import { midiToFreq, noteToMidi } from './util.mjs'; import { registerSound, getAudioContext } from './superdough.mjs'; import { gainNode, getEnvelope, getExpEnvelope } from './helpers.mjs'; const mod = (freq, range = 1, type = 'sine') => { const ctx = getAudioContext(); const osc = ctx.createOscillator(); osc.type = type; osc.frequency.value = freq; osc.start(); const g = new GainNode(ctx, { gain: range }); osc.connect(g); // -range, range return { node: g, stop: (t) => osc.stop(t) }; }; const fm = (osc, harmonicityRatio, modulationIndex, wave = 'sine') => { const carrfreq = osc.frequency.value; const modfreq = carrfreq * harmonicityRatio; const modgain = modfreq * modulationIndex; return mod(modfreq, modgain, wave); }; export function registerSynthSounds() { ['sine', 'square', 'triangle', 'sawtooth', 'pink', 'white', 'brown'].forEach((wave) => { registerSound( wave, (t, value, onended) => { // destructure adsr here, because the default should be different for synths and samples let { attack = 0.001, decay = 0.05, sustain = 0.6, release = 0.01, fmh: fmHarmonicity = 1, fmi: fmModulationIndex, fmenv: fmEnvelopeType = 'lin', fmattack: fmAttack, fmdecay: fmDecay, fmsustain: fmSustain, fmrelease: fmRelease, fmvelocity: fmVelocity, fmwave: fmWaveform = 'sine', vib = 0, vibmod = 0.5, noise = 0, } = value; let { n, note, freq } = value; // with synths, n and note are the same thing note = note || 36; if (typeof note === 'string') { note = noteToMidi(note); // e.g. c3 => 48 } // get frequency if (!freq && typeof note === 'number') { freq = midiToFreq(note); // + 48); } // maybe pull out the above frequency resolution?? (there is also getFrequency but it has no default) // make oscillator const { node: o, stop, dry_node = null } = getOscillator({ t, s: wave, freq, vib, vibmod, partials: n, noise: noise, }); // FM + FM envelope let stopFm, fmEnvelope; if (fmModulationIndex) { const { node: modulator, stop } = fm(dry_node !== null ? dry_node : o, fmHarmonicity, fmModulationIndex, fmWaveform); if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) { // no envelope by default modulator.connect(dry_node !== null ? dry_node.frequency : o.frequency); } else { fmAttack = fmAttack ?? 0.001; fmDecay = fmDecay ?? 0.001; fmSustain = fmSustain ?? 1; fmRelease = fmRelease ?? 0.001; fmVelocity = fmVelocity ?? 1; fmEnvelope = getEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t); if (fmEnvelopeType === 'exp') { fmEnvelope = getExpEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t); fmEnvelope.node.maxValue = fmModulationIndex * 2; fmEnvelope.node.minValue = 0.00001; } modulator.connect(fmEnvelope.node); fmEnvelope.node.connect(dry_node !== null ? dry_node.frequency : o.frequency); } stopFm = stop; } // turn down const g = gainNode(0.3); // gain envelope const { node: envelope, stop: releaseEnvelope } = getEnvelope(attack, decay, sustain, release, 1, t); o.onended = () => { o.disconnect(); g.disconnect(); onended(); }; return { node: o.connect(g).connect(envelope), stop: (releaseTime) => { releaseEnvelope(releaseTime); fmEnvelope?.stop(releaseTime); let end = releaseTime + release; stop(end); stopFm?.(end); }, }; }, { type: 'synth', prebake: true }, ); }); } export function waveformN(partials, type) { const real = new Float32Array(partials + 1); const imag = new Float32Array(partials + 1); const ac = getAudioContext(); const osc = ac.createOscillator(); const amplitudes = { sawtooth: (n) => 1 / n, square: (n) => (n % 2 === 0 ? 0 : 1 / n), triangle: (n) => (n % 2 === 0 ? 0 : 1 / (n * n)), }; if (!amplitudes[type]) { throw new Error(`unknown wave type ${type}`); } real[0] = 0; // dc offset imag[0] = 0; let n = 1; while (n <= partials) { real[n] = amplitudes[type](n); imag[n] = 0; n++; } const wave = ac.createPeriodicWave(real, imag); osc.setPeriodicWave(wave); return osc; } export function getNoiseOscillator({ t, ac, type = 'white' }) { const bufferSize = 2 * ac.sampleRate; const noiseBuffer = ac.createBuffer(1, bufferSize, ac.sampleRate); const output = noiseBuffer.getChannelData(0); let lastOut = 0; let b0, b1, b2, b3, b4, b5, b6; b0 = b1 = b2 = b3 = b4 = b5 = b6 = 0.0; for (let i = 0; i < bufferSize; i++) { if (type === 'white') { output[i] = Math.random() * 2 - 1; } else if (type === 'brown') { let white = Math.random() * 2 - 1; output[i] = (lastOut + (0.02 * white)) / 1.02; lastOut = output[i]; } else if (type === 'pink') { let white = Math.random() * 2 - 1; b0 = 0.99886 * b0 + white * 0.0555179; b1 = 0.99332 * b1 + white * 0.0750759; b2 = 0.96900 * b2 + white * 0.1538520; b3 = 0.86650 * b3 + white * 0.3104856; b4 = 0.55000 * b4 + white * 0.5329522; b5 = -0.7616 * b5 - white * 0.0168980; output[i] = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362; output[i] *= 0.11; b6 = white * 0.115926; } } const o = ac.createBufferSource(); o.buffer = noiseBuffer; o.loop = true; o.start(t); return { node: o, stop: (time) => o.stop(time) }; } export function getOscillator({ s, freq, t, vib, vibmod, partials, noise }) { // Make oscillator with partial count let ac = getAudioContext(); let o; if (['pink', 'white', 'brown'].includes(s)) { let noiseOscillator = getNoiseOscillator({ t: t, ac: getAudioContext(), type: s }) return { node: noiseOscillator.node, stop: noiseOscillator.stop } } else { if (!partials || s === 'sine') { o = getAudioContext().createOscillator(); o.type = s || 'triangle'; } else { o = waveformN(partials, s); } o.frequency.value = Number(freq); o.start(t); // Additional oscillator for vibrato effect let vibrato_oscillator; if (vib > 0) { vibrato_oscillator = getAudioContext().createOscillator(); vibrato_oscillator.frequency.value = vib; const gain = getAudioContext().createGain(); // Vibmod is the amount of vibrato, in semitones gain.gain.value = vibmod * 100; vibrato_oscillator.connect(gain); gain.connect(o.detune); vibrato_oscillator.start(t); } if (noise > 0) { // Two gain nodes to set the oscillators to their respective levels let o_gain = ac.createGain(); let n_gain = ac.createGain(); o_gain.gain.setValueAtTime(1 - noise, ac.currentTime); n_gain.gain.setValueAtTime(noise, ac.currentTime); // Instanciating a mixer to blend sources together let mix_gain = ac.createGain(); // Connecting the main oscillator to the gain node o.connect(o_gain).connect(mix_gain); // Instanciating a noise oscillator and connecting const noiseOscillator = getNoiseOscillator({ t: t, ac: ac, type: 'pink' }); noiseOscillator.node.connect(n_gain).connect(mix_gain); return { node: mix_gain, dry_node: o, stop: (time) => { vibrato_oscillator?.stop(time); o.stop(time); noiseOscillator.stop(time); } } } return { node: o, stop: (time) => { vibrato_oscillator?.stop(time); o.stop(time); }, }; } }