mirror of
https://github.com/eliasstepanik/strudel.git
synced 2026-01-11 21:58:37 +00:00
218 lines
7.6 KiB
TypeScript
218 lines
7.6 KiB
TypeScript
import { Pattern as _Pattern } from '../../strudel.mjs';
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import {
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AutoFilter,
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Destination,
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Filter,
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Gain,
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isNote,
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Synth,
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PolySynth,
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MembraneSynth,
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MetalSynth,
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MonoSynth,
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AMSynth,
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DuoSynth,
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FMSynth,
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NoiseSynth,
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PluckSynth,
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Sampler,
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getDestination
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} from 'tone';
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// what about
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// https://www.charlie-roberts.com/gibberish/playground/
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const Pattern = _Pattern as any;
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// with this function, you can play the pattern with any tone synth
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Pattern.prototype.tone = function (instrument) {
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// instrument.toDestination();
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return this.fmap((value: any) => {
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value = typeof value !== 'object' && !Array.isArray(value) ? { value } : value;
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const onTrigger = (time, event) => {
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if (instrument.constructor.name === 'PluckSynth') {
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instrument.triggerAttack(value.value, time);
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} else if (instrument.constructor.name === 'NoiseSynth') {
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instrument.triggerAttackRelease(event.duration, time); // noise has no value
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} else {
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instrument.triggerAttackRelease(value.value, event.duration, time);
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}
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};
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return { ...value, instrument, onTrigger };
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});
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};
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Pattern.prototype.define('tone', (type, pat) => pat.tone(type), { composable: true, patternified: false });
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// synth helpers
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export const amsynth = (options) => new AMSynth(options);
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export const duosynth = (options) => new DuoSynth(options);
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export const fmsynth = (options) => new FMSynth(options);
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export const membrane = (options) => new MembraneSynth(options);
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export const metal = (options) => new MetalSynth(options);
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export const monosynth = (options) => new MonoSynth(options);
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export const noise = (options) => new NoiseSynth(options);
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export const pluck = (options) => new PluckSynth(options);
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export const polysynth = (options) => new PolySynth(options);
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export const sampler = (options) => new Sampler(options);
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export const synth = (options) => new Synth(options);
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// effect helpers
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export const vol = (v) => new Gain(v);
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export const lowpass = (v) => new Filter(v, 'lowpass');
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export const highpass = (v) => new Filter(v, 'highpass');
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export const adsr = (a, d = 0.1, s = 0.4, r = 0.01) => ({ envelope: { attack: a, decay: d, sustain: s, release: r } });
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export const osc = (type) => ({ oscillator: { type } });
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export const out = () => getDestination();
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/*
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You are entering experimental zone
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*/
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// the following code is an attempt to minimize tonejs code.. it is still an experiment
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const chainable = function (instr) {
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const _chain = instr.chain.bind(instr);
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let chained: any = [];
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instr.chain = (...args) => {
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chained = chained.concat(args);
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instr.disconnect(); // disconnect from destination / previous chain
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return _chain(...chained, getDestination());
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};
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// shortcuts: chaining multiple won't work forn now.. like filter(1000).gain(0.5). use chain + native Tone calls instead
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instr.filter = (freq = 1000, type: BiquadFilterType = 'lowpass') =>
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instr.chain(
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new Filter(freq, type) // .Q.setValueAtTime(q, time);
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);
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instr.gain = (gain: number = 0.9) => instr.chain(new Gain(gain));
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return instr;
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};
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// helpers
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export const poly = (type) => {
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const s: any = new PolySynth(Synth, { oscillator: { type } }).toDestination();
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return chainable(s);
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};
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Pattern.prototype._poly = function (type: any = 'triangle') {
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const instrumentConfig: any = {
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oscillator: { type },
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envelope: { attack: 0.01, decay: 0.01, sustain: 0.6, release: 0.01 },
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};
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if (!this.instrument) {
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// create only once to keep the js heap happy
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// this.instrument = new PolySynth(Synth, instrumentConfig).toDestination();
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this.instrument = poly(type);
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}
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return this.fmap((value: any) => {
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value = typeof value !== 'object' && !Array.isArray(value) ? { value } : value;
