strudel/packages/superdough/superdough.mjs
Jade (Rose) Rowland b92a28242e
Merge pull request #1317 from daslyfe/jade/voicemax
feat: add max polyphony feature for superdough
2025-04-07 22:18:03 -04:00

689 lines
20 KiB
JavaScript

/*
superdough.mjs - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/strudel/blob/main/packages/superdough/superdough.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import './feedbackdelay.mjs';
import './reverb.mjs';
import './vowel.mjs';
import { clamp, nanFallback, _mod } from './util.mjs';
import workletsUrl from './worklets.mjs?worker&url';
import { createFilter, gainNode, getCompressor, getWorklet } from './helpers.mjs';
import { map } from 'nanostores';
import { logger } from './logger.mjs';
import { loadBuffer } from './sampler.mjs';
export const DEFAULT_MAX_POLYPHONY = 128;
let maxPolyphony = DEFAULT_MAX_POLYPHONY;
export function setMaxPolyphony(polyphony) {
maxPolyphony = parseInt(polyphony) ?? DEFAULT_MAX_POLYPHONY;
}
export const soundMap = map();
export function registerSound(key, onTrigger, data = {}) {
key = key.toLowerCase().replace(/\s+/g, '_');
soundMap.setKey(key, { onTrigger, data });
}
function aliasBankMap(aliasMap) {
// Make all bank keys lower case for case insensitivity
for (const key in aliasMap) {
aliasMap[key.toLowerCase()] = aliasMap[key];
}
// Look through every sound...
const soundDictionary = soundMap.get();
for (const key in soundDictionary) {
// Check if the sound is part of a bank...
const [bank, suffix] = key.split('_');
if (!suffix) continue;
// Check if the bank is aliased...
const aliasValue = aliasMap[bank];
if (aliasValue) {
if (typeof aliasValue === 'string') {
// Alias a single alias
soundDictionary[`${aliasValue}_${suffix}`.toLowerCase()] = soundDictionary[key];
} else if (Array.isArray(aliasValue)) {
// Alias multiple aliases
for (const alias of aliasValue) {
soundDictionary[`${alias}_${suffix}`.toLowerCase()] = soundDictionary[key];
}
}
}
}
// Update the sound map!
// We need to destructure here to trigger the update
soundMap.set({ ...soundDictionary });
}
async function aliasBankPath(path) {
const response = await fetch(path);
const aliasMap = await response.json();
aliasBankMap(aliasMap);
}
/**
* Register an alias for a bank of sounds.
* Optionally accepts a single argument map of bank aliases.
* Optionally accepts a single argument string of a path to a JSON file containing bank aliases.
* @param {string} bank - The bank to alias
* @param {string} alias - The alias to use for the bank
*/
export async function aliasBank(...args) {
switch (args.length) {
case 1:
if (typeof args[0] === 'string') {
return aliasBankPath(args[0]);
} else {
return aliasBankMap(args[0]);
}
case 2:
return aliasBankMap({ [args[0]]: args[1] });
default:
throw new Error('aliasMap expects 1 or 2 arguments, received ' + args.length);
}
}
export function getSound(s) {
return soundMap.get()[s.toLowerCase()];
}
const defaultDefaultValues = {
s: 'triangle',
gain: 0.8,
postgain: 1,
density: '.03',
ftype: '12db',
fanchor: 0,
resonance: 1,
hresonance: 1,
bandq: 1,
channels: [1, 2],
phaserdepth: 0.75,
shapevol: 1,
distortvol: 1,
delay: 0,
delayfeedback: 0.5,
delaytime: 0.25,
orbit: 1,
i: 1,
velocity: 1,
fft: 8,
};
let defaultControls = new Map(Object.entries(defaultDefaultValues));
export function setDefaultValue(key, value) {
defaultControls.set(key, value);
}
export function getDefaultValue(key) {
return defaultControls.get(key);
}
export function setDefaultValues(defaultsobj) {
Object.keys(defaultsobj).forEach((key) => {
setDefaultValue(key, defaultsobj[key]);
});
}
