v.length; + + var units = allocTexUnits( textures, n ); + + gl.uniform1iv( this.addr, units ); + + for ( var i = 0; i !== n; ++ i ) { + + textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] ); + + } + + } + + function setValueT6Array( gl, v, textures ) { + + var n = v.length; + + var units = allocTexUnits( textures, n ); + + gl.uniform1iv( this.addr, units ); + + for ( var i = 0; i !== n; ++ i ) { + + textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); + + } + + } + + // Helper to pick the right setter for a pure (bottom-level) array + + function getPureArraySetter( type ) { + + switch ( type ) { + + case 0x1406: return setValueV1fArray; // FLOAT + case 0x8b50: return setValueV2fArray; // _VEC2 + case 0x8b51: return setValueV3fArray; // _VEC3 + case 0x8b52: return setValueV4fArray; // _VEC4 + + case 0x8b5a: return setValueM2Array; // _MAT2 + case 0x8b5b: return setValueM3Array; // _MAT3 + case 0x8b5c: return setValueM4Array; // _MAT4 + + case 0x8b5e: // SAMPLER_2D + case 0x8d66: // SAMPLER_EXTERNAL_OES + case 0x8dca: // INT_SAMPLER_2D + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + return setValueT1Array; + + case 0x8b60: // SAMPLER_CUBE + case 0x8dcc: // INT_SAMPLER_CUBE + case 0x8dd4: // UNSIGNED_SAMPLER_CUBE + return setValueT6Array; + + case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4 + + } + + } + + // --- Uniform Classes --- + + function SingleUniform( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.cache = []; + this.setValue = getSingularSetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + + } + + function PureArrayUniform( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.cache = []; + this.size = activeInfo.size; + this.setValue = getPureArraySetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + + } + + PureArrayUniform.prototype.updateCache = function ( data ) { + + var cache = this.cache; + + if ( data instanceof Float32Array && cache.length !== data.length ) { + + this.cache = new Float32Array( data.length ); + + } + + copyArray( cache, data ); + + }; + + function StructuredUniform( id ) { + + this.id = id; + + this.seq = []; + this.map = {}; + + } + + StructuredUniform.prototype.setValue = function ( gl, value, textures ) { + + var seq = this.seq; + + for ( var i = 0, n = seq.length; i !== n; ++ i ) { + + var u = seq[ i ]; + u.setValue( gl, value[ u.id ], textures ); + + } + + }; + + // --- Top-level --- + + // Parser - builds up the property tree from the path strings + + var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; + + // extracts + // - the identifier (member name or array index) + // - followed by an optional right bracket (found when array index) + // - followed by an optional left bracket or dot (type of subscript) + // + // Note: These portions can be read in a non-overlapping fashion and + // allow straightforward parsing of the hierarchy that WebGL encodes + // in the uniform names. + + function addUniform( container, uniformObject ) { + + container.seq.push( uniformObject ); + container.map[ uniformObject.id ] = uniformObject; + + } + + function parseUniform( activeInfo, addr, container ) { + + var path = activeInfo.name, + pathLength = path.length; + + // reset RegExp object, because of the early exit of a previous run + RePathPart.lastIndex = 0; + + while ( true ) { + + var match = RePathPart.exec( path ), + matchEnd = RePathPart.lastIndex, + + id = match[ 1 ], + idIsIndex = match[ 2 ] === ']', + subscript = match[ 3 ]; + + if ( idIsIndex ) { id = id | 0; } // convert to integer + + if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { + + // bare name or "pure" bottom-level array "[0]" suffix + + addUniform( container, subscript === undefined ? + new SingleUniform( id, activeInfo, addr ) : + new PureArrayUniform( id, activeInfo, addr ) ); + + break; + + } else { + + // step into inner node / create it in case it doesn't exist + + var map = container.map, next = map[ id ]; + + if ( next === undefined ) { + + next = new StructuredUniform( id ); + addUniform( container, next ); + + } + + container = next; + + } + + } + + } + + // Root Container + + function WebGLUniforms( gl, program ) { + + this.seq = []; + this.map = {}; + + var n = gl.getProgramParameter( program, 35718 ); + + for ( var i = 0; i < n; ++ i ) { + + var info = gl.getActiveUniform( program, i ), + addr = gl.getUniformLocation( program, info.name ); + + parseUniform( info, addr, this ); + + } + + } + + WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) { + + var u = this.map[ name ]; + + if ( u !== undefined ) { u.setValue( gl, value, textures ); } + + }; + + WebGLUniforms.prototype.setOptional = function ( gl, object, name ) { + + var v = object[ name ]; + + if ( v !== undefined ) { this.setValue( gl, name, v ); } + + }; + + + // Static interface + + WebGLUniforms.upload = function ( gl, seq, values, textures ) { + + for ( var i = 0, n = seq.length; i !== n; ++ i ) { + + var u = seq[ i ], + v = values[ u.id ]; + + if ( v.needsUpdate !== false ) { + + // note: always updating when .needsUpdate is undefined + u.setValue( gl, v.value, textures ); + + } + + } + + }; + + WebGLUniforms.seqWithValue = function ( seq, values ) { + + var r = []; + + for ( var i = 0, n = seq.length; i !== n; ++ i ) { + + var u = seq[ i ]; + if ( u.id in values ) { r.push( u ); } + + } + + return r; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLShader( gl, type, string ) { + + var shader = gl.createShader( type ); + + gl.shaderSource( shader, string ); + gl.compileShader( shader ); + + return shader; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var programIdCount = 0; + + function addLineNumbers( string ) { + + var lines = string.split( '\n' ); + + for ( var i = 0; i < lines.length; i ++ ) { + + lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; + + } + + return lines.join( '\n' ); + + } + + function getEncodingComponents( encoding ) { + + switch ( encoding ) { + + case LinearEncoding: + return [ 'Linear', '( value )' ]; + case sRGBEncoding: + return [ 'sRGB', '( value )' ]; + case RGBEEncoding: + return [ 'RGBE', '( value )' ]; + case RGBM7Encoding: + return [ 'RGBM', '( value, 7.0 )' ]; + case RGBM16Encoding: + return [ 'RGBM', '( value, 16.0 )' ]; + case RGBDEncoding: + return [ 'RGBD', '( value, 256.0 )' ]; + case GammaEncoding: + return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ]; + case LogLuvEncoding: + return [ 'LogLuv', '( value )' ]; + default: + throw new Error( 'unsupported encoding: ' + encoding ); + + } + + } + + function getShaderErrors( gl, shader, type ) { + + var status = gl.getShaderParameter( shader, 35713 ); + var log = gl.getShaderInfoLog( shader ).trim(); + + if ( status && log === '' ) { return ''; } + + // --enable-privileged-webgl-extension + // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + + var source = gl.getShaderSource( shader ); + + return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source ); + + } + + function getTexelDecodingFunction( functionName, encoding ) { + + var components = getEncodingComponents( encoding ); + return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }'; + + } + + function getTexelEncodingFunction( functionName, encoding ) { + + var components = getEncodingComponents( encoding ); + return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }'; + + } + + function getToneMappingFunction( functionName, toneMapping ) { + + var toneMappingName; + + switch ( toneMapping ) { + + case LinearToneMapping: + toneMappingName = 'Linear'; + break; + + case ReinhardToneMapping: + toneMappingName = 'Reinhard'; + break; + + case Uncharted2ToneMapping: + toneMappingName = 'Uncharted2'; + break; + + case CineonToneMapping: + toneMappingName = 'OptimizedCineon'; + break; + + case ACESFilmicToneMapping: + toneMappingName = 'ACESFilmic'; + break; + + default: + throw new Error( 'unsupported toneMapping: ' + toneMapping ); + + } + + return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; + + } + + function generateExtensions( extensions, parameters, rendererExtensions ) { + + extensions = extensions || {}; + + var chunks = [ + ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '', + ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '', + ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '', + ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '' + ]; + + return chunks.filter( filterEmptyLine ).join( '\n' ); + + } + + function generateDefines( defines ) { + + var chunks = []; + + for ( var name in defines ) { + + var value = defines[ name ]; + + if ( value === false ) { continue; } + + chunks.push( '#define ' + name + ' ' + value ); + + } + + return chunks.join( '\n' ); + + } + + function fetchAttributeLocations( gl, program ) { + + var attributes = {}; + + var n = gl.getProgramParameter( program, 35721 ); + + for ( var i = 0; i < n; i ++ ) { + + var info = gl.getActiveAttrib( program, i ); + var name = info.name; + + // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); + + attributes[ name ] = gl.getAttribLocation( program, name ); + + } + + return attributes; + + } + + function filterEmptyLine( string ) { + + return string !== ''; + + } + + function replaceLightNums( string, parameters ) { + + return string + .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) + .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) + .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) + .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) + .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ) + .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows ) + .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows ) + .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows ); + + } + + function replaceClippingPlaneNums( string, parameters ) { + + return string + .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes ) + .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) ); + + } + + // Resolve Includes + + var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; + + function resolveIncludes( string ) { + + return string.replace( includePattern, includeReplacer ); + + } + + function includeReplacer( match, include ) { + + var string = ShaderChunk[ include ]; + + if ( string === undefined ) { + + throw new Error( 'Can not resolve #include <' + include + '>' ); + + } + + return resolveIncludes( string ); + + } + + // Unroll Loops + + var loopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; + + function unrollLoops( string ) { + + return string.replace( loopPattern, loopReplacer ); + + } + + function loopReplacer( match, start, end, snippet ) { + + var string = ''; + + for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) { + + string += snippet + .replace( /\[ i \]/g, '[ ' + i + ' ]' ) + .replace( /UNROLLED_LOOP_INDEX/g, i ); + + } + + return string; + + } + + // + + function generatePrecision( parameters ) { + + var precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;"; + + if ( parameters.precision === "highp" ) { + + precisionstring += "\n#define HIGH_PRECISION"; + + } else if ( parameters.precision === "mediump" ) { + + precisionstring += "\n#define MEDIUM_PRECISION"; + + } else if ( parameters.precision === "lowp" ) { + + precisionstring += "\n#define LOW_PRECISION"; + + } + + return precisionstring; + + } + + function generateShadowMapTypeDefine( parameters ) { + + var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; + + if ( parameters.shadowMapType === PCFShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; + + } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; + + } else if ( parameters.shadowMapType === VSMShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; + + } + + return shadowMapTypeDefine; + + } + + function generateEnvMapTypeDefine( parameters ) { + + var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + + if ( parameters.envMap ) { + + switch ( parameters.envMapMode ) { + + case CubeReflectionMapping: + case CubeRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + break; + + case CubeUVReflectionMapping: + case CubeUVRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; + break; + + case EquirectangularReflectionMapping: + case EquirectangularRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; + break; + + case SphericalReflectionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; + break; + + } + + } + + return envMapTypeDefine; + + } + + function generateEnvMapModeDefine( parameters ) { + + var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; + + if ( parameters.envMap ) { + + switch ( parameters.envMapMode ) { + + case CubeRefractionMapping: + case EquirectangularRefractionMapping: + envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; + break; + + } + + } + + return envMapModeDefine; + + } + + function generateEnvMapBlendingDefine( parameters ) { + + var envMapBlendingDefine = 'ENVMAP_BLENDING_NONE'; + + if ( parameters.envMap ) { + + switch ( parameters.combine ) { + + case MultiplyOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; + break; + + case MixOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; + break; + + case AddOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; + break; + + } + + } + + return envMapBlendingDefine; + + } + + function WebGLProgram( renderer, extensions, cacheKey, material, shader, parameters ) { + + var gl = renderer.getContext(); + + var defines = material.defines; + + var vertexShader = shader.vertexShader; + var fragmentShader = shader.fragmentShader; + var shadowMapTypeDefine = generateShadowMapTypeDefine( parameters ); + var envMapTypeDefine = generateEnvMapTypeDefine( parameters ); + var envMapModeDefine = generateEnvMapModeDefine( parameters ); + var envMapBlendingDefine = generateEnvMapBlendingDefine( parameters ); + + + var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; + + var customExtensions = parameters.isWebGL2 ? '' : generateExtensions( material.extensions, parameters, extensions ); + + var customDefines = generateDefines( defines ); + + var program = gl.createProgram(); + + var prefixVertex, prefixFragment; + + var numMultiviewViews = parameters.numMultiviewViews; + + if ( material.isRawShaderMaterial ) { + + prefixVertex = [ + + customDefines + + ].filter( filterEmptyLine ).join( '\n' ); + + if ( prefixVertex.length > 0 ) { + + prefixVertex += '\n'; + + } + + prefixFragment = [ + + customExtensions, + customDefines + + ].filter( filterEmptyLine ).join( '\n' ); + + if ( prefixFragment.length > 0 ) { + + prefixFragment += '\n'; + + } + + } else { + + prefixVertex = [ + + generatePrecision( parameters ), + + '#define SHADER_NAME ' + shader.name, + + customDefines, + + parameters.instancing ? '#define USE_INSTANCING' : '', + parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', + + '#define GAMMA_FACTOR ' + gammaFactorDefine, + + '#define MAX_BONES ' + parameters.maxBones, + ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', + ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', + + parameters.map ? '#define USE_MAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', + ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', + + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + + parameters.vertexTangents ? '#define USE_TANGENT' : '', + parameters.vertexColors ? '#define USE_COLOR' : '', + parameters.vertexUvs ? '#define USE_UV' : '', + parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', + + parameters.flatShading ? '#define FLAT_SHADED' : '', + + parameters.skinning ? '#define USE_SKINNING' : '', + parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', + + parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', + parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + + parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', + + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + + 'uniform mat4 modelMatrix;', + 'uniform mat4 modelViewMatrix;', + 'uniform mat4 projectionMatrix;', + 'uniform mat4 viewMatrix;', + 'uniform mat3 normalMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + '#ifdef USE_INSTANCING', + + ' attribute mat4 instanceMatrix;', + + '#endif', + + 'attribute vec3 position;', + 'attribute vec3 normal;', + 'attribute vec2 uv;', + + '#ifdef USE_TANGENT', + + ' attribute vec4 tangent;', + + '#endif', + + '#ifdef USE_COLOR', + + ' attribute vec3 color;', + + '#endif', + + '#ifdef USE_MORPHTARGETS', + + ' attribute vec3 morphTarget0;', + ' attribute vec3 morphTarget1;', + ' attribute vec3 morphTarget2;', + ' attribute vec3 morphTarget3;', + + ' #ifdef USE_MORPHNORMALS', + + ' attribute vec3 morphNormal0;', + ' attribute vec3 morphNormal1;', + ' attribute vec3 morphNormal2;', + ' attribute vec3 morphNormal3;', + + ' #else', + + ' attribute vec3 morphTarget4;', + ' attribute vec3 morphTarget5;', + ' attribute vec3 morphTarget6;', + ' attribute vec3 morphTarget7;', + + ' #endif', + + '#endif', + + '#ifdef USE_SKINNING', + + ' attribute vec4 skinIndex;', + ' attribute vec4 skinWeight;', + + '#endif', + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); + + prefixFragment = [ + + customExtensions, + + generatePrecision( parameters ), + + '#define SHADER_NAME ' + shader.name, + + customDefines, + + parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer + + '#define GAMMA_FACTOR ' + gammaFactorDefine, + + ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', + ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', + + parameters.map ? '#define USE_MAP' : '', + parameters.matcap ? '#define USE_MATCAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapTypeDefine : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.envMap ? '#define ' + envMapBlendingDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', + ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + + parameters.sheen ? '#define USE_SHEEN' : '', + + parameters.vertexTangents ? '#define USE_TANGENT' : '', + parameters.vertexColors ? '#define USE_COLOR' : '', + parameters.vertexUvs ? '#define USE_UV' : '', + parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', + + parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', + + parameters.flatShading ? '#define FLAT_SHADED' : '', + + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + + parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', + + parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', + + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + + ( ( material.extensions ? material.extensions.shaderTextureLOD : false ) || parameters.envMap ) && ( parameters.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '', + + 'uniform mat4 viewMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '', + ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below + ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '', + + parameters.dithering ? '#define DITHERING' : '', + + ( parameters.outputEncoding || parameters.mapEncoding || parameters.matcapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding || parameters.lightMapEncoding ) ? + ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below + parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '', + parameters.matcapEncoding ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '', + parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '', + parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '', + parameters.lightMapEncoding ? getTexelDecodingFunction( 'lightMapTexelToLinear', parameters.lightMapEncoding ) : '', + parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '', + + parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '', + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); + + } + + vertexShader = resolveIncludes( vertexShader ); + vertexShader = replaceLightNums( vertexShader, parameters ); + vertexShader = replaceClippingPlaneNums( vertexShader, parameters ); + + fragmentShader = resolveIncludes( fragmentShader ); + fragmentShader = replaceLightNums( fragmentShader, parameters ); + fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters ); + + vertexShader = unrollLoops( vertexShader ); + fragmentShader = unrollLoops( fragmentShader ); + + if ( parameters.isWebGL2 && ! material.isRawShaderMaterial ) { + + var isGLSL3ShaderMaterial = false; + + var versionRegex = /^\s*#version\s+300\s+es\s*\n/; + + if ( material.isShaderMaterial && + vertexShader.match( versionRegex ) !== null && + fragmentShader.match( versionRegex ) !== null ) { + + isGLSL3ShaderMaterial = true; + + vertexShader = vertexShader.replace( versionRegex, '' ); + fragmentShader = fragmentShader.replace( versionRegex, '' ); + + } + + // GLSL 3.0 conversion + + prefixVertex = [ + '#version 300 es\n', + '#define attribute in', + '#define varying out', + '#define texture2D texture' + ].join( '\n' ) + '\n' + prefixVertex; + + prefixFragment = [ + '#version 300 es\n', + '#define varying in', + isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;', + isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor', + '#define gl_FragDepthEXT gl_FragDepth', + '#define texture2D texture', + '#define textureCube texture', + '#define texture2DProj textureProj', + '#define texture2DLodEXT textureLod', + '#define texture2DProjLodEXT textureProjLod', + '#define textureCubeLodEXT textureLod', + '#define texture2DGradEXT textureGrad', + '#define texture2DProjGradEXT textureProjGrad', + '#define textureCubeGradEXT textureGrad' + ].join( '\n' ) + '\n' + prefixFragment; + + // Multiview + + if ( numMultiviewViews > 0 ) { + + prefixVertex = prefixVertex.replace( + '#version 300 es\n', + [ + '#version 300 es\n', + '#extension GL_OVR_multiview2 : require', + 'layout(num_views = ' + numMultiviewViews + ') in;', + '#define VIEW_ID gl_ViewID_OVR' + ].join( '\n' ) + ); + + prefixVertex = prefixVertex.replace( + [ + 'uniform mat4 modelViewMatrix;', + 'uniform mat4 projectionMatrix;', + 'uniform mat4 viewMatrix;', + 'uniform mat3 normalMatrix;' + ].join( '\n' ), + [ + 'uniform mat4 modelViewMatrices[' + numMultiviewViews + '];', + 'uniform mat4 projectionMatrices[' + numMultiviewViews + '];', + 'uniform mat4 viewMatrices[' + numMultiviewViews + '];', + 'uniform mat3 normalMatrices[' + numMultiviewViews + '];', + + '#define modelViewMatrix modelViewMatrices[VIEW_ID]', + '#define projectionMatrix projectionMatrices[VIEW_ID]', + '#define viewMatrix viewMatrices[VIEW_ID]', + '#define normalMatrix normalMatrices[VIEW_ID]' + ].join( '\n' ) + ); + + prefixFragment = prefixFragment.replace( + '#version 300 es\n', + [ + '#version 300 es\n', + '#extension GL_OVR_multiview2 : require', + '#define VIEW_ID gl_ViewID_OVR' + ].join( '\n' ) + ); + + prefixFragment = prefixFragment.replace( + 'uniform mat4 viewMatrix;', + [ + 'uniform mat4 viewMatrices[' + numMultiviewViews + '];', + '#define viewMatrix viewMatrices[VIEW_ID]' + ].join( '\n' ) + ); + + } + + } + + var vertexGlsl = prefixVertex + vertexShader; + var fragmentGlsl = prefixFragment + fragmentShader; + + // console.log( '*VERTEX*', vertexGlsl ); + // console.log( '*FRAGMENT*', fragmentGlsl ); + + var glVertexShader = WebGLShader( gl, 35633, vertexGlsl ); + var glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl ); + + gl.attachShader( program, glVertexShader ); + gl.attachShader( program, glFragmentShader ); + + // Force a particular attribute to index 0. + + if ( material.index0AttributeName !== undefined ) { + + gl.bindAttribLocation( program, 0, material.index0AttributeName ); + + } else if ( parameters.morphTargets === true ) { + + // programs with morphTargets displace position out of attribute 0 + gl.bindAttribLocation( program, 0, 'position' ); + + } + + gl.linkProgram( program ); + + // check for link errors + if ( renderer.debug.checkShaderErrors ) { + + var programLog = gl.getProgramInfoLog( program ).trim(); + var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); + var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); + + var runnable = true; + var haveDiagnostics = true; + + if ( gl.getProgramParameter( program, 35714 ) === false ) { + + runnable = false; + + var vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' ); + var fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' ); + + console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors ); + + } else if ( programLog !== '' ) { + + console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); + + } else if ( vertexLog === '' || fragmentLog === '' ) { + + haveDiagnostics = false; + + } + + if ( haveDiagnostics ) { + + this.diagnostics = { + + runnable: runnable, + material: material, + + programLog: programLog, + + vertexShader: { + + log: vertexLog, + prefix: prefixVertex + + }, + + fragmentShader: { + + log: fragmentLog, + prefix: prefixFragment + + } + + }; + + } + + } + + // clean up + + gl.deleteShader( glVertexShader ); + gl.deleteShader( glFragmentShader ); + + // set up caching for uniform locations + + var cachedUniforms; + + this.getUniforms = function () { + + if ( cachedUniforms === undefined ) { + + cachedUniforms = new WebGLUniforms( gl, program ); + + } + + return cachedUniforms; + + }; + + // set up caching for attribute locations + + var cachedAttributes; + + this.getAttributes = function () { + + if ( cachedAttributes === undefined ) { + + cachedAttributes = fetchAttributeLocations( gl, program ); + + } + + return cachedAttributes; + + }; + + // free resource + + this.destroy = function () { + + gl.deleteProgram( program ); + this.program = undefined; + + }; + + // + + this.name = shader.name; + this.id = programIdCount ++; + this.cacheKey = cacheKey; + this.usedTimes = 1; + this.program = program; + this.vertexShader = glVertexShader; + this.fragmentShader = glFragmentShader; + this.numMultiviewViews = numMultiviewViews; + + return this; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLPrograms( renderer, extensions, capabilities ) { + + var programs = []; + + var isWebGL2 = capabilities.isWebGL2; + var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; + var floatVertexTextures = capabilities.floatVertexTextures; + var precision = capabilities.precision; + var maxVertexUniforms = capabilities.maxVertexUniforms; + var vertexTextures = capabilities.vertexTextures; + + var shaderIDs = { + MeshDepthMaterial: 'depth', + MeshDistanceMaterial: 'distanceRGBA', + MeshNormalMaterial: 'normal', + MeshBasicMaterial: 'basic', + MeshLambertMaterial: 'lambert', + MeshPhongMaterial: 'phong', + MeshToonMaterial: 'toon', + MeshStandardMaterial: 'physical', + MeshPhysicalMaterial: 'physical', + MeshMatcapMaterial: 'matcap', + LineBasicMaterial: 'basic', + LineDashedMaterial: 'dashed', + PointsMaterial: 'points', + ShadowMaterial: 'shadow', + SpriteMaterial: 'sprite' + }; + + var parameterNames = [ + "precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing", "numMultiviewViews", + "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV", + "lightMap", "lightMapEncoding", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatNormalMap", "displacementMap", "specularMap", + "roughnessMap", "metalnessMap", "gradientMap", + "alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2", + "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", + "maxBones", "useVertexTexture", "morphTargets", "morphNormals", + "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", + "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", + "numDirLightShadows", "numPointLightShadows", "numSpotLightShadows", + "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', + "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering", + "sheen" + ]; + + + function allocateBones( object ) { + + var skeleton = object.skeleton; + var bones = skeleton.bones; + + if ( floatVertexTextures ) { + + return 1024; + + } else { + + // default for when object is not specified + // ( for example when prebuilding shader to be used with multiple objects ) + // + // - leave some extra space for other uniforms + // - limit here is ANGLE's 254 max uniform vectors + // (up to 54 should be safe) + + var nVertexUniforms = maxVertexUniforms; + var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); + + var maxBones = Math.min( nVertexMatrices, bones.length ); + + if ( maxBones < bones.length ) { + + console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' ); + return 0; + + } + + return maxBones; + + } + + } + + function getTextureEncodingFromMap( map ) { + + var encoding; + + if ( ! map ) { + + encoding = LinearEncoding; + + } else if ( map.isTexture ) { + + encoding = map.encoding; + + } else if ( map.isWebGLRenderTarget ) { + + console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." ); + encoding = map.texture.encoding; + + } + + return encoding; + + } + + this.getParameters = function ( material, lights, shadows, scene, nClipPlanes, nClipIntersection, object ) { + + var fog = scene.fog; + var environment = material.isMeshStandardMaterial ? scene.environment : null; + + var envMap = material.envMap || environment; + + var shaderID = shaderIDs[ material.type ]; + + // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) + + var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0; + + if ( material.precision !== null ) { + + precision = capabilities.getMaxPrecision( material.precision ); + + if ( precision !== material.precision ) { + + console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); + + } + + } + + var currentRenderTarget = renderer.getRenderTarget(); + var numMultiviewViews = currentRenderTarget && currentRenderTarget.isWebGLMultiviewRenderTarget ? currentRenderTarget.numViews : 0; + + var parameters = { + + isWebGL2: isWebGL2, + + shaderID: shaderID, + + precision: precision, + + instancing: object.isInstancedMesh === true, + + supportsVertexTextures: vertexTextures, + numMultiviewViews: numMultiviewViews, + outputEncoding: ( currentRenderTarget !== null ) ? getTextureEncodingFromMap( currentRenderTarget.texture ) : renderer.outputEncoding, + map: !! material.map, + mapEncoding: getTextureEncodingFromMap( material.map ), + matcap: !! material.matcap, + matcapEncoding: getTextureEncodingFromMap( material.matcap ), + envMap: !! envMap, + envMapMode: envMap && envMap.mapping, + envMapEncoding: getTextureEncodingFromMap( envMap ), + envMapCubeUV: ( !! envMap ) && ( ( envMap.mapping === CubeUVReflectionMapping ) || ( envMap.mapping === CubeUVRefractionMapping ) ), + lightMap: !! material.lightMap, + lightMapEncoding: getTextureEncodingFromMap( material.lightMap ), + aoMap: !! material.aoMap, + emissiveMap: !! material.emissiveMap, + emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ), + bumpMap: !! material.bumpMap, + normalMap: !! material.normalMap, + objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, + tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, + clearcoatNormalMap: !! material.clearcoatNormalMap, + displacementMap: !! material.displacementMap, + roughnessMap: !! material.roughnessMap, + metalnessMap: !! material.metalnessMap, + specularMap: !! material.specularMap, + alphaMap: !! material.alphaMap, + + gradientMap: !! material.gradientMap, + + sheen: !! material.sheen, + + combine: material.combine, + + vertexTangents: ( material.normalMap && material.vertexTangents ), + vertexColors: material.vertexColors, + vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap || !! material.displacementMap, + uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap ) && !! material.displacementMap, + + fog: !! fog, + useFog: material.fog, + fogExp2: ( fog && fog.isFogExp2 ), + + flatShading: material.flatShading, + + sizeAttenuation: material.sizeAttenuation, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + skinning: material.skinning && maxBones > 0, + maxBones: maxBones, + useVertexTexture: floatVertexTextures, + + morphTargets: material.morphTargets, + morphNormals: material.morphNormals, + maxMorphTargets: renderer.maxMorphTargets, + maxMorphNormals: renderer.maxMorphNormals, + + numDirLights: lights.directional.length, + numPointLights: lights.point.length, + numSpotLights: lights.spot.length, + numRectAreaLights: lights.rectArea.length, + numHemiLights: lights.hemi.length, + + numDirLightShadows: lights.directionalShadowMap.length, + numPointLightShadows: lights.pointShadowMap.length, + numSpotLightShadows: lights.spotShadowMap.length, + + numClippingPlanes: nClipPlanes, + numClipIntersection: nClipIntersection, + + dithering: material.dithering, + + shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, + shadowMapType: renderer.shadowMap.type, + + toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, + physicallyCorrectLights: renderer.physicallyCorrectLights, + + premultipliedAlpha: material.premultipliedAlpha, + + alphaTest: material.alphaTest, + doubleSided: material.side === DoubleSide, + flipSided: material.side === BackSide, + + depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false + + }; + + return parameters; + + }; + + this.getProgramCacheKey = function ( material, parameters ) { + + var array = []; + + if ( parameters.shaderID ) { + + array.push( parameters.shaderID ); + + } else { + + array.push( material.fragmentShader ); + array.push( material.vertexShader ); + + } + + if ( material.defines !== undefined ) { + + for ( var name in material.defines ) { + + array.push( name ); + array.push( material.defines[ name ] ); + + } + + } + + if ( material.isRawShaderMaterial === undefined ) { + + for ( var i = 0; i < parameterNames.length; i ++ ) { + + array.push( parameters[ parameterNames[ i ] ] ); + + } + + array.push( renderer.outputEncoding ); + array.push( renderer.gammaFactor ); + + } + + array.push( material.onBeforeCompile.toString() ); + + return array.join(); + + }; + + this.acquireProgram = function ( material, shader, parameters, cacheKey ) { + + var program; + + // Check if code has been already compiled + for ( var p = 0, pl = programs.length; p < pl; p ++ ) { + + var preexistingProgram = programs[ p ]; + + if ( preexistingProgram.cacheKey === cacheKey ) { + + program = preexistingProgram; + ++ program.usedTimes; + + break; + + } + + } + + if ( program === undefined ) { + + program = new WebGLProgram( renderer, extensions, cacheKey, material, shader, parameters ); + programs.push( program ); + + } + + return program; + + }; + + this.releaseProgram = function ( program ) { + + if ( -- program.usedTimes === 0 ) { + + // Remove from unordered set + var i = programs.indexOf( program ); + programs[ i ] = programs[ programs.length - 1 ]; + programs.pop(); + + // Free WebGL resources + program.destroy(); + + } + + }; + + // Exposed for resource monitoring & error feedback via renderer.info: + this.programs = programs; + + } + + /** + * @author fordacious / fordacious.github.io + */ + + function WebGLProperties() { + + var properties = new WeakMap(); + + function get( object ) { + + var map = properties.get( object ); + + if ( map === undefined ) { + + map = {}; + properties.set( object, map ); + + } + + return map; + + } + + function remove( object ) { + + properties.delete( object ); + + } + + function update( object, key, value ) { + + properties.get( object )[ key ] = value; + + } + + function dispose() { + + properties = new WeakMap(); + + } + + return { + get: get, + remove: remove, + update: update, + dispose: dispose + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function painterSortStable( a, b ) { + + if ( a.groupOrder !== b.groupOrder ) { + + return a.groupOrder - b.groupOrder; + + } else if ( a.renderOrder !== b.renderOrder ) { + + return a.renderOrder - b.renderOrder; + + } else if ( a.program !== b.program ) { + + return a.program.id - b.program.id; + + } else if ( a.material.id !== b.material.id ) { + + return a.material.id - b.material.id; + + } else if ( a.z !== b.z ) { + + return a.z - b.z; + + } else { + + return a.id - b.id; + + } + + } + + function reversePainterSortStable( a, b ) { + + if ( a.groupOrder !== b.groupOrder ) { + + return a.groupOrder - b.groupOrder; + + } else if ( a.renderOrder !== b.renderOrder ) { + + return a.renderOrder - b.renderOrder; + + } else if ( a.z !== b.z ) { + + return b.z - a.z; + + } else { + + return a.id - b.id; + + } + + } + + + function WebGLRenderList() { + + var renderItems = []; + var renderItemsIndex = 0; + + var opaque = []; + var transparent = []; + + var defaultProgram = { id: - 1 }; + + function init() { + + renderItemsIndex = 0; + + opaque.length = 0; + transparent.length = 0; + + } + + function getNextRenderItem( object, geometry, material, groupOrder, z, group ) { + + var renderItem = renderItems[ renderItemsIndex ]; + + if ( renderItem === undefined ) { + + renderItem = { + id: object.id, + object: object, + geometry: geometry, + material: material, + program: material.program || defaultProgram, + groupOrder: groupOrder, + renderOrder: object.renderOrder, + z: z, + group: group + }; + + renderItems[ renderItemsIndex ] = renderItem; + + } else { + + renderItem.id = object.id; + renderItem.object = object; + renderItem.geometry = geometry; + renderItem.material = material; + renderItem.program = material.program || defaultProgram; + renderItem.groupOrder = groupOrder; + renderItem.renderOrder = object.renderOrder; + renderItem.z = z; + renderItem.group = group; + + } + + renderItemsIndex ++; + + return renderItem; + + } + + function push( object, geometry, material, groupOrder, z, group ) { + + var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + + ( material.transparent === true ? transparent : opaque ).push( renderItem ); + + } + + function unshift( object, geometry, material, groupOrder, z, group ) { + + var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + + ( material.transparent === true ? transparent : opaque ).unshift( renderItem ); + + } + + function sort( customOpaqueSort, customTransparentSort ) { + + if ( opaque.length > 1 ) { opaque.sort( customOpaqueSort || painterSortStable ); } + if ( transparent.length > 1 ) { transparent.sort( customTransparentSort || reversePainterSortStable ); } + + } + + return { + opaque: opaque, + transparent: transparent, + + init: init, + push: push, + unshift: unshift, + + sort: sort + }; + + } + + function WebGLRenderLists() { + + var lists = new WeakMap(); + + function onSceneDispose( event ) { + + var scene = event.target; + + scene.removeEventListener( 'dispose', onSceneDispose ); + + lists.delete( scene ); + + } + + function get( scene, camera ) { + + var cameras = lists.get( scene ); + var list; + if ( cameras === undefined ) { + + list = new WebGLRenderList(); + lists.set( scene, new WeakMap() ); + lists.get( scene ).set( camera, list ); + + scene.addEventListener( 'dispose', onSceneDispose ); + + } else { + + list = cameras.get( camera ); + if ( list === undefined ) { + + list = new WebGLRenderList(); + cameras.set( camera, list ); + + } + + } + + return list; + + } + + function dispose() { + + lists = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function UniformsCache() { + + var lights = {}; + + return { + + get: function ( light ) { + + if ( lights[ light.id ] !== undefined ) { + + return lights[ light.id ]; + + } + + var uniforms; + + switch ( light.type ) { + + case 'DirectionalLight': + uniforms = { + direction: new Vector3(), + color: new Color(), + + shadow: false, + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'SpotLight': + uniforms = { + position: new Vector3(), + direction: new Vector3(), + color: new Color(), + distance: 0, + coneCos: 0, + penumbraCos: 0, + decay: 0, + + shadow: false, + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'PointLight': + uniforms = { + position: new Vector3(), + color: new Color(), + distance: 0, + decay: 0, + + shadow: false, + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2(), + shadowCameraNear: 1, + shadowCameraFar: 1000 + }; + break; + + case 'HemisphereLight': + uniforms = { + direction: new Vector3(), + skyColor: new Color(), + groundColor: new Color() + }; + break; + + case 'RectAreaLight': + uniforms = { + color: new Color(), + position: new Vector3(), + halfWidth: new Vector3(), + halfHeight: new Vector3() + // TODO (abelnation): set RectAreaLight shadow uniforms + }; + break; + + } + + lights[ light.id ] = uniforms; + + return uniforms; + + } + + }; + + } + + var nextVersion = 0; + + function shadowCastingLightsFirst( lightA, lightB ) { + + return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 ); + + } + + function WebGLLights() { + + var cache = new UniformsCache(); + + var state = { + + version: 0, + + hash: { + directionalLength: - 1, + pointLength: - 1, + spotLength: - 1, + rectAreaLength: - 1, + hemiLength: - 1, + + numDirectionalShadows: - 1, + numPointShadows: - 1, + numSpotShadows: - 1, + }, + + ambient: [ 0, 0, 0 ], + probe: [], + directional: [], + directionalShadowMap: [], + directionalShadowMatrix: [], + spot: [], + spotShadowMap: [], + spotShadowMatrix: [], + rectArea: [], + point: [], + pointShadowMap: [], + pointShadowMatrix: [], + hemi: [], + + numDirectionalShadows: - 1, + numPointShadows: - 1, + numSpotShadows: - 1 + + }; + + for ( var i = 0; i < 9; i ++ ) { state.probe.push( new Vector3() ); } + + var vector3 = new Vector3(); + var matrix4 = new Matrix4(); + var matrix42 = new Matrix4(); + + function setup( lights, shadows, camera ) { + + var r = 0, g = 0, b = 0; + + for ( var i = 0; i < 9; i ++ ) { state.probe[ i ].set( 0, 0, 0 ); } + + var directionalLength = 0; + var pointLength = 0; + var spotLength = 0; + var rectAreaLength = 0; + var hemiLength = 0; + + var numDirectionalShadows = 0; + var numPointShadows = 0; + var numSpotShadows = 0; + + var viewMatrix = camera.matrixWorldInverse; + + lights.sort( shadowCastingLightsFirst ); + + for ( var i = 0, l = lights.length; i < l; i ++ ) { + + var light = lights[ i ]; + + var color = light.color; + var intensity = light.intensity; + var distance = light.distance; + + var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; + + if ( light.isAmbientLight ) { + + r += color.r * intensity; + g += color.g * intensity; + b += color.b * intensity; + + } else if ( light.isLightProbe ) { + + for ( var j = 0; j < 9; j ++ ) { + + state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity ); + + } + + } else if ( light.isDirectionalLight ) { + + var uniforms = cache.get( light ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + uniforms.shadow = light.castShadow; + + if ( light.castShadow ) { + + var shadow = light.shadow; + + uniforms.shadowBias = shadow.bias; + uniforms.shadowRadius = shadow.radius; + uniforms.shadowMapSize = shadow.mapSize; + + state.directionalShadowMap[ directionalLength ] = shadowMap; + state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; + + numDirectionalShadows ++; + + } + + state.directional[ directionalLength ] = uniforms; + + directionalLength ++; + + } else if ( light.isSpotLight ) { + + var uniforms = cache.get( light ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + uniforms.color.copy( color ).multiplyScalar( intensity ); + uniforms.distance = distance; + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + uniforms.coneCos = Math.cos( light.angle ); + uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); + uniforms.decay = light.decay; + + uniforms.shadow = light.castShadow; + + if ( light.castShadow ) { + + var shadow = light.shadow; + + uniforms.shadowBias = shadow.bias; + uniforms.shadowRadius = shadow.radius; + uniforms.shadowMapSize = shadow.mapSize; + + state.spotShadowMap[ spotLength ] = shadowMap; + state.spotShadowMatrix[ spotLength ] = light.shadow.matrix; + + numSpotShadows ++; + + } + + state.spot[ spotLength ] = uniforms; + + spotLength ++; + + } else if ( light.isRectAreaLight ) { + + var uniforms = cache.get( light ); + + // (a) intensity is the total visible light emitted + //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); + + // (b) intensity is the brightness of the light + uniforms.color.copy( color ).multiplyScalar( intensity ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + // extract local rotation of light to derive width/height half vectors + matrix42.identity(); + matrix4.copy( light.matrixWorld ); + matrix4.premultiply( viewMatrix ); + matrix42.extractRotation( matrix4 ); + + uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); + uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); + + uniforms.halfWidth.applyMatrix4( matrix42 ); + uniforms.halfHeight.applyMatrix4( matrix42 ); + + // TODO (abelnation): RectAreaLight distance? + // uniforms.distance = distance; + + state.rectArea[ rectAreaLength ] = uniforms; + + rectAreaLength ++; + + } else if ( light.isPointLight ) { + + var uniforms = cache.get( light ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + uniforms.distance = light.distance; + uniforms.decay = light.decay; + + uniforms.shadow = light.castShadow; + + if ( light.castShadow ) { + + var shadow = light.shadow; + + uniforms.shadowBias = shadow.bias; + uniforms.shadowRadius = shadow.radius; + uniforms.shadowMapSize = shadow.mapSize; + uniforms.shadowCameraNear = shadow.camera.near; + uniforms.shadowCameraFar = shadow.camera.far; + + state.pointShadowMap[ pointLength ] = shadowMap; + state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; + + numPointShadows ++; + + } + + state.point[ pointLength ] = uniforms; + + pointLength ++; + + } else if ( light.isHemisphereLight ) { + + var uniforms = cache.get( light ); + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + uniforms.direction.transformDirection( viewMatrix ); + uniforms.direction.normalize(); + + uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); + uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); + + state.hemi[ hemiLength ] = uniforms; + + hemiLength ++; + + } + + } + + state.ambient[ 0 ] = r; + state.ambient[ 1 ] = g; + state.ambient[ 2 ] = b; + + var hash = state.hash; + + if ( hash.directionalLength !== directionalLength || + hash.pointLength !== pointLength || + hash.spotLength !== spotLength || + hash.rectAreaLength !== rectAreaLength || + hash.hemiLength !== hemiLength || + hash.numDirectionalShadows !== numDirectionalShadows || + hash.numPointShadows !== numPointShadows || + hash.numSpotShadows !== numSpotShadows ) { + + state.directional.length = directionalLength; + state.spot.length = spotLength; + state.rectArea.length = rectAreaLength; + state.point.length = pointLength; + state.hemi.length = hemiLength; + + state.directionalShadowMap.length = numDirectionalShadows; + state.pointShadowMap.length = numPointShadows; + state.spotShadowMap.length = numSpotShadows; + state.directionalShadowMatrix.length = numDirectionalShadows; + state.pointShadowMatrix.length = numPointShadows; + state.spotShadowMatrix.length = numSpotShadows; + + hash.directionalLength = directionalLength; + hash.pointLength = pointLength; + hash.spotLength = spotLength; + hash.rectAreaLength = rectAreaLength; + hash.hemiLength = hemiLength; + + hash.numDirectionalShadows = numDirectionalShadows; + hash.numPointShadows = numPointShadows; + hash.numSpotShadows = numSpotShadows; + + state.version = nextVersion ++; + + } + + } + + return { + setup: setup, + state: state + }; + + } + + /** + * @author Mugen87 / https://github.com/Mugen87 + */ + + function WebGLRenderState() { + + var lights = new WebGLLights(); + + var lightsArray = []; + var shadowsArray = []; + + function init() { + + lightsArray.length = 0; + shadowsArray.length = 0; + + } + + function pushLight( light ) { + + lightsArray.push( light ); + + } + + function pushShadow( shadowLight ) { + + shadowsArray.push( shadowLight ); + + } + + function setupLights( camera ) { + + lights.setup( lightsArray, shadowsArray, camera ); + + } + + var state = { + lightsArray: lightsArray, + shadowsArray: shadowsArray, + + lights: lights + }; + + return { + init: init, + state: state, + setupLights: setupLights, + + pushLight: pushLight, + pushShadow: pushShadow + }; + + } + + function WebGLRenderStates() { + + var renderStates = new WeakMap(); + + function onSceneDispose( event ) { + + var scene = event.target; + + scene.removeEventListener( 'dispose', onSceneDispose ); + + renderStates.delete( scene ); + + } + + function get( scene, camera ) { + + var renderState; + + if ( renderStates.has( scene ) === false ) { + + renderState = new WebGLRenderState(); + renderStates.set( scene, new WeakMap() ); + renderStates.get( scene ).set( camera, renderState ); + + scene.addEventListener( 'dispose', onSceneDispose ); + + } else { + + if ( renderStates.get( scene ).has( camera ) === false ) { + + renderState = new WebGLRenderState(); + renderStates.get( scene ).set( camera, renderState ); + + } else { + + renderState = renderStates.get( scene ).get( camera ); + + } + + } + + return renderState; + + } + + function dispose() { + + renderStates = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author bhouston / https://clara.io + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * + * opacity: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * } + */ + + function MeshDepthMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshDepthMaterial'; + + this.depthPacking = BasicDepthPacking; + + this.skinning = false; + this.morphTargets = false; + + this.map = null; + + this.alphaMap = null; + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; + + this.setValues( parameters ); + + } + + MeshDepthMaterial.prototype = Object.create( Material.prototype ); + MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; + + MeshDepthMaterial.prototype.isMeshDepthMaterial = true; + + MeshDepthMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.depthPacking = source.depthPacking; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + return this; + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * + * referencePosition: , + * nearDistance: , + * farDistance: , + * + * skinning: , + * morphTargets: , + * + * map: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: + * + * } + */ + + function MeshDistanceMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshDistanceMaterial'; + + this.referencePosition = new Vector3(); + this.nearDistance = 1; + this.farDistance = 1000; + + this.skinning = false; + this.morphTargets = false; + + this.map = null; + + this.alphaMap = null; + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.fog = false; + + this.setValues( parameters ); + + } + + MeshDistanceMaterial.prototype = Object.create( Material.prototype ); + MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; + + MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; + + MeshDistanceMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.referencePosition.copy( source.referencePosition ); + this.nearDistance = source.nearDistance; + this.farDistance = source.farDistance; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + return this; + + }; + + var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; + + var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { + + var _frustum = new Frustum(), + + _shadowMapSize = new Vector2(), + _viewportSize = new Vector2(), + + _viewport = new Vector4(), + + _depthMaterials = [], + _distanceMaterials = [], + + _materialCache = {}; + + var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide }; + + var shadowMaterialVertical = new ShaderMaterial( { + + defines: { + SAMPLE_RATE: 2.0 / 8.0, + HALF_SAMPLE_RATE: 1.0 / 8.0 + }, + + uniforms: { + shadow_pass: { value: null }, + resolution: { value: new Vector2() }, + radius: { value: 4.0 } + }, + + vertexShader: vsm_vert, + + fragmentShader: vsm_frag + + } ); + + var shadowMaterialHorizonal = shadowMaterialVertical.clone(); + shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1; + + var fullScreenTri = new BufferGeometry(); + fullScreenTri.setAttribute( + "position", + new BufferAttribute( + new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ), + 3 + ) + ); + + var fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical ); + + var scope = this; + + this.enabled = false; + + this.autoUpdate = true; + this.needsUpdate = false; + + this.type = PCFShadowMap; + + this.render = function ( lights, scene, camera ) { + + if ( scope.enabled === false ) { return; } + if ( scope.autoUpdate === false && scope.needsUpdate === false ) { return; } + + if ( lights.length === 0 ) { return; } + + var currentRenderTarget = _renderer.getRenderTarget(); + var activeCubeFace = _renderer.getActiveCubeFace(); + var activeMipmapLevel = _renderer.getActiveMipmapLevel(); + + var _state = _renderer.state; + + // Set GL state for depth map. + _state.setBlending( NoBlending ); + _state.buffers.color.setClear( 1, 1, 1, 1 ); + _state.buffers.depth.setTest( true ); + _state.setScissorTest( false ); + + // render depth map + + for ( var i = 0, il = lights.length; i < il; i ++ ) { + + var light = lights[ i ]; + var shadow = light.shadow; + + if ( shadow === undefined ) { + + console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); + continue; + + } + + _shadowMapSize.copy( shadow.mapSize ); + + var shadowFrameExtents = shadow.getFrameExtents(); + + _shadowMapSize.multiply( shadowFrameExtents ); + + _viewportSize.copy( shadow.mapSize ); + + if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) { + + console.warn( 'THREE.WebGLShadowMap:', light, 'has shadow exceeding max texture size, reducing' ); + + if ( _shadowMapSize.x > maxTextureSize ) { + + _viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x ); + _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; + shadow.mapSize.x = _viewportSize.x; + + } + + if ( _shadowMapSize.y > maxTextureSize ) { + + _viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y ); + _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; + shadow.mapSize.y = _viewportSize.y; + + } + + } + + if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { + + var pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat }; + + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + shadow.map.texture.name = light.name + ".shadowMap"; + + shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + + shadow.camera.updateProjectionMatrix(); + + } + + if ( shadow.map === null ) { + + var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; + + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + shadow.map.texture.name = light.name + ".shadowMap"; + + shadow.camera.updateProjectionMatrix(); + + } + + _renderer.setRenderTarget( shadow.map ); + _renderer.clear(); + + var viewportCount = shadow.getViewportCount(); + + for ( var vp = 0; vp < viewportCount; vp ++ ) { + + var viewport = shadow.getViewport( vp ); + + _viewport.set( + _viewportSize.x * viewport.x, + _viewportSize.y * viewport.y, + _viewportSize.x * viewport.z, + _viewportSize.y * viewport.w + ); + + _state.viewport( _viewport ); + + shadow.updateMatrices( light, vp ); + + _frustum = shadow.getFrustum(); + + renderObject( scene, camera, shadow.camera, light, this.type ); + + } + + // do blur pass for VSM + + if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { + + VSMPass( shadow, camera ); + + } + + } + + scope.needsUpdate = false; + + _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel ); + + }; + + function VSMPass( shadow, camera ) { + + var geometry = _objects.update( fullScreenMesh ); + + // vertical pass + + shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; + shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; + shadowMaterialVertical.uniforms.radius.value = shadow.radius; + _renderer.setRenderTarget( shadow.mapPass ); + _renderer.clear(); + _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null ); + + // horizonal pass + + shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture; + shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize; + shadowMaterialHorizonal.uniforms.radius.value = shadow.radius; + _renderer.setRenderTarget( shadow.map ); + _renderer.clear(); + _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null ); + + } + + function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) { + + var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; + + var material = _depthMaterials[ index ]; + + if ( material === undefined ) { + + material = new MeshDepthMaterial( { + + depthPacking: RGBADepthPacking, + + morphTargets: useMorphing, + skinning: useSkinning + + } ); + + _depthMaterials[ index ] = material; + + } + + return material; + + } + + function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) { + + var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; + + var material = _distanceMaterials[ index ]; + + if ( material === undefined ) { + + material = new MeshDistanceMaterial( { + + morphTargets: useMorphing, + skinning: useSkinning + + } ); + + _distanceMaterials[ index ] = material; + + } + + return material; + + } + + function getDepthMaterial( object, material, light, shadowCameraNear, shadowCameraFar, type ) { + + var geometry = object.geometry; + + var result = null; + + var getMaterialVariant = getDepthMaterialVariant; + var customMaterial = object.customDepthMaterial; + + if ( light.isPointLight === true ) { + + getMaterialVariant = getDistanceMaterialVariant; + customMaterial = object.customDistanceMaterial; + + } + + if ( customMaterial === undefined ) { + + var useMorphing = false; + + if ( material.morphTargets === true ) { + + if ( geometry.isBufferGeometry === true ) { + + useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; + + } else if ( geometry.isGeometry === true ) { + + useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0; + + } + + } + + var useSkinning = false; + + if ( object.isSkinnedMesh === true ) { + + if ( material.skinning === true ) { + + useSkinning = true; + + } else { + + console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object ); + + } + + } + + var useInstancing = object.isInstancedMesh === true; + + result = getMaterialVariant( useMorphing, useSkinning, useInstancing ); + + } else { + + result = customMaterial; + + } + + if ( _renderer.localClippingEnabled && + material.clipShadows === true && + material.clippingPlanes.length !== 0 ) { + + // in this case we need a unique material instance reflecting the + // appropriate state + + var keyA = result.uuid, keyB = material.uuid; + + var materialsForVariant = _materialCache[ keyA ]; + + if ( materialsForVariant === undefined ) { + + materialsForVariant = {}; + _materialCache[ keyA ] = materialsForVariant; + + } + + var cachedMaterial = materialsForVariant[ keyB ]; + + if ( cachedMaterial === undefined ) { + + cachedMaterial = result.clone(); + materialsForVariant[ keyB ] = cachedMaterial; + + } + + result = cachedMaterial; + + } + + result.visible = material.visible; + result.wireframe = material.wireframe; + + if ( type === VSMShadowMap ) { + + result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side; + + } else { + + result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ]; + + } + + result.clipShadows = material.clipShadows; + result.clippingPlanes = material.clippingPlanes; + result.clipIntersection = material.clipIntersection; + + result.wireframeLinewidth = material.wireframeLinewidth; + result.linewidth = material.linewidth; + + if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) { + + result.referencePosition.setFromMatrixPosition( light.matrixWorld ); + result.nearDistance = shadowCameraNear; + result.farDistance = shadowCameraFar; + + } + + return result; + + } + + function renderObject( object, camera, shadowCamera, light, type ) { + + if ( object.visible === false ) { return; } + + var visible = object.layers.test( camera.layers ); + + if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { + + if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { + + object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); + + var geometry = _objects.update( object ); + var material = object.material; + + if ( Array.isArray( material ) ) { + + var groups = geometry.groups; + + for ( var k = 0, kl = groups.length; k < kl; k ++ ) { + + var group = groups[ k ]; + var groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + var depthMaterial = getDepthMaterial( object, groupMaterial, light, shadowCamera.near, shadowCamera.far, type ); + + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); + + } + + } + + } else if ( material.visible ) { + + var depthMaterial = getDepthMaterial( object, material, light, shadowCamera.near, shadowCamera.far, type ); + + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); + + } + + } + + } + + var children = object.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + renderObject( children[ i ], camera, shadowCamera, light, type ); + + } + + } + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLState( gl, extensions, capabilities ) { + + var isWebGL2 = capabilities.isWebGL2; + + function ColorBuffer() { + + var locked = false; + + var color = new Vector4(); + var currentColorMask = null; + var currentColorClear = new Vector4( 0, 0, 0, 0 ); + + return { + + setMask: function ( colorMask ) { + + if ( currentColorMask !== colorMask && ! locked ) { + + gl.colorMask( colorMask, colorMask, colorMask, colorMask ); + currentColorMask = colorMask; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( r, g, b, a, premultipliedAlpha ) { + + if ( premultipliedAlpha === true ) { + + r *= a; g *= a; b *= a; + + } + + color.set( r, g, b, a ); + + if ( currentColorClear.equals( color ) === false ) { + + gl.clearColor( r, g, b, a ); + currentColorClear.copy( color ); + + } + + }, + + reset: function () { + + locked = false; + + currentColorMask = null; + currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state + + } + + }; + + } + + function DepthBuffer() { + + var locked = false; + + var currentDepthMask = null; + var currentDepthFunc = null; + var currentDepthClear = null; + + return { + + setTest: function ( depthTest ) { + + if ( depthTest ) { + + enable( 2929 ); + + } else { + + disable( 2929 ); + + } + + }, + + setMask: function ( depthMask ) { + + if ( currentDepthMask !== depthMask && ! locked ) { + + gl.depthMask( depthMask ); + currentDepthMask = depthMask; + + } + + }, + + setFunc: function ( depthFunc ) { + + if ( currentDepthFunc !== depthFunc ) { + + if ( depthFunc ) { + + switch ( depthFunc ) { + + case NeverDepth: + + gl.depthFunc( 512 ); + break; + + case AlwaysDepth: + + gl.depthFunc( 519 ); + break; + + case LessDepth: + + gl.depthFunc( 513 ); + break; + + case LessEqualDepth: + + gl.depthFunc( 515 ); + break; + + case EqualDepth: + + gl.depthFunc( 514 ); + break; + + case GreaterEqualDepth: + + gl.depthFunc( 518 ); + break; + + case GreaterDepth: + + gl.depthFunc( 516 ); + break; + + case NotEqualDepth: + + gl.depthFunc( 517 ); + break; + + default: + + gl.depthFunc( 515 ); + + } + + } else { + + gl.depthFunc( 515 ); + + } + + currentDepthFunc = depthFunc; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( depth ) { + + if ( currentDepthClear !== depth ) { + + gl.clearDepth( depth ); + currentDepthClear = depth; + + } + + }, + + reset: function () { + + locked = false; + + currentDepthMask = null; + currentDepthFunc = null; + currentDepthClear = null; + + } + + }; + + } + + function StencilBuffer() { + + var locked = false; + + var currentStencilMask = null; + var currentStencilFunc = null; + var currentStencilRef = null; + var currentStencilFuncMask = null; + var currentStencilFail = null; + var currentStencilZFail = null; + var currentStencilZPass = null; + var currentStencilClear = null; + + return { + + setTest: function ( stencilTest ) { + + if ( ! locked ) { + + if ( stencilTest ) { + + enable( 2960 ); + + } else { + + disable( 2960 ); + + } + + } + + }, + + setMask: function ( stencilMask ) { + + if ( currentStencilMask !== stencilMask && ! locked ) { + + gl.stencilMask( stencilMask ); + currentStencilMask = stencilMask; + + } + + }, + + setFunc: function ( stencilFunc, stencilRef, stencilMask ) { + + if ( currentStencilFunc !== stencilFunc || + currentStencilRef !== stencilRef || + currentStencilFuncMask !== stencilMask ) { + + gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); + + currentStencilFunc = stencilFunc; + currentStencilRef = stencilRef; + currentStencilFuncMask = stencilMask; + + } + + }, + + setOp: function ( stencilFail, stencilZFail, stencilZPass ) { + + if ( currentStencilFail !== stencilFail || + currentStencilZFail !== stencilZFail || + currentStencilZPass !== stencilZPass ) { + + gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); + + currentStencilFail = stencilFail; + currentStencilZFail = stencilZFail; + currentStencilZPass = stencilZPass; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( stencil ) { + + if ( currentStencilClear !== stencil ) { + + gl.clearStencil( stencil ); + currentStencilClear = stencil; + + } + + }, + + reset: function () { + + locked = false; + + currentStencilMask = null; + currentStencilFunc = null; + currentStencilRef = null; + currentStencilFuncMask = null; + currentStencilFail = null; + currentStencilZFail = null; + currentStencilZPass = null; + currentStencilClear = null; + + } + + }; + + } + + // + + var colorBuffer = new ColorBuffer(); + var depthBuffer = new DepthBuffer(); + var stencilBuffer = new StencilBuffer(); + + var maxVertexAttributes = gl.getParameter( 34921 ); + var newAttributes = new Uint8Array( maxVertexAttributes ); + var enabledAttributes = new Uint8Array( maxVertexAttributes ); + var attributeDivisors = new Uint8Array( maxVertexAttributes ); + + var enabledCapabilities = {}; + + var currentProgram = null; + + var currentBlendingEnabled = null; + var currentBlending = null; + var currentBlendEquation = null; + var currentBlendSrc = null; + var currentBlendDst = null; + var currentBlendEquationAlpha = null; + var currentBlendSrcAlpha = null; + var currentBlendDstAlpha = null; + var currentPremultipledAlpha = false; + + var currentFlipSided = null; + var currentCullFace = null; + + var currentLineWidth = null; + + var currentPolygonOffsetFactor = null; + var currentPolygonOffsetUnits = null; + + var maxTextures = gl.getParameter( 35661 ); + + var lineWidthAvailable = false; + var version = 0; + var glVersion = gl.getParameter( 7938 ); + + if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { + + version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 1.0 ); + + } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { + + version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 2.0 ); + + } + + var currentTextureSlot = null; + var currentBoundTextures = {}; + + var currentScissor = new Vector4(); + var currentViewport = new Vector4(); + + function createTexture( type, target, count ) { + + var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. + var texture = gl.createTexture(); + + gl.bindTexture( type, texture ); + gl.texParameteri( type, 10241, 9728 ); + gl.texParameteri( type, 10240, 9728 ); + + for ( var i = 0; i < count; i ++ ) { + + gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data ); + + } + + return texture; + + } + + var emptyTextures = {}; + emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 ); + emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 ); + + // init + + colorBuffer.setClear( 0, 0, 0, 1 ); + depthBuffer.setClear( 1 ); + stencilBuffer.setClear( 0 ); + + enable( 2929 ); + depthBuffer.setFunc( LessEqualDepth ); + + setFlipSided( false ); + setCullFace( CullFaceBack ); + enable( 2884 ); + + setBlending( NoBlending ); + + // + + function initAttributes() { + + for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { + + newAttributes[ i ] = 0; + + } + + } + + function enableAttribute( attribute ) { + + enableAttributeAndDivisor( attribute, 0 ); + + } + + function enableAttributeAndDivisor( attribute, meshPerAttribute ) { + + newAttributes[ attribute ] = 1; + + if ( enabledAttributes[ attribute ] === 0 ) { + + gl.enableVertexAttribArray( attribute ); + enabledAttributes[ attribute ] = 1; + + } + + if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { + + var extension = isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' ); + + extension[ isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute ); + attributeDivisors[ attribute ] = meshPerAttribute; + + } + + } + + function disableUnusedAttributes() { + + for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) { + + if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { + + gl.disableVertexAttribArray( i ); + enabledAttributes[ i ] = 0; + + } + + } + + } + + function enable( id ) { + + if ( enabledCapabilities[ id ] !== true ) { + + gl.enable( id ); + enabledCapabilities[ id ] = true; + + } + + } + + function disable( id ) { + + if ( enabledCapabilities[ id ] !== false ) { + + gl.disable( id ); + enabledCapabilities[ id ] = false; + + } + + } + + function useProgram( program ) { + + if ( currentProgram !== program ) { + + gl.useProgram( program ); + + currentProgram = program; + + return true; + + } + + return false; + + } + + var equationToGL = {}; + equationToGL[ AddEquation ] = 32774; + equationToGL[ SubtractEquation ] = 32778; + equationToGL[ ReverseSubtractEquation ] = 32779; + + if ( isWebGL2 ) { + + equationToGL[ MinEquation ] = 32775; + equationToGL[ MaxEquation ] = 32776; + + } else { + + var extension = extensions.get( 'EXT_blend_minmax' ); + + if ( extension !== null ) { + + equationToGL[ MinEquation ] = extension.MIN_EXT; + equationToGL[ MaxEquation ] = extension.MAX_EXT; + + } + + } + + var factorToGL = {}; + factorToGL[ ZeroFactor ] = 0; + factorToGL[ OneFactor ] = 1; + factorToGL[ SrcColorFactor ] = 768; + factorToGL[ SrcAlphaFactor ] = 770; + factorToGL[ SrcAlphaSaturateFactor ] = 776; + factorToGL[ DstColorFactor ] = 774; + factorToGL[ DstAlphaFactor ] = 772; + factorToGL[ OneMinusSrcColorFactor ] = 769; + factorToGL[ OneMinusSrcAlphaFactor ] = 771; + factorToGL[ OneMinusDstColorFactor ] = 775; + factorToGL[ OneMinusDstAlphaFactor ] = 773; + + function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { + + if ( blending === NoBlending ) { + + if ( currentBlendingEnabled ) { + + disable( 3042 ); + currentBlendingEnabled = false; + + } + + return; + + } + + if ( ! currentBlendingEnabled ) { + + enable( 3042 ); + currentBlendingEnabled = true; + + } + + if ( blending !== CustomBlending ) { + + if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { + + if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) { + + gl.blendEquation( 32774 ); + + currentBlendEquation = AddEquation; + currentBlendEquationAlpha = AddEquation; + + } + + if ( premultipliedAlpha ) { + + switch ( blending ) { + + case NormalBlending: + gl.blendFuncSeparate( 1, 771, 1, 771 ); + break; + + case AdditiveBlending: + gl.blendFunc( 1, 1 ); + break; + + case SubtractiveBlending: + gl.blendFuncSeparate( 0, 0, 769, 771 ); + break; + + case MultiplyBlending: + gl.blendFuncSeparate( 0, 768, 0, 770 ); + break; + + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; + + } + + } else { + + switch ( blending ) { + + case NormalBlending: + gl.blendFuncSeparate( 770, 771, 1, 771 ); + break; + + case AdditiveBlending: + gl.blendFunc( 770, 1 ); + break; + + case SubtractiveBlending: + gl.blendFunc( 0, 769 ); + break; + + case MultiplyBlending: + gl.blendFunc( 0, 768 ); + break; + + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; + + } + + } + + currentBlendSrc = null; + currentBlendDst = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + + currentBlending = blending; + currentPremultipledAlpha = premultipliedAlpha; + + } + + return; + + } + + // custom blending + + blendEquationAlpha = blendEquationAlpha || blendEquation; + blendSrcAlpha = blendSrcAlpha || blendSrc; + blendDstAlpha = blendDstAlpha || blendDst; + + if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { + + gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] ); + + currentBlendEquation = blendEquation; + currentBlendEquationAlpha = blendEquationAlpha; + + } + + if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { + + gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] ); + + currentBlendSrc = blendSrc; + currentBlendDst = blendDst; + currentBlendSrcAlpha = blendSrcAlpha; + currentBlendDstAlpha = blendDstAlpha; + + } + + currentBlending = blending; + currentPremultipledAlpha = null; + + } + + function setMaterial( material, frontFaceCW ) { + + material.side === DoubleSide + ? disable( 2884 ) + : enable( 2884 ); + + var flipSided = ( material.side === BackSide ); + if ( frontFaceCW ) { flipSided = ! flipSided; } + + setFlipSided( flipSided ); + + ( material.blending === NormalBlending && material.transparent === false ) + ? setBlending( NoBlending ) + : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); + + depthBuffer.setFunc( material.depthFunc ); + depthBuffer.setTest( material.depthTest ); + depthBuffer.setMask( material.depthWrite ); + colorBuffer.setMask( material.colorWrite ); + + var stencilWrite = material.stencilWrite; + stencilBuffer.setTest( stencilWrite ); + if ( stencilWrite ) { + + stencilBuffer.setMask( material.stencilWriteMask ); + stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask ); + stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass ); + + } + + setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); + + } + + // + + function setFlipSided( flipSided ) { + + if ( currentFlipSided !== flipSided ) { + + if ( flipSided ) { + + gl.frontFace( 2304 ); + + } else { + + gl.frontFace( 2305 ); + + } + + currentFlipSided = flipSided; + + } + + } + + function setCullFace( cullFace ) { + + if ( cullFace !== CullFaceNone ) { + + enable( 2884 ); + + if ( cullFace !== currentCullFace ) { + + if ( cullFace === CullFaceBack ) { + + gl.cullFace( 1029 ); + + } else if ( cullFace === CullFaceFront ) { + + gl.cullFace( 1028 ); + + } else { + + gl.cullFace( 1032 ); + + } + + } + + } else { + + disable( 2884 ); + + } + + currentCullFace = cullFace; + + } + + function setLineWidth( width ) { + + if ( width !== currentLineWidth ) { + + if ( lineWidthAvailable ) { gl.lineWidth( width ); } + + currentLineWidth = width; + + } + + } + + function setPolygonOffset( polygonOffset, factor, units ) { + + if ( polygonOffset ) { + + enable( 32823 ); + + if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { + + gl.polygonOffset( factor, units ); + + currentPolygonOffsetFactor = factor; + currentPolygonOffsetUnits = units; + + } + + } else { + + disable( 32823 ); + + } + + } + + function setScissorTest( scissorTest ) { + + if ( scissorTest ) { + + enable( 3089 ); + + } else { + + disable( 3089 ); + + } + + } + + // texture + + function activeTexture( webglSlot ) { + + if ( webglSlot === undefined ) { webglSlot = 33984 + maxTextures - 1; } + + if ( currentTextureSlot !== webglSlot ) { + + gl.activeTexture( webglSlot ); + currentTextureSlot = webglSlot; + + } + + } + + function bindTexture( webglType, webglTexture ) { + + if ( currentTextureSlot === null ) { + + activeTexture(); + + } + + var boundTexture = currentBoundTextures[ currentTextureSlot ]; + + if ( boundTexture === undefined ) { + + boundTexture = { type: undefined, texture: undefined }; + currentBoundTextures[ currentTextureSlot ] = boundTexture; + + } + + if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { + + gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); + + boundTexture.type = webglType; + boundTexture.texture = webglTexture; + + } + + } + + function unbindTexture() { + + var boundTexture = currentBoundTextures[ currentTextureSlot ]; + + if ( boundTexture !== undefined && boundTexture.type !== undefined ) { + + gl.bindTexture( boundTexture.type, null ); + + boundTexture.type = undefined; + boundTexture.texture = undefined; + + } + + } + + function compressedTexImage2D() { + + try { + + gl.compressedTexImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texImage2D() { + + try { + + gl.texImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texImage3D() { + + try { + + gl.texImage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + // + + function scissor( scissor ) { + + if ( currentScissor.equals( scissor ) === false ) { + + gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); + currentScissor.copy( scissor ); + + } + + } + + function viewport( viewport ) { + + if ( currentViewport.equals( viewport ) === false ) { + + gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); + currentViewport.copy( viewport ); + + } + + } + + // + + function reset() { + + for ( var i = 0; i < enabledAttributes.length; i ++ ) { + + if ( enabledAttributes[ i ] === 1 ) { + + gl.disableVertexAttribArray( i ); + enabledAttributes[ i ] = 0; + + } + + } + + enabledCapabilities = {}; + + currentTextureSlot = null; + currentBoundTextures = {}; + + currentProgram = null; + + currentBlending = null; + + currentFlipSided = null; + currentCullFace = null; + + colorBuffer.reset(); + depthBuffer.reset(); + stencilBuffer.reset(); + + } + + return { + + buffers: { + color: colorBuffer, + depth: depthBuffer, + stencil: stencilBuffer + }, + + initAttributes: initAttributes, + enableAttribute: enableAttribute, + enableAttributeAndDivisor: enableAttributeAndDivisor, + disableUnusedAttributes: disableUnusedAttributes, + enable: enable, + disable: disable, + + useProgram: useProgram, + + setBlending: setBlending, + setMaterial: setMaterial, + + setFlipSided: setFlipSided, + setCullFace: setCullFace, + + setLineWidth: setLineWidth, + setPolygonOffset: setPolygonOffset, + + setScissorTest: setScissorTest, + + activeTexture: activeTexture, + bindTexture: bindTexture, + unbindTexture: unbindTexture, + compressedTexImage2D: compressedTexImage2D, + texImage2D: texImage2D, + texImage3D: texImage3D, + + scissor: scissor, + viewport: viewport, + + reset: reset + + }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { + + var isWebGL2 = capabilities.isWebGL2; + var maxTextures = capabilities.maxTextures; + var maxCubemapSize = capabilities.maxCubemapSize; + var maxTextureSize = capabilities.maxTextureSize; + var maxSamples = capabilities.maxSamples; + + var _videoTextures = new WeakMap(); + var _canvas; + + // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, + // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! + // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). + + var useOffscreenCanvas = false; + + try { + + useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' + && ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null; + + } catch ( err ) { + + // Ignore any errors + + } + + function createCanvas( width, height ) { + + // Use OffscreenCanvas when available. Specially needed in web workers + + return useOffscreenCanvas ? + new OffscreenCanvas( width, height ) : + document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); + + } + + function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) { + + var scale = 1; + + // handle case if texture exceeds max size + + if ( image.width > maxSize || image.height > maxSize ) { + + scale = maxSize / Math.max( image.width, image.height ); + + } + + // only perform resize if necessary + + if ( scale < 1 || needsPowerOfTwo === true ) { + + // only perform resize for certain image types + + if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || + ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || + ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { + + var floor = needsPowerOfTwo ? _Math.floorPowerOfTwo : Math.floor; + + var width = floor( scale * image.width ); + var height = floor( scale * image.height ); + + if ( _canvas === undefined ) { _canvas = createCanvas( width, height ); } + + // cube textures can't reuse the same canvas + + var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas; + + canvas.width = width; + canvas.height = height; + + var context = canvas.getContext( '2d' ); + context.drawImage( image, 0, 0, width, height ); + + console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' ); + + return canvas; + + } else { + + if ( 'data' in image ) { + + console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' ); + + } + + return image; + + } + + } + + return image; + + } + + function isPowerOfTwo( image ) { + + return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height ); + + } + + function textureNeedsPowerOfTwo( texture ) { + + if ( isWebGL2 ) { return false; } + + return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || + ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); + + } + + function textureNeedsGenerateMipmaps( texture, supportsMips ) { + + return texture.generateMipmaps && supportsMips && + texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; + + } + + function generateMipmap( target, texture, width, height ) { + + _gl.generateMipmap( target ); + + var textureProperties = properties.get( texture ); + + // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 + textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E; + + } + + function getInternalFormat( internalFormatName, glFormat, glType ) { + + if ( isWebGL2 === false ) { return glFormat; } + + if ( internalFormatName !== null ) { + + if ( _gl[ internalFormatName ] !== undefined ) { return _gl[ internalFormatName ]; } + + console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' ); + + } + + var internalFormat = glFormat; + + if ( glFormat === 6403 ) { + + if ( glType === 5126 ) { internalFormat = 33326; } + if ( glType === 5131 ) { internalFormat = 33325; } + if ( glType === 5121 ) { internalFormat = 33321; } + + } + + if ( glFormat === 6407 ) { + + if ( glType === 5126 ) { internalFormat = 34837; } + if ( glType === 5131 ) { internalFormat = 34843; } + if ( glType === 5121 ) { internalFormat = 32849; } + + } + + if ( glFormat === 6408 ) { + + if ( glType === 5126 ) { internalFormat = 34836; } + if ( glType === 5131 ) { internalFormat = 34842; } + if ( glType === 5121 ) { internalFormat = 32856; } + + } + + if ( internalFormat === 33325 || internalFormat === 33326 || + internalFormat === 34842 || internalFormat === 34836 ) { + + extensions.get( 'EXT_color_buffer_float' ); + + } else if ( internalFormat === 34843 || internalFormat === 34837 ) { + + console.warn( 'THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.' ); + + } + + return internalFormat; + + } + + // Fallback filters for non-power-of-2 textures + + function filterFallback( f ) { + + if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) { + + return 9728; + + } + + return 9729; + + } + + // + + function onTextureDispose( event ) { + + var texture = event.target; + + texture.removeEventListener( 'dispose', onTextureDispose ); + + deallocateTexture( texture ); + + if ( texture.isVideoTexture ) { + + _videoTextures.delete( texture ); + + } + + info.memory.textures --; + + } + + function onRenderTargetDispose( event ) { + + var renderTarget = event.target; + + renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); + + deallocateRenderTarget( renderTarget ); + + info.memory.textures --; + + } + + // + + function deallocateTexture( texture ) { + + var textureProperties = properties.get( texture ); + + if ( textureProperties.__webglInit === undefined ) { return; } + + _gl.deleteTexture( textureProperties.__webglTexture ); + + properties.remove( texture ); + + } + + function deallocateRenderTarget( renderTarget ) { + + var renderTargetProperties = properties.get( renderTarget ); + var textureProperties = properties.get( renderTarget.texture ); + + if ( ! renderTarget ) { return; } + + if ( textureProperties.__webglTexture !== undefined ) { + + _gl.deleteTexture( textureProperties.__webglTexture ); + + } + + if ( renderTarget.depthTexture ) { + + renderTarget.depthTexture.dispose(); + + } + + if ( renderTarget.isWebGLRenderTargetCube ) { + + for ( var i = 0; i < 6; i ++ ) { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); + if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); } + + } + + } else { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); + if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); } + + } + + if ( renderTarget.isWebGLMultiviewRenderTarget ) { + + _gl.deleteTexture( renderTargetProperties.__webglColorTexture ); + _gl.deleteTexture( renderTargetProperties.__webglDepthStencilTexture ); + + info.memory.textures -= 2; + + for ( var i = 0, il = renderTargetProperties.__webglViewFramebuffers.length; i < il; i ++ ) { + + _gl.deleteFramebuffer( renderTargetProperties.__webglViewFramebuffers[ i ] ); + + } + + } + + properties.remove( renderTarget.texture ); + properties.remove( renderTarget ); + + } + + // + + var textureUnits = 0; + + function resetTextureUnits() { + + textureUnits = 0; + + } + + function allocateTextureUnit() { + + var textureUnit = textureUnits; + + if ( textureUnit >= maxTextures ) { + + console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures ); + + } + + textureUnits += 1; + + return textureUnit; + + } + + // + + function setTexture2D( texture, slot ) { + + var textureProperties = properties.get( texture ); + + if ( texture.isVideoTexture ) { updateVideoTexture( texture ); } + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + var image = texture.image; + + if ( image === undefined ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' ); + + } else if ( image.complete === false ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); + + } else { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + } + + state.activeTexture( 33984 + slot ); + state.bindTexture( 3553, textureProperties.__webglTexture ); + + } + + function setTexture2DArray( texture, slot ) { + + var textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + state.activeTexture( 33984 + slot ); + state.bindTexture( 35866, textureProperties.__webglTexture ); + + } + + function setTexture3D( texture, slot ) { + + var textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + state.activeTexture( 33984 + slot ); + state.bindTexture( 32879, textureProperties.__webglTexture ); + + } + + function setTextureCube( texture, slot ) { + + if ( texture.image.length !== 6 ) { return; } + + var textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + initTexture( textureProperties, texture ); + + state.activeTexture( 33984 + slot ); + state.bindTexture( 34067, textureProperties.__webglTexture ); + + _gl.pixelStorei( 37440, texture.flipY ); + + var isCompressed = ( texture && texture.isCompressedTexture ); + var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); + + var cubeImage = []; + + for ( var i = 0; i < 6; i ++ ) { + + if ( ! isCompressed && ! isDataTexture ) { + + cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize ); + + } else { + + cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; + + } + + } + + var image = cubeImage[ 0 ], + supportsMips = isPowerOfTwo( image ) || isWebGL2, + glFormat = utils.convert( texture.format ), + glType = utils.convert( texture.type ), + glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType ); + + setTextureParameters( 34067, texture, supportsMips ); + + var mipmaps; + + if ( isCompressed ) { + + for ( var i = 0; i < 6; i ++ ) { + + mipmaps = cubeImage[ i ].mipmaps; + + for ( var j = 0; j < mipmaps.length; j ++ ) { + + var mipmap = mipmaps[ j ]; + + if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { + + if ( glFormat !== null ) { + + state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); + + } + + } else { + + state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + } + + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else { + + mipmaps = texture.mipmaps; + + for ( var i = 0; i < 6; i ++ ) { + + if ( isDataTexture ) { + + state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); + + for ( var j = 0; j < mipmaps.length; j ++ ) { + + var mipmap = mipmaps[ j ]; + var mipmapImage = mipmap.image[ i ].image; + + state.