Merge branch 'master' into v18.3beta

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Steve Seguin 2021-07-09 02:38:55 -04:00 committed by GitHub
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@ -1,10 +1,10 @@
# OBS.Ninja Contributor License Agreement (CLA)
# VDO.Ninja Contributor License Agreement (CLA)
To ensure the long-term viability of the open-source OBS.Ninja project, and for the protection of its creator and its users, we request that contributors to the project first agree to some basic terms. The terms when accepted applies to all of your past, present and future contributions.
To ensure the long-term viability of the open-source VDO.Ninja project, and for the protection of its creator and its users, we request that contributors to the project first agree to some basic terms. The terms when accepted applies to all of your past, present and future contributions.
# Contribution Policy
Contributions that only take 20 lines of code or less will have its Intellectual Property implicitly transferred to Stephen Seguin, the creator of OBS.Ninja. You agree with this rule by pushing your code or works to github, by sending the code or works to one of OBS.Ninja's core developers, or by distributing your code or works in any other way.
Contributions that only take 20 lines of code or less will have its Intellectual Property implicitly transferred to Stephen Seguin, the creator of VDO.Ninja. You agree with this rule by pushing your code or works to github, by sending the code or works to one of VDO.Ninja's core developers, or by distributing your code or works in any other way.
For all code contributions that take more than 20 lines, you are invited to digitally sign the CLA with the provided CLA Assissant service. You may also print, sign, scan, and then email the CLA to steve@seguin.email.

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@ -1,10 +1,9 @@
#### ⚠ Notice! We've started our rebranding from OBS.Ninja to VDO.Ninja 🎈 -- nothing else will be changing. ✨
<img src="https://user-images.githubusercontent.com/2575698/124821455-bbfec580-df3c-11eb-9641-3d036cdd6c41.png" data-canonical-src="https://user-images.githubusercontent.com/2575698/124821455-bbfec580-df3c-11eb-9641-3d036cdd6c41.png" width="200" />
<img src="media/obsNinja_logo_full.png" alt="Logo by brimace" height="150" />
## What is ~~OBS NINJA~~ **VDO NINJA**
## What is **VDO NINJA**
VDO.Ninja uses peer-to-peer technology to bring remote cameras into OBS or other studio software.
In most cases, all video data is transferred directly from peer to peer, without needing to go through any video server. This results in high-quality video with super low latency. In a small number of cases, video data may go through an encrypted TURN server, which is used to facilitate peer connections when otherwise not possible.
@ -81,3 +80,6 @@ Ideas, feedback, bugs, etc -- all welcomed. I'm dumping many of my ideas as iss
## Licence
VDO.Ninja is available as 'mostly' open-source; please see the LICENCE.md file for details.
## Credit
Thank you to everyone who has helped support this project so far. From the moderators, volunteers helping with support, those contributing media assets, the project sponsors, those reporting issues, those offering feedback, and any code submissions.

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@ -1,167 +1,235 @@
<head>
<link rel="stylesheet" href="./main.css?ver=39" />
<style>
body {
}
input {padding:10px;}
h3 { margin-top:10px; padding:5px;}
hr {
margin: 20px 0;
}
video{
max-width:640px;
max-height:360px;
padding:20px;
}
audio{
max-width:640px;
max-height:360px;
padding:20px;
}
</style>
</head>
<body style='color:white'>
<script>
if (window.location.hostname.indexOf("vdo.ninja") == 0) {
window.location = window.location.href.replace("vdo.ninja","isolated.vdo.ninja"); // FFMPEG requires an isolated domain.