export function resetDefaultValues() {
defaultControls = new Map(Object.entries(defaultDefaultValues));
}
export function setVersionDefaults(version) {
resetDefaultValues();
if (version === '1.0') {
setDefaultValue('fanchor', 0.5);
}
}
export const resetLoadedSounds = () => soundMap.set({});
let audioContext;
export const setDefaultAudioContext = () => {
audioContext = new AudioContext();
return audioContext;
};
export const getAudioContext = () => {
if (!audioContext) {
return setDefaultAudioContext();
}
return audioContext;
};
export function getAudioContextCurrentTime() {
return getAudioContext().currentTime;
}
let workletsLoading;
function loadWorklets() {
if (!workletsLoading) {
workletsLoading = getAudioContext().audioWorklet.addModule(workletsUrl);
}
return workletsLoading;
}
// this function should be called on first user interaction (to avoid console warning)
export async function initAudio(options = {}) {
const { disableWorklets = false, maxPolyphony } = options;
setMaxPolyphony(maxPolyphony);
if (typeof window === 'undefined') {
return;
}
await getAudioContext().resume();
if (disableWorklets) {
logger('[superdough]: AudioWorklets disabled with disableWorklets');
return;
}
try {
await loadWorklets();
logger('[superdough] AudioWorklets loaded');
} catch (err) {
console.warn('could not load AudioWorklet effects', err);
}
logger('[superdough] ready');
}
let audioReady;
export async function initAudioOnFirstClick(options) {
if (!audioReady) {
audioReady = new Promise((resolve) => {
document.addEventListener('click', async function listener() {
document.removeEventListener('click', listener);
await initAudio(options);
resolve();
});
});
}
return audioReady;
}
let delays = {};
const maxfeedback = 0.98;
let channelMerger, destinationGain;
//update the output channel configuration to match user's audio device
export function initializeAudioOutput() {
const audioContext = getAudioContext();
const maxChannelCount = audioContext.destination.maxChannelCount;
audioContext.destination.channelCount = maxChannelCount;
channelMerger = new ChannelMergerNode(audioContext, { numberOfInputs: audioContext.destination.channelCount });
destinationGain = new GainNode(audioContext);
channelMerger.connect(destinationGain);
destinationGain.connect(audioContext.destination);
}
// input: AudioNode, channels: ?Array<int>
export const connectToDestination = (input, channels = [0, 1]) => {
const ctx = getAudioContext();
if (channelMerger == null) {
initializeAudioOutput();
}
//This upmix can be removed if correct channel counts are set throughout the app,
// and then strudel could theoretically support surround sound audio files
const stereoMix = new StereoPannerNode(ctx);
input.connect(stereoMix);
const splitter = new ChannelSplitterNode(ctx, {
numberOfOutputs: stereoMix.channelCount,
});
stereoMix.connect(splitter);
channels.forEach((ch, i) => {
splitter.connect(channelMerger, i % stereoMix.channelCount, clamp(ch, 0, ctx.destination.channelCount - 1));
});
};
export const panic = () => {
if (destinationGain == null) {
return;
}
destinationGain.gain.linearRampToValueAtTime(0, getAudioContext().currentTime + 0.01);
destinationGain = null;
channelMerger == null;
};
function getDelay(orbit, delaytime, delayfeedback, t) {
if (delayfeedback > maxfeedback) {
//logger(`delayfeedback was clamped to ${maxfeedback} to save your ears`);
}
delayfeedback = clamp(delayfeedback, 0, 0.98);
if (!delays[orbit]) {
const ac = getAudioContext();
const dly = ac.createFeedbackDelay(1, delaytime, delayfeedback);
dly.start?.(t); // for some reason, this throws when audion extension is installed..