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data ); + + } + + } else { + + state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] ); + + for ( var j = 0; j < mipmaps.length; j ++ ) { + + var mipmap = mipmaps[ j ]; + + state.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] ); + + } + + } + + } + + textureProperties.__maxMipLevel = mipmaps.length; + + } + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + // We assume images for cube map have the same size. + generateMipmap( 34067, texture, image.width, image.height ); + + } + + textureProperties.__version = texture.version; + + if ( texture.onUpdate ) { texture.onUpdate( texture ); } + + } else { + + state.activeTexture( 33984 + slot ); + state.bindTexture( 34067, textureProperties.__webglTexture ); + + } + + } + + function setTextureCubeDynamic( texture, slot ) { + + state.activeTexture( 33984 + slot ); + state.bindTexture( 34067, properties.get( texture ).__webglTexture ); + + } + + var wrappingToGL = {}; + wrappingToGL[ RepeatWrapping ] = 10497; + wrappingToGL[ ClampToEdgeWrapping ] = 33071; + wrappingToGL[ MirroredRepeatWrapping ] = 33648; + + var filterToGL = {}; + filterToGL[ NearestFilter ] = 9728; + filterToGL[ NearestMipmapNearestFilter ] = 9984; + filterToGL[ NearestMipmapLinearFilter ] = 9986; + filterToGL[ LinearFilter ] = 9729; + filterToGL[ LinearMipmapNearestFilter ] = 9985; + filterToGL[ LinearMipmapLinearFilter ] = 9987; + + function setTextureParameters( textureType, texture, supportsMips ) { + + if ( supportsMips ) { + + _gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] ); + _gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] ); + + if ( textureType === 32879 || textureType === 35866 ) { + + _gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] ); + + } + + _gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] ); + _gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] ); + + } else { + + _gl.texParameteri( textureType, 10242, 33071 ); + _gl.texParameteri( textureType, 10243, 33071 ); + + if ( textureType === 32879 || textureType === 35866 ) { + + _gl.texParameteri( textureType, 32882, 33071 ); + + } + + if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { + + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' ); + + } + + _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) ); + _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) ); + + if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { + + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' ); + + } + + } + + var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + if ( extension ) { + + if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) { return; } + if ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) { return; } + + if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { + + _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); + properties.get( texture ).__currentAnisotropy = texture.anisotropy; + + } + + } + + } + + function initTexture( textureProperties, texture ) { + + if ( textureProperties.__webglInit === undefined ) { + + textureProperties.__webglInit = true; + + texture.addEventListener( 'dispose', onTextureDispose ); + + textureProperties.__webglTexture = _gl.createTexture(); + + info.memory.textures ++; + + } + + } + + function uploadTexture( textureProperties, texture, slot ) { + + var textureType = 3553; + + if ( texture.isDataTexture2DArray ) { textureType = 35866; } + if ( texture.isDataTexture3D ) { textureType = 32879; } + + initTexture( textureProperties, texture ); + + state.activeTexture( 33984 + slot ); + state.bindTexture( textureType, textureProperties.__webglTexture ); + + _gl.pixelStorei( 37440, texture.flipY ); + _gl.pixelStorei( 37441, texture.premultiplyAlpha ); + _gl.pixelStorei( 3317, texture.unpackAlignment ); + + var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false; + var image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize ); + + var supportsMips = isPowerOfTwo( image ) || isWebGL2, + glFormat = utils.convert( texture.format ), + glType = utils.convert( texture.type ), + glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType ); + + setTextureParameters( textureType, texture, supportsMips ); + + var mipmap, mipmaps = texture.mipmaps; + + if ( texture.isDepthTexture ) { + + // populate depth texture with dummy data + + glInternalFormat = 6402; + + if ( texture.type === FloatType ) { + + if ( isWebGL2 === false ) { throw new Error( 'Float Depth Texture only supported in WebGL2.0' ); } + glInternalFormat = 36012; + + } else if ( isWebGL2 ) { + + // WebGL 2.0 requires signed internalformat for glTexImage2D + glInternalFormat = 33189; + + } + + if ( texture.format === DepthFormat && glInternalFormat === 6402 ) { + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { + + console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); + + texture.type = UnsignedShortType; + glType = utils.convert( texture.type ); + + } + + } + + // Depth stencil textures need the DEPTH_STENCIL internal format + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.format === DepthStencilFormat ) { + + glInternalFormat = 34041; + + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedInt248Type ) { + + console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); + + texture.type = UnsignedInt248Type; + glType = utils.convert( texture.type ); + + } + + } + + state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null ); + + } else if ( texture.isDataTexture ) { + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && supportsMips ) { + + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + texture.generateMipmaps = false; + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else { + + state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; + + } + + } else if ( texture.isCompressedTexture ) { + + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { + + if ( glFormat !== null ) { + + state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); + + } + + } else { + + state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else if ( texture.isDataTexture2DArray ) { + + state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; + + } else if ( texture.isDataTexture3D ) { + + state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; + + } else { + + // regular Texture (image, video, canvas) + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 && supportsMips ) { + + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap ); + + } + + texture.generateMipmaps = false; + textureProperties.__maxMipLevel = mipmaps.length - 1; + + } else { + + state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image ); + textureProperties.__maxMipLevel = 0; + + } + + } + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + generateMipmap( textureType, texture, image.width, image.height ); + + } + + textureProperties.__version = texture.version; + + if ( texture.onUpdate ) { texture.onUpdate( texture ); } + + } + + // Render targets + + // Setup storage for target texture and bind it to correct framebuffer + function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) { + + var glFormat = utils.convert( renderTarget.texture.format ); + var glType = utils.convert( renderTarget.texture.type ); + var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); + state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); + _gl.bindFramebuffer( 36160, framebuffer ); + _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); + _gl.bindFramebuffer( 36160, null ); + + } + + // Setup storage for internal depth/stencil buffers and bind to correct framebuffer + function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { + + _gl.bindRenderbuffer( 36161, renderbuffer ); + + if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { + + if ( isMultisample ) { + + var samples = getRenderTargetSamples( renderTarget ); + + _gl.renderbufferStorageMultisample( 36161, samples, 33189, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( 36161, 33189, renderTarget.width, renderTarget.height ); + + } + + _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer ); + + } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { + + if ( isMultisample ) { + + var samples = getRenderTargetSamples( renderTarget ); + + _gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height ); + + } + + + _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer ); + + } else { + + var glFormat = utils.convert( renderTarget.texture.format ); + var glType = utils.convert( renderTarget.texture.type ); + var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); + + if ( isMultisample ) { + + var samples = getRenderTargetSamples( renderTarget ); + + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); + + } + + } + + _gl.bindRenderbuffer( 36161, null ); + + } + + // Setup resources for a Depth Texture for a FBO (needs an extension) + function setupDepthTexture( framebuffer, renderTarget ) { + + var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube ); + if ( isCube ) { throw new Error( 'Depth Texture with cube render targets is not supported' ); } + + _gl.bindFramebuffer( 36160, framebuffer ); + + if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { + + throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); + + } + + // upload an empty depth texture with framebuffer size + if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || + renderTarget.depthTexture.image.width !== renderTarget.width || + renderTarget.depthTexture.image.height !== renderTarget.height ) { + + renderTarget.depthTexture.image.width = renderTarget.width; + renderTarget.depthTexture.image.height = renderTarget.height; + renderTarget.depthTexture.needsUpdate = true; + + } + + setTexture2D( renderTarget.depthTexture, 0 ); + + var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; + + if ( renderTarget.depthTexture.format === DepthFormat ) { + + _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 ); + + } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { + + _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 ); + + } else { + + throw new Error( 'Unknown depthTexture format' ); + + } + + } + + // Setup GL resources for a non-texture depth buffer + function setupDepthRenderbuffer( renderTarget ) { + + var renderTargetProperties = properties.get( renderTarget ); + + var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); + + if ( renderTarget.depthTexture ) { + + if ( isCube ) { throw new Error( 'target.depthTexture not supported in Cube render targets' ); } + + setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); + + } else { + + if ( isCube ) { + + renderTargetProperties.__webglDepthbuffer = []; + + for ( var i = 0; i < 6; i ++ ) { + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] ); + renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget ); + + } + + } else { + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); + renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget ); + + } + + } + + _gl.bindFramebuffer( 36160, null ); + + } + + // Set up GL resources for the render target + function setupRenderTarget( renderTarget ) { + + var renderTargetProperties = properties.get( renderTarget ); + var textureProperties = properties.get( renderTarget.texture ); + + renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); + + textureProperties.__webglTexture = _gl.createTexture(); + + info.memory.textures ++; + + var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); + var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true ); + var isMultiview = ( renderTarget.isWebGLMultiviewRenderTarget === true ); + var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; + + // Setup framebuffer + + if ( isCube ) { + + renderTargetProperties.__webglFramebuffer = []; + + for ( var i = 0; i < 6; i ++ ) { + + renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); + + } + + } else { + + renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); + + if ( isMultisample ) { + + if ( isWebGL2 ) { + + renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); + renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); + + _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer ); + + var glFormat = utils.convert( renderTarget.texture.format ); + var glType = utils.convert( renderTarget.texture.type ); + var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); + var samples = getRenderTargetSamples( renderTarget ); + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer ); + _gl.bindRenderbuffer( 36161, null ); + + if ( renderTarget.depthBuffer ) { + + renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true ); + + } + + _gl.bindFramebuffer( 36160, null ); + + + } else { + + console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); + + } + + } else if ( isMultiview ) { + + var width = renderTarget.width; + var height = renderTarget.height; + var numViews = renderTarget.numViews; + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); + + var ext = extensions.get( 'OVR_multiview2' ); + + info.memory.textures += 2; + + var colorTexture = _gl.createTexture(); + _gl.bindTexture( 35866, colorTexture ); + _gl.texParameteri( 35866, 10240, 9728 ); + _gl.texParameteri( 35866, 10241, 9728 ); + _gl.texImage3D( 35866, 0, 32856, width, height, numViews, 0, 6408, 5121, null ); + ext.framebufferTextureMultiviewOVR( 36160, 36064, colorTexture, 0, 0, numViews ); + + var depthStencilTexture = _gl.createTexture(); + _gl.bindTexture( 35866, depthStencilTexture ); + _gl.texParameteri( 35866, 10240, 9728 ); + _gl.texParameteri( 35866, 10241, 9728 ); + _gl.texImage3D( 35866, 0, 35056, width, height, numViews, 0, 34041, 34042, null ); + ext.framebufferTextureMultiviewOVR( 36160, 33306, depthStencilTexture, 0, 0, numViews ); + + var viewFramebuffers = new Array( numViews ); + for ( var i = 0; i < numViews; ++ i ) { + + viewFramebuffers[ i ] = _gl.createFramebuffer(); + _gl.bindFramebuffer( 36160, viewFramebuffers[ i ] ); + _gl.framebufferTextureLayer( 36160, 36064, colorTexture, 0, i ); + + } + + renderTargetProperties.__webglColorTexture = colorTexture; + renderTargetProperties.__webglDepthStencilTexture = depthStencilTexture; + renderTargetProperties.__webglViewFramebuffers = viewFramebuffers; + + _gl.bindFramebuffer( 36160, null ); + _gl.bindTexture( 35866, null ); + + } + + } + + // Setup color buffer + + if ( isCube ) { + + state.bindTexture( 34067, textureProperties.__webglTexture ); + setTextureParameters( 34067, renderTarget.texture, supportsMips ); + + for ( var i = 0; i < 6; i ++ ) { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i ); + + } + + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { + + generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height ); + + } + + state.bindTexture( 34067, null ); + + } else if ( ! isMultiview ) { + + state.bindTexture( 3553, textureProperties.__webglTexture ); + setTextureParameters( 3553, renderTarget.texture, supportsMips ); + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 ); + + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { + + generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height ); + + } + + state.bindTexture( 3553, null ); + + } + + // Setup depth and stencil buffers + + if ( renderTarget.depthBuffer ) { + + setupDepthRenderbuffer( renderTarget ); + + } + + } + + function updateRenderTargetMipmap( renderTarget ) { + + var texture = renderTarget.texture; + var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; + + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + + var target = renderTarget.isWebGLRenderTargetCube ? 34067 : 3553; + var webglTexture = properties.get( texture ).__webglTexture; + + state.bindTexture( target, webglTexture ); + generateMipmap( target, texture, renderTarget.width, renderTarget.height ); + state.bindTexture( target, null ); + + } + + } + + function updateMultisampleRenderTarget( renderTarget ) { + + if ( renderTarget.isWebGLMultisampleRenderTarget ) { + + if ( isWebGL2 ) { + + var renderTargetProperties = properties.get( renderTarget ); + + _gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer ); + + var width = renderTarget.width; + var height = renderTarget.height; + var mask = 16384; + + if ( renderTarget.depthBuffer ) { mask |= 256; } + if ( renderTarget.stencilBuffer ) { mask |= 1024; } + + _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 ); + + } else { + + console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); + + } + + } + + } + + function getRenderTargetSamples( renderTarget ) { + + return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ? + Math.min( maxSamples, renderTarget.samples ) : 0; + + } + + function updateVideoTexture( texture ) { + + var frame = info.render.frame; + + // Check the last frame we updated the VideoTexture + + if ( _videoTextures.get( texture ) !== frame ) { + + _videoTextures.set( texture, frame ); + texture.update(); + + } + + } + + // backwards compatibility + + var warnedTexture2D = false; + var warnedTextureCube = false; + + function safeSetTexture2D( texture, slot ) { + + if ( texture && texture.isWebGLRenderTarget ) { + + if ( warnedTexture2D === false ) { + + console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." ); + warnedTexture2D = true; + + } + + texture = texture.texture; + + } + + setTexture2D( texture, slot ); + + } + + function safeSetTextureCube( texture, slot ) { + + if ( texture && texture.isWebGLRenderTargetCube ) { + + if ( warnedTextureCube === false ) { + + console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." ); + warnedTextureCube = true; + + } + + texture = texture.texture; + + } + + // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture + // TODO: unify these code paths + if ( ( texture && texture.isCubeTexture ) || + ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { + + // CompressedTexture can have Array in image :/ + + // this function alone should take care of cube textures + setTextureCube( texture, slot ); + + } else { + + // assumed: texture property of THREE.WebGLRenderTargetCube + setTextureCubeDynamic( texture, slot ); + + } + + } + + // + + this.allocateTextureUnit = allocateTextureUnit; + this.resetTextureUnits = resetTextureUnits; + + this.setTexture2D = setTexture2D; + this.setTexture2DArray = setTexture2DArray; + this.setTexture3D = setTexture3D; + this.setTextureCube = setTextureCube; + this.setTextureCubeDynamic = setTextureCubeDynamic; + this.setupRenderTarget = setupRenderTarget; + this.updateRenderTargetMipmap = updateRenderTargetMipmap; + this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; + + this.safeSetTexture2D = safeSetTexture2D; + this.safeSetTextureCube = safeSetTextureCube; + + } + + /** + * @author thespite / http://www.twitter.com/thespite + */ + + function WebGLUtils( gl, extensions, capabilities ) { + + var isWebGL2 = capabilities.isWebGL2; + + function convert( p ) { + + var extension; + + if ( p === UnsignedByteType ) { return 5121; } + if ( p === UnsignedShort4444Type ) { return 32819; } + if ( p === UnsignedShort5551Type ) { return 32820; } + if ( p === UnsignedShort565Type ) { return 33635; } + + if ( p === ByteType ) { return 5120; } + if ( p === ShortType ) { return 5122; } + if ( p === UnsignedShortType ) { return 5123; } + if ( p === IntType ) { return 5124; } + if ( p === UnsignedIntType ) { return 5125; } + if ( p === FloatType ) { return 5126; } + + if ( p === HalfFloatType ) { + + if ( isWebGL2 ) { return 5131; } + + extension = extensions.get( 'OES_texture_half_float' ); + + if ( extension !== null ) { + + return extension.HALF_FLOAT_OES; + + } else { + + return null; + + } + + } + + if ( p === AlphaFormat ) { return 6406; } + if ( p === RGBFormat ) { return 6407; } + if ( p === RGBAFormat ) { return 6408; } + if ( p === LuminanceFormat ) { return 6409; } + if ( p === LuminanceAlphaFormat ) { return 6410; } + if ( p === DepthFormat ) { return 6402; } + if ( p === DepthStencilFormat ) { return 34041; } + if ( p === RedFormat ) { return 6403; } + + // WebGL2 formats. + + if ( p === RedIntegerFormat ) { return 36244; } + if ( p === RGFormat ) { return 33319; } + if ( p === RGIntegerFormat ) { return 33320; } + if ( p === RGBIntegerFormat ) { return 36248; } + if ( p === RGBAIntegerFormat ) { return 36249; } + + if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || + p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); + + if ( extension !== null ) { + + if ( p === RGB_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; } + if ( p === RGBA_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; } + if ( p === RGBA_S3TC_DXT3_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; } + if ( p === RGBA_S3TC_DXT5_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; } + + } else { + + return null; + + } + + } + + if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || + p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + + if ( extension !== null ) { + + if ( p === RGB_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; } + if ( p === RGB_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; } + if ( p === RGBA_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; } + if ( p === RGBA_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; } + + } else { + + return null; + + } + + } + + if ( p === RGB_ETC1_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); + + if ( extension !== null ) { + + return extension.COMPRESSED_RGB_ETC1_WEBGL; + + } else { + + return null; + + } + + } + + if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || + p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || + p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || + p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || + p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_astc' ); + + if ( extension !== null ) { + + // TODO Complete? + + return p; + + } else { + + return null; + + } + + } + + if ( p === UnsignedInt248Type ) { + + if ( isWebGL2 ) { return 34042; } + + extension = extensions.get( 'WEBGL_depth_texture' ); + + if ( extension !== null ) { + + return extension.UNSIGNED_INT_24_8_WEBGL; + + } else { + + return null; + + } + + } + + } + + return { convert: convert }; + + } + + /** + * @author fernandojsg / http://fernandojsg.com + * @author Takahiro https://github.com/takahirox + */ + + function WebGLMultiviewRenderTarget( width, height, numViews, options ) { + + WebGLRenderTarget.call( this, width, height, options ); + + this.depthBuffer = false; + this.stencilBuffer = false; + + this.numViews = numViews; + + } + + WebGLMultiviewRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), { + + constructor: WebGLMultiviewRenderTarget, + + isWebGLMultiviewRenderTarget: true, + + copy: function ( source ) { + + WebGLRenderTarget.prototype.copy.call( this, source ); + + this.numViews = source.numViews; + + return this; + + }, + + setNumViews: function ( numViews ) { + + if ( this.numViews !== numViews ) { + + this.numViews = numViews; + this.dispose(); + + } + + return this; + + } + + } ); + + /** + * @author fernandojsg / http://fernandojsg.com + * @author Takahiro https://github.com/takahirox + */ + + function WebGLMultiview( renderer, gl ) { + + var DEFAULT_NUMVIEWS = 2; + + var extensions = renderer.extensions; + var properties = renderer.properties; + + var renderTarget, currentRenderTarget; + var mat3, mat4, cameraArray, renderSize; + + var available; + var maxNumViews = 0; + + // + + function isAvailable() { + + if ( available === undefined ) { + + var extension = extensions.get( 'OVR_multiview2' ); + + available = extension !== null && gl.getContextAttributes().antialias === false; + + if ( available ) { + + maxNumViews = gl.getParameter( extension.MAX_VIEWS_OVR ); + renderTarget = new WebGLMultiviewRenderTarget( 0, 0, DEFAULT_NUMVIEWS ); + + renderSize = new Vector2(); + mat4 = []; + mat3 = []; + cameraArray = []; + + for ( var i = 0; i < maxNumViews; i ++ ) { + + mat4[ i ] = new Matrix4(); + mat3[ i ] = new Matrix3(); + + } + + } + + } + + return available; + + } + + function getCameraArray( camera ) { + + if ( camera.isArrayCamera ) { return camera.cameras; } + + cameraArray[ 0 ] = camera; + + return cameraArray; + + } + + function updateCameraProjectionMatricesUniform( camera, uniforms ) { + + var cameras = getCameraArray( camera ); + + for ( var i = 0; i < cameras.length; i ++ ) { + + mat4[ i ].copy( cameras[ i ].projectionMatrix ); + + } + + uniforms.setValue( gl, 'projectionMatrices', mat4 ); + + } + + function updateCameraViewMatricesUniform( camera, uniforms ) { + + var cameras = getCameraArray( camera ); + + for ( var i = 0; i < cameras.length; i ++ ) { + + mat4[ i ].copy( cameras[ i ].matrixWorldInverse ); + + } + + uniforms.setValue( gl, 'viewMatrices', mat4 ); + + } + + function updateObjectMatricesUniforms( object, camera, uniforms ) { + + var cameras = getCameraArray( camera ); + + for ( var i = 0; i < cameras.length; i ++ ) { + + mat4[ i ].multiplyMatrices( cameras[ i ].matrixWorldInverse, object.matrixWorld ); + mat3[ i ].getNormalMatrix( mat4[ i ] ); + + } + + uniforms.setValue( gl, 'modelViewMatrices', mat4 ); + uniforms.setValue( gl, 'normalMatrices', mat3 ); + + } + + function isMultiviewCompatible( camera ) { + + if ( camera.isArrayCamera === undefined ) { return true; } + + var cameras = camera.cameras; + + if ( cameras.length > maxNumViews ) { return false; } + + for ( var i = 1, il = cameras.length; i < il; i ++ ) { + + if ( cameras[ 0 ].viewport.z !== cameras[ i ].viewport.z || + cameras[ 0 ].viewport.w !== cameras[ i ].viewport.w ) { return false; } + + } + + return true; + + } + + function resizeRenderTarget( camera ) { + + if ( currentRenderTarget ) { + + renderSize.set( currentRenderTarget.width, currentRenderTarget.height ); + + } else { + + renderer.getDrawingBufferSize( renderSize ); + + } + + if ( camera.isArrayCamera ) { + + var viewport = camera.cameras[ 0 ].viewport; + + renderTarget.setSize( viewport.z, viewport.w ); + renderTarget.setNumViews( camera.cameras.length ); + + } else { + + renderTarget.setSize( renderSize.x, renderSize.y ); + renderTarget.setNumViews( DEFAULT_NUMVIEWS ); + + } + + } + + function attachCamera( camera ) { + + if ( isMultiviewCompatible( camera ) === false ) { return; } + + currentRenderTarget = renderer.getRenderTarget(); + resizeRenderTarget( camera ); + renderer.setRenderTarget( renderTarget ); + + } + + function detachCamera( camera ) { + + if ( renderTarget !== renderer.getRenderTarget() ) { return; } + + renderer.setRenderTarget( currentRenderTarget ); + + flush( camera ); + + } + + function flush( camera ) { + + var srcRenderTarget = renderTarget; + var numViews = srcRenderTarget.numViews; + + var srcFramebuffers = properties.get( srcRenderTarget ).__webglViewFramebuffers; + + var viewWidth = srcRenderTarget.width; + var viewHeight = srcRenderTarget.height; + + if ( camera.isArrayCamera ) { + + for ( var i = 0; i < numViews; i ++ ) { + + var viewport = camera.cameras[ i ].viewport; + + var x1 = viewport.x; + var y1 = viewport.y; + var x2 = x1 + viewport.z; + var y2 = y1 + viewport.w; + + gl.bindFramebuffer( 36008, srcFramebuffers[ i ] ); + gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, x1, y1, x2, y2, 16384, 9728 ); + + } + + } else { + + gl.bindFramebuffer( 36008, srcFramebuffers[ 0 ] ); + gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, 0, 0, renderSize.x, renderSize.y, 16384, 9728 ); + + } + + } + + this.isAvailable = isAvailable; + this.attachCamera = attachCamera; + this.detachCamera = detachCamera; + this.updateCameraProjectionMatricesUniform = updateCameraProjectionMatricesUniform; + this.updateCameraViewMatricesUniform = updateCameraViewMatricesUniform; + this.updateObjectMatricesUniforms = updateObjectMatricesUniforms; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function ArrayCamera( array ) { + + PerspectiveCamera.call( this ); + + this.cameras = array || []; + + } + + ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), { + + constructor: ArrayCamera, + + isArrayCamera: true + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Group() { + + Object3D.call( this ); + + this.type = 'Group'; + + } + + Group.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Group, + + isGroup: true + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function WebXRManager( renderer, gl ) { + + var scope = this; + + var session = null; + + // var framebufferScaleFactor = 1.0; + + var referenceSpace = null; + var referenceSpaceType = 'local-floor'; + + var pose = null; + + var controllers = []; + var inputSourcesMap = new Map(); + + // + + var cameraL = new PerspectiveCamera(); + cameraL.layers.enable( 1 ); + cameraL.viewport = new Vector4(); + + var cameraR = new PerspectiveCamera(); + cameraR.layers.enable( 2 ); + cameraR.viewport = new Vector4(); + + var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); + cameraVR.layers.enable( 1 ); + cameraVR.layers.enable( 2 ); + + // + + this.enabled = false; + + this.isPresenting = false; + + this.getController = function ( id ) { + + var controller = controllers[ id ]; + + if ( controller === undefined ) { + + controller = new Group(); + controller.matrixAutoUpdate = false; + controller.visible = false; + + controllers[ id ] = controller; + + } + + return controller; + + }; + + // + + function onSessionEvent( event ) { + + var controller = inputSourcesMap.get( event.inputSource ); + + if ( controller ) { + + controller.dispatchEvent( { type: event.type } ); + + } + + } + + function onSessionEnd() { + + inputSourcesMap.forEach( function ( controller, inputSource ) { + + controller.dispatchEvent( { type: 'disconnected', data: inputSource } ); + controller.visible = false; + + } ); + + inputSourcesMap.clear(); + + // + + renderer.setFramebuffer( null ); + renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830 + animation.stop(); + + scope.dispatchEvent( { type: 'sessionend' } ); + + scope.isPresenting = false; + + } + + function onRequestReferenceSpace( value ) { + + referenceSpace = value; + + animation.setContext( session ); + animation.start(); + + scope.dispatchEvent( { type: 'sessionstart' } ); + + scope.isPresenting = true; + + } + + this.setFramebufferScaleFactor = function ( /* value */ ) { + + // framebufferScaleFactor = value; + + }; + + this.setReferenceSpaceType = function ( value ) { + + referenceSpaceType = value; + + }; + + this.getReferenceSpace = function () { + + return referenceSpace; + + }; + + this.getSession = function () { + + return session; + + }; + + this.setSession = function ( value ) { + + session = value; + + if ( session !== null ) { + + session.addEventListener( 'select', onSessionEvent ); + session.addEventListener( 'selectstart', onSessionEvent ); + session.addEventListener( 'selectend', onSessionEvent ); + session.addEventListener( 'squeeze', onSessionEvent ); + session.addEventListener( 'squeezestart', onSessionEvent ); + session.addEventListener( 'squeezeend', onSessionEvent ); + session.addEventListener( 'end', onSessionEnd ); + + var attributes = gl.getContextAttributes(); + + var layerInit = { + antialias: attributes.antialias, + alpha: attributes.alpha, + depth: attributes.depth, + stencil: attributes.stencil + }; + + // eslint-disable-next-line no-undef + var baseLayer = new XRWebGLLayer( session, gl, layerInit ); + + session.updateRenderState( { baseLayer: baseLayer } ); + + session.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace ); + + // + + session.addEventListener( 'inputsourceschange', updateInputSources ); + + } + + }; + + function updateInputSources( event ) { + + var inputSources = session.inputSources; + + // Assign inputSources to available controllers + + for ( var i = 0; i < controllers.length; i ++ ) { + + inputSourcesMap.set( inputSources[ i ], controllers[ i ] ); + + } + + // Notify disconnected + + for ( var i = 0; i < event.removed.length; i ++ ) { + + var inputSource = event.removed[ i ]; + var controller = inputSourcesMap.get( inputSource ); + + if ( controller ) { + + controller.dispatchEvent( { type: 'disconnected', data: inputSource } ); + inputSourcesMap.delete( inputSource ); + + } + + } + + // Notify connected + + for ( var i = 0; i < event.added.length; i ++ ) { + + var inputSource = event.added[ i ]; + var controller = inputSourcesMap.get( inputSource ); + + if ( controller ) { + + controller.dispatchEvent( { type: 'connected', data: inputSource } ); + + } + + } + + } + + // + + var cameraLPos = new Vector3(); + var cameraRPos = new Vector3(); + + /** + * @author jsantell / https://www.jsantell.com/ + * + * Assumes 2 cameras that are parallel and share an X-axis, and that + * the cameras' projection and world matrices have already been set. + * And that near and far planes are identical for both cameras. + * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 + */ + function setProjectionFromUnion( camera, cameraL, cameraR ) { + + cameraLPos.setFromMatrixPosition( cameraL.matrixWorld ); + cameraRPos.setFromMatrixPosition( cameraR.matrixWorld ); + + var ipd = cameraLPos.distanceTo( cameraRPos ); + + var projL = cameraL.projectionMatrix.elements; + var projR = cameraR.projectionMatrix.elements; + + // VR systems will have identical far and near planes, and + // most likely identical top and bottom frustum extents. + // Use the left camera for these values. + var near = projL[ 14 ] / ( projL[ 10 ] - 1 ); + var far = projL[ 14 ] / ( projL[ 10 ] + 1 ); + var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ]; + var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ]; + + var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ]; + var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ]; + var left = near * leftFov; + var right = near * rightFov; + + // Calculate the new camera's position offset from the + // left camera. xOffset should be roughly half `ipd`. + var zOffset = ipd / ( - leftFov + rightFov ); + var xOffset = zOffset * - leftFov; + + // TODO: Better way to apply this offset? + cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale ); + camera.translateX( xOffset ); + camera.translateZ( zOffset ); + camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale ); + camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + + // Find the union of the frustum values of the cameras and scale + // the values so that the near plane's position does not change in world space, + // although must now be relative to the new union camera. + var near2 = near + zOffset; + var far2 = far + zOffset; + var left2 = left - xOffset; + var right2 = right + ( ipd - xOffset ); + var top2 = topFov * far / far2 * near2; + var bottom2 = bottomFov * far / far2 * near2; + + camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 ); + + } + + function updateCamera( camera, parent ) { + + if ( parent === null ) { + + camera.matrixWorld.copy( camera.matrix ); + + } else { + + camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix ); + + } + + camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + + } + + this.getCamera = function ( camera ) { + + var parent = camera.parent; + var cameras = cameraVR.cameras; + + updateCamera( cameraVR, parent ); + + for ( var i = 0; i < cameras.length; i ++ ) { + + updateCamera( cameras[ i ], parent ); + + } + + // update camera and its children + + camera.matrixWorld.copy( cameraVR.matrixWorld ); + + var children = camera.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateMatrixWorld( true ); + + } + + setProjectionFromUnion( cameraVR, cameraL, cameraR ); + + return cameraVR; + + }; + + // Animation Loop + + var onAnimationFrameCallback = null; + + function onAnimationFrame( time, frame ) { + + pose = frame.getViewerPose( referenceSpace ); + + if ( pose !== null ) { + + var views = pose.views; + var baseLayer = session.renderState.baseLayer; + + renderer.setFramebuffer( baseLayer.framebuffer ); + + for ( var i = 0; i < views.length; i ++ ) { + + var view = views[ i ]; + var viewport = baseLayer.getViewport( view ); + var viewMatrix = view.transform.inverse.matrix; + + var camera = cameraVR.cameras[ i ]; + camera.matrix.fromArray( viewMatrix ).getInverse( camera.matrix ); + camera.projectionMatrix.fromArray( view.projectionMatrix ); + camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height ); + + if ( i === 0 ) { + + cameraVR.matrix.copy( camera.matrix ); + + } + + } + + } + + // + + var inputSources = session.inputSources; + + for ( var i = 0; i < controllers.length; i ++ ) { + + var controller = controllers[ i ]; + + var inputSource = inputSources[ i ]; + + if ( inputSource ) { + + var inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace ); + + if ( inputPose !== null ) { + + controller.matrix.fromArray( inputPose.transform.matrix ); + controller.matrix.decompose( controller.position, controller.rotation, controller.scale ); + controller.visible = true; + + continue; + + } + + } + + controller.visible = false; + + } + + if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time, frame ); } + + } + + var animation = new WebGLAnimation(); + animation.setAnimationLoop( onAnimationFrame ); + + this.setAnimationLoop = function ( callback ) { + + onAnimationFrameCallback = callback; + + }; + + this.dispose = function () {}; + + } + + Object.assign( WebXRManager.prototype, EventDispatcher.prototype ); + + /** + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + * @author tschw + */ + + function WebGLRenderer( parameters ) { + + parameters = parameters || {}; + + var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), + _context = parameters.context !== undefined ? parameters.context : null, + + _alpha = parameters.alpha !== undefined ? parameters.alpha : false, + _depth = parameters.depth !== undefined ? parameters.depth : true, + _stencil = parameters.stencil !== undefined ? parameters.stencil : true, + _antialias = parameters.antialias !== undefined ? parameters.antialias : false, + _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, + _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, + _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default', + _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false; + + var currentRenderList = null; + var currentRenderState = null; + + // public properties + + this.domElement = _canvas; + + // Debug configuration container + this.debug = { + + /** + * Enables error checking and reporting when shader programs are being compiled + * @type {boolean} + */ + checkShaderErrors: true + }; + + // clearing + + this.autoClear = true; + this.autoClearColor = true; + this.autoClearDepth = true; + this.autoClearStencil = true; + + // scene graph + + this.sortObjects = true; + + // user-defined clipping + + this.clippingPlanes = []; + this.localClippingEnabled = false; + + // physically based shading + + this.gammaFactor = 2.0; // for backwards compatibility + this.outputEncoding = LinearEncoding; + + // physical lights + + this.physicallyCorrectLights = false; + + // tone mapping + + this.toneMapping = LinearToneMapping; + this.toneMappingExposure = 1.0; + this.toneMappingWhitePoint = 1.0; + + // morphs + + this.maxMorphTargets = 8; + this.maxMorphNormals = 4; + + // internal properties + + var _this = this, + + _isContextLost = false, + + // internal state cache + + _framebuffer = null, + + _currentActiveCubeFace = 0, + _currentActiveMipmapLevel = 0, + _currentRenderTarget = null, + _currentFramebuffer = null, + _currentMaterialId = - 1, + + // geometry and program caching + + _currentGeometryProgram = { + geometry: null, + program: null, + wireframe: false + }, + + _currentCamera = null, + _currentArrayCamera = null, + + _currentViewport = new Vector4(), + _currentScissor = new Vector4(), + _currentScissorTest = null, + + // + + _width = _canvas.width, + _height = _canvas.height, + + _pixelRatio = 1, + _opaqueSort = null, + _transparentSort = null, + + _viewport = new Vector4( 0, 0, _width, _height ), + _scissor = new Vector4( 0, 0, _width, _height ), + _scissorTest = false, + + // frustum + + _frustum = new Frustum(), + + // clipping + + _clipping = new WebGLClipping(), + _clippingEnabled = false, + _localClippingEnabled = false, + + // camera matrices cache + + _projScreenMatrix = new Matrix4(), + + _vector3 = new Vector3(); + + function getTargetPixelRatio() { + + return _currentRenderTarget === null ? _pixelRatio : 1; + + } + + // initialize + + var _gl; + + try { + + var contextAttributes = { + alpha: _alpha, + depth: _depth, + stencil: _stencil, + antialias: _antialias, + premultipliedAlpha: _premultipliedAlpha, + preserveDrawingBuffer: _preserveDrawingBuffer, + powerPreference: _powerPreference, + failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat, + xrCompatible: true + }; + + // event listeners must be registered before WebGL context is created, see #12753 + + _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); + _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); + + _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes ); + + if ( _gl === null ) { + + if ( _canvas.getContext( 'webgl' ) !== null ) { + + throw new Error( 'Error creating WebGL context with your selected attributes.' ); + + } else { + + throw new Error( 'Error creating WebGL context.' ); + + } + + } + + // Some experimental-webgl implementations do not have getShaderPrecisionFormat + + if ( _gl.getShaderPrecisionFormat === undefined ) { + + _gl.getShaderPrecisionFormat = function () { + + return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; + + }; + + } + + } catch ( error ) { + + console.error( 'THREE.WebGLRenderer: ' + error.message ); + throw error; + + } + + var extensions, capabilities, state, info; + var properties, textures, attributes, geometries, objects; + var programCache, renderLists, renderStates; + + var background, morphtargets, bufferRenderer, indexedBufferRenderer; + + var utils; + + function initGLContext() { + + extensions = new WebGLExtensions( _gl ); + + capabilities = new WebGLCapabilities( _gl, extensions, parameters ); + + if ( capabilities.isWebGL2 === false ) { + + extensions.get( 'WEBGL_depth_texture' ); + extensions.get( 'OES_texture_float' ); + extensions.get( 'OES_texture_half_float' ); + extensions.get( 'OES_texture_half_float_linear' ); + extensions.get( 'OES_standard_derivatives' ); + extensions.get( 'OES_element_index_uint' ); + extensions.get( 'ANGLE_instanced_arrays' ); + + } + + extensions.get( 'OES_texture_float_linear' ); + + utils = new WebGLUtils( _gl, extensions, capabilities ); + + state = new WebGLState( _gl, extensions, capabilities ); + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); + + info = new WebGLInfo( _gl ); + properties = new WebGLProperties(); + textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); + attributes = new WebGLAttributes( _gl ); + geometries = new WebGLGeometries( _gl, attributes, info ); + objects = new WebGLObjects( _gl, geometries, attributes, info ); + morphtargets = new WebGLMorphtargets( _gl ); + programCache = new WebGLPrograms( _this, extensions, capabilities ); + renderLists = new WebGLRenderLists(); + renderStates = new WebGLRenderStates(); + + background = new WebGLBackground( _this, state, objects, _premultipliedAlpha ); + + bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities ); + indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities ); + + info.programs = programCache.programs; + + _this.capabilities = capabilities; + _this.extensions = extensions; + _this.properties = properties; + _this.renderLists = renderLists; + _this.state = state; + _this.info = info; + + } + + initGLContext(); + + // xr + + var xr = new WebXRManager( _this, _gl ); + + this.xr = xr; + + // Multiview + + var multiview = new WebGLMultiview( _this, _gl ); + + // shadow map + + var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize ); + + this.shadowMap = shadowMap; + + // API + + this.getContext = function () { + + return _gl; + + }; + + this.getContextAttributes = function () { + + return _gl.getContextAttributes(); + + }; + + this.forceContextLoss = function () { + + var extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) { extension.loseContext(); } + + }; + + this.forceContextRestore = function () { + + var extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) { extension.restoreContext(); } + + }; + + this.getPixelRatio = function () { + + return _pixelRatio; + + }; + + this.setPixelRatio = function ( value ) { + + if ( value === undefined ) { return; } + + _pixelRatio = value; + + this.setSize( _width, _height, false ); + + }; + + this.getSize = function ( target ) { + + if ( target === undefined ) { + + console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' ); + + target = new Vector2(); + + } + + return target.set( _width, _height ); + + }; + + this.setSize = function ( width, height, updateStyle ) { + + if ( xr.isPresenting ) { + + console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); + return; + + } + + _width = width; + _height = height; + + _canvas.width = Math.floor( width * _pixelRatio ); + _canvas.height = Math.floor( height * _pixelRatio ); + + if ( updateStyle !== false ) { + + _canvas.style.width = width + 'px'; + _canvas.style.height = height + 'px'; + + } + + this.setViewport( 0, 0, width, height ); + + }; + + this.getDrawingBufferSize = function ( target ) { + + if ( target === undefined ) { + + console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' ); + + target = new Vector2(); + + } + + return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor(); + + }; + + this.setDrawingBufferSize = function ( width, height, pixelRatio ) { + + _width = width; + _height = height; + + _pixelRatio = pixelRatio; + + _canvas.width = Math.floor( width * pixelRatio ); + _canvas.height = Math.floor( height * pixelRatio ); + + this.setViewport( 0, 0, width, height ); + + }; + + this.getCurrentViewport = function ( target ) { + + if ( target === undefined ) { + + console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' ); + + target = new Vector4(); + + } + + return target.copy( _currentViewport ); + + }; + + this.getViewport = function ( target ) { + + return target.copy( _viewport ); + + }; + + this.setViewport = function ( x, y, width, height ) { + + if ( x.isVector4 ) { + + _viewport.set( x.x, x.y, x.z, x.w ); + + } else { + + _viewport.set( x, y, width, height ); + + } + + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); + + }; + + this.getScissor = function ( target ) { + + return target.copy( _scissor ); + + }; + + this.setScissor = function ( x, y, width, height ) { + + if ( x.isVector4 ) { + + _scissor.set( x.x, x.y, x.z, x.w ); + + } else { + + _scissor.set( x, y, width, height ); + + } + + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); + + }; + + this.getScissorTest = function () { + + return _scissorTest; + + }; + + this.setScissorTest = function ( boolean ) { + + state.setScissorTest( _scissorTest = boolean ); + + }; + + this.setOpaqueSort = function ( method ) { + + _opaqueSort = method; + + }; + + this.setTransparentSort = function ( method ) { + + _transparentSort = method; + + }; + + // Clearing + + this.getClearColor = function () { + + return background.getClearColor(); + + }; + + this.setClearColor = function () { + + background.setClearColor.apply( background, arguments ); + + }; + + this.getClearAlpha = function () { + + return background.getClearAlpha(); + + }; + + this.setClearAlpha = function () { + + background.setClearAlpha.apply( background, arguments ); + + }; + + this.clear = function ( color, depth, stencil ) { + + var bits = 0; + + if ( color === undefined || color ) { bits |= 16384; } + if ( depth === undefined || depth ) { bits |= 256; } + if ( stencil === undefined || stencil ) { bits |= 1024; } + + _gl.clear( bits ); + + }; + + this.clearColor = function () { + + this.clear( true, false, false ); + + }; + + this.clearDepth = function () { + + this.clear( false, true, false ); + + }; + + this.clearStencil = function () { + + this.clear( false, false, true ); + + }; + + // + + this.dispose = function () { + + _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); + _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); + + renderLists.dispose(); + renderStates.dispose(); + properties.dispose(); + objects.dispose(); + + xr.dispose(); + + animation.stop(); + + }; + + // Events + + function onContextLost( event ) { + + event.preventDefault(); + + console.log( 'THREE.WebGLRenderer: Context Lost.' ); + + _isContextLost = true; + + } + + function onContextRestore( /* event */ ) { + + console.log( 'THREE.WebGLRenderer: Context Restored.' ); + + _isContextLost = false; + + initGLContext(); + + } + + function onMaterialDispose( event ) { + + var material = event.target; + + material.removeEventListener( 'dispose', onMaterialDispose ); + + deallocateMaterial( material ); + + } + + // Buffer deallocation + + function deallocateMaterial( material ) { + + releaseMaterialProgramReference( material ); + + properties.remove( material ); + + } + + + function releaseMaterialProgramReference( material ) { + + var programInfo = properties.get( material ).program; + + material.program = undefined; + + if ( programInfo !== undefined ) { + + programCache.releaseProgram( programInfo ); + + } + + } + + // Buffer rendering + + function renderObjectImmediate( object, program ) { + + object.render( function ( object ) { + + _this.renderBufferImmediate( object, program ); + + } ); + + } + + this.renderBufferImmediate = function ( object, program ) { + + state.initAttributes(); + + var buffers = properties.get( object ); + + if ( object.hasPositions && ! buffers.position ) { buffers.position = _gl.createBuffer(); } + if ( object.hasNormals && ! buffers.normal ) { buffers.normal = _gl.createBuffer(); } + if ( object.hasUvs && ! buffers.uv ) { buffers.uv = _gl.createBuffer(); } + if ( object.hasColors && ! buffers.color ) { buffers.color = _gl.createBuffer(); } + + var programAttributes = program.getAttributes(); + + if ( object.hasPositions ) { + + _gl.bindBuffer( 34962, buffers.position ); + _gl.bufferData( 34962, object.positionArray, 35048 ); + + state.enableAttribute( programAttributes.position ); + _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 ); + + } + + if ( object.hasNormals ) { + + _gl.bindBuffer( 34962, buffers.normal ); + _gl.bufferData( 34962, object.normalArray, 35048 ); + + state.enableAttribute( programAttributes.normal ); + _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 ); + + } + + if ( object.hasUvs ) { + + _gl.bindBuffer( 34962, buffers.uv ); + _gl.bufferData( 34962, object.uvArray, 35048 ); + + state.enableAttribute( programAttributes.uv ); + _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 ); + + } + + if ( object.hasColors ) { + + _gl.bindBuffer( 34962, buffers.color ); + _gl.bufferData( 34962, object.colorArray, 35048 ); + + state.enableAttribute( programAttributes.color ); + _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 ); + + } + + state.disableUnusedAttributes(); + + _gl.drawArrays( 4, 0, object.count ); + + object.count = 0; + + }; + + var tempScene = new Scene(); + + this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) { + + if ( scene === null ) { scene = tempScene; } // renderBufferDirect second parameter used to be fog (could be null) + + var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); + + var program = setProgram( camera, scene, material, object ); + + state.setMaterial( material, frontFaceCW ); + + var updateBuffers = false; + + if ( _currentGeometryProgram.geometry !== geometry.id || + _currentGeometryProgram.program !== program.id || + _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) { + + _currentGeometryProgram.geometry = geometry.id; + _currentGeometryProgram.program = program.id; + _currentGeometryProgram.wireframe = material.wireframe === true; + updateBuffers = true; + + } + + if ( material.morphTargets || material.morphNormals ) { + + morphtargets.update( object, geometry, material, program ); + + updateBuffers = true; + + } + + // + + var index = geometry.index; + var position = geometry.attributes.position; + + // + + if ( index === null ) { + + if ( position === undefined || position.count === 0 ) { return; } + + } else if ( index.count === 0 ) { + + return; + + } + + // + + var rangeFactor = 1; + + if ( material.wireframe === true ) { + + index = geometries.getWireframeAttribute( geometry ); + rangeFactor = 2; + + } + + var attribute; + var renderer = bufferRenderer; + + if ( index !== null ) { + + attribute = attributes.get( index ); + + renderer = indexedBufferRenderer; + renderer.setIndex( attribute ); + + } + + if ( updateBuffers ) { + + setupVertexAttributes( object, geometry, material, program ); + + if ( index !== null ) { + + _gl.bindBuffer( 34963, attribute.buffer ); + + } + + } + + // + + var dataCount = ( index !== null ) ? index.count : position.count; + + var rangeStart = geometry.drawRange.start * rangeFactor; + var rangeCount = geometry.drawRange.count * rangeFactor; + + var groupStart = group !== null ? group.start * rangeFactor : 0; + var groupCount = group !== null ? group.count * rangeFactor : Infinity; + + var drawStart = Math.max( rangeStart, groupStart ); + var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; + + var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); + + if ( drawCount === 0 ) { return; } + + // + + if ( object.isMesh ) { + + if ( material.wireframe === true ) { + + state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); + renderer.setMode( 1 ); + + } else { + + renderer.setMode( 4 ); + + } + + } else if ( object.isLine ) { + + var lineWidth = material.linewidth; + + if ( lineWidth === undefined ) { lineWidth = 1; } // Not using Line*Material + + state.setLineWidth( lineWidth * getTargetPixelRatio() ); + + if ( object.isLineSegments ) { + + renderer.setMode( 1 ); + + } else if ( object.isLineLoop ) { + + renderer.setMode( 2 ); + + } else { + + renderer.setMode( 3 ); + + } + + } else if ( object.isPoints ) { + + renderer.setMode( 0 ); + + } else if ( object.isSprite ) { + + renderer.setMode( 4 ); + + } + + if ( object.isInstancedMesh ) { + + renderer.renderInstances( geometry, drawStart, drawCount, object.count ); + + } else if ( geometry.isInstancedBufferGeometry ) { + + renderer.renderInstances( geometry, drawStart, drawCount, geometry.maxInstancedCount ); + + } else { + + renderer.render( drawStart, drawCount ); + + } + + }; + + function setupVertexAttributes( object, geometry, material, program ) { + + if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) { + + if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { return; } + + } + + state.initAttributes(); + + var geometryAttributes = geometry.attributes; + + var programAttributes = program.getAttributes(); + + var materialDefaultAttributeValues = material.defaultAttributeValues; + + for ( var name in programAttributes ) { + + var programAttribute = programAttributes[ name ]; + + if ( programAttribute >= 0 ) { + + var geometryAttribute = geometryAttributes[ name ]; + + if ( geometryAttribute !== undefined ) { + + var normalized = geometryAttribute.normalized; + var size = geometryAttribute.itemSize; + + var attribute = attributes.get( geometryAttribute ); + + // TODO Attribute may not be available on context restore + + if ( attribute === undefined ) { continue; } + + var buffer = attribute.buffer; + var type = attribute.type; + var bytesPerElement = attribute.bytesPerElement; + + if ( geometryAttribute.isInterleavedBufferAttribute ) { + + var data = geometryAttribute.data; + var stride = data.stride; + var offset = geometryAttribute.offset; + + if ( data && data.isInstancedInterleavedBuffer ) { + + state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute ); + + if ( geometry.maxInstancedCount === undefined ) { + + geometry.maxInstancedCount = data.meshPerAttribute * data.count; + + } + + } else { + + state.enableAttribute( programAttribute ); + + } + + _gl.bindBuffer( 34962, buffer ); + _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement ); + + } else { + + if ( geometryAttribute.isInstancedBufferAttribute ) { + + state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute ); + + if ( geometry.maxInstancedCount === undefined ) { + + geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; + + } + + } else { + + state.enableAttribute( programAttribute ); + + } + + _gl.bindBuffer( 34962, buffer ); + _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 ); + + } + + } else if ( name === 'instanceMatrix' ) { + + var attribute = attributes.get( object.instanceMatrix ); + + // TODO Attribute may not be available on context restore + + if ( attribute === undefined ) { continue; } + + var buffer = attribute.buffer; + var type = attribute.type; + + state.enableAttributeAndDivisor( programAttribute + 0, 1 ); + state.enableAttributeAndDivisor( programAttribute + 1, 1 ); + state.enableAttributeAndDivisor( programAttribute + 2, 1 ); + state.enableAttributeAndDivisor( programAttribute + 3, 1 ); + + _gl.bindBuffer( 34962, buffer ); + + _gl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 ); + _gl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 ); + _gl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 ); + _gl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 ); + + } else if ( materialDefaultAttributeValues !== undefined ) { + + var value = materialDefaultAttributeValues[ name ]; + + if ( value !== undefined ) { + + switch ( value.length ) { + + case 2: + _gl.vertexAttrib2fv( programAttribute, value ); + break; + + case 3: + _gl.vertexAttrib3fv( programAttribute, value ); + break; + + case 4: + _gl.vertexAttrib4fv( programAttribute, value ); + break; + + default: + _gl.vertexAttrib1fv( programAttribute, value ); + + } + + } + + } + + } + + } + + state.disableUnusedAttributes(); + + } + + // Compile + + this.compile = function ( scene, camera ) { + + currentRenderState = renderStates.get( scene, camera ); + currentRenderState.init(); + + scene.traverse( function ( object ) { + + if ( object.isLight ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } + + } ); + + currentRenderState.setupLights( camera ); + + scene.traverse( function ( object ) { + + if ( object.material ) { + + if ( Array.isArray( object.material ) ) { + + for ( var i = 0; i < object.material.length; i ++ ) { + + initMaterial( object.material[ i ], scene, object ); + + } + + } else { + + initMaterial( object.material, scene, object ); + + } + + } + + } ); + + }; + + // Animation Loop + + var onAnimationFrameCallback = null; + + function onAnimationFrame( time ) { + + if ( xr.isPresenting ) { return; } + if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); } + + } + + var animation = new WebGLAnimation(); + animation.setAnimationLoop( onAnimationFrame ); + + if ( typeof window !== 'undefined' ) { animation.setContext( window ); } + + this.setAnimationLoop = function ( callback ) { + + onAnimationFrameCallback = callback; + xr.setAnimationLoop( callback ); + + animation.start(); + + }; + + // Rendering + + this.render = function ( scene, camera ) { + + var renderTarget, forceClear; + + if ( arguments[ 2 ] !== undefined ) { + + console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' ); + renderTarget = arguments[ 2 ]; + + } + + if ( arguments[ 3 ] !== undefined ) { + + console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' ); + forceClear = arguments[ 3 ]; + + } + + if ( ! ( camera && camera.isCamera ) ) { + + console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); + return; + + } + + if ( _isContextLost ) { return; } + + // reset caching for this frame + + _currentGeometryProgram.geometry = null; + _currentGeometryProgram.program = null; + _currentGeometryProgram.wireframe = false; + _currentMaterialId = - 1; + _currentCamera = null; + + // update scene graph + + if ( scene.autoUpdate === true ) { scene.updateMatrixWorld(); } + + // update camera matrices and frustum + + if ( camera.parent === null ) { camera.updateMatrixWorld(); } + + if ( xr.enabled && xr.isPresenting ) { + + camera = xr.getCamera( camera ); + + } + + // + + currentRenderState = renderStates.get( scene, camera ); + currentRenderState.init(); + + scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget ); + + _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + _frustum.setFromMatrix( _projScreenMatrix ); + + _localClippingEnabled = this.localClippingEnabled; + _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera ); + + currentRenderList = renderLists.get( scene, camera ); + currentRenderList.init(); + + projectObject( scene, camera, 0, _this.sortObjects ); + + if ( _this.sortObjects === true ) { + + currentRenderList.sort( _opaqueSort, _transparentSort ); + + } + + // + + if ( _clippingEnabled ) { _clipping.beginShadows(); } + + var shadowsArray = currentRenderState.state.shadowsArray; + + shadowMap.render( shadowsArray, scene, camera ); + + currentRenderState.setupLights( camera ); + + if ( _clippingEnabled ) { _clipping.endShadows(); } + + // + + if ( this.info.autoReset ) { this.info.reset(); } + + if ( renderTarget !== undefined ) { + + this.setRenderTarget( renderTarget ); + + } + + if ( xr.enabled && multiview.isAvailable() ) { + + multiview.attachCamera( camera ); + + } + + // + + background.render( currentRenderList, scene, camera, forceClear ); + + // render scene + + var opaqueObjects = currentRenderList.opaque; + var transparentObjects = currentRenderList.transparent; + + if ( scene.overrideMaterial ) { + + var overrideMaterial = scene.overrideMaterial; + + if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera, overrideMaterial ); } + if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera, overrideMaterial ); } + + } else { + + // opaque pass (front-to-back order) + + if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera ); } + + // transparent pass (back-to-front order) + + if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera ); } + + } + + // + + scene.onAfterRender( _this, scene, camera ); + + // + + if ( _currentRenderTarget !== null ) { + + // Generate mipmap if we're using any kind of mipmap filtering + + textures.updateRenderTargetMipmap( _currentRenderTarget ); + + // resolve multisample renderbuffers to a single-sample texture if necessary + + textures.updateMultisampleRenderTarget( _currentRenderTarget ); + + } + + // Ensure depth buffer writing is enabled so it can be cleared on next render + + state.buffers.depth.setTest( true ); + state.buffers.depth.setMask( true ); + state.buffers.color.setMask( true ); + + state.setPolygonOffset( false ); + + if ( xr.enabled ) { + + if ( multiview.isAvailable() ) { + + multiview.detachCamera( camera ); + + } + + } + + // _gl.finish(); + + currentRenderList = null; + currentRenderState = null; + + }; + + function projectObject( object, camera, groupOrder, sortObjects ) { + + if ( object.visible === false ) { return; } + + var visible = object.layers.test( camera.layers ); + + if ( visible ) { + + if ( object.isGroup ) { + + groupOrder = object.renderOrder; + + } else if ( object.isLOD ) { + + if ( object.autoUpdate === true ) { object.update( camera ); } + + } else if ( object.isLight ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } else if ( object.isSprite ) { + + if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + var geometry = objects.update( object ); + var material = object.material; + + if ( material.visible ) { + + currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + + } + + } + + } else if ( object.isImmediateRenderObject ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null ); + + } else if ( object.isMesh || object.isLine || object.isPoints ) { + + if ( object.isSkinnedMesh ) { + + // update skeleton only once in a frame + + if ( object.skeleton.frame !== info.render.frame ) { + + object.skeleton.update(); + object.skeleton.frame = info.render.frame; + + } + + } + + if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { + + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + var geometry = objects.update( object ); + var material = object.material; + + if ( Array.isArray( material ) ) { + + var groups = geometry.groups; + + for ( var i = 0, l = groups.length; i < l; i ++ ) { + + var group = groups[ i ]; + var groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group ); + + } + + } + + } else if ( material.visible ) { + + currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + + } + + } + + } + + } + + var children = object.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + projectObject( children[ i ], camera, groupOrder, sortObjects ); + + } + + } + + function renderObjects( renderList, scene, camera, overrideMaterial ) { + + for ( var i = 0, l = renderList.length; i < l; i ++ ) { + + var renderItem = renderList[ i ]; + + var object = renderItem.object; + var geometry = renderItem.geometry; + var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; + var group = renderItem.group; + + if ( camera.isArrayCamera ) { + + _currentArrayCamera = camera; + + if ( xr.enabled && multiview.isAvailable() ) { + + renderObject( object, scene, camera, geometry, material, group ); + + } else { + + var cameras = camera.cameras; + + for ( var j = 0, jl = cameras.length; j < jl; j ++ ) { + + var camera2 = cameras[ j ]; + + if ( object.layers.test( camera2.layers ) ) { + + state.viewport( _currentViewport.copy( camera2.viewport ) ); + + currentRenderState.setupLights( camera2 ); + + renderObject( object, scene, camera2, geometry, material, group ); + + } + + } + + } + + } else { + + _currentArrayCamera = null; + + renderObject( object, scene, camera, geometry, material, group ); + + } + + } + + } + + function renderObject( object, scene, camera, geometry, material, group ) { + + object.onBeforeRender( _this, scene, camera, geometry, material, group ); + currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); + + object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); + + if ( object.isImmediateRenderObject ) { + + var program = setProgram( camera, scene, material, object ); + + state.setMaterial( material ); + + _currentGeometryProgram.geometry = null; + _currentGeometryProgram.program = null; + _currentGeometryProgram.wireframe = false; + + renderObjectImmediate( object, program ); + + } else { + + _this.renderBufferDirect( camera, scene, geometry, material, object, group ); + + } + + object.onAfterRender( _this, scene, camera, geometry, material, group ); + currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); + + } + + function initMaterial( material, scene, object ) { + + var materialProperties = properties.get( material ); + + var lights = currentRenderState.state.lights; + var shadowsArray = currentRenderState.state.shadowsArray; + + var lightsStateVersion = lights.state.version; + + var parameters = programCache.getParameters( + material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object ); + + var programCacheKey = programCache.getProgramCacheKey( material, parameters ); + + var program = materialProperties.program; + var programChange = true; + + if ( program === undefined ) { + + // new material + material.addEventListener( 'dispose', onMaterialDispose ); + + } else if ( program.cacheKey !== programCacheKey ) { + + // changed glsl or parameters + releaseMaterialProgramReference( material ); + + } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) { + + materialProperties.lightsStateVersion = lightsStateVersion; + + programChange = false; + + } else if ( parameters.shaderID !== undefined ) { + + // same glsl and uniform list + return; + + } else { + + // only rebuild uniform list + programChange = false; + + } + + if ( programChange ) { + + if ( parameters.shaderID ) { + + var shader = ShaderLib[ parameters.shaderID ]; + + materialProperties.shader = { + name: material.type, + uniforms: cloneUniforms( shader.uniforms ), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader + }; + + } else { + + materialProperties.shader = { + name: material.type, + uniforms: material.uniforms, + vertexShader: material.vertexShader, + fragmentShader: material.fragmentShader + }; + + } + + material.onBeforeCompile( materialProperties.shader, _this ); + + // Computing cache key again as onBeforeCompile may have changed the shaders + programCacheKey = programCache.getProgramCacheKey( material, parameters ); + + program = programCache.acquireProgram( material, materialProperties.shader, parameters, programCacheKey ); + + materialProperties.program = program; + materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; + materialProperties.outputEncoding = _this.outputEncoding; + material.program = program; + + } + + var programAttributes = program.getAttributes(); + + if ( material.morphTargets ) { + + material.numSupportedMorphTargets = 0; + + for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { + + if ( programAttributes[ 'morphTarget' + i ] >= 0 ) { + + material.numSupportedMorphTargets ++; + + } + + } + + } + + if ( material.morphNormals ) { + + material.numSupportedMorphNormals = 0; + + for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { + + if ( programAttributes[ 'morphNormal' + i ] >= 0 ) { + + material.numSupportedMorphNormals ++; + + } + + } + + } + + var uniforms = materialProperties.shader.uniforms; + + if ( ! material.isShaderMaterial && + ! material.isRawShaderMaterial || + material.clipping === true ) { + + materialProperties.numClippingPlanes = _clipping.numPlanes; + materialProperties.numIntersection = _clipping.numIntersection; + uniforms.clippingPlanes = _clipping.uniform; + + } + + materialProperties.fog = scene.fog; + + // store the light setup it was created for + + materialProperties.needsLights = materialNeedsLights( material ); + materialProperties.lightsStateVersion = lightsStateVersion; + + if ( materialProperties.needsLights ) { + + // wire up the material to this renderer's lighting state + + uniforms.ambientLightColor.value = lights.state.ambient; + uniforms.lightProbe.value = lights.state.probe; + uniforms.directionalLights.value = lights.state.directional; + uniforms.spotLights.value = lights.state.spot; + uniforms.rectAreaLights.value = lights.state.rectArea; + uniforms.pointLights.value = lights.state.point; + uniforms.hemisphereLights.value = lights.state.hemi; + + uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; + uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; + uniforms.spotShadowMap.value = lights.state.spotShadowMap; + uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; + uniforms.pointShadowMap.value = lights.state.pointShadowMap; + uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; + // TODO (abelnation): add area lights shadow info to uniforms + + } + + var progUniforms = materialProperties.program.getUniforms(), + uniformsList = + WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); + + materialProperties.uniformsList = uniformsList; + + } + + function setProgram( camera, scene, material, object ) { + + textures.resetTextureUnits(); + + var fog = scene.fog; + var environment = material.isMeshStandardMaterial ? scene.environment : null; + + var materialProperties = properties.get( material ); + var lights = currentRenderState.state.lights; + + if ( _clippingEnabled ) { + + if ( _localClippingEnabled || camera !== _currentCamera ) { + + var useCache = + camera === _currentCamera && + material.id === _currentMaterialId; + + // we might want to call this function with some ClippingGroup + // object instead of the material, once it becomes feasible + // (#8465, #8379) + _clipping.setState( + material.clippingPlanes, material.clipIntersection, material.clipShadows, + camera, materialProperties, useCache ); + + } + + } + + if ( material.version === materialProperties.__version ) { + + if ( materialProperties.program === undefined ) { + + material.needsUpdate = true; + + } else if ( material.fog && materialProperties.fog !== fog ) { + + material.needsUpdate = true; + + } else if ( materialProperties.environment !== environment ) { + + material.needsUpdate = true; + + } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) { + + material.needsUpdate = true; + + } else if ( materialProperties.numClippingPlanes !== undefined && + ( materialProperties.numClippingPlanes !== _clipping.numPlanes || + materialProperties.numIntersection !== _clipping.numIntersection ) ) { + + material.needsUpdate = true; + + } else if ( materialProperties.outputEncoding !== _this.outputEncoding ) { + + material.needsUpdate = true; + + } + + } + + if ( material.version !== materialProperties.__version ) { + + initMaterial( material, scene, object ); + materialProperties.__version = material.version; + + } + + var refreshProgram = false; + var refreshMaterial = false; + var refreshLights = false; + + var program = materialProperties.program, + p_uniforms = program.getUniforms(), + m_uniforms = materialProperties.shader.uniforms; + + if ( state.useProgram( program.program ) ) { + + refreshProgram = true; + refreshMaterial = true; + refreshLights = true; + + } + + if ( material.id !== _currentMaterialId ) { + + _currentMaterialId = material.id; + + refreshMaterial = true; + + } + + if ( refreshProgram || _currentCamera !== camera ) { + + if ( program.numMultiviewViews > 0 ) { + + multiview.updateCameraProjectionMatricesUniform( camera, p_uniforms ); + + } else { + + p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); + + } + + if ( capabilities.logarithmicDepthBuffer ) { + + p_uniforms.setValue( _gl, 'logDepthBufFC', + 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); + + } + + if ( _currentCamera !== camera ) { + + _currentCamera = camera; + + // lighting uniforms depend on the camera so enforce an update + // now, in case this material supports lights - or later, when + // the next material that does gets activated: + + refreshMaterial = true; // set to true on material change + refreshLights = true; // remains set until update done + + } + + // load material specific uniforms + // (shader material also gets them for the sake of genericity) + + if ( material.isShaderMaterial || + material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshStandardMaterial || + material.envMap ) { + + var uCamPos = p_uniforms.map.cameraPosition; + + if ( uCamPos !== undefined ) { + + uCamPos.setValue( _gl, + _vector3.setFromMatrixPosition( camera.matrixWorld ) ); + + } + + } + + if ( material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial ) { + + p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true ); + + } + + if ( material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial || + material.skinning ) { + + if ( program.numMultiviewViews > 0 ) { + + multiview.updateCameraViewMatricesUniform( camera, p_uniforms ); + + } else { + + p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); + + } + + } + + } + + // skinning uniforms must be set even if material didn't change + // auto-setting of texture unit for bone texture must go before other textures + // not sure why, but otherwise weird things happen + + if ( material.skinning ) { + + p_uniforms.setOptional( _gl, object, 'bindMatrix' ); + p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); + + var skeleton = object.skeleton; + + if ( skeleton ) { + + var bones = skeleton.bones; + + if ( capabilities.floatVertexTextures ) { + + if ( skeleton.boneTexture === undefined ) { + + // layout (1 matrix = 4 pixels) + // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) + // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) + // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) + // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) + // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) + + + var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix + size = _Math.ceilPowerOfTwo( size ); + size = Math.max( size, 4 ); + + var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel + boneMatrices.set( skeleton.boneMatrices ); // copy current values + + var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); + + skeleton.boneMatrices = boneMatrices; + skeleton.boneTexture = boneTexture; + skeleton.boneTextureSize = size; + + } + + p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures ); + p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize ); + + } else { + + p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); + + } + + } + + } + + if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) { + + materialProperties.receiveShadow = object.receiveShadow; + p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow ); + + } + + if ( refreshMaterial ) { + + p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); + p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint ); + + if ( materialProperties.needsLights ) { + + // the current material requires lighting info + + // note: all lighting uniforms are always set correctly + // they simply reference the renderer's state for their + // values + // + // use the current material's .needsUpdate flags to set + // the GL state when required + + markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); + + } + + // refresh uniforms common to several materials + + if ( fog && material.fog ) { + + refreshUniformsFog( m_uniforms, fog ); + + } + + if ( material.isMeshBasicMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + + } else if ( material.isMeshLambertMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsLambert( m_uniforms, material ); + + } else if ( material.isMeshToonMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsToon( m_uniforms, material ); + + } else if ( material.isMeshPhongMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsPhong( m_uniforms, material ); + + } else if ( material.isMeshStandardMaterial ) { + + refreshUniformsCommon( m_uniforms, material, environment ); + + if ( material.isMeshPhysicalMaterial ) { + + refreshUniformsPhysical( m_uniforms, material, environment ); + + } else { + + refreshUniformsStandard( m_uniforms, material, environment ); + + } + + } else if ( material.isMeshMatcapMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsMatcap( m_uniforms, material ); + + } else if ( material.isMeshDepthMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsDepth( m_uniforms, material ); + + } else if ( material.isMeshDistanceMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsDistance( m_uniforms, material ); + + } else if ( material.isMeshNormalMaterial ) { + + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsNormal( m_uniforms, material ); + + } else if ( material.isLineBasicMaterial ) { + + refreshUniformsLine( m_uniforms, material ); + + if ( material.isLineDashedMaterial ) { + + refreshUniformsDash( m_uniforms, material ); + + } + + } else if ( material.isPointsMaterial ) { + + refreshUniformsPoints( m_uniforms, material ); + + } else if ( material.isSpriteMaterial ) { + + refreshUniformsSprites( m_uniforms, material ); + + } else if ( material.isShadowMaterial ) { + + m_uniforms.color.value.copy( material.color ); + m_uniforms.opacity.value = material.opacity; + + } + + // RectAreaLight Texture + // TODO (mrdoob): Find a nicer implementation + + if ( m_uniforms.ltc_1 !== undefined ) { m_uniforms.ltc_1.value = UniformsLib.LTC_1; } + if ( m_uniforms.ltc_2 !== undefined ) { m_uniforms.ltc_2.value = UniformsLib.LTC_2; } + + WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); + + if ( material.isShaderMaterial ) { + + material.uniformsNeedUpdate = false; // #15581 + + } + + } + + if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) { + + WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); + material.uniformsNeedUpdate = false; + + } + + if ( material.isSpriteMaterial ) { + + p_uniforms.setValue( _gl, 'center', object.center ); + + } + + // common matrices + + if ( program.numMultiviewViews > 0 ) { + + multiview.updateObjectMatricesUniforms( object, camera, p_uniforms ); + + } else { + + p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); + p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); + + } + + p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); + + return program; + + } + + // Uniforms (refresh uniforms objects) + + function refreshUniformsCommon( uniforms, material, environment ) { + + uniforms.opacity.value = material.opacity; + + if ( material.color ) { + + uniforms.diffuse.value.copy( material.color ); + + } + + if ( material.emissive ) { + + uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); + + } + + if ( material.map ) { + + uniforms.map.value = material.map; + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + } + + if ( material.specularMap ) { + + uniforms.specularMap.value = material.specularMap; + + } + + var envMap = material.envMap || environment; + + if ( envMap ) { + + uniforms.envMap.value = envMap; + + // don't flip CubeTexture envMaps, flip everything else: + // WebGLRenderTargetCube will be flipped for backwards compatibility + // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture + // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future + uniforms.flipEnvMap.value = envMap.isCubeTexture ? - 1 : 1; + + uniforms.reflectivity.value = material.reflectivity; + uniforms.refractionRatio.value = material.refractionRatio; + + uniforms.maxMipLevel.value = properties.get( envMap ).__maxMipLevel; + + } + + if ( material.lightMap ) { + + uniforms.lightMap.value = material.lightMap; + uniforms.lightMapIntensity.value = material.lightMapIntensity; + + } + + if ( material.aoMap ) { + + uniforms.aoMap.value = material.aoMap; + uniforms.aoMapIntensity.value = material.aoMapIntensity; + + } + + // uv repeat and offset setting priorities + // 1. color map + // 2. specular map + // 3. normal map + // 4. bump map + // 5. alpha map + // 6. emissive map + + var uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.specularMap ) { + + uvScaleMap = material.specularMap; + + } else if ( material.displacementMap ) { + + uvScaleMap = material.displacementMap; + + } else if ( material.normalMap ) { + + uvScaleMap = material.normalMap; + + } else if ( material.bumpMap ) { + + uvScaleMap = material.bumpMap; + + } else if ( material.roughnessMap ) { + + uvScaleMap = material.roughnessMap; + + } else if ( material.metalnessMap ) { + + uvScaleMap = material.metalnessMap; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } else if ( material.emissiveMap ) { + + uvScaleMap = material.emissiveMap; + + } + + if ( uvScaleMap !== undefined ) { + + // backwards compatibility + if ( uvScaleMap.isWebGLRenderTarget ) { + + uvScaleMap = uvScaleMap.texture; + + } + + if ( uvScaleMap.matrixAutoUpdate === true ) { + + uvScaleMap.updateMatrix(); + + } + + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + + } + + // uv repeat and offset setting priorities for uv2 + // 1. ao map + // 2. light map + + var uv2ScaleMap; + + if ( material.aoMap ) { + + uv2ScaleMap = material.aoMap; + + } else if ( material.lightMap ) { + + uv2ScaleMap = material.lightMap; + + } + + if ( uv2ScaleMap !== undefined ) { + + // backwards compatibility + if ( uv2ScaleMap.isWebGLRenderTarget ) { + + uv2ScaleMap = uv2ScaleMap.texture; + + } + + if ( uv2ScaleMap.matrixAutoUpdate === true ) { + + uv2ScaleMap.updateMatrix(); + + } + + uniforms.uv2Transform.value.copy( uv2ScaleMap.matrix ); + + } + + } + + function refreshUniformsLine( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + + } + + function refreshUniformsDash( uniforms, material ) { + + uniforms.dashSize.value = material.dashSize; + uniforms.totalSize.value = material.dashSize + material.gapSize; + uniforms.scale.value = material.scale; + + } + + function refreshUniformsPoints( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.size.value = material.size * _pixelRatio; + uniforms.scale.value = _height * 0.5; + + if ( material.map ) { + + uniforms.map.value = material.map; + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + } + + // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map + + var uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } + + if ( uvScaleMap !== undefined ) { + + if ( uvScaleMap.matrixAutoUpdate === true ) { + + uvScaleMap.updateMatrix(); + + } + + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + + } + + } + + function refreshUniformsSprites( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.rotation.value = material.rotation; + + if ( material.map ) { + + uniforms.map.value = material.map; + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + } + + // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map + + var uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } + + if ( uvScaleMap !== undefined ) { + + if ( uvScaleMap.matrixAutoUpdate === true ) { + + uvScaleMap.updateMatrix(); + + } + + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + + } + + } + + function refreshUniformsFog( uniforms, fog ) { + + uniforms.fogColor.value.copy( fog.color ); + + if ( fog.isFog ) { + + uniforms.fogNear.value = fog.near; + uniforms.fogFar.value = fog.far; + + } else if ( fog.isFogExp2 ) { + + uniforms.fogDensity.value = fog.density; + + } + + } + + function refreshUniformsLambert( uniforms, material ) { + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + } + + function refreshUniformsPhong( uniforms, material ) { + + uniforms.specular.value.copy( material.specular ); + uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsToon( uniforms, material ) { + + uniforms.specular.value.copy( material.specular ); + uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) + + if ( material.gradientMap ) { + + uniforms.gradientMap.value = material.gradientMap; + + } + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsStandard( uniforms, material, environment ) { + + uniforms.roughness.value = material.roughness; + uniforms.metalness.value = material.metalness; + + if ( material.roughnessMap ) { + + uniforms.roughnessMap.value = material.roughnessMap; + + } + + if ( material.metalnessMap ) { + + uniforms.metalnessMap.value = material.metalnessMap; + + } + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + if ( material.envMap || environment ) { + + //uniforms.envMap.value = material.envMap; // part of uniforms common + uniforms.envMapIntensity.value = material.envMapIntensity; + + } + + } + + function refreshUniformsPhysical( uniforms, material, environment ) { + + refreshUniformsStandard( uniforms, material, environment ); + + uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common + + uniforms.clearcoat.value = material.clearcoat; + uniforms.clearcoatRoughness.value = material.clearcoatRoughness; + if ( material.sheen ) { uniforms.sheen.value.copy( material.sheen ); } + + if ( material.clearcoatNormalMap ) { + + uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale ); + uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; + + if ( material.side === BackSide ) { + + uniforms.clearcoatNormalScale.value.negate(); + + } + + } + + uniforms.transparency.value = material.transparency; + + } + + function refreshUniformsMatcap( uniforms, material ) { + + if ( material.matcap ) { + + uniforms.matcap.value = material.matcap; + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsDepth( uniforms, material ) { + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + function refreshUniformsDistance( uniforms, material ) { + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + uniforms.referencePosition.value.copy( material.referencePosition ); + uniforms.nearDistance.value = material.nearDistance; + uniforms.farDistance.value = material.farDistance; + + } + + function refreshUniformsNormal( uniforms, material ) { + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + } + + // If uniforms are marked as clean, they don't need to be loaded to the GPU. + + function markUniformsLightsNeedsUpdate( uniforms, value ) { + + uniforms.ambientLightColor.needsUpdate = value; + uniforms.lightProbe.needsUpdate = value; + + uniforms.directionalLights.needsUpdate = value; + uniforms.pointLights.needsUpdate = value; + uniforms.spotLights.needsUpdate = value; + uniforms.rectAreaLights.needsUpdate = value; + uniforms.hemisphereLights.needsUpdate = value; + + } + + function materialNeedsLights( material ) { + + return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || + material.isMeshStandardMaterial || material.isShadowMaterial || + ( material.isShaderMaterial && material.lights === true ); + + } + + // + this.setFramebuffer = function ( value ) { + + if ( _framebuffer !