}
</script>
<video id="player" controls style="display:none"></video>
<audio id="player2" controls style="display:none"></audio>
<div id="info">
<h1>Web-based Media Conversion Tools</h1>
<hr>
<h3>Transcodes WebM files to MP4 files with a fixed 1280x720 resolution. (very slow!)</h3><br />
<small><p>This tool performs the following action in your browser: <i> fmpeg -i input.webm -vf scale=1280:720 output.mp4</i></p></small>
<input type="file" id="uploader" title="Convert WebM to MP4">
<hr>
<h3>Remuxes MKV files to MP4 files without transcoding.</h3> </p><br /><small><i> fmpeg -i INPUTFILE -vcodec copy -acodec copy output.mp4</i></small>
<br /><input type="file" id="uploader2" accept=".mkv" title="Convert MKV to MP4">
<hr>
<h3>Remuxes WebM files to MP4 files without transcoding (attempts to force high resolutions, also)</h3>
<input type="file" id="uploader3" accept=".webm" title="Convert WebM to MP4">
<hr>
<h3>Remuxes WebM to Audio-only files (opus or wav)</h3>
<input type="file" id="uploader4" accept=".webm" title="Convert WebM to OPUS">
<hr>
</div>
<script src="./thirdparty/ffmpeg.min.js"></script>
<script>
function download(data, filename) {
const blob = new Blob([data.buffer]);
const url = window.URL.createObjectURL(blob);
const a = document.createElement('a');
a.style.display = 'none';
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
setTimeout(() => {
document.body.removeChild(a);
window.URL.revokeObjectURL(url);
}, 100);
}
const { createFFmpeg, fetchFile } = FFmpeg;
const ffmpeg = createFFmpeg({ log: true });
const transcode = async ({ target: { files } }) => {
const { name } = files[0];
document.getElementById('uploader').style.display="none";
document.getElementById('uploader2').style.display="none";
document.getElementById('uploader3').style.display="none";
document.getElementById('info').innerText = "Transcoding file... this will take a while";
await ffmpeg.load();
ffmpeg.FS('writeFile', name, await fetchFile(files[0]));
await ffmpeg.run('-i', name, '-vf', 'scale=1280:720', 'output.mp4');
const data = ffmpeg.FS('readFile', 'output.mp4');
const video = document.getElementById('player');
video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'video/mp4' }));
video.style.display="block";
document.getElementById('info').innerText = "Operation Done. Play video or download it.";
}
const transmux = async ({ target: { files } }) => {
const { name } = files[0];
document.getElementById('uploader').style.display="none";
document.getElementById('uploader2').style.display="none";
document.getElementById('uploader3').style.display="none";
document.getElementById('info').innerText = "Transcoding file... this will take a while";
await ffmpeg.load();
ffmpeg.FS('writeFile', name, await fetchFile(files[0]));
await ffmpeg.run('-i', name, '-vcodec', 'copy', '-acodec', 'copy', 'output.mp4');
const data = ffmpeg.FS('readFile', 'output.mp4');
const video = document.getElementById('player');
video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'video/mp4' }));
video.style.display="block";
document.getElementById('info').innerText = "Operation Done. Play video or download it.";
}
const force1080 = async ({ target: { files } }) => {
const { name } = files[0];
const sourceBuffer = await fetch("./media/cap.webm").then(r => r.arrayBuffer());
document.getElementById('uploader').style.display="none";
document.getElementById('uploader2').style.display="none";
document.getElementById('uploader3').style.display="none";
document.getElementById('info').innerText = "Tweaking file... this will take a moment";
await ffmpeg.load();
ffmpeg.FS('writeFile', name, await fetchFile(files[0]));
ffmpeg.FS("writeFile","cap.webm", new Uint8Array(sourceBuffer, 0, sourceBuffer.byteLength));
await ffmpeg.run("-i", "concat:cap.webm|"+name, "-safe", "0", "-c", "copy", "-avoid_negative_ts", "1", "-strict", "experimental", "output.mp4");
const data = ffmpeg.FS('readFile', 'output.mp4');
const video = document.getElementById('player');