connectToDestination(dly, [0, 1]);
delays[orbit] = dly;
}
delays[orbit].delayTime.value !== delaytime && delays[orbit].delayTime.setValueAtTime(delaytime, t);
delays[orbit].feedback.value !== delayfeedback && delays[orbit].feedback.setValueAtTime(delayfeedback, t);
return delays[orbit];
}
function getPhaser(time, end, frequency = 1, depth = 0.5, centerFrequency = 1000, sweep = 2000) {
//gain
const ac = getAudioContext();
const lfoGain = ac.createGain();
lfoGain.gain.value = sweep * 2;
// centerFrequency = centerFrequency * 2;
// sweep = sweep * 1.5;
const lfo = getWorklet(ac, 'lfo-processor', {
frequency,
depth: 1,
skew: 0,
phaseoffset: 0,
time,
end,
shape: 1,
dcoffset: -0.5,
});
lfo.connect(lfoGain);
//filters
const numStages = 2; //num of filters in series
let fOffset = 0;
const filterChain = [];
for (let i = 0; i < numStages; i++) {
const filter = ac.createBiquadFilter();
filter.type = 'notch';
filter.gain.value = 1;
filter.frequency.value = centerFrequency + fOffset;
filter.Q.value = 2 - Math.min(Math.max(depth * 2, 0), 1.9);
lfoGain.connect(filter.detune);
fOffset += 282;
if (i > 0) {
filterChain[i - 1].connect(filter);
}
filterChain.push(filter);
}
return filterChain[filterChain.length - 1];
}
function getFilterType(ftype) {
ftype = ftype ?? 0;
const filterTypes = ['12db', 'ladder', '24db'];
return typeof ftype === 'number' ? filterTypes[Math.floor(_mod(ftype, filterTypes.length))] : ftype;
}
let reverbs = {};
let hasChanged = (now, before) => now !== undefined && now !== before;
function getReverb(orbit, duration, fade, lp, dim, ir) {
// If no reverb has been created for a given orbit, create one
if (!reverbs[orbit]) {
const ac = getAudioContext();
const reverb = ac.createReverb(duration, fade, lp, dim, ir);
connectToDestination(reverb, [0, 1]);
reverbs[orbit] = reverb;
}
if (
hasChanged(duration, reverbs[orbit].duration) ||
hasChanged(fade, reverbs[orbit].fade) ||
hasChanged(lp, reverbs[orbit].lp) ||
hasChanged(dim, reverbs[orbit].dim) ||
reverbs[orbit].ir !== ir
) {
// only regenerate when something has changed
// avoids endless regeneration on things like
// stack(s("a"), s("b").rsize(8)).room(.5)
// this only works when args may stay undefined until here
// setting default values breaks this
reverbs[orbit].generate(duration, fade, lp, dim, ir);
}
return reverbs[orbit];
}
export let analysers = {},
analysersData = {};
export function getAnalyserById(id, fftSize = 1024, smoothingTimeConstant = 0.5) {
if (!analysers[id]) {
// make sure this doesn't happen too often as it piles up garbage
const analyserNode = getAudioContext().createAnalyser();
analyserNode.fftSize = fftSize;
analyserNode.smoothingTimeConstant = smoothingTimeConstant;
// getDestination().connect(analyserNode);
analysers[id] = analyserNode;
analysersData[id] = new Float32Array(analysers[id].frequencyBinCount);
}
if (analysers[id].fftSize !== fftSize) {
analysers[id].fftSize = fftSize;
analysersData[id] = new Float32Array(analysers[id].frequencyBinCount);
}
return analysers[id];
}
export function getAnalyzerData(type = 'time', id = 1) {
const getter = {
time: () => analysers[id]?.getFloatTimeDomainData(analysersData[id]),
frequency: () => analysers[id]?.getFloatFrequencyData(analysersData[id]),
}[type];
if (!getter) {
throw new Error(`getAnalyzerData: ${type} not supported. use one of ${Object.keys(getter).join(', ')}`);
}
getter();
return analysersData[id];
}
function effectSend(input, effect, wet) {
const send = gainNode(wet);
input.connect(send);
send.connect(effect);
return send;
}
export function resetGlobalEffects() {
delays = {};
reverbs = {};
analysers = {};
analysersData = {};
}
let activeSoundSources = new Map();
export const superdough = async (value, t, hapDuration) => {
const ac = getAudioContext();
t = typeof t === 'string' && t.startsWith('=') ? Number(t.slice(1)) : ac.currentTime + t;
let { stretch } = value;
if (stretch != null) {
//account for phase vocoder latency
const latency = 0.04;
t = t - latency;
}
if (typeof value !== 'object') {
throw new Error(
`expected hap.value to be an object, but got "${value}". Hint: append .note() or .s() to the end`,
'error',
);
}
// duration is passed as value too..
