strudel/packages/core/signal.mjs
Alex McLean 6422047cff
make 0.5hz cps the default (#931)
* 0.5 default cps

* 1 -> 0.5 cps defaults

* start moving examples to 2Hz

* more 2Hz doc edits

* small tweaks

* format

* adapt cycles page

* adapt pitch page

* tonal page

* accumulation

* synth page

* adapt conditional-modifiers

* audio effects page

* adapt signals doc

* fix: errors for signals

* adapt signals page

* start time modifiers

* adapt time modifiers

* adapt factories

* hydra + pattern intro

* adapt mini notation page

* start recipes

* adapt recipes page

* use code_v1 table

* delete old dbdump + add new csv based tool

* fix: tests

* fix: cpm

* shuffle featured patterns

* fix: snapshot

---------

Co-authored-by: Felix Roos <flix91@gmail.com>
2024-01-22 19:02:34 +00:00

632 lines
17 KiB
JavaScript

/*
signal.mjs - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/strudel/blob/main/packages/core/signal.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { Hap } from './hap.mjs';
import { Pattern, fastcat, reify, silence, stack, register } from './pattern.mjs';
import Fraction from './fraction.mjs';
import { id, _mod, clamp, objectMap } from './util.mjs';
export function steady(value) {
// A continuous value
return new Pattern((state) => [new Hap(undefined, state.span, value)]);
}
export const signal = (func) => {
const query = (state) => [new Hap(undefined, state.span, func(state.span.midpoint()))];
return new Pattern(query);
};
export const isaw = signal((t) => 1 - (t % 1));
export const isaw2 = isaw.toBipolar();
/**
* A sawtooth signal between 0 and 1.
*
* @return {Pattern}
* @example
* note("<c3 [eb3,g3] g2 [g3,bb3]>*8")
* .clip(saw.slow(2))
* @example
* n(saw.range(0,8).segment(8))
* .scale('C major')
*
*/
export const saw = signal((t) => t % 1);
export const saw2 = saw.toBipolar();
export const sine2 = signal((t) => Math.sin(Math.PI * 2 * t));
/**
* A sine signal between 0 and 1.
*
* @return {Pattern}
* @example
* n(sine.segment(16).range(0,15))
* .scale("C:minor")
*
*/
export const sine = sine2.fromBipolar();
/**
* A cosine signal between 0 and 1.
*
* @return {Pattern}
* @example
* n(stack(sine,cosine).segment(16).range(0,15))
* .scale("C:minor")
*
*/
export const cosine = sine._early(Fraction(1).div(4));
export const cosine2 = sine2._early(Fraction(1).div(4));
/**
* A square signal between 0 and 1.
*
* @return {Pattern}
* @example
* n(square.segment(4).range(0,7)).scale("C:minor")
*
*/
export const square = signal((t) => Math.floor((t * 2) % 2));
export const square2 = square.toBipolar();
/**
* A triangle signal between 0 and 1.
*
* @return {Pattern}
* @example
* n(tri.segment(8).range(0,7)).scale("C:minor")
*
*/
export const tri = fastcat(isaw, saw);
export const tri2 = fastcat(isaw2, saw2);
export const time = signal(id);
// random signals
const xorwise = (x) => {
const a = (x << 13) ^ x;
const b = (a >> 17) ^ a;
return (b << 5) ^ b;
};
// stretch 300 cycles over the range of [0,2**29 == 536870912) then apply the xorshift algorithm
const _frac = (x) => x - Math.trunc(x);
const timeToIntSeed = (x) => xorwise(Math.trunc(_frac(x / 300) * 536870912));
const intSeedToRand = (x) => (x % 536870912) / 536870912;
const timeToRand = (x) => Math.abs(intSeedToRand(timeToIntSeed(x)));
const timeToRandsPrime = (seed, n) => {
const result = [];
// eslint-disable-next-line
