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restore old cyclist
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@ -1,136 +1,93 @@
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/*
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cyclist.mjs - recieves clock pulses from clockworker, and schedules the next events
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cyclist.mjs - event scheduler for a single strudel instance. for multi-instance scheduler, see - see <https://github.com/tidalcycles/strudel/blob/main/packages/core/neocyclist.mjs>
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Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/strudel/blob/main/packages/core/cyclist.mjs>
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import * as createClock from './zyklus.js';
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import { logger } from './logger.mjs';
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export class Cyclist {
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constructor({ onTrigger, onToggle, getTime }) {
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constructor({ interval, onTrigger, onToggle, onError, getTime, latency = 0.1 }) {
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this.started = false;
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this.cps = 0.5;
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this.num_ticks_since_cps_change = 0;
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this.lastTick = 0; // absolute time when last tick (clock callback) happened
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this.lastBegin = 0; // query begin of last tick
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this.lastEnd = 0; // query end of last tick
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this.getTime = getTime; // get absolute time
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this.num_cycles_at_cps_change = 0;
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this.onToggle = onToggle;
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this.latency = 0.1; // fixed trigger time offset
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this.cycle = 0;
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this.worker = new SharedWorker(new URL('./clockworker.js', import.meta.url));
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this.worker.port.start();
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this.channel = new BroadcastChannel('strudeltick');
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let worker_time_dif = 0; // time difference between audio context clock and worker clock
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let weight = 0; // the amount of weight that is applied to the current average when averaging a new time dif
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const maxWeight = 400;
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const precision = 10 ** 3; //round off time diff to prevent accumulating outliers
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// the clock of the worker and the audio context clock can drift apart over time
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// aditionally, the message time of the worker pinging the callback to process haps can be inconsistent.
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// we need to keep a rolling weighted average of the time difference between the worker clock and audio context clock
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// in order to schedule events consistently.
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const setTimeReference = (time, workertime) => {
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const time_dif = workertime - time;
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if (worker_time_dif === 0) {
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worker_time_dif = time_dif;
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} else {
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const w = 1; //weight of new time diff;
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const new_dif = Math.round(((worker_time_dif * weight + time_dif * w) / (weight + w)) * precision) / precision;
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if (new_dif != worker_time_dif) {
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// reset the weight so the clock recovers faster from an audio context freeze/dropout if it happens
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weight = 4;
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this.latency = latency; // fixed trigger time offset
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this.clock = createClock(
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getTime,
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// called slightly before each cycle
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(phase, duration, tick) => {
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if (tick === 0) {
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this.origin = phase;
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}
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worker_time_dif = new_dif;
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}
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};
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const getTickDeadline = (phase, time) => {
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return phase - time - worker_time_dif;
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};
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const tickCallback = (payload) => {
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const workertime = payload.time;
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const time = this.getTime();
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const { duration, phase, num_ticks_since_cps_change, num_cycles_at_cps_change, cps } = payload;
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setTimeReference(time, workertime);
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this.cps = cps;
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//calculate begin and end
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const eventLength = duration * cps;
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const num_cycles_since_cps_change = num_ticks_since_cps_change * eventLength;
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const begin = num_cycles_at_cps_change + num_cycles_since_cps_change;
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const tickdeadline = getTickDeadline(phase, time);
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const end = begin + eventLength;
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//calculate current cycle
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const lastTick = time + tickdeadline;
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const secondsSinceLastTick = time - lastTick - duration;
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this.cycle = begin + secondsSinceLastTick * cps;
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//set the weight of average time diff and processs haps
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weight = Math.min(weight + 1, maxWeight);
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processHaps(begin, end, tickdeadline);
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this.time_at_last_tick_message = this.getTime();
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};
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const processHaps = (begin, end, tickdeadline) => {
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if (this.started === false) {
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return;
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}
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const haps = this.pattern.queryArc(begin, end, { _cps: this.cps });
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haps.forEach((hap) => {
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if (hap.part.begin.equals(hap.whole.begin)) {
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const deadline = (hap.whole.begin - begin) / this.cps + tickdeadline + this.latency;
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const duration = hap.duration / this.cps;
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onTrigger?.(hap, deadline, duration, this.cps);
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if (this.num_ticks_since_cps_change === 0) {
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this.num_cycles_at_cps_change = this.lastEnd;
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}
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});
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};
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this.num_ticks_since_cps_change++;
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try {
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const time = getTime();
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const begin = this.lastEnd;
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this.lastBegin = begin;
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// receive messages from worker clock and process them
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this.channel.onmessage = (message) => {
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if (!this.started) {
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return;
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}
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const { payload, type } = message.data;
