2024-01-13 22:24:59 +01:00

217 lines
5.5 KiB
JavaScript

import { midiToFreq, noteToMidi } from './util.mjs';
import { registerSound, getAudioContext } from './superdough.mjs';
import { gainNode, getADSRValues, getParamADSR } from './helpers.mjs';
import { getNoiseMix, getNoiseOscillator } from './noise.mjs';
const mod = (freq, range = 1, type = 'sine') => {
const ctx = getAudioContext();
const osc = ctx.createOscillator();
osc.type = type;
osc.frequency.value = freq;
osc.start();
const g = new GainNode(ctx, { gain: range });
osc.connect(g); // -range, range
return { node: g, stop: (t) => osc.stop(t) };
};
const fm = (osc, harmonicityRatio, modulationIndex, wave = 'sine') => {
const carrfreq = osc.frequency.value;
const modfreq = carrfreq * harmonicityRatio;
const modgain = modfreq * modulationIndex;
return mod(modfreq, modgain, wave);
};
const waveforms = ['sine', 'square', 'triangle', 'sawtooth'];
const noises = ['pink', 'white', 'brown', 'crackle'];
export function registerSynthSounds() {
[...waveforms, ...noises].forEach((s) => {
registerSound(
s,
(t, value, onended) => {
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
let sound;
if (waveforms.includes(s)) {
sound = getOscillator(s, t, value);
} else {
let { density } = value;
sound = getNoiseOscillator(s, t, density);
}
let { node: o, stop, triggerRelease } = sound;
// turn down
const g = gainNode(0.3);
const { duration } = value;
o.onended = () => {
o.disconnect();
g.disconnect();
onended();
};
const envGain = gainNode(1);
let node = o.connect(g).connect(envGain);
const holdEnd = t + duration;
getParamADSR(node.gain, attack, decay, sustain, release, 0, 1, t, holdEnd, 'linear');
const envEnd = holdEnd + release + 0.01;
triggerRelease?.(envEnd);
stop(envEnd);
return {
node,
stop: (releaseTime) => {},
};
},
{ type: 'synth', prebake: true },
);
});
}
export function waveformN(partials, type) {
const real = new Float32Array(partials + 1);
const imag = new Float32Array(partials + 1);
const ac = getAudioContext();
const osc = ac.createOscillator();
const terms = {
sawtooth: (n) => [0, -1 / n],
square: (n) => [0, n % 2 === 0 ? 0 : 1 / n],
triangle: (n) => [n % 2 === 0 ? 0 : 1 / (n * n), 0],
};
if (!terms[type]) {
throw new Error(`unknown wave type ${type}`);
}
real[0] = 0; // dc offset
imag[0] = 0;
let n = 1;
while (n <= partials) {
const [r, i] = terms[type](n);
real[n] = r;
imag[n] = i;
n++;
}
const wave = ac.createPeriodicWave(real, imag);
osc.setPeriodicWave(wave);
return osc;
}
// expects one of waveforms as s
export function getOscillator(
s,
t,
{
n: partials,
note,
freq,
vib = 0,
vibmod = 0.5,
noise = 0,
// fm
fmh: fmHarmonicity = 1,
fmi: fmModulationIndex,
fmenv: fmEnvelopeType = 'exp',
fmattack: fmAttack,
fmdecay: fmDecay,
fmsustain: fmSustain,
fmrelease: fmRelease,
fmvelocity: fmVelocity,
fmwave: fmWaveform = 'sine',
duration,
},
) {
let ac = getAudioContext();
let o;
// If no partials are given, use stock waveforms
if (!partials || s === 'sine') {
o = getAudioContext().createOscillator();
o.type = s || 'triangle';
}
// generate custom waveform if partials are given
else {
o = waveformN(partials, s);
}
// get frequency from note...
note = note || 36;
if (typeof note === 'string') {
note = noteToMidi(note); // e.g. c3 => 48
}
// get frequency
if (!freq && typeof note === 'number') {
freq = midiToFreq(note); // + 48);
}
// set frequency
o.frequency.value = Number(freq);
o.start(t);
// FM
let stopFm;
let envGain = ac.createGain();
if (fmModulationIndex) {
const { node: modulator, stop } = fm(o, fmHarmonicity, fmModulationIndex, fmWaveform);
if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) {
// no envelope by default
modulator.connect(o.frequency);
} else {
const [attack, decay, sustain, release] = getADSRValues([fmAttack, fmDecay, fmSustain, fmRelease]);
const holdEnd = t + duration;
getParamADSR(
envGain.gain,
attack,
decay,
sustain,
release,
0,
1,
t,
holdEnd,
fmEnvelopeType === 'exp' ? 'exponential' : 'linear',
);
modulator.connect(envGain);
envGain.connect(o.frequency);
}
stopFm = stop;
}
// Additional oscillator for vibrato effect
let vibratoOscillator;
if (vib > 0) {
vibratoOscillator = getAudioContext().createOscillator();
vibratoOscillator.frequency.value = vib;
const gain = getAudioContext().createGain();
// Vibmod is the amount of vibrato, in semitones
gain.gain.value = vibmod * 100;
vibratoOscillator.connect(gain);
gain.connect(o.detune);
vibratoOscillator.start(t);
}
let noiseMix;
if (noise) {
noiseMix = getNoiseMix(o, noise, t);
}
return {
node: noiseMix?.node || o,
stop: (time) => {
vibratoOscillator?.stop(time);
noiseMix?.stop(time);
stopFm?.(time);
o.stop(time);
},
triggerRelease: (time) => {
// envGain?.stop(time);
},
};
}