video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'video/mp4' }));
video.style.display="block";
document.getElementById('info').innerText = "Operation Done. Play video or download it.";
}
const convertToAudioOnly = async ({ target: { files } }) => {
const { name } = files[0];
document.getElementById('info').innerText = "Transcoding file... this will take a while";
await ffmpeg.load();
ffmpeg.FS('writeFile', name, await fetchFile(files[0]));
const video = document.getElementById('player');
await ffmpeg.run('-i', name, '-vn', '-acodec', 'copy', 'output.opus');
const data = ffmpeg.FS('readFile', 'output.opus');
console.log(data.buffer.byteLength);
if (data.buffer.byteLength){
video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'audio/opus' }));
download(data, name.split(".")[0]+".opus");
} else {
await ffmpeg.run('-i', name, '-vn', '-acodec', 'copy', 'output.wav');
const data2 = ffmpeg.FS('readFile', 'output.wav');
video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'audio/pcm' }));
download(data2, name.split(".")[0]+".wav");
}
video.style.display="block";
document.getElementById('info').innerText = "Operation Done. Play audio or download it.";
}
document.getElementById('uploader').addEventListener('change', transcode);
document.getElementById('uploader2').addEventListener('change', transmux);
document.getElementById('uploader3').addEventListener('change', force1080);
document.getElementById('uploader4').addEventListener('change', convertToAudioOnly);
</script>
<head>
<link rel="stylesheet" href="./main.css?ver=40" />
<style>
.container {
max-width: 80%;
width: fit-content;
margin: 0 auto;
}
h1 {
margin-top: 1em;
margin-bottom: 1em;
padding: 10px;
}
.card {
margin: 10px;
box-shadow: 0 4px 8px 0 rgb(0 0 0 / 10%);
background-color: #ddd;
color: black;
margin-bottom: 1.5em;
}
.card>div {
padding: 10px;
}
.card h2 {
font-size: 1.5em;
padding: 10px;
background-color: #457b9d;
color: white;
border-bottom: 2px solid #3b6a87;
}
small {
font-style: italic;
display: block;
margin-left: 1em;
}
span.warning {
color: rgb(212, 191, 0);
}
input {
padding: 10px;
}
video {
max-width: 640px;
max-height: 360px;
padding: 20px;
}
audio {
max-width: 640px;
max-height: 360px;
padding: 20px;
}
div#processing {
display: none;
justify-content: center;
place-items: center;
position: absolute;
inset: 0;
font-size: 1.5em;
font-weight: bold;
background: #141926;
flex-direction: column;
}
</style>
</head>
<body style='color:white'>
<div id="header">
<a id="logoname" href="./" style="text-decoration: none; color: white; margin: 2px">
<span data-translate="logo-header">
<font id="qos">V</font>DO.Ninja
</span>
</a>
</div>
<div class="container">
<div id="info">
<h1>Web-based Media Conversion Tools</h1>
<div class="card">
<h2>WebM to MP4 (fixed 1280x720 resolution) <span class='warning'>(very slow!)</span></h2>
<div>
<small>The same as: fmpeg -i input.webm -vf scale=1280:720 output.mp4</small>
<input type="file" id="uploader" title="Convert WebM to MP4">
</div>
</div>
<div class="card">
<h2>MKV to MP4 (no transcoding)</h2>
<div>
<small>The same as: fmpeg -i INPUTFILE -vcodec copy -acodec copy output.mp4</small>
<input type="file" id="uploader2" accept=".mkv" title="Convert MKV to MP4">
</div>
</div>
<div class="card">
<h2>WebM MP4 files (no transcoding, attempts to force high resolutions)</h2>
<div>
<input type="file" id="uploader3" accept=".webm" title="Convert WebM to MP4">
</div>
</div>
<div class="card">
<h2>WebM to Audio-only files (opus or wav)</h2>
<div>
<input type="file" id="uploader4" accept=".webm" title="Convert WebM to OPUS">
</div>
</div>
<div id="processing">
<span id="message"></span>
<video id="player" controls style="display:none"></video>
<audio id="player2" controls style="display:none"></audio>
</div>
</div>
<script>
if (window.location.hostname.indexOf("vdo.ninja") == 0) {
window.location = window.location.href.replace("vdo.ninja","isolated.vdo.ninja"); // FFMPEG requires an isolated domain.