== value && _currentRenderTarget === null ) { _gl.bindFramebuffer( 36160, value ); } + + _framebuffer = value; + + }; + + this.getActiveCubeFace = function () { + + return _currentActiveCubeFace; + + }; + + this.getActiveMipmapLevel = function () { + + return _currentActiveMipmapLevel; + + }; + + this.getRenderTarget = function () { + + return _currentRenderTarget; + + }; + + this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) { + + _currentRenderTarget = renderTarget; + _currentActiveCubeFace = activeCubeFace; + _currentActiveMipmapLevel = activeMipmapLevel; + + if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { + + textures.setupRenderTarget( renderTarget ); + + } + + var framebuffer = _framebuffer; + var isCube = false; + + if ( renderTarget ) { + + var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; + + if ( renderTarget.isWebGLRenderTargetCube ) { + + framebuffer = __webglFramebuffer[ activeCubeFace || 0 ]; + isCube = true; + + } else if ( renderTarget.isWebGLMultisampleRenderTarget ) { + + framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer; + + } else { + + framebuffer = __webglFramebuffer; + + } + + _currentViewport.copy( renderTarget.viewport ); + _currentScissor.copy( renderTarget.scissor ); + _currentScissorTest = renderTarget.scissorTest; + + } else { + + _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor(); + _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor(); + _currentScissorTest = _scissorTest; + + } + + if ( _currentFramebuffer !== framebuffer ) { + + _gl.bindFramebuffer( 36160, framebuffer ); + _currentFramebuffer = framebuffer; + + } + + state.viewport( _currentViewport ); + state.scissor( _currentScissor ); + state.setScissorTest( _currentScissorTest ); + + if ( isCube ) { + + var textureProperties = properties.get( renderTarget.texture ); + _gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 ); + + } + + }; + + this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) { + + if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); + return; + + } + + var framebuffer = properties.get( renderTarget ).__webglFramebuffer; + + if ( renderTarget.isWebGLRenderTargetCube && activeCubeFaceIndex !== undefined ) { + + framebuffer = framebuffer[ activeCubeFaceIndex ]; + + } + + if ( framebuffer ) { + + var restore = false; + + if ( framebuffer !== _currentFramebuffer ) { + + _gl.bindFramebuffer( 36160, framebuffer ); + + restore = true; + + } + + try { + + var texture = renderTarget.texture; + var textureFormat = texture.format; + var textureType = texture.type; + + if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); + return; + + } + + if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513) + ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox + ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); + return; + + } + + if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) { + + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + + if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { + + _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); + + } + + } else { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); + + } + + } finally { + + if ( restore ) { + + _gl.bindFramebuffer( 36160, _currentFramebuffer ); + + } + + } + + } + + }; + + this.copyFramebufferToTexture = function ( position, texture, level ) { + + if ( level === undefined ) { level = 0; } + + var levelScale = Math.pow( 2, - level ); + var width = Math.floor( texture.image.width * levelScale ); + var height = Math.floor( texture.image.height * levelScale ); + var glFormat = utils.convert( texture.format ); + + textures.setTexture2D( texture, 0 ); + + _gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 ); + + state.unbindTexture(); + + }; + + this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) { + + var width = srcTexture.image.width; + var height = srcTexture.image.height; + var glFormat = utils.convert( dstTexture.format ); + var glType = utils.convert( dstTexture.type ); + + textures.setTexture2D( dstTexture, 0 ); + + if ( srcTexture.isDataTexture ) { + + _gl.texSubImage2D( 3553, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data ); + + } else { + + _gl.texSubImage2D( 3553, level || 0, position.x, position.y, glFormat, glType, srcTexture.image ); + + } + + state.unbindTexture(); + + }; + + this.initTexture = function ( texture ) { + + textures.setTexture2D( texture, 0 ); + + state.unbindTexture(); + + }; + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef + + } + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function FogExp2( color, density ) { + + this.name = ''; + + this.color = new Color( color ); + this.density = ( density !== undefined ) ? density : 0.00025; + + } + + Object.assign( FogExp2.prototype, { + + isFogExp2: true, + + clone: function () { + + return new FogExp2( this.color, this.density ); + + }, + + toJSON: function ( /* meta */ ) { + + return { + type: 'FogExp2', + color: this.color.getHex(), + density: this.density + }; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function Fog( color, near, far ) { + + this.name = ''; + + this.color = new Color( color ); + + this.near = ( near !== undefined ) ? near : 1; + this.far = ( far !== undefined ) ? far : 1000; + + } + + Object.assign( Fog.prototype, { + + isFog: true, + + clone: function () { + + return new Fog( this.color, this.near, this.far ); + + }, + + toJSON: function ( /* meta */ ) { + + return { + type: 'Fog', + color: this.color.getHex(), + near: this.near, + far: this.far + }; + + } + + } ); + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InterleavedBuffer( array, stride ) { + + this.array = array; + this.stride = stride; + this.count = array !== undefined ? array.length / stride : 0; + + this.usage = StaticDrawUsage; + this.updateRange = { offset: 0, count: - 1 }; + + this.version = 0; + + } + + Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', { + + set: function ( value ) { + + if ( value === true ) { this.version ++; } + + } + + } ); + + Object.assign( InterleavedBuffer.prototype, { + + isInterleavedBuffer: true, + + onUploadCallback: function () {}, + + setUsage: function ( value ) { + + this.usage = value; + + return this; + + }, + + copy: function ( source ) { + + this.array = new source.array.constructor( source.array ); + this.count = source.count; + this.stride = source.stride; + this.usage = source.usage; + + return this; + + }, + + copyAt: function ( index1, attribute, index2 ) { + + index1 *= this.stride; + index2 *= attribute.stride; + + for ( var i = 0, l = this.stride; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; + + } + + return this; + + }, + + set: function ( value, offset ) { + + if ( offset === undefined ) { offset = 0; } + + this.array.set( value, offset ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + onUpload: function ( callback ) { + + this.onUploadCallback = callback; + + return this; + + } + + } ); + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + var _vector$7 = new Vector3(); + + function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) { + + this.data = interleavedBuffer; + this.itemSize = itemSize; + this.offset = offset; + + this.normalized = normalized === true; + + } + + Object.defineProperties( InterleavedBufferAttribute.prototype, { + + count: { + + get: function () { + + return this.data.count; + + } + + }, + + array: { + + get: function () { + + return this.data.array; + + } + + } + + } ); + + Object.assign( InterleavedBufferAttribute.prototype, { + + isInterleavedBufferAttribute: true, + + applyMatrix4: function ( m ) { + + for ( var i = 0, l = this.data.count; i < l; i ++ ) { + + _vector$7.x = this.getX( i ); + _vector$7.y = this.getY( i ); + _vector$7.z = this.getZ( i ); + + _vector$7.applyMatrix4( m ); + + this.setXYZ( i, _vector$7.x, _vector$7.y, _vector$7.z ); + + } + + return this; + + }, + + setX: function ( index, x ) { + + this.data.array[ index * this.data.stride + this.offset ] = x; + + return this; + + }, + + setY: function ( index, y ) { + + this.data.array[ index * this.data.stride + this.offset + 1 ] = y; + + return this; + + }, + + setZ: function ( index, z ) { + + this.data.array[ index * this.data.stride + this.offset + 2 ] = z; + + return this; + + }, + + setW: function ( index, w ) { + + this.data.array[ index * this.data.stride + this.offset + 3 ] = w; + + return this; + + }, + + getX: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset ]; + + }, + + getY: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 1 ]; + + }, + + getZ: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 2 ]; + + }, + + getW: function ( index ) { + + return this.data.array[ index * this.data.stride + this.offset + 3 ]; + + }, + + setXY: function ( index, x, y ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + + return this; + + }, + + setXYZ: function ( index, x, y, z ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + + return this; + + }, + + setXYZW: function ( index, x, y, z, w ) { + + index = index * this.data.stride + this.offset; + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + this.data.array[ index + 3 ] = w; + + return this; + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * rotation: , + * sizeAttenuation: + * } + */ + + function SpriteMaterial( parameters ) { + + Material.call( this ); + + this.type = 'SpriteMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + + this.alphaMap = null; + + this.rotation = 0; + + this.sizeAttenuation = true; + + this.transparent = true; + + this.setValues( parameters ); + + } + + SpriteMaterial.prototype = Object.create( Material.prototype ); + SpriteMaterial.prototype.constructor = SpriteMaterial; + SpriteMaterial.prototype.isSpriteMaterial = true; + + SpriteMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.rotation = source.rotation; + + this.sizeAttenuation = source.sizeAttenuation; + + return this; + + }; + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ + + var _geometry; + + var _intersectPoint = new Vector3(); + var _worldScale = new Vector3(); + var _mvPosition = new Vector3(); + + var _alignedPosition = new Vector2(); + var _rotatedPosition = new Vector2(); + var _viewWorldMatrix = new Matrix4(); + + var _vA$1 = new Vector3(); + var _vB$1 = new Vector3(); + var _vC$1 = new Vector3(); + + var _uvA$1 = new Vector2(); + var _uvB$1 = new Vector2(); + var _uvC$1 = new Vector2(); + + function Sprite( material ) { + + Object3D.call( this ); + + this.type = 'Sprite'; + + if ( _geometry === undefined ) { + + _geometry = new BufferGeometry(); + + var float32Array = new Float32Array( [ + - 0.5, - 0.5, 0, 0, 0, + 0.5, - 0.5, 0, 1, 0, + 0.5, 0.5, 0, 1, 1, + - 0.5, 0.5, 0, 0, 1 + ] ); + + var interleavedBuffer = new InterleavedBuffer( float32Array, 5 ); + + _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] ); + _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) ); + _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) ); + + } + + this.geometry = _geometry; + this.material = ( material !== undefined ) ? material : new SpriteMaterial(); + + this.center = new Vector2( 0.5, 0.5 ); + + } + + Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Sprite, + + isSprite: true, + + raycast: function ( raycaster, intersects ) { + + if ( raycaster.camera === null ) { + + console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' ); + + } + + _worldScale.setFromMatrixScale( this.matrixWorld ); + + _viewWorldMatrix.copy( raycaster.camera.matrixWorld ); + this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld ); + + _mvPosition.setFromMatrixPosition( this.modelViewMatrix ); + + if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) { + + _worldScale.multiplyScalar( - _mvPosition.z ); + + } + + var rotation = this.material.rotation; + var sin, cos; + if ( rotation !== 0 ) { + + cos = Math.cos( rotation ); + sin = Math.sin( rotation ); + + } + + var center = this.center; + + transformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + transformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + transformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + + _uvA$1.set( 0, 0 ); + _uvB$1.set( 1, 0 ); + _uvC$1.set( 1, 1 ); + + // check first triangle + var intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint ); + + if ( intersect === null ) { + + // check second triangle + transformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + _uvB$1.set( 0, 1 ); + + intersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint ); + if ( intersect === null ) { + + return; + + } + + } + + var distance = raycaster.ray.origin.distanceTo( _intersectPoint ); + + if ( distance < raycaster.near || distance > raycaster.far ) { return; } + + intersects.push( { + + distance: distance, + point: _intersectPoint.clone(), + uv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ), + face: null, + object: this + + } ); + + }, + + clone: function () { + + return new this.constructor( this.material ).copy( this ); + + }, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + if ( source.center !== undefined ) { this.center.copy( source.center ); } + + return this; + + } + + + } ); + + function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) { + + // compute position in camera space + _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale ); + + // to check if rotation is not zero + if ( sin !== undefined ) { + + _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y ); + _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y ); + + } else { + + _rotatedPosition.copy( _alignedPosition ); + + } + + + vertexPosition.copy( mvPosition ); + vertexPosition.x += _rotatedPosition.x; + vertexPosition.y += _rotatedPosition.y; + + // transform to world space + vertexPosition.applyMatrix4( _viewWorldMatrix ); + + } + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + var _v1$4 = new Vector3(); + var _v2$2 = new Vector3(); + + function LOD() { + + Object3D.call( this ); + + this.type = 'LOD'; + + Object.defineProperties( this, { + levels: { + enumerable: true, + value: [] + } + } ); + + this.autoUpdate = true; + + } + + LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: LOD, + + isLOD: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source, false ); + + var levels = source.levels; + + for ( var i = 0, l = levels.length; i < l; i ++ ) { + + var level = levels[ i ]; + + this.addLevel( level.object.clone(), level.distance ); + + } + + this.autoUpdate = source.autoUpdate; + + return this; + + }, + + addLevel: function ( object, distance ) { + + if ( distance === undefined ) { distance = 0; } + + distance = Math.abs( distance ); + + var levels = this.levels; + + for ( var l = 0; l < levels.length; l ++ ) { + + if ( distance < levels[ l ].distance ) { + + break; + + } + + } + + levels.splice( l, 0, { distance: distance, object: object } ); + + this.add( object ); + + return this; + + }, + + getObjectForDistance: function ( distance ) { + + var levels = this.levels; + + if ( levels.length > 0 ) { + + for ( var i = 1, l = levels.length; i < l; i ++ ) { + + if ( distance < levels[ i ].distance ) { + + break; + + } + + } + + return levels[ i - 1 ].object; + + } + + return null; + + }, + + raycast: function ( raycaster, intersects ) { + + var levels = this.levels; + + if ( levels.length > 0 ) { + + _v1$4.setFromMatrixPosition( this.matrixWorld ); + + var distance = raycaster.ray.origin.distanceTo( _v1$4 ); + + this.getObjectForDistance( distance ).raycast( raycaster, intersects ); + + } + + }, + + update: function ( camera ) { + + var levels = this.levels; + + if ( levels.length > 1 ) { + + _v1$4.setFromMatrixPosition( camera.matrixWorld ); + _v2$2.setFromMatrixPosition( this.matrixWorld ); + + var distance = _v1$4.distanceTo( _v2$2 ); + + levels[ 0 ].object.visible = true; + + for ( var i = 1, l = levels.length; i < l; i ++ ) { + + if ( distance >= levels[ i ].distance ) { + + levels[ i - 1 ].object.visible = false; + levels[ i ].object.visible = true; + + } else { + + break; + + } + + } + + for ( ; i < l; i ++ ) { + + levels[ i ].object.visible = false; + + } + + } + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + if ( this.autoUpdate === false ) { data.object.autoUpdate = false; } + + data.object.levels = []; + + var levels = this.levels; + + for ( var i = 0, l = levels.length; i < l; i ++ ) { + + var level = levels[ i ]; + + data.object.levels.push( { + object: level.object.uuid, + distance: level.distance + } ); + + } + + return data; + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author ikerr / http://verold.com + */ + + function SkinnedMesh( geometry, material ) { + + if ( geometry && geometry.isGeometry ) { + + console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); + + } + + Mesh.call( this, geometry, material ); + + this.type = 'SkinnedMesh'; + + this.bindMode = 'attached'; + this.bindMatrix = new Matrix4(); + this.bindMatrixInverse = new Matrix4(); + + } + + SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { + + constructor: SkinnedMesh, + + isSkinnedMesh: true, + + bind: function ( skeleton, bindMatrix ) { + + this.skeleton = skeleton; + + if ( bindMatrix === undefined ) { + + this.updateMatrixWorld( true ); + + this.skeleton.calculateInverses(); + + bindMatrix = this.matrixWorld; + + } + + this.bindMatrix.copy( bindMatrix ); + this.bindMatrixInverse.getInverse( bindMatrix ); + + }, + + pose: function () { + + this.skeleton.pose(); + + }, + + normalizeSkinWeights: function () { + + var vector = new Vector4(); + + var skinWeight = this.geometry.attributes.skinWeight; + + for ( var i = 0, l = skinWeight.count; i < l; i ++ ) { + + vector.x = skinWeight.getX( i ); + vector.y = skinWeight.getY( i ); + vector.z = skinWeight.getZ( i ); + vector.w = skinWeight.getW( i ); + + var scale = 1.0 / vector.manhattanLength(); + + if ( scale !== Infinity ) { + + vector.multiplyScalar( scale ); + + } else { + + vector.set( 1, 0, 0, 0 ); // do something reasonable + + } + + skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w ); + + } + + }, + + updateMatrixWorld: function ( force ) { + + Mesh.prototype.updateMatrixWorld.call( this, force ); + + if ( this.bindMode === 'attached' ) { + + this.bindMatrixInverse.getInverse( this.matrixWorld ); + + } else if ( this.bindMode === 'detached' ) { + + this.bindMatrixInverse.getInverse( this.bindMatrix ); + + } else { + + console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); + + } + + }, + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author michael guerrero / http://realitymeltdown.com + * @author ikerr / http://verold.com + */ + + var _offsetMatrix = new Matrix4(); + var _identityMatrix = new Matrix4(); + + function Skeleton( bones, boneInverses ) { + + // copy the bone array + + bones = bones || []; + + this.bones = bones.slice( 0 ); + this.boneMatrices = new Float32Array( this.bones.length * 16 ); + + this.frame = - 1; + + // use the supplied bone inverses or calculate the inverses + + if ( boneInverses === undefined ) { + + this.calculateInverses(); + + } else { + + if ( this.bones.length === boneInverses.length ) { + + this.boneInverses = boneInverses.slice( 0 ); + + } else { + + console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); + + this.boneInverses = []; + + for ( var i = 0, il = this.bones.length; i < il; i ++ ) { + + this.boneInverses.push( new Matrix4() ); + + } + + } + + } + + } + + Object.assign( Skeleton.prototype, { + + calculateInverses: function () { + + this.boneInverses = []; + + for ( var i = 0, il = this.bones.length; i < il; i ++ ) { + + var inverse = new Matrix4(); + + if ( this.bones[ i ] ) { + + inverse.getInverse( this.bones[ i ].matrixWorld ); + + } + + this.boneInverses.push( inverse ); + + } + + }, + + pose: function () { + + var bone, i, il; + + // recover the bind-time world matrices + + for ( i = 0, il = this.bones.length; i < il; i ++ ) { + + bone = this.bones[ i ]; + + if ( bone ) { + + bone.matrixWorld.getInverse( this.boneInverses[ i ] ); + + } + + } + + // compute the local matrices, positions, rotations and scales + + for ( i = 0, il = this.bones.length; i < il; i ++ ) { + + bone = this.bones[ i ]; + + if ( bone ) { + + if ( bone.parent && bone.parent.isBone ) { + + bone.matrix.getInverse( bone.parent.matrixWorld ); + bone.matrix.multiply( bone.matrixWorld ); + + } else { + + bone.matrix.copy( bone.matrixWorld ); + + } + + bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); + + } + + } + + }, + + update: function () { + + var bones = this.bones; + var boneInverses = this.boneInverses; + var boneMatrices = this.boneMatrices; + var boneTexture = this.boneTexture; + + // flatten bone matrices to array + + for ( var i = 0, il = bones.length; i < il; i ++ ) { + + // compute the offset between the current and the original transform + + var matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix; + + _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); + _offsetMatrix.toArray( boneMatrices, i * 16 ); + + } + + if ( boneTexture !== undefined ) { + + boneTexture.needsUpdate = true; + + } + + }, + + clone: function () { + + return new Skeleton( this.bones, this.boneInverses ); + + }, + + getBoneByName: function ( name ) { + + for ( var i = 0, il = this.bones.length; i < il; i ++ ) { + + var bone = this.bones[ i ]; + + if ( bone.name === name ) { + + return bone; + + } + + } + + return undefined; + + } + + } ); + + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author ikerr / http://verold.com + */ + + function Bone() { + + Object3D.call( this ); + + this.type = 'Bone'; + + } + + Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Bone, + + isBone: true + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _instanceLocalMatrix = new Matrix4(); + var _instanceWorldMatrix = new Matrix4(); + + var _instanceIntersects = []; + + var _mesh = new Mesh(); + + function InstancedMesh( geometry, material, count ) { + + Mesh.call( this, geometry, material ); + + this.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 ); + + this.count = count; + + } + + InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { + + constructor: InstancedMesh, + + isInstancedMesh: true, + + getMatrixAt: function ( index, matrix ) { + + matrix.fromArray( this.instanceMatrix.array, index * 16 ); + + }, + + raycast: function ( raycaster, intersects ) { + + var matrixWorld = this.matrixWorld; + var raycastTimes = this.count; + + _mesh.geometry = this.geometry; + _mesh.material = this.material; + + if ( _mesh.material === undefined ) { return; } + + for ( var instanceId = 0; instanceId < raycastTimes; instanceId ++ ) { + + // calculate the world matrix for each instance + + this.getMatrixAt( instanceId, _instanceLocalMatrix ); + + _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix ); + + // the mesh represents this single instance + + _mesh.matrixWorld = _instanceWorldMatrix; + + _mesh.raycast( raycaster, _instanceIntersects ); + + // process the result of raycast + + if ( _instanceIntersects.length > 0 ) { + + _instanceIntersects[ 0 ].instanceId = instanceId; + _instanceIntersects[ 0 ].object = this; + + intersects.push( _instanceIntersects[ 0 ] ); + + _instanceIntersects.length = 0; + + } + + } + + }, + + setMatrixAt: function ( index, matrix ) { + + matrix.toArray( this.instanceMatrix.array, index * 16 ); + + }, + + updateMorphTargets: function () { + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * linecap: "round", + * linejoin: "round" + * } + */ + + function LineBasicMaterial( parameters ) { + + Material.call( this ); + + this.type = 'LineBasicMaterial'; + + this.color = new Color( 0xffffff ); + + this.linewidth = 1; + this.linecap = 'round'; + this.linejoin = 'round'; + + this.setValues( parameters ); + + } + + LineBasicMaterial.prototype = Object.create( Material.prototype ); + LineBasicMaterial.prototype.constructor = LineBasicMaterial; + + LineBasicMaterial.prototype.isLineBasicMaterial = true; + + LineBasicMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.linewidth = source.linewidth; + this.linecap = source.linecap; + this.linejoin = source.linejoin; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _start = new Vector3(); + var _end = new Vector3(); + var _inverseMatrix$1 = new Matrix4(); + var _ray$1 = new Ray(); + var _sphere$2 = new Sphere(); + + function Line( geometry, material, mode ) { + + if ( mode === 1 ) { + + console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' ); + + } + + Object3D.call( this ); + + this.type = 'Line'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } ); + + } + + Line.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Line, + + isLine: true, + + computeLineDistances: function () { + + var geometry = this.geometry; + + if ( geometry.isBufferGeometry ) { + + // we assume non-indexed geometry + + if ( geometry.index === null ) { + + var positionAttribute = geometry.attributes.position; + var lineDistances = [ 0 ]; + + for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) { + + _start.fromBufferAttribute( positionAttribute, i - 1 ); + _end.fromBufferAttribute( positionAttribute, i ); + + lineDistances[ i ] = lineDistances[ i - 1 ]; + lineDistances[ i ] += _start.distanceTo( _end ); + + } + + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + + } else { + + console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + + } + + } else if ( geometry.isGeometry ) { + + var vertices = geometry.vertices; + var lineDistances = geometry.lineDistances; + + lineDistances[ 0 ] = 0; + + for ( var i = 1, l = vertices.length; i < l; i ++ ) { + + lineDistances[ i ] = lineDistances[ i - 1 ]; + lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] ); + + } + + } + + return this; + + }, + + raycast: function ( raycaster, intersects ) { + + var precision = raycaster.linePrecision; + + var geometry = this.geometry; + var matrixWorld = this.matrixWorld; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + + _sphere$2.copy( geometry.boundingSphere ); + _sphere$2.applyMatrix4( matrixWorld ); + _sphere$2.radius += precision; + + if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) { return; } + + // + + _inverseMatrix$1.getInverse( matrixWorld ); + _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); + + var localPrecision = precision / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + var localPrecisionSq = localPrecision * localPrecision; + + var vStart = new Vector3(); + var vEnd = new Vector3(); + var interSegment = new Vector3(); + var interRay = new Vector3(); + var step = ( this && this.isLineSegments ) ? 2 : 1; + + if ( geometry.isBufferGeometry ) { + + var index = geometry.index; + var attributes = geometry.attributes; + var positions = attributes.position.array; + + if ( index !== null ) { + + var indices = index.array; + + for ( var i = 0, l = indices.length - 1; i < l; i += step ) { + + var a = indices[ i ]; + var b = indices[ i + 1 ]; + + vStart.fromArray( positions, a * 3 ); + vEnd.fromArray( positions, b * 3 ); + + var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + + if ( distSq > localPrecisionSq ) { continue; } + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + var distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) { continue; } + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } else { + + for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { + + vStart.fromArray( positions, 3 * i ); + vEnd.fromArray( positions, 3 * i + 3 ); + + var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + + if ( distSq > localPrecisionSq ) { continue; } + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + var distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) { continue; } + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } + + } else if ( geometry.isGeometry ) { + + var vertices = geometry.vertices; + var nbVertices = vertices.length; + + for ( var i = 0; i < nbVertices - 1; i += step ) { + + var distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); + + if ( distSq > localPrecisionSq ) { continue; } + + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + + var distance = raycaster.ray.origin.distanceTo( interRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) { continue; } + + intersects.push( { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this + + } ); + + } + + } + + }, + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _start$1 = new Vector3(); + var _end$1 = new Vector3(); + + function LineSegments( geometry, material ) { + + Line.call( this, geometry, material ); + + this.type = 'LineSegments'; + + } + + LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { + + constructor: LineSegments, + + isLineSegments: true, + + computeLineDistances: function () { + + var geometry = this.geometry; + + if ( geometry.isBufferGeometry ) { + + // we assume non-indexed geometry + + if ( geometry.index === null ) { + + var positionAttribute = geometry.attributes.position; + var lineDistances = []; + + for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) { + + _start$1.fromBufferAttribute( positionAttribute, i ); + _end$1.fromBufferAttribute( positionAttribute, i + 1 ); + + lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; + lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); + + } + + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + + } else { + + console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + + } + + } else if ( geometry.isGeometry ) { + + var vertices = geometry.vertices; + var lineDistances = geometry.lineDistances; + + for ( var i = 0, l = vertices.length; i < l; i += 2 ) { + + _start$1.copy( vertices[ i ] ); + _end$1.copy( vertices[ i + 1 ] ); + + lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; + lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); + + } + + } + + return this; + + } + + } ); + + /** + * @author mgreter / http://github.com/mgreter + */ + + function LineLoop( geometry, material ) { + + Line.call( this, geometry, material ); + + this.type = 'LineLoop'; + + } + + LineLoop.prototype = Object.assign( Object.create( Line.prototype ), { + + constructor: LineLoop, + + isLineLoop: true, + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * map: new THREE.Texture( ), + * alphaMap: new THREE.Texture( ), + * + * size: , + * sizeAttenuation: + * + * morphTargets: + * } + */ + + function PointsMaterial( parameters ) { + + Material.call( this ); + + this.type = 'PointsMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + + this.alphaMap = null; + + this.size = 1; + this.sizeAttenuation = true; + + this.morphTargets = false; + + this.setValues( parameters ); + + } + + PointsMaterial.prototype = Object.create( Material.prototype ); + PointsMaterial.prototype.constructor = PointsMaterial; + + PointsMaterial.prototype.isPointsMaterial = true; + + PointsMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.size = source.size; + this.sizeAttenuation = source.sizeAttenuation; + + this.morphTargets = source.morphTargets; + + return this; + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + var _inverseMatrix$2 = new Matrix4(); + var _ray$2 = new Ray(); + var _sphere$3 = new Sphere(); + var _position$1 = new Vector3(); + + function Points( geometry, material ) { + + Object3D.call( this ); + + this.type = 'Points'; + + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } ); + + this.updateMorphTargets(); + + } + + Points.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Points, + + isPoints: true, + + raycast: function ( raycaster, intersects ) { + + var geometry = this.geometry; + var matrixWorld = this.matrixWorld; + var threshold = raycaster.params.Points.threshold; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + + _sphere$3.copy( geometry.boundingSphere ); + _sphere$3.applyMatrix4( matrixWorld ); + _sphere$3.radius += threshold; + + if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) { return; } + + // + + _inverseMatrix$2.getInverse( matrixWorld ); + _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); + + var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + var localThresholdSq = localThreshold * localThreshold; + + if ( geometry.isBufferGeometry ) { + + var index = geometry.index; + var attributes = geometry.attributes; + var positions = attributes.position.array; + + if ( index !== null ) { + + var indices = index.array; + + for ( var i = 0, il = indices.length; i < il; i ++ ) { + + var a = indices[ i ]; + + _position$1.fromArray( positions, a * 3 ); + + testPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this ); + + } + + } else { + + for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { + + _position$1.fromArray( positions, i * 3 ); + + testPoint( _position$1, i, localThresholdSq, matrixWorld, raycaster, intersects, this ); + + } + + } + + } else { + + var vertices = geometry.vertices; + + for ( var i = 0, l = vertices.length; i < l; i ++ ) { + + testPoint( vertices[ i ], i, localThresholdSq, matrixWorld, raycaster, intersects, this ); + + } + + } + + }, + + updateMorphTargets: function () { + + var geometry = this.geometry; + var m, ml, name; + + if ( geometry.isBufferGeometry ) { + + var morphAttributes = geometry.morphAttributes; + var keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + var morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } else { + + var morphTargets = geometry.morphTargets; + + if ( morphTargets !== undefined && morphTargets.length > 0 ) { + + console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' ); + + } + + } + + }, + + clone: function () { + + return new this.constructor( this.geometry, this.material ).copy( this ); + + } + + } ); + + function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) { + + var rayPointDistanceSq = _ray$2.distanceSqToPoint( point ); + + if ( rayPointDistanceSq < localThresholdSq ) { + + var intersectPoint = new Vector3(); + + _ray$2.closestPointToPoint( point, intersectPoint ); + intersectPoint.applyMatrix4( matrixWorld ); + + var distance = raycaster.ray.origin.distanceTo( intersectPoint ); + + if ( distance < raycaster.near || distance > raycaster.far ) { return; } + + intersects.push( { + + distance: distance, + distanceToRay: Math.sqrt( rayPointDistanceSq ), + point: intersectPoint, + index: index, + face: null, + object: object + + } ); + + } + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.format = format !== undefined ? format : RGBFormat; + + this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + + this.generateMipmaps = false; + + } + + VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), { + + constructor: VideoTexture, + + isVideoTexture: true, + + update: function () { + + var video = this.image; + + if ( video.readyState >= video.HAVE_CURRENT_DATA ) { + + this.needsUpdate = true; + + } + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + + this.image = { width: width, height: height }; + this.mipmaps = mipmaps; + + // no flipping for cube textures + // (also flipping doesn't work for compressed textures ) + + this.flipY = false; + + // can't generate mipmaps for compressed textures + // mips must be embedded in DDS files + + this.generateMipmaps = false; + + } + + CompressedTexture.prototype = Object.create( Texture.prototype ); + CompressedTexture.prototype.constructor = CompressedTexture; + + CompressedTexture.prototype.isCompressedTexture = true; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.needsUpdate = true; + + } + + CanvasTexture.prototype = Object.create( Texture.prototype ); + CanvasTexture.prototype.constructor = CanvasTexture; + CanvasTexture.prototype.isCanvasTexture = true; + + /** + * @author Matt DesLauriers / @mattdesl + * @author atix / arthursilber.de + */ + + function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { + + format = format !== undefined ? format : DepthFormat; + + if ( format !== DepthFormat && format !== DepthStencilFormat ) { + + throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); + + } + + if ( type === undefined && format === DepthFormat ) { type = UnsignedShortType; } + if ( type === undefined && format === DepthStencilFormat ) { type = UnsignedInt248Type; } + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.image = { width: width, height: height }; + + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + + this.flipY = false; + this.generateMipmaps = false; + + } + + DepthTexture.prototype = Object.create( Texture.prototype ); + DepthTexture.prototype.constructor = DepthTexture; + DepthTexture.prototype.isDepthTexture = true; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + function WireframeGeometry( geometry ) { + + BufferGeometry.call( this ); + + this.type = 'WireframeGeometry'; + + // buffer + + var vertices = []; + + // helper variables + + var i, j, l, o, ol; + var edge = [ 0, 0 ], edges = {}, e, edge1, edge2; + var key, keys = [ 'a', 'b', 'c' ]; + var vertex; + + // different logic for Geometry and BufferGeometry + + if ( geometry && geometry.isGeometry ) { + + // create a data structure that contains all edges without duplicates + + var faces = geometry.faces; + + for ( i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + for ( j = 0; j < 3; j ++ ) { + + edge1 = face[ keys[ j ] ]; + edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; + edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates + edge[ 1 ] = Math.max( edge1, edge2 ); + + key = edge[ 0 ] + ',' + edge[ 1 ]; + + if ( edges[ key ] === undefined ) { + + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; + + } + + } + + } + + // generate vertices + + for ( key in edges ) { + + e = edges[ key ]; + + vertex = geometry.vertices[ e.index1 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex = geometry.vertices[ e.index2 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } else if ( geometry && geometry.isBufferGeometry ) { + + var position, indices, groups; + var group, start, count; + var index1, index2; + + vertex = new Vector3(); + + if ( geometry.index !== null ) { + + // indexed BufferGeometry + + position = geometry.attributes.position; + indices = geometry.index; + groups = geometry.groups; + + if ( groups.length === 0 ) { + + groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; + + } + + // create a data structure that contains all eges without duplicates + + for ( o = 0, ol = groups.length; o < ol; ++ o ) { + + group = groups[ o ]; + + start = group.start; + count = group.count; + + for ( i = start, l = ( start + count ); i < l; i += 3 ) { + + for ( j = 0; j < 3; j ++ ) { + + edge1 = indices.getX( i + j ); + edge2 = indices.getX( i + ( j + 1 ) % 3 ); + edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates + edge[ 1 ] = Math.max( edge1, edge2 ); + + key = edge[ 0 ] + ',' + edge[ 1 ]; + + if ( edges[ key ] === undefined ) { + + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; + + } + + } + + } + + } + + // generate vertices + + for ( key in edges ) { + + e = edges[ key ]; + + vertex.fromBufferAttribute( position, e.index1 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex.fromBufferAttribute( position, e.index2 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } else { + + // non-indexed BufferGeometry + + position = geometry.attributes.position; + + for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) { + + for ( j = 0; j < 3; j ++ ) { + + // three edges per triangle, an edge is represented as (index1, index2) + // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) + + index1 = 3 * i + j; + vertex.fromBufferAttribute( position, index1 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + index2 = 3 * i + ( ( j + 1 ) % 3 ); + vertex.fromBufferAttribute( position, index2 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + } + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + + } + + WireframeGeometry.prototype = Object.create( BufferGeometry.prototype ); + WireframeGeometry.prototype.constructor = WireframeGeometry; + + /** + * @author zz85 / https://github.com/zz85 + * @author Mugen87 / https://github.com/Mugen87 + * + * Parametric Surfaces Geometry + * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 + */ + + // ParametricGeometry + + function ParametricGeometry( func, slices, stacks ) { + + Geometry.call( this ); + + this.type = 'ParametricGeometry'; + + this.parameters = { + func: func, + slices: slices, + stacks: stacks + }; + + this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) ); + this.mergeVertices(); + + } + + ParametricGeometry.prototype = Object.create( Geometry.prototype ); + ParametricGeometry.prototype.constructor = ParametricGeometry; + + // ParametricBufferGeometry + + function ParametricBufferGeometry( func, slices, stacks ) { + + BufferGeometry.call( this ); + + this.type = 'ParametricBufferGeometry'; + + this.parameters = { + func: func, + slices: slices, + stacks: stacks + }; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + var EPS = 0.00001; + + var normal = new Vector3(); + + var p0 = new Vector3(), p1 = new Vector3(); + var pu = new Vector3(), pv = new Vector3(); + + var i, j; + + if ( func.length < 3 ) { + + console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' ); + + } + + // generate vertices, normals and uvs + + var sliceCount = slices + 1; + + for ( i = 0; i <= stacks; i ++ ) { + + var v = i / stacks; + + for ( j = 0; j <= slices; j ++ ) { + + var u = j / slices; + + // vertex + + func( u, v, p0 ); + vertices.push( p0.x, p0.y, p0.z ); + + // normal + + // approximate tangent vectors via finite differences + + if ( u - EPS >= 0 ) { + + func( u - EPS, v, p1 ); + pu.subVectors( p0, p1 ); + + } else { + + func( u + EPS, v, p1 ); + pu.subVectors( p1, p0 ); + + } + + if ( v - EPS >= 0 ) { + + func( u, v - EPS, p1 ); + pv.subVectors( p0, p1 ); + + } else { + + func( u, v + EPS, p1 ); + pv.subVectors( p1, p0 ); + + } + + // cross product of tangent vectors returns surface normal + + normal.crossVectors( pu, pv ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u, v ); + + } + + } + + // generate indices + + for ( i = 0; i < stacks; i ++ ) { + + for ( j = 0; j < slices; j ++ ) { + + var a = i * sliceCount + j; + var b = i * sliceCount + j + 1; + var c = ( i + 1 ) * sliceCount + j + 1; + var d = ( i + 1 ) * sliceCount + j; + + // faces one and two + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; + + /** + * @author clockworkgeek / https://github.com/clockworkgeek + * @author timothypratley / https://github.com/timothypratley + * @author WestLangley / http://github.com/WestLangley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // PolyhedronGeometry + + function PolyhedronGeometry( vertices, indices, radius, detail ) { + + Geometry.call( this ); + + this.type = 'PolyhedronGeometry'; + + this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) ); + this.mergeVertices(); + + } + + PolyhedronGeometry.prototype = Object.create( Geometry.prototype ); + PolyhedronGeometry.prototype.constructor = PolyhedronGeometry; + + // PolyhedronBufferGeometry + + function PolyhedronBufferGeometry( vertices, indices, radius, detail ) { + + BufferGeometry.call( this ); + + this.type = 'PolyhedronBufferGeometry'; + + this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + }; + + radius = radius || 1; + detail = detail || 0; + + // default buffer data + + var vertexBuffer = []; + var uvBuffer = []; + + // the subdivision creates the vertex buffer data + + subdivide( detail ); + + // all vertices should lie on a conceptual sphere with a given radius + + applyRadius( radius ); + + // finally, create the uv data + + generateUVs(); + + // build non-indexed geometry + + this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); + + if ( detail === 0 ) { + + this.computeVertexNormals(); // flat normals + + } else { + + this.normalizeNormals(); // smooth normals + + } + + // helper functions + + function subdivide( detail ) { + + var a = new Vector3(); + var b = new Vector3(); + var c = new Vector3(); + + // iterate over all faces and apply a subdivison with the given detail value + + for ( var i = 0; i < indices.length; i += 3 ) { + + // get the vertices of the face + + getVertexByIndex( indices[ i + 0 ], a ); + getVertexByIndex( indices[ i + 1 ], b ); + getVertexByIndex( indices[ i + 2 ], c ); + + // perform subdivision + + subdivideFace( a, b, c, detail ); + + } + + } + + function subdivideFace( a, b, c, detail ) { + + var cols = Math.pow( 2, detail ); + + // we use this multidimensional array as a data structure for creating the subdivision + + var v = []; + + var i, j; + + // construct all of the vertices for this subdivision + + for ( i = 0; i <= cols; i ++ ) { + + v[ i ] = []; + + var aj = a.clone().lerp( c, i / cols ); + var bj = b.clone().lerp( c, i / cols ); + + var rows = cols - i; + + for ( j = 0; j <= rows; j ++ ) { + + if ( j === 0 && i === cols ) { + + v[ i ][ j ] = aj; + + } else { + + v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); + + } + + } + + } + + // construct all of the faces + + for ( i = 0; i < cols; i ++ ) { + + for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { + + var k = Math.floor( j / 2 ); + + if ( j % 2 === 0 ) { + + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); + pushVertex( v[ i ][ k ] ); + + } else { + + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); + + } + + } + + } + + } + + function applyRadius( radius ) { + + var vertex = new Vector3(); + + // iterate over the entire buffer and apply the radius to each vertex + + for ( var i = 0; i < vertexBuffer.length; i += 3 ) { + + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; + + vertex.normalize().multiplyScalar( radius ); + + vertexBuffer[ i + 0 ] = vertex.x; + vertexBuffer[ i + 1 ] = vertex.y; + vertexBuffer[ i + 2 ] = vertex.z; + + } + + } + + function generateUVs() { + + var vertex = new Vector3(); + + for ( var i = 0; i < vertexBuffer.length; i += 3 ) { + + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; + + var u = azimuth( vertex ) / 2 / Math.PI + 0.5; + var v = inclination( vertex ) / Math.PI + 0.5; + uvBuffer.push( u, 1 - v ); + + } + + correctUVs(); + + correctSeam(); + + } + + function correctSeam() { + + // handle case when face straddles the seam, see #3269 + + for ( var i = 0; i < uvBuffer.length; i += 6 ) { + + // uv data of a single face + + var x0 = uvBuffer[ i + 0 ]; + var x1 = uvBuffer[ i + 2 ]; + var x2 = uvBuffer[ i + 4 ]; + + var max = Math.max( x0, x1, x2 ); + var min = Math.min( x0, x1, x2 ); + + // 0.9 is somewhat arbitrary + + if ( max > 0.9 && min < 0.1 ) { + + if ( x0 < 0.2 ) { uvBuffer[ i + 0 ] += 1; } + if ( x1 < 0.2 ) { uvBuffer[ i + 2 ] += 1; } + if ( x2 < 0.2 ) { uvBuffer[ i + 4 ] += 1; } + + } + + } + + } + + function pushVertex( vertex ) { + + vertexBuffer.push( vertex.x, vertex.y, vertex.z ); + + } + + function getVertexByIndex( index, vertex ) { + + var stride = index * 3; + + vertex.x = vertices[ stride + 0 ]; + vertex.y = vertices[ stride + 1 ]; + vertex.z = vertices[ stride + 2 ]; + + } + + function correctUVs() { + + var a = new Vector3(); + var b = new Vector3(); + var c = new Vector3(); + + var centroid = new Vector3(); + + var uvA = new Vector2(); + var uvB = new Vector2(); + var uvC = new Vector2(); + + for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { + + a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); + b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); + c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); + + uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); + uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); + uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); + + centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); + + var azi = azimuth( centroid ); + + correctUV( uvA, j + 0, a, azi ); + correctUV( uvB, j + 2, b, azi ); + correctUV( uvC, j + 4, c, azi ); + + } + + } + + function correctUV( uv, stride, vector, azimuth ) { + + if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { + + uvBuffer[ stride ] = uv.x - 1; + + } + + if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { + + uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; + + } + + } + + // Angle around the Y axis, counter-clockwise when looking from above. + + function azimuth( vector ) { + + return Math.atan2( vector.z, - vector.x ); + + } + + + // Angle above the XZ plane. + + function inclination( vector ) { + + return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); + + } + + } + + PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry; + + /** + * @author timothypratley / https://github.com/timothypratley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // TetrahedronGeometry + + function TetrahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'TetrahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + TetrahedronGeometry.prototype = Object.create( Geometry.prototype ); + TetrahedronGeometry.prototype.constructor = TetrahedronGeometry; + + // TetrahedronBufferGeometry + + function TetrahedronBufferGeometry( radius, detail ) { + + var vertices = [ + 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 + ]; + + var indices = [ + 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'TetrahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry; + + /** + * @author timothypratley / https://github.com/timothypratley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // OctahedronGeometry + + function OctahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'OctahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + OctahedronGeometry.prototype = Object.create( Geometry.prototype ); + OctahedronGeometry.prototype.constructor = OctahedronGeometry; + + // OctahedronBufferGeometry + + function OctahedronBufferGeometry( radius, detail ) { + + var vertices = [ + 1, 0, 0, - 1, 0, 0, 0, 1, 0, + 0, - 1, 0, 0, 0, 1, 0, 0, - 1 + ]; + + var indices = [ + 0, 2, 4, 0, 4, 3, 0, 3, 5, + 0, 5, 2, 1, 2, 5, 1, 5, 3, + 1, 3, 4, 1, 4, 2 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'OctahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry; + + /** + * @author timothypratley / https://github.com/timothypratley + * @author Mugen87 / https://github.com/Mugen87 + */ + + // IcosahedronGeometry + + function IcosahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'IcosahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + IcosahedronGeometry.prototype = Object.create( Geometry.prototype ); + IcosahedronGeometry.prototype.constructor = IcosahedronGeometry; + + // IcosahedronBufferGeometry + + function IcosahedronBufferGeometry( radius, detail ) { + + var t = ( 1 + Math.sqrt( 5 ) ) / 2; + + var vertices = [ + - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, + 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, + t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 + ]; + + var indices = [ + 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, + 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, + 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, + 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'IcosahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry; + + /** + * @author Abe Pazos / https://hamoid.com + * @author Mugen87 / https://github.com/Mugen87 + */ + + // DodecahedronGeometry + + function DodecahedronGeometry( radius, detail ) { + + Geometry.call( this ); + + this.type = 'DodecahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); + + } + + DodecahedronGeometry.prototype = Object.create( Geometry.prototype ); + DodecahedronGeometry.prototype.constructor = DodecahedronGeometry; + + // DodecahedronBufferGeometry + + function DodecahedronBufferGeometry( radius, detail ) { + + var t = ( 1 + Math.sqrt( 5 ) ) / 2; + var r = 1 / t; + + var vertices = [ + + // (±1, ±1, ±1) + - 1, - 1, - 1, - 1, - 1, 1, + - 1, 1, - 1, - 1, 1, 1, + 1, - 1, - 1, 1, - 1, 1, + 1, 1, - 1, 1, 1, 1, + + // (0, ±1/φ, ±φ) + 0, - r, - t, 0, - r, t, + 0, r, - t, 0, r, t, + + // (±1/φ, ±φ, 0) + - r, - t, 0, - r, t, 0, + r, - t, 0, r, t, 0, + + // (±φ, 0, ±1/φ) + - t, 0, - r, t, 0, - r, + - t, 0, r, t, 0, r + ]; + + var indices = [ + 3, 11, 7, 3, 7, 15, 3, 15, 13, + 7, 19, 17, 7, 17, 6, 7, 6, 15, + 17, 4, 8, 17, 8, 10, 17, 10, 6, + 8, 0, 16, 8, 16, 2, 8, 2, 10, + 0, 12, 1, 0, 1, 18, 0, 18, 16, + 6, 10, 2, 6, 2, 13, 6, 13, 15, + 2, 16, 18, 2, 18, 3, 2, 3, 13, + 18, 1, 9, 18, 9, 11, 18, 11, 3, + 4, 14, 12, 4, 12, 0, 4, 0, 8, + 11, 9, 5, 11, 5, 19, 11, 19, 7, + 19, 5, 14, 19, 14, 4, 19, 4, 17, + 1, 12, 14, 1, 14, 5, 1, 5, 9 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'DodecahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry; + + /** + * @author oosmoxiecode / https://github.com/oosmoxiecode + * @author WestLangley / https://github.com/WestLangley + * @author zz85 / https://github.com/zz85 + * @author miningold / https://github.com/miningold + * @author jonobr1 / https://github.com/jonobr1 + * @author Mugen87 / https://github.com/Mugen87 + * + */ + + // TubeGeometry + + function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) { + + Geometry.call( this ); + + this.type = 'TubeGeometry'; + + this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + }; + + if ( taper !== undefined ) { console.warn( 'THREE.TubeGeometry: taper has been removed.' ); } + + var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); + + // expose internals + + this.tangents = bufferGeometry.tangents; + this.normals = bufferGeometry.normals; + this.binormals = bufferGeometry.binormals; + + // create geometry + + this.fromBufferGeometry( bufferGeometry ); + this.mergeVertices(); + + } + + TubeGeometry.prototype = Object.create( Geometry.prototype ); + TubeGeometry.prototype.constructor = TubeGeometry; + + // TubeBufferGeometry + + function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) { + + BufferGeometry.call( this ); + + this.type = 'TubeBufferGeometry'; + + this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + }; + + tubularSegments = tubularSegments || 64; + radius = radius || 1; + radialSegments = radialSegments || 8; + closed = closed || false; + + var frames = path.computeFrenetFrames( tubularSegments, closed ); + + // expose internals + + this.tangents = frames.tangents; + this.normals = frames.normals; + this.binormals = frames.binormals; + + // helper variables + + var vertex = new Vector3(); + var normal = new Vector3(); + var uv = new Vector2(); + var P = new Vector3(); + + var i, j; + + // buffer + + var vertices = []; + var normals = []; + var uvs = []; + var indices = []; + + // create buffer data + + generateBufferData(); + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // functions + + function generateBufferData() { + + for ( i = 0; i < tubularSegments; i ++ ) { + + generateSegment( i ); + + } + + // if the geometry is not closed, generate the last row of vertices and normals + // at the regular position on the given path + // + // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) + + generateSegment( ( closed === false ) ? tubularSegments : 0 ); + + // uvs are generated in a separate function. + // this makes it easy compute correct values for closed geometries + + generateUVs(); + + // finally create faces + + generateIndices(); + + } + + function generateSegment( i ) { + + // we use getPointAt to sample evenly distributed points from the given path + + P = path.getPointAt( i / tubularSegments, P ); + + // retrieve corresponding normal and binormal + + var N = frames.normals[ i ]; + var B = frames.binormals[ i ]; + + // generate normals and vertices for the current segment + + for ( j = 0; j <= radialSegments; j ++ ) { + + var v = j / radialSegments * Math.PI * 2; + + var sin = Math.sin( v ); + var cos = - Math.cos( v ); + + // normal + + normal.x = ( cos * N.x + sin * B.x ); + normal.y = ( cos * N.y + sin * B.y ); + normal.z = ( cos * N.z + sin * B.z ); + normal.normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // vertex + + vertex.x = P.x + radius * normal.x; + vertex.y = P.y + radius * normal.y; + vertex.z = P.z + radius * normal.z; + + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + function generateIndices() { + + for ( j = 1; j <= tubularSegments; j ++ ) { + + for ( i = 1; i <= radialSegments; i ++ ) { + + var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + var b = ( radialSegments + 1 ) * j + ( i - 1 ); + var c = ( radialSegments + 1 ) * j + i; + var d = ( radialSegments + 1 ) * ( j - 1 ) + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + } + + function generateUVs() { + + for ( i = 0; i <= tubularSegments; i ++ ) { + + for ( j = 0; j <= radialSegments; j ++ ) { + + uv.x = i / tubularSegments; + uv.y = j / radialSegments; + + uvs.push( uv.x, uv.y ); + + } + + } + + } + + } + + TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; + + TubeBufferGeometry.prototype.toJSON = function () { + + var data = BufferGeometry.prototype.toJSON.call( this ); + + data.path = this.parameters.path.toJSON(); + + return data; + + }; + + /** + * @author oosmoxiecode + * @author Mugen87 / https://github.com/Mugen87 + * + * based on http://www.blackpawn.com/texts/pqtorus/ + */ + + // TorusKnotGeometry + + function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { + + Geometry.call( this ); + + this.type = 'TorusKnotGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; + + if ( heightScale !== undefined ) { console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); } + + this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); + this.mergeVertices(); + + } + + TorusKnotGeometry.prototype = Object.create( Geometry.prototype ); + TorusKnotGeometry.prototype.constructor = TorusKnotGeometry; + + // TorusKnotBufferGeometry + + function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) { + + BufferGeometry.call( this ); + + this.type = 'TorusKnotBufferGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; + + radius = radius || 1; + tube = tube || 0.4; + tubularSegments = Math.floor( tubularSegments ) || 64; + radialSegments = Math.floor( radialSegments ) || 8; + p = p || 2; + q = q || 3; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var i, j; + + var vertex = new Vector3(); + var normal = new Vector3(); + + var P1 = new Vector3(); + var P2 = new Vector3(); + + var B = new Vector3(); + var T = new Vector3(); + var N = new Vector3(); + + // generate vertices, normals and uvs + + for ( i = 0; i <= tubularSegments; ++ i ) { + + // the radian "u" is used to calculate the position on the torus curve of the current tubular segement + + var u = i / tubularSegments * p * Math.PI * 2; + + // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. + // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions + + calculatePositionOnCurve( u, p, q, radius, P1 ); + calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); + + // calculate orthonormal basis + + T.subVectors( P2, P1 ); + N.addVectors( P2, P1 ); + B.crossVectors( T, N ); + N.crossVectors( B, T ); + + // normalize B, N. T can be ignored, we don't use it + + B.normalize(); + N.normalize(); + + for ( j = 0; j <= radialSegments; ++ j ) { + + // now calculate the vertices. they are nothing more than an extrusion of the torus curve. + // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. + + var v = j / radialSegments * Math.PI * 2; + var cx = - tube * Math.cos( v ); + var cy = tube * Math.sin( v ); + + // now calculate the final vertex position. + // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve + + vertex.x = P1.x + ( cx * N.x + cy * B.x ); + vertex.y = P1.y + ( cx * N.y + cy * B.y ); + vertex.z = P1.z + ( cx * N.z + cy * B.z ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) + + normal.subVectors( vertex, P1 ).normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } + + } + + // generate indices + + for ( j = 1; j <= tubularSegments; j ++ ) { + + for ( i = 1; i <= radialSegments; i ++ ) { + + // indices + + var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + var b = ( radialSegments + 1 ) * j + ( i - 1 ); + var c = ( radialSegments + 1 ) * j + i; + var d = ( radialSegments + 1 ) * ( j - 1 ) + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // this function calculates the current position on the torus curve + + function calculatePositionOnCurve( u, p, q, radius, position ) { + + var cu = Math.cos( u ); + var su = Math.sin( u ); + var quOverP = q / p * u; + var cs = Math.cos( quOverP ); + + position.x = radius * ( 2 + cs ) * 0.5 * cu; + position.y = radius * ( 2 + cs ) * su * 0.5; + position.z = radius * Math.sin( quOverP ) * 0.5; + + } + + } + + TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry; + + /** + * @author oosmoxiecode + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + // TorusGeometry + + function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { + + Geometry.call( this ); + + this.type = 'TorusGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + }; + + this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); + this.mergeVertices(); + + } + + TorusGeometry.prototype = Object.create( Geometry.prototype ); + TorusGeometry.prototype.constructor = TorusGeometry; + + // TorusBufferGeometry + + function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { + + BufferGeometry.call( this ); + + this.type = 'TorusBufferGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + }; + + radius = radius || 1; + tube = tube || 0.4; + radialSegments = Math.floor( radialSegments ) || 8; + tubularSegments = Math.floor( tubularSegments ) || 6; + arc = arc || Math.PI * 2; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var center = new Vector3(); + var vertex = new Vector3(); + var normal = new Vector3(); + + var j, i; + + // generate vertices, normals and uvs + + for ( j = 0; j <= radialSegments; j ++ ) { + + for ( i = 0; i <= tubularSegments; i ++ ) { + + var u = i / tubularSegments * arc; + var v = j / radialSegments * Math.PI * 2; + + // vertex + + vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); + vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); + vertex.z = tube * Math.sin( v ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + center.x = radius * Math.cos( u ); + center.y = radius * Math.sin( u ); + normal.subVectors( vertex, center ).normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } + + } + + // generate indices + + for ( j = 1; j <= radialSegments; j ++ ) { + + for ( i = 1; i <= tubularSegments; i ++ ) { + + // indices + + var a = ( tubularSegments + 1 ) * j + i - 1; + var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; + var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; + var d = ( tubularSegments + 1 ) * j + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; + + /** + * @author Mugen87 / https://github.com/Mugen87 + * Port from https://github.com/mapbox/earcut (v2.1.5) + */ + + var Earcut = { + + triangulate: function ( data, holeIndices, dim ) { + + dim = dim || 2; + + var hasHoles = holeIndices && holeIndices.length, + outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length, + outerNode = linkedList( data, 0, outerLen, dim, true ), + triangles = []; + + if ( ! outerNode || outerNode.next === outerNode.prev ) { return triangles; } + + var minX, minY, maxX, maxY, x, y, invSize; + + if ( hasHoles ) { outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); } + + // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox + if ( data.length > 80 * dim ) { + + minX = maxX = data[ 0 ]; + minY = maxY = data[ 1 ]; + + for ( var i = dim; i < outerLen; i += dim ) { + + x = data[ i ]; + y = data[ i + 1 ]; + if ( x < minX ) { minX = x; } + if ( y < minY ) { minY = y; } + if ( x > maxX ) { maxX = x; } + if ( y > maxY ) { maxY = y; } + + } + + // minX, minY and invSize are later used to transform coords into integers for z-order calculation + invSize = Math.max( maxX - minX, maxY - minY ); + invSize = invSize !== 0 ? 1 / invSize : 0; + + } + + earcutLinked( outerNode, triangles, dim, minX, minY, invSize ); + + return triangles; + + } + + }; + + // create a circular doubly linked list from polygon points in the specified winding order + function linkedList( data, start, end, dim, clockwise ) { + + var i, last; + + if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) { + + for ( i = start; i < end; i += dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); } + + } else { + + for ( i = end - dim; i >= start; i -= dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); } + + } + + if ( last && equals( last, last.next ) ) { + + removeNode( last ); + last = last.next; + + } + + return last; + + } + + // eliminate colinear or duplicate points + function filterPoints( start, end ) { + + if ( ! start ) { return start; } + if ( ! end ) { end = start; } + + var p = start, + again; + do { + + again = false; + + if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) { + + removeNode( p ); + p = end = p.prev; + if ( p === p.next ) { break; } + again = true; + + } else { + + p = p.next; + + } + + } while ( again || p !== end ); + + return end; + + } + + // main ear slicing loop which triangulates a polygon (given as a linked list) + function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { + + if ( ! ear ) { return; } + + // interlink polygon nodes in z-order + if ( ! pass && invSize ) { indexCurve( ear, minX, minY, invSize ); } + + var stop = ear, + prev, next; + + // iterate through ears, slicing them one by one + while ( ear.prev !== ear.next ) { + + prev = ear.prev; + next = ear.next; + + if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) { + + // cut off the triangle + triangles.push( prev.i / dim ); + triangles.push( ear.i / dim ); + triangles.push( next.i / dim ); + + removeNode( ear ); + + // skipping the next vertex leads to less sliver triangles + ear = next.next; + stop = next.next; + + continue; + + } + + ear = next; + + // if we looped through the whole remaining polygon and can't find any more ears + if ( ear === stop ) { + + // try filtering points and slicing again + if ( ! pass ) { + + earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 ); + + // if this didn't work, try curing all small self-intersections locally + + } else if ( pass === 1 ) { + + ear = cureLocalIntersections( ear, triangles, dim ); + earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); + + // as a last resort, try splitting the remaining polygon into two + + } else if ( pass === 2 ) { + + splitEarcut( ear, triangles, dim, minX, minY, invSize ); + + } + + break; + + } + + } + + } + + // check whether a polygon node forms a valid ear with adjacent nodes + function isEar( ear ) { + + var a = ear.prev, + b = ear, + c = ear.next; + + if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear + + // now make sure we don't have other points inside the potential ear + var p = ear.next.next; + + while ( p !== ear.prev ) { + + if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) { return false; } + p = p.next; + + } + + return true; + + } + + function isEarHashed( ear, minX, minY, invSize ) { + + var a = ear.prev, + b = ear, + c = ear.next; + + if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear + + // triangle bbox; min & max are calculated like this for speed + var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ), + minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ), + maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ), + maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y ); + + // z-order range for the current triangle bbox; + var minZ = zOrder( minTX, minTY, minX, minY, invSize ), + maxZ = zOrder( maxTX, maxTY, minX, minY, invSize ); + + var p = ear.prevZ, + n = ear.nextZ; + + // look for points inside the triangle in both directions + while ( p && p.z >= minZ && n && n.z <= maxZ ) { + + if ( p !== ear.prev && p !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) { return false; } + p = p.prevZ; + + if ( n !== ear.prev && n !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && + area( n.prev, n, n.next ) >= 0 ) { return false; } + n = n.nextZ; + + } + + // look for remaining points in decreasing z-order + while ( p && p.z >= minZ ) { + + if ( p !== ear.prev && p !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) { return false; } + p = p.prevZ; + + } + + // look for remaining points in increasing z-order + while ( n && n.z <= maxZ ) { + + if ( n !== ear.prev && n !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && + area( n.prev, n, n.next ) >= 0 ) { return false; } + n = n.nextZ; + + } + + return true; + + } + + // go through all polygon nodes and cure small local self-intersections + function cureLocalIntersections( start, triangles, dim ) { + + var p = start; + do { + + var a = p.prev, + b = p.next.next; + + if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) { + + triangles.push( a.i / dim ); + triangles.push( p.i / dim ); + triangles.push( b.i / dim ); + + // remove two nodes involved + removeNode( p ); + removeNode( p.next ); + + p = start = b; + + } + + p = p.next; + + } while ( p !== start ); + + return p; + + } + + // try splitting polygon into two and triangulate them independently + function splitEarcut( start, triangles, dim, minX, minY, invSize ) { + + // look for a valid diagonal that divides the polygon into two + var a = start; + do { + + var b = a.next.next; + while ( b !== a.prev ) { + + if ( a.i !== b.i && isValidDiagonal( a, b ) ) { + + // split the polygon in two by the diagonal + var c = splitPolygon( a, b ); + + // filter colinear points around the cuts + a = filterPoints( a, a.next ); + c = filterPoints( c, c.next ); + + // run earcut on each half + earcutLinked( a, triangles, dim, minX, minY, invSize ); + earcutLinked( c, triangles, dim, minX, minY, invSize ); + return; + + } + + b = b.next; + + } + + a = a.next; + + } while ( a !== start ); + + } + + // link every hole into the outer loop, producing a single-ring polygon without holes + function eliminateHoles( data, holeIndices, outerNode, dim ) { + + var queue = [], + i, len, start, end, list; + + for ( i = 0, len = holeIndices.length; i < len; i ++ ) { + + start = holeIndices[ i ] * dim; + end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; + list = linkedList( data, start, end, dim, false ); + if ( list === list.next ) { list.steiner = true; } + queue.push( getLeftmost( list ) ); + + } + + queue.sort( compareX ); + + // process holes from left to right + for ( i = 0; i < queue.length; i ++ ) { + + eliminateHole( queue[ i ], outerNode ); + outerNode = filterPoints( outerNode, outerNode.next ); + + } + + return outerNode; + + } + + function compareX( a, b ) { + + return a.x - b.x; + + } + + // find a bridge between vertices that connects hole with an outer ring and and link it + function eliminateHole( hole, outerNode ) { + + outerNode = findHoleBridge( hole, outerNode ); + if ( outerNode ) { + + var b = splitPolygon( outerNode, hole ); + filterPoints( b, b.next ); + + } + + } + + // David Eberly's algorithm for finding a bridge between hole and outer polygon + function findHoleBridge( hole, outerNode ) { + + var p = outerNode, + hx = hole.x, + hy = hole.y, + qx = - Infinity, + m; + + // find a segment intersected by a ray from the hole's leftmost point to the left; + // segment's endpoint with lesser x will be potential connection point + do { + + if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { + + var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); + if ( x <= hx && x > qx ) { + + qx = x; + if ( x === hx ) { + + if ( hy === p.y ) { return p; } + if ( hy === p.next.y ) { return p.next; } + + } + + m = p.x < p.next.x ? p : p.next; + + } + + } + + p = p.next; + + } while ( p !== outerNode ); + + if ( ! m ) { return null; } + + if ( hx === qx ) { return m.prev; } // hole touches outer segment; pick lower endpoint + + // look for points inside the triangle of hole point, segment intersection and endpoint; + // if there are no points found, we have a valid connection; + // otherwise choose the point of the minimum angle with the ray as connection point + + var stop = m, + mx = m.x, + my = m.y, + tanMin = Infinity, + tan; + + p = m.next; + + while ( p !== stop ) { + + if ( hx >= p.x && p.x >= mx && hx !== p.x && + pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { + + tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential + + if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) { + + m = p; + tanMin = tan; + + } + + } + + p = p.next; + + } + + return m; + + } + + // interlink polygon nodes in z-order + function indexCurve( start, minX, minY, invSize ) { + + var p = start; + do { + + if ( p.z === null ) { p.z = zOrder( p.x, p.y, minX, minY, invSize ); } + p.prevZ = p.prev; + p.nextZ = p.next; + p = p.next; + + } while ( p !== start ); + + p.prevZ.nextZ = null; + p.prevZ = null; + + sortLinked( p ); + + } + + // Simon Tatham's linked list merge sort algorithm + // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html + function sortLinked( list ) { + + var i, p, q, e, tail, numMerges, pSize, qSize, + inSize = 1; + + do { + + p = list; + list = null; + tail = null; + numMerges = 0; + + while ( p ) { + + numMerges ++; + q = p; + pSize = 0; + for ( i = 0; i < inSize; i ++ ) { + + pSize ++; + q = q.nextZ; + if ( ! q ) { break; } + + } + + qSize = inSize; + + while ( pSize > 0 || ( qSize > 0 && q ) ) { + + if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { + + e = p; + p = p.nextZ; + pSize --; + + } else { + + e = q; + q = q.nextZ; + qSize --; + + } + + if ( tail ) { tail.nextZ = e; } + else { list = e; } + + e.prevZ = tail; + tail = e; + + } + + p = q; + + } + + tail.nextZ = null; + inSize *= 2; + + } while ( numMerges > 1 ); + + return list; + + } + + // z-order of a point given coords and inverse of the longer side of data bbox + function zOrder( x, y, minX, minY, invSize ) { + + // coords are transformed into non-negative 15-bit integer range + x = 32767 * ( x - minX ) * invSize; + y = 32767 * ( y - minY ) * invSize; + + x = ( x | ( x << 8 ) ) & 0x00FF00FF; + x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; + x = ( x | ( x << 2 ) ) & 0x33333333; + x = ( x | ( x << 1 ) ) & 0x55555555; + + y = ( y | ( y << 8 ) ) & 0x00FF00FF; + y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; + y = ( y | ( y << 2 ) ) & 0x33333333; + y = ( y | ( y << 1 ) ) & 0x55555555; + + return x | ( y << 1 ); + + } + + // find the leftmost node of a polygon ring + function getLeftmost( start ) { + + var p = start, + leftmost = start; + do { + + if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) { leftmost = p; } + p = p.next; + + } while ( p !== start ); + + return leftmost; + + } + + // check if a point lies within a convex triangle + function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) { + + return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 && + ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 && + ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0; + + } + + // check if a diagonal between two polygon nodes is valid (lies in polygon interior) + function isValidDiagonal( a, b ) { + + return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && + locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ); + + } + + // signed area of a triangle + function area( p, q, r ) { + + return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); + + } + + // check if two points are equal + function equals( p1, p2 ) { + + return p1.x === p2.x && p1.y === p2.y; + + } + + // check if two segments intersect + function intersects( p1, q1, p2, q2 ) { + + if ( ( equals( p1, p2 ) && equals( q1, q2 ) ) || + ( equals( p1, q2 ) && equals( p2, q1 ) ) ) { return true; } + return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 && + area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0; + + } + + // check if a polygon diagonal intersects any polygon segments + function intersectsPolygon( a, b ) { + + var p = a; + do { + + if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && + intersects( p, p.next, a, b ) ) { return true; } + p = p.next; + + } while ( p !== a ); + + return false; + + } + + // check if a polygon diagonal is locally inside the polygon + function locallyInside( a, b ) { + + return area( a.prev, a, a.next ) < 0 ? + area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 : + area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0; + + } + + // check if the middle point of a polygon diagonal is inside the polygon + function middleInside( a, b ) { + + var p = a, + inside = false, + px = ( a.x + b.x ) / 2, + py = ( a.y + b.y ) / 2; + do { + + if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && + ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) + { inside = ! inside; } + p = p.next; + + } while ( p !== a ); + + return inside; + + } + + // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; + // if one belongs to the outer ring and another to a hole, it merges it into a single ring + function splitPolygon( a, b ) { + + var a2 = new Node( a.i, a.x, a.y ), + b2 = new Node( b.i, b.x, b.y ), + an = a.next, + bp = b.prev; + + a.next = b; + b.prev = a; + + a2.next = an; + an.prev = a2; + + b2.next = a2; + a2.prev = b2; + + bp.next = b2; + b2.prev = bp; + + return b2; + + } + + // create a node and optionally link it with previous one (in a circular doubly linked list) + function insertNode( i, x, y, last ) { + + var p = new Node( i, x, y ); + + if ( ! last ) { + + p.prev = p; + p.next = p; + + } else { + + p.next = last.next; + p.prev = last; + last.next.prev = p; + last.next = p; + + } + + return p; + + } + + function removeNode( p ) { + + p.next.prev = p.prev; + p.prev.next = p.next; + + if ( p.prevZ ) { p.prevZ.nextZ = p.nextZ; } + if ( p.nextZ ) { p.nextZ.prevZ = p.prevZ; } + + } + + function Node( i, x, y ) { + + // vertex index in coordinates array + this.i = i; + + // vertex coordinates + this.x = x; + this.y = y; + + // previous and next vertex nodes in a polygon ring + this.prev = null; + this.next = null; + + // z-order curve value + this.z = null; + + // previous and next nodes in z-order + this.prevZ = null; + this.nextZ = null; + + // indicates whether this is a steiner point + this.steiner = false; + + } + + function signedArea( data, start, end, dim ) { + + var sum = 0; + for ( var i = start, j = end - dim; i < end; i += dim ) { + + sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); + j = i; + + } + + return sum; + + } + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + */ + + var ShapeUtils = { + + // calculate area of the contour polygon + + area: function ( contour ) { + + var n = contour.length; + var a = 0.0; + + for ( var p = n - 1, q = 0; q < n; p = q ++ ) { + + a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; + + } + + return a * 0.5; + + }, + + isClockWise: function ( pts ) { + + return ShapeUtils.area( pts ) < 0; + + }, + + triangulateShape: function ( contour, holes ) { + + var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] + var holeIndices = []; // array of hole indices + var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] + + removeDupEndPts( contour ); + addContour( vertices, contour ); + + // + + var holeIndex = contour.length; + + holes.forEach( removeDupEndPts ); + + for ( var i = 0; i < holes.length; i ++ ) { + + holeIndices.push( holeIndex ); + holeIndex += holes[ i ].length; + addContour( vertices, holes[ i ] ); + + } + + // + + var triangles = Earcut.triangulate( vertices, holeIndices ); + + // + + for ( var i = 0; i < triangles.length; i += 3 ) { + + faces.push( triangles.slice( i, i + 3 ) ); + + } + + return faces; + + } + + }; + + function removeDupEndPts( points ) { + + var l = points.length; + + if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { + + points.pop(); + + } + + } + + function addContour( vertices, contour ) { + + for ( var i = 0; i < contour.length; i ++ ) { + + vertices.push( contour[ i ].x ); + vertices.push( contour[ i ].y ); + + } + + } + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + * Creates extruded geometry from a path shape. + * + * parameters = { + * + * curveSegments: , // number of points on the curves + * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too + * depth: , // Depth to extrude the shape + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into the original shape bevel goes + * bevelSize: , // how far from shape outline (including bevelOffset) is bevel + * bevelOffset: , // how far from shape outline does bevel start + * bevelSegments: , // number of bevel layers + * + * extrudePath: // curve to extrude shape along + * + * UVGenerator: // object that provides UV generator functions + * + * } + */ + + // ExtrudeGeometry + + function ExtrudeGeometry( shapes, options ) { + + Geometry.call( this ); + + this.type = 'ExtrudeGeometry'; + + this.parameters = { + shapes: shapes, + options: options + }; + + this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) ); + this.mergeVertices(); + + } + + ExtrudeGeometry.prototype = Object.create( Geometry.prototype ); + ExtrudeGeometry.prototype.constructor = ExtrudeGeometry; + + ExtrudeGeometry.prototype.toJSON = function () { + + var data = Geometry.prototype.toJSON.call( this ); + + var shapes = this.parameters.shapes; + var options = this.parameters.options; + + return toJSON( shapes, options, data ); + + }; + + // ExtrudeBufferGeometry + + function ExtrudeBufferGeometry( shapes, options ) { + + BufferGeometry.call( this ); + + this.type = 'ExtrudeBufferGeometry'; + + this.parameters = { + shapes: shapes, + options: options + }; + + shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; + + var scope = this; + + var verticesArray = []; + var uvArray = []; + + for ( var i = 0, l = shapes.length; i < l; i ++ ) { + + var shape = shapes[ i ]; + addShape( shape ); + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); + + this.computeVertexNormals(); + + // functions + + function addShape( shape ) { + + var placeholder = []; + + // options + + var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; + var steps = options.steps !== undefined ? options.steps : 1; + var depth = options.depth !== undefined ? options.depth : 100; + + var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; + var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; + var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; + var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; + var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; + + var extrudePath = options.extrudePath; + + var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; + + // deprecated options + + if ( options.amount !