import { midiToFreq, noteToMidi } from './util.mjs'; import { registerSound, getAudioContext } from './superdough.mjs'; import { gainNode, getADSRValues, getParamADSR, getPitchEnvelope, getVibratoOscillator } from './helpers.mjs'; import { getNoiseMix, getNoiseOscillator } from './noise.mjs'; const mod = (freq, range = 1, type = 'sine') => { const ctx = getAudioContext(); const osc = ctx.createOscillator(); osc.type = type; osc.frequency.value = freq; osc.start(); const g = new GainNode(ctx, { gain: range }); osc.connect(g); // -range, range return { node: g, stop: (t) => osc.stop(t) }; }; const fm = (osc, harmonicityRatio, modulationIndex, wave = 'sine') => { const carrfreq = osc.frequency.value; const modfreq = carrfreq * harmonicityRatio; const modgain = modfreq * modulationIndex; return mod(modfreq, modgain, wave); }; const waveforms = ['sine', 'square', 'triangle', 'sawtooth']; const noises = ['pink', 'white', 'brown', 'crackle']; export function registerSynthSounds() { [...waveforms, ...noises].forEach((s) => { registerSound( s, (t, value, onended) => { const [attack, decay, sustain, release] = getADSRValues( [value.attack, value.decay, value.sustain, value.release], 'linear', [0.001, 0.05, 0.6, 0.01], ); let sound; if (waveforms.includes(s)) { sound = getOscillator(s, t, value); } else { let { density } = value; sound = getNoiseOscillator(s, t, density); } let { node: o, stop, triggerRelease } = sound; // turn down const g = gainNode(0.3); const { duration } = value; o.onended = () => { o.disconnect(); g.disconnect(); onended(); }; const envGain = gainNode(1); let node = o.connect(g).connect(envGain); const holdEnd = t + duration; getParamADSR(node.gain, attack, decay, sustain, release, 0, 1, t, holdEnd, 'linear'); const envEnd = holdEnd + release + 0.01; triggerRelease?.(envEnd); stop(envEnd); return { node, stop: (releaseTime) => {}, }; }, { type: 'synth', prebake: true }, ); }); } export function waveformN(partials, type) { const real = new Float32Array(partials + 1); const imag = new Float32Array(partials + 1); const ac = getAudioContext(); const osc = ac.createOscillator(); const terms = { sawtooth: (n) => [0, -1 / n], square: (n) => [0, n % 2 === 0 ? 0 : 1 / n], triangle: (n) => [n % 2 === 0 ? 0 : 1 / (n * n), 0], }; if (!terms[type]) { throw new Error(`unknown wave type ${type}`); } real[0] = 0; // dc offset imag[0] = 0; let n = 1; while (n <= partials) { const [r, i] = terms[type](n); real[n] = r; imag[n] = i; n++; } const wave = ac.createPeriodicWave(real, imag); osc.setPeriodicWave(wave); return osc; } // expects one of waveforms as s export function getOscillator(s, t, value) { let { n: partials, note, freq, noise = 0, // fm fmh: fmHarmonicity = 1, fmi: fmModulationIndex, fmenv: fmEnvelopeType = 'exp', fmattack: fmAttack, fmdecay: fmDecay, fmsustain: fmSustain, fmrelease: fmRelease, fmvelocity: fmVelocity, fmwave: fmWaveform = 'sine', duration, } = value; let ac = getAudioContext(); let o; // If no partials are given, use stock waveforms if (!partials || s === 'sine') { o = getAudioContext().createOscillator(); o.type = s || 'triangle'; } // generate custom waveform if partials are given else { o = waveformN(partials, s); } // get frequency from note... note = note || 36; if (typeof note === 'string') { note = noteToMidi(note); // e.g. c3 => 48 } // get frequency if (!freq && typeof note === 'number') { freq = midiToFreq(note); // + 48); } // set frequency o.frequency.value = Number(freq); o.start(t); // FM let stopFm; let envGain = ac.createGain(); if (fmModulationIndex) { const { node: modulator, stop } = fm(o, fmHarmonicity, fmModulationIndex, fmWaveform); if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) { // no envelope by default modulator.connect(o.frequency); } else { const [attack, decay, sustain, release] = getADSRValues([fmAttack, fmDecay, fmSustain, fmRelease]); const holdEnd = t + duration; getParamADSR( envGain.gain, attack, decay, sustain, release, 0, 1, t, holdEnd, fmEnvelopeType === 'exp' ? 'exponential' : 'linear', ); modulator.connect(envGain); envGain.connect(o.frequency); } stopFm = stop; } // Additional oscillator for vibrato effect let vibratoOscillator = getVibratoOscillator(o.detune, value, t); // pitch envelope getPitchEnvelope(o.detune, value, t, t + duration); let noiseMix; if (noise) { noiseMix = getNoiseMix(o, noise, t); } return { node: noiseMix?.node || o, stop: (time) => { vibratoOscillator?.stop(time); noiseMix?.stop(time); stopFm?.(time); o.stop(time); }, triggerRelease: (time) => { // envGain?.stop(time); }, }; }