}
</script>
<script src="./thirdparty/ffmpeg.min.js"></script>
<script>
function download(data, filename) {
const blob = new Blob([data.buffer]);
const url = window.URL.createObjectURL(blob);
const a = document.createElement('a');
a.style.display = 'none';
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
setTimeout(() => {
document.body.removeChild(a);
window.URL.revokeObjectURL(url);
}, 100);
}
const { createFFmpeg, fetchFile } = FFmpeg;
const ffmpeg = createFFmpeg({ log: true });
const transcode = async ({ target: { files } }) => {
const { name } = files[0];
document.getElementById('uploader').style.display = "none";
document.getElementById('uploader2').style.display = "none";
document.getElementById('uploader3').style.display = "none";
document.getElementById('message').innerText = "Transcoding file... this will take a while";
document.getElementById('processing').style.display = 'flex';
await ffmpeg.load();
ffmpeg.FS('writeFile', name, await fetchFile(files[0]));
await ffmpeg.run('-i', name, '-vf', 'scale=1280:720', 'output.mp4');
const data = ffmpeg.FS('readFile', 'output.mp4');
const video = document.getElementById('player');
video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'video/mp4' }));
video.style.display = "block";
document.getElementById('message').innerText = "Operation Done. Play video or download it.";
}
const transmux = async ({ target: { files } }) => {
const { name } = files[0];
document.getElementById('uploader').style.display = "none";
document.getElementById('uploader2').style.display = "none";
document.getElementById('uploader3').style.display = "none";
document.getElementById('message').innerText = "Transcoding file... this will take a while";
document.getElementById('processing').style.display = 'flex';
await ffmpeg.load();
ffmpeg.FS('writeFile', name, await fetchFile(files[0]));
await ffmpeg.run('-i', name, '-vcodec', 'copy', '-acodec', 'copy', 'output.mp4');
const data = ffmpeg.FS('readFile', 'output.mp4');
const video = document.getElementById('player');
video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'video/mp4' }));
video.style.display = "block";
document.getElementById('message').innerText = "Operation Done. Play video or download it.";
}
const force1080 = async ({ target: { files } }) => {
const { name } = files[0];
const sourceBuffer = await fetch("./media/cap.webm").then(r => r.arrayBuffer());
document.getElementById('uploader').style.display = "none";
document.getElementById('uploader2').style.display = "none";
document.getElementById('uploader3').style.display = "none";
document.getElementById('message').innerText = "Tweaking file... this will take a moment";
document.getElementById('processing').style.display = 'flex';
await ffmpeg.load();
ffmpeg.FS('writeFile', name, await fetchFile(files[0]));
ffmpeg.FS("writeFile", "cap.webm", new Uint8Array(sourceBuffer, 0, sourceBuffer.byteLength));
await ffmpeg.run("-i", "concat:cap.webm|" + name, "-safe", "0", "-c", "copy", "-avoid_negative_ts", "1", "-strict", "experimental", "output.mp4");
const data = ffmpeg.FS('readFile', 'output.mp4');
const video = document.getElementById('player');
video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'video/mp4' }));
video.style.display = "block";
document.getElementById('message').innerText = "Operation Done. Play video or download it.";
document.getElementById('processing').style.display = 'flex';
}
const convertToAudioOnly = async ({ target: { files } }) => {
const { name } = files[0];
document.getElementById('message').innerText = "Transcoding file... this will take a while";
document.getElementById('processing').style.display = 'flex';
await ffmpeg.load();
ffmpeg.FS('writeFile', name, await fetchFile(files[0]));
const video = document.getElementById('player');
await ffmpeg.run('-i', name, '-vn', '-acodec', 'copy', 'output.opus');
const data = ffmpeg.FS('readFile', 'output.opus');
console.log(data.buffer.byteLength);
if (data.buffer.byteLength) {
video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'audio/opus' }));
download(data, name.split(".")[0] + ".opus");
} else {
await ffmpeg.run('-i', name, '-vn', '-acodec', 'copy', 'output.wav');
const data2 = ffmpeg.FS('readFile', 'output.wav');
video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'audio/pcm' }));
download(data2, name.split(".")[0] + ".wav");
}
video.style.display = "block";
document.getElementById('message').innerText = "Operation Done. Play audio or download it.";
document.getElementById('processing').style.display = 'flex';
}
document.getElementById('uploader').addEventListener('change', transcode);
document.getElementById('uploader2').addEventListener('change', transmux);
document.getElementById('uploader3').addEventListener('change', force1080);
document.getElementById('uploader4').addEventListener('change', convertToAudioOnly);
</script>
</body>

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@ -13,25 +13,24 @@ For those looking for a brand-free experience already with a different domain na
- https://chromicam.com
- https://invite.cam (via URL obfuscation option)
- https://ltt.ninja
- https://obsn.me
- https://rtc.ninja
- https://vmix.ninja
- https://webrtc.party
- https://callin.ninja
- https://auxiliary.live (backup hosted)
- https://backup.obs.ninja (fully backup hosted)
- https://backup.vdo.ninja (fully backup hosted)
There is also an isolated version specificly designed for use in mainland China, hosted at https://insecure.cam in Hong Kong AWS.