value.duration = hapDuration;
// calculate absolute time
if (t < ac.currentTime) {
console.warn(
`[superdough]: cannot schedule sounds in the past (target: ${t.toFixed(2)}, now: ${ac.currentTime.toFixed(2)})`,
);
return;
}
// destructure
let {
s = getDefaultValue('s'),
bank,
source,
gain = getDefaultValue('gain'),
postgain = getDefaultValue('postgain'),
density = getDefaultValue('density'),
// filters
fanchor = getDefaultValue('fanchor'),
drive = 0.69,
// low pass
cutoff,
lpenv,
lpattack,
lpdecay,
lpsustain,
lprelease,
resonance = getDefaultValue('resonance'),
// high pass
hpenv,
hcutoff,
hpattack,
hpdecay,
hpsustain,
hprelease,
hresonance = getDefaultValue('hresonance'),
// band pass
bpenv,
bandf,
bpattack,
bpdecay,
bpsustain,
bprelease,
bandq = getDefaultValue('bandq'),
channels = getDefaultValue('channels'),
//phaser
phaserrate: phaser,
phaserdepth = getDefaultValue('phaserdepth'),
phasersweep,
phasercenter,
//
coarse,
crush,
shape,
shapevol = getDefaultValue('shapevol'),
distort,
distortvol = getDefaultValue('distortvol'),
pan,
vowel,
delay = getDefaultValue('delay'),
delayfeedback = getDefaultValue('delayfeedback'),
delaytime = getDefaultValue('delaytime'),
orbit = getDefaultValue('orbit'),
room,
roomfade,
roomlp,
roomdim,
roomsize,
ir,
i = getDefaultValue('i'),
velocity = getDefaultValue('velocity'),
analyze, // analyser wet
fft = getDefaultValue('fft'), // fftSize 0 - 10
compressor: compressorThreshold,
compressorRatio,
compressorKnee,
compressorAttack,
compressorRelease,
} = value;
gain = nanFallback(gain, 1);
const chainID = Math.round(Math.random() * 1000000);
// oldest audio nodes will be destroyed if maximum polyphony is exceeded
for (let i = 0; i <= activeSoundSources.size - maxPolyphony; i++) {
const ch = activeSoundSources.entries().next();
const source = ch.value[1];
const chainID = ch.value[0];
const endTime = t + 0.25;
source?.node?.gain?.linearRampToValueAtTime(0, endTime);
source?.stop?.(endTime);
activeSoundSources.delete(chainID);
}
//music programs/audio gear usually increments inputs/outputs from 1, so imitate that behavior
channels = (Array.isArray(channels) ? channels : [channels]).map((ch) => ch - 1);
gain *= velocity; // velocity currently only multiplies with gain. it might do other things in the future
let audioNodes = [];
if (bank && s) {
s = `${bank}_${s}`;
value.s = s;
}
// get source AudioNode
let sourceNode;
if (source) {
sourceNode = source(t, value, hapDuration);
} else if (getSound(s)) {
const { onTrigger } = getSound(s);
const onEnded = () => {
audioNodes.forEach((n) => n?.disconnect());
activeSoundSources.delete(chainID);
};
const soundHandle = await onTrigger(t, value, onEnded);
if (soundHandle) {
sourceNode = soundHandle.node;
activeSoundSources.set(chainID, soundHandle);
}
} else {
throw new Error(`sound ${s} not found! Is it loaded?`);
}
if (!sourceNode) {
// if onTrigger does not return anything, we will just silently skip
// this can be used for things like speed(0) in the sampler
return;
}
if (ac.currentTime > t) {
logger('[webaudio] skip hap: still loading', ac.currentTime - t);
return;
}
const chain = []; // audio nodes that will be connected to each other sequentially