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//convert ticks to cycles, so you can query the pattern for events
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const eventLength = duration * this.cps;
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const end = this.num_cycles_at_cps_change + this.num_ticks_since_cps_change * eventLength;
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this.lastEnd = end;
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switch (type) {
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case 'tick': {
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tickCallback(payload);
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// query the pattern for events
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const haps = this.pattern.queryArc(begin, end, { _cps: this.cps });
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const tickdeadline = phase - time; // time left until the phase is a whole number
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this.lastTick = time + tickdeadline;
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haps.forEach((hap) => {
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if (hap.part.begin.equals(hap.whole.begin)) {
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const deadline = (hap.whole.begin - begin) / this.cps + tickdeadline + latency;
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const duration = hap.duration / this.cps;
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onTrigger?.(hap, deadline, duration, this.cps);
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}
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});
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} catch (e) {
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logger(`[cyclist] error: ${e.message}`);
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onError?.(e);
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}
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}
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};
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},
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interval, // duration of each cycle
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);
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}
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sendMessage(type, payload) {
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this.worker.port.postMessage({ type, payload });
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}
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now() {
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const gap = (this.getTime() - this.time_at_last_tick_message) * this.cps;
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return this.cycle + gap;
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const secondsSinceLastTick = this.getTime() - this.lastTick - this.clock.duration;
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return this.lastBegin + secondsSinceLastTick * this.cps; // + this.clock.minLatency;
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}
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setCps(cps = 1) {
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this.sendMessage('cpschange', { cps });
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}
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setCycle(cycle) {
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this.sendMessage('setcycle', { cycle });
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}
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setStarted(started) {
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this.sendMessage('toggle', { started });
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this.started = started;
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this.onToggle?.(started);
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setStarted(v) {
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this.started = v;
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this.onToggle?.(v);
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}
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start() {
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this.num_ticks_since_cps_change = 0;
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this.num_cycles_at_cps_change = 0;
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if (!this.pattern) {
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throw new Error('Scheduler: no pattern set! call .setPattern first.');
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}
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logger('[cyclist] start');
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this.clock.start();
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this.setStarted(true);
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}
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pause() {
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logger('[cyclist] pause');
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this.clock.pause();
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this.setStarted(false);
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}
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stop() {
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logger('[cyclist] stop');
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this.clock.stop();
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this.lastEnd = 0;
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this.setStarted(false);
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}
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setPattern(pat, autostart = false) {
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@ -139,141 +96,15 @@ export class Cyclist {
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this.start();
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}
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}
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setCps(cps = 0.5) {
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if (this.cps === cps) {
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return;
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}
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this.cps = cps;
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this.num_ticks_since_cps_change = 0;
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}
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log(begin, end, haps) {
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const onsets = haps.filter((h) => h.hasOnset());
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console.log(`${begin.toFixed(4)} - ${end.toFixed(4)} ${Array(onsets.length).fill('I').join('')}`);
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}
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}
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function getTime(precision) {
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const seconds = performance.now() / 1000;
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return Math.round(seconds * precision) / precision;
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}
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const allPorts = [];
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let num_cycles_at_cps_change = 0;
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let num_ticks_since_cps_change = 0;
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let cps = 0.5;
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const duration = 0.1;
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const sendMessage = (type, payload) => {
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allPorts.forEach((port) => {
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port.postMessage({ type, payload });
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});
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};
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const sendTick = ({ phase, duration, time }) => {
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sendMessage('tick', {
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phase,
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duration,
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time,
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cps,
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num_cycles_at_cps_change,
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num_ticks_since_cps_change,
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});
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num_ticks_since_cps_change++;
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};
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const clock = createClock(sendTick, duration);
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let started = false;
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const startClock = () => {
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if (started) {
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return;
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}
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clock.start();
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started = true;
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};
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const stopClock = () => {
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//dont stop the clock if mutliple instances are using it...