== undefined ) { + + console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' ); + depth = options.amount; + + } + + // + + var extrudePts, extrudeByPath = false; + var splineTube, binormal, normal, position2; + + if ( extrudePath ) { + + extrudePts = extrudePath.getSpacedPoints( steps ); + + extrudeByPath = true; + bevelEnabled = false; // bevels not supported for path extrusion + + // SETUP TNB variables + + // TODO1 - have a .isClosed in spline? + + splineTube = extrudePath.computeFrenetFrames( steps, false ); + + // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); + + binormal = new Vector3(); + normal = new Vector3(); + position2 = new Vector3(); + + } + + // Safeguards if bevels are not enabled + + if ( ! bevelEnabled ) { + + bevelSegments = 0; + bevelThickness = 0; + bevelSize = 0; + bevelOffset = 0; + + } + + // Variables initialization + + var ahole, h, hl; // looping of holes + + var shapePoints = shape.extractPoints( curveSegments ); + + var vertices = shapePoints.shape; + var holes = shapePoints.holes; + + var reverse = ! ShapeUtils.isClockWise( vertices ); + + if ( reverse ) { + + vertices = vertices.reverse(); + + // Maybe we should also check if holes are in the opposite direction, just to be safe ... + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + if ( ShapeUtils.isClockWise( ahole ) ) { + + holes[ h ] = ahole.reverse(); + + } + + } + + } + + + var faces = ShapeUtils.triangulateShape( vertices, holes ); + + /* Vertices */ + + var contour = vertices; // vertices has all points but contour has only points of circumference + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + vertices = vertices.concat( ahole ); + + } + + + function scalePt2( pt, vec, size ) { + + if ( ! vec ) { console.error( "THREE.ExtrudeGeometry: vec does not exist" ); } + + return vec.clone().multiplyScalar( size ).add( pt ); + + } + + var b, bs, t, z, + vert, vlen = vertices.length, + face, flen = faces.length; + + + // Find directions for point movement + + + function getBevelVec( inPt, inPrev, inNext ) { + + // computes for inPt the corresponding point inPt' on a new contour + // shifted by 1 unit (length of normalized vector) to the left + // if we walk along contour clockwise, this new contour is outside the old one + // + // inPt' is the intersection of the two lines parallel to the two + // adjacent edges of inPt at a distance of 1 unit on the left side. + + var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt + + // good reading for geometry algorithms (here: line-line intersection) + // http://geomalgorithms.com/a05-_intersect-1.html + + var v_prev_x = inPt.x - inPrev.x, + v_prev_y = inPt.y - inPrev.y; + var v_next_x = inNext.x - inPt.x, + v_next_y = inNext.y - inPt.y; + + var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); + + // check for collinear edges + var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + if ( Math.abs( collinear0 ) > Number.EPSILON ) { + + // not collinear + + // length of vectors for normalizing + + var v_prev_len = Math.sqrt( v_prev_lensq ); + var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); + + // shift adjacent points by unit vectors to the left + + var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); + var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); + + var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); + var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); + + // scaling factor for v_prev to intersection point + + var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - + ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / + ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + // vector from inPt to intersection point + + v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); + v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); + + // Don't normalize!, otherwise sharp corners become ugly + // but prevent crazy spikes + var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); + if ( v_trans_lensq <= 2 ) { + + return new Vector2( v_trans_x, v_trans_y ); + + } else { + + shrink_by = Math.sqrt( v_trans_lensq / 2 ); + + } + + } else { + + // handle special case of collinear edges + + var direction_eq = false; // assumes: opposite + if ( v_prev_x > Number.EPSILON ) { + + if ( v_next_x > Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( v_prev_x < - Number.EPSILON ) { + + if ( v_next_x < - Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { + + direction_eq = true; + + } + + } + + } + + if ( direction_eq ) { + + // console.log("Warning: lines are a straight sequence"); + v_trans_x = - v_prev_y; + v_trans_y = v_prev_x; + shrink_by = Math.sqrt( v_prev_lensq ); + + } else { + + // console.log("Warning: lines are a straight spike"); + v_trans_x = v_prev_x; + v_trans_y = v_prev_y; + shrink_by = Math.sqrt( v_prev_lensq / 2 ); + + } + + } + + return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); + + } + + + var contourMovements = []; + + for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) { j = 0; } + if ( k === il ) { k = 0; } + + // (j)---(i)---(k) + // console.log('i,j,k', i, j , k) + + contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); + + } + + var holesMovements = [], + oneHoleMovements, verticesMovements = contourMovements.concat(); + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + + oneHoleMovements = []; + + for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) { j = 0; } + if ( k === il ) { k = 0; } + + // (j)---(i)---(k) + oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); + + } + + holesMovements.push( oneHoleMovements ); + verticesMovements = verticesMovements.concat( oneHoleMovements ); + + } + + + // Loop bevelSegments, 1 for the front, 1 for the back + + for ( b = 0; b < bevelSegments; b ++ ) { + + //for ( b = bevelSegments; b > 0; b -- ) { + + t = b / bevelSegments; + z = bevelThickness * Math.cos( t * Math.PI / 2 ); + bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + + // contract shape + + for ( i = 0, il = contour.length; i < il; i ++ ) { + + vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + // expand holes + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( i = 0, il = ahole.length; i < il; i ++ ) { + + vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + } + + } + + bs = bevelSize + bevelOffset; + + // Back facing vertices + + for ( i = 0; i < vlen; i ++ ) { + + vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, 0 ); + + } else { + + // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); + + normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + // Add stepped vertices... + // Including front facing vertices + + var s; + + for ( s = 1; s <= steps; s ++ ) { + + for ( i = 0; i < vlen; i ++ ) { + + vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, depth / steps * s ); + + } else { + + // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); + + normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + } + + + // Add bevel segments planes + + //for ( b = 1; b <= bevelSegments; b ++ ) { + for ( b = bevelSegments - 1; b >= 0; b -- ) { + + t = b / bevelSegments; + z = bevelThickness * Math.cos( t * Math.PI / 2 ); + bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + + // contract shape + + for ( i = 0, il = contour.length; i < il; i ++ ) { + + vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + v( vert.x, vert.y, depth + z ); + + } + + // expand holes + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( i = 0, il = ahole.length; i < il; i ++ ) { + + vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, depth + z ); + + } else { + + v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); + + } + + } + + } + + } + + /* Faces */ + + // Top and bottom faces + + buildLidFaces(); + + // Sides faces + + buildSideFaces(); + + + ///// Internal functions + + function buildLidFaces() { + + var start = verticesArray.length / 3; + + if ( bevelEnabled ) { + + var layer = 0; // steps + 1 + var offset = vlen * layer; + + // Bottom faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); + + } + + layer = steps + bevelSegments * 2; + offset = vlen * layer; + + // Top faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); + + } + + } else { + + // Bottom faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 2 ], face[ 1 ], face[ 0 ] ); + + } + + // Top faces + + for ( i = 0; i < flen; i ++ ) { + + face = faces[ i ]; + f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); + + } + + } + + scope.addGroup( start, verticesArray.length / 3 - start, 0 ); + + } + + // Create faces for the z-sides of the shape + + function buildSideFaces() { + + var start = verticesArray.length / 3; + var layeroffset = 0; + sidewalls( contour, layeroffset ); + layeroffset += contour.length; + + for ( h = 0, hl = holes.length; h < hl; h ++ ) { + + ahole = holes[ h ]; + sidewalls( ahole, layeroffset ); + + //, true + layeroffset += ahole.length; + + } + + + scope.addGroup( start, verticesArray.length / 3 - start, 1 ); + + + } + + function sidewalls( contour, layeroffset ) { + + var j, k; + i = contour.length; + + while ( -- i >= 0 ) { + + j = i; + k = i - 1; + if ( k < 0 ) { k = contour.length - 1; } + + //console.log('b', i,j, i-1, k,vertices.length); + + var s = 0, + sl = steps + bevelSegments * 2; + + for ( s = 0; s < sl; s ++ ) { + + var slen1 = vlen * s; + var slen2 = vlen * ( s + 1 ); + + var a = layeroffset + j + slen1, + b = layeroffset + k + slen1, + c = layeroffset + k + slen2, + d = layeroffset + j + slen2; + + f4( a, b, c, d ); + + } + + } + + } + + function v( x, y, z ) { + + placeholder.push( x ); + placeholder.push( y ); + placeholder.push( z ); + + } + + + function f3( a, b, c ) { + + addVertex( a ); + addVertex( b ); + addVertex( c ); + + var nextIndex = verticesArray.length / 3; + var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + + } + + function f4( a, b, c, d ) { + + addVertex( a ); + addVertex( b ); + addVertex( d ); + + addVertex( b ); + addVertex( c ); + addVertex( d ); + + + var nextIndex = verticesArray.length / 3; + var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 3 ] ); + + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + addUV( uvs[ 3 ] ); + + } + + function addVertex( index ) { + + verticesArray.push( placeholder[ index * 3 + 0 ] ); + verticesArray.push( placeholder[ index * 3 + 1 ] ); + verticesArray.push( placeholder[ index * 3 + 2 ] ); + + } + + + function addUV( vector2 ) { + + uvArray.push( vector2.x ); + uvArray.push( vector2.y ); + + } + + } + + } + + ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry; + + ExtrudeBufferGeometry.prototype.toJSON = function () { + + var data = BufferGeometry.prototype.toJSON.call( this ); + + var shapes = this.parameters.shapes; + var options = this.parameters.options; + + return toJSON( shapes, options, data ); + + }; + + // + + var WorldUVGenerator = { + + generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { + + var a_x = vertices[ indexA * 3 ]; + var a_y = vertices[ indexA * 3 + 1 ]; + var b_x = vertices[ indexB * 3 ]; + var b_y = vertices[ indexB * 3 + 1 ]; + var c_x = vertices[ indexC * 3 ]; + var c_y = vertices[ indexC * 3 + 1 ]; + + return [ + new Vector2( a_x, a_y ), + new Vector2( b_x, b_y ), + new Vector2( c_x, c_y ) + ]; + + }, + + generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { + + var a_x = vertices[ indexA * 3 ]; + var a_y = vertices[ indexA * 3 + 1 ]; + var a_z = vertices[ indexA * 3 + 2 ]; + var b_x = vertices[ indexB * 3 ]; + var b_y = vertices[ indexB * 3 + 1 ]; + var b_z = vertices[ indexB * 3 + 2 ]; + var c_x = vertices[ indexC * 3 ]; + var c_y = vertices[ indexC * 3 + 1 ]; + var c_z = vertices[ indexC * 3 + 2 ]; + var d_x = vertices[ indexD * 3 ]; + var d_y = vertices[ indexD * 3 + 1 ]; + var d_z = vertices[ indexD * 3 + 2 ]; + + if ( Math.abs( a_y - b_y ) < 0.01 ) { + + return [ + new Vector2( a_x, 1 - a_z ), + new Vector2( b_x, 1 - b_z ), + new Vector2( c_x, 1 - c_z ), + new Vector2( d_x, 1 - d_z ) + ]; + + } else { + + return [ + new Vector2( a_y, 1 - a_z ), + new Vector2( b_y, 1 - b_z ), + new Vector2( c_y, 1 - c_z ), + new Vector2( d_y, 1 - d_z ) + ]; + + } + + } + }; + + function toJSON( shapes, options, data ) { + + // + + data.shapes = []; + + if ( Array.isArray( shapes ) ) { + + for ( var i = 0, l = shapes.length; i < l; i ++ ) { + + var shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); + + } + + } else { + + data.shapes.push( shapes.uuid ); + + } + + // + + if ( options.extrudePath !== undefined ) { data.options.extrudePath = options.extrudePath.toJSON(); } + + return data; + + } + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author alteredq / http://alteredqualia.com/ + * + * Text = 3D Text + * + * parameters = { + * font: , // font + * + * size: , // size of the text + * height: , // thickness to extrude text + * curveSegments: , // number of points on the curves + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into text bevel goes + * bevelSize: , // how far from text outline (including bevelOffset) is bevel + * bevelOffset: // how far from text outline does bevel start + * } + */ + + // TextGeometry + + function TextGeometry( text, parameters ) { + + Geometry.call( this ); + + this.type = 'TextGeometry'; + + this.parameters = { + text: text, + parameters: parameters + }; + + this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) ); + this.mergeVertices(); + + } + + TextGeometry.prototype = Object.create( Geometry.prototype ); + TextGeometry.prototype.constructor = TextGeometry; + + // TextBufferGeometry + + function TextBufferGeometry( text, parameters ) { + + parameters = parameters || {}; + + var font = parameters.font; + + if ( ! ( font && font.isFont ) ) { + + console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); + return new Geometry(); + + } + + var shapes = font.generateShapes( text, parameters.size ); + + // translate parameters to ExtrudeGeometry API + + parameters.depth = parameters.height !== undefined ? parameters.height : 50; + + // defaults + + if ( parameters.bevelThickness === undefined ) { parameters.bevelThickness = 10; } + if ( parameters.bevelSize === undefined ) { parameters.bevelSize = 8; } + if ( parameters.bevelEnabled === undefined ) { parameters.bevelEnabled = false; } + + ExtrudeBufferGeometry.call( this, shapes, parameters ); + + this.type = 'TextBufferGeometry'; + + } + + TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype ); + TextBufferGeometry.prototype.constructor = TextBufferGeometry; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author benaadams / https://twitter.com/ben_a_adams + * @author Mugen87 / https://github.com/Mugen87 + */ + + // SphereGeometry + + function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'SphereGeometry'; + + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + SphereGeometry.prototype = Object.create( Geometry.prototype ); + SphereGeometry.prototype.constructor = SphereGeometry; + + // SphereBufferGeometry + + function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'SphereBufferGeometry'; + + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + radius = radius || 1; + + widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); + heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); + + phiStart = phiStart !== undefined ? phiStart : 0; + phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; + + var thetaEnd = Math.min( thetaStart + thetaLength, Math.PI ); + + var ix, iy; + + var index = 0; + var grid = []; + + var vertex = new Vector3(); + var normal = new Vector3(); + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // generate vertices, normals and uvs + + for ( iy = 0; iy <= heightSegments; iy ++ ) { + + var verticesRow = []; + + var v = iy / heightSegments; + + // special case for the poles + + var uOffset = 0; + + if ( iy == 0 && thetaStart == 0 ) { + + uOffset = 0.5 / widthSegments; + + } else if ( iy == heightSegments && thetaEnd == Math.PI ) { + + uOffset = - 0.5 / widthSegments; + + } + + for ( ix = 0; ix <= widthSegments; ix ++ ) { + + var u = ix / widthSegments; + + // vertex + + vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); + vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.copy( vertex ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u + uOffset, 1 - v ); + + verticesRow.push( index ++ ); + + } + + grid.push( verticesRow ); + + } + + // indices + + for ( iy = 0; iy < heightSegments; iy ++ ) { + + for ( ix = 0; ix < widthSegments; ix ++ ) { + + var a = grid[ iy ][ ix + 1 ]; + var b = grid[ iy ][ ix ]; + var c = grid[ iy + 1 ][ ix ]; + var d = grid[ iy + 1 ][ ix + 1 ]; + + if ( iy !== 0 || thetaStart > 0 ) { indices.push( a, b, d ); } + if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) { indices.push( b, c, d ); } + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; + + /** + * @author Kaleb Murphy + * @author Mugen87 / https://github.com/Mugen87 + */ + + // RingGeometry + + function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'RingGeometry'; + + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + RingGeometry.prototype = Object.create( Geometry.prototype ); + RingGeometry.prototype.constructor = RingGeometry; + + // RingBufferGeometry + + function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'RingBufferGeometry'; + + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + innerRadius = innerRadius || 0.5; + outerRadius = outerRadius || 1; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; + phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // some helper variables + + var segment; + var radius = innerRadius; + var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); + var vertex = new Vector3(); + var uv = new Vector2(); + var j, i; + + // generate vertices, normals and uvs + + for ( j = 0; j <= phiSegments; j ++ ) { + + for ( i = 0; i <= thetaSegments; i ++ ) { + + // values are generate from the inside of the ring to the outside + + segment = thetaStart + i / thetaSegments * thetaLength; + + // vertex + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, 0, 1 ); + + // uv + + uv.x = ( vertex.x / outerRadius + 1 ) / 2; + uv.y = ( vertex.y / outerRadius + 1 ) / 2; + + uvs.push( uv.x, uv.y ); + + } + + // increase the radius for next row of vertices + + radius += radiusStep; + + } + + // indices + + for ( j = 0; j < phiSegments; j ++ ) { + + var thetaSegmentLevel = j * ( thetaSegments + 1 ); + + for ( i = 0; i < thetaSegments; i ++ ) { + + segment = i + thetaSegmentLevel; + + var a = segment; + var b = segment + thetaSegments + 1; + var c = segment + thetaSegments + 2; + var d = segment + 1; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + RingBufferGeometry.prototype.constructor = RingBufferGeometry; + + /** + * @author zz85 / https://github.com/zz85 + * @author bhouston / http://clara.io + * @author Mugen87 / https://github.com/Mugen87 + */ + + // LatheGeometry + + function LatheGeometry( points, segments, phiStart, phiLength ) { + + Geometry.call( this ); + + this.type = 'LatheGeometry'; + + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; + + this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) ); + this.mergeVertices(); + + } + + LatheGeometry.prototype = Object.create( Geometry.prototype ); + LatheGeometry.prototype.constructor = LatheGeometry; + + // LatheBufferGeometry + + function LatheBufferGeometry( points, segments, phiStart, phiLength ) { + + BufferGeometry.call( this ); + + this.type = 'LatheBufferGeometry'; + + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; + + segments = Math.floor( segments ) || 12; + phiStart = phiStart || 0; + phiLength = phiLength || Math.PI * 2; + + // clamp phiLength so it's in range of [ 0, 2PI ] + + phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 ); + + + // buffers + + var indices = []; + var vertices = []; + var uvs = []; + + // helper variables + + var base; + var inverseSegments = 1.0 / segments; + var vertex = new Vector3(); + var uv = new Vector2(); + var i, j; + + // generate vertices and uvs + + for ( i = 0; i <= segments; i ++ ) { + + var phi = phiStart + i * inverseSegments * phiLength; + + var sin = Math.sin( phi ); + var cos = Math.cos( phi ); + + for ( j = 0; j <= ( points.length - 1 ); j ++ ) { + + // vertex + + vertex.x = points[ j ].x * sin; + vertex.y = points[ j ].y; + vertex.z = points[ j ].x * cos; + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // uv + + uv.x = i / segments; + uv.y = j / ( points.length - 1 ); + + uvs.push( uv.x, uv.y ); + + + } + + } + + // indices + + for ( i = 0; i < segments; i ++ ) { + + for ( j = 0; j < ( points.length - 1 ); j ++ ) { + + base = j + i * points.length; + + var a = base; + var b = base + points.length; + var c = base + points.length + 1; + var d = base + 1; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // generate normals + + this.computeVertexNormals(); + + // if the geometry is closed, we need to average the normals along the seam. + // because the corresponding vertices are identical (but still have different UVs). + + if ( phiLength === Math.PI * 2 ) { + + var normals = this.attributes.normal.array; + var n1 = new Vector3(); + var n2 = new Vector3(); + var n = new Vector3(); + + // this is the buffer offset for the last line of vertices + + base = segments * points.length * 3; + + for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) { + + // select the normal of the vertex in the first line + + n1.x = normals[ j + 0 ]; + n1.y = normals[ j + 1 ]; + n1.z = normals[ j + 2 ]; + + // select the normal of the vertex in the last line + + n2.x = normals[ base + j + 0 ]; + n2.y = normals[ base + j + 1 ]; + n2.z = normals[ base + j + 2 ]; + + // average normals + + n.addVectors( n1, n2 ).normalize(); + + // assign the new values to both normals + + normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; + normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; + normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; + + } + + } + + } + + LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + LatheBufferGeometry.prototype.constructor = LatheBufferGeometry; + + /** + * @author jonobr1 / http://jonobr1.com + * @author Mugen87 / https://github.com/Mugen87 + */ + + // ShapeGeometry + + function ShapeGeometry( shapes, curveSegments ) { + + Geometry.call( this ); + + this.type = 'ShapeGeometry'; + + if ( typeof curveSegments === 'object' ) { + + console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' ); + + curveSegments = curveSegments.curveSegments; + + } + + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; + + this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) ); + this.mergeVertices(); + + } + + ShapeGeometry.prototype = Object.create( Geometry.prototype ); + ShapeGeometry.prototype.constructor = ShapeGeometry; + + ShapeGeometry.prototype.toJSON = function () { + + var data = Geometry.prototype.toJSON.call( this ); + + var shapes = this.parameters.shapes; + + return toJSON$1( shapes, data ); + + }; + + // ShapeBufferGeometry + + function ShapeBufferGeometry( shapes, curveSegments ) { + + BufferGeometry.call( this ); + + this.type = 'ShapeBufferGeometry'; + + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; + + curveSegments = curveSegments || 12; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var groupStart = 0; + var groupCount = 0; + + // allow single and array values for "shapes" parameter + + if ( Array.isArray( shapes ) === false ) { + + addShape( shapes ); + + } else { + + for ( var i = 0; i < shapes.length; i ++ ) { + + addShape( shapes[ i ] ); + + this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support + + groupStart += groupCount; + groupCount = 0; + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + + // helper functions + + function addShape( shape ) { + + var i, l, shapeHole; + + var indexOffset = vertices.length / 3; + var points = shape.extractPoints( curveSegments ); + + var shapeVertices = points.shape; + var shapeHoles = points.holes; + + // check direction of vertices + + if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { + + shapeVertices = shapeVertices.reverse(); + + } + + for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { + + shapeHole = shapeHoles[ i ]; + + if ( ShapeUtils.isClockWise( shapeHole ) === true ) { + + shapeHoles[ i ] = shapeHole.reverse(); + + } + + } + + var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); + + // join vertices of inner and outer paths to a single array + + for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { + + shapeHole = shapeHoles[ i ]; + shapeVertices = shapeVertices.concat( shapeHole ); + + } + + // vertices, normals, uvs + + for ( i = 0, l = shapeVertices.length; i < l; i ++ ) { + + var vertex = shapeVertices[ i ]; + + vertices.push( vertex.x, vertex.y, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( vertex.x, vertex.y ); // world uvs + + } + + // incides + + for ( i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + var a = face[ 0 ] + indexOffset; + var b = face[ 1 ] + indexOffset; + var c = face[ 2 ] + indexOffset; + + indices.push( a, b, c ); + groupCount += 3; + + } + + } + + } + + ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry; + + ShapeBufferGeometry.prototype.toJSON = function () { + + var data = BufferGeometry.prototype.toJSON.call( this ); + + var shapes = this.parameters.shapes; + + return toJSON$1( shapes, data ); + + }; + + // + + function toJSON$1( shapes, data ) { + + data.shapes = []; + + if ( Array.isArray( shapes ) ) { + + for ( var i = 0, l = shapes.length; i < l; i ++ ) { + + var shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); + + } + + } else { + + data.shapes.push( shapes.uuid ); + + } + + return data; + + } + + /** + * @author WestLangley / http://github.com/WestLangley + * @author Mugen87 / https://github.com/Mugen87 + */ + + function EdgesGeometry( geometry, thresholdAngle ) { + + BufferGeometry.call( this ); + + this.type = 'EdgesGeometry'; + + this.parameters = { + thresholdAngle: thresholdAngle + }; + + thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; + + // buffer + + var vertices = []; + + // helper variables + + var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle ); + var edge = [ 0, 0 ], edges = {}, edge1, edge2; + var key, keys = [ 'a', 'b', 'c' ]; + + // prepare source geometry + + var geometry2; + + if ( geometry.isBufferGeometry ) { + + geometry2 = new Geometry(); + geometry2.fromBufferGeometry( geometry ); + + } else { + + geometry2 = geometry.clone(); + + } + + geometry2.mergeVertices(); + geometry2.computeFaceNormals(); + + var sourceVertices = geometry2.vertices; + var faces = geometry2.faces; + + // now create a data structure where each entry represents an edge with its adjoining faces + + for ( var i = 0, l = faces.length; i < l; i ++ ) { + + var face = faces[ i ]; + + for ( var j = 0; j < 3; j ++ ) { + + edge1 = face[ keys[ j ] ]; + edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; + edge[ 0 ] = Math.min( edge1, edge2 ); + edge[ 1 ] = Math.max( edge1, edge2 ); + + key = edge[ 0 ] + ',' + edge[ 1 ]; + + if ( edges[ key ] === undefined ) { + + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined }; + + } else { + + edges[ key ].face2 = i; + + } + + } + + } + + // generate vertices + + for ( key in edges ) { + + var e = edges[ key ]; + + // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. + + if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) { + + var vertex = sourceVertices[ e.index1 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex = sourceVertices[ e.index2 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + + } + + EdgesGeometry.prototype = Object.create( BufferGeometry.prototype ); + EdgesGeometry.prototype.constructor = EdgesGeometry; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + // CylinderGeometry + + function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'CylinderGeometry'; + + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + CylinderGeometry.prototype = Object.create( Geometry.prototype ); + CylinderGeometry.prototype.constructor = CylinderGeometry; + + // CylinderBufferGeometry + + function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'CylinderBufferGeometry'; + + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + var scope = this; + + radiusTop = radiusTop !== undefined ? radiusTop : 1; + radiusBottom = radiusBottom !== undefined ? radiusBottom : 1; + height = height || 1; + + radialSegments = Math.floor( radialSegments ) || 8; + heightSegments = Math.floor( heightSegments ) || 1; + + openEnded = openEnded !== undefined ? openEnded : false; + thetaStart = thetaStart !== undefined ? thetaStart : 0.0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var index = 0; + var indexArray = []; + var halfHeight = height / 2; + var groupStart = 0; + + // generate geometry + + generateTorso(); + + if ( openEnded === false ) { + + if ( radiusTop > 0 ) { generateCap( true ); } + if ( radiusBottom > 0 ) { generateCap( false ); } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function generateTorso() { + + var x, y; + var normal = new Vector3(); + var vertex = new Vector3(); + + var groupCount = 0; + + // this will be used to calculate the normal + var slope = ( radiusBottom - radiusTop ) / height; + + // generate vertices, normals and uvs + + for ( y = 0; y <= heightSegments; y ++ ) { + + var indexRow = []; + + var v = y / heightSegments; + + // calculate the radius of the current row + + var radius = v * ( radiusBottom - radiusTop ) + radiusTop; + + for ( x = 0; x <= radialSegments; x ++ ) { + + var u = x / radialSegments; + + var theta = u * thetaLength + thetaStart; + + var sinTheta = Math.sin( theta ); + var cosTheta = Math.cos( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = - v * height + halfHeight; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.set( sinTheta, slope, cosTheta ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u, 1 - v ); + + // save index of vertex in respective row + + indexRow.push( index ++ ); + + } + + // now save vertices of the row in our index array + + indexArray.push( indexRow ); + + } + + // generate indices + + for ( x = 0; x < radialSegments; x ++ ) { + + for ( y = 0; y < heightSegments; y ++ ) { + + // we use the index array to access the correct indices + + var a = indexArray[ y ][ x ]; + var b = indexArray[ y + 1 ][ x ]; + var c = indexArray[ y + 1 ][ x + 1 ]; + var d = indexArray[ y ][ x + 1 ]; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // update group counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, 0 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + function generateCap( top ) { + + var x, centerIndexStart, centerIndexEnd; + + var uv = new Vector2(); + var vertex = new Vector3(); + + var groupCount = 0; + + var radius = ( top === true ) ? radiusTop : radiusBottom; + var sign = ( top === true ) ? 1 : - 1; + + // save the index of the first center vertex + centerIndexStart = index; + + // first we generate the center vertex data of the cap. + // because the geometry needs one set of uvs per face, + // we must generate a center vertex per face/segment + + for ( x = 1; x <= radialSegments; x ++ ) { + + // vertex + + vertices.push( 0, halfHeight * sign, 0 ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uvs.push( 0.5, 0.5 ); + + // increase index + + index ++; + + } + + // save the index of the last center vertex + + centerIndexEnd = index; + + // now we generate the surrounding vertices, normals and uvs + + for ( x = 0; x <= radialSegments; x ++ ) { + + var u = x / radialSegments; + var theta = u * thetaLength + thetaStart; + + var cosTheta = Math.cos( theta ); + var sinTheta = Math.sin( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = halfHeight * sign; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uv.x = ( cosTheta * 0.5 ) + 0.5; + uv.y = ( sinTheta * 0.5 * sign ) + 0.5; + uvs.push( uv.x, uv.y ); + + // increase index + + index ++; + + } + + // generate indices + + for ( x = 0; x < radialSegments; x ++ ) { + + var c = centerIndexStart + x; + var i = centerIndexEnd + x; + + if ( top === true ) { + + // face top + + indices.push( i, i + 1, c ); + + } else { + + // face bottom + + indices.push( i + 1, i, c ); + + } + + groupCount += 3; + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + } + + CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry; + + /** + * @author abelnation / http://github.com/abelnation + */ + + // ConeGeometry + + function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); + + this.type = 'ConeGeometry'; + + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + } + + ConeGeometry.prototype = Object.create( CylinderGeometry.prototype ); + ConeGeometry.prototype.constructor = ConeGeometry; + + // ConeBufferGeometry + + function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + + CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); + + this.type = 'ConeBufferGeometry'; + + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + } + + ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype ); + ConeBufferGeometry.prototype.constructor = ConeBufferGeometry; + + /** + * @author benaadams / https://twitter.com/ben_a_adams + * @author Mugen87 / https://github.com/Mugen87 + * @author hughes + */ + + // CircleGeometry + + function CircleGeometry( radius, segments, thetaStart, thetaLength ) { + + Geometry.call( this ); + + this.type = 'CircleGeometry'; + + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); + this.mergeVertices(); + + } + + CircleGeometry.prototype = Object.create( Geometry.prototype ); + CircleGeometry.prototype.constructor = CircleGeometry; + + // CircleBufferGeometry + + function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { + + BufferGeometry.call( this ); + + this.type = 'CircleBufferGeometry'; + + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + radius = radius || 1; + segments = segments !== undefined ? Math.max( 3, segments ) : 8; + + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + + // buffers + + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; + + // helper variables + + var i, s; + var vertex = new Vector3(); + var uv = new Vector2(); + + // center point + + vertices.push( 0, 0, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( 0.5, 0.5 ); + + for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { + + var segment = thetaStart + s / segments * thetaLength; + + // vertex + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, 0, 1 ); + + // uvs + + uv.x = ( vertices[ i ] / radius + 1 ) / 2; + uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; + + uvs.push( uv.x, uv.y ); + + } + + // indices + + for ( i = 1; i <= segments; i ++ ) { + + indices.push( i, i + 1, 0 ); + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; + + + + var Geometries = /*#__PURE__*/Object.freeze({ + __proto__: null, + WireframeGeometry: WireframeGeometry, + ParametricGeometry: ParametricGeometry, + ParametricBufferGeometry: ParametricBufferGeometry, + TetrahedronGeometry: TetrahedronGeometry, + TetrahedronBufferGeometry: TetrahedronBufferGeometry, + OctahedronGeometry: OctahedronGeometry, + OctahedronBufferGeometry: OctahedronBufferGeometry, + IcosahedronGeometry: IcosahedronGeometry, + IcosahedronBufferGeometry: IcosahedronBufferGeometry, + DodecahedronGeometry: DodecahedronGeometry, + DodecahedronBufferGeometry: DodecahedronBufferGeometry, + PolyhedronGeometry: PolyhedronGeometry, + PolyhedronBufferGeometry: PolyhedronBufferGeometry, + TubeGeometry: TubeGeometry, + TubeBufferGeometry: TubeBufferGeometry, + TorusKnotGeometry: TorusKnotGeometry, + TorusKnotBufferGeometry: TorusKnotBufferGeometry, + TorusGeometry: TorusGeometry, + TorusBufferGeometry: TorusBufferGeometry, + TextGeometry: TextGeometry, + TextBufferGeometry: TextBufferGeometry, + SphereGeometry: SphereGeometry, + SphereBufferGeometry: SphereBufferGeometry, + RingGeometry: RingGeometry, + RingBufferGeometry: RingBufferGeometry, + PlaneGeometry: PlaneGeometry, + PlaneBufferGeometry: PlaneBufferGeometry, + LatheGeometry: LatheGeometry, + LatheBufferGeometry: LatheBufferGeometry, + ShapeGeometry: ShapeGeometry, + ShapeBufferGeometry: ShapeBufferGeometry, + ExtrudeGeometry: ExtrudeGeometry, + ExtrudeBufferGeometry: ExtrudeBufferGeometry, + EdgesGeometry: EdgesGeometry, + ConeGeometry: ConeGeometry, + ConeBufferGeometry: ConeBufferGeometry, + CylinderGeometry: CylinderGeometry, + CylinderBufferGeometry: CylinderBufferGeometry, + CircleGeometry: CircleGeometry, + CircleBufferGeometry: CircleBufferGeometry, + BoxGeometry: BoxGeometry, + BoxBufferGeometry: BoxBufferGeometry + }); + + /** + * @author mrdoob / http://mrdoob.com/ + * + * parameters = { + * color: + * } + */ + + function ShadowMaterial( parameters ) { + + Material.call( this ); + + this.type = 'ShadowMaterial'; + + this.color = new Color( 0x000000 ); + this.transparent = true; + + this.setValues( parameters ); + + } + + ShadowMaterial.prototype = Object.create( Material.prototype ); + ShadowMaterial.prototype.constructor = ShadowMaterial; + + ShadowMaterial.prototype.isShadowMaterial = true; + + ShadowMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function RawShaderMaterial( parameters ) { + + ShaderMaterial.call( this, parameters ); + + this.type = 'RawShaderMaterial'; + + } + + RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype ); + RawShaderMaterial.prototype.constructor = RawShaderMaterial; + + RawShaderMaterial.prototype.isRawShaderMaterial = true; + + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * color: , + * roughness: , + * metalness: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * roughnessMap: new THREE.Texture( ), + * + * metalnessMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * envMapIntensity: + * + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshStandardMaterial( parameters ) { + + Material.call( this ); + + this.defines = { 'STANDARD': '' }; + + this.type = 'MeshStandardMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + this.roughness = 1.0; + this.metalness = 0.0; + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.roughnessMap = null; + + this.metalnessMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.envMapIntensity = 1.0; + + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshStandardMaterial.prototype = Object.create( Material.prototype ); + MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; + + MeshStandardMaterial.prototype.isMeshStandardMaterial = true; + + MeshStandardMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.defines = { 'STANDARD': '' }; + + this.color.copy( source.color ); + this.roughness = source.roughness; + this.metalness = source.metalness; + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.roughnessMap = source.roughnessMap; + + this.metalnessMap = source.metalnessMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.envMapIntensity = source.envMapIntensity; + + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * reflectivity: + * clearcoat: + * clearcoatRoughness: + * + * sheen: + * + * clearcoatNormalScale: , + * clearcoatNormalMap: new THREE.Texture( ), + * } + */ + + function MeshPhysicalMaterial( parameters ) { + + MeshStandardMaterial.call( this ); + + this.defines = { + + 'STANDARD': '', + 'PHYSICAL': '' + + }; + + this.type = 'MeshPhysicalMaterial'; + + this.reflectivity = 0.5; // maps to F0 = 0.04 + + this.clearcoat = 0.0; + this.clearcoatRoughness = 0.0; + + this.sheen = null; // null will disable sheen bsdf + + this.clearcoatNormalScale = new Vector2( 1, 1 ); + this.clearcoatNormalMap = null; + + this.transparency = 0.0; + + this.setValues( parameters ); + + } + + MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); + MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; + + MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; + + MeshPhysicalMaterial.prototype.copy = function ( source ) { + + MeshStandardMaterial.prototype.copy.call( this, source ); + + this.defines = { + + 'STANDARD': '', + 'PHYSICAL': '' + + }; + + this.reflectivity = source.reflectivity; + + this.clearcoat = source.clearcoat; + this.clearcoatRoughness = source.clearcoatRoughness; + + if ( source.sheen ) { this.sheen = ( this.sheen || new Color() ).copy( source.sheen ); } + else { this.sheen = null; } + + this.clearcoatNormalMap = source.clearcoatNormalMap; + this.clearcoatNormalScale.copy( source.clearcoatNormalScale ); + + this.transparency = source.transparency; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * specular: , + * shininess: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.MultiplyOperation, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshPhongMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshPhongMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + this.specular = new Color( 0x111111 ); + this.shininess = 30; + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshPhongMaterial.prototype = Object.create( Material.prototype ); + MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; + + MeshPhongMaterial.prototype.isMeshPhongMaterial = true; + + MeshPhongMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + this.specular.copy( source.specular ); + this.shininess = source.shininess; + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author takahirox / http://github.com/takahirox + * + * parameters = { + * color: , + * specular: , + * shininess: , + * + * map: new THREE.Texture( ), + * gradientMap: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshToonMaterial( parameters ) { + + Material.call( this ); + + this.defines = { 'TOON': '' }; + + this.type = 'MeshToonMaterial'; + + this.color = new Color( 0xffffff ); + this.specular = new Color( 0x111111 ); + this.shininess = 30; + + this.map = null; + this.gradientMap = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.specularMap = null; + + this.alphaMap = null; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshToonMaterial.prototype = Object.create( Material.prototype ); + MeshToonMaterial.prototype.constructor = MeshToonMaterial; + + MeshToonMaterial.prototype.isMeshToonMaterial = true; + + MeshToonMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + this.specular.copy( source.specular ); + this.shininess = source.shininess; + + this.map = source.map; + this.gradientMap = source.gradientMap; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * opacity: , + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * wireframe: , + * wireframeLinewidth: + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshNormalMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshNormalMaterial'; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshNormalMaterial.prototype = Object.create( Material.prototype ); + MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; + + MeshNormalMaterial.prototype.isMeshNormalMaterial = true; + + MeshNormalMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * + * map: new THREE.Texture( ), + * + * lightMap: new THREE.Texture( ), + * lightMapIntensity: + * + * aoMap: new THREE.Texture( ), + * aoMapIntensity: + * + * emissive: , + * emissiveIntensity: + * emissiveMap: new THREE.Texture( ), + * + * specularMap: new THREE.Texture( ), + * + * alphaMap: new THREE.Texture( ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: , + * refractionRatio: , + * + * wireframe: , + * wireframeLinewidth: , + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshLambertMaterial( parameters ) { + + Material.call( this ); + + this.type = 'MeshLambertMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshLambertMaterial.prototype = Object.create( Material.prototype ); + MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; + + MeshLambertMaterial.prototype.isMeshLambertMaterial = true; + + MeshLambertMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * color: , + * opacity: , + * + * matcap: new THREE.Texture( ), + * + * map: new THREE.Texture( ), + * + * bumpMap: new THREE.Texture( ), + * bumpScale: , + * + * normalMap: new THREE.Texture( ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: , + * + * displacementMap: new THREE.Texture( ), + * displacementScale: , + * displacementBias: , + * + * alphaMap: new THREE.Texture( ), + * + * skinning: , + * morphTargets: , + * morphNormals: + * } + */ + + function MeshMatcapMaterial( parameters ) { + + Material.call( this ); + + this.defines = { 'MATCAP': '' }; + + this.type = 'MeshMatcapMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + + this.matcap = null; + + this.map = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.alphaMap = null; + + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; + + this.setValues( parameters ); + + } + + MeshMatcapMaterial.prototype = Object.create( Material.prototype ); + MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial; + + MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; + + MeshMatcapMaterial.prototype.copy = function ( source ) { + + Material.prototype.copy.call( this, source ); + + this.defines = { 'MATCAP': '' }; + + this.color.copy( source.color ); + + this.matcap = source.matcap; + + this.map = source.map; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.alphaMap = source.alphaMap; + + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; + + return this; + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: , + * opacity: , + * + * linewidth: , + * + * scale: , + * dashSize: , + * gapSize: + * } + */ + + function LineDashedMaterial( parameters ) { + + LineBasicMaterial.call( this ); + + this.type = 'LineDashedMaterial'; + + this.scale = 1; + this.dashSize = 3; + this.gapSize = 1; + + this.setValues( parameters ); + + } + + LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype ); + LineDashedMaterial.prototype.constructor = LineDashedMaterial; + + LineDashedMaterial.prototype.isLineDashedMaterial = true; + + LineDashedMaterial.prototype.copy = function ( source ) { + + LineBasicMaterial.prototype.copy.call( this, source ); + + this.scale = source.scale; + this.dashSize = source.dashSize; + this.gapSize = source.gapSize; + + return this; + + }; + + + + var Materials = /*#__PURE__*/Object.freeze({ + __proto__: null, + ShadowMaterial: ShadowMaterial, + SpriteMaterial: SpriteMaterial, + RawShaderMaterial: RawShaderMaterial, + ShaderMaterial: ShaderMaterial, + PointsMaterial: PointsMaterial, + MeshPhysicalMaterial: MeshPhysicalMaterial, + MeshStandardMaterial: MeshStandardMaterial, + MeshPhongMaterial: MeshPhongMaterial, + MeshToonMaterial: MeshToonMaterial, + MeshNormalMaterial: MeshNormalMaterial, + MeshLambertMaterial: MeshLambertMaterial, + MeshDepthMaterial: MeshDepthMaterial, + MeshDistanceMaterial: MeshDistanceMaterial, + MeshBasicMaterial: MeshBasicMaterial, + MeshMatcapMaterial: MeshMatcapMaterial, + LineDashedMaterial: LineDashedMaterial, + LineBasicMaterial: LineBasicMaterial, + Material: Material + }); + + /** + * @author tschw + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + */ + + var AnimationUtils = { + + // same as Array.prototype.slice, but also works on typed arrays + arraySlice: function ( array, from, to ) { + + if ( AnimationUtils.isTypedArray( array ) ) { + + // in ios9 array.subarray(from, undefined) will return empty array + // but array.subarray(from) or array.subarray(from, len) is correct + return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); + + } + + return array.slice( from, to ); + + }, + + // converts an array to a specific type + convertArray: function ( array, type, forceClone ) { + + if ( ! array || // let 'undefined' and 'null' pass + ! forceClone && array.constructor === type ) { return array; } + + if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { + + return new type( array ); // create typed array + + } + + return Array.prototype.slice.call( array ); // create Array + + }, + + isTypedArray: function ( object ) { + + return ArrayBuffer.isView( object ) && + ! ( object instanceof DataView ); + + }, + + // returns an array by which times and values can be sorted + getKeyframeOrder: function ( times ) { + + function compareTime( i, j ) { + + return times[ i ] - times[ j ]; + + } + + var n = times.length; + var result = new Array( n ); + for ( var i = 0; i !== n; ++ i ) { result[ i ] = i; } + + result.sort( compareTime ); + + return result; + + }, + + // uses the array previously returned by 'getKeyframeOrder' to sort data + sortedArray: function ( values, stride, order ) { + + var nValues = values.length; + var result = new values.constructor( nValues ); + + for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { + + var srcOffset = order[ i ] * stride; + + for ( var j = 0; j !== stride; ++ j ) { + + result[ dstOffset ++ ] = values[ srcOffset + j ]; + + } + + } + + return result; + + }, + + // function for parsing AOS keyframe formats + flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { + + var i = 1, key = jsonKeys[ 0 ]; + + while ( key !== undefined && key[ valuePropertyName ] === undefined ) { + + key = jsonKeys[ i ++ ]; + + } + + if ( key === undefined ) { return; } // no data + + var value = key[ valuePropertyName ]; + if ( value === undefined ) { return; } // no data + + if ( Array.isArray( value ) ) { + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + values.push.apply( values, value ); // push all elements + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } else if ( value.toArray !== undefined ) { + + // ...assume THREE.Math-ish + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + value.toArray( values, values.length ); + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } else { + + // otherwise push as-is + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + values.push( value ); + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } + + }, + + subclip: function ( sourceClip, name, startFrame, endFrame, fps ) { + + fps = fps || 30; + + var clip = sourceClip.clone(); + + clip.name = name; + + var tracks = []; + + for ( var i = 0; i < clip.tracks.length; ++ i ) { + + var track = clip.tracks[ i ]; + var valueSize = track.getValueSize(); + + var times = []; + var values = []; + + for ( var j = 0; j < track.times.length; ++ j ) { + + var frame = track.times[ j ] * fps; + + if ( frame < startFrame || frame >= endFrame ) { continue; } + + times.push( track.times[ j ] ); + + for ( var k = 0; k < valueSize; ++ k ) { + + values.push( track.values[ j * valueSize + k ] ); + + } + + } + + if ( times.length === 0 ) { continue; } + + track.times = AnimationUtils.convertArray( times, track.times.constructor ); + track.values = AnimationUtils.convertArray( values, track.values.constructor ); + + tracks.push( track ); + + } + + clip.tracks = tracks; + + // find minimum .times value across all tracks in the trimmed clip + + var minStartTime = Infinity; + + for ( var i = 0; i < clip.tracks.length; ++ i ) { + + if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) { + + minStartTime = clip.tracks[ i ].times[ 0 ]; + + } + + } + + // shift all tracks such that clip begins at t=0 + + for ( var i = 0; i < clip.tracks.length; ++ i ) { + + clip.tracks[ i ].shift( - 1 * minStartTime ); + + } + + clip.resetDuration(); + + return clip; + + } + + }; + + /** + * Abstract base class of interpolants over parametric samples. + * + * The parameter domain is one dimensional, typically the time or a path + * along a curve defined by the data. + * + * The sample values can have any dimensionality and derived classes may + * apply special interpretations to the data. + * + * This class provides the interval seek in a Template Method, deferring + * the actual interpolation to derived classes. + * + * Time complexity is O(1) for linear access crossing at most two points + * and O(log N) for random access, where N is the number of positions. + * + * References: + * + * http://www.oodesign.com/template-method-pattern.html + * + * @author tschw + */ + + function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + this.parameterPositions = parameterPositions; + this._cachedIndex = 0; + + this.resultBuffer = resultBuffer !== undefined ? + resultBuffer : new sampleValues.constructor( sampleSize ); + this.sampleValues = sampleValues; + this.valueSize = sampleSize; + + } + + Object.assign( Interpolant.prototype, { + + evaluate: function ( t ) { + + var pp = this.parameterPositions, + i1 = this._cachedIndex, + + t1 = pp[ i1 ], + t0 = pp[ i1 - 1 ]; + + validate_interval: { + + seek: { + + var right; + + linear_scan: { + + //- See http://jsperf.com/comparison-to-undefined/3 + //- slower code: + //- + //- if ( t >= t1 || t1 === undefined ) { + forward_scan: if ( ! ( t < t1 ) ) { + + for ( var giveUpAt = i1 + 2; ; ) { + + if ( t1 === undefined ) { + + if ( t < t0 ) { break forward_scan; } + + // after end + + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_( i1 - 1, t, t0 ); + + } + + if ( i1 === giveUpAt ) { break; } // this loop + + t0 = t1; + t1 = pp[ ++ i1 ]; + + if ( t < t1 ) { + + // we have arrived at the sought interval + break seek; + + } + + } + + // prepare binary search on the right side of the index + right = pp.length; + break linear_scan; + + } + + //- slower code: + //- if ( t < t0 || t0 === undefined ) { + if ( ! ( t >= t0 ) ) { + + // looping? + + var t1global = pp[ 1 ]; + + if ( t < t1global ) { + + i1 = 2; // + 1, using the scan for the details + t0 = t1global; + + } + + // linear reverse scan + + for ( var giveUpAt = i1 - 2; ; ) { + + if ( t0 === undefined ) { + + // before start + + this._cachedIndex = 0; + return this.beforeStart_( 0, t, t1 ); + + } + + if ( i1 === giveUpAt ) { break; } // this loop + + t1 = t0; + t0 = pp[ -- i1 - 1 ]; + + if ( t >= t0 ) { + + // we have arrived at the sought interval + break seek; + + } + + } + + // prepare binary search on the left side of the index + right = i1; + i1 = 0; + break linear_scan; + + } + + // the interval is valid + + break validate_interval; + + } // linear scan + + // binary search + + while ( i1 < right ) { + + var mid = ( i1 + right ) >>> 1; + + if ( t < pp[ mid ] ) { + + right = mid; + + } else { + + i1 = mid + 1; + + } + + } + + t1 = pp[ i1 ]; + t0 = pp[ i1 - 1 ]; + + // check boundary cases, again + + if ( t0 === undefined ) { + + this._cachedIndex = 0; + return this.beforeStart_( 0, t, t1 ); + + } + + if ( t1 === undefined ) { + + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_( i1 - 1, t0, t ); + + } + + } // seek + + this._cachedIndex = i1; + + this.intervalChanged_( i1, t0, t1 ); + + } // validate_interval + + return this.interpolate_( i1, t0, t, t1 ); + + }, + + settings: null, // optional, subclass-specific settings structure + // Note: The indirection allows central control of many interpolants. + + // --- Protected interface + + DefaultSettings_: {}, + + getSettings_: function () { + + return this.settings || this.DefaultSettings_; + + }, + + copySampleValue_: function ( index ) { + + // copies a sample value to the result buffer + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + offset = index * stride; + + for ( var i = 0; i !== stride; ++ i ) { + + result[ i ] = values[ offset + i ]; + + } + + return result; + + }, + + // Template methods for derived classes: + + interpolate_: function ( /* i1, t0, t, t1 */ ) { + + throw new Error( 'call to abstract method' ); + // implementations shall return this.resultBuffer + + }, + + intervalChanged_: function ( /* i1, t0, t1 */ ) { + + // empty + + } + + } ); + + //!\ DECLARE ALIAS AFTER assign prototype ! + Object.assign( Interpolant.prototype, { + + //( 0, t, t0 ), returns this.resultBuffer + beforeStart_: Interpolant.prototype.copySampleValue_, + + //( N-1, tN-1, t ), returns this.resultBuffer + afterEnd_: Interpolant.prototype.copySampleValue_, + + } ); + + /** + * Fast and simple cubic spline interpolant. + * + * It was derived from a Hermitian construction setting the first derivative + * at each sample position to the linear slope between neighboring positions + * over their parameter interval. + * + * @author tschw + */ + + function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + this._weightPrev = - 0; + this._offsetPrev = - 0; + this._weightNext = - 0; + this._offsetNext = - 0; + + } + + CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: CubicInterpolant, + + DefaultSettings_: { + + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + + }, + + intervalChanged_: function ( i1, t0, t1 ) { + + var pp = this.parameterPositions, + iPrev = i1 - 2, + iNext = i1 + 1, + + tPrev = pp[ iPrev ], + tNext = pp[ iNext ]; + + if ( tPrev === undefined ) { + + switch ( this.getSettings_().endingStart ) { + + case ZeroSlopeEnding: + + // f'(t0) = 0 + iPrev = i1; + tPrev = 2 * t0 - t1; + + break; + + case WrapAroundEnding: + + // use the other end of the curve + iPrev = pp.length - 2; + tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; + + break; + + default: // ZeroCurvatureEnding + + // f''(t0) = 0 a.k.a. Natural Spline + iPrev = i1; + tPrev = t1; + + } + + } + + if ( tNext === undefined ) { + + switch ( this.getSettings_().endingEnd ) { + + case ZeroSlopeEnding: + + // f'(tN) = 0 + iNext = i1; + tNext = 2 * t1 - t0; + + break; + + case WrapAroundEnding: + + // use the other end of the curve + iNext = 1; + tNext = t1 + pp[ 1 ] - pp[ 0 ]; + + break; + + default: // ZeroCurvatureEnding + + // f''(tN) = 0, a.k.a. Natural Spline + iNext = i1 - 1; + tNext = t0; + + } + + } + + var halfDt = ( t1 - t0 ) * 0.5, + stride = this.valueSize; + + this._weightPrev = halfDt / ( t0 - tPrev ); + this._weightNext = halfDt / ( tNext - t1 ); + this._offsetPrev = iPrev * stride; + this._offsetNext = iNext * stride; + + }, + + interpolate_: function ( i1, t0, t, t1 ) { + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + o1 = i1 * stride, o0 = o1 - stride, + oP = this._offsetPrev, oN = this._offsetNext, + wP = this._weightPrev, wN = this._weightNext, + + p = ( t - t0 ) / ( t1 - t0 ), + pp = p * p, + ppp = pp * p; + + // evaluate polynomials + + var sP = - wP * ppp + 2 * wP * pp - wP * p; + var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1; + var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; + var sN = wN * ppp - wN * pp; + + // combine data linearly + + for ( var i = 0; i !== stride; ++ i ) { + + result[ i ] = + sP * values[ oP + i ] + + s0 * values[ o0 + i ] + + s1 * values[ o1 + i ] + + sN * values[ oN + i ]; + + } + + return result; + + } + + } ); + + /** + * @author tschw + */ + + function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: LinearInterpolant, + + interpolate_: function ( i1, t0, t, t1 ) { + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + offset1 = i1 * stride, + offset0 = offset1 - stride, + + weight1 = ( t - t0 ) / ( t1 - t0 ), + weight0 = 1 - weight1; + + for ( var i = 0; i !== stride; ++ i ) { + + result[ i ] = + values[ offset0 + i ] * weight0 + + values[ offset1 + i ] * weight1; + + } + + return result; + + } + + } ); + + /** + * + * Interpolant that evaluates to the sample value at the position preceeding + * the parameter. + * + * @author tschw + */ + + function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: DiscreteInterpolant, + + interpolate_: function ( i1 /*, t0, t, t1 */ ) { + + return this.copySampleValue_( i1 - 1 ); + + } + + } ); + + /** + * + * A timed sequence of keyframes for a specific property. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function KeyframeTrack( name, times, values, interpolation ) { + + if ( name === undefined ) { throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); } + if ( times === undefined || times.length === 0 ) { throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); } + + this.name = name; + + this.times = AnimationUtils.convertArray( times, this.TimeBufferType ); + this.values = AnimationUtils.convertArray( values, this.ValueBufferType ); + + this.setInterpolation( interpolation || this.DefaultInterpolation ); + + } + + // Static methods + + Object.assign( KeyframeTrack, { + + // Serialization (in static context, because of constructor invocation + // and automatic invocation of .toJSON): + + toJSON: function ( track ) { + + var trackType = track.constructor; + + var json; + + // derived classes can define a static toJSON method + if ( trackType.toJSON !== undefined ) { + + json = trackType.toJSON( track ); + + } else { + + // by default, we assume the data can be serialized as-is + json = { + + 'name': track.name, + 'times': AnimationUtils.convertArray( track.times, Array ), + 'values': AnimationUtils.convertArray( track.values, Array ) + + }; + + var interpolation = track.getInterpolation(); + + if ( interpolation !== track.DefaultInterpolation ) { + + json.interpolation = interpolation; + + } + + } + + json.type = track.ValueTypeName; // mandatory + + return json; + + } + + } ); + + Object.assign( KeyframeTrack.prototype, { + + constructor: KeyframeTrack, + + TimeBufferType: Float32Array, + + ValueBufferType: Float32Array, + + DefaultInterpolation: InterpolateLinear, + + InterpolantFactoryMethodDiscrete: function ( result ) { + + return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodLinear: function ( result ) { + + return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodSmooth: function ( result ) { + + return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + setInterpolation: function ( interpolation ) { + + var factoryMethod; + + switch ( interpolation ) { + + case InterpolateDiscrete: + + factoryMethod = this.InterpolantFactoryMethodDiscrete; + + break; + + case InterpolateLinear: + + factoryMethod = this.InterpolantFactoryMethodLinear; + + break; + + case InterpolateSmooth: + + factoryMethod = this.InterpolantFactoryMethodSmooth; + + break; + + } + + if ( factoryMethod === undefined ) { + + var message = "unsupported interpolation for " + + this.ValueTypeName + " keyframe track named " + this.name; + + if ( this.createInterpolant === undefined ) { + + // fall back to default, unless the default itself is messed up + if ( interpolation !== this.DefaultInterpolation ) { + + this.setInterpolation( this.DefaultInterpolation ); + + } else { + + throw new Error( message ); // fatal, in this case + + } + + } + + console.warn( 'THREE.KeyframeTrack:', message ); + return this; + + } + + this.createInterpolant = factoryMethod; + + return this; + + }, + + getInterpolation: function () { + + switch ( this.createInterpolant ) { + + case this.InterpolantFactoryMethodDiscrete: + + return InterpolateDiscrete; + + case this.InterpolantFactoryMethodLinear: + + return InterpolateLinear; + + case this.InterpolantFactoryMethodSmooth: + + return InterpolateSmooth; + + } + + }, + + getValueSize: function () { + + return this.values.length / this.times.length; + + }, + + // move all keyframes either forwards or backwards in time + shift: function ( timeOffset ) { + + if ( timeOffset !== 0.0 ) { + + var times = this.times; + + for ( var i = 0, n = times.length; i !== n; ++ i ) { + + times[ i ] += timeOffset; + + } + + } + + return this; + + }, + + // scale all keyframe times by a factor (useful for frame <-> seconds conversions) + scale: function ( timeScale ) { + + if ( timeScale !== 1.0 ) { + + var times = this.times; + + for ( var i = 0, n = times.length; i !== n; ++ i ) { + + times[ i ] *= timeScale; + + } + + } + + return this; + + }, + + // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. + // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values + trim: function ( startTime, endTime ) { + + var times = this.times, + nKeys = times.length, + from = 0, + to = nKeys - 1; + + while ( from !== nKeys && times[ from ] < startTime ) { + + ++ from; + + } + + while ( to !== - 1 && times[ to ] > endTime ) { + + -- to; + + } + + ++ to; // inclusive -> exclusive bound + + if ( from !== 0 || to !== nKeys ) { + + // empty tracks are forbidden, so keep at least one keyframe + if ( from >= to ) { to = Math.max( to, 1 ), from = to - 1; } + + var stride = this.getValueSize(); + this.times = AnimationUtils.arraySlice( times, from, to ); + this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride ); + + } + + return this; + + }, + + // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable + validate: function () { + + var valid = true; + + var valueSize = this.getValueSize(); + if ( valueSize - Math.floor( valueSize ) !== 0 ) { + + console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this ); + valid = false; + + } + + var times = this.times, + values = this.values, + + nKeys = times.length; + + if ( nKeys === 0 ) { + + console.error( 'THREE.KeyframeTrack: Track is empty.', this ); + valid = false; + + } + + var prevTime = null; + + for ( var i = 0; i !== nKeys; i ++ ) { + + var currTime = times[ i ]; + + if ( typeof currTime === 'number' && isNaN( currTime ) ) { + + console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime ); + valid = false; + break; + + } + + if ( prevTime !== null && prevTime > currTime ) { + + console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime ); + valid = false; + break; + + } + + prevTime = currTime; + + } + + if ( values !== undefined ) { + + if ( AnimationUtils.isTypedArray( values ) ) { + + for ( var i = 0, n = values.length; i !== n; ++ i ) { + + var value = values[ i ]; + + if ( isNaN( value ) ) { + + console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value ); + valid = false; + break; + + } + + } + + } + + } + + return valid; + + }, + + // removes equivalent sequential keys as common in morph target sequences + // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) + optimize: function () { + + var times = this.times, + values = this.values, + stride = this.getValueSize(), + + smoothInterpolation = this.getInterpolation() === InterpolateSmooth, + + writeIndex = 1, + lastIndex = times.length - 1; + + for ( var i = 1; i < lastIndex; ++ i ) { + + var keep = false; + + var time = times[ i ]; + var timeNext = times[ i + 1 ]; + + // remove adjacent keyframes scheduled at the same time + + if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { + + if ( ! smoothInterpolation ) { + + // remove unnecessary keyframes same as their neighbors + + var offset = i * stride, + offsetP = offset - stride, + offsetN = offset + stride; + + for ( var j = 0; j !== stride; ++ j ) { + + var value = values[ offset + j ]; + + if ( value !== values[ offsetP + j ] || + value !== values[ offsetN + j ] ) { + + keep = true; + break; + + } + + } + + } else { + + keep = true; + + } + + } + + // in-place compaction + + if ( keep ) { + + if ( i !== writeIndex ) { + + times[ writeIndex ] = times[ i ]; + + var readOffset = i * stride, + writeOffset = writeIndex * stride; + + for ( var j = 0; j !== stride; ++ j ) { + + values[ writeOffset + j ] = values[ readOffset + j ]; + + } + + } + + ++ writeIndex; + + } + + } + + // flush last keyframe (compaction looks ahead) + + if ( lastIndex > 0 ) { + + times[ writeIndex ] = times[ lastIndex ]; + + for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) { + + values[ writeOffset + j ] = values[ readOffset + j ]; + + } + + ++ writeIndex; + + } + + if ( writeIndex !== times.length ) { + + this.times = AnimationUtils.arraySlice( times, 0, writeIndex ); + this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride ); + + } + + return this; + + }, + + clone: function () { + + var times = AnimationUtils.arraySlice( this.times, 0 ); + var values = AnimationUtils.arraySlice( this.values, 0 ); + + var TypedKeyframeTrack = this.constructor; + var track = new TypedKeyframeTrack( this.name, times, values ); + + // Interpolant argument to constructor is not saved, so copy the factory method directly. + track.createInterpolant = this.createInterpolant; + + return track; + + } + + } ); + + /** + * + * A Track of Boolean keyframe values. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function BooleanKeyframeTrack( name, times, values ) { + + KeyframeTrack.call( this, name, times, values ); + + } + + BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: BooleanKeyframeTrack, + + ValueTypeName: 'bool', + ValueBufferType: Array, + + DefaultInterpolation: InterpolateDiscrete, + + InterpolantFactoryMethodLinear: undefined, + InterpolantFactoryMethodSmooth: undefined + + // Note: Actually this track could have a optimized / compressed + // representation of a single value and a custom interpolant that + // computes "firstValue ^ isOdd( index )". + + } ); + + /** + * + * A Track of keyframe values that represent color. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function ColorKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + + } + + ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: ColorKeyframeTrack, + + ValueTypeName: 'color' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + + // Note: Very basic implementation and nothing special yet. + // However, this is the place for color space parameterization. + + } ); + + /** + * + * A Track of numeric keyframe values. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function NumberKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + + } + + NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: NumberKeyframeTrack, + + ValueTypeName: 'number' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + + } ); + + /** + * Spherical linear unit quaternion interpolant. + * + * @author tschw + */ + + function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: QuaternionLinearInterpolant, + + interpolate_: function ( i1, t0, t, t1 ) { + + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + offset = i1 * stride, + + alpha = ( t - t0 ) / ( t1 - t0 ); + + for ( var end = offset + stride; offset !== end; offset += 4 ) { + + Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); + + } + + return result; + + } + + } ); + + /** + * + * A Track of quaternion keyframe values. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function QuaternionKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + + } + + QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: QuaternionKeyframeTrack, + + ValueTypeName: 'quaternion', + + // ValueBufferType is inherited + + DefaultInterpolation: InterpolateLinear, + + InterpolantFactoryMethodLinear: function ( result ) { + + return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); + + }, + + InterpolantFactoryMethodSmooth: undefined // not yet implemented + + } ); + + /** + * + * A Track that interpolates Strings + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function StringKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + + } + + StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: StringKeyframeTrack, + + ValueTypeName: 'string', + ValueBufferType: Array, + + DefaultInterpolation: InterpolateDiscrete, + + InterpolantFactoryMethodLinear: undefined, + + InterpolantFactoryMethodSmooth: undefined + + } ); + + /** + * + * A Track of vectored keyframe values. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function VectorKeyframeTrack( name, times, values, interpolation ) { + + KeyframeTrack.call( this, name, times, values, interpolation ); + + } + + VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + + constructor: VectorKeyframeTrack, + + ValueTypeName: 'vector' + + // ValueBufferType is inherited + + // DefaultInterpolation is inherited + + } ); + + /** + * + * Reusable set of Tracks that represent an animation. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + */ + + function AnimationClip( name, duration, tracks ) { + + this.name = name; + this.tracks = tracks; + this.duration = ( duration !== undefined ) ? duration : - 1; + + this.uuid = _Math.generateUUID(); + + // this means it should figure out its duration by scanning the tracks + if ( this.duration < 0 ) { + + this.resetDuration(); + + } + + } + + function getTrackTypeForValueTypeName( typeName ) { + + switch ( typeName.toLowerCase() ) { + + case 'scalar': + case 'double': + case 'float': + case 'number': + case 'integer': + + return NumberKeyframeTrack; + + case 'vector': + case 'vector2': + case 'vector3': + case 'vector4': + + return VectorKeyframeTrack; + + case 'color': + + return ColorKeyframeTrack; + + case 'quaternion': + + return QuaternionKeyframeTrack; + + case 'bool': + case 'boolean': + + return BooleanKeyframeTrack; + + case 'string': + + return StringKeyframeTrack; + + } + + throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName ); + + } + + function parseKeyframeTrack( json ) { + + if ( json.type === undefined ) { + + throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' ); + + } + + var trackType = getTrackTypeForValueTypeName( json.type ); + + if ( json.times === undefined ) { + + var times = [], values = []; + + AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); + + json.times = times; + json.values = values; + + } + + // derived classes can define a static parse method + if ( trackType.parse !== undefined ) { + + return trackType.parse( json ); + + } else { + + // by default, we assume a constructor compatible with the base + return new trackType( json.name, json.times, json.values, json.interpolation ); + + } + + } + + Object.assign( AnimationClip, { + + parse: function ( json ) { + + var tracks = [], + jsonTracks = json.tracks, + frameTime = 1.0 / ( json.fps || 1.0 ); + + for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { + + tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) ); + + } + + return new AnimationClip( json.name, json.duration, tracks ); + + }, + + toJSON: function ( clip ) { + + var tracks = [], + clipTracks = clip.tracks; + + var json = { + + 'name': clip.name, + 'duration': clip.duration, + 'tracks': tracks, + 'uuid': clip.uuid + + }; + + for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { + + tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); + + } + + return json; + + }, + + CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) { + + var numMorphTargets = morphTargetSequence.length; + var tracks = []; + + for ( var i = 0; i < numMorphTargets; i ++ ) { + + var times = []; + var values = []; + + times.push( + ( i + numMorphTargets - 1 ) % numMorphTargets, + i, + ( i + 1 ) % numMorphTargets ); + + values.push( 0, 1, 0 ); + + var order = AnimationUtils.getKeyframeOrder( times ); + times = AnimationUtils.sortedArray( times, 1, order ); + values = AnimationUtils.sortedArray( values, 1, order ); + + // if there is a key at the first frame, duplicate it as the + // last frame as well for perfect loop. + if ( ! noLoop && times[ 0 ] === 0 ) { + + times.push( numMorphTargets ); + values.push( values[ 0 ] ); + + } + + tracks.push( + new NumberKeyframeTrack( + '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', + times, values + ).scale( 1.0 / fps ) ); + + } + + return new AnimationClip( name, - 1, tracks ); + + }, + + findByName: function ( objectOrClipArray, name ) { + + var clipArray = objectOrClipArray; + + if ( ! Array.isArray( objectOrClipArray ) ) { + + var o = objectOrClipArray; + clipArray = o.geometry && o.geometry.animations || o.animations; + + } + + for ( var i = 0; i < clipArray.length; i ++ ) { + + if ( clipArray[ i ].name === name ) { + + return clipArray[ i ]; + + } + + } + + return null; + + }, + + CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) { + + var animationToMorphTargets = {}; + + // tested with https://regex101.com/ on trick sequences + // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 + var pattern = /^([\w-]*?)([\d]+)$/; + + // sort morph target names into animation groups based + // patterns like Walk_001, Walk_002, Run_001, Run_002 + for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { + + var morphTarget = morphTargets[ i ]; + var parts = morphTarget.name.match( pattern ); + + if ( parts && parts.length > 1 ) { + + var name = parts[ 1 ]; + + var animationMorphTargets = animationToMorphTargets[ name ]; + if ( ! animationMorphTargets ) { + + animationToMorphTargets[ name ] = animationMorphTargets = []; + + } + + animationMorphTargets.push( morphTarget ); + + } + + } + + var clips = []; + + for ( var name in animationToMorphTargets ) { + + clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); + + } + + return clips; + + }, + + // parse the animation.hierarchy format + parseAnimation: function ( animation, bones ) { + + if ( ! animation ) { + + console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); + return null; + + } + + var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { + + // only return track if there are actually keys. + if ( animationKeys.length !== 0 ) { + + var times = []; + var values = []; + + AnimationUtils.flattenJSON( animationKeys, times, values, propertyName ); + + // empty keys are filtered out, so check again + if ( times.length !== 0 ) { + + destTracks.push( new trackType( trackName, times, values ) ); + + } + + } + + }; + + var tracks = []; + + var clipName = animation.name || 'default'; + // automatic length determination in AnimationClip. + var duration = animation.length || - 1; + var fps = animation.fps || 30; + + var hierarchyTracks = animation.hierarchy || []; + + for ( var h = 0; h < hierarchyTracks.length; h ++ ) { + + var animationKeys = hierarchyTracks[ h ].keys; + + // skip empty tracks + if ( ! animationKeys || animationKeys.length === 0 ) { continue; } + + // process morph targets + if ( animationKeys[ 0 ].morphTargets ) { + + // figure out all morph targets used in this track + var morphTargetNames = {}; + + for ( var k = 0; k < animationKeys.length; k ++ ) { + + if ( animationKeys[ k ].morphTargets ) { + + for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { + + morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; + + } + + } + + } + + // create a track for each morph target with all zero + // morphTargetInfluences except for the keys in which + // the morphTarget is named. + for ( var morphTargetName in morphTargetNames ) { + + var times = []; + var values = []; + + for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { + + var animationKey = animationKeys[ k ]; + + times.push( animationKey.time ); + values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); + + } + + tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); + + } + + duration = morphTargetNames.length * ( fps || 1.0 ); + + } else { + + // ...assume skeletal animation + + var boneName = '.bones[' + bones[ h ].name + ']'; + + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.position', + animationKeys, 'pos', tracks ); + + addNonemptyTrack( + QuaternionKeyframeTrack, boneName + '.quaternion', + animationKeys, 'rot', tracks ); + + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.scale', + animationKeys, 'scl', tracks ); + + } + + } + + if ( tracks.length === 0 ) { + + return null; + + } + + var clip = new AnimationClip( clipName, duration, tracks ); + + return clip; + + } + + } ); + + Object.assign( AnimationClip.prototype, { + + resetDuration: function () { + + var tracks = this.tracks, duration = 0; + + for ( var i = 0, n = tracks.length; i !== n; ++ i ) { + + var track = this.tracks[ i ]; + + duration = Math.max( duration, track.times[ track.times.length - 1 ] ); + + } + + this.duration = duration; + + return this; + + }, + + trim: function () { + + for ( var i = 0; i < this.tracks.length; i ++ ) { + + this.tracks[ i ].trim( 0, this.duration ); + + } + + return this; + + }, + + validate: function () { + + var valid = true; + + for ( var i = 0; i < this.tracks.length; i ++ ) { + + valid = valid && this.tracks[ i ].validate(); + + } + + return valid; + + }, + + optimize: function () { + + for ( var i = 0; i < this.tracks.length; i ++ ) { + + this.tracks[ i ].optimize(); + + } + + return this; + + }, + + clone: function () { + + var tracks = []; + + for ( var i = 0; i < this.tracks.length; i ++ ) { + + tracks.push( this.tracks[ i ].clone() ); + + } + + return new AnimationClip( this.name, this.duration, tracks ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var Cache = { + + enabled: false, + + files: {}, + + add: function ( key, file ) { + + if ( this.enabled === false ) { return; } + + // console.log( 'THREE.Cache', 'Adding key:', key ); + + this.files[ key ] = file; + + }, + + get: function ( key ) { + + if ( this.enabled === false ) { return; } + + // console.log( 'THREE.Cache', 'Checking key:', key ); + + return this.files[ key ]; + + }, + + remove: function ( key ) { + + delete this.files[ key ]; + + }, + + clear: function () { + + this.files = {}; + + } + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function LoadingManager( onLoad, onProgress, onError ) { + + var scope = this; + + var isLoading = false; + var itemsLoaded = 0; + var itemsTotal = 0; + var urlModifier = undefined; + var handlers = []; + + // Refer to #5689 for the reason why we don't set .onStart + // in the constructor + + this.onStart = undefined; + this.onLoad = onLoad; + this.onProgress = onProgress; + this.onError = onError; + + this.itemStart = function ( url ) { + + itemsTotal ++; + + if ( isLoading === false ) { + + if ( scope.onStart !== undefined ) { + + scope.onStart( url, itemsLoaded, itemsTotal ); + + } + + } + + isLoading = true; + + }; + + this.itemEnd = function ( url ) { + + itemsLoaded ++; + + if ( scope.onProgress !== undefined ) { + + scope.onProgress( url, itemsLoaded, itemsTotal ); + + } + + if ( itemsLoaded === itemsTotal ) { + + isLoading = false; + + if ( scope.onLoad !== undefined ) { + + scope.onLoad(); + + } + + } + + }; + + this.itemError = function ( url ) { + + if ( scope.onError !== undefined ) { + + scope.onError( url ); + + } + + }; + + this.resolveURL = function ( url ) { + + if ( urlModifier ) { + + return urlModifier( url ); + + } + + return url; + + }; + + this.setURLModifier = function ( transform ) { + + urlModifier = transform; + + return this; + + }; + + this.addHandler = function ( regex, loader ) { + + handlers.push( regex, loader ); + + return this; + + }; + + this.removeHandler = function ( regex ) { + + var index = handlers.indexOf( regex ); + + if ( index !== - 1 ) { + + handlers.splice( index, 2 ); + + } + + return this; + + }; + + this.getHandler = function ( file ) { + + for ( var i = 0, l = handlers.length; i < l; i += 2 ) { + + var regex = handlers[ i ]; + var loader = handlers[ i + 1 ]; + + if ( regex.global ) { regex.lastIndex = 0; } // see #17920 + + if ( regex.test( file ) ) { + + return loader; + + } + + } + + return null; + + }; + + } + + var DefaultLoadingManager = new LoadingManager(); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function Loader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + this.crossOrigin = 'anonymous'; + this.path = ''; + this.resourcePath = ''; + + } + + Object.assign( Loader.prototype, { + + load: function ( /* url, onLoad, onProgress, onError */ ) {}, + + parse: function ( /* data */ ) {}, + + setCrossOrigin: function ( crossOrigin ) { + + this.crossOrigin = crossOrigin; + return this; + + }, + + setPath: function ( path ) { + + this.path = path; + return this; + + }, + + setResourcePath: function ( resourcePath ) { + + this.resourcePath = resourcePath; + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var loading = {}; + + function FileLoader( manager ) { + + Loader.call( this, manager ); + + } + + FileLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: FileLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + if ( url === undefined ) { url = ''; } + + if ( this.path !== undefined ) { url = this.path + url; } + + url = this.manager.resolveURL( url ); + + var scope = this; + + var cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) { onLoad( cached ); } + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + // Check if request is duplicate + + if ( loading[ url ] !== undefined ) { + + loading[ url ].push( { + + onLoad: onLoad, + onProgress: onProgress, + onError: onError + + } ); + + return; + + } + + // Check for data: URI + var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; + var dataUriRegexResult = url.match( dataUriRegex ); + + // Safari can not handle Data URIs through XMLHttpRequest so process manually + if ( dataUriRegexResult ) { + + var mimeType = dataUriRegexResult[ 1 ]; + var isBase64 = !! dataUriRegexResult[ 2 ]; + var data = dataUriRegexResult[ 3 ]; + + data = decodeURIComponent( data ); + + if ( isBase64 ) { data = atob( data ); } + + try { + + var response; + var responseType = ( this.responseType || '' ).toLowerCase(); + + switch ( responseType ) { + + case 'arraybuffer': + case 'blob': + + var view = new Uint8Array( data.length ); + + for ( var i = 0; i < data.length; i ++ ) { + + view[ i ] = data.charCodeAt( i ); + + } + + if ( responseType === 'blob' ) { + + response = new Blob( [ view.buffer ], { type: mimeType } ); + + } else { + + response = view.buffer; + + } + + break; + + case 'document': + + var parser = new DOMParser(); + response = parser.parseFromString( data, mimeType ); + + break; + + case 'json': + + response = JSON.parse( data ); + + break; + + default: // 'text' or other + + response = data; + + break; + + } + + // Wait for next browser tick like standard XMLHttpRequest event dispatching does + setTimeout( function () { + + if ( onLoad ) { onLoad( response ); } + + scope.manager.itemEnd( url ); + + }, 0 ); + + } catch ( error ) { + + // Wait for next browser tick like standard XMLHttpRequest event dispatching does + setTimeout( function () { + + if ( onError ) { onError( error ); } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + }, 0 ); + + } + + } else { + + // Initialise array for duplicate requests + + loading[ url ] = []; + + loading[ url ].push( { + + onLoad: onLoad, + onProgress: onProgress, + onError: onError + + } ); + + var request = new XMLHttpRequest(); + + request.open( 'GET', url, true ); + + request.addEventListener( 'load', function ( event ) { + + var response = this.response; + + var callbacks = loading[ url ]; + + delete loading[ url ]; + + if ( this.status === 200 || this.status === 0 ) { + + // Some browsers return HTTP Status 0 when using non-http protocol + // e.g. 'file://' or 'data://'. Handle as success. + + if ( this.status === 0 ) { console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); } + + // Add to cache only on HTTP success, so that we do not cache + // error response bodies as proper responses to requests. + Cache.add( url, response ); + + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + + var callback = callbacks[ i ]; + if ( callback.onLoad ) { callback.onLoad( response ); } + + } + + scope.manager.itemEnd( url ); + + } else { + + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + + var callback = callbacks[ i ]; + if ( callback.onError ) { callback.onError( event ); } + + } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } + + }, false ); + + request.addEventListener( 'progress', function ( event ) { + + var callbacks = loading[ url ]; + + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + + var callback = callbacks[ i ]; + if ( callback.onProgress ) { callback.onProgress( event ); } + + } + + }, false ); + + request.addEventListener( 'error', function ( event ) { + + var callbacks = loading[ url ]; + + delete loading[ url ]; + + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + + var callback = callbacks[ i ]; + if ( callback.onError ) { callback.onError( event ); } + + } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + }, false ); + + request.addEventListener( 'abort', function ( event ) { + + var callbacks = loading[ url ]; + + delete loading[ url ]; + + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + + var callback = callbacks[ i ]; + if ( callback.onError ) { callback.onError( event ); } + + } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + }, false ); + + if ( this.responseType !== undefined ) { request.responseType = this.responseType; } + if ( this.withCredentials !== undefined ) { request.withCredentials = this.withCredentials; } + + if ( request.overrideMimeType ) { request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); } + + for ( var header in this.requestHeader ) { + + request.setRequestHeader( header, this.requestHeader[ header ] ); + + } + + request.send( null ); + + } + + scope.manager.itemStart( url ); + + return request; + + }, + + setResponseType: function ( value ) { + + this.responseType = value; + return this; + + }, + + setWithCredentials: function ( value ) { + + this.withCredentials = value; + return this; + + }, + + setMimeType: function ( value ) { + + this.mimeType = value; + return this; + + }, + + setRequestHeader: function ( value ) { + + this.requestHeader = value; + return this; + + } + + } ); + + /** + * @author bhouston / http://clara.io/ + */ + + function AnimationLoader( manager ) { + + Loader.call( this, manager ); + + } + + AnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: AnimationLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.load( url, function ( text ) { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + var animations = []; + + for ( var i = 0; i < json.length; i ++ ) { + + var clip = AnimationClip.parse( json[ i ] ); + + animations.push( clip ); + + } + + return animations; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * + * Abstract Base class to block based textures loader (dds, pvr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + + function CompressedTextureLoader( manager ) { + + Loader.call( this, manager ); + + } + + CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: CompressedTextureLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var images = []; + + var texture = new CompressedTexture(); + texture.image = images; + + var loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setResponseType( 'arraybuffer' ); + + function loadTexture( i ) { + + loader.load( url[ i ], function ( buffer ) { + + var texDatas = scope.parse( buffer, true ); + + images[ i ] = { + width: texDatas.width, + height: texDatas.height, + format: texDatas.format, + mipmaps: texDatas.mipmaps + }; + + loaded += 1; + + if ( loaded === 6 ) { + + if ( texDatas.mipmapCount === 1 ) + { texture.minFilter = LinearFilter; } + + texture.format = texDatas.format; + texture.needsUpdate = true; + + if ( onLoad ) { onLoad( texture ); } + + } + + }, onProgress, onError ); + + } + + if ( Array.isArray( url ) ) { + + var loaded = 0; + + for ( var i = 0, il = url.length; i < il; ++ i ) { + + loadTexture( i ); + + } + + } else { + + // compressed cubemap texture stored in a single DDS file + + loader.load( url, function ( buffer ) { + + var texDatas = scope.parse( buffer, true ); + + if ( texDatas.isCubemap ) { + + var faces = texDatas.mipmaps.length / texDatas.mipmapCount; + + for ( var f = 0; f < faces; f ++ ) { + + images[ f ] = { mipmaps: [] }; + + for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { + + images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); + images[ f ].format = texDatas.format; + images[ f ].width = texDatas.width; + images[ f ].height = texDatas.height; + + } + + } + + } else { + + texture.image.width = texDatas.width; + texture.image.height = texDatas.height; + texture.mipmaps = texDatas.mipmaps; + + } + + if ( texDatas.mipmapCount === 1 ) { + + texture.minFilter = LinearFilter; + + } + + texture.format = texDatas.format; + texture.needsUpdate = true; + + if ( onLoad ) { onLoad( texture ); } + + }, onProgress, onError ); + + } + + return texture; + + } + + } ); + + /** + * @author Nikos M. / https://github.com/foo123/ + * + * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + + function DataTextureLoader( manager ) { + + Loader.call( this, manager ); + + } + + DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: DataTextureLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var texture = new DataTexture(); + + var loader = new FileLoader( this.manager ); + loader.setResponseType( 'arraybuffer' ); + loader.setPath( this.path ); + loader.load( url, function ( buffer ) { + + var texData = scope.parse( buffer ); + + if ( ! texData ) { return; } + + if ( texData.image !