for (let i = 0; i < n; ++n) {
result.push(intSeedToRand(seed));
seed = xorwise(seed);
}
return result;
};
const timeToRands = (t, n) => timeToRandsPrime(timeToIntSeed(t), n);
/**
*
*/
/**
* A discrete pattern of numbers from 0 to n-1
* @example
* n(run(4)).scale("C4:pentatonic")
* // n("0 1 2 3").scale("C4:pentatonic")
*/
export const run = (n) => saw.range(0, n).floor().segment(n);
/**
* A continuous pattern of random numbers, between 0 and 1.
*
* @name rand
* @example
* // randomly change the cutoff
* s("bd*4,hh*8").cutoff(rand.range(500,8000))
*
*/
export const rand = signal(timeToRand);
/**
* A continuous pattern of random numbers, between -1 and 1
*/
export const rand2 = rand.toBipolar();
export const _brandBy = (p) => rand.fmap((x) => x < p);
export const brandBy = (pPat) => reify(pPat).fmap(_brandBy).innerJoin();
export const brand = _brandBy(0.5);
export const _irand = (i) => rand.fmap((x) => Math.trunc(x * i));
/**
* A continuous pattern of random integers, between 0 and n-1.
*
* @name irand
* @param {number} n max value (exclusive)
* @example
* // randomly select scale notes from 0 - 7 (= C to C)
* n(irand(8)).struct("x x*2 x x*3").scale("C:minor")
*
*/
export const irand = (ipat) => reify(ipat).fmap(_irand).innerJoin();
const _pick = function (lookup, pat, modulo = true) {
const array = Array.isArray(lookup);
const len = Object.keys(lookup).length;
lookup = objectMap(lookup, reify);
if (len === 0) {
return silence;
}
return pat.fmap((i) => {
let key = i;
if (array) {
key = modulo ? Math.round(key) % len : clamp(Math.round(key), 0, lookup.length - 1);
}
return lookup[key];
});
};
/** * Picks patterns (or plain values) either from a list (by index) or a lookup table (by name).
* Similar to `inhabit`, but maintains the structure of the original patterns.
* @param {Pattern} pat
* @param {*} xs
* @returns {Pattern}
* @example
* note("<0 1 2!2 3>".pick(["g a", "e f", "f g f g" , "g c d"]))
* @example
* sound("<0 1 [2,0]>".pick(["bd sd", "cp cp", "hh hh"]))
* @example
* sound("<0!2 [0,1] 1>".pick(["bd(3,8)", "sd sd"]))
* @example
* s("<a!2 [a,b] b>".pick({a: "bd(3,8)", b: "sd sd"}))
*/
export const pick = function (lookup, pat) {
// backward compatibility - the args used to be flipped
if (Array.isArray(pat)) {
[pat, lookup] = [lookup, pat];
}
return __pick(lookup, pat);
};
const __pick = register('pick', function (lookup, pat) {
return _pick(lookup, pat, false).innerJoin();
});
/** * The same as `pick`, but if you pick a number greater than the size of the list,
* it wraps around, rather than sticking at the maximum value.
* For example, if you pick the fifth pattern of a list of three, you'll get the
* second one.
* @param {Pattern} pat
* @param {*} xs
* @returns {Pattern}
*/
export const pickmod = register('pickmod', function (lookup, pat) {
return _pick(lookup, pat, true).innerJoin();
});
/** * pickF lets you use a pattern of numbers to pick which function to apply to another pattern.
* @param {Pattern} pat
* @param {Pattern} lookup a pattern of indices
* @param {function[]} funcs the array of functions from which to pull
* @returns {Pattern}
* @example
* s("bd [rim hh]").pickF("<0 1 2>", [rev,jux(rev),fast(2)])
* @example
* note("<c2 d2>(3,8)").s("square")
* .pickF("<0 2> 1", [jux(rev),fast(2),x=>x.lpf(800)])
*/
export const pickF = register('pickF', function (lookup, funcs, pat) {