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const onTrigger = (time, event) => {
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this.instrument.set(instrumentConfig);
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this.instrument.triggerAttackRelease(value.value, event.duration, time);
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};
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return { ...value, instrumentConfig, onTrigger };
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});
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};
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Pattern.prototype.define('poly', (type, pat) => pat.poly(type), { composable: true, patternified: true });
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/*
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You are entering danger zone
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*/
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// everything below is nice in theory, but not healthy for the JS heap, as nodes get recreated on every call
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const getTrigger = (getChain: any, value: any) => (time: number, event: any) => {
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const chain = getChain(); // make sure this returns a node that is connected toDestination // time
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if (!isNote(value)) {
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throw new Error('not a note: ' + value);
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}
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chain.triggerAttackRelease(value, event.duration, time);
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setTimeout(() => {
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// setTimeout is a little bit better compared to Transport.scheduleOnce
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chain.dispose(); // mark for garbage collection
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}, event.duration * 2000);
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};
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Pattern.prototype._synth = function (type: any = 'triangle') {
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return this.fmap((value: any) => {
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value = typeof value !== 'object' && !Array.isArray(value) ? { value } : value;
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const instrumentConfig: any = {
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oscillator: { type },
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envelope: { attack: 0.01, decay: 0.01, sustain: 0.6, release: 0.01 },
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};
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const getInstrument = () => {
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const instrument = new Synth();
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instrument.set(instrumentConfig);
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return instrument;
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};
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const onTrigger = getTrigger(() => getInstrument().toDestination(), value.value);
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return { ...value, getInstrument, instrumentConfig, onTrigger };
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});
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};
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Pattern.prototype.adsr = function (attack = 0.01, decay = 0.01, sustain = 0.6, release = 0.01) {
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return this.fmap((value: any) => {
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if (!value?.getInstrument) {
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throw new Error('cannot chain adsr: need instrument first (like synth)');
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}
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const instrumentConfig = { ...value.instrumentConfig, envelope: { attack, decay, sustain, release } };
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const getInstrument = () => {
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const instrument = value.getInstrument();
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instrument.set(instrumentConfig);
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return instrument;
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};
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const onTrigger = getTrigger(() => getInstrument().toDestination(), value.value);
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return { ...value, getInstrument, instrumentConfig, onTrigger };
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});
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};
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Pattern.prototype.chain = function (...effectGetters: any) {
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return this.fmap((value: any) => {
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if (!value?.getInstrument) {
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throw new Error('cannot chain: need instrument first (like synth)');
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}
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const chain = (value.chain || []).concat(effectGetters);
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const getChain = () => {
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const effects = chain.map((getEffect: any) => getEffect());
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return value.getInstrument().chain(...effects, getDestination());
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};
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const onTrigger = getTrigger(getChain, value.value);
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return { ...value, getChain, onTrigger, chain };
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});
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};
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export const autofilter =
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(freq = 1) =>
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() =>
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new AutoFilter(freq).start();
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export const filter =
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(freq = 1, q = 1, type: BiquadFilterType = 'lowpass') =>
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() =>
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new Filter(freq, type); // .Q.setValueAtTime(q, time);
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export const gain =
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(gain: number = 0.9) =>
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() =>
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new Gain(gain);
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Pattern.prototype._gain = function (g: number) {
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return this.chain(gain(g));
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};
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Pattern.prototype._filter = function (freq: number, q: number, type: BiquadFilterType = 'lowpass') {
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return this.chain(filter(freq, q, type));
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};
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Pattern.prototype._autofilter = function (g: number) {
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return this.chain(autofilter(g));
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};
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Pattern.prototype.define('synth', (type, pat) => pat.synth(type), { composable: true, patternified: true });
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Pattern.prototype.define('gain', (gain, pat) => pat.synth(gain), { composable: true, patternified: true });
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Pattern.prototype.define('filter', (cutoff, pat) => pat.filter(cutoff), { composable: true, patternified: true });
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Pattern.prototype.define('autofilter', (cutoff, pat) => pat.filter(cutoff), { composable: true, patternified: true });
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