== undefined ) { + + texture.image = texData.image; + + } else if ( texData.data !== undefined ) { + + texture.image.width = texData.width; + texture.image.height = texData.height; + texture.image.data = texData.data; + + } + + texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; + texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; + + texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; + texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; + + texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; + + if ( texData.format !== undefined ) { + + texture.format = texData.format; + + } + if ( texData.type !== undefined ) { + + texture.type = texData.type; + + } + + if ( texData.mipmaps !== undefined ) { + + texture.mipmaps = texData.mipmaps; + texture.minFilter = LinearMipmapLinearFilter; // presumably... + + } + + if ( texData.mipmapCount === 1 ) { + + texture.minFilter = LinearFilter; + + } + + texture.needsUpdate = true; + + if ( onLoad ) { onLoad( texture, texData ); } + + }, onProgress, onError ); + + + return texture; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function ImageLoader( manager ) { + + Loader.call( this, manager ); + + } + + ImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: ImageLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + if ( this.path !== undefined ) { url = this.path + url; } + + url = this.manager.resolveURL( url ); + + var scope = this; + + var cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) { onLoad( cached ); } + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' ); + + function onImageLoad() { + + image.removeEventListener( 'load', onImageLoad, false ); + image.removeEventListener( 'error', onImageError, false ); + + Cache.add( url, this ); + + if ( onLoad ) { onLoad( this ); } + + scope.manager.itemEnd( url ); + + } + + function onImageError( event ) { + + image.removeEventListener( 'load', onImageLoad, false ); + image.removeEventListener( 'error', onImageError, false ); + + if ( onError ) { onError( event ); } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } + + image.addEventListener( 'load', onImageLoad, false ); + image.addEventListener( 'error', onImageError, false ); + + if ( url.substr( 0, 5 ) !== 'data:' ) { + + if ( this.crossOrigin !== undefined ) { image.crossOrigin = this.crossOrigin; } + + } + + scope.manager.itemStart( url ); + + image.src = url; + + return image; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + + function CubeTextureLoader( manager ) { + + Loader.call( this, manager ); + + } + + CubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: CubeTextureLoader, + + load: function ( urls, onLoad, onProgress, onError ) { + + var texture = new CubeTexture(); + + var loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); + + var loaded = 0; + + function loadTexture( i ) { + + loader.load( urls[ i ], function ( image ) { + + texture.images[ i ] = image; + + loaded ++; + + if ( loaded === 6 ) { + + texture.needsUpdate = true; + + if ( onLoad ) { onLoad( texture ); } + + } + + }, undefined, onError ); + + } + + for ( var i = 0; i < urls.length; ++ i ) { + + loadTexture( i ); + + } + + return texture; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function TextureLoader( manager ) { + + Loader.call( this, manager ); + + } + + TextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: TextureLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var texture = new Texture(); + + var loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); + + loader.load( url, function ( image ) { + + texture.image = image; + + // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. + var isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; + + texture.format = isJPEG ? RGBFormat : RGBAFormat; + texture.needsUpdate = true; + + if ( onLoad !== undefined ) { + + onLoad( texture ); + + } + + }, onProgress, onError ); + + return texture; + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Extensible curve object + * + * Some common of curve methods: + * .getPoint( t, optionalTarget ), .getTangent( t ) + * .getPointAt( u, optionalTarget ), .getTangentAt( u ) + * .getPoints(), .getSpacedPoints() + * .getLength() + * .updateArcLengths() + * + * This following curves inherit from THREE.Curve: + * + * -- 2D curves -- + * THREE.ArcCurve + * THREE.CubicBezierCurve + * THREE.EllipseCurve + * THREE.LineCurve + * THREE.QuadraticBezierCurve + * THREE.SplineCurve + * + * -- 3D curves -- + * THREE.CatmullRomCurve3 + * THREE.CubicBezierCurve3 + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * + * A series of curves can be represented as a THREE.CurvePath. + * + **/ + + /************************************************************** + * Abstract Curve base class + **************************************************************/ + + function Curve() { + + this.type = 'Curve'; + + this.arcLengthDivisions = 200; + + } + + Object.assign( Curve.prototype, { + + // Virtual base class method to overwrite and implement in subclasses + // - t [0 .. 1] + + getPoint: function ( /* t, optionalTarget */ ) { + + console.warn( 'THREE.Curve: .getPoint() not implemented.' ); + return null; + + }, + + // Get point at relative position in curve according to arc length + // - u [0 .. 1] + + getPointAt: function ( u, optionalTarget ) { + + var t = this.getUtoTmapping( u ); + return this.getPoint( t, optionalTarget ); + + }, + + // Get sequence of points using getPoint( t ) + + getPoints: function ( divisions ) { + + if ( divisions === undefined ) { divisions = 5; } + + var points = []; + + for ( var d = 0; d <= divisions; d ++ ) { + + points.push( this.getPoint( d / divisions ) ); + + } + + return points; + + }, + + // Get sequence of points using getPointAt( u ) + + getSpacedPoints: function ( divisions ) { + + if ( divisions === undefined ) { divisions = 5; } + + var points = []; + + for ( var d = 0; d <= divisions; d ++ ) { + + points.push( this.getPointAt( d / divisions ) ); + + } + + return points; + + }, + + // Get total curve arc length + + getLength: function () { + + var lengths = this.getLengths(); + return lengths[ lengths.length - 1 ]; + + }, + + // Get list of cumulative segment lengths + + getLengths: function ( divisions ) { + + if ( divisions === undefined ) { divisions = this.arcLengthDivisions; } + + if ( this.cacheArcLengths && + ( this.cacheArcLengths.length === divisions + 1 ) && + ! this.needsUpdate ) { + + return this.cacheArcLengths; + + } + + this.needsUpdate = false; + + var cache = []; + var current, last = this.getPoint( 0 ); + var p, sum = 0; + + cache.push( 0 ); + + for ( p = 1; p <= divisions; p ++ ) { + + current = this.getPoint( p / divisions ); + sum += current.distanceTo( last ); + cache.push( sum ); + last = current; + + } + + this.cacheArcLengths = cache; + + return cache; // { sums: cache, sum: sum }; Sum is in the last element. + + }, + + updateArcLengths: function () { + + this.needsUpdate = true; + this.getLengths(); + + }, + + // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant + + getUtoTmapping: function ( u, distance ) { + + var arcLengths = this.getLengths(); + + var i = 0, il = arcLengths.length; + + var targetArcLength; // The targeted u distance value to get + + if ( distance ) { + + targetArcLength = distance; + + } else { + + targetArcLength = u * arcLengths[ il - 1 ]; + + } + + // binary search for the index with largest value smaller than target u distance + + var low = 0, high = il - 1, comparison; + + while ( low <= high ) { + + i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats + + comparison = arcLengths[ i ] - targetArcLength; + + if ( comparison < 0 ) { + + low = i + 1; + + } else if ( comparison > 0 ) { + + high = i - 1; + + } else { + + high = i; + break; + + // DONE + + } + + } + + i = high; + + if ( arcLengths[ i ] === targetArcLength ) { + + return i / ( il - 1 ); + + } + + // we could get finer grain at lengths, or use simple interpolation between two points + + var lengthBefore = arcLengths[ i ]; + var lengthAfter = arcLengths[ i + 1 ]; + + var segmentLength = lengthAfter - lengthBefore; + + // determine where we are between the 'before' and 'after' points + + var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; + + // add that fractional amount to t + + var t = ( i + segmentFraction ) / ( il - 1 ); + + return t; + + }, + + // Returns a unit vector tangent at t + // In case any sub curve does not implement its tangent derivation, + // 2 points a small delta apart will be used to find its gradient + // which seems to give a reasonable approximation + + getTangent: function ( t ) { + + var delta = 0.0001; + var t1 = t - delta; + var t2 = t + delta; + + // Capping in case of danger + + if ( t1 < 0 ) { t1 = 0; } + if ( t2 > 1 ) { t2 = 1; } + + var pt1 = this.getPoint( t1 ); + var pt2 = this.getPoint( t2 ); + + var vec = pt2.clone().sub( pt1 ); + return vec.normalize(); + + }, + + getTangentAt: function ( u ) { + + var t = this.getUtoTmapping( u ); + return this.getTangent( t ); + + }, + + computeFrenetFrames: function ( segments, closed ) { + + // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf + + var normal = new Vector3(); + + var tangents = []; + var normals = []; + var binormals = []; + + var vec = new Vector3(); + var mat = new Matrix4(); + + var i, u, theta; + + // compute the tangent vectors for each segment on the curve + + for ( i = 0; i <= segments; i ++ ) { + + u = i / segments; + + tangents[ i ] = this.getTangentAt( u ); + tangents[ i ].normalize(); + + } + + // select an initial normal vector perpendicular to the first tangent vector, + // and in the direction of the minimum tangent xyz component + + normals[ 0 ] = new Vector3(); + binormals[ 0 ] = new Vector3(); + var min = Number.MAX_VALUE; + var tx = Math.abs( tangents[ 0 ].x ); + var ty = Math.abs( tangents[ 0 ].y ); + var tz = Math.abs( tangents[ 0 ].z ); + + if ( tx <= min ) { + + min = tx; + normal.set( 1, 0, 0 ); + + } + + if ( ty <= min ) { + + min = ty; + normal.set( 0, 1, 0 ); + + } + + if ( tz <= min ) { + + normal.set( 0, 0, 1 ); + + } + + vec.crossVectors( tangents[ 0 ], normal ).normalize(); + + normals[ 0 ].crossVectors( tangents[ 0 ], vec ); + binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); + + + // compute the slowly-varying normal and binormal vectors for each segment on the curve + + for ( i = 1; i <= segments; i ++ ) { + + normals[ i ] = normals[ i - 1 ].clone(); + + binormals[ i ] = binormals[ i - 1 ].clone(); + + vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); + + if ( vec.length() > Number.EPSILON ) { + + vec.normalize(); + + theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors + + normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); + + } + + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same + + if ( closed === true ) { + + theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); + theta /= segments; + + if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { + + theta = - theta; + + } + + for ( i = 1; i <= segments; i ++ ) { + + // twist a little... + normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + } + + return { + tangents: tangents, + normals: normals, + binormals: binormals + }; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( source ) { + + this.arcLengthDivisions = source.arcLengthDivisions; + + return this; + + }, + + toJSON: function () { + + var data = { + metadata: { + version: 4.5, + type: 'Curve', + generator: 'Curve.toJSON' + } + }; + + data.arcLengthDivisions = this.arcLengthDivisions; + data.type = this.type; + + return data; + + }, + + fromJSON: function ( json ) { + + this.arcLengthDivisions = json.arcLengthDivisions; + + return this; + + } + + } ); + + function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + Curve.call( this ); + + this.type = 'EllipseCurve'; + + this.aX = aX || 0; + this.aY = aY || 0; + + this.xRadius = xRadius || 1; + this.yRadius = yRadius || 1; + + this.aStartAngle = aStartAngle || 0; + this.aEndAngle = aEndAngle || 2 * Math.PI; + + this.aClockwise = aClockwise || false; + + this.aRotation = aRotation || 0; + + } + + EllipseCurve.prototype = Object.create( Curve.prototype ); + EllipseCurve.prototype.constructor = EllipseCurve; + + EllipseCurve.prototype.isEllipseCurve = true; + + EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector2(); + + var twoPi = Math.PI * 2; + var deltaAngle = this.aEndAngle - this.aStartAngle; + var samePoints = Math.abs( deltaAngle ) < Number.EPSILON; + + // ensures that deltaAngle is 0 .. 2 PI + while ( deltaAngle < 0 ) { deltaAngle += twoPi; } + while ( deltaAngle > twoPi ) { deltaAngle -= twoPi; } + + if ( deltaAngle < Number.EPSILON ) { + + if ( samePoints ) { + + deltaAngle = 0; + + } else { + + deltaAngle = twoPi; + + } + + } + + if ( this.aClockwise === true && ! samePoints ) { + + if ( deltaAngle === twoPi ) { + + deltaAngle = - twoPi; + + } else { + + deltaAngle = deltaAngle - twoPi; + + } + + } + + var angle = this.aStartAngle + t * deltaAngle; + var x = this.aX + this.xRadius * Math.cos( angle ); + var y = this.aY + this.yRadius * Math.sin( angle ); + + if ( this.aRotation !== 0 ) { + + var cos = Math.cos( this.aRotation ); + var sin = Math.sin( this.aRotation ); + + var tx = x - this.aX; + var ty = y - this.aY; + + // Rotate the point about the center of the ellipse. + x = tx * cos - ty * sin + this.aX; + y = tx * sin + ty * cos + this.aY; + + } + + return point.set( x, y ); + + }; + + EllipseCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.aX = source.aX; + this.aY = source.aY; + + this.xRadius = source.xRadius; + this.yRadius = source.yRadius; + + this.aStartAngle = source.aStartAngle; + this.aEndAngle = source.aEndAngle; + + this.aClockwise = source.aClockwise; + + this.aRotation = source.aRotation; + + return this; + + }; + + + EllipseCurve.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.aX = this.aX; + data.aY = this.aY; + + data.xRadius = this.xRadius; + data.yRadius = this.yRadius; + + data.aStartAngle = this.aStartAngle; + data.aEndAngle = this.aEndAngle; + + data.aClockwise = this.aClockwise; + + data.aRotation = this.aRotation; + + return data; + + }; + + EllipseCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.aX = json.aX; + this.aY = json.aY; + + this.xRadius = json.xRadius; + this.yRadius = json.yRadius; + + this.aStartAngle = json.aStartAngle; + this.aEndAngle = json.aEndAngle; + + this.aClockwise = json.aClockwise; + + this.aRotation = json.aRotation; + + return this; + + }; + + function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + + this.type = 'ArcCurve'; + + } + + ArcCurve.prototype = Object.create( EllipseCurve.prototype ); + ArcCurve.prototype.constructor = ArcCurve; + + ArcCurve.prototype.isArcCurve = true; + + /** + * @author zz85 https://github.com/zz85 + * + * Centripetal CatmullRom Curve - which is useful for avoiding + * cusps and self-intersections in non-uniform catmull rom curves. + * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf + * + * curve.type accepts centripetal(default), chordal and catmullrom + * curve.tension is used for catmullrom which defaults to 0.5 + */ + + + /* + Based on an optimized c++ solution in + - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ + - http://ideone.com/NoEbVM + + This CubicPoly class could be used for reusing some variables and calculations, + but for three.js curve use, it could be possible inlined and flatten into a single function call + which can be placed in CurveUtils. + */ + + function CubicPoly() { + + var c0 = 0, c1 = 0, c2 = 0, c3 = 0; + + /* + * Compute coefficients for a cubic polynomial + * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 + * such that + * p(0) = x0, p(1) = x1 + * and + * p'(0) = t0, p'(1) = t1. + */ + function init( x0, x1, t0, t1 ) { + + c0 = x0; + c1 = t0; + c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; + c3 = 2 * x0 - 2 * x1 + t0 + t1; + + } + + return { + + initCatmullRom: function ( x0, x1, x2, x3, tension ) { + + init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); + + }, + + initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { + + // compute tangents when parameterized in [t1,t2] + var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; + var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; + + // rescale tangents for parametrization in [0,1] + t1 *= dt1; + t2 *= dt1; + + init( x1, x2, t1, t2 ); + + }, + + calc: function ( t ) { + + var t2 = t * t; + var t3 = t2 * t; + return c0 + c1 * t + c2 * t2 + c3 * t3; + + } + + }; + + } + + // + + var tmp = new Vector3(); + var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly(); + + function CatmullRomCurve3( points, closed, curveType, tension ) { + + Curve.call( this ); + + this.type = 'CatmullRomCurve3'; + + this.points = points || []; + this.closed = closed || false; + this.curveType = curveType || 'centripetal'; + this.tension = tension || 0.5; + + } + + CatmullRomCurve3.prototype = Object.create( Curve.prototype ); + CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; + + CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; + + CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector3(); + + var points = this.points; + var l = points.length; + + var p = ( l - ( this.closed ? 0 : 1 ) ) * t; + var intPoint = Math.floor( p ); + var weight = p - intPoint; + + if ( this.closed ) { + + intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l; + + } else if ( weight === 0 && intPoint === l - 1 ) { + + intPoint = l - 2; + weight = 1; + + } + + var p0, p1, p2, p3; // 4 points + + if ( this.closed || intPoint > 0 ) { + + p0 = points[ ( intPoint - 1 ) % l ]; + + } else { + + // extrapolate first point + tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); + p0 = tmp; + + } + + p1 = points[ intPoint % l ]; + p2 = points[ ( intPoint + 1 ) % l ]; + + if ( this.closed || intPoint + 2 < l ) { + + p3 = points[ ( intPoint + 2 ) % l ]; + + } else { + + // extrapolate last point + tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); + p3 = tmp; + + } + + if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { + + // init Centripetal / Chordal Catmull-Rom + var pow = this.curveType === 'chordal' ? 0.5 : 0.25; + var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); + var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); + var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); + + // safety check for repeated points + if ( dt1 < 1e-4 ) { dt1 = 1.0; } + if ( dt0 < 1e-4 ) { dt0 = dt1; } + if ( dt2 < 1e-4 ) { dt2 = dt1; } + + px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); + py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); + pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); + + } else if ( this.curveType === 'catmullrom' ) { + + px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); + py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); + pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); + + } + + point.set( + px.calc( weight ), + py.calc( weight ), + pz.calc( weight ) + ); + + return point; + + }; + + CatmullRomCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.points = []; + + for ( var i = 0, l = source.points.length; i < l; i ++ ) { + + var point = source.points[ i ]; + + this.points.push( point.clone() ); + + } + + this.closed = source.closed; + this.curveType = source.curveType; + this.tension = source.tension; + + return this; + + }; + + CatmullRomCurve3.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.points = []; + + for ( var i = 0, l = this.points.length; i < l; i ++ ) { + + var point = this.points[ i ]; + data.points.push( point.toArray() ); + + } + + data.closed = this.closed; + data.curveType = this.curveType; + data.tension = this.tension; + + return data; + + }; + + CatmullRomCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.points = []; + + for ( var i = 0, l = json.points.length; i < l; i ++ ) { + + var point = json.points[ i ]; + this.points.push( new Vector3().fromArray( point ) ); + + } + + this.closed = json.closed; + this.curveType = json.curveType; + this.tension = json.tension; + + return this; + + }; + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + * Bezier Curves formulas obtained from + * http://en.wikipedia.org/wiki/Bézier_curve + */ + + function CatmullRom( t, p0, p1, p2, p3 ) { + + var v0 = ( p2 - p0 ) * 0.5; + var v1 = ( p3 - p1 ) * 0.5; + var t2 = t * t; + var t3 = t * t2; + return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; + + } + + // + + function QuadraticBezierP0( t, p ) { + + var k = 1 - t; + return k * k * p; + + } + + function QuadraticBezierP1( t, p ) { + + return 2 * ( 1 - t ) * t * p; + + } + + function QuadraticBezierP2( t, p ) { + + return t * t * p; + + } + + function QuadraticBezier( t, p0, p1, p2 ) { + + return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + + QuadraticBezierP2( t, p2 ); + + } + + // + + function CubicBezierP0( t, p ) { + + var k = 1 - t; + return k * k * k * p; + + } + + function CubicBezierP1( t, p ) { + + var k = 1 - t; + return 3 * k * k * t * p; + + } + + function CubicBezierP2( t, p ) { + + return 3 * ( 1 - t ) * t * t * p; + + } + + function CubicBezierP3( t, p ) { + + return t * t * t * p; + + } + + function CubicBezier( t, p0, p1, p2, p3 ) { + + return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + + CubicBezierP3( t, p3 ); + + } + + function CubicBezierCurve( v0, v1, v2, v3 ) { + + Curve.call( this ); + + this.type = 'CubicBezierCurve'; + + this.v0 = v0 || new Vector2(); + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); + this.v3 = v3 || new Vector2(); + + } + + CubicBezierCurve.prototype = Object.create( Curve.prototype ); + CubicBezierCurve.prototype.constructor = CubicBezierCurve; + + CubicBezierCurve.prototype.isCubicBezierCurve = true; + + CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector2(); + + var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) + ); + + return point; + + }; + + CubicBezierCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); + + return this; + + }; + + CubicBezierCurve.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + + return data; + + }; + + CubicBezierCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); + + return this; + + }; + + function CubicBezierCurve3( v0, v1, v2, v3 ) { + + Curve.call( this ); + + this.type = 'CubicBezierCurve3'; + + this.v0 = v0 || new Vector3(); + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); + this.v3 = v3 || new Vector3(); + + } + + CubicBezierCurve3.prototype = Object.create( Curve.prototype ); + CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; + + CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; + + CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector3(); + + var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), + CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) + ); + + return point; + + }; + + CubicBezierCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); + + return this; + + }; + + CubicBezierCurve3.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + + return data; + + }; + + CubicBezierCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); + + return this; + + }; + + function LineCurve( v1, v2 ) { + + Curve.call( this ); + + this.type = 'LineCurve'; + + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); + + } + + LineCurve.prototype = Object.create( Curve.prototype ); + LineCurve.prototype.constructor = LineCurve; + + LineCurve.prototype.isLineCurve = true; + + LineCurve.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector2(); + + if ( t === 1 ) { + + point.copy( this.v2 ); + + } else { + + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); + + } + + return point; + + }; + + // Line curve is linear, so we can overwrite default getPointAt + + LineCurve.prototype.getPointAt = function ( u, optionalTarget ) { + + return this.getPoint( u, optionalTarget ); + + }; + + LineCurve.prototype.getTangent = function ( /* t */ ) { + + var tangent = this.v2.clone().sub( this.v1 ); + + return tangent.normalize(); + + }; + + LineCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + }; + + LineCurve.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + }; + + LineCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + }; + + function LineCurve3( v1, v2 ) { + + Curve.call( this ); + + this.type = 'LineCurve3'; + + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); + + } + + LineCurve3.prototype = Object.create( Curve.prototype ); + LineCurve3.prototype.constructor = LineCurve3; + + LineCurve3.prototype.isLineCurve3 = true; + + LineCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector3(); + + if ( t === 1 ) { + + point.copy( this.v2 ); + + } else { + + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); + + } + + return point; + + }; + + // Line curve is linear, so we can overwrite default getPointAt + + LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) { + + return this.getPoint( u, optionalTarget ); + + }; + + LineCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + }; + + LineCurve3.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + }; + + LineCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + }; + + function QuadraticBezierCurve( v0, v1, v2 ) { + + Curve.call( this ); + + this.type = 'QuadraticBezierCurve'; + + this.v0 = v0 || new Vector2(); + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); + + } + + QuadraticBezierCurve.prototype = Object.create( Curve.prototype ); + QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; + + QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; + + QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector2(); + + var v0 = this.v0, v1 = this.v1, v2 = this.v2; + + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ) + ); + + return point; + + }; + + QuadraticBezierCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + }; + + QuadraticBezierCurve.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + }; + + QuadraticBezierCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + }; + + function QuadraticBezierCurve3( v0, v1, v2 ) { + + Curve.call( this ); + + this.type = 'QuadraticBezierCurve3'; + + this.v0 = v0 || new Vector3(); + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); + + } + + QuadraticBezierCurve3.prototype = Object.create( Curve.prototype ); + QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; + + QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; + + QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector3(); + + var v0 = this.v0, v1 = this.v1, v2 = this.v2; + + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ), + QuadraticBezier( t, v0.z, v1.z, v2.z ) + ); + + return point; + + }; + + QuadraticBezierCurve3.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + }; + + QuadraticBezierCurve3.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + }; + + QuadraticBezierCurve3.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + }; + + function SplineCurve( points /* array of Vector2 */ ) { + + Curve.call( this ); + + this.type = 'SplineCurve'; + + this.points = points || []; + + } + + SplineCurve.prototype = Object.create( Curve.prototype ); + SplineCurve.prototype.constructor = SplineCurve; + + SplineCurve.prototype.isSplineCurve = true; + + SplineCurve.prototype.getPoint = function ( t, optionalTarget ) { + + var point = optionalTarget || new Vector2(); + + var points = this.points; + var p = ( points.length - 1 ) * t; + + var intPoint = Math.floor( p ); + var weight = p - intPoint; + + var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; + var p1 = points[ intPoint ]; + var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; + var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; + + point.set( + CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), + CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) + ); + + return point; + + }; + + SplineCurve.prototype.copy = function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.points = []; + + for ( var i = 0, l = source.points.length; i < l; i ++ ) { + + var point = source.points[ i ]; + + this.points.push( point.clone() ); + + } + + return this; + + }; + + SplineCurve.prototype.toJSON = function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.points = []; + + for ( var i = 0, l = this.points.length; i < l; i ++ ) { + + var point = this.points[ i ]; + data.points.push( point.toArray() ); + + } + + return data; + + }; + + SplineCurve.prototype.fromJSON = function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.points = []; + + for ( var i = 0, l = json.points.length; i < l; i ++ ) { + + var point = json.points[ i ]; + this.points.push( new Vector2().fromArray( point ) ); + + } + + return this; + + }; + + + + var Curves = /*#__PURE__*/Object.freeze({ + __proto__: null, + ArcCurve: ArcCurve, + CatmullRomCurve3: CatmullRomCurve3, + CubicBezierCurve: CubicBezierCurve, + CubicBezierCurve3: CubicBezierCurve3, + EllipseCurve: EllipseCurve, + LineCurve: LineCurve, + LineCurve3: LineCurve3, + QuadraticBezierCurve: QuadraticBezierCurve, + QuadraticBezierCurve3: QuadraticBezierCurve3, + SplineCurve: SplineCurve + }); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + **/ + + /************************************************************** + * Curved Path - a curve path is simply a array of connected + * curves, but retains the api of a curve + **************************************************************/ + + function CurvePath() { + + Curve.call( this ); + + this.type = 'CurvePath'; + + this.curves = []; + this.autoClose = false; // Automatically closes the path + + } + + CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { + + constructor: CurvePath, + + add: function ( curve ) { + + this.curves.push( curve ); + + }, + + closePath: function () { + + // Add a line curve if start and end of lines are not connected + var startPoint = this.curves[ 0 ].getPoint( 0 ); + var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); + + if ( ! startPoint.equals( endPoint ) ) { + + this.curves.push( new LineCurve( endPoint, startPoint ) ); + + } + + }, + + // To get accurate point with reference to + // entire path distance at time t, + // following has to be done: + + // 1. Length of each sub path have to be known + // 2. Locate and identify type of curve + // 3. Get t for the curve + // 4. Return curve.getPointAt(t') + + getPoint: function ( t ) { + + var d = t * this.getLength(); + var curveLengths = this.getCurveLengths(); + var i = 0; + + // To think about boundaries points. + + while ( i < curveLengths.length ) { + + if ( curveLengths[ i ] >= d ) { + + var diff = curveLengths[ i ] - d; + var curve = this.curves[ i ]; + + var segmentLength = curve.getLength(); + var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; + + return curve.getPointAt( u ); + + } + + i ++; + + } + + return null; + + // loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { + + points.push( points[ 0 ] ); + + } + + return points; + + }, + + copy: function ( source ) { + + Curve.prototype.copy.call( this, source ); + + this.curves = []; + + for ( var i = 0, l = source.curves.length; i < l; i ++ ) { + + var curve = source.curves[ i ]; + + this.curves.push( curve.clone() ); + + } + + this.autoClose = source.autoClose; + + return this; + + }, + + toJSON: function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.autoClose = this.autoClose; + data.curves = []; + + for ( var i = 0, l = this.curves.length; i < l; i ++ ) { + + var curve = this.curves[ i ]; + data.curves.push( curve.toJSON() ); + + } + + return data; + + }, + + fromJSON: function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.autoClose = json.autoClose; + this.curves = []; + + for ( var i = 0, l = json.curves.length; i < l; i ++ ) { + + var curve = json.curves[ i ]; + this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); + + } + + return this; + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Creates free form 2d path using series of points, lines or curves. + **/ + + function Path( points ) { + + CurvePath.call( this ); + + this.type = 'Path'; + + this.currentPoint = new Vector2(); + + if ( points ) { + + this.setFromPoints( points ); + + } + + } + + Path.prototype = Object.assign( Object.create( CurvePath.prototype ), { + + constructor: Path, + + setFromPoints: function ( points ) { + + this.moveTo( points[ 0 ].x, points[ 0 ].y ); + + for ( var i = 1, l = points.length; i < l; i ++ ) { + + this.lineTo( points[ i ].x, points[ i ].y ); + + } + + return this; + + }, + + moveTo: function ( x, y ) { + + this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? + + return this; + + }, + + lineTo: function ( x, y ) { + + var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); + this.curves.push( curve ); + + this.currentPoint.set( x, y ); + + return this; + + }, + + quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { + + var curve = new QuadraticBezierCurve( + this.currentPoint.clone(), + new Vector2( aCPx, aCPy ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); + + return this; + + }, + + bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + + var curve = new CubicBezierCurve( + this.currentPoint.clone(), + new Vector2( aCP1x, aCP1y ), + new Vector2( aCP2x, aCP2y ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); + + return this; + + }, + + splineThru: function ( pts /*Array of Vector*/ ) { + + var npts = [ this.currentPoint.clone() ].concat( pts ); + + var curve = new SplineCurve( npts ); + this.curves.push( curve ); + + this.currentPoint.copy( pts[ pts.length - 1 ] ); + + return this; + + }, + + arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + var x0 = this.currentPoint.x; + var y0 = this.currentPoint.y; + + this.absarc( aX + x0, aY + y0, aRadius, + aStartAngle, aEndAngle, aClockwise ); + + return this; + + }, + + absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + + return this; + + }, + + ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + var x0 = this.currentPoint.x; + var y0 = this.currentPoint.y; + + this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); + + return this; + + }, + + absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); + + if ( this.curves.length > 0 ) { + + // if a previous curve is present, attempt to join + var firstPoint = curve.getPoint( 0 ); + + if ( ! firstPoint.equals( this.currentPoint ) ) { + + this.lineTo( firstPoint.x, firstPoint.y ); + + } + + } + + this.curves.push( curve ); + + var lastPoint = curve.getPoint( 1 ); + this.currentPoint.copy( lastPoint ); + + return this; + + }, + + copy: function ( source ) { + + CurvePath.prototype.copy.call( this, source ); + + this.currentPoint.copy( source.currentPoint ); + + return this; + + }, + + toJSON: function () { + + var data = CurvePath.prototype.toJSON.call( this ); + + data.currentPoint = this.currentPoint.toArray(); + + return data; + + }, + + fromJSON: function ( json ) { + + CurvePath.prototype.fromJSON.call( this, json ); + + this.currentPoint.fromArray( json.currentPoint ); + + return this; + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Defines a 2d shape plane using paths. + **/ + + // STEP 1 Create a path. + // STEP 2 Turn path into shape. + // STEP 3 ExtrudeGeometry takes in Shape/Shapes + // STEP 3a - Extract points from each shape, turn to vertices + // STEP 3b - Triangulate each shape, add faces. + + function Shape( points ) { + + Path.call( this, points ); + + this.uuid = _Math.generateUUID(); + + this.type = 'Shape'; + + this.holes = []; + + } + + Shape.prototype = Object.assign( Object.create( Path.prototype ), { + + constructor: Shape, + + getPointsHoles: function ( divisions ) { + + var holesPts = []; + + for ( var i = 0, l = this.holes.length; i < l; i ++ ) { + + holesPts[ i ] = this.holes[ i ].getPoints( divisions ); + + } + + return holesPts; + + }, + + // get points of shape and holes (keypoints based on segments parameter) + + extractPoints: function ( divisions ) { + + return { + + shape: this.getPoints( divisions ), + holes: this.getPointsHoles( divisions ) + + }; + + }, + + copy: function ( source ) { + + Path.prototype.copy.call( this, source ); + + this.holes = []; + + for ( var i = 0, l = source.holes.length; i < l; i ++ ) { + + var hole = source.holes[ i ]; + + this.holes.push( hole.clone() ); + + } + + return this; + + }, + + toJSON: function () { + + var data = Path.prototype.toJSON.call( this ); + + data.uuid = this.uuid; + data.holes = []; + + for ( var i = 0, l = this.holes.length; i < l; i ++ ) { + + var hole = this.holes[ i ]; + data.holes.push( hole.toJSON() ); + + } + + return data; + + }, + + fromJSON: function ( json ) { + + Path.prototype.fromJSON.call( this, json ); + + this.uuid = json.uuid; + this.holes = []; + + for ( var i = 0, l = json.holes.length; i < l; i ++ ) { + + var hole = json.holes[ i ]; + this.holes.push( new Path().fromJSON( hole ) ); + + } + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function Light( color, intensity ) { + + Object3D.call( this ); + + this.type = 'Light'; + + this.color = new Color( color ); + this.intensity = intensity !== undefined ? intensity : 1; + + this.receiveShadow = undefined; + + } + + Light.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Light, + + isLight: true, + + copy: function ( source ) { + + Object3D.prototype.copy.call( this, source ); + + this.color.copy( source.color ); + this.intensity = source.intensity; + + return this; + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.color = this.color.getHex(); + data.object.intensity = this.intensity; + + if ( this.groundColor !== undefined ) { data.object.groundColor = this.groundColor.getHex(); } + + if ( this.distance !== undefined ) { data.object.distance = this.distance; } + if ( this.angle !== undefined ) { data.object.angle = this.angle; } + if ( this.decay !== undefined ) { data.object.decay = this.decay; } + if ( this.penumbra !== undefined ) { data.object.penumbra = this.penumbra; } + + if ( this.shadow !== undefined ) { data.object.shadow = this.shadow.toJSON(); } + + return data; + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function HemisphereLight( skyColor, groundColor, intensity ) { + + Light.call( this, skyColor, intensity ); + + this.type = 'HemisphereLight'; + + this.castShadow = undefined; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.groundColor = new Color( groundColor ); + + } + + HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: HemisphereLight, + + isHemisphereLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.groundColor.copy( source.groundColor ); + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function LightShadow( camera ) { + + this.camera = camera; + + this.bias = 0; + this.radius = 1; + + this.mapSize = new Vector2( 512, 512 ); + + this.map = null; + this.mapPass = null; + this.matrix = new Matrix4(); + + this._frustum = new Frustum(); + this._frameExtents = new Vector2( 1, 1 ); + + this._viewportCount = 1; + + this._viewports = [ + + new Vector4( 0, 0, 1, 1 ) + + ]; + + } + + Object.assign( LightShadow.prototype, { + + _projScreenMatrix: new Matrix4(), + + _lightPositionWorld: new Vector3(), + + _lookTarget: new Vector3(), + + getViewportCount: function () { + + return this._viewportCount; + + }, + + getFrustum: function () { + + return this._frustum; + + }, + + updateMatrices: function ( light ) { + + var shadowCamera = this.camera, + shadowMatrix = this.matrix, + projScreenMatrix = this._projScreenMatrix, + lookTarget = this._lookTarget, + lightPositionWorld = this._lightPositionWorld; + + lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + shadowCamera.position.copy( lightPositionWorld ); + + lookTarget.setFromMatrixPosition( light.target.matrixWorld ); + shadowCamera.lookAt( lookTarget ); + shadowCamera.updateMatrixWorld(); + + projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); + this._frustum.setFromMatrix( projScreenMatrix ); + + shadowMatrix.set( + 0.5, 0.0, 0.0, 0.5, + 0.0, 0.5, 0.0, 0.5, + 0.0, 0.0, 0.5, 0.5, + 0.0, 0.0, 0.0, 1.0 + ); + + shadowMatrix.multiply( shadowCamera.projectionMatrix ); + shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); + + }, + + getViewport: function ( viewportIndex ) { + + return this._viewports[ viewportIndex ]; + + }, + + getFrameExtents: function () { + + return this._frameExtents; + + }, + + copy: function ( source ) { + + this.camera = source.camera.clone(); + + this.bias = source.bias; + this.radius = source.radius; + + this.mapSize.copy( source.mapSize ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + toJSON: function () { + + var object = {}; + + if ( this.bias !== 0 ) { object.bias = this.bias; } + if ( this.radius !== 1 ) { object.radius = this.radius; } + if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) { object.mapSize = this.mapSize.toArray(); } + + object.camera = this.camera.toJSON( false ).object; + delete object.camera.matrix; + + return object; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function SpotLightShadow() { + + LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); + + } + + SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + + constructor: SpotLightShadow, + + isSpotLightShadow: true, + + updateMatrices: function ( light ) { + + var camera = this.camera; + + var fov = _Math.RAD2DEG * 2 * light.angle; + var aspect = this.mapSize.width / this.mapSize.height; + var far = light.distance || camera.far; + + if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { + + camera.fov = fov; + camera.aspect = aspect; + camera.far = far; + camera.updateProjectionMatrix(); + + } + + LightShadow.prototype.updateMatrices.call( this, light ); + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function SpotLight( color, intensity, distance, angle, penumbra, decay ) { + + Light.call( this, color, intensity ); + + this.type = 'SpotLight'; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.target = new Object3D(); + + Object.defineProperty( this, 'power', { + get: function () { + + // intensity = power per solid angle. + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + return this.intensity * Math.PI; + + }, + set: function ( power ) { + + // intensity = power per solid angle. + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + this.intensity = power / Math.PI; + + } + } ); + + this.distance = ( distance !== undefined ) ? distance : 0; + this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; + this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; + this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. + + this.shadow = new SpotLightShadow(); + + } + + SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: SpotLight, + + isSpotLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.distance = source.distance; + this.angle = source.angle; + this.penumbra = source.penumbra; + this.decay = source.decay; + + this.target = source.target.clone(); + + this.shadow = source.shadow.clone(); + + return this; + + } + + } ); + + function PointLightShadow() { + + LightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) ); + + this._frameExtents = new Vector2( 4, 2 ); + + this._viewportCount = 6; + + this._viewports = [ + // These viewports map a cube-map onto a 2D texture with the + // following orientation: + // + // xzXZ + // y Y + // + // X - Positive x direction + // x - Negative x direction + // Y - Positive y direction + // y - Negative y direction + // Z - Positive z direction + // z - Negative z direction + + // positive X + new Vector4( 2, 1, 1, 1 ), + // negative X + new Vector4( 0, 1, 1, 1 ), + // positive Z + new Vector4( 3, 1, 1, 1 ), + // negative Z + new Vector4( 1, 1, 1, 1 ), + // positive Y + new Vector4( 3, 0, 1, 1 ), + // negative Y + new Vector4( 1, 0, 1, 1 ) + ]; + + this._cubeDirections = [ + new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), + new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) + ]; + + this._cubeUps = [ + new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), + new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) + ]; + + } + + PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + + constructor: PointLightShadow, + + isPointLightShadow: true, + + updateMatrices: function ( light, viewportIndex ) { + + if ( viewportIndex === undefined ) { viewportIndex = 0; } + + var camera = this.camera, + shadowMatrix = this.matrix, + lightPositionWorld = this._lightPositionWorld, + lookTarget = this._lookTarget, + projScreenMatrix = this._projScreenMatrix; + + lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + camera.position.copy( lightPositionWorld ); + + lookTarget.copy( camera.position ); + lookTarget.add( this._cubeDirections[ viewportIndex ] ); + camera.up.copy( this._cubeUps[ viewportIndex ] ); + camera.lookAt( lookTarget ); + camera.updateMatrixWorld(); + + shadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z ); + + projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + this._frustum.setFromMatrix( projScreenMatrix ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + + function PointLight( color, intensity, distance, decay ) { + + Light.call( this, color, intensity ); + + this.type = 'PointLight'; + + Object.defineProperty( this, 'power', { + get: function () { + + // intensity = power per solid angle. + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + return this.intensity * 4 * Math.PI; + + }, + set: function ( power ) { + + // intensity = power per solid angle. + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + this.intensity = power / ( 4 * Math.PI ); + + } + } ); + + this.distance = ( distance !== undefined ) ? distance : 0; + this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. + + this.shadow = new PointLightShadow(); + + } + + PointLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: PointLight, + + isPointLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.distance = source.distance; + this.decay = source.decay; + + this.shadow = source.shadow.clone(); + + return this; + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + * @author arose / http://github.com/arose + */ + + function OrthographicCamera( left, right, top, bottom, near, far ) { + + Camera.call( this ); + + this.type = 'OrthographicCamera'; + + this.zoom = 1; + this.view = null; + + this.left = ( left !== undefined ) ? left : - 1; + this.right = ( right !== undefined ) ? right : 1; + this.top = ( top !== undefined ) ? top : 1; + this.bottom = ( bottom !== undefined ) ? bottom : - 1; + + this.near = ( near !== undefined ) ? near : 0.1; + this.far = ( far !== undefined ) ? far : 2000; + + this.updateProjectionMatrix(); + + } + + OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), { + + constructor: OrthographicCamera, + + isOrthographicCamera: true, + + copy: function ( source, recursive ) { + + Camera.prototype.copy.call( this, source, recursive ); + + this.left = source.left; + this.right = source.right; + this.top = source.top; + this.bottom = source.bottom; + this.near = source.near; + this.far = source.far; + + this.zoom = source.zoom; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + return this; + + }, + + setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { + + if ( this.view === null ) { + + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + + this.updateProjectionMatrix(); + + }, + + clearViewOffset: function () { + + if ( this.view !== null ) { + + this.view.enabled = false; + + } + + this.updateProjectionMatrix(); + + }, + + updateProjectionMatrix: function () { + + var dx = ( this.right - this.left ) / ( 2 * this.zoom ); + var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); + var cx = ( this.right + this.left ) / 2; + var cy = ( this.top + this.bottom ) / 2; + + var left = cx - dx; + var right = cx + dx; + var top = cy + dy; + var bottom = cy - dy; + + if ( this.view !== null && this.view.enabled ) { + + var zoomW = this.zoom / ( this.view.width / this.view.fullWidth ); + var zoomH = this.zoom / ( this.view.height / this.view.fullHeight ); + var scaleW = ( this.right - this.left ) / this.view.width; + var scaleH = ( this.top - this.bottom ) / this.view.height; + + left += scaleW * ( this.view.offsetX / zoomW ); + right = left + scaleW * ( this.view.width / zoomW ); + top -= scaleH * ( this.view.offsetY / zoomH ); + bottom = top - scaleH * ( this.view.height / zoomH ); + + } + + this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far ); + + this.projectionMatrixInverse.getInverse( this.projectionMatrix ); + + }, + + toJSON: function ( meta ) { + + var data = Object3D.prototype.toJSON.call( this, meta ); + + data.object.zoom = this.zoom; + data.object.left = this.left; + data.object.right = this.right; + data.object.top = this.top; + data.object.bottom = this.bottom; + data.object.near = this.near; + data.object.far = this.far; + + if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); } + + return data; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function DirectionalLightShadow() { + + LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); + + } + + DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + + constructor: DirectionalLightShadow, + + isDirectionalLightShadow: true, + + updateMatrices: function ( light ) { + + LightShadow.prototype.updateMatrices.call( this, light ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ + + function DirectionalLight( color, intensity ) { + + Light.call( this, color, intensity ); + + this.type = 'DirectionalLight'; + + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); + + this.target = new Object3D(); + + this.shadow = new DirectionalLightShadow(); + + } + + DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: DirectionalLight, + + isDirectionalLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.target = source.target.clone(); + + this.shadow = source.shadow.clone(); + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function AmbientLight( color, intensity ) { + + Light.call( this, color, intensity ); + + this.type = 'AmbientLight'; + + this.castShadow = undefined; + + } + + AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: AmbientLight, + + isAmbientLight: true + + } ); + + /** + * @author abelnation / http://github.com/abelnation + */ + + function RectAreaLight( color, intensity, width, height ) { + + Light.call( this, color, intensity ); + + this.type = 'RectAreaLight'; + + this.width = ( width !== undefined ) ? width : 10; + this.height = ( height !== undefined ) ? height : 10; + + } + + RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: RectAreaLight, + + isRectAreaLight: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.width = source.width; + this.height = source.height; + + return this; + + }, + + toJSON: function ( meta ) { + + var data = Light.prototype.toJSON.call( this, meta ); + + data.object.width = this.width; + data.object.height = this.height; + + return data; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function MaterialLoader( manager ) { + + Loader.call( this, manager ); + + this.textures = {}; + + } + + MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: MaterialLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.load( url, function ( text ) { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + var textures = this.textures; + + function getTexture( name ) { + + if ( textures[ name ] === undefined ) { + + console.warn( 'THREE.MaterialLoader: Undefined texture', name ); + + } + + return textures[ name ]; + + } + + var material = new Materials[ json.type ](); + + if ( json.uuid !== undefined ) { material.uuid = json.uuid; } + if ( json.name !== undefined ) { material.name = json.name; } + if ( json.color !== undefined ) { material.color.setHex( json.color ); } + if ( json.roughness !== undefined ) { material.roughness = json.roughness; } + if ( json.metalness !== undefined ) { material.metalness = json.metalness; } + if ( json.sheen !== undefined ) { material.sheen = new Color().setHex( json.sheen ); } + if ( json.emissive !== undefined ) { material.emissive.setHex( json.emissive ); } + if ( json.specular !== undefined ) { material.specular.setHex( json.specular ); } + if ( json.shininess !== undefined ) { material.shininess = json.shininess; } + if ( json.clearcoat !== undefined ) { material.clearcoat = json.clearcoat; } + if ( json.clearcoatRoughness !== undefined ) { material.clearcoatRoughness = json.clearcoatRoughness; } + if ( json.vertexColors !== undefined ) { material.vertexColors = json.vertexColors; } + if ( json.fog !== undefined ) { material.fog = json.fog; } + if ( json.flatShading !== undefined ) { material.flatShading = json.flatShading; } + if ( json.blending !== undefined ) { material.blending = json.blending; } + if ( json.combine !== undefined ) { material.combine = json.combine; } + if ( json.side !== undefined ) { material.side = json.side; } + if ( json.opacity !== undefined ) { material.opacity = json.opacity; } + if ( json.transparent !== undefined ) { material.transparent = json.transparent; } + if ( json.alphaTest !== undefined ) { material.alphaTest = json.alphaTest; } + if ( json.depthTest !== undefined ) { material.depthTest = json.depthTest; } + if ( json.depthWrite !== undefined ) { material.depthWrite = json.depthWrite; } + if ( json.colorWrite !== undefined ) { material.colorWrite = json.colorWrite; } + + if ( json.stencilWrite !== undefined ) { material.stencilWrite = json.stencilWrite; } + if ( json.stencilWriteMask !== undefined ) { material.stencilWriteMask = json.stencilWriteMask; } + if ( json.stencilFunc !== undefined ) { material.stencilFunc = json.stencilFunc; } + if ( json.stencilRef !== undefined ) { material.stencilRef = json.stencilRef; } + if ( json.stencilFuncMask !== undefined ) { material.stencilFuncMask = json.stencilFuncMask; } + if ( json.stencilFail !== undefined ) { material.stencilFail = json.stencilFail; } + if ( json.stencilZFail !== undefined ) { material.stencilZFail = json.stencilZFail; } + if ( json.stencilZPass !== undefined ) { material.stencilZPass = json.stencilZPass; } + + if ( json.wireframe !== undefined ) { material.wireframe = json.wireframe; } + if ( json.wireframeLinewidth !== undefined ) { material.wireframeLinewidth = json.wireframeLinewidth; } + if ( json.wireframeLinecap !== undefined ) { material.wireframeLinecap = json.wireframeLinecap; } + if ( json.wireframeLinejoin !== undefined ) { material.wireframeLinejoin = json.wireframeLinejoin; } + + if ( json.rotation !== undefined ) { material.rotation = json.rotation; } + + if ( json.linewidth !== 1 ) { material.linewidth = json.linewidth; } + if ( json.dashSize !== undefined ) { material.dashSize = json.dashSize; } + if ( json.gapSize !== undefined ) { material.gapSize = json.gapSize; } + if ( json.scale !== undefined ) { material.scale = json.scale; } + + if ( json.polygonOffset !== undefined ) { material.polygonOffset = json.polygonOffset; } + if ( json.polygonOffsetFactor !== undefined ) { material.polygonOffsetFactor = json.polygonOffsetFactor; } + if ( json.polygonOffsetUnits !== undefined ) { material.polygonOffsetUnits = json.polygonOffsetUnits; } + + if ( json.skinning !== undefined ) { material.skinning = json.skinning; } + if ( json.morphTargets !== undefined ) { material.morphTargets = json.morphTargets; } + if ( json.morphNormals !== undefined ) { material.morphNormals = json.morphNormals; } + if ( json.dithering !== undefined ) { material.dithering = json.dithering; } + + if ( json.visible !== undefined ) { material.visible = json.visible; } + + if ( json.toneMapped !== undefined ) { material.toneMapped = json.toneMapped; } + + if ( json.userData !== undefined ) { material.userData = json.userData; } + + // Shader Material + + if ( json.uniforms !== undefined ) { + + for ( var name in json.uniforms ) { + + var uniform = json.uniforms[ name ]; + + material.uniforms[ name ] = {}; + + switch ( uniform.type ) { + + case 't': + material.uniforms[ name ].value = getTexture( uniform.value ); + break; + + case 'c': + material.uniforms[ name ].value = new Color().setHex( uniform.value ); + break; + + case 'v2': + material.uniforms[ name ].value = new Vector2().fromArray( uniform.value ); + break; + + case 'v3': + material.uniforms[ name ].value = new Vector3().fromArray( uniform.value ); + break; + + case 'v4': + material.uniforms[ name ].value = new Vector4().fromArray( uniform.value ); + break; + + case 'm3': + material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value ); + + case 'm4': + material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value ); + break; + + default: + material.uniforms[ name ].value = uniform.value; + + } + + } + + } + + if ( json.defines !== undefined ) { material.defines = json.defines; } + if ( json.vertexShader !== undefined ) { material.vertexShader = json.vertexShader; } + if ( json.fragmentShader !== undefined ) { material.fragmentShader = json.fragmentShader; } + + if ( json.extensions !== undefined ) { + + for ( var key in json.extensions ) { + + material.extensions[ key ] = json.extensions[ key ]; + + } + + } + + // Deprecated + + if ( json.shading !== undefined ) { material.flatShading = json.shading === 1; } // THREE.FlatShading + + // for PointsMaterial + + if ( json.size !== undefined ) { material.size = json.size; } + if ( json.sizeAttenuation !== undefined ) { material.sizeAttenuation = json.sizeAttenuation; } + + // maps + + if ( json.map !== undefined ) { material.map = getTexture( json.map ); } + if ( json.matcap !== undefined ) { material.matcap = getTexture( json.matcap ); } + + if ( json.alphaMap !== undefined ) { + + material.alphaMap = getTexture( json.alphaMap ); + material.transparent = true; + + } + + if ( json.bumpMap !== undefined ) { material.bumpMap = getTexture( json.bumpMap ); } + if ( json.bumpScale !== undefined ) { material.bumpScale = json.bumpScale; } + + if ( json.normalMap !== undefined ) { material.normalMap = getTexture( json.normalMap ); } + if ( json.normalMapType !== undefined ) { material.normalMapType = json.normalMapType; } + if ( json.normalScale !== undefined ) { + + var normalScale = json.normalScale; + + if ( Array.isArray( normalScale ) === false ) { + + // Blender exporter used to export a scalar. See #7459 + + normalScale = [ normalScale, normalScale ]; + + } + + material.normalScale = new Vector2().fromArray( normalScale ); + + } + + if ( json.displacementMap !== undefined ) { material.displacementMap = getTexture( json.displacementMap ); } + if ( json.displacementScale !== undefined ) { material.displacementScale = json.displacementScale; } + if ( json.displacementBias !== undefined ) { material.displacementBias = json.displacementBias; } + + if ( json.roughnessMap !== undefined ) { material.roughnessMap = getTexture( json.roughnessMap ); } + if ( json.metalnessMap !== undefined ) { material.metalnessMap = getTexture( json.metalnessMap ); } + + if ( json.emissiveMap !== undefined ) { material.emissiveMap = getTexture( json.emissiveMap ); } + if ( json.emissiveIntensity !== undefined ) { material.emissiveIntensity = json.emissiveIntensity; } + + if ( json.specularMap !== undefined ) { material.specularMap = getTexture( json.specularMap ); } + + if ( json.envMap !== undefined ) { material.envMap = getTexture( json.envMap ); } + if ( json.envMapIntensity !== undefined ) { material.envMapIntensity = json.envMapIntensity; } + + if ( json.reflectivity !== undefined ) { material.reflectivity = json.reflectivity; } + if ( json.refractionRatio !== undefined ) { material.refractionRatio = json.refractionRatio; } + + if ( json.lightMap !== undefined ) { material.lightMap = getTexture( json.lightMap ); } + if ( json.lightMapIntensity !== undefined ) { material.lightMapIntensity = json.lightMapIntensity; } + + if ( json.aoMap !== undefined ) { material.aoMap = getTexture( json.aoMap ); } + if ( json.aoMapIntensity !== undefined ) { material.aoMapIntensity = json.aoMapIntensity; } + + if ( json.gradientMap !== undefined ) { material.gradientMap = getTexture( json.gradientMap ); } + + if ( json.clearcoatNormalMap !== undefined ) { material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); } + if ( json.clearcoatNormalScale !== undefined ) { material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); } + + return material; + + }, + + setTextures: function ( value ) { + + this.textures = value; + return this; + + } + + } ); + + /** + * @author Don McCurdy / https://www.donmccurdy.com + */ + + var LoaderUtils = { + + decodeText: function ( array ) { + + if ( typeof TextDecoder !== 'undefined' ) { + + return new TextDecoder().decode( array ); + + } + + // Avoid the String.fromCharCode.apply(null, array) shortcut, which + // throws a "maximum call stack size exceeded" error for large arrays. + + var s = ''; + + for ( var i = 0, il = array.length; i < il; i ++ ) { + + // Implicitly assumes little-endian. + s += String.fromCharCode( array[ i ] ); + + } + + try { + + // merges multi-byte utf-8 characters. + + return decodeURIComponent( escape( s ) ); + + } catch ( e ) { // see #16358 + + return s; + + } + + }, + + extractUrlBase: function ( url ) { + + var index = url.lastIndexOf( '/' ); + + if ( index === - 1 ) { return './'; } + + return url.substr( 0, index + 1 ); + + } + + }; + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InstancedBufferGeometry() { + + BufferGeometry.call( this ); + + this.type = 'InstancedBufferGeometry'; + this.maxInstancedCount = undefined; + + } + + InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), { + + constructor: InstancedBufferGeometry, + + isInstancedBufferGeometry: true, + + copy: function ( source ) { + + BufferGeometry.prototype.copy.call( this, source ); + + this.maxInstancedCount = source.maxInstancedCount; + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + toJSON: function () { + + var data = BufferGeometry.prototype.toJSON.call( this ); + + data.maxInstancedCount = this.maxInstancedCount; + + data.isInstancedBufferGeometry = true; + + return data; + + } + + } ); + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) { + + if ( typeof ( normalized ) === 'number' ) { + + meshPerAttribute = normalized; + + normalized = false; + + console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' ); + + } + + BufferAttribute.call( this, array, itemSize, normalized ); + + this.meshPerAttribute = meshPerAttribute || 1; + + } + + InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), { + + constructor: InstancedBufferAttribute, + + isInstancedBufferAttribute: true, + + copy: function ( source ) { + + BufferAttribute.prototype.copy.call( this, source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + }, + + toJSON: function () { + + var data = BufferAttribute.prototype.toJSON.call( this ); + + data.meshPerAttribute = this.meshPerAttribute; + + data.isInstancedBufferAttribute = true; + + return data; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function BufferGeometryLoader( manager ) { + + Loader.call( this, manager ); + + } + + BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: BufferGeometryLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.load( url, function ( text ) { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); + + var index = json.data.index; + + if ( index !== undefined ) { + + var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); + geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); + + } + + var attributes = json.data.attributes; + + for ( var key in attributes ) { + + var attribute = attributes[ key ]; + var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); + var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; + var bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized ); + if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; } + geometry.setAttribute( key, bufferAttribute ); + + } + + var morphAttributes = json.data.morphAttributes; + + if ( morphAttributes ) { + + for ( var key in morphAttributes ) { + + var attributeArray = morphAttributes[ key ]; + + var array = []; + + for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { + + var attribute = attributeArray[ i ]; + var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); + + var bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ); + if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; } + array.push( bufferAttribute ); + + } + + geometry.morphAttributes[ key ] = array; + + } + + } + + var morphTargetsRelative = json.data.morphTargetsRelative; + + if ( morphTargetsRelative ) { + + geometry.morphTargetsRelative = true; + + } + + var groups = json.data.groups || json.data.drawcalls || json.data.offsets; + + if ( groups !== undefined ) { + + for ( var i = 0, n = groups.length; i !== n; ++ i ) { + + var group = groups[ i ]; + + geometry.addGroup( group.start, group.count, group.materialIndex ); + + } + + } + + var boundingSphere = json.data.boundingSphere; + + if ( boundingSphere !== undefined ) { + + var center = new Vector3(); + + if ( boundingSphere.center !== undefined ) { + + center.fromArray( boundingSphere.center ); + + } + + geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); + + } + + if ( json.name ) { geometry.name = json.name; } + if ( json.userData ) { geometry.userData = json.userData; } + + return geometry; + + } + + } ); + + var TYPED_ARRAYS = { + Int8Array: Int8Array, + Uint8Array: Uint8Array, + // Workaround for IE11 pre KB2929437. See #11440 + Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, + Int16Array: Int16Array, + Uint16Array: Uint16Array, + Int32Array: Int32Array, + Uint32Array: Uint32Array, + Float32Array: Float32Array, + Float64Array: Float64Array + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function ObjectLoader( manager ) { + + Loader.call( this, manager ); + + } + + ObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: ObjectLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; + this.resourcePath = this.resourcePath || path; + + var loader = new FileLoader( scope.manager ); + loader.setPath( this.path ); + loader.load( url, function ( text ) { + + var json = null; + + try { + + json = JSON.parse( text ); + + } catch ( error ) { + + if ( onError !== undefined ) { onError( error ); } + + console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); + + return; + + } + + var metadata = json.metadata; + + if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { + + console.error( 'THREE.ObjectLoader: Can\'t load ' + url ); + return; + + } + + scope.parse( json, onLoad ); + + }, onProgress, onError ); + + }, + + parse: function ( json, onLoad ) { + + var shapes = this.parseShape( json.shapes ); + var geometries = this.parseGeometries( json.geometries, shapes ); + + var images = this.parseImages( json.images, function () { + + if ( onLoad !== undefined ) { onLoad( object ); } + + } ); + + var textures = this.parseTextures( json.textures, images ); + var materials = this.parseMaterials( json.materials, textures ); + + var object = this.parseObject( json.object, geometries, materials ); + + if ( json.animations ) { + + object.animations = this.parseAnimations( json.animations ); + + } + + if ( json.images === undefined || json.images.length === 0 ) { + + if ( onLoad !== undefined ) { onLoad( object ); } + + } + + return object; + + }, + + parseShape: function ( json ) { + + var shapes = {}; + + if ( json !== undefined ) { + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var shape = new Shape().fromJSON( json[ i ] ); + + shapes[ shape.uuid ] = shape; + + } + + } + + return shapes; + + }, + + parseGeometries: function ( json, shapes ) { + + var geometries = {}; + + if ( json !== undefined ) { + + var bufferGeometryLoader = new BufferGeometryLoader(); + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var geometry; + var data = json[ i ]; + + switch ( data.type ) { + + case 'PlaneGeometry': + case 'PlaneBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.width, + data.height, + data.widthSegments, + data.heightSegments + ); + + break; + + case 'BoxGeometry': + case 'BoxBufferGeometry': + case 'CubeGeometry': // backwards compatible + + geometry = new Geometries[ data.type ]( + data.width, + data.height, + data.depth, + data.widthSegments, + data.heightSegments, + data.depthSegments + ); + + break; + + case 'CircleGeometry': + case 'CircleBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.segments, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'CylinderGeometry': + case 'CylinderBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radiusTop, + data.radiusBottom, + data.height, + data.radialSegments, + data.heightSegments, + data.openEnded, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'ConeGeometry': + case 'ConeBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.height, + data.radialSegments, + data.heightSegments, + data.openEnded, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'SphereGeometry': + case 'SphereBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.widthSegments, + data.heightSegments, + data.phiStart, + data.phiLength, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'DodecahedronGeometry': + case 'DodecahedronBufferGeometry': + case 'IcosahedronGeometry': + case 'IcosahedronBufferGeometry': + case 'OctahedronGeometry': + case 'OctahedronBufferGeometry': + case 'TetrahedronGeometry': + case 'TetrahedronBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.detail + ); + + break; + + case 'RingGeometry': + case 'RingBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.innerRadius, + data.outerRadius, + data.thetaSegments, + data.phiSegments, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'TorusGeometry': + case 'TorusBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.tube, + data.radialSegments, + data.tubularSegments, + data.arc + ); + + break; + + case 'TorusKnotGeometry': + case 'TorusKnotBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.radius, + data.tube, + data.tubularSegments, + data.radialSegments, + data.p, + data.q + ); + + break; + + case 'TubeGeometry': + case 'TubeBufferGeometry': + + // This only works for built-in curves (e.g. CatmullRomCurve3). + // User defined curves or instances of CurvePath will not be deserialized. + geometry = new Geometries[ data.type ]( + new Curves[ data.path.type ]().fromJSON( data.path ), + data.tubularSegments, + data.radius, + data.radialSegments, + data.closed + ); + + break; + + case 'LatheGeometry': + case 'LatheBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.points, + data.segments, + data.phiStart, + data.phiLength + ); + + break; + + case 'PolyhedronGeometry': + case 'PolyhedronBufferGeometry': + + geometry = new Geometries[ data.type ]( + data.vertices, + data.indices, + data.radius, + data.details + ); + + break; + + case 'ShapeGeometry': + case 'ShapeBufferGeometry': + + var geometryShapes = []; + + for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { + + var shape = shapes[ data.shapes[ j ] ]; + + geometryShapes.push( shape ); + + } + + geometry = new Geometries[ data.type ]( + geometryShapes, + data.curveSegments + ); + + break; + + + case 'ExtrudeGeometry': + case 'ExtrudeBufferGeometry': + + var geometryShapes = []; + + for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { + + var shape = shapes[ data.shapes[ j ] ]; + + geometryShapes.push( shape ); + + } + + var extrudePath = data.options.extrudePath; + + if ( extrudePath !== undefined ) { + + data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); + + } + + geometry = new Geometries[ data.type ]( + geometryShapes, + data.options + ); + + break; + + case 'BufferGeometry': + case 'InstancedBufferGeometry': + + geometry = bufferGeometryLoader.parse( data ); + + break; + + case 'Geometry': + + if ( 'THREE' in window && 'LegacyJSONLoader' in THREE ) { + + var geometryLoader = new THREE.LegacyJSONLoader(); + geometry = geometryLoader.parse( data, this.resourcePath ).geometry; + + + } else { + + console.error( 'THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".' ); + + } + + break; + + default: + + console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); + + continue; + + } + + geometry.uuid = data.uuid; + + if ( data.name !== undefined ) { geometry.name = data.name; } + if ( geometry.isBufferGeometry === true && data.userData !== undefined ) { geometry.userData = data.userData; } + + geometries[ data.uuid ] = geometry; + + } + + } + + return geometries; + + }, + + parseMaterials: function ( json, textures ) { + + var cache = {}; // MultiMaterial + var materials = {}; + + if ( json !== undefined ) { + + var loader = new MaterialLoader(); + loader.setTextures( textures ); + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var data = json[ i ]; + + if ( data.type === 'MultiMaterial' ) { + + // Deprecated + + var array = []; + + for ( var j = 0; j < data.materials.length; j ++ ) { + + var material = data.materials[ j ]; + + if ( cache[ material.uuid ] === undefined ) { + + cache[ material.uuid ] = loader.parse( material ); + + } + + array.push( cache[ material.uuid ] ); + + } + + materials[ data.uuid ] = array; + + } else { + + if ( cache[ data.uuid ] === undefined ) { + + cache[ data.uuid ] = loader.parse( data ); + + } + + materials[ data.uuid ] = cache[ data.uuid ]; + + } + + } + + } + + return materials; + + }, + + parseAnimations: function ( json ) { + + var animations = []; + + for ( var i = 0; i < json.length; i ++ ) { + + var data = json[ i ]; + + var clip = AnimationClip.parse( data ); + + if ( data.uuid !== undefined ) { clip.uuid = data.uuid; } + + animations.push( clip ); + + } + + return animations; + + }, + + parseImages: function ( json, onLoad ) { + + var scope = this; + var images = {}; + + function loadImage( url ) { + + scope.manager.itemStart( url ); + + return loader.load( url, function () { + + scope.manager.itemEnd( url ); + + }, undefined, function () { + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } ); + + } + + if ( json !== undefined && json.length > 0 ) { + + var manager = new LoadingManager( onLoad ); + + var loader = new ImageLoader( manager ); + loader.setCrossOrigin( this.crossOrigin ); + + for ( var i = 0, il = json.length; i < il; i ++ ) { + + var image = json[ i ]; + var url = image.url; + + if ( Array.isArray( url ) ) { + + // load array of images e.g CubeTexture + + images[ image.uuid ] = []; + + for ( var j = 0, jl = url.length; j < jl; j ++ ) { + + var currentUrl = url[ j ]; + + var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl; + + images[ image.uuid ].push( loadImage( path ) ); + + } + + } else { + + // load single image + + var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url; + + images[ image.uuid ] = loadImage( path ); + + } + + } + + } + + return images; + + }, + + parseTextures: function ( json, images ) { + + function parseConstant( value, type ) { + + if ( typeof value === 'number' ) { return value; } + + console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); + + return type[ value ]; + + } + + var textures = {}; + + if ( json !== undefined ) { + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var data = json[ i ]; + + if ( data.image === undefined ) { + + console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); + + } + + if ( images[ data.image ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); + + } + + var texture; + + if ( Array.isArray( images[ data.image ] ) ) { + + texture = new CubeTexture( images[ data.image ] ); + + } else { + + texture = new Texture( images[ data.image ] ); + + } + + texture.needsUpdate = true; + + texture.uuid = data.uuid; + + if ( data.name !== undefined ) { texture.name = data.name; } + + if ( data.mapping !== undefined ) { texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); } + + if ( data.offset !== undefined ) { texture.offset.fromArray( data.offset ); } + if ( data.repeat !== undefined ) { texture.repeat.fromArray( data.repeat ); } + if ( data.center !== undefined ) { texture.center.fromArray( data.center ); } + if ( data.rotation !== undefined ) { texture.rotation = data.rotation; } + + if ( data.wrap !== undefined ) { + + texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); + texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); + + } + + if ( data.format !== undefined ) { texture.format = data.format; } + if ( data.type !== undefined ) { texture.type = data.type; } + if ( data.encoding !== undefined ) { texture.encoding = data.encoding; } + + if ( data.minFilter !== undefined ) { texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); } + if ( data.magFilter !== undefined ) { texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); } + if ( data.anisotropy !== undefined ) { texture.anisotropy = data.anisotropy; } + + if ( data.flipY !== undefined ) { texture.flipY = data.flipY; } + + if ( data.premultiplyAlpha !== undefined ) { texture.premultiplyAlpha = data.premultiplyAlpha; } + if ( data.unpackAlignment !== undefined ) { texture.unpackAlignment = data.unpackAlignment; } + + textures[ data.uuid ] = texture; + + } + + } + + return textures; + + }, + + parseObject: function ( data, geometries, materials ) { + + var object; + + function getGeometry( name ) { + + if ( geometries[ name ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); + + } + + return geometries[ name ]; + + } + + function getMaterial( name ) { + + if ( name === undefined ) { return undefined; } + + if ( Array.isArray( name ) ) { + + var array = []; + + for ( var i = 0, l = name.length; i < l; i ++ ) { + + var uuid = name[ i ]; + + if ( materials[ uuid ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); + + } + + array.push( materials[ uuid ] ); + + } + + return array; + + } + + if ( materials[ name ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined material', name ); + + } + + return materials[ name ]; + + } + + switch ( data.type ) { + + case 'Scene': + + object = new Scene(); + + if ( data.background !== undefined ) { + + if ( Number.isInteger( data.background ) ) { + + object.background = new Color( data.background ); + + } + + } + + if ( data.fog !== undefined ) { + + if ( data.fog.type === 'Fog' ) { + + object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); + + } else if ( data.fog.type === 'FogExp2' ) { + + object.fog = new FogExp2( data.fog.color, data.fog.density ); + + } + + } + + break; + + case 'PerspectiveCamera': + + object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); + + if ( data.focus !== undefined ) { object.focus = data.focus; } + if ( data.zoom !== undefined ) { object.zoom = data.zoom; } + if ( data.filmGauge !== undefined ) { object.filmGauge = data.filmGauge; } + if ( data.filmOffset !== undefined ) { object.filmOffset = data.filmOffset; } + if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); } + + break; + + case 'OrthographicCamera': + + object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); + + if ( data.zoom !== undefined ) { object.zoom = data.zoom; } + if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); } + + break; + + case 'AmbientLight': + + object = new AmbientLight( data.color, data.intensity ); + + break; + + case 'DirectionalLight': + + object = new DirectionalLight( data.color, data.intensity ); + + break; + + case 'PointLight': + + object = new PointLight( data.color, data.intensity, data.distance, data.decay ); + + break; + + case 'RectAreaLight': + + object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); + + break; + + case 'SpotLight': + + object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); + + break; + + case 'HemisphereLight': + + object = new HemisphereLight( data.color, data.groundColor, data.intensity ); + + break; + + case 'SkinnedMesh': + + console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' ); + + case 'Mesh': + + var geometry = getGeometry( data.geometry ); + var material = getMaterial( data.material ); + + if ( geometry.bones && geometry.bones.length > 0 ) { + + object = new SkinnedMesh( geometry, material ); + + } else { + + object = new Mesh( geometry, material ); + + } + + break; + + case 'InstancedMesh': + + var geometry = getGeometry( data.geometry ); + var material = getMaterial( data.material ); + var count = data.count; + var instanceMatrix = data.instanceMatrix; + + object = new InstancedMesh( geometry, material, count ); + object.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 ); + + break; + + case 'LOD': + + object = new LOD(); + + break; + + case 'Line': + + object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); + + break; + + case 'LineLoop': + + object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'LineSegments': + + object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'PointCloud': + case 'Points': + + object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'Sprite': + + object = new Sprite( getMaterial( data.material ) ); + + break; + + case 'Group': + + object = new Group(); + + break; + + default: + + object = new Object3D(); + + } + + object.uuid = data.uuid; + + if ( data.name !== undefined ) { object.name = data.name; } + + if ( data.matrix !== undefined ) { + + object.matrix.fromArray( data.matrix ); + + if ( data.matrixAutoUpdate !== undefined ) { object.matrixAutoUpdate = data.matrixAutoUpdate; } + if ( object.matrixAutoUpdate ) { object.matrix.decompose( object.position, object.quaternion, object.scale ); } + + } else { + + if ( data.position !== undefined ) { object.position.fromArray( data.position ); } + if ( data.rotation !== undefined ) { object.rotation.fromArray( data.rotation ); } + if ( data.quaternion !== undefined ) { object.quaternion.fromArray( data.quaternion ); } + if ( data.scale !== undefined ) { object.scale.fromArray( data.scale ); } + + } + + if ( data.castShadow !== undefined ) { object.castShadow = data.castShadow; } + if ( data.receiveShadow !== undefined ) { object.receiveShadow = data.receiveShadow; } + + if ( data.shadow ) { + + if ( data.shadow.bias !== undefined ) { object.shadow.bias = data.shadow.bias; } + if ( data.shadow.radius !== undefined ) { object.shadow.radius = data.shadow.radius; } + if ( data.shadow.mapSize !== undefined ) { object.shadow.mapSize.fromArray( data.shadow.mapSize ); } + if ( data.shadow.camera !== undefined ) { object.shadow.camera = this.parseObject( data.shadow.camera ); } + + } + + if ( data.visible !== undefined ) { object.visible = data.visible; } + if ( data.frustumCulled !== undefined ) { object.frustumCulled = data.frustumCulled; } + if ( data.renderOrder !== undefined ) { object.renderOrder = data.renderOrder; } + if ( data.userData !== undefined ) { object.userData = data.userData; } + if ( data.layers !== undefined ) { object.layers.mask = data.layers; } + + if ( data.children !== undefined ) { + + var children = data.children; + + for ( var i = 0; i < children.length; i ++ ) { + + object.add( this.parseObject( children[ i ], geometries, materials ) ); + + } + + } + + if ( data.type === 'LOD' ) { + + if ( data.autoUpdate !== undefined ) { object.autoUpdate = data.autoUpdate; } + + var levels = data.levels; + + for ( var l = 0; l < levels.length; l ++ ) { + + var level = levels[ l ]; + var child = object.getObjectByProperty( 'uuid', level.object ); + + if ( child !== undefined ) { + + object.addLevel( child, level.distance ); + + } + + } + + } + + return object; + + } + + } ); + + var TEXTURE_MAPPING = { + UVMapping: UVMapping, + CubeReflectionMapping: CubeReflectionMapping, + CubeRefractionMapping: CubeRefractionMapping, + EquirectangularReflectionMapping: EquirectangularReflectionMapping, + EquirectangularRefractionMapping: EquirectangularRefractionMapping, + SphericalReflectionMapping: SphericalReflectionMapping, + CubeUVReflectionMapping: CubeUVReflectionMapping, + CubeUVRefractionMapping: CubeUVRefractionMapping + }; + + var TEXTURE_WRAPPING = { + RepeatWrapping: RepeatWrapping, + ClampToEdgeWrapping: ClampToEdgeWrapping, + MirroredRepeatWrapping: MirroredRepeatWrapping + }; + + var TEXTURE_FILTER = { + NearestFilter: NearestFilter, + NearestMipmapNearestFilter: NearestMipmapNearestFilter, + NearestMipmapLinearFilter: NearestMipmapLinearFilter, + LinearFilter: LinearFilter, + LinearMipmapNearestFilter: LinearMipmapNearestFilter, + LinearMipmapLinearFilter: LinearMipmapLinearFilter + }; + + /** + * @author thespite / http://clicktorelease.com/ + */ + + + function ImageBitmapLoader( manager ) { + + if ( typeof createImageBitmap === 'undefined' ) { + + console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' ); + + } + + if ( typeof fetch === 'undefined' ) { + + console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' ); + + } + + Loader.call( this, manager ); + + this.options = undefined; + + } + + ImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: ImageBitmapLoader, + + setOptions: function setOptions( options ) { + + this.options = options; + + return this; + + }, + + load: function ( url, onLoad, onProgress, onError ) { + + if ( url === undefined ) { url = ''; } + + if ( this.path !== undefined ) { url = this.path + url; } + + url = this.manager.resolveURL( url ); + + var scope = this; + + var cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) { onLoad( cached ); } + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + fetch( url ).then( function ( res ) { + + return res.blob(); + + } ).then( function ( blob ) { + + if ( scope.options === undefined ) { + + // Workaround for FireFox. It causes an error if you pass options. + return createImageBitmap( blob ); + + } else { + + return createImageBitmap( blob, scope.options ); + + } + + } ).then( function ( imageBitmap ) { + + Cache.add( url, imageBitmap ); + + if ( onLoad ) { onLoad( imageBitmap ); } + + scope.manager.itemEnd( url ); + + } ).catch( function ( e ) { + + if ( onError ) { onError( e ); } + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } ); + + scope.manager.itemStart( url ); + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * minimal class for proxing functions to Path. Replaces old "extractSubpaths()" + **/ + + function ShapePath() { + + this.type = 'ShapePath'; + + this.color = new Color(); + + this.subPaths = []; + this.currentPath = null; + + } + + Object.assign( ShapePath.prototype, { + + moveTo: function ( x, y ) { + + this.currentPath = new Path(); + this.subPaths.push( this.currentPath ); + this.currentPath.moveTo( x, y ); + + return this; + + }, + + lineTo: function ( x, y ) { + + this.currentPath.lineTo( x, y ); + + return this; + + }, + + quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { + + this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); + + return this; + + }, + + bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + + this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); + + return this; + + }, + + splineThru: function ( pts ) { + + this.currentPath.splineThru( pts ); + + return this; + + }, + + toShapes: function ( isCCW, noHoles ) { + + function toShapesNoHoles( inSubpaths ) { + + var shapes = []; + + for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { + + var tmpPath = inSubpaths[ i ]; + + var tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + + shapes.push( tmpShape ); + + } + + return shapes; + + } + + function isPointInsidePolygon( inPt, inPolygon ) { + + var polyLen = inPolygon.length; + + // inPt on polygon contour => immediate success or + // toggling of inside/outside at every single! intersection point of an edge + // with the horizontal line through inPt, left of inPt + // not counting lowerY endpoints of edges and whole edges on that line + var inside = false; + for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { + + var edgeLowPt = inPolygon[ p ]; + var edgeHighPt = inPolygon[ q ]; + + var edgeDx = edgeHighPt.x - edgeLowPt.x; + var edgeDy = edgeHighPt.y - edgeLowPt.y; + + if ( Math.abs( edgeDy ) > Number.EPSILON ) { + + // not parallel + if ( edgeDy < 0 ) { + + edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; + edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; + + } + if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) { continue; } + + if ( inPt.y === edgeLowPt.y ) { + + if ( inPt.x === edgeLowPt.x ) { return true; } // inPt is on contour ? + // continue; // no intersection or edgeLowPt => doesn't count !!! + + } else { + + var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); + if ( perpEdge === 0 ) { return true; } // inPt is on contour ? + if ( perpEdge < 0 ) { continue; } + inside = ! inside; // true intersection left of inPt + + } + + } else { + + // parallel or collinear + if ( inPt.y !