You can also point your domain to the OBS.Ninja IP address (provided on request), which will also rebrand the site automatically to match your domain name. (Requires Cloudflare as DNS server and proxy, Flexible SSL cert on, and HTTPs always on - all free.)
You can also point your domain to the VDO.Ninja IP address (provided on request), which will also rebrand the site automatically to match your domain name. (Requires Cloudflare as DNS server and proxy, Flexible SSL cert on, and HTTPs always on - all free.)
For those wanting a private TURN server setup, you can load the settings for those via the URL parameters. If infrequently needing a private TURN, this is a great solution. You can also use URL forwarding services to load up a customized link to OBS.Ninja, with URL parameters already included, such as https://invite.mypersonaldomain.com , which might secretly resolve to https://obs.ninja/?room=myRoom&hash=3423&label or such.
For those wanting a private TURN server setup, you can load the settings for those via the URL parameters. If infrequently needing a private TURN, this is a great solution. You can also use URL forwarding services to load up a customized link to VDO.Ninja, with URL parameters already included, such as https://invite.mypersonaldomain.com , which might secretly resolve to https://vdo.ninja/?room=myRoom&hash=3423&label or such.
OBS.Ninja also supports IFRAMES, so you can embed OBS.Ninja into your website and customize it via both URL parameters, but also via the IFRAME API. You can insert custom CSS styles with this method, giving OBS.Ninja quite a bit of flare.
VDO.Ninja also supports IFRAMES, so you can embed VDO.Ninja into your website and customize it via both URL parameters, but also via the IFRAME API. You can insert custom CSS styles with this method, giving VDO.Ninja quite a bit of flare.
See more on IFRAMES here: https://github.com/steveseguin/obsninja/blob/master/IFRAME.md
See more on IFRAMES here: https://github.com/steveseguin/vdo.ninja/blob/master/IFRAME.md
Understanding clearly why you need to deploy any code or server is important. Maintaining updated deployed code can be quite hard, as OBS.Ninja updates frequently, so there are good reasons to consider an IFRAME approach instead. Feature requests there are welcomed.
Understanding clearly why you need to deploy any code or server is important. Maintaining updated deployed code can be quite hard, as VDO.Ninja updates frequently, so there are good reasons to consider an IFRAME approach instead. Feature requests there are welcomed.
That all aside, please continue:
@ -39,7 +38,7 @@ That all aside, please continue:
There's a community-created video tutorial on setting up here; https://youtu.be/8sDMwBIlgwE Otherwise, read on.
I use Cloudflare with Flexible SSL enabled and HTTP Rewrites. If you do not use Cloudflare, you will need to deploy SSL certificates onto your website. You will also have to have Cloudflare or whatever DNS provider you have, point your domain name to the IP address of your webserver. OBS.Ninja REQUIRES a domain name and SSL.
I use Cloudflare with Flexible SSL enabled and HTTP Rewrites. If you do not use Cloudflare, you will need to deploy SSL certificates onto your website. You will also have to have Cloudflare or whatever DNS provider you have, point your domain name to the IP address of your webserver. VDO.Ninja REQUIRES a domain name and SSL.
For webservers, I use NGINX on a Ubuntu server; smaller the better. I rely on Cloudflare to provide caching and SSL, so my installation of NGINX is pretty simple.
```
@ -55,46 +54,46 @@ An example NGINX config file that "hides" the file extensions is as follows. Up
listen 80;
listen [::]:80;
server_name obs.ninja;
server_name vdo.ninja;
root /var/www/html/obs.ninja;
root /var/www/html/vdo.ninja;
index index.html;
location ~ ^/([^/]+)/([^/?]+)$ {
root /var/www/html/obs.ninja;
root /var/www/html/vdo.ninja;
try_files /$1/$2 /$1/$2.html /$1/$2/ /$2 /$2/ /$1/index.html;
add_header Access-Control-Allow-Origin *;
}
location / {
if ($request_uri ~ ^/(.*)\.html$) {
return 302 /$1;
}
try_files $uri $uri.html $uri/ /index.html;
add_header Access-Control-Allow-Origin *;
if ($request_uri ~ ^/(.*)\.html$) {
return 302 /$1;
}
try_files $uri $uri.html $uri/ /index.html;
add_header Access-Control-Allow-Origin *;
}
}
```
You'll want to deploy (copy/clone) the GitHub OBS.Ninja files into your NGINX web folder, that is specified in your NGINX config file. Update the NGINX config file to match your domain and and folder, etc. Restart NGINX after.