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if (!started || numClientsConnected() > 1) {
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return;
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}
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clock.stop();
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setCycle(0);
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started = false;
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};
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const setCycle = (cycle) => {
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num_ticks_since_cps_change = 0;
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num_cycles_at_cps_change = cycle;
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};
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const numClientsConnected = () => allPorts.length;
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const processMessage = (message) => {
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const { type, payload } = message;
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switch (type) {
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case 'cpschange': {
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if (payload.cps !== cps) {
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num_cycles_at_cps_change = num_cycles_at_cps_change + num_ticks_since_cps_change * duration * cps;
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cps = payload.cps;
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num_ticks_since_cps_change = 0;
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}
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break;
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}
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case 'setcycle': {
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setCycle(payload.cycle);
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break;
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}
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case 'toggle': {
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if (payload.started) {
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startClock();
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} else {
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stopClock();
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}
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break;
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}
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}
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};
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if (typeof self !== 'undefined') {
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self.onconnect = function (e) {
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// the incoming port
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const port = e.ports[0];
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allPorts.push(port);
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port.addEventListener('message', function (e) {
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processMessage(e.data);
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});
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port.start(); // Required when using addEventListener. Otherwise called implicitly by onmessage setter.
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};
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}
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function createClock(
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callback, // called slightly before each cycle
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duration,
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) {
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const interval = 0.1;
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const overlap = interval / 2;
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const precision = 10 ** 4; // used to round phase
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const minLatency = 0.01;
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let phase = 0; // next callback time
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const onTick = () => {
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const t = getTime(precision);
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const lookahead = t + interval + overlap; // the time window for this tick
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if (phase === 0) {
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phase = t + minLatency;
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}
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// callback as long as we're inside the lookahead
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while (phase < lookahead) {
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phase = Math.round(phase * precision) / precision;
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phase >= t && callback({ phase, duration, time: t });
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phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
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phase += duration; // increment phase by duration
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}
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};
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let intervalID;
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const start = () => {
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clear(); // just in case start was called more than once
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onTick();
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intervalID = setInterval(onTick, interval * 1000);
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};
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const clear = () => intervalID !== undefined && clearInterval(intervalID);
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const stop = () => {
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phase = 0;
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clear();
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};
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return { start, stop };
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}
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147
packages/core/neocyclist.mjs
Normal file
147
packages/core/neocyclist.mjs
Normal file
@ -0,0 +1,147 @@
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/*
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neocyclist.mjs - event scheduler like cyclist, except recieves clock pulses from clockworker in order to sync across multiple instances.
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Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/strudel/blob/main/packages/core/neocyclist.mjs>
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { logger } from './logger.mjs';
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export class NeoCyclist {
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constructor({ onTrigger, onToggle, getTime }) {
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this.started = false;
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this.cps = 0.5;
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this.lastTick = 0; // absolute time when last tick (clock callback) happened
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this.getTime = getTime; // get absolute time
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this.num_cycles_at_cps_change = 0;
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this.onToggle = onToggle;
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this.latency = 0.1; // fixed trigger time offset
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this.cycle = 0;
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this.worker = new SharedWorker(new URL('./clockworker.js', import.meta.url));
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this.worker.port.start();
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this.channel = new BroadcastChannel('strudeltick');
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let worker_time_dif = 0; // time difference between audio context clock and worker clock
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let weight = 0; // the amount of weight that is applied to the current average when averaging a new time dif
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const maxWeight = 400;
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const precision = 10 ** 3; //round off time diff to prevent accumulating outliers
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// the clock of the worker and the audio context clock can drift apart over time
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// aditionally, the message time of the worker pinging the callback to process haps can be inconsistent.
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// we need to keep a rolling weighted average of the time difference between the worker clock and audio context clock
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// in order to schedule events consistently.
