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add core examples
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packages/core/examples/basic.html
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26
packages/core/examples/basic.html
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<input
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type="text"
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id="text"
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value="cat('a', 'b')"
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style="width: 100%; font-size: 2em; outline: none; margin-bottom: 10px"
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spellcheck="false"
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/>
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<div id="output"></div>
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<script type="module">
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const strudel = await import('https://cdn.skypack.dev/@strudel.cycles/core@0.0.2');
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Object.assign(window, strudel); // assign all strudel functions to global scope to use with eval
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const input = document.getElementById('text');
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const getEvents = () => {
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const code = document.getElementById('text').value;
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const pattern = eval(code);
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const events = pattern.firstCycle();
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console.log(code, '->', events);
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document.getElementById('output').innerHTML = events.map((e) => e.show()).join('<br/>');
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};
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getEvents();
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input.addEventListener('input', () => getEvents());
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</script>
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<p>
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This page shows how skypack can be used to import strudel core directly into a simple html page. <br />
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No server, no bundler and no build setup is needed to run this!
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</p>
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34
packages/core/examples/canvas.html
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34
packages/core/examples/canvas.html
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<body style="margin: 0">
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<input
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type="text"
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id="text"
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value="cat('orange', 'indigo')"
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style="width: 100%; font-size: 2em; background: black; color: white; outline: none; position: absolute; top: 0"
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spellcheck="false"
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/>
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<canvas id="canvas"></canvas>
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<script type="module">
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const strudel = await import('https://cdn.skypack.dev/@strudel.cycles/core@0.0.2');
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// this adds all strudel functions to the global scope, to be used by eval
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Object.assign(window, strudel);
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// setup elements
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const input = document.getElementById('text');
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const canvas = document.getElementById('canvas');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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const ctx = canvas.getContext('2d');
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input.focus(); // autofocus
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input.setSelectionRange(input.value.length, input.value.length); // move cursor to end
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paint(input.value); // initial paint
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input.addEventListener('input', (e) => paint(e.target.value)); // repaint on input
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function paint(code) {
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const pattern = eval(code); // run code
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const events = pattern.firstCycle(); // query first cycle
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events.forEach((event) => {
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ctx.fillStyle = event.value;
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ctx.fillRect(event.whole.begin * canvas.width, 0, event.duration * canvas.width, canvas.height);
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});
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}
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</script>
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</body>
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