chain.push(sourceNode);
stretch !== undefined && chain.push(getWorklet(ac, 'phase-vocoder-processor', { pitchFactor: stretch }));
// gain stage
chain.push(gainNode(gain));
//filter
const ftype = getFilterType(value.ftype);
if (cutoff !== undefined) {
let lp = () =>
createFilter(
ac,
'lowpass',
cutoff,
resonance,
lpattack,
lpdecay,
lpsustain,
lprelease,
lpenv,
t,
t + hapDuration,
fanchor,
ftype,
drive,
);
chain.push(lp());
if (ftype === '24db') {
chain.push(lp());
}
}
if (hcutoff !== undefined) {
let hp = () =>
createFilter(
ac,
'highpass',
hcutoff,
hresonance,
hpattack,
hpdecay,
hpsustain,
hprelease,
hpenv,
t,
t + hapDuration,
fanchor,
);
chain.push(hp());
if (ftype === '24db') {
chain.push(hp());
}
}
if (bandf !== undefined) {
let bp = () =>
createFilter(
ac,
'bandpass',
bandf,
bandq,
bpattack,
bpdecay,
bpsustain,
bprelease,
bpenv,
t,
t + hapDuration,
fanchor,
);
chain.push(bp());
if (ftype === '24db') {
chain.push(bp());
}
}
if (vowel !== undefined) {
const vowelFilter = ac.createVowelFilter(vowel);
chain.push(vowelFilter);
}
// effects
coarse !== undefined && chain.push(getWorklet(ac, 'coarse-processor', { coarse }));
crush !== undefined && chain.push(getWorklet(ac, 'crush-processor', { crush }));
shape !== undefined && chain.push(getWorklet(ac, 'shape-processor', { shape, postgain: shapevol }));
distort !== undefined && chain.push(getWorklet(ac, 'distort-processor', { distort, postgain: distortvol }));
compressorThreshold !== undefined &&
chain.push(
getCompressor(ac, compressorThreshold, compressorRatio, compressorKnee, compressorAttack, compressorRelease),
);
// panning
if (pan !== undefined) {
const panner = ac.createStereoPanner();
panner.pan.value = 2 * pan - 1;
chain.push(panner);
}
// phaser
if (phaser !== undefined && phaserdepth > 0) {
const phaserFX = getPhaser(t, t + hapDuration, phaser, phaserdepth, phasercenter, phasersweep);
chain.push(phaserFX);
}
// last gain
const post = new GainNode(ac, { gain: postgain });
chain.push(post);
connectToDestination(post, channels);
// delay
let delaySend;
if (delay > 0 && delaytime > 0 && delayfeedback > 0) {
const delyNode = getDelay(orbit, delaytime, delayfeedback, t);
delaySend = effectSend(post, delyNode, delay);
audioNodes.push(delaySend);
}
// reverb
let reverbSend;
if (room > 0) {
let roomIR;
if (ir !== undefined) {
let url;
let sample = getSound(ir);
if (Array.isArray(sample)) {
url = sample.data.samples[i % sample.data.samples.length];
} else if (typeof sample === 'object') {
url = Object.values(sample.data.samples).flat()[i % Object.values(sample.data.samples).length];
}
roomIR = await loadBuffer(url, ac, ir, 0);
}
const reverbNode = getReverb(orbit, roomsize, roomfade, roomlp, roomdim, roomIR);
reverbSend = effectSend(post, reverbNode, room);
audioNodes.push(reverbSend);
}
// analyser
let analyserSend;
if (analyze) {
const analyserNode = getAnalyserById(analyze, 2 ** (fft + 5));
analyserSend = effectSend(post, analyserNode, 1);
audioNodes.push(analyserSend);
}
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
audioNodes = audioNodes.concat(chain);
};
export const superdoughTrigger = (t, hap, ct, cps) => {
superdough(hap, t - ct, hap.duration / cps, cps);
};