== edgeLowPt.y ) { continue; } // parallel + // edge lies on the same horizontal line as inPt + if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || + ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) { return true; } // inPt: Point on contour ! + // continue; + + } + + } + + return inside; + + } + + var isClockWise = ShapeUtils.isClockWise; + + var subPaths = this.subPaths; + if ( subPaths.length === 0 ) { return []; } + + if ( noHoles === true ) { return toShapesNoHoles( subPaths ); } + + + var solid, tmpPath, tmpShape, shapes = []; + + if ( subPaths.length === 1 ) { + + tmpPath = subPaths[ 0 ]; + tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + shapes.push( tmpShape ); + return shapes; + + } + + var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); + holesFirst = isCCW ? ! holesFirst : holesFirst; + + // console.log("Holes first", holesFirst); + + var betterShapeHoles = []; + var newShapes = []; + var newShapeHoles = []; + var mainIdx = 0; + var tmpPoints; + + newShapes[ mainIdx ] = undefined; + newShapeHoles[ mainIdx ] = []; + + for ( var i = 0, l = subPaths.length; i < l; i ++ ) { + + tmpPath = subPaths[ i ]; + tmpPoints = tmpPath.getPoints(); + solid = isClockWise( tmpPoints ); + solid = isCCW ? ! solid : solid; + + if ( solid ) { + + if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) { mainIdx ++; } + + newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; + newShapes[ mainIdx ].s.curves = tmpPath.curves; + + if ( holesFirst ) { mainIdx ++; } + newShapeHoles[ mainIdx ] = []; + + //console.log('cw', i); + + } else { + + newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); + + //console.log('ccw', i); + + } + + } + + // only Holes? -> probably all Shapes with wrong orientation + if ( ! newShapes[ 0 ] ) { return toShapesNoHoles( subPaths ); } + + + if ( newShapes.length > 1 ) { + + var ambiguous = false; + var toChange = []; + + for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + betterShapeHoles[ sIdx ] = []; + + } + + for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + var sho = newShapeHoles[ sIdx ]; + + for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { + + var ho = sho[ hIdx ]; + var hole_unassigned = true; + + for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { + + if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { + + if ( sIdx !== s2Idx ) { toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); } + if ( hole_unassigned ) { + + hole_unassigned = false; + betterShapeHoles[ s2Idx ].push( ho ); + + } else { + + ambiguous = true; + + } + + } + + } + if ( hole_unassigned ) { + + betterShapeHoles[ sIdx ].push( ho ); + + } + + } + + } + // console.log("ambiguous: ", ambiguous); + if ( toChange.length > 0 ) { + + // console.log("to change: ", toChange); + if ( ! ambiguous ) { newShapeHoles = betterShapeHoles; } + + } + + } + + var tmpHoles; + + for ( var i = 0, il = newShapes.length; i < il; i ++ ) { + + tmpShape = newShapes[ i ].s; + shapes.push( tmpShape ); + tmpHoles = newShapeHoles[ i ]; + + for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { + + tmpShape.holes.push( tmpHoles[ j ].h ); + + } + + } + + //console.log("shape", shapes); + + return shapes; + + } + + } ); + + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author mrdoob / http://mrdoob.com/ + */ + + + function Font( data ) { + + this.type = 'Font'; + + this.data = data; + + } + + Object.assign( Font.prototype, { + + isFont: true, + + generateShapes: function ( text, size ) { + + if ( size === undefined ) { size = 100; } + + var shapes = []; + var paths = createPaths( text, size, this.data ); + + for ( var p = 0, pl = paths.length; p < pl; p ++ ) { + + Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); + + } + + return shapes; + + } + + } ); + + function createPaths( text, size, data ) { + + var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988 + var scale = size / data.resolution; + var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; + + var paths = []; + + var offsetX = 0, offsetY = 0; + + for ( var i = 0; i < chars.length; i ++ ) { + + var char = chars[ i ]; + + if ( char === '\n' ) { + + offsetX = 0; + offsetY -= line_height; + + } else { + + var ret = createPath( char, scale, offsetX, offsetY, data ); + offsetX += ret.offsetX; + paths.push( ret.path ); + + } + + } + + return paths; + + } + + function createPath( char, scale, offsetX, offsetY, data ) { + + var glyph = data.glyphs[ char ] || data.glyphs[ '?' ]; + + if ( ! glyph ) { + + console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' ); + + return; + + } + + var path = new ShapePath(); + + var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; + + if ( glyph.o ) { + + var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); + + for ( var i = 0, l = outline.length; i < l; ) { + + var action = outline[ i ++ ]; + + switch ( action ) { + + case 'm': // moveTo + + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; + + path.moveTo( x, y ); + + break; + + case 'l': // lineTo + + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; + + path.lineTo( x, y ); + + break; + + case 'q': // quadraticCurveTo + + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; + + path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); + + break; + + case 'b': // bezierCurveTo + + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; + cpx2 = outline[ i ++ ] * scale + offsetX; + cpy2 = outline[ i ++ ] * scale + offsetY; + + path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); + + break; + + } + + } + + } + + return { offsetX: glyph.ha * scale, path: path }; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function FontLoader( manager ) { + + Loader.call( this, manager ); + + } + + FontLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: FontLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.load( url, function ( text ) { + + var json; + + try { + + json = JSON.parse( text ); + + } catch ( e ) { + + console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' ); + json = JSON.parse( text.substring( 65, text.length - 2 ) ); + + } + + var font = scope.parse( json ); + + if ( onLoad ) { onLoad( font ); } + + }, onProgress, onError ); + + }, + + parse: function ( json ) { + + return new Font( json ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _context; + + var AudioContext = { + + getContext: function () { + + if ( _context === undefined ) { + + _context = new ( window.AudioContext || window.webkitAudioContext )(); + + } + + return _context; + + }, + + setContext: function ( value ) { + + _context = value; + + } + + }; + + /** + * @author Reece Aaron Lecrivain / http://reecenotes.com/ + */ + + function AudioLoader( manager ) { + + Loader.call( this, manager ); + + } + + AudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + + constructor: AudioLoader, + + load: function ( url, onLoad, onProgress, onError ) { + + var loader = new FileLoader( this.manager ); + loader.setResponseType( 'arraybuffer' ); + loader.setPath( this.path ); + loader.load( url, function ( buffer ) { + + // Create a copy of the buffer. The `decodeAudioData` method + // detaches the buffer when complete, preventing reuse. + var bufferCopy = buffer.slice( 0 ); + + var context = AudioContext.getContext(); + context.decodeAudioData( bufferCopy, function ( audioBuffer ) { + + onLoad( audioBuffer ); + + } ); + + }, onProgress, onError ); + + } + + } ); + + /** + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + * + * Primary reference: + * https://graphics.stanford.edu/papers/envmap/envmap.pdf + * + * Secondary reference: + * https://www.ppsloan.org/publications/StupidSH36.pdf + */ + + // 3-band SH defined by 9 coefficients + + function SphericalHarmonics3() { + + this.coefficients = []; + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients.push( new Vector3() ); + + } + + } + + Object.assign( SphericalHarmonics3.prototype, { + + isSphericalHarmonics3: true, + + set: function ( coefficients ) { + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].copy( coefficients[ i ] ); + + } + + return this; + + }, + + zero: function () { + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].set( 0, 0, 0 ); + + } + + return this; + + }, + + // get the radiance in the direction of the normal + // target is a Vector3 + getAt: function ( normal, target ) { + + // normal is assumed to be unit length + + var x = normal.x, y = normal.y, z = normal.z; + + var coeff = this.coefficients; + + // band 0 + target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 ); + + // band 1 + target.addScale( coeff[ 1 ], 0.488603 * y ); + target.addScale( coeff[ 2 ], 0.488603 * z ); + target.addScale( coeff[ 3 ], 0.488603 * x ); + + // band 2 + target.addScale( coeff[ 4 ], 1.092548 * ( x * y ) ); + target.addScale( coeff[ 5 ], 1.092548 * ( y * z ) ); + target.addScale( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) ); + target.addScale( coeff[ 7 ], 1.092548 * ( x * z ) ); + target.addScale( coeff[ 8 ], 0.546274 * ( x * x - y * y ) ); + + return target; + + }, + + // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal + // target is a Vector3 + // https://graphics.stanford.edu/papers/envmap/envmap.pdf + getIrradianceAt: function ( normal, target ) { + + // normal is assumed to be unit length + + var x = normal.x, y = normal.y, z = normal.z; + + var coeff = this.coefficients; + + // band 0 + target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095 + + // band 1 + target.addScale( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603 + target.addScale( coeff[ 2 ], 2.0 * 0.511664 * z ); + target.addScale( coeff[ 3 ], 2.0 * 0.511664 * x ); + + // band 2 + target.addScale( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548 + target.addScale( coeff[ 5 ], 2.0 * 0.429043 * y * z ); + target.addScale( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3 + target.addScale( coeff[ 7 ], 2.0 * 0.429043 * x * z ); + target.addScale( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274 + + return target; + + }, + + add: function ( sh ) { + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].add( sh.coefficients[ i ] ); + + } + + return this; + + }, + + + scale: function ( s ) { + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].multiplyScalar( s ); + + } + + return this; + + }, + + lerp: function ( sh, alpha ) { + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha ); + + } + + return this; + + }, + + equals: function ( sh ) { + + for ( var i = 0; i < 9; i ++ ) { + + if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) { + + return false; + + } + + } + + return true; + + }, + + copy: function ( sh ) { + + return this.set( sh.coefficients ); + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + fromArray: function ( array, offset ) { + + if ( offset === undefined ) { offset = 0; } + + var coefficients = this.coefficients; + + for ( var i = 0; i < 9; i ++ ) { + + coefficients[ i ].fromArray( array, offset + ( i * 3 ) ); + + } + + return this; + + }, + + toArray: function ( array, offset ) { + + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } + + var coefficients = this.coefficients; + + for ( var i = 0; i < 9; i ++ ) { + + coefficients[ i ].toArray( array, offset + ( i * 3 ) ); + + } + + return array; + + } + + } ); + + Object.assign( SphericalHarmonics3, { + + // evaluate the basis functions + // shBasis is an Array[ 9 ] + getBasisAt: function ( normal, shBasis ) { + + // normal is assumed to be unit length + + var x = normal.x, y = normal.y, z = normal.z; + + // band 0 + shBasis[ 0 ] = 0.282095; + + // band 1 + shBasis[ 1 ] = 0.488603 * y; + shBasis[ 2 ] = 0.488603 * z; + shBasis[ 3 ] = 0.488603 * x; + + // band 2 + shBasis[ 4 ] = 1.092548 * x * y; + shBasis[ 5 ] = 1.092548 * y * z; + shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 ); + shBasis[ 7 ] = 1.092548 * x * z; + shBasis[ 8 ] = 0.546274 * ( x * x - y * y ); + + } + + } ); + + /** + * @author WestLangley / http://github.com/WestLangley + * + * A LightProbe is a source of indirect-diffuse light + */ + + function LightProbe( sh, intensity ) { + + Light.call( this, undefined, intensity ); + + this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3(); + + } + + LightProbe.prototype = Object.assign( Object.create( Light.prototype ), { + + constructor: LightProbe, + + isLightProbe: true, + + copy: function ( source ) { + + Light.prototype.copy.call( this, source ); + + this.sh.copy( source.sh ); + this.intensity = source.intensity; + + return this; + + }, + + toJSON: function ( meta ) { + + var data = Light.prototype.toJSON.call( this, meta ); + + // data.sh = this.sh.toArray(); // todo + + return data; + + } + + } ); + + /** + * @author WestLangley / http://github.com/WestLangley + */ + + function HemisphereLightProbe( skyColor, groundColor, intensity ) { + + LightProbe.call( this, undefined, intensity ); + + var color1 = new Color().set( skyColor ); + var color2 = new Color().set( groundColor ); + + var sky = new Vector3( color1.r, color1.g, color1.b ); + var ground = new Vector3( color2.r, color2.g, color2.b ); + + // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); + var c0 = Math.sqrt( Math.PI ); + var c1 = c0 * Math.sqrt( 0.75 ); + + this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 ); + this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 ); + + } + + HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { + + constructor: HemisphereLightProbe, + + isHemisphereLightProbe: true, + + copy: function ( source ) { // modifying colors not currently supported + + LightProbe.prototype.copy.call( this, source ); + + return this; + + }, + + toJSON: function ( meta ) { + + var data = LightProbe.prototype.toJSON.call( this, meta ); + + // data.sh = this.sh.toArray(); // todo + + return data; + + } + + } ); + + /** + * @author WestLangley / http://github.com/WestLangley + */ + + function AmbientLightProbe( color, intensity ) { + + LightProbe.call( this, undefined, intensity ); + + var color1 = new Color().set( color ); + + // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); + this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) ); + + } + + AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { + + constructor: AmbientLightProbe, + + isAmbientLightProbe: true, + + copy: function ( source ) { // modifying color not currently supported + + LightProbe.prototype.copy.call( this, source ); + + return this; + + }, + + toJSON: function ( meta ) { + + var data = LightProbe.prototype.toJSON.call( this, meta ); + + // data.sh = this.sh.toArray(); // todo + + return data; + + } + + } ); + + var _eyeRight = new Matrix4(); + var _eyeLeft = new Matrix4(); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function StereoCamera() { + + this.type = 'StereoCamera'; + + this.aspect = 1; + + this.eyeSep = 0.064; + + this.cameraL = new PerspectiveCamera(); + this.cameraL.layers.enable( 1 ); + this.cameraL.matrixAutoUpdate = false; + + this.cameraR = new PerspectiveCamera(); + this.cameraR.layers.enable( 2 ); + this.cameraR.matrixAutoUpdate = false; + + this._cache = { + focus: null, + fov: null, + aspect: null, + near: null, + far: null, + zoom: null, + eyeSep: null + }; + + } + + Object.assign( StereoCamera.prototype, { + + update: function ( camera ) { + + var cache = this._cache; + + var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || + cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || + cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; + + if ( needsUpdate ) { + + cache.focus = camera.focus; + cache.fov = camera.fov; + cache.aspect = camera.aspect * this.aspect; + cache.near = camera.near; + cache.far = camera.far; + cache.zoom = camera.zoom; + cache.eyeSep = this.eyeSep; + + // Off-axis stereoscopic effect based on + // http://paulbourke.net/stereographics/stereorender/ + + var projectionMatrix = camera.projectionMatrix.clone(); + var eyeSepHalf = cache.eyeSep / 2; + var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; + var ymax = ( cache.near * Math.tan( _Math.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom; + var xmin, xmax; + + // translate xOffset + + _eyeLeft.elements[ 12 ] = - eyeSepHalf; + _eyeRight.elements[ 12 ] = eyeSepHalf; + + // for left eye + + xmin = - ymax * cache.aspect + eyeSepOnProjection; + xmax = ymax * cache.aspect + eyeSepOnProjection; + + projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); + projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraL.projectionMatrix.copy( projectionMatrix ); + + // for right eye + + xmin = - ymax * cache.aspect - eyeSepOnProjection; + xmax = ymax * cache.aspect - eyeSepOnProjection; + + projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); + projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraR.projectionMatrix.copy( projectionMatrix ); + + } + + this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft ); + this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight ); + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function Clock( autoStart ) { + + this.autoStart = ( autoStart !== undefined ) ? autoStart : true; + + this.startTime = 0; + this.oldTime = 0; + this.elapsedTime = 0; + + this.running = false; + + } + + Object.assign( Clock.prototype, { + + start: function () { + + this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 + + this.oldTime = this.startTime; + this.elapsedTime = 0; + this.running = true; + + }, + + stop: function () { + + this.getElapsedTime(); + this.running = false; + this.autoStart = false; + + }, + + getElapsedTime: function () { + + this.getDelta(); + return this.elapsedTime; + + }, + + getDelta: function () { + + var diff = 0; + + if ( this.autoStart && ! this.running ) { + + this.start(); + return 0; + + } + + if ( this.running ) { + + var newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); + + diff = ( newTime - this.oldTime ) / 1000; + this.oldTime = newTime; + + this.elapsedTime += diff; + + } + + return diff; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _position$2 = new Vector3(); + var _quaternion$3 = new Quaternion(); + var _scale$1 = new Vector3(); + var _orientation = new Vector3(); + + function AudioListener() { + + Object3D.call( this ); + + this.type = 'AudioListener'; + + this.context = AudioContext.getContext(); + + this.gain = this.context.createGain(); + this.gain.connect( this.context.destination ); + + this.filter = null; + + this.timeDelta = 0; + + // private + + this._clock = new Clock(); + + } + + AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: AudioListener, + + getInput: function () { + + return this.gain; + + }, + + removeFilter: function ( ) { + + if ( this.filter !== null ) { + + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); + this.gain.connect( this.context.destination ); + this.filter = null; + + } + + return this; + + }, + + getFilter: function () { + + return this.filter; + + }, + + setFilter: function ( value ) { + + if ( this.filter !== null ) { + + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); + + } else { + + this.gain.disconnect( this.context.destination ); + + } + + this.filter = value; + this.gain.connect( this.filter ); + this.filter.connect( this.context.destination ); + + return this; + + }, + + getMasterVolume: function () { + + return this.gain.gain.value; + + }, + + setMasterVolume: function ( value ) { + + this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); + + return this; + + }, + + updateMatrixWorld: function ( force ) { + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + var listener = this.context.listener; + var up = this.up; + + this.timeDelta = this._clock.getDelta(); + + this.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 ); + + _orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 ); + + if ( listener.positionX ) { + + // code path for Chrome (see #14393) + + var endTime = this.context.currentTime + this.timeDelta; + + listener.positionX.linearRampToValueAtTime( _position$2.x, endTime ); + listener.positionY.linearRampToValueAtTime( _position$2.y, endTime ); + listener.positionZ.linearRampToValueAtTime( _position$2.z, endTime ); + listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime ); + listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime ); + listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime ); + listener.upX.linearRampToValueAtTime( up.x, endTime ); + listener.upY.linearRampToValueAtTime( up.y, endTime ); + listener.upZ.linearRampToValueAtTime( up.z, endTime ); + + } else { + + listener.setPosition( _position$2.x, _position$2.y, _position$2.z ); + listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z ); + + } + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Reece Aaron Lecrivain / http://reecenotes.com/ + */ + + function Audio( listener ) { + + Object3D.call( this ); + + this.type = 'Audio'; + + this.listener = listener; + this.context = listener.context; + + this.gain = this.context.createGain(); + this.gain.connect( listener.getInput() ); + + this.autoplay = false; + + this.buffer = null; + this.detune = 0; + this.loop = false; + this.loopStart = 0; + this.loopEnd = 0; + this.offset = 0; + this.duration = undefined; + this.playbackRate = 1; + this.isPlaying = false; + this.hasPlaybackControl = true; + this.sourceType = 'empty'; + + this._startedAt = 0; + this._pausedAt = 0; + + this.filters = []; + + } + + Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { + + constructor: Audio, + + getOutput: function () { + + return this.gain; + + }, + + setNodeSource: function ( audioNode ) { + + this.hasPlaybackControl = false; + this.sourceType = 'audioNode'; + this.source = audioNode; + this.connect(); + + return this; + + }, + + setMediaElementSource: function ( mediaElement ) { + + this.hasPlaybackControl = false; + this.sourceType = 'mediaNode'; + this.source = this.context.createMediaElementSource( mediaElement ); + this.connect(); + + return this; + + }, + + setMediaStreamSource: function ( mediaStream ) { + + this.hasPlaybackControl = false; + this.sourceType = 'mediaStreamNode'; + this.source = this.context.createMediaStreamSource( mediaStream ); + this.connect(); + + return this; + + }, + + setBuffer: function ( audioBuffer ) { + + this.buffer = audioBuffer; + this.sourceType = 'buffer'; + + if ( this.autoplay ) { this.play(); } + + return this; + + }, + + play: function ( delay ) { + + if ( delay === undefined ) { delay = 0; } + + if ( this.isPlaying === true ) { + + console.warn( 'THREE.Audio: Audio is already playing.' ); + return; + + } + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this._startedAt = this.context.currentTime + delay; + + var source = this.context.createBufferSource(); + source.buffer = this.buffer; + source.loop = this.loop; + source.loopStart = this.loopStart; + source.loopEnd = this.loopEnd; + source.onended = this.onEnded.bind( this ); + source.start( this._startedAt, this._pausedAt + this.offset, this.duration ); + + this.isPlaying = true; + + this.source = source; + + this.setDetune( this.detune ); + this.setPlaybackRate( this.playbackRate ); + + return this.connect(); + + }, + + pause: function () { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + if ( this.isPlaying === true ) { + + this._pausedAt = ( this.context.currentTime - this._startedAt ) * this.playbackRate; + + this.source.stop(); + this.source.onended = null; + + this.isPlaying = false; + + } + + return this; + + }, + + stop: function () { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this._pausedAt = 0; + + this.source.stop(); + this.source.onended = null; + this.isPlaying = false; + + return this; + + }, + + connect: function () { + + if ( this.filters.length > 0 ) { + + this.source.connect( this.filters[ 0 ] ); + + for ( var i = 1, l = this.filters.length; i < l; i ++ ) { + + this.filters[ i - 1 ].connect( this.filters[ i ] ); + + } + + this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); + + } else { + + this.source.connect( this.getOutput() ); + + } + + return this; + + }, + + disconnect: function () { + + if ( this.filters.length > 0 ) { + + this.source.disconnect( this.filters[ 0 ] ); + + for ( var i = 1, l = this.filters.length; i < l; i ++ ) { + + this.filters[ i - 1 ].disconnect( this.filters[ i ] ); + + } + + this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); + + } else { + + this.source.disconnect( this.getOutput() ); + + } + + return this; + + }, + + getFilters: function () { + + return this.filters; + + }, + + setFilters: function ( value ) { + + if ( ! value ) { value = []; } + + if ( this.isPlaying === true ) { + + this.disconnect(); + this.filters = value; + this.connect(); + + } else { + + this.filters = value; + + } + + return this; + + }, + + setDetune: function ( value ) { + + this.detune = value; + + if ( this.source.detune === undefined ) { return; } // only set detune when available + + if ( this.isPlaying === true ) { + + this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 ); + + } + + return this; + + }, + + getDetune: function () { + + return this.detune; + + }, + + getFilter: function () { + + return this.getFilters()[ 0 ]; + + }, + + setFilter: function ( filter ) { + + return this.setFilters( filter ? [ filter ] : [] ); + + }, + + setPlaybackRate: function ( value ) { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.playbackRate = value; + + if ( this.isPlaying === true ) { + + this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 ); + + } + + return this; + + }, + + getPlaybackRate: function () { + + return this.playbackRate; + + }, + + onEnded: function () { + + this.isPlaying = false; + + }, + + getLoop: function () { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return false; + + } + + return this.loop; + + }, + + setLoop: function ( value ) { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.loop = value; + + if ( this.isPlaying === true ) { + + this.source.loop = this.loop; + + } + + return this; + + }, + + setLoopStart: function ( value ) { + + this.loopStart = value; + + return this; + + }, + + setLoopEnd: function ( value ) { + + this.loopEnd = value; + + return this; + + }, + + getVolume: function () { + + return this.gain.gain.value; + + }, + + setVolume: function ( value ) { + + this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + var _position$3 = new Vector3(); + var _quaternion$4 = new Quaternion(); + var _scale$2 = new Vector3(); + var _orientation$1 = new Vector3(); + + function PositionalAudio( listener ) { + + Audio.call( this, listener ); + + this.panner = this.context.createPanner(); + this.panner.panningModel = 'HRTF'; + this.panner.connect( this.gain ); + + } + + PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), { + + constructor: PositionalAudio, + + getOutput: function () { + + return this.panner; + + }, + + getRefDistance: function () { + + return this.panner.refDistance; + + }, + + setRefDistance: function ( value ) { + + this.panner.refDistance = value; + + return this; + + }, + + getRolloffFactor: function () { + + return this.panner.rolloffFactor; + + }, + + setRolloffFactor: function ( value ) { + + this.panner.rolloffFactor = value; + + return this; + + }, + + getDistanceModel: function () { + + return this.panner.distanceModel; + + }, + + setDistanceModel: function ( value ) { + + this.panner.distanceModel = value; + + return this; + + }, + + getMaxDistance: function () { + + return this.panner.maxDistance; + + }, + + setMaxDistance: function ( value ) { + + this.panner.maxDistance = value; + + return this; + + }, + + setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) { + + this.panner.coneInnerAngle = coneInnerAngle; + this.panner.coneOuterAngle = coneOuterAngle; + this.panner.coneOuterGain = coneOuterGain; + + return this; + + }, + + updateMatrixWorld: function ( force ) { + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + if ( this.hasPlaybackControl === true && this.isPlaying === false ) { return; } + + this.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 ); + + _orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 ); + + var panner = this.panner; + + if ( panner.positionX ) { + + // code path for Chrome and Firefox (see #14393) + + var endTime = this.context.currentTime + this.listener.timeDelta; + + panner.positionX.linearRampToValueAtTime( _position$3.x, endTime ); + panner.positionY.linearRampToValueAtTime( _position$3.y, endTime ); + panner.positionZ.linearRampToValueAtTime( _position$3.z, endTime ); + panner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime ); + panner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime ); + panner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime ); + + } else { + + panner.setPosition( _position$3.x, _position$3.y, _position$3.z ); + panner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z ); + + } + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function AudioAnalyser( audio, fftSize ) { + + this.analyser = audio.context.createAnalyser(); + this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; + + this.data = new Uint8Array( this.analyser.frequencyBinCount ); + + audio.getOutput().connect( this.analyser ); + + } + + Object.assign( AudioAnalyser.prototype, { + + getFrequencyData: function () { + + this.analyser.getByteFrequencyData( this.data ); + + return this.data; + + }, + + getAverageFrequency: function () { + + var value = 0, data = this.getFrequencyData(); + + for ( var i = 0; i < data.length; i ++ ) { + + value += data[ i ]; + + } + + return value / data.length; + + } + + } ); + + /** + * + * Buffered scene graph property that allows weighted accumulation. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function PropertyMixer( binding, typeName, valueSize ) { + + this.binding = binding; + this.valueSize = valueSize; + + var bufferType = Float64Array, + mixFunction; + + switch ( typeName ) { + + case 'quaternion': + mixFunction = this._slerp; + break; + + case 'string': + case 'bool': + bufferType = Array; + mixFunction = this._select; + break; + + default: + mixFunction = this._lerp; + + } + + this.buffer = new bufferType( valueSize * 4 ); + // layout: [ incoming | accu0 | accu1 | orig ] + // + // interpolators can use .buffer as their .result + // the data then goes to 'incoming' + // + // 'accu0' and 'accu1' are used frame-interleaved for + // the cumulative result and are compared to detect + // changes + // + // 'orig' stores the original state of the property + + this._mixBufferRegion = mixFunction; + + this.cumulativeWeight = 0; + + this.useCount = 0; + this.referenceCount = 0; + + } + + Object.assign( PropertyMixer.prototype, { + + // accumulate data in the 'incoming' region into 'accu' + accumulate: function ( accuIndex, weight ) { + + // note: happily accumulating nothing when weight = 0, the caller knows + // the weight and shouldn't have made the call in the first place + + var buffer = this.buffer, + stride = this.valueSize, + offset = accuIndex * stride + stride, + + currentWeight = this.cumulativeWeight; + + if ( currentWeight === 0 ) { + + // accuN := incoming * weight + + for ( var i = 0; i !== stride; ++ i ) { + + buffer[ offset + i ] = buffer[ i ]; + + } + + currentWeight = weight; + + } else { + + // accuN := accuN + incoming * weight + + currentWeight += weight; + var mix = weight / currentWeight; + this._mixBufferRegion( buffer, offset, 0, mix, stride ); + + } + + this.cumulativeWeight = currentWeight; + + }, + + // apply the state of 'accu' to the binding when accus differ + apply: function ( accuIndex ) { + + var stride = this.valueSize, + buffer = this.buffer, + offset = accuIndex * stride + stride, + + weight = this.cumulativeWeight, + + binding = this.binding; + + this.cumulativeWeight = 0; + + if ( weight < 1 ) { + + // accuN := accuN + original * ( 1 - cumulativeWeight ) + + var originalValueOffset = stride * 3; + + this._mixBufferRegion( + buffer, offset, originalValueOffset, 1 - weight, stride ); + + } + + for ( var i = stride, e = stride + stride; i !== e; ++ i ) { + + if ( buffer[ i ] !== buffer[ i + stride ] ) { + + // value has changed -> update scene graph + + binding.setValue( buffer, offset ); + break; + + } + + } + + }, + + // remember the state of the bound property and copy it to both accus + saveOriginalState: function () { + + var binding = this.binding; + + var buffer = this.buffer, + stride = this.valueSize, + + originalValueOffset = stride * 3; + + binding.getValue( buffer, originalValueOffset ); + + // accu[0..1] := orig -- initially detect changes against the original + for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { + + buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; + + } + + this.cumulativeWeight = 0; + + }, + + // apply the state previously taken via 'saveOriginalState' to the binding + restoreOriginalState: function () { + + var originalValueOffset = this.valueSize * 3; + this.binding.setValue( this.buffer, originalValueOffset ); + + }, + + + // mix functions + + _select: function ( buffer, dstOffset, srcOffset, t, stride ) { + + if ( t >= 0.5 ) { + + for ( var i = 0; i !== stride; ++ i ) { + + buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; + + } + + } + + }, + + _slerp: function ( buffer, dstOffset, srcOffset, t ) { + + Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); + + }, + + _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) { + + var s = 1 - t; + + for ( var i = 0; i !== stride; ++ i ) { + + var j = dstOffset + i; + + buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; + + } + + } + + } ); + + /** + * + * A reference to a real property in the scene graph. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + // Characters [].:/ are reserved for track binding syntax. + var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; + var _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' ); + + // Attempts to allow node names from any language. ES5's `\w` regexp matches + // only latin characters, and the unicode \p{L} is not yet supported. So + // instead, we exclude reserved characters and match everything else. + var _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; + var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; + + // Parent directories, delimited by '/' or ':'. Currently unused, but must + // be matched to parse the rest of the track name. + var _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar ); + + // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. + var _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot ); + + // Object on target node, and accessor. May not contain reserved + // characters. Accessor may contain any character except closing bracket. + var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar ); + + // Property and accessor. May not contain reserved characters. Accessor may + // contain any non-bracket characters. + var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar ); + + var _trackRe = new RegExp( '' + + '^' + + _directoryRe + + _nodeRe + + _objectRe + + _propertyRe + + '$' + ); + + var _supportedObjectNames = [ 'material', 'materials', 'bones' ]; + + function Composite( targetGroup, path, optionalParsedPath ) { + + var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); + + this._targetGroup = targetGroup; + this._bindings = targetGroup.subscribe_( path, parsedPath ); + + } + + Object.assign( Composite.prototype, { + + getValue: function ( array, offset ) { + + this.bind(); // bind all binding + + var firstValidIndex = this._targetGroup.nCachedObjects_, + binding = this._bindings[ firstValidIndex ]; + + // and only call .getValue on the first + if ( binding !== undefined ) { binding.getValue( array, offset ); } + + }, + + setValue: function ( array, offset ) { + + var bindings = this._bindings; + + for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].setValue( array, offset ); + + } + + }, + + bind: function () { + + var bindings = this._bindings; + + for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].bind(); + + } + + }, + + unbind: function () { + + var bindings = this._bindings; + + for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].unbind(); + + } + + } + + } ); + + + function PropertyBinding( rootNode, path, parsedPath ) { + + this.path = path; + this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); + + this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode; + + this.rootNode = rootNode; + + } + + Object.assign( PropertyBinding, { + + Composite: Composite, + + create: function ( root, path, parsedPath ) { + + if ( ! ( root && root.isAnimationObjectGroup ) ) { + + return new PropertyBinding( root, path, parsedPath ); + + } else { + + return new PropertyBinding.Composite( root, path, parsedPath ); + + } + + }, + + /** + * Replaces spaces with underscores and removes unsupported characters from + * node names, to ensure compatibility with parseTrackName(). + * + * @param {string} name Node name to be sanitized. + * @return {string} + */ + sanitizeNodeName: function ( name ) { + + return name.replace( /\s/g, '_' ).replace( _reservedRe, '' ); + + }, + + parseTrackName: function ( trackName ) { + + var matches = _trackRe.exec( trackName ); + + if ( ! matches ) { + + throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); + + } + + var results = { + // directoryName: matches[ 1 ], // (tschw) currently unused + nodeName: matches[ 2 ], + objectName: matches[ 3 ], + objectIndex: matches[ 4 ], + propertyName: matches[ 5 ], // required + propertyIndex: matches[ 6 ] + }; + + var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); + + if ( lastDot !== undefined && lastDot !== - 1 ) { + + var objectName = results.nodeName.substring( lastDot + 1 ); + + // Object names must be checked against a whitelist. Otherwise, there + // is no way to parse 'foo.bar.baz': 'baz' must be a property, but + // 'bar' could be the objectName, or part of a nodeName (which can + // include '.' characters). + if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) { + + results.nodeName = results.nodeName.substring( 0, lastDot ); + results.objectName = objectName; + + } + + } + + if ( results.propertyName === null || results.propertyName.length === 0 ) { + + throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); + + } + + return results; + + }, + + findNode: function ( root, nodeName ) { + + if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { + + return root; + + } + + // search into skeleton bones. + if ( root.skeleton ) { + + var bone = root.skeleton.getBoneByName( nodeName ); + + if ( bone !== undefined ) { + + return bone; + + } + + } + + // search into node subtree. + if ( root.children ) { + + var searchNodeSubtree = function ( children ) { + + for ( var i = 0; i < children.length; i ++ ) { + + var childNode = children[ i ]; + + if ( childNode.name === nodeName || childNode.uuid === nodeName ) { + + return childNode; + + } + + var result = searchNodeSubtree( childNode.children ); + + if ( result ) { return result; } + + } + + return null; + + }; + + var subTreeNode = searchNodeSubtree( root.children ); + + if ( subTreeNode ) { + + return subTreeNode; + + } + + } + + return null; + + } + + } ); + + Object.assign( PropertyBinding.prototype, { // prototype, continued + + // these are used to "bind" a nonexistent property + _getValue_unavailable: function () {}, + _setValue_unavailable: function () {}, + + BindingType: { + Direct: 0, + EntireArray: 1, + ArrayElement: 2, + HasFromToArray: 3 + }, + + Versioning: { + None: 0, + NeedsUpdate: 1, + MatrixWorldNeedsUpdate: 2 + }, + + GetterByBindingType: [ + + function getValue_direct( buffer, offset ) { + + buffer[ offset ] = this.node[ this.propertyName ]; + + }, + + function getValue_array( buffer, offset ) { + + var source = this.resolvedProperty; + + for ( var i = 0, n = source.length; i !== n; ++ i ) { + + buffer[ offset ++ ] = source[ i ]; + + } + + }, + + function getValue_arrayElement( buffer, offset ) { + + buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; + + }, + + function getValue_toArray( buffer, offset ) { + + this.resolvedProperty.toArray( buffer, offset ); + + } + + ], + + SetterByBindingTypeAndVersioning: [ + + [ + // Direct + + function setValue_direct( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + + }, + + function setValue_direct_setNeedsUpdate( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; + + }, + + function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // EntireArray + + function setValue_array( buffer, offset ) { + + var dest = this.resolvedProperty; + + for ( var i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + }, + + function setValue_array_setNeedsUpdate( buffer, offset ) { + + var dest = this.resolvedProperty; + + for ( var i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + this.targetObject.needsUpdate = true; + + }, + + function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { + + var dest = this.resolvedProperty; + + for ( var i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // ArrayElement + + function setValue_arrayElement( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + + }, + + function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; + + }, + + function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ], [ + + // HasToFromArray + + function setValue_fromArray( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + + }, + + function setValue_fromArray_setNeedsUpdate( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.needsUpdate = true; + + }, + + function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + ] + + ], + + getValue: function getValue_unbound( targetArray, offset ) { + + this.bind(); + this.getValue( targetArray, offset ); + + // Note: This class uses a State pattern on a per-method basis: + // 'bind' sets 'this.getValue' / 'setValue' and shadows the + // prototype version of these methods with one that represents + // the bound state. When the property is not found, the methods + // become no-ops. + + }, + + setValue: function getValue_unbound( sourceArray, offset ) { + + this.bind(); + this.setValue( sourceArray, offset ); + + }, + + // create getter / setter pair for a property in the scene graph + bind: function () { + + var targetObject = this.node, + parsedPath = this.parsedPath, + + objectName = parsedPath.objectName, + propertyName = parsedPath.propertyName, + propertyIndex = parsedPath.propertyIndex; + + if ( ! targetObject ) { + + targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode; + + this.node = targetObject; + + } + + // set fail state so we can just 'return' on error + this.getValue = this._getValue_unavailable; + this.setValue = this._setValue_unavailable; + + // ensure there is a value node + if ( ! targetObject ) { + + console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' ); + return; + + } + + if ( objectName ) { + + var objectIndex = parsedPath.objectIndex; + + // special cases were we need to reach deeper into the hierarchy to get the face materials.... + switch ( objectName ) { + + case 'materials': + + if ( ! targetObject.material ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); + return; + + } + + if ( ! targetObject.material.materials ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); + return; + + } + + targetObject = targetObject.material.materials; + + break; + + case 'bones': + + if ( ! targetObject.skeleton ) { + + console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); + return; + + } + + // potential future optimization: skip this if propertyIndex is already an integer + // and convert the integer string to a true integer. + + targetObject = targetObject.skeleton.bones; + + // support resolving morphTarget names into indices. + for ( var i = 0; i < targetObject.length; i ++ ) { + + if ( targetObject[ i ].name === objectIndex ) { + + objectIndex = i; + break; + + } + + } + + break; + + default: + + if ( targetObject[ objectName ] === undefined ) { + + console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); + return; + + } + + targetObject = targetObject[ objectName ]; + + } + + + if ( objectIndex !== undefined ) { + + if ( targetObject[ objectIndex ] === undefined ) { + + console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); + return; + + } + + targetObject = targetObject[ objectIndex ]; + + } + + } + + // resolve property + var nodeProperty = targetObject[ propertyName ]; + + if ( nodeProperty === undefined ) { + + var nodeName = parsedPath.nodeName; + + console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + + '.' + propertyName + ' but it wasn\'t found.', targetObject ); + return; + + } + + // determine versioning scheme + var versioning = this.Versioning.None; + + this.targetObject = targetObject; + + if ( targetObject.needsUpdate !== undefined ) { // material + + versioning = this.Versioning.NeedsUpdate; + + } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform + + versioning = this.Versioning.MatrixWorldNeedsUpdate; + + } + + // determine how the property gets bound + var bindingType = this.BindingType.Direct; + + if ( propertyIndex !== undefined ) { + + // access a sub element of the property array (only primitives are supported right now) + + if ( propertyName === "morphTargetInfluences" ) { + + // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. + + // support resolving morphTarget names into indices. + if ( ! targetObject.geometry ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); + return; + + } + + if ( targetObject.geometry.isBufferGeometry ) { + + if ( ! targetObject.geometry.morphAttributes ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); + return; + + } + + for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) { + + if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) { + + propertyIndex = i; + break; + + } + + } + + + } else { + + if ( ! targetObject.geometry.morphTargets ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this ); + return; + + } + + for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { + + if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) { + + propertyIndex = i; + break; + + } + + } + + } + + } + + bindingType = this.BindingType.ArrayElement; + + this.resolvedProperty = nodeProperty; + this.propertyIndex = propertyIndex; + + } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { + + // must use copy for Object3D.Euler/Quaternion + + bindingType = this.BindingType.HasFromToArray; + + this.resolvedProperty = nodeProperty; + + } else if ( Array.isArray( nodeProperty ) ) { + + bindingType = this.BindingType.EntireArray; + + this.resolvedProperty = nodeProperty; + + } else { + + this.propertyName = propertyName; + + } + + // select getter / setter + this.getValue = this.GetterByBindingType[ bindingType ]; + this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; + + }, + + unbind: function () { + + this.node = null; + + // back to the prototype version of getValue / setValue + // note: avoiding to mutate the shape of 'this' via 'delete' + this.getValue = this._getValue_unbound; + this.setValue = this._setValue_unbound; + + } + + } ); + + //!\ DECLARE ALIAS AFTER assign prototype ! + Object.assign( PropertyBinding.prototype, { + + // initial state of these methods that calls 'bind' + _getValue_unbound: PropertyBinding.prototype.getValue, + _setValue_unbound: PropertyBinding.prototype.setValue, + + } ); + + /** + * + * A group of objects that receives a shared animation state. + * + * Usage: + * + * - Add objects you would otherwise pass as 'root' to the + * constructor or the .clipAction method of AnimationMixer. + * + * - Instead pass this object as 'root'. + * + * - You can also add and remove objects later when the mixer + * is running. + * + * Note: + * + * Objects of this class appear as one object to the mixer, + * so cache control of the individual objects must be done + * on the group. + * + * Limitation: + * + * - The animated properties must be compatible among the + * all objects in the group. + * + * - A single property can either be controlled through a + * target group or directly, but not both. + * + * @author tschw + */ + + function AnimationObjectGroup() { + + this.uuid = _Math.generateUUID(); + + // cached objects followed by the active ones + this._objects = Array.prototype.slice.call( arguments ); + + this.nCachedObjects_ = 0; // threshold + // note: read by PropertyBinding.Composite + + var indices = {}; + this._indicesByUUID = indices; // for bookkeeping + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + indices[ arguments[ i ].uuid ] = i; + + } + + this._paths = []; // inside: string + this._parsedPaths = []; // inside: { we don't care, here } + this._bindings = []; // inside: Array< PropertyBinding > + this._bindingsIndicesByPath = {}; // inside: indices in these arrays + + var scope = this; + + this.stats = { + + objects: { + get total() { + + return scope._objects.length; + + }, + get inUse() { + + return this.total - scope.nCachedObjects_; + + } + }, + get bindingsPerObject() { + + return scope._bindings.length; + + } + + }; + + } + + Object.assign( AnimationObjectGroup.prototype, { + + isAnimationObjectGroup: true, + + add: function () { + + var objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + nBindings = bindings.length, + knownObject = undefined; + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index === undefined ) { + + // unknown object -> add it to the ACTIVE region + + index = nObjects ++; + indicesByUUID[ uuid ] = index; + objects.push( object ); + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); + + } + + } else if ( index < nCachedObjects ) { + + knownObject = objects[ index ]; + + // move existing object to the ACTIVE region + + var firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ]; + + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; + + indicesByUUID[ uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = object; + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ], + binding = bindingsForPath[ index ]; + + bindingsForPath[ index ] = lastCached; + + if ( binding === undefined ) { + + // since we do not bother to create new bindings + // for objects that are cached, the binding may + // or may not exist + + binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); + + } + + bindingsForPath[ firstActiveIndex ] = binding; + + } + + } else if ( objects[ index ] !== knownObject ) { + + console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); + + } // else the object is already where we want it to be + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + remove: function () { + + var objects = this._objects, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index !== undefined && index >= nCachedObjects ) { + + // move existing object into the CACHED region + + var lastCachedIndex = nCachedObjects ++, + firstActiveObject = objects[ lastCachedIndex ]; + + indicesByUUID[ firstActiveObject.uuid ] = index; + objects[ index ] = firstActiveObject; + + indicesByUUID[ uuid ] = lastCachedIndex; + objects[ lastCachedIndex ] = object; + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ], + firstActive = bindingsForPath[ lastCachedIndex ], + binding = bindingsForPath[ index ]; + + bindingsForPath[ index ] = firstActive; + bindingsForPath[ lastCachedIndex ] = binding; + + } + + } + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + // remove & forget + uncache: function () { + + var objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index !== undefined ) { + + delete indicesByUUID[ uuid ]; + + if ( index < nCachedObjects ) { + + // object is cached, shrink the CACHED region + + var firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ], + lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; + + // last cached object takes this object's place + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; + + // last object goes to the activated slot and pop + indicesByUUID[ lastObject.uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = lastObject; + objects.pop(); + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ], + last = bindingsForPath[ lastIndex ]; + + bindingsForPath[ index ] = lastCached; + bindingsForPath[ firstActiveIndex ] = last; + bindingsForPath.pop(); + + } + + } else { + + // object is active, just swap with the last and pop + + var lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; + + indicesByUUID[ lastObject.uuid ] = index; + objects[ index ] = lastObject; + objects.pop(); + + // accounting is done, now do the same for all bindings + + for ( var j = 0, m = nBindings; j !== m; ++ j ) { + + var bindingsForPath = bindings[ j ]; + + bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; + bindingsForPath.pop(); + + } + + } // cached or active + + } // if object is known + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + }, + + // Internal interface used by befriended PropertyBinding.Composite: + + subscribe_: function ( path, parsedPath ) { + + // returns an array of bindings for the given path that is changed + // according to the contained objects in the group + + var indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[ path ], + bindings = this._bindings; + + if ( index !== undefined ) { return bindings[ index ]; } + + var paths = this._paths, + parsedPaths = this._parsedPaths, + objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + bindingsForPath = new Array( nObjects ); + + index = bindings.length; + + indicesByPath[ path ] = index; + + paths.push( path ); + parsedPaths.push( parsedPath ); + bindings.push( bindingsForPath ); + + for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) { + + var object = objects[ i ]; + bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); + + } + + return bindingsForPath; + + }, + + unsubscribe_: function ( path ) { + + // tells the group to forget about a property path and no longer + // update the array previously obtained with 'subscribe_' + + var indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[ path ]; + + if ( index !== undefined ) { + + var paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + lastBindingsIndex = bindings.length - 1, + lastBindings = bindings[ lastBindingsIndex ], + lastBindingsPath = path[ lastBindingsIndex ]; + + indicesByPath[ lastBindingsPath ] = index; + + bindings[ index ] = lastBindings; + bindings.pop(); + + parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; + parsedPaths.pop(); + + paths[ index ] = paths[ lastBindingsIndex ]; + paths.pop(); + + } + + } + + } ); + + /** + * + * Action provided by AnimationMixer for scheduling clip playback on specific + * objects. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + * + */ + + function AnimationAction( mixer, clip, localRoot ) { + + this._mixer = mixer; + this._clip = clip; + this._localRoot = localRoot || null; + + var tracks = clip.tracks, + nTracks = tracks.length, + interpolants = new Array( nTracks ); + + var interpolantSettings = { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + }; + + for ( var i = 0; i !== nTracks; ++ i ) { + + var interpolant = tracks[ i ].createInterpolant( null ); + interpolants[ i ] = interpolant; + interpolant.settings = interpolantSettings; + + } + + this._interpolantSettings = interpolantSettings; + + this._interpolants = interpolants; // bound by the mixer + + // inside: PropertyMixer (managed by the mixer) + this._propertyBindings = new Array( nTracks ); + + this._cacheIndex = null; // for the memory manager + this._byClipCacheIndex = null; // for the memory manager + + this._timeScaleInterpolant = null; + this._weightInterpolant = null; + + this.loop = LoopRepeat; + this._loopCount = - 1; + + // global mixer time when the action is to be started + // it's set back to 'null' upon start of the action + this._startTime = null; + + // scaled local time of the action + // gets clamped or wrapped to 0..clip.duration according to loop + this.time = 0; + + this.timeScale = 1; + this._effectiveTimeScale = 1; + + this.weight = 1; + this._effectiveWeight = 1; + + this.repetitions = Infinity; // no. of repetitions when looping + + this.paused = false; // true -> zero effective time scale + this.enabled = true; // false -> zero effective weight + + this.clampWhenFinished = false;// keep feeding the last frame? + + this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate + this.zeroSlopeAtEnd = true;// clips for start, loop and end + + } + + Object.assign( AnimationAction.prototype, { + + // State & Scheduling + + play: function () { + + this._mixer._activateAction( this ); + + return this; + + }, + + stop: function () { + + this._mixer._deactivateAction( this ); + + return this.reset(); + + }, + + reset: function () { + + this.paused = false; + this.enabled = true; + + this.time = 0; // restart clip + this._loopCount = - 1;// forget previous loops + this._startTime = null;// forget scheduling + + return this.stopFading().stopWarping(); + + }, + + isRunning: function () { + + return this.enabled && ! this.paused && this.timeScale !== 0 && + this._startTime === null && this._mixer._isActiveAction( this ); + + }, + + // return true when play has been called + isScheduled: function () { + + return this._mixer._isActiveAction( this ); + + }, + + startAt: function ( time ) { + + this._startTime = time; + + return this; + + }, + + setLoop: function ( mode, repetitions ) { + + this.loop = mode; + this.repetitions = repetitions; + + return this; + + }, + + // Weight + + // set the weight stopping any scheduled fading + // although .enabled = false yields an effective weight of zero, this + // method does *not* change .enabled, because it would be confusing + setEffectiveWeight: function ( weight ) { + + this.weight = weight; + + // note: same logic as when updated at runtime + this._effectiveWeight = this.enabled ? weight : 0; + + return this.stopFading(); + + }, + + // return the weight considering fading and .enabled + getEffectiveWeight: function () { + + return this._effectiveWeight; + + }, + + fadeIn: function ( duration ) { + + return this._scheduleFading( duration, 0, 1 ); + + }, + + fadeOut: function ( duration ) { + + return this._scheduleFading( duration, 1, 0 ); + + }, + + crossFadeFrom: function ( fadeOutAction, duration, warp ) { + + fadeOutAction.fadeOut( duration ); + this.fadeIn( duration ); + + if ( warp ) { + + var fadeInDuration = this._clip.duration, + fadeOutDuration = fadeOutAction._clip.duration, + + startEndRatio = fadeOutDuration / fadeInDuration, + endStartRatio = fadeInDuration / fadeOutDuration; + + fadeOutAction.warp( 1.0, startEndRatio, duration ); + this.warp( endStartRatio, 1.0, duration ); + + } + + return this; + + }, + + crossFadeTo: function ( fadeInAction, duration, warp ) { + + return fadeInAction.crossFadeFrom( this, duration, warp ); + + }, + + stopFading: function () { + + var weightInterpolant = this._weightInterpolant; + + if ( weightInterpolant !== null ) { + + this._weightInterpolant = null; + this._mixer._takeBackControlInterpolant( weightInterpolant ); + + } + + return this; + + }, + + // Time Scale Control + + // set the time scale stopping any scheduled warping + // although .paused = true yields an effective time scale of zero, this + // method does *not* change .paused, because it would be confusing + setEffectiveTimeScale: function ( timeScale ) { + + this.timeScale = timeScale; + this._effectiveTimeScale = this.paused ? 0 : timeScale; + + return this.stopWarping(); + + }, + + // return the time scale considering warping and .paused + getEffectiveTimeScale: function () { + + return this._effectiveTimeScale; + + }, + + setDuration: function ( duration ) { + + this.timeScale = this._clip.duration / duration; + + return this.stopWarping(); + + }, + + syncWith: function ( action ) { + + this.time = action.time; + this.timeScale = action.timeScale; + + return this.stopWarping(); + + }, + + halt: function ( duration ) { + + return this.warp( this._effectiveTimeScale, 0, duration ); + + }, + + warp: function ( startTimeScale, endTimeScale, duration ) { + + var mixer = this._mixer, now = mixer.time, + interpolant = this._timeScaleInterpolant, + + timeScale = this.timeScale; + + if ( interpolant === null ) { + + interpolant = mixer._lendControlInterpolant(); + this._timeScaleInterpolant = interpolant; + + } + + var times = interpolant.parameterPositions, + values = interpolant.sampleValues; + + times[ 0 ] = now; + times[ 1 ] = now + duration; + + values[ 0 ] = startTimeScale / timeScale; + values[ 1 ] = endTimeScale / timeScale; + + return this; + + }, + + stopWarping: function () { + + var timeScaleInterpolant = this._timeScaleInterpolant; + + if ( timeScaleInterpolant !== null ) { + + this._timeScaleInterpolant = null; + this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); + + } + + return this; + + }, + + // Object Accessors + + getMixer: function () { + + return this._mixer; + + }, + + getClip: function () { + + return this._clip; + + }, + + getRoot: function () { + + return this._localRoot || this._mixer._root; + + }, + + // Interna + + _update: function ( time, deltaTime, timeDirection, accuIndex ) { + + // called by the mixer + + if ( ! this.enabled ) { + + // call ._updateWeight() to update ._effectiveWeight + + this._updateWeight( time ); + return; + + } + + var startTime = this._startTime; + + if ( startTime !== null ) { + + // check for scheduled start of action + + var timeRunning = ( time - startTime ) * timeDirection; + if ( timeRunning < 0 || timeDirection === 0 ) { + + return; // yet to come / don't decide when delta = 0 + + } + + // start + + this._startTime = null; // unschedule + deltaTime = timeDirection * timeRunning; + + } + + // apply time scale and advance time + + deltaTime *= this._updateTimeScale( time ); + var clipTime = this._updateTime( deltaTime ); + + // note: _updateTime may disable the action resulting in + // an effective weight of 0 + + var weight = this._updateWeight( time ); + + if ( weight > 0 ) { + + var interpolants = this._interpolants; + var propertyMixers = this._propertyBindings; + + for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { + + interpolants[ j ].evaluate( clipTime ); + propertyMixers[ j ].accumulate( accuIndex, weight ); + + } + + } + + }, + + _updateWeight: function ( time ) { + + var weight = 0; + + if ( this.enabled ) { + + weight = this.weight; + var interpolant = this._weightInterpolant; + + if ( interpolant !== null ) { + + var interpolantValue = interpolant.evaluate( time )[ 0 ]; + + weight *= interpolantValue; + + if ( time > interpolant.parameterPositions[ 1 ] ) { + + this.stopFading(); + + if ( interpolantValue === 0 ) { + + // faded out, disable + this.enabled = false; + + } + + } + + } + + } + + this._effectiveWeight = weight; + return weight; + + }, + + _updateTimeScale: function ( time ) { + + var timeScale = 0; + + if ( ! this.paused ) { + + timeScale = this.timeScale; + + var interpolant = this._timeScaleInterpolant; + + if ( interpolant !== null ) { + + var interpolantValue = interpolant.evaluate( time )[ 0 ]; + + timeScale *= interpolantValue; + + if ( time > interpolant.parameterPositions[ 1 ] ) { + + this.stopWarping(); + + if ( timeScale === 0 ) { + + // motion has halted, pause + this.paused = true; + + } else { + + // warp done - apply final time scale + this.timeScale = timeScale; + + } + + } + + } + + } + + this._effectiveTimeScale = timeScale; + return timeScale; + + }, + + _updateTime: function ( deltaTime ) { + + var time = this.time + deltaTime; + var duration = this._clip.duration; + var loop = this.loop; + var loopCount = this._loopCount; + + var pingPong = ( loop === LoopPingPong ); + + if ( deltaTime === 0 ) { + + if ( loopCount === - 1 ) { return time; } + + return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time; + + } + + if ( loop === LoopOnce ) { + + if ( loopCount === - 1 ) { + + // just started + + this._loopCount = 0; + this._setEndings( true, true, false ); + + } + + handle_stop: { + + if ( time >= duration ) { + + time = duration; + + } else if ( time < 0 ) { + + time = 0; + + } else { + + this.time = time; + + break handle_stop; + + } + + if ( this.clampWhenFinished ) { this.paused = true; } + else { this.enabled = false; } + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime < 0 ? - 1 : 1 + } ); + + } + + } else { // repetitive Repeat or PingPong + + if ( loopCount === - 1 ) { + + // just started + + if ( deltaTime >= 0 ) { + + loopCount = 0; + + this._setEndings( true, this.repetitions === 0, pingPong ); + + } else { + + // when looping in reverse direction, the initial + // transition through zero counts as a repetition, + // so leave loopCount at -1 + + this._setEndings( this.repetitions === 0, true, pingPong ); + + } + + } + + if ( time >= duration || time < 0 ) { + + // wrap around + + var loopDelta = Math.floor( time / duration ); // signed + time -= duration * loopDelta; + + loopCount += Math.abs( loopDelta ); + + var pending = this.repetitions - loopCount; + + if ( pending <= 0 ) { + + // have to stop (switch state, clamp time, fire event) + + if ( this.clampWhenFinished ) { this.paused = true; } + else { this.enabled = false; } + + time = deltaTime > 0 ? duration : 0; + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime > 0 ? 1 : - 1 + } ); + + } else { + + // keep running + + if ( pending === 1 ) { + + // entering the last round + + var atStart = deltaTime < 0; + this._setEndings( atStart, ! atStart, pingPong ); + + } else { + + this._setEndings( false, false, pingPong ); + + } + + this._loopCount = loopCount; + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'loop', action: this, loopDelta: loopDelta + } ); + + } + + } else { + + this.time = time; + + } + + if ( pingPong && ( loopCount & 1 ) === 1 ) { + + // invert time for the "pong round" + + return duration - time; + + } + + } + + return time; + + }, + + _setEndings: function ( atStart, atEnd, pingPong ) { + + var settings = this._interpolantSettings; + + if ( pingPong ) { + + settings.endingStart = ZeroSlopeEnding; + settings.endingEnd = ZeroSlopeEnding; + + } else { + + // assuming for LoopOnce atStart == atEnd == true + + if ( atStart ) { + + settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; + + } else { + + settings.endingStart = WrapAroundEnding; + + } + + if ( atEnd ) { + + settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; + + } else { + + settings.endingEnd = WrapAroundEnding; + + } + + } + + }, + + _scheduleFading: function ( duration, weightNow, weightThen ) { + + var mixer = this._mixer, now = mixer.time, + interpolant = this._weightInterpolant; + + if ( interpolant === null ) { + + interpolant = mixer._lendControlInterpolant(); + this._weightInterpolant = interpolant; + + } + + var times = interpolant.parameterPositions, + values = interpolant.sampleValues; + + times[ 0 ] = now; + values[ 0 ] = weightNow; + times[ 1 ] = now + duration; + values[ 1 ] = weightThen; + + return this; + + } + + } ); + + /** + * + * Player for AnimationClips. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ + + function AnimationMixer( root ) { + + this._root = root; + this._initMemoryManager(); + this._accuIndex = 0; + + this.time = 0; + + this.timeScale = 1.0; + + } + + AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + + constructor: AnimationMixer, + + _bindAction: function ( action, prototypeAction ) { + + var root = action._localRoot || this._root, + tracks = action._clip.tracks, + nTracks = tracks.length, + bindings = action._propertyBindings, + interpolants = action._interpolants, + rootUuid = root.uuid, + bindingsByRoot = this._bindingsByRootAndName, + bindingsByName = bindingsByRoot[ rootUuid ]; + + if ( bindingsByName === undefined ) { + + bindingsByName = {}; + bindingsByRoot[ rootUuid ] = bindingsByName; + + } + + for ( var i = 0; i !== nTracks; ++ i ) { + + var track = tracks[ i ], + trackName = track.name, + binding = bindingsByName[ trackName ]; + + if ( binding !== undefined ) { + + bindings[ i ] = binding; + + } else { + + binding = bindings[ i ]; + + if ( binding !== undefined ) { + + // existing binding, make sure the cache knows + + if ( binding._cacheIndex === null ) { + + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); + + } + + continue; + + } + + var path = prototypeAction && prototypeAction. + _propertyBindings[ i ].binding.parsedPath; + + binding = new PropertyMixer( + PropertyBinding.create( root, trackName, path ), + track.ValueTypeName, track.getValueSize() ); + + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); + + bindings[ i ] = binding; + + } + + interpolants[ i ].resultBuffer = binding.buffer; + + } + + }, + + _activateAction: function ( action ) { + + if ( ! this._isActiveAction( action ) ) { + + if ( action._cacheIndex === null ) { + + // this action has been forgotten by the cache, but the user + // appears to be still using it -> rebind + + var rootUuid = ( action._localRoot || this._root ).uuid, + clipUuid = action._clip.uuid, + actionsForClip = this._actionsByClip[ clipUuid ]; + + this._bindAction( action, + actionsForClip && actionsForClip.knownActions[ 0 ] ); + + this._addInactiveAction( action, clipUuid, rootUuid ); + + } + + var bindings = action._propertyBindings; + + // increment reference counts / sort out state + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + + var binding = bindings[ i ]; + + if ( binding.useCount ++ === 0 ) { + + this._lendBinding( binding ); + binding.saveOriginalState(); + + } + + } + + this._lendAction( action ); + + } + + }, + + _deactivateAction: function ( action ) { + + if ( this._isActiveAction( action ) ) { + + var bindings = action._propertyBindings; + + // decrement reference counts / sort out state + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + + var binding = bindings[ i ]; + + if ( -- binding.useCount === 0 ) { + + binding.restoreOriginalState(); + this._takeBackBinding( binding ); + + } + + } + + this._takeBackAction( action ); + + } + + }, + + // Memory manager + + _initMemoryManager: function () { + + this._actions = []; // 'nActiveActions' followed by inactive ones + this._nActiveActions = 0; + + this._actionsByClip = {}; + // inside: + // { + // knownActions: Array< AnimationAction > - used as prototypes + // actionByRoot: AnimationAction - lookup + // } + + + this._bindings = []; // 'nActiveBindings' followed by inactive ones + this._nActiveBindings = 0; + + this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > + + + this._controlInterpolants = []; // same game as above + this._nActiveControlInterpolants = 0; + + var scope = this; + + this.stats = { + + actions: { + get total() { + + return scope._actions.length; + + }, + get inUse() { + + return scope._nActiveActions; + + } + }, + bindings: { + get total() { + + return scope._bindings.length; + + }, + get inUse() { + + return scope._nActiveBindings; + + } + }, + controlInterpolants: { + get total() { + + return scope._controlInterpolants.length; + + }, + get inUse() { + + return scope._nActiveControlInterpolants; + + } + } + + }; + + }, + + // Memory management for AnimationAction objects + + _isActiveAction: function ( action ) { + + var index = action._cacheIndex; + return index !== null && index < this._nActiveActions; + + }, + + _addInactiveAction: function ( action, clipUuid, rootUuid ) { + + var actions = this._actions, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ]; + + if ( actionsForClip === undefined ) { + + actionsForClip = { + + knownActions: [ action ], + actionByRoot: {} + + }; + + action._byClipCacheIndex = 0; + + actionsByClip[ clipUuid ] = actionsForClip; + + } else { + + var knownActions = actionsForClip.knownActions; + + action._byClipCacheIndex = knownActions.length; + knownActions.push( action ); + + } + + action._cacheIndex = actions.length; + actions.push( action ); + + actionsForClip.actionByRoot[ rootUuid ] = action; + + }, + + _removeInactiveAction: function ( action ) { + + var actions = this._actions, + lastInactiveAction = actions[ actions.length - 1 ], + cacheIndex = action._cacheIndex; + + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); + + action._cacheIndex = null; + + + var clipUuid = action._clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ], + knownActionsForClip = actionsForClip.knownActions, + + lastKnownAction = + knownActionsForClip[ knownActionsForClip.length - 1 ], + + byClipCacheIndex = action._byClipCacheIndex; + + lastKnownAction._byClipCacheIndex = byClipCacheIndex; + knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; + knownActionsForClip.pop(); + + action._byClipCacheIndex = null; + + + var actionByRoot = actionsForClip.actionByRoot, + rootUuid = ( action._localRoot || this._root ).uuid; + + delete actionByRoot[ rootUuid ]; + + if ( knownActionsForClip.length === 0 ) { + + delete actionsByClip[ clipUuid ]; + + } + + this._removeInactiveBindingsForAction( action ); + + }, + + _removeInactiveBindingsForAction: function ( action ) { + + var bindings = action._propertyBindings; + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + + var binding = bindings[ i ]; + + if ( -- binding.referenceCount === 0 ) { + + this._removeInactiveBinding( binding ); + + } + + } + + }, + + _lendAction: function ( action ) { + + // [ active actions | inactive actions ] + // [ active actions >| inactive actions ] + // s a + // <-swap-> + // a s + + var actions = this._actions, + prevIndex = action._cacheIndex, + + lastActiveIndex = this._nActiveActions ++, + + firstInactiveAction = actions[ lastActiveIndex ]; + + action._cacheIndex = lastActiveIndex; + actions[ lastActiveIndex ] = action; + + firstInactiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = firstInactiveAction; + + }, + + _takeBackAction: function ( action ) { + + // [ active actions | inactive actions ] + // [ active actions |< inactive actions ] + // a s + // <-swap-> + // s a + + var actions = this._actions, + prevIndex = action._cacheIndex, + + firstInactiveIndex = -- this._nActiveActions, + + lastActiveAction = actions[ firstInactiveIndex ]; + + action._cacheIndex = firstInactiveIndex; + actions[ firstInactiveIndex ] = action; + + lastActiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = lastActiveAction; + + }, + + // Memory management for PropertyMixer objects + + _addInactiveBinding: function ( binding, rootUuid, trackName ) { + + var bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ], + + bindings = this._bindings; + + if ( bindingByName === undefined ) { + + bindingByName = {}; + bindingsByRoot[ rootUuid ] = bindingByName; + + } + + bindingByName[ trackName ] = binding; + + binding._cacheIndex = bindings.length; + bindings.push( binding ); + + }, + + _removeInactiveBinding: function ( binding ) { + + var bindings = this._bindings, + propBinding = binding.binding, + rootUuid = propBinding.rootNode.uuid, + trackName = propBinding.path, + bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ], + + lastInactiveBinding = bindings[ bindings.length - 1 ], + cacheIndex = binding._cacheIndex; + + lastInactiveBinding._cacheIndex = cacheIndex; + bindings[ cacheIndex ] = lastInactiveBinding; + bindings.pop(); + + delete bindingByName[ trackName ]; + + if ( Object.keys( bindingByName ).length === 0 ) { + + delete bindingsByRoot[ rootUuid ]; + + } + + }, + + _lendBinding: function ( binding ) { + + var bindings = this._bindings, + prevIndex = binding._cacheIndex, + + lastActiveIndex = this._nActiveBindings ++, + + firstInactiveBinding = bindings[ lastActiveIndex ]; + + binding._cacheIndex = lastActiveIndex; + bindings[ lastActiveIndex ] = binding; + + firstInactiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = firstInactiveBinding; + + }, + + _takeBackBinding: function ( binding ) { + + var bindings = this._bindings, + prevIndex = binding._cacheIndex, + + firstInactiveIndex = -- this._nActiveBindings, + + lastActiveBinding = bindings[ firstInactiveIndex ]; + + binding._cacheIndex = firstInactiveIndex; + bindings[ firstInactiveIndex ] = binding; + + lastActiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = lastActiveBinding; + + }, + + + // Memory management of Interpolants for weight and time scale + + _lendControlInterpolant: function () { + + var interpolants = this._controlInterpolants, + lastActiveIndex = this._nActiveControlInterpolants ++, + interpolant = interpolants[ lastActiveIndex ]; + + if ( interpolant === undefined ) { + + interpolant = new LinearInterpolant( + new Float32Array( 2 ), new Float32Array( 2 ), + 1, this._controlInterpolantsResultBuffer ); + + interpolant.__cacheIndex = lastActiveIndex; + interpolants[ lastActiveIndex ] = interpolant; + + } + + return interpolant; + + }, + + _takeBackControlInterpolant: function ( interpolant ) { + + var interpolants = this._controlInterpolants, + prevIndex = interpolant.__cacheIndex, + + firstInactiveIndex = -- this._nActiveControlInterpolants, + + lastActiveInterpolant = interpolants[ firstInactiveIndex ]; + + interpolant.__cacheIndex = firstInactiveIndex; + interpolants[ firstInactiveIndex ] = interpolant; + + lastActiveInterpolant.__cacheIndex = prevIndex; + interpolants[ prevIndex ] = lastActiveInterpolant; + + }, + + _controlInterpolantsResultBuffer: new Float32Array( 1 ), + + // return an action for a clip optionally using a custom root target + // object (this method allocates a lot of dynamic memory in case a + // previously unknown clip/root combination is specified) + clipAction: function ( clip, optionalRoot ) { + + var root = optionalRoot || this._root, + rootUuid = root.uuid, + + clipObject = typeof clip === 'string' ? + AnimationClip.findByName( root, clip ) : clip, + + clipUuid = clipObject !== null ? clipObject.uuid : clip, + + actionsForClip = this._actionsByClip[ clipUuid ], + prototypeAction = null; + + if ( actionsForClip !== undefined ) { + + var existingAction = + actionsForClip.actionByRoot[ rootUuid ]; + + if ( existingAction !== undefined ) { + + return existingAction; + + } + + // we know the clip, so we don't have to parse all + // the bindings again but can just copy + prototypeAction = actionsForClip.knownActions[ 0 ]; + + // also, take the clip from the prototype action + if ( clipObject === null ) + { clipObject = prototypeAction._clip; } + + } + + // clip must be known when specified via string + if ( clipObject === null ) { return null; } + + // allocate all resources required to run it + var newAction = new AnimationAction( this, clipObject, optionalRoot ); + + this._bindAction( newAction, prototypeAction ); + + // and make the action known to the memory manager + this._addInactiveAction( newAction, clipUuid, rootUuid ); + + return newAction; + + }, + + // get an existing action + existingAction: function ( clip, optionalRoot ) { + + var root = optionalRoot || this._root, + rootUuid = root.uuid, + + clipObject = typeof clip === 'string' ? + AnimationClip.findByName( root, clip ) : clip, + + clipUuid = clipObject ? clipObject.uuid : clip, + + actionsForClip = this._actionsByClip[ clipUuid ]; + + if ( actionsForClip !== undefined ) { + + return actionsForClip.actionByRoot[ rootUuid ] || null; + + } + + return null; + + }, + + // deactivates all previously scheduled actions + stopAllAction: function () { + + var actions = this._actions, + nActions = this._nActiveActions, + bindings = this._bindings, + nBindings = this._nActiveBindings; + + this._nActiveActions = 0; + this._nActiveBindings = 0; + + for ( var i = 0; i !== nActions; ++ i ) { + + actions[ i ].reset(); + + } + + for ( var i = 0; i !== nBindings; ++ i ) { + + bindings[ i ].useCount = 0; + + } + + return this; + + }, + + // advance the time and update apply the animation + update: function ( deltaTime ) { + + deltaTime *= this.timeScale; + + var actions = this._actions, + nActions = this._nActiveActions, + + time = this.time += deltaTime, + timeDirection = Math.sign( deltaTime ), + + accuIndex = this._accuIndex ^= 1; + + // run active actions + + for ( var i = 0; i !== nActions; ++ i ) { + + var action = actions[ i ]; + + action._update( time, deltaTime, timeDirection, accuIndex ); + + } + + // update scene graph + + var bindings = this._bindings, + nBindings = this._nActiveBindings; + + for ( var i = 0; i !== nBindings; ++ i ) { + + bindings[ i ].apply( accuIndex ); + + } + + return this; + + }, + + // Allows you to seek to a specific time in an animation. + setTime: function ( timeInSeconds ) { + + this.time = 0; // Zero out time attribute for AnimationMixer object; + for ( var i = 0; i < this._actions.length; i ++ ) { + + this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects. + + } + + return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object. + + }, + + // return this mixer's root target object + getRoot: function () { + + return this._root; + + }, + + // free all resources specific to a particular clip + uncacheClip: function ( clip ) { + + var actions = this._actions, + clipUuid = clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ]; + + if ( actionsForClip !== undefined ) { + + // note: just calling _removeInactiveAction would mess up the + // iteration state and also require updating the state we can + // just throw away + + var actionsToRemove = actionsForClip.knownActions; + + for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { + + var action = actionsToRemove[ i ]; + + this._deactivateAction( action ); + + var cacheIndex = action._cacheIndex, + lastInactiveAction = actions[ actions.length - 1 ]; + + action._cacheIndex = null; + action._byClipCacheIndex = null; + + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); + + this._removeInactiveBindingsForAction( action ); + + } + + delete actionsByClip[ clipUuid ]; + + } + + }, + + // free all resources specific to a particular root target object + uncacheRoot: function ( root ) { + + var rootUuid = root.uuid, + actionsByClip = this._actionsByClip; + + for ( var clipUuid in actionsByClip ) { + + var actionByRoot = actionsByClip[ clipUuid ].actionByRoot, + action = actionByRoot[ rootUuid ]; + + if ( action !== undefined ) { + + this._deactivateAction( action ); + this._removeInactiveAction( action ); + + } + + } + + var bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ]; + + if ( bindingByName !== undefined ) { + + for ( var trackName in bindingByName ) { + + var binding = bindingByName[ trackName ]; + binding.restoreOriginalState(); + this._removeInactiveBinding( binding ); + + } + + } + + }, + + // remove a targeted clip from the cache + uncacheAction: function ( clip, optionalRoot ) { + + var action = this.existingAction( clip, optionalRoot ); + + if ( action !== null ) { + + this._deactivateAction( action ); + this._removeInactiveAction( action ); + + } + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Uniform( value ) { + + if ( typeof value === 'string' ) { + + console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); + value = arguments[ 1 ]; + + } + + this.value = value; + + } + + Uniform.prototype.clone = function () { + + return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); + + }; + + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ + + function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { + + InterleavedBuffer.call( this, array, stride ); + + this.meshPerAttribute = meshPerAttribute || 1; + + } + + InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), { + + constructor: InstancedInterleavedBuffer, + + isInstancedInterleavedBuffer: true, + + copy: function ( source ) { + + InterleavedBuffer.prototype.copy.call( this, source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author bhouston / http://clara.io/ + * @author stephomi / http://stephaneginier.com/ + */ + + function Raycaster( origin, direction, near, far ) { + + this.ray = new Ray( origin, direction ); + // direction is assumed to be normalized (for accurate distance calculations) + + this.near = near || 0; + this.far = far || Infinity; + this.camera = null; + + this.params = { + Mesh: {}, + Line: {}, + LOD: {}, + Points: { threshold: 1 }, + Sprite: {} + }; + + Object.defineProperties( this.params, { + PointCloud: { + get: function () { + + console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); + return this.Points; + + } + } + } ); + + } + + function ascSort( a, b ) { + + return a.distance - b.distance; + + } + + function intersectObject( object, raycaster, intersects, recursive ) { + + if ( object.visible === false ) { return; } + + object.raycast( raycaster, intersects ); + + if ( recursive === true ) { + + var children = object.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + intersectObject( children[ i ], raycaster, intersects, true ); + + } + + } + + } + + Object.assign( Raycaster.prototype, { + + linePrecision: 1, + + set: function ( origin, direction ) { + + // direction is assumed to be normalized (for accurate distance calculations) + + this.ray.set( origin, direction ); + + }, + + setFromCamera: function ( coords, camera ) { + + if ( ( camera && camera.isPerspectiveCamera ) ) { + + this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); + this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); + this.camera = camera; + + } else if ( ( camera && camera.isOrthographicCamera ) ) { + + this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera + this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); + this.camera = camera; + + } else { + + console.error( 'THREE.Raycaster: Unsupported camera type.' ); + + } + + }, + + intersectObject: function ( object, recursive, optionalTarget ) { + + var intersects = optionalTarget || []; + + intersectObject( object, this, intersects, recursive ); + + intersects.sort( ascSort ); + + return intersects; + + }, + + intersectObjects: function ( objects, recursive, optionalTarget ) { + + var intersects = optionalTarget || []; + + if ( Array.isArray( objects ) === false ) { + + console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); + return intersects; + + } + + for ( var i = 0, l = objects.length; i < l; i ++ ) { + + intersectObject( objects[ i ], this, intersects, recursive ); + + } + + intersects.sort( ascSort ); + + return intersects; + + } + + } ); + + /** + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + * + * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system + * + * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. + * The azimuthal angle (theta) is measured from the positive z-axis. + */ + + function Spherical( radius, phi, theta ) { + + this.radius = ( radius !