return pat.apply(pick(lookup, funcs));
});
/** * The same as `pickF`, but if you pick a number greater than the size of the functions list,
* it wraps around, rather than sticking at the maximum value.
* @param {Pattern} pat
* @param {Pattern} lookup a pattern of indices
* @param {function[]} funcs the array of functions from which to pull
* @returns {Pattern}
*/
export const pickmodF = register('pickmodF', function (lookup, funcs, pat) {
return pat.apply(pickmod(lookup, funcs));
});
/**
/** * Picks patterns (or plain values) either from a list (by index) or a lookup table (by name).
* Similar to `pick`, but cycles are squeezed into the target ('inhabited') pattern.
* @param {Pattern} pat
* @param {*} xs
* @returns {Pattern}
* @example
* "<a b [a,b]>".inhabit({a: s("bd(3,8)"),
b: s("cp sd")
})
* @example
* s("a@2 [a b] a".inhabit({a: "bd(3,8)", b: "sd sd"})).slow(4)
*/
export const inhabit = register('inhabit', function (lookup, pat) {
return _pick(lookup, pat, true).squeezeJoin();
});
/** * The same as `inhabit`, but if you pick a number greater than the size of the list,
* it wraps around, rather than sticking at the maximum value.
* For example, if you pick the fifth pattern of a list of three, you'll get the
* second one.
* @param {Pattern} pat
* @param {*} xs
* @returns {Pattern}
*/
export const inhabitmod = register('inhabit', function (lookup, pat) {
return _pick(lookup, pat, false).squeezeJoin();
});
/**
* Pick from the list of values (or patterns of values) via the index using the given
* pattern of integers. The selected pattern will be compressed to fit the duration of the selecting event
* @param {Pattern} pat
* @param {*} xs
* @returns {Pattern}
* @example
* note(squeeze("<0@2 [1!2] 2>", ["g a", "f g f g" , "g a c d"]))
*/
export const squeeze = (pat, xs) => {
xs = xs.map(reify);
if (xs.length == 0) {
return silence;
}
return pat
.fmap((i) => {
const key = _mod(Math.round(i), xs.length);
return xs[key];
})
.squeezeJoin();
};
export const __chooseWith = (pat, xs) => {
xs = xs.map(reify);
if (xs.length == 0) {
return silence;
}
return pat.range(0, xs.length).fmap((i) => {
const key = Math.min(Math.max(Math.floor(i), 0), xs.length - 1);
return xs[key];
});
};
/**
* Choose from the list of values (or patterns of values) using the given
* pattern of numbers, which should be in the range of 0..1
* @param {Pattern} pat
* @param {*} xs
* @returns {Pattern}
* @example
* note("c2 g2!2 d2 f1").s(chooseWith(sine.fast(2), ["sawtooth", "triangle", "bd:6"]))
*/
export const chooseWith = (pat, xs) => {
return __chooseWith(pat, xs).outerJoin();
};
/**
* As with {chooseWith}, but the structure comes from the chosen values, rather
* than the pattern you're using to choose with.
* @param {Pattern} pat
* @param {*} xs
* @returns {Pattern}
*/
export const chooseInWith = (pat, xs) => {
return __chooseWith(pat, xs).innerJoin();
};
/**
* Chooses randomly from the given list of elements.
* @param {...any} xs values / patterns to choose from.
* @returns {Pattern} - a continuous pattern.
*/
export const choose = (...xs) => chooseWith(rand, xs);
/**
* Chooses from the given list of values (or patterns of values), according
* to the pattern that the method is called on. The pattern should be in
* the range 0 .. 1.
* @param {...any} xs
* @returns {Pattern}
*/
Pattern.prototype.choose = function (...xs) {
