diff --git a/website/src/pages/recipes/recipes.mdx b/website/src/pages/recipes/recipes.mdx new file mode 100644 index 00000000..5e5ae9bf --- /dev/null +++ b/website/src/pages/recipes/recipes.mdx @@ -0,0 +1,313 @@ +--- +title: Recipes +layout: ../../layouts/MainLayout.astro +--- + +import { MiniRepl } from '../../docs/MiniRepl'; + +# Recipes + +This page shows possible ways to achieve common (or not so common) musical goals. +There are often many ways to do a thing and there is no right or wrong. +The fun part is that each representation will give you different impulses when improvising. + +## Arpeggios + +An arpeggio is when the notes of a chord are played in sequence. +We can either write the notes by hand: + + + +...or use scales: + + + +...or chord symbols: + + + +...using off: + + + +## Chopping Breaks + +A sample can be looped and chopped like this: + + + +This fits the break into 8 cycles + chops it in 16 pieces. +The chops are not audible yet, because we're not doing any manipulation. +Let's add randmized doubling + reversing: + + + +If we want to specify the order of samples, we can replace `chop` with `slice`: + +") + .cut(1).rarely(ply(2))`} + punchcard +/> + +If we use `splice` instead of `slice`, the speed adjusts to the duration of the event: + +") + .cut(1).rarely(ply(2))`} + punchcard +/> + +Note that we don't need `fit`, because `splice` will do that by itself. + +## Filter Envelopes + +A minimal filter envelope looks like this: + + d2") + .s("sawtooth") + .lpf(400).lpa(.2).lpenv(4) + .scope()`} +/> + +We can flip the envelope by setting `lpenv` negative + add some resonance `lpq`: + + d2") + .s("sawtooth").lpq(8) + .lpf(400).lpa(.2).lpenv(-4) + .scope()`} +/> + +## Layering Sounds + +We can layer sounds by separating them with ",": + +") +.s("sawtooth, square") // <------ +.scope()`} +/> + +We can control the gain of individual sounds like this: + +") +.s("sawtooth, square:0:.5") // <--- "name:number:gain" +.scope()`} +/> + +For more control over each voice, we can use `layer`: + +").layer( + x=>x.s("sawtooth").vib(4), + x=>x.s("square").add(note(12)) +).scope()`} +/> + +Here, we give the sawtooth a vibrato and the square is moved an octave up. +With `layer`, you can use any pattern method available on each voice, so sky is the limit.. + +## Oscillator Detune + +We can fatten a sound by adding a detuned version to itself: + +") +.add(note("0,.1")) // <------ chorus +.s("sawtooth").scope()`} + punchcard +/> + +Try out different values, or add another voice! + +## Polyrhythms + +Here is a simple example of a polyrhythm: + + + +A polyrhythm is when 2 different tempos happen at the same time. + +## Polymeter + +This is a polymeter: + +,").fast(2)`} punchcard /> + +A polymeter is when 2 different bar lengths play at the same tempo. + +## Phasing + +This is a phasing: + +*[6,6.1]").piano()`} punchcard /> + +Phasing happens when the same sequence plays at slightly different tempos. + +## Running through samples + +Using `run` with `n`, we can rush through a sample bank: + + + +This works great with sample banks that contain similar sounds, like in this case different recordings of a tabla. +Often times, you'll hear the beginning of the phrase not where the pattern begins. +In this case, I hear the beginning at the third sample, which can be accounted for with `early`. + + + +Let's add some randomness: + + + +## Tape Warble + +We can emulate a pitch warbling effect like this: + + + +## Sound Duration + +There are a number of ways to change the sound duration. Using clip: + +/2")`} +/> + +The value of clip is relative to the duration of each event. +We can also create overlaps using release: + +/2")`} +/> + +This will smoothly fade out each sound for the given number of seconds. +We could also make the notes shorter with decay / sustain: + +/2").sustain(0)`} +/> + +For now, there is a limitation where decay values that exceed the event duration may cause little cracks, so use higher numbers with caution.. + +When using samples, we also have `.end` to cut relative to the sample length: + +")`} /> + +Compare that to clip: + +")`} /> + +or decay / sustain + +").sustain(0)`} /> + +## Wavetable Synthesis + +You can loop a sample with `loop` / `loopEnd`: + +").s("bd").loop(1).loopEnd(.05)`} /> + +This allows us to play the first 5% of the bass drum as a synth! +To simplify loading wavetables, any sample that starts with `wt_` will be looped automatically: + + + +Running through different wavetables can also give interesting variations: + + + +...adding a filter envelope + reverb: + + + \ No newline at end of file