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const setTimeReference = (time, workertime) => {
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const time_dif = workertime - time;
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if (worker_time_dif === 0) {
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worker_time_dif = time_dif;
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} else {
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const w = 1; //weight of new time diff;
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const new_dif = Math.round(((worker_time_dif * weight + time_dif * w) / (weight + w)) * precision) / precision;
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if (new_dif != worker_time_dif) {
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// reset the weight so the clock recovers faster from an audio context freeze/dropout if it happens
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weight = 4;
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}
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worker_time_dif = new_dif;
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}
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};
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const getTickDeadline = (phase, time) => {
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return phase - time - worker_time_dif;
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};
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const tickCallback = (payload) => {
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const workertime = payload.time;
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const time = this.getTime();
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const { duration, phase, num_ticks_since_cps_change, num_cycles_at_cps_change, cps } = payload;
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setTimeReference(time, workertime);
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this.cps = cps;
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//calculate begin and end
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const eventLength = duration * cps;
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const num_cycles_since_cps_change = num_ticks_since_cps_change * eventLength;
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const begin = num_cycles_at_cps_change + num_cycles_since_cps_change;
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const tickdeadline = getTickDeadline(phase, time);
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const end = begin + eventLength;
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//calculate current cycle
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const lastTick = time + tickdeadline;
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const secondsSinceLastTick = time - lastTick - duration;
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this.cycle = begin + secondsSinceLastTick * cps;
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//set the weight of average time diff and processs haps
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weight = Math.min(weight + 1, maxWeight);
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processHaps(begin, end, tickdeadline);
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this.time_at_last_tick_message = this.getTime();
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};
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const processHaps = (begin, end, tickdeadline) => {
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if (this.started === false) {
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return;
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}
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const haps = this.pattern.queryArc(begin, end, { _cps: this.cps });
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haps.forEach((hap) => {
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if (hap.part.begin.equals(hap.whole.begin)) {
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const deadline = (hap.whole.begin - begin) / this.cps + tickdeadline + this.latency;
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const duration = hap.duration / this.cps;
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onTrigger?.(hap, deadline, duration, this.cps);
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}
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});
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};
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// receive messages from worker clock and process them
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this.channel.onmessage = (message) => {
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if (!this.started) {
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return;
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}
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const { payload, type } = message.data;
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switch (type) {
|
||||
case 'tick': {
|
||||
tickCallback(payload);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
sendMessage(type, payload) {