== undefined ) ? radius : 1.0; + this.phi = ( phi !== undefined ) ? phi : 0; // polar angle + this.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle + + return this; + + } + + Object.assign( Spherical.prototype, { + + set: function ( radius, phi, theta ) { + + this.radius = radius; + this.phi = phi; + this.theta = theta; + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( other ) { + + this.radius = other.radius; + this.phi = other.phi; + this.theta = other.theta; + + return this; + + }, + + // restrict phi to be betwee EPS and PI-EPS + makeSafe: function () { + + var EPS = 0.000001; + this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); + + return this; + + }, + + setFromVector3: function ( v ) { + + return this.setFromCartesianCoords( v.x, v.y, v.z ); + + }, + + setFromCartesianCoords: function ( x, y, z ) { + + this.radius = Math.sqrt( x * x + y * y + z * z ); + + if ( this.radius === 0 ) { + + this.theta = 0; + this.phi = 0; + + } else { + + this.theta = Math.atan2( x, z ); + this.phi = Math.acos( _Math.clamp( y / this.radius, - 1, 1 ) ); + + } + + return this; + + } + + } ); + + /** + * @author Mugen87 / https://github.com/Mugen87 + * + * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system + * + */ + + function Cylindrical( radius, theta, y ) { + + this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane + this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis + this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane + + return this; + + } + + Object.assign( Cylindrical.prototype, { + + set: function ( radius, theta, y ) { + + this.radius = radius; + this.theta = theta; + this.y = y; + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( other ) { + + this.radius = other.radius; + this.theta = other.theta; + this.y = other.y; + + return this; + + }, + + setFromVector3: function ( v ) { + + return this.setFromCartesianCoords( v.x, v.y, v.z ); + + }, + + setFromCartesianCoords: function ( x, y, z ) { + + this.radius = Math.sqrt( x * x + z * z ); + this.theta = Math.atan2( x, z ); + this.y = y; + + return this; + + } + + } ); + + /** + * @author bhouston / http://clara.io + */ + + var _vector$8 = new Vector2(); + + function Box2( min, max ) { + + this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); + this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); + + } + + Object.assign( Box2.prototype, { + + set: function ( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + }, + + setFromPoints: function ( points ) { + + this.makeEmpty(); + + for ( var i = 0, il = points.length; i < il; i ++ ) { + + this.expandByPoint( points[ i ] ); + + } + + return this; + + }, + + setFromCenterAndSize: function ( center, size ) { + + var halfSize = _vector$8.copy( size ).multiplyScalar( 0.5 ); + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + }, + + makeEmpty: function () { + + this.min.x = this.min.y = + Infinity; + this.max.x = this.max.y = - Infinity; + + return this; + + }, + + isEmpty: function () { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); + + }, + + getCenter: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .getCenter() target is now required' ); + target = new Vector2(); + + } + + return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + }, + + getSize: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .getSize() target is now required' ); + target = new Vector2(); + + } + + return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); + + }, + + expandByPoint: function ( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + }, + + expandByVector: function ( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + }, + + expandByScalar: function ( scalar ) { + + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); + + return this; + + }, + + containsPoint: function ( point ) { + + return point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y ? false : true; + + }, + + containsBox: function ( box ) { + + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y; + + }, + + getParameter: function ( point, target ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .getParameter() target is now required' ); + target = new Vector2(); + + } + + return target.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ) + ); + + }, + + intersectsBox: function ( box ) { + + // using 4 splitting planes to rule out intersections + + return box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y ? false : true; + + }, + + clampPoint: function ( point, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Box2: .clampPoint() target is now required' ); + target = new Vector2(); + + } + + return target.copy( point ).clamp( this.min, this.max ); + + }, + + distanceToPoint: function ( point ) { + + var clampedPoint = _vector$8.copy( point ).clamp( this.min, this.max ); + return clampedPoint.sub( point ).length(); + + }, + + intersect: function ( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + return this; + + }, + + union: function ( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + }, + + translate: function ( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + }, + + equals: function ( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + } + + } ); + + /** + * @author bhouston / http://clara.io + */ + + var _startP = new Vector3(); + var _startEnd = new Vector3(); + + function Line3( start, end ) { + + this.start = ( start !== undefined ) ? start : new Vector3(); + this.end = ( end !== undefined ) ? end : new Vector3(); + + } + + Object.assign( Line3.prototype, { + + set: function ( start, end ) { + + this.start.copy( start ); + this.end.copy( end ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + }, + + copy: function ( line ) { + + this.start.copy( line.start ); + this.end.copy( line.end ); + + return this; + + }, + + getCenter: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .getCenter() target is now required' ); + target = new Vector3(); + + } + + return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); + + }, + + delta: function ( target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .delta() target is now required' ); + target = new Vector3(); + + } + + return target.subVectors( this.end, this.start ); + + }, + + distanceSq: function () { + + return this.start.distanceToSquared( this.end ); + + }, + + distance: function () { + + return this.start.distanceTo( this.end ); + + }, + + at: function ( t, target ) { + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .at() target is now required' ); + target = new Vector3(); + + } + + return this.delta( target ).multiplyScalar( t ).add( this.start ); + + }, + + closestPointToPointParameter: function ( point, clampToLine ) { + + _startP.subVectors( point, this.start ); + _startEnd.subVectors( this.end, this.start ); + + var startEnd2 = _startEnd.dot( _startEnd ); + var startEnd_startP = _startEnd.dot( _startP ); + + var t = startEnd_startP / startEnd2; + + if ( clampToLine ) { + + t = _Math.clamp( t, 0, 1 ); + + } + + return t; + + }, + + closestPointToPoint: function ( point, clampToLine, target ) { + + var t = this.closestPointToPointParameter( point, clampToLine ); + + if ( target === undefined ) { + + console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' ); + target = new Vector3(); + + } + + return this.delta( target ).multiplyScalar( t ).add( this.start ); + + }, + + applyMatrix4: function ( matrix ) { + + this.start.applyMatrix4( matrix ); + this.end.applyMatrix4( matrix ); + + return this; + + }, + + equals: function ( line ) { + + return line.start.equals( this.start ) && line.end.equals( this.end ); + + } + + } ); + + /** + * @author alteredq / http://alteredqualia.com/ + */ + + function ImmediateRenderObject( material ) { + + Object3D.call( this ); + + this.material = material; + this.render = function ( /* renderCallback */ ) {}; + + } + + ImmediateRenderObject.prototype = Object.create( Object3D.prototype ); + ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; + + ImmediateRenderObject.prototype.isImmediateRenderObject = true; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + var _vector$9 = new Vector3(); + + function SpotLightHelper( light, color ) { + + Object3D.call( this ); + + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + this.color = color; + + var geometry = new BufferGeometry(); + + var positions = [ + 0, 0, 0, 0, 0, 1, + 0, 0, 0, 1, 0, 1, + 0, 0, 0, - 1, 0, 1, + 0, 0, 0, 0, 1, 1, + 0, 0, 0, 0, - 1, 1 + ]; + + for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { + + var p1 = ( i / l ) * Math.PI * 2; + var p2 = ( j / l ) * Math.PI * 2; + + positions.push( + Math.cos( p1 ), Math.sin( p1 ), 1, + Math.cos( p2 ), Math.sin( p2 ), 1 + ); + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + + var material = new LineBasicMaterial( { fog: false } ); + + this.cone = new LineSegments( geometry, material ); + this.add( this.cone ); + + this.update(); + + } + + SpotLightHelper.prototype = Object.create( Object3D.prototype ); + SpotLightHelper.prototype.constructor = SpotLightHelper; + + SpotLightHelper.prototype.dispose = function () { + + this.cone.geometry.dispose(); + this.cone.material.dispose(); + + }; + + SpotLightHelper.prototype.update = function () { + + this.light.updateMatrixWorld(); + + var coneLength = this.light.distance ? this.light.distance : 1000; + var coneWidth = coneLength * Math.tan( this.light.angle ); + + this.cone.scale.set( coneWidth, coneWidth, coneLength ); + + _vector$9.setFromMatrixPosition( this.light.target.matrixWorld ); + + this.cone.lookAt( _vector$9 ); + + if ( this.color !== undefined ) { + + this.cone.material.color.set( this.color ); + + } else { + + this.cone.material.color.copy( this.light.color ); + + } + + }; + + /** + * @author Sean Griffin / http://twitter.com/sgrif + * @author Michael Guerrero / http://realitymeltdown.com + * @author mrdoob / http://mrdoob.com/ + * @author ikerr / http://verold.com + * @author Mugen87 / https://github.com/Mugen87 + */ + + var _vector$a = new Vector3(); + var _boneMatrix = new Matrix4(); + var _matrixWorldInv = new Matrix4(); + + function getBoneList( object ) { + + var boneList = []; + + if ( object && object.isBone ) { + + boneList.push( object ); + + } + + for ( var i = 0; i < object.children.length; i ++ ) { + + boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); + + } + + return boneList; + + } + + function SkeletonHelper( object ) { + + var bones = getBoneList( object ); + + var geometry = new BufferGeometry(); + + var vertices = []; + var colors = []; + + var color1 = new Color( 0, 0, 1 ); + var color2 = new Color( 0, 1, 0 ); + + for ( var i = 0; i < bones.length; i ++ ) { + + var bone = bones[ i ]; + + if ( bone.parent && bone.parent.isBone ) { + + vertices.push( 0, 0, 0 ); + vertices.push( 0, 0, 0 ); + colors.push( color1.r, color1.g, color1.b ); + colors.push( color2.r, color2.g, color2.b ); + + } + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } ); + + LineSegments.call( this, geometry, material ); + + this.root = object; + this.bones = bones; + + this.matrix = object.matrixWorld; + this.matrixAutoUpdate = false; + + } + + SkeletonHelper.prototype = Object.create( LineSegments.prototype ); + SkeletonHelper.prototype.constructor = SkeletonHelper; + + SkeletonHelper.prototype.updateMatrixWorld = function ( force ) { + + var bones = this.bones; + + var geometry = this.geometry; + var position = geometry.getAttribute( 'position' ); + + _matrixWorldInv.getInverse( this.root.matrixWorld ); + + for ( var i = 0, j = 0; i < bones.length; i ++ ) { + + var bone = bones[ i ]; + + if ( bone.parent && bone.parent.isBone ) { + + _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld ); + _vector$a.setFromMatrixPosition( _boneMatrix ); + position.setXYZ( j, _vector$a.x, _vector$a.y, _vector$a.z ); + + _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld ); + _vector$a.setFromMatrixPosition( _boneMatrix ); + position.setXYZ( j + 1, _vector$a.x, _vector$a.y, _vector$a.z ); + + j += 2; + + } + + } + + geometry.getAttribute( 'position' ).needsUpdate = true; + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ + + function PointLightHelper( light, sphereSize, color ) { + + this.light = light; + this.light.updateMatrixWorld(); + + this.color = color; + + var geometry = new SphereBufferGeometry( sphereSize, 4, 2 ); + var material = new MeshBasicMaterial( { wireframe: true, fog: false } ); + + Mesh.call( this, geometry, material ); + + this.matrix = this.light.matrixWorld; + this.matrixAutoUpdate = false; + + this.update(); + + + /* + var distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); + var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); + + this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); + this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); + + var d = light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.scale.set( d, d, d ); + + } + + this.add( this.lightDistance ); + */ + + } + + PointLightHelper.prototype = Object.create( Mesh.prototype ); + PointLightHelper.prototype.constructor = PointLightHelper; + + PointLightHelper.prototype.dispose = function () { + + this.geometry.dispose(); + this.material.dispose(); + + }; + + PointLightHelper.prototype.update = function () { + + if ( this.color !== undefined ) { + + this.material.color.set( this.color ); + + } else { + + this.material.color.copy( this.light.color ); + + } + + /* + var d = this.light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.visible = true; + this.lightDistance.scale.set( d, d, d ); + + } + */ + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ + + var _vector$b = new Vector3(); + var _color1 = new Color(); + var _color2 = new Color(); + + function HemisphereLightHelper( light, size, color ) { + + Object3D.call( this ); + + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + this.color = color; + + var geometry = new OctahedronBufferGeometry( size ); + geometry.rotateY( Math.PI * 0.5 ); + + this.material = new MeshBasicMaterial( { wireframe: true, fog: false } ); + if ( this.color === undefined ) { this.material.vertexColors = VertexColors; } + + var position = geometry.getAttribute( 'position' ); + var colors = new Float32Array( position.count * 3 ); + + geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) ); + + this.add( new Mesh( geometry, this.material ) ); + + this.update(); + + } + + HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); + HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; + + HemisphereLightHelper.prototype.dispose = function () { + + this.children[ 0 ].geometry.dispose(); + this.children[ 0 ].material.dispose(); + + }; + + HemisphereLightHelper.prototype.update = function () { + + var mesh = this.children[ 0 ]; + + if ( this.color !== undefined ) { + + this.material.color.set( this.color ); + + } else { + + var colors = mesh.geometry.getAttribute( 'color' ); + + _color1.copy( this.light.color ); + _color2.copy( this.light.groundColor ); + + for ( var i = 0, l = colors.count; i < l; i ++ ) { + + var color = ( i < ( l / 2 ) ) ? _color1 : _color2; + + colors.setXYZ( i, color.r, color.g, color.b ); + + } + + colors.needsUpdate = true; + + } + + mesh.lookAt( _vector$b.setFromMatrixPosition( this.light.matrixWorld ).negate() ); + + }; + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function GridHelper( size, divisions, color1, color2 ) { + + size = size || 10; + divisions = divisions || 10; + color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); + color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); + + var center = divisions / 2; + var step = size / divisions; + var halfSize = size / 2; + + var vertices = [], colors = []; + + for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { + + vertices.push( - halfSize, 0, k, halfSize, 0, k ); + vertices.push( k, 0, - halfSize, k, 0, halfSize ); + + var color = i === center ? color1 : color2; + + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + + } + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors } ); + + LineSegments.call( this, geometry, material ); + + } + + GridHelper.prototype = Object.assign( Object.create( LineSegments.prototype ), { + + constructor: GridHelper, + + copy: function ( source ) { + + LineSegments.prototype.copy.call( this, source ); + + this.geometry.copy( source.geometry ); + this.material.copy( source.material ); + + return this; + + }, + + clone: function () { + + return new this.constructor().copy( this ); + + } + + } ); + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / http://github.com/Mugen87 + * @author Hectate / http://www.github.com/Hectate + */ + + function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { + + radius = radius || 10; + radials = radials || 16; + circles = circles || 8; + divisions = divisions || 64; + color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); + color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); + + var vertices = []; + var colors = []; + + var x, z; + var v, i, j, r, color; + + // create the radials + + for ( i = 0; i <= radials; i ++ ) { + + v = ( i / radials ) * ( Math.PI * 2 ); + + x = Math.sin( v ) * radius; + z = Math.cos( v ) * radius; + + vertices.push( 0, 0, 0 ); + vertices.push( x, 0, z ); + + color = ( i & 1 ) ? color1 : color2; + + colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); + + } + + // create the circles + + for ( i = 0; i <= circles; i ++ ) { + + color = ( i & 1 ) ? color1 : color2; + + r = radius - ( radius / circles * i ); + + for ( j = 0; j < divisions; j ++ ) { + + // first vertex + + v = ( j / divisions ) * ( Math.PI * 2 ); + + x = Math.sin( v ) * r; + z = Math.cos( v ) * r; + + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); + + // second vertex + + v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); + + x = Math.sin( v ) * r; + z = Math.cos( v ) * r; + + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); + + } + + } + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors } ); + + LineSegments.call( this, geometry, material ); + + } + + PolarGridHelper.prototype = Object.create( LineSegments.prototype ); + PolarGridHelper.prototype.constructor = PolarGridHelper; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ + + var _v1$5 = new Vector3(); + var _v2$3 = new Vector3(); + var _v3$1 = new Vector3(); + + function DirectionalLightHelper( light, size, color ) { + + Object3D.call( this ); + + this.light = light; + this.light.updateMatrixWorld(); + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + this.color = color; + + if ( size === undefined ) { size = 1; } + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( [ + - size, size, 0, + size, size, 0, + size, - size, 0, + - size, - size, 0, + - size, size, 0 + ], 3 ) ); + + var material = new LineBasicMaterial( { fog: false } ); + + this.lightPlane = new Line( geometry, material ); + this.add( this.lightPlane ); + + geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); + + this.targetLine = new Line( geometry, material ); + this.add( this.targetLine ); + + this.update(); + + } + + DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); + DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; + + DirectionalLightHelper.prototype.dispose = function () { + + this.lightPlane.geometry.dispose(); + this.lightPlane.material.dispose(); + this.targetLine.geometry.dispose(); + this.targetLine.material.dispose(); + + }; + + DirectionalLightHelper.prototype.update = function () { + + _v1$5.setFromMatrixPosition( this.light.matrixWorld ); + _v2$3.setFromMatrixPosition( this.light.target.matrixWorld ); + _v3$1.subVectors( _v2$3, _v1$5 ); + + this.lightPlane.lookAt( _v2$3 ); + + if ( this.color !== undefined ) { + + this.lightPlane.material.color.set( this.color ); + this.targetLine.material.color.set( this.color ); + + } else { + + this.lightPlane.material.color.copy( this.light.color ); + this.targetLine.material.color.copy( this.light.color ); + + } + + this.targetLine.lookAt( _v2$3 ); + this.targetLine.scale.z = _v3$1.length(); + + }; + + /** + * @author alteredq / http://alteredqualia.com/ + * @author Mugen87 / https://github.com/Mugen87 + * + * - shows frustum, line of sight and up of the camera + * - suitable for fast updates + * - based on frustum visualization in lightgl.js shadowmap example + * http://evanw.github.com/lightgl.js/tests/shadowmap.html + */ + + var _vector$c = new Vector3(); + var _camera = new Camera(); + + function CameraHelper( camera ) { + + var geometry = new BufferGeometry(); + var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } ); + + var vertices = []; + var colors = []; + + var pointMap = {}; + + // colors + + var colorFrustum = new Color( 0xffaa00 ); + var colorCone = new Color( 0xff0000 ); + var colorUp = new Color( 0x00aaff ); + var colorTarget = new Color( 0xffffff ); + var colorCross = new Color( 0x333333 ); + + // near + + addLine( 'n1', 'n2', colorFrustum ); + addLine( 'n2', 'n4', colorFrustum ); + addLine( 'n4', 'n3', colorFrustum ); + addLine( 'n3', 'n1', colorFrustum ); + + // far + + addLine( 'f1', 'f2', colorFrustum ); + addLine( 'f2', 'f4', colorFrustum ); + addLine( 'f4', 'f3', colorFrustum ); + addLine( 'f3', 'f1', colorFrustum ); + + // sides + + addLine( 'n1', 'f1', colorFrustum ); + addLine( 'n2', 'f2', colorFrustum ); + addLine( 'n3', 'f3', colorFrustum ); + addLine( 'n4', 'f4', colorFrustum ); + + // cone + + addLine( 'p', 'n1', colorCone ); + addLine( 'p', 'n2', colorCone ); + addLine( 'p', 'n3', colorCone ); + addLine( 'p', 'n4', colorCone ); + + // up + + addLine( 'u1', 'u2', colorUp ); + addLine( 'u2', 'u3', colorUp ); + addLine( 'u3', 'u1', colorUp ); + + // target + + addLine( 'c', 't', colorTarget ); + addLine( 'p', 'c', colorCross ); + + // cross + + addLine( 'cn1', 'cn2', colorCross ); + addLine( 'cn3', 'cn4', colorCross ); + + addLine( 'cf1', 'cf2', colorCross ); + addLine( 'cf3', 'cf4', colorCross ); + + function addLine( a, b, color ) { + + addPoint( a, color ); + addPoint( b, color ); + + } + + function addPoint( id, color ) { + + vertices.push( 0, 0, 0 ); + colors.push( color.r, color.g, color.b ); + + if ( pointMap[ id ] === undefined ) { + + pointMap[ id ] = []; + + } + + pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + LineSegments.call( this, geometry, material ); + + this.camera = camera; + if ( this.camera.updateProjectionMatrix ) { this.camera.updateProjectionMatrix(); } + + this.matrix = camera.matrixWorld; + this.matrixAutoUpdate = false; + + this.pointMap = pointMap; + + this.update(); + + } + + CameraHelper.prototype = Object.create( LineSegments.prototype ); + CameraHelper.prototype.constructor = CameraHelper; + + CameraHelper.prototype.update = function () { + + var geometry = this.geometry; + var pointMap = this.pointMap; + + var w = 1, h = 1; + + // we need just camera projection matrix inverse + // world matrix must be identity + + _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse ); + + // center / target + + setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 ); + setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 ); + + // near + + setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 ); + setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 ); + setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 ); + setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 ); + + // far + + setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 ); + setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 ); + setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 ); + setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 ); + + // up + + setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 ); + setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 ); + setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 ); + + // cross + + setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 ); + setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 ); + setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 ); + setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 ); + + setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 ); + setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 ); + setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 ); + setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 ); + + geometry.getAttribute( 'position' ).needsUpdate = true; + + }; + + function setPoint( point, pointMap, geometry, camera, x, y, z ) { + + _vector$c.set( x, y, z ).unproject( camera ); + + var points = pointMap[ point ]; + + if ( points !== undefined ) { + + var position = geometry.getAttribute( 'position' ); + + for ( var i = 0, l = points.length; i < l; i ++ ) { + + position.setXYZ( points[ i ], _vector$c.x, _vector$c.y, _vector$c.z ); + + } + + } + + } + + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / http://github.com/Mugen87 + */ + + var _box$3 = new Box3(); + + function BoxHelper( object, color ) { + + this.object = object; + + if ( color === undefined ) { color = 0xffff00; } + + var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); + var positions = new Float32Array( 8 * 3 ); + + var geometry = new BufferGeometry(); + geometry.setIndex( new BufferAttribute( indices, 1 ) ); + geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); + + LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); + + this.matrixAutoUpdate = false; + + this.update(); + + } + + BoxHelper.prototype = Object.create( LineSegments.prototype ); + BoxHelper.prototype.constructor = BoxHelper; + + BoxHelper.prototype.update = function ( object ) { + + if ( object !== undefined ) { + + console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); + + } + + if ( this.object !== undefined ) { + + _box$3.setFromObject( this.object ); + + } + + if ( _box$3.isEmpty() ) { return; } + + var min = _box$3.min; + var max = _box$3.max; + + /* + 5____4 + 1/___0/| + | 6__|_7 + 2/___3/ + + 0: max.x, max.y, max.z + 1: min.x, max.y, max.z + 2: min.x, min.y, max.z + 3: max.x, min.y, max.z + 4: max.x, max.y, min.z + 5: min.x, max.y, min.z + 6: min.x, min.y, min.z + 7: max.x, min.y, min.z + */ + + var position = this.geometry.attributes.position; + var array = position.array; + + array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; + array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; + array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; + array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; + array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; + array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; + array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; + array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; + + position.needsUpdate = true; + + this.geometry.computeBoundingSphere(); + + + }; + + BoxHelper.prototype.setFromObject = function ( object ) { + + this.object = object; + this.update(); + + return this; + + }; + + BoxHelper.prototype.copy = function ( source ) { + + LineSegments.prototype.copy.call( this, source ); + + this.object = source.object; + + return this; + + }; + + BoxHelper.prototype.clone = function () { + + return new this.constructor().copy( this ); + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + */ + + function Box3Helper( box, color ) { + + this.type = 'Box3Helper'; + + this.box = box; + + color = color || 0xffff00; + + var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); + + var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; + + var geometry = new BufferGeometry(); + + geometry.setIndex( new BufferAttribute( indices, 1 ) ); + + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + + LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); + + this.geometry.computeBoundingSphere(); + + } + + Box3Helper.prototype = Object.create( LineSegments.prototype ); + Box3Helper.prototype.constructor = Box3Helper; + + Box3Helper.prototype.updateMatrixWorld = function ( force ) { + + var box = this.box; + + if ( box.isEmpty() ) { return; } + + box.getCenter( this.position ); + + box.getSize( this.scale ); + + this.scale.multiplyScalar( 0.5 ); + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + */ + + function PlaneHelper( plane, size, hex ) { + + this.type = 'PlaneHelper'; + + this.plane = plane; + + this.size = ( size === undefined ) ? 1 : size; + + var color = ( hex !== undefined ) ? hex : 0xffff00; + + var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + geometry.computeBoundingSphere(); + + Line.call( this, geometry, new LineBasicMaterial( { color: color } ) ); + + // + + var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; + + var geometry2 = new BufferGeometry(); + geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); + geometry2.computeBoundingSphere(); + + this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) ); + + } + + PlaneHelper.prototype = Object.create( Line.prototype ); + PlaneHelper.prototype.constructor = PlaneHelper; + + PlaneHelper.prototype.updateMatrixWorld = function ( force ) { + + var scale = - this.plane.constant; + + if ( Math.abs( scale ) < 1e-8 ) { scale = 1e-8; } // sign does not matter + + this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); + + this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here + + this.lookAt( this.plane.normal ); + + Object3D.prototype.updateMatrixWorld.call( this, force ); + + }; + + /** + * @author WestLangley / http://github.com/WestLangley + * @author zz85 / http://github.com/zz85 + * @author bhouston / http://clara.io + * + * Creates an arrow for visualizing directions + * + * Parameters: + * dir - Vector3 + * origin - Vector3 + * length - Number + * color - color in hex value + * headLength - Number + * headWidth - Number + */ + + var _axis = new Vector3(); + var _lineGeometry, _coneGeometry; + + function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { + + // dir is assumed to be normalized + + Object3D.call( this ); + + if ( dir === undefined ) { dir = new Vector3( 0, 0, 1 ); } + if ( origin === undefined ) { origin = new Vector3( 0, 0, 0 ); } + if ( length === undefined ) { length = 1; } + if ( color === undefined ) { color = 0xffff00; } + if ( headLength === undefined ) { headLength = 0.2 * length; } + if ( headWidth === undefined ) { headWidth = 0.2 * headLength; } + + if ( _lineGeometry === undefined ) { + + _lineGeometry = new BufferGeometry(); + _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); + + _coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 ); + _coneGeometry.translate( 0, - 0.5, 0 ); + + } + + this.position.copy( origin ); + + this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color } ) ); + this.line.matrixAutoUpdate = false; + this.add( this.line ); + + this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color } ) ); + this.cone.matrixAutoUpdate = false; + this.add( this.cone ); + + this.setDirection( dir ); + this.setLength( length, headLength, headWidth ); + + } + + ArrowHelper.prototype = Object.create( Object3D.prototype ); + ArrowHelper.prototype.constructor = ArrowHelper; + + ArrowHelper.prototype.setDirection = function ( dir ) { + + // dir is assumed to be normalized + + if ( dir.y > 0.99999 ) { + + this.quaternion.set( 0, 0, 0, 1 ); + + } else if ( dir.y < - 0.99999 ) { + + this.quaternion.set( 1, 0, 0, 0 ); + + } else { + + _axis.set( dir.z, 0, - dir.x ).normalize(); + + var radians = Math.acos( dir.y ); + + this.quaternion.setFromAxisAngle( _axis, radians ); + + } + + }; + + ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { + + if ( headLength === undefined ) { headLength = 0.2 * length; } + if ( headWidth === undefined ) { headWidth = 0.2 * headLength; } + + this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458 + this.line.updateMatrix(); + + this.cone.scale.set( headWidth, headLength, headWidth ); + this.cone.position.y = length; + this.cone.updateMatrix(); + + }; + + ArrowHelper.prototype.setColor = function ( color ) { + + this.line.material.color.set( color ); + this.cone.material.color.set( color ); + + }; + + ArrowHelper.prototype.copy = function ( source ) { + + Object3D.prototype.copy.call( this, source, false ); + + this.line.copy( source.line ); + this.cone.copy( source.cone ); + + return this; + + }; + + ArrowHelper.prototype.clone = function () { + + return new this.constructor().copy( this ); + + }; + + /** + * @author sroucheray / http://sroucheray.org/ + * @author mrdoob / http://mrdoob.com/ + */ + + function AxesHelper( size ) { + + size = size || 1; + + var vertices = [ + 0, 0, 0, size, 0, 0, + 0, 0, 0, 0, size, 0, + 0, 0, 0, 0, 0, size + ]; + + var colors = [ + 1, 0, 0, 1, 0.6, 0, + 0, 1, 0, 0.6, 1, 0, + 0, 0, 1, 0, 0.6, 1 + ]; + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + var material = new LineBasicMaterial( { vertexColors: VertexColors } ); + + LineSegments.call( this, geometry, material ); + + } + + AxesHelper.prototype = Object.create( LineSegments.prototype ); + AxesHelper.prototype.constructor = AxesHelper; + + /** + * @author Emmett Lalish / elalish + * + * This class generates a Prefiltered, Mipmapped Radiance Environment Map + * (PMREM) from a cubeMap environment texture. This allows different levels of + * blur to be quickly accessed based on material roughness. It is packed into a + * special CubeUV format that allows us to perform custom interpolation so that + * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap + * chain, it only goes down to the LOD_MIN level (above), and then creates extra + * even more filtered 'mips' at the same LOD_MIN resolution, associated with + * higher roughness levels. In this way we maintain resolution to smoothly + * interpolate diffuse lighting while limiting sampling computation. + */ + + var LOD_MIN = 4; + var LOD_MAX = 8; + var SIZE_MAX = Math.pow( 2, LOD_MAX ); + // The standard deviations (radians) associated with the extra mips. These are + // chosen to approximate a Trowbridge-Reitz distribution function times the + // geometric shadowing function. These sigma values squared must match the + // variance #defines in cube_uv_reflection_fragment.glsl.js. + var EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ]; + var TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; + // The maximum length of the blur for loop. Smaller sigmas will use fewer + // samples and exit early, but not recompile the shader. + var MAX_SAMPLES = 20; + var ENCODINGS = {}; + ENCODINGS[ LinearEncoding ] = 0; + ENCODINGS[ sRGBEncoding ] = 1; + ENCODINGS[ RGBEEncoding ] = 2; + ENCODINGS[ RGBM7Encoding ] = 3; + ENCODINGS[ RGBM16Encoding ] = 4; + ENCODINGS[ RGBDEncoding ] = 5; + ENCODINGS[ GammaEncoding ] = 6; + + var _flatCamera = new OrthographicCamera(); + var _blurMaterial = _getBlurShader( MAX_SAMPLES ); + var _equirectShader = null; + var _cubemapShader = null; + + var ref = _createPlanes(); + var _lodPlanes = ref._lodPlanes; + var _sizeLods = ref._sizeLods; + var _sigmas = ref._sigmas; + var _pingPongRenderTarget = null; + var _renderer = null; + + // Golden Ratio + var PHI = ( 1 + Math.sqrt( 5 ) ) / 2; + var INV_PHI = 1 / PHI; + // Vertices of a dodecahedron (except the opposites, which represent the + // same axis), used as axis directions evenly spread on a sphere. + var _axisDirections = [ + new Vector3( 1, 1, 1 ), + new Vector3( - 1, 1, 1 ), + new Vector3( 1, 1, - 1 ), + new Vector3( - 1, 1, - 1 ), + new Vector3( 0, PHI, INV_PHI ), + new Vector3( 0, PHI, - INV_PHI ), + new Vector3( INV_PHI, 0, PHI ), + new Vector3( - INV_PHI, 0, PHI ), + new Vector3( PHI, INV_PHI, 0 ), + new Vector3( - PHI, INV_PHI, 0 ) ]; + + function PMREMGenerator( renderer ) { + + _renderer = renderer; + _compileMaterial( _blurMaterial ); + + } + + PMREMGenerator.prototype = { + + constructor: PMREMGenerator, + + /** + * Generates a PMREM from a supplied Scene, which can be faster than using an + * image if networking bandwidth is low. Optional sigma specifies a blur radius + * in radians to be applied to the scene before PMREM generation. Optional near + * and far planes ensure the scene is rendered in its entirety (the cubeCamera + * is placed at the origin). + */ + fromScene: function ( scene, sigma, near, far ) { + if ( sigma === void 0 ) sigma = 0; + if ( near === void 0 ) near = 0.1; + if ( far === void 0 ) far = 100; + + + var cubeUVRenderTarget = _allocateTargets(); + _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ); + if ( sigma > 0 ) { + + _blur( cubeUVRenderTarget, 0, 0, sigma ); + + } + _applyPMREM( cubeUVRenderTarget ); + _cleanup(); + cubeUVRenderTarget.scissorTest = false; + + return cubeUVRenderTarget; + + }, + + /** + * Generates a PMREM from an equirectangular texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512), + * as this matches best with the 256 x 256 cubemap output. + */ + fromEquirectangular: function ( equirectangular ) { + + equirectangular.magFilter = NearestFilter; + equirectangular.minFilter = NearestFilter; + equirectangular.generateMipmaps = false; + + return this.fromCubemap( equirectangular ); + + }, + + /** + * Generates a PMREM from an cubemap texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256, + * as this matches best with the 256 x 256 cubemap output. + */ + fromCubemap: function ( cubemap ) { + + var cubeUVRenderTarget = _allocateTargets( cubemap ); + _textureToCubeUV( cubemap, cubeUVRenderTarget ); + _applyPMREM( cubeUVRenderTarget ); + _cleanup(); + cubeUVRenderTarget.scissorTest = false; + + return cubeUVRenderTarget; + + }, + + /** + * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileCubemapShader: function () { + + if ( _cubemapShader == null ) { + + _cubemapShader = _getCubemapShader(); + _compileMaterial( _cubemapShader ); + + } + + }, + + /** + * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileEquirectangularShader: function () { + + if ( _equirectShader == null ) { + + _equirectShader = _getEquirectShader(); + _compileMaterial( _equirectShader ); + + } + + }, + + /** + * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, + * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on + * one of them will cause any others to also become unusable. + */ + dispose: function () { + + _blurMaterial.dispose(); + + if ( _cubemapShader != null ) { _cubemapShader.dispose(); } + if ( _equirectShader != null ) { _equirectShader.dispose(); } + + for ( var i = 0; i < _lodPlanes.length; i ++ ) { + + _lodPlanes[ i ].dispose(); + + } + + }, + + }; + + function _createPlanes() { + + var _lodPlanes = []; + var _sizeLods = []; + var _sigmas = []; + + var lod = LOD_MAX; + for ( var i = 0; i < TOTAL_LODS; i ++ ) { + + var sizeLod = Math.pow( 2, lod ); + _sizeLods.push( sizeLod ); + var sigma = 1.0 / sizeLod; + if ( i > LOD_MAX - LOD_MIN ) { + + sigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ]; + + } else if ( i == 0 ) { + + sigma = 0; + + } + _sigmas.push( sigma ); + + var texelSize = 1.0 / ( sizeLod - 1 ); + var min = - texelSize / 2; + var max = 1 + texelSize / 2; + var uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ]; + + var cubeFaces = 6; + var vertices = 6; + var positionSize = 3; + var uvSize = 2; + var faceIndexSize = 1; + + var position = new Float32Array( positionSize * vertices * cubeFaces ); + var uv = new Float32Array( uvSize * vertices * cubeFaces ); + var faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces ); + + for ( var face = 0; face < cubeFaces; face ++ ) { + + var x = ( face % 3 ) * 2 / 3 - 1; + var y = face > 2 ? 0 : - 1; + var coordinates = [ + x, y, 0, + x + 2 / 3, y, 0, + x + 2 / 3, y + 1, 0, + x, y, 0, + x + 2 / 3, y + 1, 0, + x, y + 1, 0 + ]; + position.set( coordinates, positionSize * vertices * face ); + uv.set( uv1, uvSize * vertices * face ); + var fill = [ face, face, face, face, face, face ]; + faceIndex.set( fill, faceIndexSize * vertices * face ); + + } + var planes = new BufferGeometry(); + planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) ); + planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) ); + planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) ); + _lodPlanes.push( planes ); + + if ( lod > LOD_MIN ) { + + lod --; + + } + + } + return { _lodPlanes: _lodPlanes, _sizeLods: _sizeLods, _sigmas: _sigmas }; + + } + + function _allocateTargets( equirectangular ) { + + var params = { + magFilter: NearestFilter, + minFilter: NearestFilter, + generateMipmaps: false, + type: equirectangular ? equirectangular.type : UnsignedByteType, + format: equirectangular ? equirectangular.format : RGBEFormat, + encoding: equirectangular ? equirectangular.encoding : RGBEEncoding, + depthBuffer: false, + stencilBuffer: false + }; + var cubeUVRenderTarget = _createRenderTarget( params ); + cubeUVRenderTarget.depthBuffer = equirectangular ? false : true; + _pingPongRenderTarget = _createRenderTarget( params ); + return cubeUVRenderTarget; + + } + + function _cleanup() { + + _pingPongRenderTarget.dispose(); + _renderer.setRenderTarget( null ); + var size = _renderer.getSize( new Vector2() ); + _renderer.setViewport( 0, 0, size.x, size.y ); + + } + + function _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) { + + var fov = 90; + var aspect = 1; + var cubeCamera = new PerspectiveCamera( fov, aspect, near, far ); + var upSign = [ 1, 1, 1, 1, - 1, 1 ]; + var forwardSign = [ 1, 1, - 1, - 1, - 1, 1 ]; + + var outputEncoding = _renderer.outputEncoding; + var toneMapping = _renderer.toneMapping; + var toneMappingExposure = _renderer.toneMappingExposure; + var clearColor = _renderer.getClearColor(); + var clearAlpha = _renderer.getClearAlpha(); + + _renderer.toneMapping = LinearToneMapping; + _renderer.toneMappingExposure = 1.0; + _renderer.outputEncoding = LinearEncoding; + scene.scale.z *= - 1; + + var background = scene.background; + if ( background && background.isColor ) { + + background.convertSRGBToLinear(); + // Convert linear to RGBE + var maxComponent = Math.max( background.r, background.g, background.b ); + var fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 ); + background = background.multiplyScalar( Math.pow( 2.0, - fExp ) ); + var alpha = ( fExp + 128.0 ) / 255.0; + _renderer.setClearColor( background, alpha ); + scene.background = null; + + } + + _renderer.setRenderTarget( cubeUVRenderTarget ); + for ( var i = 0; i < 6; i ++ ) { + + var col = i % 3; + if ( col == 0 ) { + + cubeCamera.up.set( 0, upSign[ i ], 0 ); + cubeCamera.lookAt( forwardSign[ i ], 0, 0 ); + + } else if ( col == 1 ) { + + cubeCamera.up.set( 0, 0, upSign[ i ] ); + cubeCamera.lookAt( 0, forwardSign[ i ], 0 ); + + } else { + + cubeCamera.up.set( 0, upSign[ i ], 0 ); + cubeCamera.lookAt( 0, 0, forwardSign[ i ] ); + + } + _setViewport( + col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX ); + _renderer.render( scene, cubeCamera ); + + } + + _renderer.toneMapping = toneMapping; + _renderer.toneMappingExposure = toneMappingExposure; + _renderer.outputEncoding = outputEncoding; + _renderer.setClearColor( clearColor, clearAlpha ); + scene.scale.z *= - 1; + + } + + function _textureToCubeUV( texture, cubeUVRenderTarget ) { + + var scene = new Scene(); + if ( texture.isCubeTexture ) { + + if ( _cubemapShader == null ) { + + _cubemapShader = _getCubemapShader(); + + } + + } else { + + if ( _equirectShader == null ) { + + _equirectShader = _getEquirectShader(); + + } + + } + var material = texture.isCubeTexture ? _cubemapShader : _equirectShader; + scene.add( new Mesh( _lodPlanes[ 0 ], material ) ); + var uniforms = material.uniforms; + + uniforms[ 'envMap' ].value = texture; + if ( ! texture.isCubeTexture ) { + + uniforms[ 'texelSize' ].value.set( 1.0 / texture.image.width, 1.0 / texture.image.height ); + + } + uniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ]; + uniforms[ 'outputEncoding' ].value = ENCODINGS[ texture.encoding ]; + + _renderer.setRenderTarget( cubeUVRenderTarget ); + _setViewport( 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX ); + _renderer.render( scene, _flatCamera ); + + } + + function _compileMaterial( material ) { + + var tmpScene = new Scene(); + tmpScene.add( new Mesh( _lodPlanes[ 0 ], material ) ); + _renderer.compile( tmpScene, _flatCamera ); + + } + + function _createRenderTarget( params ) { + + var cubeUVRenderTarget = new WebGLRenderTarget( 3 * SIZE_MAX, 3 * SIZE_MAX, params ); + cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; + cubeUVRenderTarget.texture.name = 'PMREM.cubeUv'; + cubeUVRenderTarget.scissorTest = true; + return cubeUVRenderTarget; + + } + + function _setViewport( x, y, width, height ) { + + var invDpr = 1.0 / _renderer.getPixelRatio(); + x *= invDpr; + y *= invDpr; + width *= invDpr; + height *= invDpr; + _renderer.setViewport( x, y, width, height ); + _renderer.setScissor( x, y, width, height ); + + } + + function _applyPMREM( cubeUVRenderTarget ) { + + var autoClear = _renderer.autoClear; + _renderer.autoClear = false; + + for ( var i = 1; i < TOTAL_LODS; i ++ ) { + + var sigma = Math.sqrt( + _sigmas[ i ] * _sigmas[ i ] - + _sigmas[ i - 1 ] * _sigmas[ i - 1 ] ); + var poleAxis = + _axisDirections[ ( i - 1 ) % _axisDirections.length ]; + _blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis ); + + } + + _renderer.autoClear = autoClear; + + } + + /** + * This is a two-pass Gaussian blur for a cubemap. Normally this is done + * vertically and horizontally, but this breaks down on a cube. Here we apply + * the blur latitudinally (around the poles), and then longitudinally (towards + * the poles) to approximate the orthogonally-separable blur. It is least + * accurate at the poles, but still does a decent job. + */ + function _blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) { + + _halfBlur( + cubeUVRenderTarget, + _pingPongRenderTarget, + lodIn, + lodOut, + sigma, + 'latitudinal', + poleAxis ); + + _halfBlur( + _pingPongRenderTarget, + cubeUVRenderTarget, + lodOut, + lodOut, + sigma, + 'longitudinal', + poleAxis ); + + } + + function _halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) { + + if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) { + + console.error( + 'blur direction must be either latitudinal or longitudinal!' ); + + } + + // Number of standard deviations at which to cut off the discrete approximation. + var STANDARD_DEVIATIONS = 3; + + var blurScene = new Scene(); + blurScene.add( new Mesh( _lodPlanes[ lodOut ], _blurMaterial ) ); + var blurUniforms = _blurMaterial.uniforms; + + var pixels = _sizeLods[ lodIn ] - 1; + var radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 ); + var sigmaPixels = sigmaRadians / radiansPerPixel; + var samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES; + + if ( samples > MAX_SAMPLES ) { + + console.warn( ("sigmaRadians, " + sigmaRadians + ", is too large and will clip, as it requested " + samples + " samples when the maximum is set to " + MAX_SAMPLES) ); + + } + + var weights = []; + var sum = 0; + + for ( var i = 0; i < MAX_SAMPLES; ++ i ) { + + var x = i / sigmaPixels; + var weight = Math.exp( - x * x / 2 ); + weights.push( weight ); + + if ( i == 0 ) { + + sum += weight; + + } else if ( i < samples ) { + + sum += 2 * weight; + + } + + } + + for ( var i = 0; i < weights.length; i ++ ) { + + weights[ i ] = weights[ i ] / sum; + + } + + blurUniforms[ 'envMap' ].value = targetIn.texture; + blurUniforms[ 'samples' ].value = samples; + blurUniforms[ 'weights' ].value = weights; + blurUniforms[ 'latitudinal' ].value = direction === 'latitudinal'; + if ( poleAxis ) { + + blurUniforms[ 'poleAxis' ].value = poleAxis; + + } + blurUniforms[ 'dTheta' ].value = radiansPerPixel; + blurUniforms[ 'mipInt' ].value = LOD_MAX - lodIn; + blurUniforms[ 'inputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ]; + blurUniforms[ 'outputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ]; + + var outputSize = _sizeLods[ lodOut ]; + var x = 3 * Math.max( 0, SIZE_MAX - 2 * outputSize ); + var y = ( lodOut === 0 ? 0 : 2 * SIZE_MAX ) + + 2 * outputSize * + ( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 ); + + _renderer.setRenderTarget( targetOut ); + _setViewport( x, y, 3 * outputSize, 2 * outputSize ); + _renderer.render( blurScene, _flatCamera ); + + } + + function _getBlurShader( maxSamples ) { + + var weights = new Float32Array( maxSamples ); + var poleAxis = new Vector3( 0, 1, 0 ); + var shaderMaterial = new RawShaderMaterial( { + + defines: { 'n': maxSamples }, + + uniforms: { + 'envMap': { value: null }, + 'samples': { value: 1 }, + 'weights': { value: weights }, + 'latitudinal': { value: false }, + 'dTheta': { value: 0 }, + 'mipInt': { value: 0 }, + 'poleAxis': { value: poleAxis }, + 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, + 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n" + (_getEncodings()) + "\n\n#define ENVMAP_TYPE_CUBE_UV\n#include \n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tfor (int i = 0; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfor (int dir = -1; dir < 2; dir += 2) {\n\t\t\tif (i == 0 && dir == 1)\n\t\t\t\tcontinue;\n\t\t\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\t\t\tif (all(equal(axis, vec3(0.0))))\n\t\t\t\taxis = cross(vec3(0.0, 1.0, 0.0), vOutputDirection);\n\t\t\taxis = normalize(axis);\n\t\t\tfloat theta = dTheta * float(dir * i);\n\t\t\tfloat cosTheta = cos(theta);\n\t\t\t// Rodrigues' axis-angle rotation\n\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t\t\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\t\t\tgl_FragColor.rgb +=\n\t\t\t\t\tweights[i] * bilinearCubeUV(envMap, sampleDirection, mipInt);\n\t\t}\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"), + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + shaderMaterial.type = 'SphericalGaussianBlur'; + + return shaderMaterial; + + } + + function _getEquirectShader() { + + var texelSize = new Vector2( 1, 1 ); + var shaderMaterial = new RawShaderMaterial( { + + uniforms: { + 'envMap': { value: null }, + 'texelSize': { value: texelSize }, + 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, + 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n" + (_getEncodings()) + "\n\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv;\n\tuv.y = asin(clamp(outputDirection.y, -1.0, 1.0)) * RECIPROCAL_PI + 0.5;\n\tuv.x = atan(outputDirection.z, outputDirection.x) * RECIPROCAL_PI2 + 0.5;\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"), + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + shaderMaterial.type = 'EquirectangularToCubeUV'; + + return shaderMaterial; + + } + + function _getCubemapShader() { + + var shaderMaterial = new RawShaderMaterial( { + + uniforms: { + 'envMap': { value: null }, + 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, + 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n" + (_getEncodings()) + "\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"), + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + shaderMaterial.type = 'CubemapToCubeUV'; + + return shaderMaterial; + + } + + function _getCommonVertexShader() { + + return "\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.x *= -1.0;\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.y *= -1.0;\n\t} else if (face == 5.0) {\n\t\tdirection.xz *= -1.0;\n\t}\n\treturn direction;\n}\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t"; + + } + + function _getEncodings() { + + return "\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include \n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t"; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Face4( a, b, c, d, normal, color, materialIndex ) { + + console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); + return new Face3( a, b, c, normal, color, materialIndex ); + + } + + var LineStrip = 0; + + var LinePieces = 1; + + function MeshFaceMaterial( materials ) { + + console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' ); + return materials; + + } + + function MultiMaterial( materials ) { + + if ( materials === undefined ) { materials = []; } + + console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' ); + materials.isMultiMaterial = true; + materials.materials = materials; + materials.clone = function () { + + return materials.slice(); + + }; + return materials; + + } + + function PointCloud( geometry, material ) { + + console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); + return new Points( geometry, material ); + + } + + function Particle( material ) { + + console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' ); + return new Sprite( material ); + + } + + function ParticleSystem( geometry, material ) { + + console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); + return new Points( geometry, material ); + + } + + function PointCloudMaterial( parameters ) { + + console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function ParticleBasicMaterial( parameters ) { + + console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function ParticleSystemMaterial( parameters ) { + + console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function Vertex( x, y, z ) { + + console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' ); + return new Vector3( x, y, z ); + + } + + // + + function DynamicBufferAttribute( array, itemSize ) { + + console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); + return new BufferAttribute( array, itemSize ).setDynamic( true ); + + } + + function Int8Attribute( array, itemSize ) { + + console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' ); + return new Int8BufferAttribute( array, itemSize ); + + } + + function Uint8Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' ); + return new Uint8BufferAttribute( array, itemSize ); + + } + + function Uint8ClampedAttribute( array, itemSize ) { + + console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' ); + return new Uint8ClampedBufferAttribute( array, itemSize ); + + } + + function Int16Attribute( array, itemSize ) { + + console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' ); + return new Int16BufferAttribute( array, itemSize ); + + } + + function Uint16Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' ); + return new Uint16BufferAttribute( array, itemSize ); + + } + + function Int32Attribute( array, itemSize ) { + + console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' ); + return new Int32BufferAttribute( array, itemSize ); + + } + + function Uint32Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' ); + return new Uint32BufferAttribute( array, itemSize ); + + } + + function Float32Attribute( array, itemSize ) { + + console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' ); + return new Float32BufferAttribute( array, itemSize ); + + } + + function Float64Attribute( array, itemSize ) { + + console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' ); + return new Float64BufferAttribute( array, itemSize ); + + } + + // + + Curve.create = function ( construct, getPoint ) { + + console.log( 'THREE.Curve.create() has been deprecated' ); + + construct.prototype = Object.create( Curve.prototype ); + construct.prototype.constructor = construct; + construct.prototype.getPoint = getPoint; + + return construct; + + }; + + // + + Object.assign( CurvePath.prototype, { + + createPointsGeometry: function ( divisions ) { + + console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + // generate geometry from path points (for Line or Points objects) + + var pts = this.getPoints( divisions ); + return this.createGeometry( pts ); + + }, + + createSpacedPointsGeometry: function ( divisions ) { + + console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + // generate geometry from equidistant sampling along the path + + var pts = this.getSpacedPoints( divisions ); + return this.createGeometry( pts ); + + }, + + createGeometry: function ( points ) { + + console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + var geometry = new Geometry(); + + for ( var i = 0, l = points.length; i < l; i ++ ) { + + var point = points[ i ]; + geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); + + } + + return geometry; + + } + + } ); + + // + + Object.assign( Path.prototype, { + + fromPoints: function ( points ) { + + console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' ); + return this.setFromPoints( points ); + + } + + } ); + + // + + function ClosedSplineCurve3( points ) { + + console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + this.closed = true; + + } + + ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + + // + + function SplineCurve3( points ) { + + console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + + } + + SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + + // + + function Spline( points ) { + + console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + + } + + Spline.prototype = Object.create( CatmullRomCurve3.prototype ); + + Object.assign( Spline.prototype, { + + initFromArray: function ( /* a */ ) { + + console.error( 'THREE.Spline: .initFromArray() has been removed.' ); + + }, + getControlPointsArray: function ( /* optionalTarget */ ) { + + console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' ); + + }, + reparametrizeByArcLength: function ( /* samplingCoef */ ) { + + console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' ); + + } + + } ); + + // + + function AxisHelper( size ) { + + console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' ); + return new AxesHelper( size ); + + } + + function BoundingBoxHelper( object, color ) { + + console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' ); + return new BoxHelper( object, color ); + + } + + function EdgesHelper( object, hex ) { + + console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' ); + return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + + } + + GridHelper.prototype.setColors = function () { + + console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' ); + + }; + + SkeletonHelper.prototype.update = function () { + + console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' ); + + }; + + function WireframeHelper( object, hex ) { + + console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); + return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + + } + + // + + Object.assign( Loader.prototype, { + + extractUrlBase: function ( url ) { + + console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' ); + return LoaderUtils.extractUrlBase( url ); + + } + + } ); + + Loader.Handlers = { + + add: function ( /* regex, loader */ ) { + + console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' ); + + }, + + get: function ( /* file */ ) { + + console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' ); + + } + + }; + + function XHRLoader( manager ) { + + console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' ); + return new FileLoader( manager ); + + } + + function BinaryTextureLoader( manager ) { + + console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' ); + return new DataTextureLoader( manager ); + + } + + Object.assign( ObjectLoader.prototype, { + + setTexturePath: function ( value ) { + + console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' ); + return this.setResourcePath( value ); + + } + + } ); + + // + + Object.assign( Box2.prototype, { + + center: function ( optionalTarget ) { + + console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }, + empty: function () { + + console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + size: function ( optionalTarget ) { + + console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' ); + return this.getSize( optionalTarget ); + + } + } ); + + Object.assign( Box3.prototype, { + + center: function ( optionalTarget ) { + + console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }, + empty: function () { + + console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + isIntersectionSphere: function ( sphere ) { + + console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); + return this.intersectsSphere( sphere ); + + }, + size: function ( optionalTarget ) { + + console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' ); + return this.getSize( optionalTarget ); + + } + } ); + + Line3.prototype.center = function ( optionalTarget ) { + + console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }; + + Object.assign( _Math, { + + random16: function () { + + console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' ); + return Math.random(); + + }, + + nearestPowerOfTwo: function ( value ) { + + console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' ); + return _Math.floorPowerOfTwo( value ); + + }, + + nextPowerOfTwo: function ( value ) { + + console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' ); + return _Math.ceilPowerOfTwo( value ); + + } + + } ); + + Object.assign( Matrix3.prototype, { + + flattenToArrayOffset: function ( array, offset ) { + + console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); + return this.toArray( array, offset ); + + }, + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); + return vector.applyMatrix3( this ); + + }, + multiplyVector3Array: function ( /* a */ ) { + + console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' ); + + }, + applyToBuffer: function ( buffer /*, offset, length */ ) { + + console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); + return this.applyToBufferAttribute( buffer ); + + }, + applyToVector3Array: function ( /* array, offset, length */ ) { + + console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' ); + + } + + } ); + + Object.assign( Matrix4.prototype, { + + extractPosition: function ( m ) { + + console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); + return this.copyPosition( m ); + + }, + flattenToArrayOffset: function ( array, offset ) { + + console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); + return this.toArray( array, offset ); + + }, + getPosition: function () { + + console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); + return new Vector3().setFromMatrixColumn( this, 3 ); + + }, + setRotationFromQuaternion: function ( q ) { + + console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); + return this.makeRotationFromQuaternion( q ); + + }, + multiplyToArray: function () { + + console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' ); + + }, + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + multiplyVector4: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + multiplyVector3Array: function ( /* a */ ) { + + console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' ); + + }, + rotateAxis: function ( v ) { + + console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); + v.transformDirection( this ); + + }, + crossVector: function ( vector ) { + + console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + translate: function () { + + console.error( 'THREE.Matrix4: .translate() has been removed.' ); + + }, + rotateX: function () { + + console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); + + }, + rotateY: function () { + + console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); + + }, + rotateZ: function () { + + console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); + + }, + rotateByAxis: function () { + + console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); + + }, + applyToBuffer: function ( buffer /*, offset, length */ ) { + + console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); + return this.applyToBufferAttribute( buffer ); + + }, + applyToVector3Array: function ( /* array, offset, length */ ) { + + console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' ); + + }, + makeFrustum: function ( left, right, bottom, top, near, far ) { + + console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' ); + return this.makePerspective( left, right, top, bottom, near, far ); + + } + + } ); + + Plane.prototype.isIntersectionLine = function ( line ) { + + console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); + return this.intersectsLine( line ); + + }; + + Quaternion.prototype.multiplyVector3 = function ( vector ) { + + console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); + return vector.applyQuaternion( this ); + + }; + + Object.assign( Ray.prototype, { + + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + isIntersectionPlane: function ( plane ) { + + console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); + return this.intersectsPlane( plane ); + + }, + isIntersectionSphere: function ( sphere ) { + + console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); + return this.intersectsSphere( sphere ); + + } + + } ); + + Object.assign( Triangle.prototype, { + + area: function () { + + console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' ); + return this.getArea(); + + }, + barycoordFromPoint: function ( point, target ) { + + console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); + return this.getBarycoord( point, target ); + + }, + midpoint: function ( target ) { + + console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' ); + return this.getMidpoint( target ); + + }, + normal: function ( target ) { + + console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); + return this.getNormal( target ); + + }, + plane: function ( target ) { + + console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' ); + return this.getPlane( target ); + + } + + } ); + + Object.assign( Triangle, { + + barycoordFromPoint: function ( point, a, b, c, target ) { + + console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); + return Triangle.getBarycoord( point, a, b, c, target ); + + }, + normal: function ( a, b, c, target ) { + + console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); + return Triangle.getNormal( a, b, c, target ); + + } + + } ); + + Object.assign( Shape.prototype, { + + extractAllPoints: function ( divisions ) { + + console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' ); + return this.extractPoints( divisions ); + + }, + extrude: function ( options ) { + + console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' ); + return new ExtrudeGeometry( this, options ); + + }, + makeGeometry: function ( options ) { + + console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' ); + return new ShapeGeometry( this, options ); + + } + + } ); + + Object.assign( Vector2.prototype, { + + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + distanceToManhattan: function ( v ) { + + console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); + return this.manhattanDistanceTo( v ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + + } ); + + Object.assign( Vector3.prototype, { + + setEulerFromRotationMatrix: function () { + + console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); + + }, + setEulerFromQuaternion: function () { + + console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); + + }, + getPositionFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); + return this.setFromMatrixPosition( m ); + + }, + getScaleFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); + return this.setFromMatrixScale( m ); + + }, + getColumnFromMatrix: function ( index, matrix ) { + + console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); + return this.setFromMatrixColumn( matrix, index ); + + }, + applyProjection: function ( m ) { + + console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' ); + return this.applyMatrix4( m ); + + }, + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + distanceToManhattan: function ( v ) { + + console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); + return this.manhattanDistanceTo( v ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + + } ); + + Object.assign( Vector4.prototype, { + + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + + } ); + + // + + Object.assign( Geometry.prototype, { + + computeTangents: function () { + + console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); + + }, + computeLineDistances: function () { + + console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); + + } + + } ); + + Object.assign( Object3D.prototype, { + + getChildByName: function ( name ) { + + console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); + return this.getObjectByName( name ); + + }, + renderDepth: function () { + + console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); + + }, + translate: function ( distance, axis ) { + + console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); + return this.translateOnAxis( axis, distance ); + + }, + getWorldRotation: function () { + + console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' ); + + } + + } ); + + Object.defineProperties( Object3D.prototype, { + + eulerOrder: { + get: function () { + + console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); + return this.rotation.order; + + }, + set: function ( value ) { + + console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); + this.rotation.order = value; + + } + }, + useQuaternion: { + get: function () { + + console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + + }, + set: function () { + + console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + + } + } + + } ); + + Object.assign( Mesh.prototype, { + + setDrawMode: function () { + + console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' ); + + }, + + } ); + + Object.defineProperties( Mesh.prototype, { + + drawMode: { + get: function () { + + console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' ); + return TrianglesDrawMode; + + }, + set: function () { + + console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' ); + + } + } + + } ); + + Object.defineProperties( LOD.prototype, { + + objects: { + get: function () { + + console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); + return this.levels; + + } + } + + } ); + + Object.defineProperty( Skeleton.prototype, 'useVertexTexture', { + + get: function () { + + console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + + } + + } ); + + SkinnedMesh.prototype.initBones = function () { + + console.error( 'THREE.SkinnedMesh: initBones() has been removed.' ); + + }; + + Object.defineProperty( Curve.prototype, '__arcLengthDivisions', { + + get: function () { + + console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); + return this.arcLengthDivisions; + + }, + set: function ( value ) { + + console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); + this.arcLengthDivisions = value; + + } + + } ); + + // + + PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) { + + console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + + "Use .setFocalLength and .filmGauge for a photographic setup." ); + + if ( filmGauge !== undefined ) { this.filmGauge = filmGauge; } + this.setFocalLength( focalLength ); + + }; + + // + + Object.defineProperties( Light.prototype, { + onlyShadow: { + set: function () { + + console.warn( 'THREE.Light: .onlyShadow has been removed.' ); + + } + }, + shadowCameraFov: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); + this.shadow.camera.fov = value; + + } + }, + shadowCameraLeft: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); + this.shadow.camera.left = value; + + } + }, + shadowCameraRight: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); + this.shadow.camera.right = value; + + } + }, + shadowCameraTop: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); + this.shadow.camera.top = value; + + } + }, + shadowCameraBottom: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); + this.shadow.camera.bottom = value; + + } + }, + shadowCameraNear: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); + this.shadow.camera.near = value; + + } + }, + shadowCameraFar: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); + this.shadow.camera.far = value; + + } + }, + shadowCameraVisible: { + set: function () { + + console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); + + } + }, + shadowBias: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); + this.shadow.bias = value; + + } + }, + shadowDarkness: { + set: function () { + + console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); + + } + }, + shadowMapWidth: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); + this.shadow.mapSize.width = value; + + } + }, + shadowMapHeight: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); + this.shadow.mapSize.height = value; + + } + } + } ); + + // + + Object.defineProperties( BufferAttribute.prototype, { + + length: { + get: function () { + + console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' ); + return this.array.length; + + } + }, + dynamic: { + get: function () { + + console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); + return this.usage === DynamicDrawUsage; + + }, + set: function ( /* value */ ) { + + console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); + this.setUsage( DynamicDrawUsage ); + + } + } + + } ); + + Object.assign( BufferAttribute.prototype, { + setDynamic: function ( value ) { + + console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' ); + this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); + return this; + + }, + copyIndicesArray: function ( /* indices */ ) { + + console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' ); + + }, + setArray: function ( /* array */ ) { + + console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); + + } + } ); + + Object.assign( BufferGeometry.prototype, { + + addIndex: function ( index ) { + + console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); + this.setIndex( index ); + + }, + addAttribute: function ( name, attribute ) { + + console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' ); + + if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) { + + console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); + + return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); + + } + + if ( name === 'index' ) { + + console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); + this.setIndex( attribute ); + + return this; + + } + + return this.setAttribute( name, attribute ); + + }, + addDrawCall: function ( start, count, indexOffset ) { + + if ( indexOffset !== undefined ) { + + console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); + + } + console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); + this.addGroup( start, count ); + + }, + clearDrawCalls: function () { + + console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); + this.clearGroups(); + + }, + computeTangents: function () { + + console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); + + }, + computeOffsets: function () { + + console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); + + }, + removeAttribute: function ( name ) { + + console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' ); + + return this.deleteAttribute( name ); + + } + } ); + + Object.defineProperties( BufferGeometry.prototype, { + + drawcalls: { + get: function () { + + console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); + return this.groups; + + } + }, + offsets: { + get: function () { + + console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); + return this.groups; + + } + } + + } ); + + Object.defineProperties( InterleavedBuffer.prototype, { + + dynamic: { + get: function () { + + console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); + return this.usage === DynamicDrawUsage; + + }, + set: function ( value ) { + + console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); + this.setUsage( value ); + + } + } + + } ); + + Object.assign( InterleavedBuffer.prototype, { + setDynamic: function ( value ) { + + console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' ); + this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); + return this; + + }, + setArray: function ( /* array */ ) { + + console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); + + } + } ); + + // + + Object.assign( ExtrudeBufferGeometry.prototype, { + + getArrays: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' ); + + }, + + addShapeList: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' ); + + }, + + addShape: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' ); + + } + + } ); + + // + + Object.defineProperties( Uniform.prototype, { + + dynamic: { + set: function () { + + console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' ); + + } + }, + onUpdate: { + value: function () { + + console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' ); + return this; + + } + } + + } ); + + // + + Object.defineProperties( Material.prototype, { + + wrapAround: { + get: function () { + + console.warn( 'THREE.Material: .wrapAround has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Material: .wrapAround has been removed.' ); + + } + }, + + overdraw: { + get: function () { + + console.warn( 'THREE.Material: .overdraw has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Material: .overdraw has been removed.' ); + + } + }, + + wrapRGB: { + get: function () { + + console.warn( 'THREE.Material: .wrapRGB has been removed.' ); + return new Color(); + + } + }, + + shading: { + get: function () { + + console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + + }, + set: function ( value ) { + + console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + this.flatShading = ( value === FlatShading ); + + } + }, + + stencilMask: { + get: function () { + + console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); + return this.stencilFuncMask; + + }, + set: function ( value ) { + + console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); + this.stencilFuncMask = value; + + } + } + + } ); + + Object.defineProperties( MeshPhongMaterial.prototype, { + + metal: { + get: function () { + + console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); + return false; + + }, + set: function () { + + console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); + + } + } + + } ); + + Object.defineProperties( ShaderMaterial.prototype, { + + derivatives: { + get: function () { + + console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); + return this.extensions.derivatives; + + }, + set: function ( value ) { + + console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); + this.extensions.derivatives = value; + + } + } + + } ); + + // + + Object.assign( WebGLRenderer.prototype, { + + clearTarget: function ( renderTarget, color, depth, stencil ) { + + console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' ); + this.setRenderTarget( renderTarget ); + this.clear( color, depth, stencil ); + + }, + animate: function ( callback ) { + + console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' ); + this.setAnimationLoop( callback ); + + }, + getCurrentRenderTarget: function () { + + console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' ); + return this.getRenderTarget(); + + }, + getMaxAnisotropy: function () { + + console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' ); + return this.capabilities.getMaxAnisotropy(); + + }, + getPrecision: function () { + + console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' ); + return this.capabilities.precision; + + }, + resetGLState: function () { + + console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' ); + return this.state.reset(); + + }, + supportsFloatTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); + return this.extensions.get( 'OES_texture_float' ); + + }, + supportsHalfFloatTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); + return this.extensions.get( 'OES_texture_half_float' ); + + }, + supportsStandardDerivatives: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); + return this.extensions.get( 'OES_standard_derivatives' ); + + }, + supportsCompressedTextureS3TC: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); + return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); + + }, + supportsCompressedTexturePVRTC: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); + return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + + }, + supportsBlendMinMax: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); + return this.extensions.get( 'EXT_blend_minmax' ); + + }, + supportsVertexTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' ); + return this.capabilities.vertexTextures; + + }, + supportsInstancedArrays: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); + return this.extensions.get( 'ANGLE_instanced_arrays' ); + + }, + enableScissorTest: function ( boolean ) { + + console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); + this.setScissorTest( boolean ); + + }, + initMaterial: function () { + + console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); + + }, + addPrePlugin: function () { + + console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); + + }, + addPostPlugin: function () { + + console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); + + }, + updateShadowMap: function () { + + console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); + + }, + setFaceCulling: function () { + + console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' ); + + }, + allocTextureUnit: function () { + + console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' ); + + }, + setTexture: function () { + + console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' ); + + }, + setTexture2D: function () { + + console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' ); + + }, + setTextureCube: function () { + + console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' ); + + }, + getActiveMipMapLevel: function () { + + console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' ); + return this.getActiveMipmapLevel(); + + } + + } ); + + Object.defineProperties( WebGLRenderer.prototype, { + + shadowMapEnabled: { + get: function () { + + return this.shadowMap.enabled; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); + this.shadowMap.enabled = value; + + } + }, + shadowMapType: { + get: function () { + + return this.shadowMap.type; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); + this.shadowMap.type = value; + + } + }, + shadowMapCullFace: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function ( /* value */ ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); + + } + }, + context: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' ); + return this.getContext(); + + } + }, + vr: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' ); + return this.xr; + + } + }, + gammaInput: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' ); + return false; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' ); + + } + }, + gammaOutput: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' ); + return false; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' ); + this.