add memory to onFrame

This commit is contained in:
Felix Roos 2024-03-28 07:26:32 +01:00
parent 14b1a1203f
commit eb8ac29136

View File

@ -71,16 +71,33 @@ Pattern.prototype.draw = function (callback, { id = 'std', from, to, onQuery, ct
};
// this is a more generic helper to get a rendering callback for the currently active haps
// TODO: this misses events that are prolonged with clip or duration (would need state)
Pattern.prototype.onFrame = function (id, fn, offset = 0) {
// maybe this could also use Drawer internally? might need to support setting a custom pattern in Drawer
let memory = {};
Pattern.prototype.onFrame = function (fn, options) {
if (typeof window === 'undefined') {
return this;
}
let { id = 1, lookbehind = 0, lookahead = 0 } = options;
let __t = Math.max(getTime(), 0);
stopAnimationFrame(id);
lookbehind = Math.abs(lookbehind);
// init memory, clear future haps of old pattern
memory[id] = (memory[id] || []).filter((h) => !h.isInFuture(__t));
let newFuture = this.queryArc(__t, __t + lookahead).filter((h) => h.hasOnset());
memory[id] = memory[id].concat(newFuture);
let last;
const animate = () => {
const t = getTime() + offset;
const haps = this.queryArc(t, t);
fn(haps, t, this);
const _t = getTime();
const t = _t + lookahead;
// filter out haps that are too far in the past
memory[id] = memory[id].filter((h) => h.isInNearPast(lookbehind, _t));
// begin where we left off in last frame, but max -0.1s (inactive tab throttles to 1fps)
let begin = Math.max(last || t, t - 1 / 10);
const haps = this.queryArc(begin, t).filter((h) => h.hasOnset());
memory[id] = memory[id].concat(haps);
last = t; // makes sure no haps are missed
fn(memory[id], _t, t, this);
animationFrames[id] = requestAnimationFrame(animate);
};
requestAnimationFrame(animate);