|
||||
this.worker.port.postMessage({ type, payload });
|
||||
}
|
||||
|
||||
now() {
|
||||
const gap = (this.getTime() - this.time_at_last_tick_message) * this.cps;
|
||||
return this.cycle + gap;
|
||||
}
|
||||
setCps(cps = 1) {
|
||||
this.sendMessage('cpschange', { cps });
|
||||
}
|
||||
setCycle(cycle) {
|
||||
this.sendMessage('setcycle', { cycle });
|
||||
}
|
||||
setStarted(started) {
|
||||
this.sendMessage('toggle', { started });
|
||||
this.started = started;
|
||||
this.onToggle?.(started);
|
||||
}
|
||||
start() {
|
||||
logger('[cyclist] start');
|
||||
this.setStarted(true);
|
||||
}
|
||||
stop() {
|
||||
logger('[cyclist] stop');
|
||||
this.setStarted(false);
|
||||
}
|
||||
setPattern(pat, autostart = false) {
|
||||
this.pattern = pat;
|
||||
if (autostart && !this.started) {
|
||||
this.start();
|
||||
}
|
||||
}
|
||||
|
||||
log(begin, end, haps) {
|
||||
const onsets = haps.filter((h) => h.hasOnset());
|
||||
console.log(`${begin.toFixed(4)} - ${end.toFixed(4)} ${Array(onsets.length).fill('I').join('')}`);
|
||||
}
|
||||
}
|
||||
@ -1,4 +1,4 @@
|
||||
import { Cyclist } from './cyclist.mjs';
|
||||
import { NeoCyclist } from './neocyclist.mjs';
|
||||
import { evaluate as _evaluate } from './evaluate.mjs';
|
||||
import { logger } from './logger.mjs';
|
||||
import { setTime } from './time.mjs';
|
||||
@ -35,7 +35,7 @@ export function repl({
|
||||
onUpdateState?.(state);
|
||||
};
|
||||
|
||||
const scheduler = new Cyclist({
|
||||
const scheduler = new NeoCyclist({
|
||||
onTrigger: getTrigger({ defaultOutput, getTime }),
|
||||
getTime,
|
||||
onToggle: (started) => {
|
||||
|
||||
@ -1,48 +1,50 @@
|
||||
// will move to https://github.com/felixroos/zyklus
|
||||
// TODO: started flag
|
||||
|
||||
this.createClock = (
|
||||
getTime,
|
||||
callback, // called slightly before each cycle
|
||||
duration = 0.05, // duration of each cycle
|
||||
interval = 0.1, // interval between callbacks
|
||||
overlap = 0.1, // overlap between callbacks
|
||||
) => {
|
||||
let tick = 0; // counts callbacks
|
||||
let phase = 0; // next callback time
|
||||
let precision = 10 ** 4; // used to round phase
|
||||
let minLatency = 0.01;
|
||||
const setDuration = (setter) => (duration = setter(duration));
|
||||
overlap = overlap || interval / 2;
|
||||
const onTick = () => {
|
||||
const t = getTime();
|
||||
const lookahead = t + interval + overlap; // the time window for this tick
|
||||
if (phase === 0) {
|
||||
phase = t + minLatency;
|
||||
}
|
||||
// callback as long as we're inside the lookahead
|
||||
while (phase < lookahead) {
|
||||
phase = Math.round(phase * precision) / precision;
|
||||
phase >= t && callback(phase, duration, tick, t);
|
||||
phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
|
||||
phase += duration; // increment phase by duration
|
||||
tick++;
|
||||
}
|
||||
//TODO: fix tests not understanding "self"
|
||||
if (typeof self !== 'undefined') {
|
||||
self.createClock = (
|
||||
getTime,
|
||||
callback, // called slightly before each cycle
|
||||
duration = 0.05, // duration of each cycle
|
||||
interval = 0.1, // interval between callbacks
|
||||
overlap = 0.1, // overlap between callbacks
|
||||
) => {
|
||||
let tick = 0; // counts callbacks
|
||||
let phase = 0; // next callback time
|
||||
let precision = 10 ** 4; // used to round phase
|
||||
let minLatency = 0.01;
|
||||
const setDuration = (setter) => (duration = setter(duration));
|
||||
overlap = overlap || interval / 2;
|
||||
const onTick = () => {
|
||||
const t = getTime();
|
||||
const lookahead = t + interval + overlap; // the time window for this tick
|
||||
if (phase === 0) {
|
||||
phase = t + minLatency;
|
||||
}
|
||||
// callback as long as we're inside the lookahead
|
||||
while (phase < lookahead) {
|
||||
phase = Math.round(phase * precision) / precision;
|
||||
phase >= t && callback(phase, duration, tick, t);
|
||||
phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
|
||||
phase += duration; // increment phase by duration
|
||||
tick++;
|
||||
}
|
||||
};
|
||||
let intervalID;
|
||||
const start = () => {
|
||||
clear(); // just in case start was called more than once
|
||||
onTick();
|
||||
intervalID = setInterval(onTick, interval * 1000);
|
||||
};
|
||||
const clear = () => intervalID !== undefined && clearInterval(intervalID);
|
||||
const pause = () => clear();
|
||||
const stop = () => {
|
||||
tick = 0;
|
||||
phase = 0;
|
||||
clear();
|
||||
};
|
||||
const getPhase = () => phase;
|
||||
// setCallback
|
||||
return { setDuration, start, stop, pause, duration, interval, getPhase, minLatency };
|
||||
};
|
||||
let intervalID;
|
||||
const start = () => {
|
||||
clear(); // just in case start was called more than once
|
||||
onTick();
|
||||
intervalID = setInterval(onTick, interval * 1000);
|
||||
};
|
||||
const clear = () => intervalID !== undefined && clearInterval(intervalID);
|
||||
const pause = () => clear();
|
||||
const stop = () => {
|
||||
tick = 0;
|
||||
phase = 0;
|
||||
clear();
|
||||
};
|
||||
const getPhase = () => phase;
|
||||
// setCallback
|
||||
return { setDuration, start, stop, pause, duration, interval, getPhase, minLatency };
|
||||
};
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user