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding; + + } + } + + } ); + + Object.defineProperties( WebGLShadowMap.prototype, { + + cullFace: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function ( /* cullFace */ ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); + + } + }, + renderReverseSided: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); + + } + }, + renderSingleSided: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); + + } + } + + } ); + + // + + Object.defineProperties( WebGLRenderTargetCube.prototype, { + + activeCubeFace: { + set: function ( /* value */ ) { + + console.warn( 'THREE.WebGLRenderTargetCube: .activeCubeFace has been removed. It is now the second parameter of WebGLRenderer.setRenderTarget().' ); + + } + }, + activeMipMapLevel: { + set: function ( /* value */ ) { + + console.warn( 'THREE.WebGLRenderTargetCube: .activeMipMapLevel has been removed. It is now the third parameter of WebGLRenderer.setRenderTarget().' ); + + } + } + + } ); + + // + + Object.defineProperties( WebGLRenderTarget.prototype, { + + wrapS: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); + return this.texture.wrapS; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); + this.texture.wrapS = value; + + } + }, + wrapT: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); + return this.texture.wrapT; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); + this.texture.wrapT = value; + + } + }, + magFilter: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); + return this.texture.magFilter; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); + this.texture.magFilter = value; + + } + }, + minFilter: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); + return this.texture.minFilter; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); + this.texture.minFilter = value; + + } + }, + anisotropy: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); + return this.texture.anisotropy; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); + this.texture.anisotropy = value; + + } + }, + offset: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); + return this.texture.offset; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); + this.texture.offset = value; + + } + }, + repeat: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); + return this.texture.repeat; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); + this.texture.repeat = value; + + } + }, + format: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); + return this.texture.format; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); + this.texture.format = value; + + } + }, + type: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); + return this.texture.type; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); + this.texture.type = value; + + } + }, + generateMipmaps: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); + return this.texture.generateMipmaps; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); + this.texture.generateMipmaps = value; + + } + } + + } ); + + // + + Object.defineProperties( Audio.prototype, { + + load: { + value: function ( file ) { + + console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' ); + var scope = this; + var audioLoader = new AudioLoader(); + audioLoader.load( file, function ( buffer ) { + + scope.setBuffer( buffer ); + + } ); + return this; + + } + }, + startTime: { + set: function () { + + console.warn( 'THREE.Audio: .startTime is now .play( delay ).' ); + + } + } + + } ); + + AudioAnalyser.prototype.getData = function () { + + console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' ); + return this.getFrequencyData(); + + }; + + // + + CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) { + + console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' ); + return this.update( renderer, scene ); + + }; + + // + + var GeometryUtils = { + + merge: function ( geometry1, geometry2, materialIndexOffset ) { + + console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); + var matrix; + + if ( geometry2.isMesh ) { + + geometry2.matrixAutoUpdate && geometry2.updateMatrix(); + + matrix = geometry2.matrix; + geometry2 = geometry2.geometry; + + } + + geometry1.merge( geometry2, matrix, materialIndexOffset ); + + }, + + center: function ( geometry ) { + + console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); + return geometry.center(); + + } + + }; + + ImageUtils.crossOrigin = undefined; + + ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) { + + console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); + + var loader = new TextureLoader(); + loader.setCrossOrigin( this.crossOrigin ); + + var texture = loader.load( url, onLoad, undefined, onError ); + + if ( mapping ) { texture.mapping = mapping; } + + return texture; + + }; + + ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) { + + console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); + + var loader = new CubeTextureLoader(); + loader.setCrossOrigin( this.crossOrigin ); + + var texture = loader.load( urls, onLoad, undefined, onError ); + + if ( mapping ) { texture.mapping = mapping; } + + return texture; + + }; + + ImageUtils.loadCompressedTexture = function () { + + console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); + + }; + + ImageUtils.loadCompressedTextureCube = function () { + + console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); + + }; + + // + + function CanvasRenderer() { + + console.error( 'THREE.CanvasRenderer has been removed' ); + + } + + // + + function JSONLoader() { + + console.error( 'THREE.JSONLoader has been removed.' ); + + } + + // + + var SceneUtils = { + + createMultiMaterialObject: function ( /* geometry, materials */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); + + }, + + detach: function ( /* child, parent, scene */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); + + }, + + attach: function ( /* child, scene, parent */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); + + } + + }; + + // + + function LensFlare() { + + console.error( 'THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js' ); + + } + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + /* eslint-disable no-undef */ + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: { + revision: REVISION, + } } ) ); + /* eslint-enable no-undef */ + + } + + exports.ACESFilmicToneMapping = ACESFilmicToneMapping; + exports.AddEquation = AddEquation; + exports.AddOperation = AddOperation; + exports.AdditiveBlending = AdditiveBlending; + exports.AlphaFormat = AlphaFormat; + exports.AlwaysDepth = AlwaysDepth; + exports.AlwaysStencilFunc = AlwaysStencilFunc; + exports.AmbientLight = AmbientLight; + exports.AmbientLightProbe = AmbientLightProbe; + exports.AnimationClip = AnimationClip; + exports.AnimationLoader = AnimationLoader; + exports.AnimationMixer = AnimationMixer; + exports.AnimationObjectGroup = AnimationObjectGroup; + exports.AnimationUtils = AnimationUtils; + exports.ArcCurve = ArcCurve; + exports.ArrayCamera = ArrayCamera; + exports.ArrowHelper = ArrowHelper; + exports.Audio = Audio; + exports.AudioAnalyser = AudioAnalyser; + exports.AudioContext = AudioContext; + exports.AudioListener = AudioListener; + exports.AudioLoader = AudioLoader; + exports.AxesHelper = AxesHelper; + exports.AxisHelper = AxisHelper; + exports.BackSide = BackSide; + exports.BasicDepthPacking = BasicDepthPacking; + exports.BasicShadowMap = BasicShadowMap; + exports.BinaryTextureLoader = BinaryTextureLoader; + exports.Bone = Bone; + exports.BooleanKeyframeTrack = BooleanKeyframeTrack; + exports.BoundingBoxHelper = BoundingBoxHelper; + exports.Box2 = Box2; + exports.Box3 = Box3; + exports.Box3Helper = Box3Helper; + exports.BoxBufferGeometry = BoxBufferGeometry; + exports.BoxGeometry = BoxGeometry; + exports.BoxHelper = BoxHelper; + exports.BufferAttribute = BufferAttribute; + exports.BufferGeometry = BufferGeometry; + exports.BufferGeometryLoader = BufferGeometryLoader; + exports.ByteType = ByteType; + exports.Cache = Cache; + exports.Camera = Camera; + exports.CameraHelper = CameraHelper; + exports.CanvasRenderer = CanvasRenderer; + exports.CanvasTexture = CanvasTexture; + exports.CatmullRomCurve3 = CatmullRomCurve3; + exports.CineonToneMapping = CineonToneMapping; + exports.CircleBufferGeometry = CircleBufferGeometry; + exports.CircleGeometry = CircleGeometry; + exports.ClampToEdgeWrapping = ClampToEdgeWrapping; + exports.Clock = Clock; + exports.ClosedSplineCurve3 = ClosedSplineCurve3; + exports.Color = Color; + exports.ColorKeyframeTrack = ColorKeyframeTrack; + exports.CompressedTexture = CompressedTexture; + exports.CompressedTextureLoader = CompressedTextureLoader; + exports.ConeBufferGeometry = ConeBufferGeometry; + exports.ConeGeometry = ConeGeometry; + exports.CubeCamera = CubeCamera; + exports.CubeGeometry = BoxGeometry; + exports.CubeReflectionMapping = CubeReflectionMapping; + exports.CubeRefractionMapping = CubeRefractionMapping; + exports.CubeTexture = CubeTexture; + exports.CubeTextureLoader = CubeTextureLoader; + exports.CubeUVReflectionMapping = CubeUVReflectionMapping; + exports.CubeUVRefractionMapping = CubeUVRefractionMapping; + exports.CubicBezierCurve = CubicBezierCurve; + exports.CubicBezierCurve3 = CubicBezierCurve3; + exports.CubicInterpolant = CubicInterpolant; + exports.CullFaceBack = CullFaceBack; + exports.CullFaceFront = CullFaceFront; + exports.CullFaceFrontBack = CullFaceFrontBack; + exports.CullFaceNone = CullFaceNone; + exports.Curve = Curve; + exports.CurvePath = CurvePath; + exports.CustomBlending = CustomBlending; + exports.CylinderBufferGeometry = CylinderBufferGeometry; + exports.CylinderGeometry = CylinderGeometry; + exports.Cylindrical = Cylindrical; + exports.DataTexture = DataTexture; + exports.DataTexture2DArray = DataTexture2DArray; + exports.DataTexture3D = DataTexture3D; + exports.DataTextureLoader = DataTextureLoader; + exports.DecrementStencilOp = DecrementStencilOp; + exports.DecrementWrapStencilOp = DecrementWrapStencilOp; + exports.DefaultLoadingManager = DefaultLoadingManager; + exports.DepthFormat = DepthFormat; + exports.DepthStencilFormat = DepthStencilFormat; + exports.DepthTexture = DepthTexture; + exports.DirectionalLight = DirectionalLight; + exports.DirectionalLightHelper = DirectionalLightHelper; + exports.DirectionalLightShadow = DirectionalLightShadow; + exports.DiscreteInterpolant = DiscreteInterpolant; + exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry; + exports.DodecahedronGeometry = DodecahedronGeometry; + exports.DoubleSide = DoubleSide; + exports.DstAlphaFactor = DstAlphaFactor; + exports.DstColorFactor = DstColorFactor; + exports.DynamicBufferAttribute = DynamicBufferAttribute; + exports.DynamicCopyUsage = DynamicCopyUsage; + exports.DynamicDrawUsage = DynamicDrawUsage; + exports.DynamicReadUsage = DynamicReadUsage; + exports.EdgesGeometry = EdgesGeometry; + exports.EdgesHelper = EdgesHelper; + exports.EllipseCurve = EllipseCurve; + exports.EqualDepth = EqualDepth; + exports.EqualStencilFunc = EqualStencilFunc; + exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; + exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; + exports.Euler = Euler; + exports.EventDispatcher = EventDispatcher; + exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry; + exports.ExtrudeGeometry = ExtrudeGeometry; + exports.Face3 = Face3; + exports.Face4 = Face4; + exports.FaceColors = FaceColors; + exports.FileLoader = FileLoader; + exports.FlatShading = FlatShading; + exports.Float32Attribute = Float32Attribute; + exports.Float32BufferAttribute = Float32BufferAttribute; + exports.Float64Attribute = Float64Attribute; + exports.Float64BufferAttribute = Float64BufferAttribute; + exports.FloatType = FloatType; + exports.Fog = Fog; + exports.FogExp2 = FogExp2; + exports.Font = Font; + exports.FontLoader = FontLoader; + exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW; + exports.FrontFaceDirectionCW = FrontFaceDirectionCW; + exports.FrontSide = FrontSide; + exports.Frustum = Frustum; + exports.GammaEncoding = GammaEncoding; + exports.Geometry = Geometry; + exports.GeometryUtils = GeometryUtils; + exports.GreaterDepth = GreaterDepth; + exports.GreaterEqualDepth = GreaterEqualDepth; + exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc; + exports.GreaterStencilFunc = GreaterStencilFunc; + exports.GridHelper = GridHelper; + exports.Group = Group; + exports.HalfFloatType = HalfFloatType; + exports.HemisphereLight = HemisphereLight; + exports.HemisphereLightHelper = HemisphereLightHelper; + exports.HemisphereLightProbe = HemisphereLightProbe; + exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry; + exports.IcosahedronGeometry = IcosahedronGeometry; + exports.ImageBitmapLoader = ImageBitmapLoader; + exports.ImageLoader = ImageLoader; + exports.ImageUtils = ImageUtils; + exports.ImmediateRenderObject = ImmediateRenderObject; + exports.IncrementStencilOp = IncrementStencilOp; + exports.IncrementWrapStencilOp = IncrementWrapStencilOp; + exports.InstancedBufferAttribute = InstancedBufferAttribute; + exports.InstancedBufferGeometry = InstancedBufferGeometry; + exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; + exports.InstancedMesh = InstancedMesh; + exports.Int16Attribute = Int16Attribute; + exports.Int16BufferAttribute = Int16BufferAttribute; + exports.Int32Attribute = Int32Attribute; + exports.Int32BufferAttribute = Int32BufferAttribute; + exports.Int8Attribute = Int8Attribute; + exports.Int8BufferAttribute = Int8BufferAttribute; + exports.IntType = IntType; + exports.InterleavedBuffer = InterleavedBuffer; + exports.InterleavedBufferAttribute = InterleavedBufferAttribute; + exports.Interpolant = Interpolant; + exports.InterpolateDiscrete = InterpolateDiscrete; + exports.InterpolateLinear = InterpolateLinear; + exports.InterpolateSmooth = InterpolateSmooth; + exports.InvertStencilOp = InvertStencilOp; + exports.JSONLoader = JSONLoader; + exports.KeepStencilOp = KeepStencilOp; + exports.KeyframeTrack = KeyframeTrack; + exports.LOD = LOD; + exports.LatheBufferGeometry = LatheBufferGeometry; + exports.LatheGeometry = LatheGeometry; + exports.Layers = Layers; + exports.LensFlare = LensFlare; + exports.LessDepth = LessDepth; + exports.LessEqualDepth = LessEqualDepth; + exports.LessEqualStencilFunc = LessEqualStencilFunc; + exports.LessStencilFunc = LessStencilFunc; + exports.Light = Light; + exports.LightProbe = LightProbe; + exports.LightShadow = LightShadow; + exports.Line = Line; + exports.Line3 = Line3; + exports.LineBasicMaterial = LineBasicMaterial; + exports.LineCurve = LineCurve; + exports.LineCurve3 = LineCurve3; + exports.LineDashedMaterial = LineDashedMaterial; + exports.LineLoop = LineLoop; + exports.LinePieces = LinePieces; + exports.LineSegments = LineSegments; + exports.LineStrip = LineStrip; + exports.LinearEncoding = LinearEncoding; + exports.LinearFilter = LinearFilter; + exports.LinearInterpolant = LinearInterpolant; + exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; + exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; + exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter; + exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter; + exports.LinearToneMapping = LinearToneMapping; + exports.Loader = Loader; + exports.LoaderUtils = LoaderUtils; + exports.LoadingManager = LoadingManager; + exports.LogLuvEncoding = LogLuvEncoding; + exports.LoopOnce = LoopOnce; + exports.LoopPingPong = LoopPingPong; + exports.LoopRepeat = LoopRepeat; + exports.LuminanceAlphaFormat = LuminanceAlphaFormat; + exports.LuminanceFormat = LuminanceFormat; + exports.MOUSE = MOUSE; + exports.Material = Material; + exports.MaterialLoader = MaterialLoader; + exports.Math = _Math; + exports.Matrix3 = Matrix3; + exports.Matrix4 = Matrix4; + exports.MaxEquation = MaxEquation; + exports.Mesh = Mesh; + exports.MeshBasicMaterial = MeshBasicMaterial; + exports.MeshDepthMaterial = MeshDepthMaterial; + exports.MeshDistanceMaterial = MeshDistanceMaterial; + exports.MeshFaceMaterial = MeshFaceMaterial; + exports.MeshLambertMaterial = MeshLambertMaterial; + exports.MeshMatcapMaterial = MeshMatcapMaterial; + exports.MeshNormalMaterial = MeshNormalMaterial; + exports.MeshPhongMaterial = MeshPhongMaterial; + exports.MeshPhysicalMaterial = MeshPhysicalMaterial; + exports.MeshStandardMaterial = MeshStandardMaterial; + exports.MeshToonMaterial = MeshToonMaterial; + exports.MinEquation = MinEquation; + exports.MirroredRepeatWrapping = MirroredRepeatWrapping; + exports.MixOperation = MixOperation; + exports.MultiMaterial = MultiMaterial; + exports.MultiplyBlending = MultiplyBlending; + exports.MultiplyOperation = MultiplyOperation; + exports.NearestFilter = NearestFilter; + exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; + exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; + exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter; + exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter; + exports.NeverDepth = NeverDepth; + exports.NeverStencilFunc = NeverStencilFunc; + exports.NoBlending = NoBlending; + exports.NoColors = NoColors; + exports.NoToneMapping = NoToneMapping; + exports.NormalBlending = NormalBlending; + exports.NotEqualDepth = NotEqualDepth; + exports.NotEqualStencilFunc = NotEqualStencilFunc; + exports.NumberKeyframeTrack = NumberKeyframeTrack; + exports.Object3D = Object3D; + exports.ObjectLoader = ObjectLoader; + exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap; + exports.OctahedronBufferGeometry = OctahedronBufferGeometry; + exports.OctahedronGeometry = OctahedronGeometry; + exports.OneFactor = OneFactor; + exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; + exports.OneMinusDstColorFactor = OneMinusDstColorFactor; + exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; + exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; + exports.OrthographicCamera = OrthographicCamera; + exports.PCFShadowMap = PCFShadowMap; + exports.PCFSoftShadowMap = PCFSoftShadowMap; + exports.PMREMGenerator = PMREMGenerator; + exports.ParametricBufferGeometry = ParametricBufferGeometry; + exports.ParametricGeometry = ParametricGeometry; + exports.Particle = Particle; + exports.ParticleBasicMaterial = ParticleBasicMaterial; + exports.ParticleSystem = ParticleSystem; + exports.ParticleSystemMaterial = ParticleSystemMaterial; + exports.Path = Path; + exports.PerspectiveCamera = PerspectiveCamera; + exports.Plane = Plane; + exports.PlaneBufferGeometry = PlaneBufferGeometry; + exports.PlaneGeometry = PlaneGeometry; + exports.PlaneHelper = PlaneHelper; + exports.PointCloud = PointCloud; + exports.PointCloudMaterial = PointCloudMaterial; + exports.PointLight = PointLight; + exports.PointLightHelper = PointLightHelper; + exports.Points = Points; + exports.PointsMaterial = PointsMaterial; + exports.PolarGridHelper = PolarGridHelper; + exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry; + exports.PolyhedronGeometry = PolyhedronGeometry; + exports.PositionalAudio = PositionalAudio; + exports.PropertyBinding = PropertyBinding; + exports.PropertyMixer = PropertyMixer; + exports.QuadraticBezierCurve = QuadraticBezierCurve; + exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; + exports.Quaternion = Quaternion; + exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; + exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; + exports.REVISION = REVISION; + exports.RGBADepthPacking = RGBADepthPacking; + exports.RGBAFormat = RGBAFormat; + exports.RGBAIntegerFormat = RGBAIntegerFormat; + exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format; + exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format; + exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format; + exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format; + exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format; + exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format; + exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format; + exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format; + exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format; + exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format; + exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format; + exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format; + exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format; + exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format; + exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; + exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; + exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; + exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; + exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; + exports.RGBDEncoding = RGBDEncoding; + exports.RGBEEncoding = RGBEEncoding; + exports.RGBEFormat = RGBEFormat; + exports.RGBFormat = RGBFormat; + exports.RGBIntegerFormat = RGBIntegerFormat; + exports.RGBM16Encoding = RGBM16Encoding; + exports.RGBM7Encoding = RGBM7Encoding; + exports.RGB_ETC1_Format = RGB_ETC1_Format; + exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; + exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; + exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; + exports.RGFormat = RGFormat; + exports.RGIntegerFormat = RGIntegerFormat; + exports.RawShaderMaterial = RawShaderMaterial; + exports.Ray = Ray; + exports.Raycaster = Raycaster; + exports.RectAreaLight = RectAreaLight; + exports.RedFormat = RedFormat; + exports.RedIntegerFormat = RedIntegerFormat; + exports.ReinhardToneMapping = ReinhardToneMapping; + exports.RepeatWrapping = RepeatWrapping; + exports.ReplaceStencilOp = ReplaceStencilOp; + exports.ReverseSubtractEquation = ReverseSubtractEquation; + exports.RingBufferGeometry = RingBufferGeometry; + exports.RingGeometry = RingGeometry; + exports.Scene = Scene; + exports.SceneUtils = SceneUtils; + exports.ShaderChunk = ShaderChunk; + exports.ShaderLib = ShaderLib; + exports.ShaderMaterial = ShaderMaterial; + exports.ShadowMaterial = ShadowMaterial; + exports.Shape = Shape; + exports.ShapeBufferGeometry = ShapeBufferGeometry; + exports.ShapeGeometry = ShapeGeometry; + exports.ShapePath = ShapePath; + exports.ShapeUtils = ShapeUtils; + exports.ShortType = ShortType; + exports.Skeleton = Skeleton; + exports.SkeletonHelper = SkeletonHelper; + exports.SkinnedMesh = SkinnedMesh; + exports.SmoothShading = SmoothShading; + exports.Sphere = Sphere; + exports.SphereBufferGeometry = SphereBufferGeometry; + exports.SphereGeometry = SphereGeometry; + exports.Spherical = Spherical; + exports.SphericalHarmonics3 = SphericalHarmonics3; + exports.SphericalReflectionMapping = SphericalReflectionMapping; + exports.Spline = Spline; + exports.SplineCurve = SplineCurve; + exports.SplineCurve3 = SplineCurve3; + exports.SpotLight = SpotLight; + exports.SpotLightHelper = SpotLightHelper; + exports.SpotLightShadow = SpotLightShadow; + exports.Sprite = Sprite; + exports.SpriteMaterial = SpriteMaterial; + exports.SrcAlphaFactor = SrcAlphaFactor; + exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; + exports.SrcColorFactor = SrcColorFactor; + exports.StaticCopyUsage = StaticCopyUsage; + exports.StaticDrawUsage = StaticDrawUsage; + exports.StaticReadUsage = StaticReadUsage; + exports.StereoCamera = StereoCamera; + exports.StreamCopyUsage = StreamCopyUsage; + exports.StreamDrawUsage = StreamDrawUsage; + exports.StreamReadUsage = StreamReadUsage; + exports.StringKeyframeTrack = StringKeyframeTrack; + exports.SubtractEquation = SubtractEquation; + exports.SubtractiveBlending = SubtractiveBlending; + exports.TOUCH = TOUCH; + exports.TangentSpaceNormalMap = TangentSpaceNormalMap; + exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry; + exports.TetrahedronGeometry = TetrahedronGeometry; + exports.TextBufferGeometry = TextBufferGeometry; + exports.TextGeometry = TextGeometry; + exports.Texture = Texture; + exports.TextureLoader = TextureLoader; + exports.TorusBufferGeometry = TorusBufferGeometry; + exports.TorusGeometry = TorusGeometry; + exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry; + exports.TorusKnotGeometry = TorusKnotGeometry; + exports.Triangle = Triangle; + exports.TriangleFanDrawMode = TriangleFanDrawMode; + exports.TriangleStripDrawMode = TriangleStripDrawMode; + exports.TrianglesDrawMode = TrianglesDrawMode; + exports.TubeBufferGeometry = TubeBufferGeometry; + exports.TubeGeometry = TubeGeometry; + exports.UVMapping = UVMapping; + exports.Uint16Attribute = Uint16Attribute; + exports.Uint16BufferAttribute = Uint16BufferAttribute; + exports.Uint32Attribute = Uint32Attribute; + exports.Uint32BufferAttribute = Uint32BufferAttribute; + exports.Uint8Attribute = Uint8Attribute; + exports.Uint8BufferAttribute = Uint8BufferAttribute; + exports.Uint8ClampedAttribute = Uint8ClampedAttribute; + exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; + exports.Uncharted2ToneMapping = Uncharted2ToneMapping; + exports.Uniform = Uniform; + exports.UniformsLib = UniformsLib; + exports.UniformsUtils = UniformsUtils; + exports.UnsignedByteType = UnsignedByteType; + exports.UnsignedInt248Type = UnsignedInt248Type; + exports.UnsignedIntType = UnsignedIntType; + exports.UnsignedShort4444Type = UnsignedShort4444Type; + exports.UnsignedShort5551Type = UnsignedShort5551Type; + exports.UnsignedShort565Type = UnsignedShort565Type; + exports.UnsignedShortType = UnsignedShortType; + exports.VSMShadowMap = VSMShadowMap; + exports.Vector2 = Vector2; + exports.Vector3 = Vector3; + exports.Vector4 = Vector4; + exports.VectorKeyframeTrack = VectorKeyframeTrack; + exports.Vertex = Vertex; + exports.VertexColors = VertexColors; + exports.VideoTexture = VideoTexture; + exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget; + exports.WebGLRenderTarget = WebGLRenderTarget; + exports.WebGLRenderTargetCube = WebGLRenderTargetCube; + exports.WebGLRenderer = WebGLRenderer; + exports.WebGLUtils = WebGLUtils; + exports.WireframeGeometry = WireframeGeometry; + exports.WireframeHelper = WireframeHelper; + exports.WrapAroundEnding = WrapAroundEnding; + exports.XHRLoader = XHRLoader; + exports.ZeroCurvatureEnding = ZeroCurvatureEnding; + exports.ZeroFactor = ZeroFactor; + exports.ZeroSlopeEnding = ZeroSlopeEnding; + exports.ZeroStencilOp = ZeroStencilOp; + exports.sRGBEncoding = sRGBEncoding; + + Object.defineProperty(exports, '__esModule', { value: true }); + +}))); diff --git a/thirdparty/jeeliz/three.min.js b/thirdparty/jeeliz/three/v112/three.min.js similarity index 100% rename from thirdparty/jeeliz/three.min.js rename to thirdparty/jeeliz/three/v112/three.min.js diff --git a/thirdparty/obs-websocket.min.js b/thirdparty/obs-websocket.min.js deleted file mode 100644 index 7c390d8..0000000 --- a/thirdparty/obs-websocket.min.js +++ /dev/null @@ -1,10 +0,0 @@ -/*! - * OBS WebSocket Javascript API (obs-websocket-js) v4.0.2 - * Author: Brendan Hagan (haganbmj) - * License: MIT - * Repository: https://github.com/haganbmj/obs-websocket-js - * Build Timestamp: 2020-09-24 01:45:11+00:00 - * Built from Commit: https://github.com/haganbmj/obs-websocket-js/commit/7a89c8ae9d02e9edaa0f878e0d93aa934e422cfe - */ -(function(e,t){'object'==typeof exports&&'object'==typeof module?module.exports=t():'function'==typeof define&&define.amd?define([],t):'object'==typeof exports?exports.OBSWebSocket=t():e.OBSWebSocket=t()})(window,function(){var t=Math.abs,n=Math.floor,o=Math.pow,e=Math.min;return function(e){function t(o){if(n[o])return n[o].exports;var r=n[o]={i:o,l:!1,exports:{}};return e[o].call(r.exports,r,r.exports,t),r.l=!0,r.exports}var n={};return t.m=e,t.c=n,t.d=function(e,n,o){t.o(e,n)||Object.defineProperty(e,n,{enumerable:!0,get:o})},t.r=function(e){'undefined'!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:'Module'}),Object.defineProperty(e,'__esModule',{value:!0})},t.t=function(e,n){if(1&n&&(e=t(e)),8&n)return e;if(4&n&&'object'==typeof e&&e&&e.__esModule)return e;var 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    - - - - - \ No newline at end of file diff --git a/tr.json b/tr.json deleted file mode 100644 index 06841c9..0000000 --- a/tr.json +++ /dev/null @@ -1,425 +0,0 @@ -{ - "titles": { - "toggle-the-chat": "Toggle the Chat", - "mute-the-speaker": "Mute the Speaker", - "mute-the-mic": "Mute the Mic", - "disable-the-camera": "Disable the Camera", - "settings": "Settings", - "hangup-the-call": "Hangup the Call", - "show-help-info": "Show Help Info", - "language-options": "Language Options", - "tip-hold-ctrl-command-to-select-multiple": "tip: Hold CTRL (command) to select Multiple", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ideal for 1080p60 gaming, if your computer and upload are up for it", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Better video compression and quality at the cost of increased CPU encoding load", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Disable digital audio-effects and increase audio bitrate", - "the-guest-will-not-have-a-choice-over-audio-options": "The guest will not have a choice over audio-options", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "The guest will only be able to select their webcam as an option", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Hold CTRL and the mouse wheel to zoom in and out remotely of compatible video streams", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Add a password to make the stream inaccessible to those without the password", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Add the guest to a group-chat room; it will be created automatically if needed.", - "customize-the-room-settings-for-this-guest": "Customize the room settings for this guest", - "hold-ctrl-or-cmd-to-select-multiple-files": "Hold CTRL (or CMD) to select multiple files", - "enter-an-https-url": "Enter an HTTPS URL", - "lucy-g": "Lucy G", - "flaticon": "Flaticon", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "gregor-cresnar": "Gregor Cresnar", - "add-this-video-to-any-remote-scene-1-": "Add this Video to any remote '&scene=1'", - "forward-user-to-another-room-they-can-always-return-": "Forward user to another room. They can always return.", - "start-recording-this-stream-experimental-views": "Start Recording this stream. *experimental*' views", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Force the user to Disconnect. They can always reconnect.", - "change-this-audio-s-volume-in-all-remote-scene-views": "Change this Audio's volume in all remote '&scene' views", - "remotely-mute-this-audio-in-all-remote-scene-views": "Remotely Mute this Audio in all remote '&scene' views", - "disable-video-preview": "Disable Video Preview", - "low-quality-preview": "Low-Quality Preview", - "high-quality-preview": "High-Quality Preview", - "send-direct-message": "Send Direct Message", - "advanced-settings-and-remote-control": "Advanced Settings and Remote Control", - "toggle-voice-chat-with-this-guest": "Toggle Voice Chat with this Guest", - "join-by-room-name-here": "Enter a room name to quick join", - "join-room": "Join room", - "share-a-screen-with-others": "Share a Screen with others", - "alert-the-host-you-want-to-speak": "Alert the host you want to speak", - "record-your-stream-to-disk": "Record your stream to disk", - "cancel-the-director-s-video-audio": "Cancel the Director's Video/Audio", - "submit-any-error-logs": "Submit any error logs", - "add-group-chat-to-obs": "Add Group Chat to OBS", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "For large group rooms, this option can reduce the load on remote guests substantially", - "which-video-codec-would-you-want-used-by-default-": "Which video codec would you want used by default?", - "you-ll-enter-as-the-room-s-director": "You'll enter as the room's director", - "add-your-camera-to-obs": "Add your Camera to OBS", - "remote-screenshare-into-obs": "Remote Screenshare into OBS", - "create-reusable-invite": "Create Reusable Invite", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Encode the URL so that it's harder for a guest to modify the settings.", - "more-options": "More Options", - "youtube-video-demoing-how-to-do-this": "Youtube Video demoing how to do this", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Invite a guest or camera source to publish into the group room", - "if-enabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If enabled, the invited guest will not be able to see or hear anyone in the room.", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Use this link in the OBS Browser Source to capture the video or audio", - "if-enabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If enabled, you must manually add a video to a scene for it to appear.", - "disables-echo-cancellation-and-improves-audio-quality": "Disables Echo Cancellation and improves audio quality", - "audio-only-sources-are-visually-hidden-from-scenes": "Audio-only sources are visually hidden from scenes", - "guest-will-be-prompted-to-enter-a-display-name": "Guest will be prompted to enter a Display Name", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Display Names will be shown in the bottom-left corner of videos", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Request 1080p60 from the Guest instead of 720p60, if possible", - "the-default-microphone-will-be-pre-selected-for-the-guest": "The default microphone will be pre-selected for the guest", - "the-default-camera-device-will-selected-automatically": "The default camera device will selected automatically", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "The guest won't have access to changing camera settings or screenshare", - "the-guest-will-not-see-their-own-self-preview-after-joining": "The guest will not see their own self-preview after joining", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Guests will have an option to poke the Director by pressing a button", - "add-an-audio-compressor-to-the-guest-s-microphone": "Add an audio compressor to the guest's microphone", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Add an Equalizer to the guest's microphone that the director can control", - "the-guest-can-only-see-the-director-s-video-if-provided": "The guest can only see the Director's video, if provided", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "The guest's microphone will be muted on joining. They can unmute themselves.", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Have the guest join muted, so only the director can Unmute the guest.", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Make the invite URL encoded, so parameters are harder to tinker with by guests", - "move-the-user-to-another-room-controlled-by-another-director": "Move the user to another room, controlled by another director", - "send-a-direct-message-to-this-user-": "Send a Direct Message to this user.", - "remotely-change-the-volume-of-this-guest": "Remotely change the volume of this guest", - "mute-this-guest-everywhere": "Mute this guest everywhere", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Start Recording this remote stream to this local drive. *experimental*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "The Remote Guest will record their local stream to their local drive. *experimental*", - "shift-this-video-down-in-order": "Shift this Video Down in Order", - "current-index-order-of-this-video": "Current Index Order of this Video", - "shift-this-video-up-in-order": "Shift this Video Up in Order", - "remote-audio-settings": "Remote Audio Settings", - "advanced-video-settings": "Advanced Video Settings", - "activate-or-reload-this-video-device-": "Activate or Reload this video device.", - "load-the-next-guest-in-queue": "Load the next guest in queue", - "create-a-secondary-stream": "Create a Secondary Stream", - "add-to-calendar": "Add to Calendar", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "The director will be visible in scenes, as if a performer themselves.", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Useful if you want to perform and direct at the same time", - "start-streaming": "start streaming", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "If disabled, the invited guest will not be able to see or hear anyone in the room.", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "If disabled, you must manually add a video to a scene for it to appear.", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "toggle-solo-voice-chat": "Toggle Solo Voice Chat", - "add-to-scene-2": "Add to Scene 2", - "add-to-scene-3": "Add to Scene 3", - "add-to-scene-4": "Add to Scene 4", - "add-to-scene-5": "Add to Scene 5", - "add-to-scene-6": "Add to Scene 6", - "add-to-scene-7": "Add to Scene 7", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "set-to-default-audio-channel": "Set to Default Audio Channel", - "set-to-audio-channel-1": "Set to Audio Channel 1", - "set-to-audio-channel-2": "Set to Audio Channel 2", - "set-to-audio-channel-3": "Set to Audio Channel 3", - "set-to-audio-channel-4": "Set to Audio Channel 4", - "set-to-audio-channel-5": "Set to Audio Channel 5", - "toggle-the-remote-guest-s-speaker-output": "Toggle the remote guest's speaker output", - "toggle-the-remote-guest-s-display-output": "Toggle the remote guest's display output", - "set-to-audio-channel-6": "Set to Audio Channel 6", - "set-to-audio-channel-7": "Set to Audio Channel 7", - "set-to-audio-channel-8": "Set to Audio Channel 8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Force the remote sender to issue a keyframe to all scenes, fixing Pixel Smearing issues.", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "solo-this-video-everywhere": "Solo this video everywhere", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "add-to-scene-8": "Add to Scene 8", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "logo-header": "OBS.Ninja ", - "copy-this-url": "Bu URL'yi bir OBS \"Tarayıcı Kaynağına\" kopyalayın", - "you-are-in-the-control-center": "Odanın kontrol merkezindesiniz", - "joining-room": "Odaya bağlanıyorsunuz", - "add-group-chat": "OBS'ye Grup Konuşması Ekle", - "rooms-allow-for": "Odalar basit konuşma ve sohbet'in yanında çoklu video akışların gelişmiş yönetimini de sağlar.", - "room-name": "Oda İsmi", - "password-input-field": "Şifre", - "enter-the-rooms-control": "Oda'nın Kontrol Merkezine Gir", - "show-tips": "Bana ipuları göster", - "added-notes": "\n\t\t\t\tEk Notlar:\n\t\t\t\t
  • Odanın ismini bilen herkes giriş yapabilir, bu yüzden olabildiğince özgün bir isim seçin.
  • \n\t\t\t\t
  • Performans sebeplerinden ötürü bir odada dört (4) kişiden fazla olmasını tavsiye etmiyoruz, ancak bu donanımınızla ölçeklenen bir durumdur.
  • \n\t\t\t\t
  • iOS cihazları sadece iki (2) kişilik gruplarla sınırldır, bu bir donanım sınırlamasıdır.
  • \n\t\t\t\t
  • \"Kayır\" seçeneği yeni ve deneyseldir.
  • \n\t\t\t\t
  • Görünebilmesi için \"Grup Sahnesine\" bir kamera akışı \"eklemeniz\" gerekiyor.
  • \n\t\t\t\t
  • Misafirlerin ekranlarına yeni bir \"geliştirilmiş tam ekran\" düğmesi eklendi.
  • \n\t\t\t\t", - "back": "Geri", - "add-your-camera": "Kamera'nı OBS'ye Ekle", - "ask-for-permissions": "Allow Access to Camera/Microphone", - "waiting-for-camera": "Kameranın yüklenmesi bekleniyor", - "video-source": "Video kaynağı", - "max-resolution": "Maksimum Çözünürlük", - "balanced": "Dengeli", - "smooth-cool": "Pürüzsüz ve Soğukkanlı", - "select-audio-source": "Ses Kaynaklarını Seçin", - "no-audio": "Sessiz", - "select-output-source": " Ses Çıkışı: \n\t\t\t\t\t", - "remote-screenshare-obs": "OBS'ye uzaktan ekran paylaşımı", - "note-share-audio": "\n\t\t\t\t\tnote: Chrome'da \"Sesi paylaş\" 'ı seçmeyi unutma.
    (Firefox ses paylaşımını desteklemiyor.)", - "select-screen-to-share": "PAYLAŞILACAK EKRANI SEÇİN", - "audio-sources": "Ses Kaynakları", - "create-reusable-invite": "Yeniden Kullanılabilir Davet Oluştur", - "here-you-can-pre-generate": "Burada tekrar kullanılabilir bir Tarayıcı Kaynak bağlantısı ve onunla ilişkili misafir davet bağlantısı oluşturabilirsin.", - "generate-invite-link": "DAVET BAĞLANTISINI OLUŞTUR", - "advanced-paramaters": "Gelişimişi Özellikler", - "unlock-video-bitrate": "Video Bitrate Sınırını Kaldır (20mbps)", - "force-vp9-video-codec": "VP9 Codec'e Zorla (görüntüde daha az bozulma)", - "enable-stereo-and-pro": "Stereo ve Pro HD Sesi Etkinleştir", - "video-resolution": "Video Çözünürlüğü: ", - "hide-mic-selection": "Force Default Microphone", - "hide-screen-share": "Ekran Paylaşma'yı Gizle", - "allow-remote-control": "Kamera Zoom'una Uzaktan Kontrol (android)", - "add-a-password-to-stream": " Şifre Ekle:", - "add-the-guest-to-a-room": " Odaya Misafiri Ekle:", - "invite-group-chat-type": "Bu oda misafiri:", - "can-see-and-hear": "Grup konuşmasını görebilir ve duyabilir", - "can-hear-only": "Grup konunşmasını sadece duyabilir", - "cant-see-or-hear": "Gup konuşmasını duyamaz ve göremez", - "share-local-video-file": "Stream Media File", - "share-website-iframe": "Share Website", - "run-a-speed-test": "Run a Speed Test", - "read-the-guides": "Browse the Guides", - "info-blob": "\n\t\t\t\t\t\t

    OBS.Ninja Nedir?


    \n\t\t\t\t\t\t
  • 100% bedava; indirme yok; kişisel veri toplama yok; giriş yok
  • \n\t\t\t\t\t\t
  • Bilgisayarınızdan, dizüstünden, telefonunuzdan - hatta arkadaşlarınızdan görüntüleri OBS akışınızın içine alın
  • \n\t\t\t\t\t\t
  • Biz yeni nesil Peer-to-Peer (Kişiden-Kişiye) yönlendirme teknolojisi kullanıyoruz, bu sayede çok düşük gecikme ve gizlilik sağlayabiliyoruz
  • \n\t\t\t\t\t\t
    \n\t\t\t\t\t\t
  • Youtube video Burada demoyu görebilirsiniz (ingilizce)
  • ", - "add-to-scene": "Add to Scene", - "forward-to-room": "Transfer", - "record": "Kaydet", - "disconnect-guest": "Hangup", - "mute": "Sesi Kıs", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "send-direct-chat": " Message", - "advanced-camera-settings": " Advanced", - "voice-chat": " Voice Chat", - "open-in-new-tab": "Yeni Sekmede Aç", - "copy-to-clipboard": "Panoya Kopyala", - "click-for-quick-room-overview": "❔ Buraya tıklayarak hızlı yardım ve genel bakışa göz atın", - "push-to-talk-enable": "🔊 Yönetmen bas-konuş'u etkinleştir", - "welcome-to-control-room": "Hoş geldiniz. Bu grup konuşması için kontrol odasıdır. Bu odayı farklı amaçlar için kullanabilirsiniz:

    \t
  • Arkadaşlarınız ile grup konunşması yapmak için bir oda kullanabilirsiniz. Otomatik olarak gruba dahil etmek için misafirleriniz ile mavi bağlantıyı paylaşın.
  • \t
  • Bir grup odası 4 - 30 sayıda misafir ağırlayabilir. Ancak bu bir çok etkene göre değişebilir, yeterli CPU ve internet bant genişliği gibi.
  • \t
  • Her videonun tekil görüntüsü bağlantıları misafirler bağlandıkça videolarının altında yer alacak. Bunları OBS tarayıcı kaynağı olarak kullanabilirsiniz.
  • \t
  • Otomatik-karıştırma grup sahnesi (yeşil bağlantı) bir çok videoyu OBS'de otomatik ayarlamak için kullanabilirsiniz.
  • \t
  • Bu odayı kullanarak her bir video için ayrı ayrı video ve ses kaynaklarını kaydedebilirsiniz, ancak bu özellik halen deneysel aşamadadır.
  • \t
  • Yönetmen odasında yer alan videolar kasten düşük kalitede tutulmuştur; CPU ve internetbant genişliğinden tasarruf için
  • \t
  • Odada yer alan misafirler, CPU ve internetten tasarruf etmek amacıyla bir birlerinin videolarını düşük kalitede görecek.
  • \t
  • OBS misafirlerin videolarını çok yüksek kalitede alacak, varsayılan kalite 2500kbps'dir.
  • \t
    \tMisafirler eklendikçe videoları aşağıda belirecek. OBS'ye videolarını tekil sahneler olarak ekleyebilir, ya da grup sahnelerine ekleyebilirsiniz.\t
    Grup sahnesi, eklenmiş videoları otomatik olarak karıştırır. Otomatik karıştırmanın çalışması için misafirlerin el ile bu sahneye eklenmesi gerektiğini unutmayın; otomatik olarak sahnelere eklenmeyeceklerdir.

    iPhone iPad gibi Apple mobil cihazlar, tam olarak video grup görüşmeyi desteklemiyor. Bu bir donanım sınırlamasıdır.

    \tGekişmiş özellik ve parametreler için Wiki'ye göz atın.", - "more-than-four-can-join": "These four guest slots are just for demonstration. More than four guests can actually join a room.", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tOBS.Ninja'ya hoş geldin! Bağlı olan kişilere buradan yazılı mesajlar gönderebilirsin.\n\t\t\t\t", - "names-and-labels-coming-soon": "\n\t\t\t\t\tBağlanan kişileri tanımlayan isimler ileriki bir geliştirmede yer alacak.\n\t\t\t\t", - "send-chat": "Gönder", - "available-languages": "Diller:", - "add-more-here": "Daha fazla ekle!", - "waiting-for-camera-to-load": "waiting-for-camera-to-load", - "start": "START", - "share-your-mic": "Share your microphone", - "share-your-camera": "Share your Camera", - "share-your-screen": "Share your Screen", - "join-room-with-mic": "Join room with Microphone", - "share-screen-with-room": "Share-screen with Room", - "join-room-with-camera": "Join room with Camera", - "click-start-to-join": "Click Start to Join", - "guests-only-see-director": "Guests can only see the Director's Video", - "default-codec-select": "Preferred Video Codec: ", - "obfuscate_url": "Obfuscate the Invite URL", - "hide-the-links": " LINKS (GUEST INVITES & SCENES)", - "invite-users-to-join": "Guests can use the link to join the group room", - "this-is-obs-browser-source-link": "Use in OBS or other studio software to capture the group video mix", - "mute-scene": "mute in scene", - "mute-guest": "mute guest", - "record-local": " Record Local", - "record-remote": " Record Remote", - "order-down": "", - "order-up": "", - "advanced-audio-settings": " Audio Settings", - "scenes-can-see-director": "Director will also be a performer", - "select-digital-effect": " Digital Video Effects: ", - "add-a-password": " Add a Password:", - "hide-guest": "hide guest", - "toggle-remote-speaker": "Deafen Guest", - "toggle-remote-display": "Blind Guest", - "force-keyframe": "Rainbow Puke", - "change-url": "Change URL", - "change-params": "URL Params", - "solo-video": "Highlight guest", - "stats-remote": " Scene Stats", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "add-to-calendar": "Add details to your Calendar:", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "click-here-for-help": "Click Here for a quick overview and help", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Mute microphone by default", - "guest-joins-with-no-camera": "Guest joins with no camera", - "unmute-by-director-only": "Unmute by director only", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "This can reduce video corruption caused by packet loss", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "force-mono-audio": "Force mono audio", - "learn-more-about-params": "Learn more about URL parameters at ", - "More-scene-options": "More scene options", - "additional-controls": "Additional controls", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "invisible-guests": "Not Visible", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "fade-videos-in": "Fade videos in", - "show-guest-tips": "Show guest setup tips", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "add-to-scene2": "add to scene 2", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "application-audio-capture": "For application-specific audio capture, see here", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "waiting-for-mic-to-load": "Waiting for mic to load" - }, - "placeholders": { - "join-by-room-name-here": "Join by Room Name here", - "enter-a-room-name-here": "Enter a Room Name here", - "optional-room-password-here": "Optional room password here", - "give-this-media-source-a-name-optional-": "Give this media source a name (optional)", - "add-an-optional-password": "Add an optional password", - "enter-room-name-here": "Enter Room name here", - "enter-chat-message-to-send-here": "Enter chat message to send here", - "optional": "optional", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here", - "enter-your-message-here": "Enter your message here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file diff --git a/translate.js b/translate.js deleted file mode 100644 index 43873c8..0000000 --- a/translate.js +++ /dev/null @@ -1,234 +0,0 @@ -// Copy and paste this code into VDO.Ninja's developer's console to generate new Translation files - -function downloadTranslation(filename, trans = {}) { // downloads the current translation to a file - - const textDoc = JSON.stringify(trans, null, 2); - - const hiddenElement = document.createElement('a'); - - hiddenElement.href = `data:text/html,${ - encodeURIComponent(textDoc) - }`; - hiddenElement.target = '_blank'; - hiddenElement.download = `${filename}.json`; - hiddenElement.click(); - - return trans; -} - - -function updateTranslation(filename) { // updates the website with a specific translation - const request = new XMLHttpRequest(); - request.open('GET', `./translations/${filename}.json?${ - (Math.random() * 100).toString() - }`, false); // `false` makes the request synchronous - request.send(null); - - if (request.status !== 200) { - return false, {}; - } - try { - var data = JSON.parse(request.responseText); - } catch (e) { - console.log(request.responseText); - console.error(e); - return false, {}; - } - - const oldTransItems = data.innerHTML; - // const allItems1 = document.querySelectorAll('[data-translate]'); - - allItems.forEach((ele) => { - const key = ele.dataset.translate;//.replace(/[\W]+/g, "-").toLowerCase(); - if (key in oldTransItems) { - ele.innerHTML = oldTransItems[key]; - } - }); - - const oldTransTitles = data.titles; - //const allTitles1 = document.querySelectorAll('[title]'); - allTitles.forEach((ele) => { - const key = ele.dataset.key; - //const key = ele.title.replace(/[\W]+/g, "-").toLowerCase(); - if (key in oldTransTitles) { - ele.title = oldTransTitles[key]; - } - }); - - const oldTransPlaceholders = data.placeholders; - //const allPlaceholders1 = document.querySelectorAll('[placeholder]'); - allPlaceholders.forEach((ele) => { - const key = ele.dataset.key; - //const key = ele.placeholder.replace(/[\W]+/g, "-").toLowerCase(); - if (key in oldTransPlaceholders) { - ele.placeholder = oldTransPlaceholders[key]; - } - }); - - return [true, data]; -} - -const updateList = [ - "blank", // must be first - "en", - "cs", - "cn", - "de", - "es", - "fr", - "it", - "ja", - "nl", - "pig", - "pt", - "ru", - "tr", - "uk" -]; // list of languages to update. Update this if you add a new language. - -const allItems = document.querySelectorAll('[data-translate]'); -const defaultTrans = {}; -allItems.forEach((ele) => { - const key = ele.dataset.translate;//.replace(/[\W]+/g, "-").toLowerCase(); - defaultTrans[key] = ele.innerHTML; -}); - -const defaultTransTitles = {}; -const allTitles = document.querySelectorAll('[title]'); -allTitles.forEach((ele) => { - const key = ele.title.replace(/[\W]+/g, "-").toLowerCase(); - ele.dataset.key = key; - defaultTransTitles[key] = ele.title; -}); - -const defaultTransPlaceholders = {}; -const allPlaceholders = document.querySelectorAll('[placeholder]'); -allPlaceholders.forEach((ele) => { - const key = ele.placeholder.replace(/[\W]+/g, "-").toLowerCase(); - ele.dataset.key = key; - defaultTransPlaceholders[key] = ele.placeholder; -}); - -//const combinedTrans = {}; -//combinedTrans.titles = defaultTransTitles; -//combinedTrans.innerHTML = defaultTrans; -//combinedTrans.placeholders = defaultTransPlaceholders; - - - - -var counter = 0; -for (const i in updateList) { - const lang = updateList[i]; - setTimeout((ln) => { - var suceess = updateTranslation(ln); // we don't need to worry about DATA. - if (suceess[0] == true) { - const newTrans = suceess[1].innerHTML; - //const allItems = document.querySelectorAll('[data-translate]'); - allItems.forEach((ele) => { - const key = ele.dataset.translate;//.replace(/[\W]+/g, "-").toLowerCase(); - newTrans[key] = ele.innerHTML; - }); - if (lang == "blank" || lang == "en"){ - console.log(newTrans); - - for (var key in newTrans) { - if (!(key in defaultTrans)){ - defaultTrans[key] = newTrans[key]; - } - } - } else { - for (var key in defaultTrans){ - if (!(key in newTrans)){ - newTrans[key] = defaultTrans[key] - } - } - } - - const newTransTitles = suceess[1].titles; - //const allTitles = document.querySelectorAll('[title]'); - allTitles.forEach((ele) => { - const key = ele.dataset.key; - newTransTitles[key] = ele.title; - }); - if (lang == "blank" || lang == "en"){ - for (var key in newTransTitles) { - if (!(key in defaultTransTitles)){ - defaultTransTitles[key] = newTransTitles[key]; - } - } - } else { - for (var key in defaultTransTitles){ - if (!(key in newTransTitles)){ - newTransTitles[key] = defaultTransTitles[key] - } - } - } - - const newPlaceholders = suceess[1].placeholders; - // const allPlaceholders = document.querySelectorAll('[placeholder]'); - allPlaceholders.forEach((ele) => { - const key = ele.dataset.key; - newPlaceholders[key] = ele.placeholder; - }); - if (lang == "blank" || lang == "en"){ - for (var key in newPlaceholders) { - if (!(key in defaultTransPlaceholders)){ - defaultTransPlaceholders[key] = newPlaceholders[key]; - } - } - } else { - for (var key in defaultTransPlaceholders){ - if (!(key in newPlaceholders)){ - newPlaceholders[key] = defaultTransPlaceholders[key] - } - } - } - - var miscellaneous = {}; - if ("miscellaneous" in suceess[1]){ - if (miscTranslations){ - Object.keys(miscTranslations).forEach(key => { - if (key in suceess[1].miscellaneous) { - miscellaneous[key] = suceess[1].miscellaneous[key]; - } else { - miscellaneous[key] = miscTranslations[key]; - } - }); - } else { - miscellaneous = suceess[1].miscellaneous; - } - } else if (miscTranslations){ - miscellaneous = miscTranslations; - } - - // //// DOWNLOAD UPDATED TRANSLATION - const outputTrans = {}; - outputTrans.titles = newTransTitles; - outputTrans.innerHTML = newTrans; - outputTrans.placeholders = newPlaceholders; - outputTrans.miscellaneous = miscellaneous; - downloadTranslation(ln, outputTrans); - } - // //////// RESET THING BACK - allItems.forEach((ele) => { - const key = ele.dataset.translate;//.replace(/[\W]+/g, "-").toLowerCase(); - if (key in defaultTrans) { - ele.innerHTML = defaultTrans[key]; - } - }); - allTitles.forEach((ele) => { - const key = ele.dataset.key; - if (key in defaultTransTitles) { - ele.title = defaultTransTitles[key]; - } - }); - allPlaceholders.forEach((ele) => { - const key = ele.dataset.key; - if (key in defaultTransPlaceholders) { - ele.placeholder = defaultTransPlaceholders[key]; - } - }); - }, counter, lang); - counter += 800; -} diff --git a/translations/default.json b/translations/default.json deleted file mode 100644 index bc5d832..0000000 --- a/translations/default.json +++ /dev/null @@ -1,50 +0,0 @@ -{ - "logo-header": "OBS.Ninja ", - "GO": "GO", - "copy-this-url": "Copy this URL into an OBS \"Browser Source\"", - "you-are-in-the-control-center": "You are in the room's control center", - "joining-room": "You are joining room", - "add-group-chat": "Add Group Chat to OBS", - "rooms-allow-for": "Rooms allow for simplified group-chat and the advanced management of multiple streams at once.", - "room-name": "Room Name", - "enter-the-rooms-control": "Enter the Room's Control Center", - "show-tips": "Show me some tips..", - "added-notes": "\nAdded Notes:\n
  • Anyone can enter a room if they know the name, so keep it unique
  • \n
  • Invite only guests to the room you trust.
  • \n
  • iOS devices will share just their audio with other guests; this is mainly a hardware limitation
  • \n
  • The \"Recording\" option is considered experimental.
  • \n", - "back": "Back", - "add-your-camera": "Add your Camera to OBS", - "waiting-for-camera": "Waiting for Camera to Load", - "video-source": "Video source", - "max-resolution": "1080p (hi-def)", - "balanced": "720p (balanced)", - "smooth-cool": "360p (smooth)", - "select-audio-source": "Select Audio Source", - "no-audio": "No Audio", - "remote-screenshare-obs": "Remote Screenshare into OBS", - "note-share-audio": "\nnote: Do not forget to click \"Share audio\" in Chrome.
    (Firefox does not support audio sharing.)", - "select-screen-to-share": "SELECT SCREEN TO SHARE", - "audio-sources": "Audio Sources", - "create-reusable-invite": "Create Reusable Invite", - "here-you-can-pre-generate": "Here you can pre-generate a reusable Browser Source link and a related guest invite link.", - "generate-invite-link": "GENERATE THE INVITE LINK", - "advanced-paramaters": "Advanced Options:", - "unlock-video-bitrate": "Unlock Video Bitrate (20mbps)", - "force-vp9-video-codec": "Force VP9 Video Codec (less artifacting)", - "enable-stereo-and-pro": "Enable Stereo and Pro HD Audio", - "video-resolution": "Video Resolution: ", - "high-security-mode": "High Security Mode", - "hide-screen-share": "Hide Screenshare Option", - "allow-remote-control": "Remote Control Camera Zoom (android)", - "add-the-guest-to-a-room": " Add the guest to a room:", - "invite-group-chat-type": "This room guest can:", - "can-see-and-hear": "Can see and hear the group chat", - "can-hear-only": "Can only hear the group chat", - "cant-see-or-hear": "Cannot hear or see the group chat", - "info-blob": "\n

    What is OBS.Ninja


    \n
  • 100% free; no downloads; no personal data collection; no sign-in
  • \n
  • Bring video from your smartphone, computer, or friends directly into your OBS video stream
  • \n
  • We use cutting edge Peer-to-Peer forwarding technology that offers privacy and ultra-low latency
  • \n
    \n
  • Youtube video Demoing it here
  • \n
    \nKnown issues:
    \n
  • MacOS users need to use OBS v23 or resort to Window Capturing a browser with OBS v25
  • \n
  • Some users will have \"pixelation\" problems with videos. Adding &codec=vp9 to the OBS links will often correct it.
  • \n
    \n", - "remote-control-for-obs": "Remote Control for OBS", - "add-to-group": "Add to Group Scene", - "mute": "Mute", - "record": "Record", - "volume": "Volume", - "open-in-new-tab": "Open in new Tab", - "copy-to-clipboard": "Copy to Clipboard" -} \ No newline at end of file diff --git a/uk.json b/uk.json deleted file mode 100644 index 9538bc7..0000000 --- a/uk.json +++ /dev/null @@ -1,414 +0,0 @@ -{ - "titles": { - "join-by-room-name-here": "Швидкий вхід за назвою кімнати", - "join-room": "Приєднатися до кімнати", - "toggle-the-chat": "Чат", - "mute-the-speaker": "Вимкнути динаміки", - "mute-the-mic": "Вимкнути мікрофон", - "disable-the-camera": "Заборонити камеру", - "share-a-screen-with-others": "Відобразити свій екран іншим", - "settings": "Налаштування", - "hangup-the-call": "Перервати дзвінок", - "alert-the-host-you-want-to-speak": "Повідомити розпорядника що бажаєте говорити", - "record-your-stream-to-disk": "Записати ваш стрім на диск", - "cancel-the-director-s-video-audio": "Відмінити Відео/Аудіо режисера", - "submit-any-error-logs": "Відправити логи помилок", - "show-help-info": "Показати допомогу", - "language-options": "Варіанти мов", - "add-group-chat-to-obs": "Додати груповий чат до OBS", - "for-large-group-rooms-this-option-can-reduce-the-load-on-remote-guests-substantially": "Це опція може істотно змешнити навантаження на дистанційних гостей", - "which-video-codec-would-you-want-used-by-default-": "Який відеокодек використовувати за замовчуванням?", - "you-ll-enter-as-the-room-s-director": "Ви зайшли як режисер кімнати", - "add-your-camera-to-obs": "Додайте вашу камеру в OBS", - "tip-hold-ctrl-command-to-select-multiple": "підказка: Тримайте CTRL (COMMAND) щоб обрати декілька", - "remote-screenshare-into-obs": "Показ віддаленого екрана в OBS", - "create-reusable-invite": "Створити багаторазове запрошення", - "ideal-for-1080p60-gaming-if-your-computer-and-upload-are-up-for-it": "Ідеально для ігор ( до1080p60 ), якщо ПК та швидкість аплоаду дозволяють це", - "better-video-compression-and-quality-at-the-cost-of-increased-cpu-encoding-load": "Краща компресія та якість відео за рахунок збільшення навантаження на СPU", - "disable-digital-audio-effects-and-increase-audio-bitrate": "Відключити цифрові аудіо ефекти та підвищити аудіо бітрейт", - "the-guest-will-not-have-a-choice-over-audio-options": "Гість не матиме змоги обирати аудіо опції", - "the-guest-will-only-be-able-to-select-their-webcam-as-an-option": "Гість зможе обирати тільки власну вебкамеру", - "hold-ctrl-and-the-mouse-wheel-to-zoom-in-and-out-remotely-of-compatible-video-streams": "Тримайте CTRL and прокрутку миші для збільшення/зменшення (на сумісних віддалених потоках)", - "encode-the-url-so-that-it-s-harder-for-a-guest-to-modify-the-settings-": "Закодувати URL щоб було важче відгадати модифікацію налаштуваннь", - "add-a-password-to-make-the-stream-inaccessible-to-those-without-the-password": "Додати пароль для уникнення перегляду стріму сторонніми особами без пароля", - "add-the-guest-to-a-group-chat-room-it-will-be-created-automatically-if-needed-": "Додати гостя до групового чату (буде створено автоматично за потреби)", - "customize-the-room-settings-for-this-guest": "Індивіалізувати налаштування кімнати для цього гостя", - "more-options": "Більше опцій", - "hold-ctrl-or-cmd-to-select-multiple-files": "Тримайте CTRL (чи COMMAND) щоб вибрати декілька файлів", - "enter-an-https-url": "Введіть HTTPS URL", - "creative-commons-by-3-0": "Creative Commons BY 3.0", - "youtube-video-demoing-how-to-do-this": "Youtube відео з демострацією як це зробити", - "invite-a-guest-or-camera-source-to-publish-into-the-group-room": "Запросити гостя або віддалену камеру показати себе у груповій кімнаті", - "if-enabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "Якщо вмикнути, то запрошений гість не зможе бачити чи чути будь-кого у кімнаті", - "use-this-link-in-the-obs-browser-source-to-capture-the-video-or-audio": "Використовуйте цей лінк у OBS Browser Source для захоплення відео чи аудіо", - "if-enabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "Якщо вмикнути, то доведеться власноруч додати відео до сцени щоб воно з`явилось там", - "disables-echo-cancellation-and-improves-audio-quality": "Вимикає усунення луни та покращує якість аудіо", - "audio-only-sources-are-visually-hidden-from-scenes": "Тільки-аудіо джерела віртуально приховані із сцен", - "guest-will-be-prompted-to-enter-a-display-name": "Гостю буде запропоновано ввести , як його відображати для інших (ПІБ/Нікнеймчи інше)", - "display-names-will-be-shown-in-the-bottom-left-corner-of-videos": "Ніки гостей відображатимуться у нижньму лівому кутку віконець", - "request-1080p60-from-the-guest-instead-of-720p60-if-possible": "Запитувати 1080p60 замість 720p60, якщо можливо", - "the-default-microphone-will-be-pre-selected-for-the-guest": "Мікрофон за замовчуванням буде вибрано попередньо для гостя", - "the-default-camera-device-will-selected-automatically": "Вебкамера за замовчуванням буде обиратися автоматично", - "the-guest-won-t-have-access-to-changing-camera-settings-or-screenshare": "Гість не зможе змінювати налаштування власної камери чи відображення екрана", - "the-guest-will-not-see-their-own-self-preview-after-joining": "Гість не бачитиме власну камеру після приєднання", - "guests-will-have-an-option-to-poke-the-director-by-pressing-a-button": "Гості матимуть можливість примертати увагу режисера натисканням кнопки", - "add-an-audio-compressor-to-the-guest-s-microphone": "Додати аудіокомпресор до мікрофона гостя", - "add-an-equalizer-to-the-guest-s-microphone-that-the-director-can-control": "Додати керований режисером еквалайзер до мікрофона гостя", - "the-guest-can-only-see-the-director-s-video-if-provided": "Гості зможуть бачити тільки відео режисера (якщо включене)", - "the-guest-s-microphone-will-be-muted-on-joining-they-can-unmute-themselves-": "Мікрофони гостей будуть вимкнені по приєднанню, зможуть вмикати самостійно", - "have-the-guest-join-muted-so-only-the-director-can-unmute-the-guest-": "Мікрофон гостя буде вимкнений по приєднанню, тільки режисер може вмикнути мікрофон", - "make-the-invite-url-encoded-so-parameters-are-harder-to-tinker-with-by-guests": "Закодувати URL запрошення щоб було важче відгадати параметри налаштувань гостей", - "move-the-user-to-another-room-controlled-by-another-director": "Перемістити гостя у іншу кімнату з іншим режисером", - "send-a-direct-message-to-this-user-": "Надіслати пряме повідомлення цьому користувачу", - "add-this-video-to-any-remote-scene-1-": "Додати це відео до будь-яких віддалених '&scene=1'", - "remotely-mute-this-audio-in-all-remote-scene-views": "Дистанційно вимкнути це аудіо для усіх віддалених '&scene' видів", - "remotely-change-the-volume-of-this-guest": "Дистанційно змінити гучність цього гостя", - "mute-this-guest-everywhere": "Вимкнути звук цього користувача усюди", - "disable-video-preview": "Вимкнути Відео попередні перегляди", - "low-quality-preview": "Попередній перегляд низької якості", - "high-quality-preview": "Попередній перегляд високої якості", - "force-the-user-to-disconnect-they-can-always-reconnect-": "Примусово відключити користувача.Може згодом перепідключитися", - "start-recording-this-remote-stream-to-this-local-drive-experimental-": "Почати запис віддаленого потоку на локальний диск. *бета*'", - "the-remote-guest-will-record-their-local-stream-to-their-local-drive-experimental-": "Віддалений гість записуватиме свої потоки у себе на диску. *бета*", - "toggle-voice-chat-with-this-guest": "Голосовий чат з цим гостем", - "shift-this-video-down-in-order": "Посунути це відео вниз за списком", - "current-index-order-of-this-video": "Поточний номер відео у списку", - "shift-this-video-up-in-order": "Посунути це відео вгору за списком", - "remote-audio-settings": "Налаштування віддаленого аудіо", - "advanced-video-settings": "Розширені відео налаштування", - "activate-or-reload-this-video-device-": "Активувати чи перезапусти цей відео пристрій", - "load-the-next-guest-in-queue": "Завантажити наступного гостя із черги", - "create-a-secondary-stream": "Створити вторинний стрім", - "the-director-will-be-visible-in-scenes-as-if-a-performer-themselves-": "Режисера буде видно у сценах так само як і учасників", - "useful-if-you-want-to-perform-and-direct-at-the-same-time": "Корисно якщо ви бажаєте виступати та керувати одночасно", - "start-streaming": "Gочати стрімінг", - "if-disabled-the-invited-guest-will-not-be-able-to-see-or-hear-anyone-in-the-room-": "Якщо вимкнути, запрошений гість не бачитиме/чутиме нікого у кімнаті", - "if-disabled-you-must-manually-add-a-video-to-a-scene-for-it-to-appear-": "Якщо вимкнути, то доведеться власноруч додати відео до сцени щоб воно з`явилось там", - "add-to-scene-2": "Додати до сцени 2", - "add-to-scene-3": "Додати до сцени 3", - "add-to-scene-4": "Додати до сцени 4", - "add-to-scene-5": "Додати до сцени 5", - "add-to-scene-6": "Додати до сцени 6", - "add-to-scene-7": "Додати до сцени 7", - "toggle-solo-voice-chat": "Соло голосовий чат", - "set-to-default-audio-channel": "Аудіоканал 1 за замовчуванням", - "set-to-audio-channel-1": "Аудіоканал 1-1", - "set-to-audio-channel-2": "Аудіоканал 1-2", - "toggle-the-remote-guest-s-speaker-output": "Динаміки віддаленого гостя", - "set-to-audio-channel-3": "Аудіоканал 1-3", - "set-to-audio-channel-4": "Аудіоканал 1-4", - "set-to-audio-channel-5": "Аудіоканал 1-5", - "toggle-the-remote-guest-s-display-output": "Дисплейний вихід віддаленого гостя", - "set-to-audio-channel-6": "Аудіоканал 1-6", - "set-to-audio-channel-7": "Аудіоканал 1-7", - "set-to-audio-channel-8": "Аудіоканал 1-8", - "force-the-remote-sender-to-issue-a-keyframe-to-all-scenes-fixing-pixel-smearing-issues-": "Примусити відправника вставляти ключові кадри до усіх сцен (вирішує проблему розсипання картинки)", - "share-a-website-as-an-embedded-iframe": "Share a website as an embedded iFRAME", - "room-settings": "Room Settings", - "your-audio-and-video-settings": "Your audio and video Settings", - "you-can-also-enable-the-director-s-video-output-afterwards-by-clicking-the-setting-s-button": "You can also enable the director`s Video Output afterwards by clicking the Setting`s button", - "add-to-calendar": "Add to Calendar", - "allow-for-remote-stat-monitoring-via-the-monitoring-tool": "Allow for remote stat monitoring via the monitoring tool", - "the-guest-will-be-asked-if-they-want-to-reload-the-previous-link-when-revisiting": "The guest will be asked if they want to reload the previous link when revisiting", - "guests-not-actively-speaking-will-be-hidden": "Guests not actively speaking will be hidden", - "the-guest-s-self-video-preview-will-appear-tiny-in-the-top-right": "The guest's self-video preview will appear tiny in the top right", - "allow-the-guests-to-pick-a-virtual-backscreen-effect": "Allow the guests to pick a virtual backscreen effect", - "videos-use-an-animated-transition-when-being-remixed": "Videos use an animated transition when being remixed", - "increase-video-quality-that-guests-in-room-see-": "Increase video quality that guests in room see.", - "show-some-prep-suggestions-to-the-guests-on-connect": "Show some prep suggestions to the guests on connect", - "this-low-fi-video-codec-uses-very-little-cpu-even-with-dozens-of-active-viewers-": "This low-fi video codec uses very little CPU, even with dozens of active viewers.", - "the-guest-will-not-be-asked-for-a-video-device-on-connection": "The guest will not be asked for a video device on connection", - "the-active-speakers-are-made-visible-automatically": "The active speakers are made visible automatically", - "set-the-background-color-to-bright-green": "Set the background color to bright green", - "fade-videos-in-over-500ms": "Fade videos in over 500ms", - "add-a-10px-margin-around-all-video-elements": "Add a 10px margin around all video elements", - "playback-the-video-with-mono-channel-audio": "Playback the video with mono-channel audio", - "have-the-videos-fit-their-respective-areas-even-if-it-means-cropping-a-bit": "Have the videos fit their respective areas, even if it means cropping a bit", - "have-videos-be-aligned-with-sizing-designed-for-vertical-video": "Have videos be aligned with sizing designed for vertical video", - "copy-this-stream-id-to-the-clipboard": "Copy this Stream ID to the clipboard", - "click-here-to-edit-the-label-for-this-stream-changes-will-propagate-to-all-viewers-of-this-stream": "Click here to edit the label for this stream. Changes will propagate to all viewers of this stream", - "add-this-video-to-any-remote-scene-2-": "Add this Video to any remote '&scene=2'", - "add-to-scene-8": "Add to Scene 8", - "request-the-statistics-of-this-video-in-any-active-scene": "Request the statistics of this video in any active scene", - "solo-this-video-everywhere": "Solo this video everywhere", - "hide-this-guest-everywhere": "Hide this guest everywhere", - "remotely-reload-the-guest-s-page-with-a-new-url": "Remotely reload the guest's page with a new URL", - "change-user-parameters": "Change user parameters", - "this-will-ask-the-remote-guest-for-permission-to-change": "This will ask the remote guest for permission to change", - "a-direct-solo-view-of-the-video-audio-stream-with-nothing-else-its-audio-can-be-remotely-controlled-from-here": "A direct solo view of the video/audio stream with nothing else. Its audio can be remotely controlled from here", - "this-guest-raised-their-hand-click-this-to-clear-notification-": "This guest raised their hand. Click this to clear notification.", - "improve-performance-and-quality-with-this-tip": "Improve performance and quality with this tip", - "increase-this-at-your-peril-changes-the-total-inbound-video-bitrate-per-guest-mobile-devices-excluded-webp-mode-also-excluded-": "Increase this at your peril. Changes the total inbound video bitrate per guest; mobile devices excluded. Webp-mode also excluded.", - "cannot-see-videos": "Cannot see videos", - "cannot-hear-others": "Cannot hear others", - "see-director-only": "See director only", - "show-mini-preview": "Show Mini preview", - "raise-hand-button": "Raise hand button", - "show-labels": "Show labels", - "transfer-to-a-new-room": "Transfer to a new Room", - "enable-custom-password": "Enable custom password", - "hide-this-window": "Hide this window", - "cycle-the-cameras": "Cycle the Cameras", - "have-screen-shares-stream-id-s-use-a-predictable-prefixed-value-instead-of-a-random-one-": "Have screen-shares stream ID's use a predictable prefixed value instead of a random one.", - "toggle-solo-voice-chat-or-hold-ctrl-cmd-when-selecting-to-make-it-two-way-private-": "Toggle solo voice chat or hold CTRL/CMD when selecting to make it two-way private.", - "transfer-any-file-to-the-group": "Transfer any file to the group", - "transfer-any-file": "Transfer any file", - "the-camera-will-load-in-a-default-safe-mode-that-may-work-if-other-modes-fail-": "The camera will load in a default safe-mode that may work if other modes fail.", - "disable-animated-transitions-during-video-mixing": "Disable animated transitions during video mixing", - "allow-the-guest-to-select-a-file-to-upload-to-the-director-once-shared-it-will-show-in-the-chat-as-a-download-link-": "Allow the guest to select a file to upload to the director. Once shared, it will show in the chat as a download link.", - "set-a-countdown-timer-that-this-guest-sees": "Set a countdown timer that this guest sees", - "enter-a-room-name-to-quick-join": "Enter a room name to quick join" - }, - "innerHTML": { - "logo-header": "\n\t\t\t\t\tOBS.Ninja \n\t\t\t\t", - "copy-this-url": "Скопіюйте цей URL в OBS \"Browser Source\"", - "you-are-in-the-control-center": "Контрольний центр кімнати: ", - "joining-room": "Ви у кімнаті", - "add-group-chat": "Створити кімнату", - "rooms-allow-for": "Кімнати надають груповий чат та інструменти керування багатьма гостями", - "room-name": "Назва кімнати", - "password-input-field": "Пароль", - "guests-only-see-director": "Гості можуть бачити тільки відео режисера", - "default-codec-select": "Привілейований кодек відео: ", - "enter-the-rooms-control": "Вхід у контрольний центр кімнати", - "show-tips": "Підказки..", - "added-notes": "\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\tВажливі підказки:

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  • Заборона ділитися відео між гостями значно покращує продуктивність
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  • Зпрошуйте тільки тих кому довіряєте
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  • \"Запис\" опція має вважатися експериментальною
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  • Розширені параметридоступні
  • \n\t\t\t\t\t\t\t", - "back": "Назад", - "add-your-camera": "Додати власну камеру до OBS", - "ask-for-permissions": "Дозволити доступ до Камери/Мікрофона", - "waiting-for-camera": "Очікуємо завантаження камери", - "video-source": " Джерело відео ", - "max-resolution": "1080p (HD)", - "balanced": "720p (збалансовано)", - "smooth-cool": "360p (плавно)", - "select-audio-source": " Джерела аудіо ", - "no-audio": "Без аудіо", - "select-output-source": " Вивід аудіо: ", - "remote-screenshare-obs": "Віддалена демонстрація екрана в OBS", - "note-share-audio": "\n\t\t\t\t\t\t

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    \n\t\t\t\t\t", - "select-screen-to-share": "Оберіть екран для показу", - "audio-sources": "Джерела аудіо", - "create-reusable-invite": "Створити багаторазове запрошення", - "here-you-can-pre-generate": "Тут можна попередньо сгенерувати багаторазове браузерне посилання та споріднене запрошення гостю", - "generate-invite-link": "Сгенерувати запрошення-посилання", - "advanced-paramaters": "Розширені опції", - "unlock-video-bitrate": "Дозволити відео бітрейт (20mbps)", - "force-vp9-video-codec": "VP9 відео кодек примусово", - "enable-stereo-and-pro": "Вмикнути стерео та Pro HD аудіо", - "video-resolution": "Відео розмір: ", - "hide-mic-selection": "Мікрофон за замовчуванням примусово", - "hide-screen-share": "Сховати опцію відобразити екран", - "allow-remote-control": "Дистанційно керувати зумом (Android)", - "obfuscate_url": "Зашифрувати URL запрошення", - "add-a-password-to-stream": " Додати пароль для стріма:", - "add-the-guest-to-a-room": " Додати гостя до кімнати:", - "invite-group-chat-type": "Цей гість може у груповому чаті:", - "can-see-and-hear": "читати та відповідати ", - "can-hear-only": " тільки читати", - "cant-see-or-hear": "не може бачити чи відповідати", - "share-local-video-file": "Показати відео з ПК", - "share-website-iframe": "Показати вебсайт", - "run-a-speed-test": "Тест швидкодії", - "read-the-guides": "Читати настанови", - "info-blob": "\n\t\t\t\t\t\t\t

    Що таке OBS.Ninja

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  • 100% \n\t\t\t\t\t\t\t\tfree; без завантажень; без збору персональних даних; без реєстрації\n\t\t\t\t\t\t\t
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  • Передає відео зі смартфонів,ПК напряму у ваш OBS відео стрім
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  • Ми використовуєму провідні технології P2P для забезпечення приватності та ультра низької затримки
  • \n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t", - "hide-the-links": " LINKS (GUEST INVITES & SCENES)", - "click-for-quick-room-overview": "\n\t\t\t\t\t\t Click Here for a quick overview and help\n\t\t\t\t\t", - "welcome-to-control-room": "\n\t\t\t\t\t\tWelcome. This is the director's control-room for the group-chat.

    \n\t\t\t\t\t\tYou can host a group chat with friends using a room. Share the blue link to invite guests who will join the chat automatically.\n\t\t\t\t\t\t

    \n\t\t\t\t\t\tKnown Limitations with Group Rooms:
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  • A group room can handle up to around 30 guests, depending on numerous factors, including CPU and available bandwidth of all guests in the room. To achieve more than around 7-guests though, you will likely want to disable video sharing between guests. Using &broadcast, &roombitrate=0 or &novideo are options there.
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  • Videos will appear of low quality on purpose for guests and director; this is to save bandwidth and CPU resources. It will be high-quality within OBS still though.
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  • The state of the scenes, such as which videos are active in a scene, are lost when the director resets the control-room or the scene.
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    \n\t\t\t\t\t\tFurther Notes:

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  • Links to Solo-views of each guest video are offered under videos as they load. These can be used within an OBS Browser Source.
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  • You can use the auto-mixing Group Scenes, the green links, to auto arrange multiple videos for you in OBS.
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  • You can use this control room to record isolated video or audio streams, but it is an experimental feature still.
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  • If you transfer a guest from one room to another, they won't know which room they have been transferred to.
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  • OBS will see a guest's video in high-quality; the default video bitrate is 2500kbps. Setting higher bitrates will improve motion.
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  • VP8 is typically the default video codec, but using &codec=vp9 or &codec=h264 as a URL in OBS can help to reduce corrupted video puke issues.
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  • &stereo=2 can be added to guests to turn off audio effects, such as echo cancellation and noise-reduction.
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  • https://invite.cam is a free service provided that can help obfuscuate the URL parameters of an invite link given to guests.
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  • Adding &showonly=SOME_OBS_VIRTUALCAM to the guest invite links allows for only a single video to be seen by the guests; this can be output of the OBS Virtual Camera for example
  • \n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\n\t\t\t\t\t\tFor advanced URL options and parameters, see the Wiki.\n\t\t\t\t\t", - "invite-users-to-join": "Гості можуть використовувати це посилання для приєднання", - "this-is-obs-browser-source-link": "Використовуйте OBS чи інший софт для захоплення групового чату", - "more-than-four-can-join": "Це місця для гостей як приклад, їх може бути більше", - "forward-to-room": "Трансфер", - "send-direct-chat": " Повідомлення", - "add-to-scene": "Add to Scene", - "mute-scene": "не давати звук у сцені", - "mute-guest": "відключити мікрофон", - "change-to-low-quality": "  ", - "change-to-medium-quality": "  ", - "change-to-high-quality": "  ", - "disconnect-guest": "Від`єднати", - "record-local": " Локальний запис", - "record-remote": " Віддалений запис", - "voice-chat": " Голосовий чат", - "order-down": "", - "order-up": "", - "advanced-audio-settings": " Аудіо налаштування", - "advanced-camera-settings": " Відео налаштування", - "open-in-new-tab": "Відкрити у новій закладинці", - "copy-to-clipboard": "Скопіювати у буфер", - "welcome-to-obs-ninja-chat": "\n\t\t\t\t\tWelcome to OBS.Ninja! You can send text messages directly to connected peers from here.\n\t\t\t\t", - "names-and-labels-coming-soon": "\n\t\t\t\t\tNames identifying connected peers will be a feature in an upcoming release.\n\t\t\t\t", - "send-chat": "Надіслати", - "available-languages": "Доступні мови:", - "add-more-here": "Ще... !", - "scenes-can-see-director": "Режисер також виступатиме", - "add-a-password": " Додайте пароль:", - "toggle-remote-speaker": "Віддалений звук", - "toggle-remote-display": "Відео гістю", - "force-keyframe": "Райдуга", - "push-to-talk-enable": " enable director`s microphone or video
    (only guests can see this feed)", - "click-here-for-help": "Click Here for a quick overview and help", - "guests-hear-others": "Guests hear others", - "capture-a-group-scene": "CAPTURE A GROUP SCENE", - "auto-add-guests": "Auto-add guests", - "pro-audio-mode": "Pro-audio mode", - "hide-audio-only-sources": "Hide audio-only sources", - "remote-monitoring": "Remote Monitoring", - "invite-saved-to-cookie": "Invite saved to cookie", - "ask-for-display-name": "Ask for display name", - "show-display-names": "Show display names", - "show-active-speaker": "Show active speakers", - "auto-select-microphone": "Auto-select default microphone", - "auto-select-camera": "Auto-select default camera", - "hide-setting-buttons": "Hide settings button", - "mini-self-preview": "Mini self-preview", - "virtual-backgrounds": "Virtual backgrounds", - "fade-videos-in": "Fade videos in", - "powerful-computers-only": "Only use with powerful computers and small groups!!", - "guests-see-HD-video": "Guests see HD video", - "no-self-preview": "Disable self-preview", - "raise-hand-button": "Display 'raise-hand' button", - "enable-compressor": "Enable audio compressor", - "enable-equalizer": "Enable equalizer as option", - "show-guest-tips": "Show guest setup tips", - "low-cpu=broadcast-codec": "Low-CPU broadcast codec", - "only-see-director-feed": "Only see the director's feed", - "mute-microphone-by-default": "Muted; guest can unmute", - "unmute-by-director-only": "Muted; director can unmute", - "guest-joins-with-no-camera": "Guest joins with no camera", - "obfuscate-link": "Obfuscate link and parameters", - "this-can-reduce-packet-loss": "Can reduce packet loss video corruption in OBS on PC", - "use-h264-codec": "Use H264 codec", - "show-active-speakers": "Show active speakers", - "green-background": "Green background", - "add-margin": "Add margin to videos", - "force-mono-audio": "Force mono audio", - "fill-video-space": "Crop video to fit", - "vertical-aspect-ratio": "Vertical video mode", - "learn-more-about-params": "Learn more about URL parameters at ", - "More-scene-options": "More scene options", - "add-to-scene2": "add to scene 2", - "stats-remote": " Scene Stats", - "additional-controls": "Additional controls", - "solo-video": "Highlight guest", - "hide-guest": "hide guest", - "change-url": "Change URL", - "change-params": "URL Params", - "user-raised-hand": "Lower Raised Hand", - "unmute": "un-mute", - "unhide-guest": "un-hide", - "undeafen": "un-deafen", - "unblind": "un-blind", - "close": "close", - "send-message": "send message ", - "record-director-local": " Record", - "select-digital-effect": " Digital Video Effects: ", - "no-effects-applied": "No effects applied", - "blurred-background": "Blurred background", - "digital-greenscreen": "Digital greenscreen", - "virtual-background": "Virtual background", - "select-local-image": "Select Local Image", - "close-settings": "Close Settings", - "advanced": "Advanced ", - "apply-new-guest-settings": "Apply settings", - "cancel": "Cancel", - "invisible-guests": "Not Visible", - "add-to-calendar": "Add details to your Calendar:", - "add-to-google-calendar": "Add to Google Calendar", - "add-to-outlook-calendar": "Add to Outlook Calendar", - "add-to-yahoo-calendar": "Add to Yahoo Calendar", - "only-director-can-hear-you": "Only the director can hear you currently.", - "director-muted-you": "The director has muted you.", - "use-chrome-instead": "Consider using a Chromium-based browser instead.
    \n \t\t\t\t\t\tSafari is more prone to having audio issues", - "application-audio-capture": "For application-specific audio capture, see here", - "select-the-video-files-to-share": "SELECT THE VIDEO FILES TO SHARE", - "enter-the-website-URL-you-wish-to-share": "Enter the URL website you wish to share.", - "animate-mixing": "Animate mixing", - "prefix-screenshare": "Prefix screenshare IDs", - "privacy-disabled": "Privacy warning: The director will be able to remotely access your camera and microphone if you continue.", - "face-mesh": "Face mesh (slow load)", - "anonymous-mask": "Anonymous mask", - "dog-face": "Dog ears and nose", - "compatibility-mode": "Compatibility mode", - "disable-animated-mixing": "Disable animations", - "request-upload": " Request File", - "create-timer": "Create Timer", - "edit-url": "Edit URL manually", - "mirror-video": "Mirror", - "toggle-control-video": "Toggle control bar", - "picture-in-picture": "Picture-in-picture", - "chrome-cast": "Cast..", - "join-room": "Join room", - "join-room-with-mic": "Join room with Microphone", - "join-room-with-camera": "Join Room with Camera", - "share-screen-with-room": "Screenshare with Room", - "share-your-mic": "Share your Microphone", - "share-your-camera": "Share your Camera", - "share-your-screen": "Share your Screen", - "click-start-to-join": "Click Start to Join", - "waiting-for-mic-to-load": "Waiting for mic to load", - "waiting-for-camera-to-load": "Waiting for Camera to load" - }, - "placeholders": { - "join-by-room-name-here": "приєднано до кімнати тут ", - "enter-a-room-name-here": "Введіть назву кімнатиe", - "optional-room-password-here": "Необов`язковий пароль тут", - "give-this-media-source-a-name-optional-": "Назвіть це медіа джерело (опціонально)", - "add-an-optional-password": "Додайте необов`язковий пароль", - "enter-room-name-here": "Введіть назву кімнати", - "enter-chat-message-to-send-here": "Введіть чат повідомлення тут", - "optional": "опціонально", - "enter-your-message-here": "Enter your message here", - "enter-the-room-name-here": "Enter the room name here", - "enter-the-room-password-here": "Enter the room password here" - }, - "miscellaneous": { - "start": "START", - "new-display-name": "Enter a new Display Name for this stream", - "submit-error-report": "Press OK to submit any error logs to VDO.Ninja. Error logs may contain private information.", - "director-redirect-1": "The director wishes to redirect you to the URL: ", - "director-redirect-2": "\n\nPress OK to be redirected.", - "add-a-label": "Add a label", - "audio-processing-disabled": "Audio processing is disabled with this guest. Can't mute or change volume", - "not-the-director": "You are not the director of this room. You will have limited to no control. You can try claiming the room after the first director leaves.", - "room-is-claimed": "The room is already claimed by someone else.\n\nOnly the first person to join a room is the assigned director.\n\nRefresh after the first director leaves to claim.", - "room-is-claimed-codirector": "The room is already claimed by someone else.\n\nTrying to join as a co-director...", - "streamid-already-published": "The stream ID you are publishing to is already in use.\n\nPlease try with a different invite link or refresh to retry again.\n\nYou will now be disconnected.", - "director": "Director", - "unknown-user": "Unknown User", - "room-test-not-good": "The room name 'test' is very commonly used and may not be secure.\n\nAre you sure you wish to proceed?", - "load-previous-session": "Would you like to load your previous session's settings?", - "enter-password": "Please enter the password below: \n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "enter-password-2": "Please enter the password below: \n\n(Note: Passwords are case-sensitive.)", - "enter-director-password": "Please enter the director's password:\n\n(Note: Passwords are case-sensitive and you will not be alerted if it is incorrect.)", - "password-incorrect": "The password was incorrect.\n\nRefresh and try again.", - "enter-display-name": "Please enter your display name:", - "enter-new-display-name": "Enter a new Display Name for this stream", - "what-bitrate": "What bitrate would you like to record at? (kbps)", - "enter-website": "Enter a website URL to share", - "press-ok-to-record": "Press OK to start recording. Press again to stop and download.\n\nWarning: Keep this browser tab active to continue recording.\n\nYou can change the default video bitrate if desired below (kbps)", - "no-streamID-provided": "No streamID was provided; one will be generated randomily.\n\nStream ID: ", - "alphanumeric-only": "Info: Only AlphaNumeric characters should be used for the stream ID.\n\nThe offending characters have been replaced by an underscore", - "stream-id-too-long": "The Stream ID should be less than 45 alPhaNuMeric characters long.\n\nWe will trim it to length.", - "share-with-trusted": "Share only with those you trust", - "pass-recommended": "A password is recommended", - "insecure-room-name": "Insecure room name.", - "allowed-chars": "Allowed chars", - "transfer": "transfer", - "armed": "armed", - "transfer-guest-to-room": "Transfer guests to room:\n\n(Please note rooms must share the same password)", - "transfer-guest-to-url": "Transfer guests to new website URL.\n\n(Guests will be prompted to accept)", - "change-url": "change URL", - "mute-in-scene": "mute in scene", - "unmute-guest": "un-mute guest", - "undeafen": "un-deafen", - "deafen": "deafen guest", - "unblind": "un-blind", - "blind": "blind guest", - "unmute": "un-mute", - "mute-guest": "mute guest", - "unhide": "unhide guest", - "hide-guest": "hide guest", - "confirm-disconnect-users": "Are you sure you wish to disconnect these users?", - "confirm-disconnect-user": "Are you sure you wish to disconnect this user?" - } -} \ No newline at end of file