mirror of
https://github.com/eliasstepanik/strudel.git
synced 2026-01-11 21:58:37 +00:00
220 lines
7.5 KiB
JavaScript
220 lines
7.5 KiB
JavaScript
/*
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draw.mjs - <short description TODO>
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Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/strudel/blob/main/packages/canvas/draw.mjs>
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Pattern, getTime, State, TimeSpan } from '@strudel/core';
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export const getDrawContext = (id = 'test-canvas', options) => {
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let { contextType = '2d', pixelated = false, pixelRatio = window.devicePixelRatio } = options || {};
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let canvas = document.querySelector('#' + id);
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if (!canvas) {
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canvas = document.createElement('canvas');
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canvas.id = id;
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canvas.width = window.innerWidth * pixelRatio;
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canvas.height = window.innerHeight * pixelRatio;
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canvas.style = 'pointer-events:none;width:100%;height:100%;position:fixed;top:0;left:0';
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pixelated && (canvas.style.imageRendering = 'pixelated');
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document.body.prepend(canvas);
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let timeout;
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window.addEventListener('resize', () => {
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timeout && clearTimeout(timeout);
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timeout = setTimeout(() => {
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canvas.width = window.innerWidth * pixelRatio;
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canvas.height = window.innerHeight * pixelRatio;
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}, 200);
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});
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}
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return canvas.getContext(contextType, { willReadFrequently: true });
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};
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let animationFrames = {};
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function stopAnimationFrame(id) {
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if (animationFrames[id] !== undefined) {
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cancelAnimationFrame(animationFrames[id]);
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delete animationFrames[id];
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}
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}
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function stopAllAnimations(replID) {
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Object.keys(animationFrames).forEach((id) => (!replID || id.startsWith(replID)) && stopAnimationFrame(id));
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}
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let memory = {};
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Pattern.prototype.draw = function (fn, options) {
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if (typeof window === 'undefined') {
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return this;
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}
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let { id = 1, lookbehind = 0, lookahead = 0 } = options;
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let __t = Math.max(getTime(), 0);
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stopAnimationFrame(id);
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lookbehind = Math.abs(lookbehind);
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// init memory, clear future haps of old pattern
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memory[id] = (memory[id] || []).filter((h) => !h.isInFuture(__t));
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let newFuture = this.queryArc(__t, __t + lookahead).filter((h) => h.hasOnset());
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memory[id] = memory[id].concat(newFuture);
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let last;
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const animate = () => {
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const _t = getTime();
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const t = _t + lookahead;
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// filter out haps that are too far in the past
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memory[id] = memory[id].filter((h) => h.isInNearPast(lookbehind, _t));
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// begin where we left off in last frame, but max -0.1s (inactive tab throttles to 1fps)
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let begin = Math.max(last || t, t - 1 / 10);
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const haps = this.queryArc(begin, t).filter((h) => h.hasOnset());
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memory[id] = memory[id].concat(haps);
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last = t; // makes sure no haps are missed
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fn(memory[id], _t, t, this);
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animationFrames[id] = requestAnimationFrame(animate);
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};
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animationFrames[id] = requestAnimationFrame(animate);
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return this;
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};
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export const cleanupDraw = (clearScreen = true, id) => {
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const ctx = getDrawContext();
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clearScreen && ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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stopAllAnimations(id);
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};
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Pattern.prototype.onPaint = function (painter) {
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return this.withState((state) => {
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if (!state.controls.painters) {
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state.controls.painters = [];
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}
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state.controls.painters.push(painter);
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});
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};
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Pattern.prototype.getPainters = function () {
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let painters = [];
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this.queryArc(0, 0, { painters });
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return painters;
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};
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// const round = (x) => Math.round(x * 1000) / 1000;
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// encapsulates starting and stopping animation frames
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export class Framer {
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constructor(onFrame, onError) {
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this.onFrame = onFrame;
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this.onError = onError;
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}
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start() {
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const self = this;
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let frame = requestAnimationFrame(function updateHighlights(time) {
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try {
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self.onFrame(time);
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} catch (err) {
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self.onError(err);
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}
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frame = requestAnimationFrame(updateHighlights);
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});
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self.cancel = () => {
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cancelAnimationFrame(frame);
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};
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}
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stop() {
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if (this.cancel) {
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this.cancel();
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}
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}
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}
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// syncs animation frames to a cyclist scheduler
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// see vite-vanilla-repl-cm6 for an example
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export class Drawer {
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constructor(onDraw, drawTime) {
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this.visibleHaps = [];
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this.lastFrame = null;
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this.drawTime = drawTime;
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this.painters = [];
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this.framer = new Framer(
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() => {
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if (!this.scheduler) {
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console.warn('Drawer: no scheduler');
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return;
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}
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const lookbehind = Math.abs(this.drawTime[0]);
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const lookahead = this.drawTime[1];
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// calculate current frame time (think right side of screen for pianoroll)
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const phase = this.scheduler.now() + lookahead;
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// first frame just captures the phase
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if (this.lastFrame === null) {
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this.lastFrame = phase;
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return;
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}
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// query haps from last frame till now. take last 100ms max
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const haps = this.scheduler.pattern.queryArc(Math.max(this.lastFrame, phase - 1 / 10), phase);
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this.lastFrame = phase;
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this.visibleHaps = (this.visibleHaps || [])
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// filter out haps that are too far in the past (think left edge of screen for pianoroll)
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.filter((h) => h.endClipped >= phase - lookbehind - lookahead)
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// add new haps with onset (think right edge bars scrolling in)
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.concat(haps.filter((h) => h.hasOnset()));
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const time = phase - lookahead;
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onDraw(this.visibleHaps, time, this, this.painters);
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},
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(err) => {
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console.warn('draw error', err);
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},
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);
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}
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setDrawTime(drawTime) {
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this.drawTime = drawTime;
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}
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invalidate(scheduler = this.scheduler, t) {
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if (!scheduler) {
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return;
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}
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// TODO: scheduler.now() seems to move even when it's stopped, this hints at a bug...
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t = t ?? scheduler.now();
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this.scheduler = scheduler;
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let [_, lookahead] = this.drawTime;
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// +0.1 = workaround for weird holes in query..
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const [begin, end] = [Math.max(t, 0), t + lookahead + 0.1];
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// remove all future haps
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this.visibleHaps = this.visibleHaps.filter((h) => h.whole.begin < t);
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this.painters = []; // will get populated by .onPaint calls attached to the pattern
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// query future haps
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const futureHaps = scheduler.pattern.queryArc(begin, end, { painters: this.painters });
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// append future haps
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this.visibleHaps = this.visibleHaps.concat(futureHaps);
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}
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start(scheduler) {
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this.scheduler = scheduler;
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this.invalidate();
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this.framer.start();
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}
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stop() {
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if (this.framer) {
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this.framer.stop();
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}
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}
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}
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export function getComputedPropertyValue(name) {
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if (typeof window === 'undefined') {
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return '#fff';
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}
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return getComputedStyle(document.documentElement).getPropertyValue(name);
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}
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let theme = {
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background: '#222',
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foreground: '#75baff',
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caret: '#ffcc00',
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selection: 'rgba(128, 203, 196, 0.5)',
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selectionMatch: '#036dd626',
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lineHighlight: '#00000050',
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gutterBackground: 'transparent',
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gutterForeground: '#8a919966',
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};
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export function getTheme() {
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return theme;
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}
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export function setTheme(_theme) {
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theme = _theme;
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}
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