import { Pattern } from '@strudel.cycles/core'; import * as _Tone from 'tone'; // import Tone from here, to make sure to get the same AudioContext export const Tone = _Tone; const { AutoFilter, Destination, Filter, Gain, isNote, Synth, PolySynth, MembraneSynth, MetalSynth, MonoSynth, AMSynth, DuoSynth, FMSynth, NoiseSynth, PluckSynth, Sampler, getDestination, Players, } = Tone; import * as tonePiano from '@tonejs/piano'; const { Piano } = tonePiano; import { getPlayableNoteValue } from '@strudel.cycles/core/util.mjs'; // "balanced" | "interactive" | "playback"; // Tone.setContext(new Tone.Context({ latencyHint: 'playback', lookAhead: 1 })); export const getDefaultSynth = () => { const s = new PolySynth().chain(new Gain(0.5), getDestination()); s.set({ oscillator: { type: 'triangle' }, envelope: { release: 0.01, }, }); return s; }; // what about // https://www.charlie-roberts.com/gibberish/playground/ // with this function, you can play the pattern with any tone synth Pattern.prototype.tone = function (instrument) { return this._withEvent((event) => { const onTrigger = (time, event) => { let note; let velocity = event.context?.velocity ?? 0.75; if (instrument instanceof PluckSynth) { note = getPlayableNoteValue(event); instrument.triggerAttack(note, time); } else if (instrument instanceof NoiseSynth) { instrument.triggerAttackRelease(event.duration.valueOf(), time); // noise has no value } else if (instrument instanceof Piano) { note = getPlayableNoteValue(event); instrument.keyDown({ note, time, velocity }); instrument.keyUp({ note, time: time + event.duration.valueOf(), velocity }); } else if (instrument instanceof Sampler) { note = getPlayableNoteValue(event); instrument.triggerAttackRelease(note, event.duration.valueOf(), time, velocity); } else if (instrument instanceof Players) { if (!instrument.has(event.value)) { throw new Error(`name "${event.value}" not defined for players`); } const player = instrument.player(event.value); // velocity ? player.start(time); player.stop(time + event.duration.valueOf()); } else { note = getPlayableNoteValue(event); instrument.triggerAttackRelease(note, event.duration.valueOf(), time, velocity); } }; return event.setContext({ ...event.context, instrument, onTrigger }); }); }; Pattern.prototype.define('tone', (type, pat) => pat.tone(type), { composable: true, patternified: false }); // synth helpers export const amsynth = (options) => new AMSynth(options); export const duosynth = (options) => new DuoSynth(options); export const fmsynth = (options) => new FMSynth(options); export const membrane = (options) => new MembraneSynth(options); export const metal = (options) => new MetalSynth(options); export const monosynth = (options) => new MonoSynth(options); export const noise = (options) => new NoiseSynth(options); export const pluck = (options) => new PluckSynth(options); export const polysynth = (options) => new PolySynth(options); export const sampler = (options, baseUrl) => new Promise((resolve) => { const s = new Sampler(options, () => resolve(s), baseUrl); }); export const players = (options, baseUrl = '') => { options = !baseUrl ? options : Object.fromEntries(Object.entries(options).map(([key, value]) => [key, baseUrl + value])); return new Promise((resolve) => { const s = new Players(options, () => resolve(s)); }); }; export const synth = (options) => new Synth(options); export const piano = async (options = { velocities: 1 }) => { const p = new Piano(options); await p.load(); return p; }; // effect helpers export const vol = (v) => new Gain(v); export const lowpass = (v) => new Filter(v, 'lowpass'); export const highpass = (v) => new Filter(v, 'highpass'); export const adsr = (a, d = 0.1, s = 0.4, r = 0.01) => ({ envelope: { attack: a, decay: d, sustain: s, release: r } }); export const osc = (type) => ({ oscillator: { type } }); export const out = () => getDestination();