You'll want to deploy (copy/clone) the GitHub VDO.Ninja files into your NGINX web folder, that is specified in your NGINX config file. Update the NGINX config file to match your domain and and folder, etc. Restart NGINX after.
As for the TURN server, it can run on a single or dual-core computer. It doesn't take much to host many users -- it mainly just needs a good internet connection. Most users will not need a TURN server, but since OBS.Ninja handles many different types of users, the TURN server is there as a failsafe for those occasional problem users. I'm assuming you know why you need and want a TURN server -- if not, you may not actually need one.
As for the TURN server, it can run on a single or dual-core computer. It doesn't take much to host many users -- it mainly just needs a good internet connection. Most users will not need a TURN server, but since VDO.Ninja handles many different types of users, the TURN server is there as a failsafe for those occasional problem users. I'm assuming you know why you need and want a TURN server -- if not, you may not actually need one.
A guide and sample config file for the turn server is here:
https://github.com/steveseguin/obsninja/blob/master/turnserver.md
https://github.com/steveseguin/vdo.ninja/blob/master/turnserver.md
If deploying to GCP or AWS, you might need to make some tweaks to the IP address values to include the internet local IP as well as the external. Please see online guides no setting up a TURN server for your particular setup. Setups will vary.
Once you have your TURN server setup, you can update the index.html of the OBS.Ninja code. Nightly or official releases should be fine to pull. You probably will want to uncomment the lines linked below once deployed, adjusting the default values to your liking and updating the server location address and credentials of your TURN server (if you deployed one that is). Unless your TURN server also provides STUN capabilities, you may want to also use the Google STUN servers, so uncomment that stuff too.
Once you have your TURN server setup, you can update the index.html of the VDO.Ninja code. Nightly or official releases should be fine to pull. You probably will want to uncomment the lines linked below once deployed, adjusting the default values to your liking and updating the server location address and credentials of your TURN server (if you deployed one that is). Unless your TURN server also provides STUN capabilities, you may want to also use the Google STUN servers, so uncomment that stuff too.
https://github.com/steveseguin/obsninja/blob/df6c147311b9e7d19659ddbb1799d6598f59aa0d/index.html#L644
https://github.com/steveseguin/vdo.ninja/blob/df6c147311b9e7d19659ddbb1799d6598f59aa0d/index.html#L644
A newly deployed code deployment should work without any changes to the index.html file. The code needs to be constantly kept up to date though, as after a few months it may become deprecated and stop working. This is the reality of deploying OBS.Ninja -- you will need to update it every few months for it to continue to function well. Keep this in mind when making changes to the OBS.Ninja source code, as heavy custom changes will make updating harder to do. The fewer the changes the better.
A newly deployed code deployment should work without any changes to the index.html file. The code needs to be constantly kept up to date though, as after a few months it may become deprecated and stop working. This is the reality of deploying VDO.Ninja -- you will need to update it every few months for it to continue to function well. Keep this in mind when making changes to the VDO.Ninja source code, as heavy custom changes will make updating harder to do. The fewer the changes the better.
My suggestion? Limit changes to images and perhaps the translation files (maybe add a new one); these are good starting points. If making changes to the main.css style sheet or index.html file, you should be mostly okay too, since these files are designed to be changed; I try to keep that in mind when updating the code at least. Making changes to other files though is strongly not recommend and in some cases discouraged. If you find a bug or need to make a change to other files, it might be best to make a Pull Request with the desired changes and hope it gets adopted into the main codebase.
Final note: I haven't provided here instructions on deploying STUN services or a private handshake server; the OBS.Ninja handshake server code is currently not provided, but access to it as a service is freely accessible for private deployments.
Final note: I haven't provided here instructions on deploying STUN services or a private handshake server; the VDO.Ninja handshake server code is currently not provided, but access to it as a service is freely accessible for private deployments.
Regards,
Steve