return chooseWith(this, xs);
};
/**
* As with choose, but the pattern that this method is called on should be
* in the range -1 .. 1
* @param {...any} xs
* @returns {Pattern}
*/
Pattern.prototype.choose2 = function (...xs) {
return chooseWith(this.fromBipolar(), xs);
};
/**
* Picks one of the elements at random each cycle.
* @returns {Pattern}
* @example
* chooseCycles("bd", "hh", "sd").s().fast(8)
* @example
* s("bd | hh | sd").fast(8)
*/
export const chooseCycles = (...xs) => chooseInWith(rand.segment(1), xs);
export const randcat = chooseCycles;
const _wchooseWith = function (pat, ...pairs) {
const values = pairs.map((pair) => reify(pair[0]));
const weights = [];
let accum = 0;
for (const pair of pairs) {
accum += pair[1];
weights.push(accum);
}
const total = accum;
const match = function (r) {
const find = r * total;
return values[weights.findIndex((x) => x > find, weights)];
};
return pat.fmap(match);
};
const wchooseWith = (...args) => _wchooseWith(...args).outerJoin();
export const wchoose = (...pairs) => wchooseWith(rand, ...pairs);
export const wchooseCycles = (...pairs) => _wchooseWith(rand, ...pairs).innerJoin();
// this function expects pat to be a pattern of floats...
export const perlinWith = (pat) => {
const pata = pat.fmap(Math.floor);
const patb = pat.fmap((t) => Math.floor(t) + 1);
const smootherStep = (x) => 6.0 * x ** 5 - 15.0 * x ** 4 + 10.0 * x ** 3;
const interp = (x) => (a) => (b) => a + smootherStep(x) * (b - a);
return pat.sub(pata).fmap(interp).appBoth(pata.fmap(timeToRand)).appBoth(patb.fmap(timeToRand));
};
/**
* Generates a continuous pattern of [perlin noise](https://en.wikipedia.org/wiki/Perlin_noise), in the range 0..1.
*
* @name perlin
* @example
* // randomly change the cutoff
* s("bd*4,hh*8").cutoff(perlin.range(500,8000))
*
*/
export const perlin = perlinWith(time.fmap((v) => Number(v)));
export const degradeByWith = register('degradeByWith', (withPat, x, pat) =>
pat.fmap((a) => (_) => a).appLeft(withPat.filterValues((v) => v > x)),
);
/**
* Randomly removes events from the pattern by a given amount.
* 0 = 0% chance of removal
* 1 = 100% chance of removal
*
* @name degradeBy
* @memberof Pattern
* @param {number} amount - a number between 0 and 1
* @returns Pattern
* @example
* s("hh*8").degradeBy(0.2)
* @example
* s("[hh?0.2]*8")
*/
export const degradeBy = register('degradeBy', function (x, pat) {
return pat._degradeByWith(rand, x);
});
/**
*
* Randomly removes 50% of events from the pattern. Shorthand for `.degradeBy(0.5)`
*
* @name degrade
* @memberof Pattern
* @returns Pattern
* @example
* s("hh*8").degrade()
* @example
* s("[hh?]*8")
*/
export const degrade = register('degrade', (pat) => pat._degradeBy(0.5));
/**
* Inverse of `degradeBy`: Randomly removes events from the pattern by a given amount.
* 0 = 100% chance of removal
* 1 = 0% chance of removal
* Events that would be removed by degradeBy are let through by undegradeBy and vice versa (see second example).
*
* @name undegradeBy
* @memberof Pattern
* @param {number} amount - a number between 0 and 1
* @returns Pattern
* @example
* s("hh*8").undegradeBy(0.2)
*/
export const undegradeBy = register('undegradeBy', function (x, pat) {
return pat._degradeByWith(
rand.fmap((r) => 1 - r),
x,
);
});
export const undegrade = register('undegrade', (pat) => pat._undegradeBy(0.5));
/**
*
* Randomly applies the given function by the given probability.
* Similar to `someCyclesBy`
*
* @name sometimesBy
* @memberof Pattern
* @param {number | Pattern} probability - a number between 0 and 1
* @param {function} function - the transformation to apply
* @returns Pattern
* @example
* s("hh*8").sometimesBy(.4, x=>x.speed("0.5"))
*/
export const sometimesBy = register('sometimesBy', function (patx, func, pat) {
return reify(patx)
.fmap((x) => stack(pat._degradeBy(x), func(pat._undegradeBy(1 - x))))
.innerJoin();
});
/**
*
* Applies the given function with a 50% chance
*
* @name sometimes
* @memberof Pattern
* @param {function} function - the transformation to apply
* @returns Pattern
* @example
* s("hh*8").sometimes(x=>x.speed("0.5"))
*/
export const sometimes = register('sometimes', function (func, pat) {
return pat._sometimesBy(0.5, func);
});
/**
*
* Randomly applies the given function by the given probability on a cycle by cycle basis.
* Similar to `sometimesBy`
*
* @name someCyclesBy
* @memberof Pattern
* @param {number | Pattern} probability - a number between 0 and 1
* @param {function} function - the transformation to apply
* @returns Pattern
* @example
* s("bd,hh*8").someCyclesBy(.3, x=>x.speed("0.5"))
*/
export const someCyclesBy = register('someCyclesBy', function (patx, func, pat) {
return reify(patx)
.fmap((x) =>
stack(
pat._degradeByWith(rand._segment(1), x),
func(pat._degradeByWith(rand.fmap((r) => 1 - r)._segment(1), 1 - x)),
),
)
.innerJoin();
});
/**
*
* Shorthand for `.someCyclesBy(0.5, fn)`
*
* @name someCycles
* @memberof Pattern
* @returns Pattern
* @example
* s("bd,hh*8").someCycles(x=>x.speed("0.5"))
*/
export const someCycles = register('someCycles', function (func, pat) {
return pat._someCyclesBy(0.5, func);
});
/**
*
* Shorthand for `.sometimesBy(0.75, fn)`
*
* @name often
* @memberof Pattern
* @returns Pattern
* @example
* s("hh*8").often(x=>x.speed("0.5"))
*/
export const often = register('often', function (func, pat) {
return pat.sometimesBy(0.75, func);
});
/**
*
* Shorthand for `.sometimesBy(0.25, fn)`
*
* @name rarely
* @memberof Pattern
* @returns Pattern
* @example
* s("hh*8").rarely(x=>x.speed("0.5"))
*/
export const rarely = register('rarely', function (func, pat) {
return pat.sometimesBy(0.25, func);
});
/**
*
* Shorthand for `.sometimesBy(0.1, fn)`
*
* @name almostNever
* @memberof Pattern
* @returns Pattern
* @example
* s("hh*8").almostNever(x=>x.speed("0.5"))
*/
export const almostNever = register('almostNever', function (func, pat) {
return pat.sometimesBy(0.1, func);
});
/**
*
* Shorthand for `.sometimesBy(0.9, fn)`
*
* @name almostAlways
* @memberof Pattern
* @returns Pattern
* @example
* s("hh*8").almostAlways(x=>x.speed("0.5"))
*/
export const almostAlways = register('almostAlways', function (func, pat) {
return pat.sometimesBy(0.9, func);
});
/**
*
* Shorthand for `.sometimesBy(0, fn)` (never calls fn)
*
* @name never
* @memberof Pattern
* @returns Pattern
* @example
* s("hh*8").never(x=>x.speed("0.5"))
*/
export const never = register('never', function (_, pat) {
return pat;
});
/**
*
* Shorthand for `.sometimesBy(1, fn)` (always calls fn)
*
* @name always
* @memberof Pattern
* @returns Pattern
* @example
* s("hh*8").always(x=>x.speed("0.5"))
*/
export const always = register('always', function (func, pat) {
return func(pat);
});