Integrate with the new impulse generation functionality

This commit is contained in:
Vasilii Milovidov 2023-10-05 03:49:50 +04:00
parent 13cb32903a
commit d6c8838fe2
4 changed files with 86 additions and 84 deletions

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@ -655,6 +655,15 @@ const generic_params = [
* .vib("<.5 1 2 4 8 16>:12")
*/
[['vib', 'vibmod'], 'vibrato', 'v'],
/**
* Adds pink noise to the mix
*
* @name noise
* @param {number | Pattern} wet wet amount
* @example
* sound("<white pink brown>/2")
*/
['noise'],
/**
* Sets the vibrato depth in semitones. Only has an effect if `vibrato` | `vib` | `v` is is also set
*
@ -970,56 +979,50 @@ const generic_params = [
*
*/
[['room', 'size']],
/**
* Sets the room size of the reverb, see {@link room}.
*
* @name roomsize
* @param {number | Pattern} size between 0 and 10
* @synonyms size, sz
* @example
* s("bd sd").room(.8).roomsize("<0 1 2 4 8>")
*
*/
/**
* Reverb lowpass starting frequency (in hertz).
* When this property is changed, the reverb will be recaculated, so only change this sparsely..
*
* @name revlp
* @param {number} level between 0 and 20000hz
* @name roomlp
* @synonyms rlp
* @param {number} frequency between 0 and 20000hz
* @example
* s("bd sd").room(0.5).revlp(10000)
* s("bd sd").room(0.5).rlp(10000)
* @example
* s("bd sd").room(0.5).revlp(5000)
* s("bd sd").room(0.5).rlp(5000)
*/
['revlp'],
['roomlp', 'rlp'],
/**
* Reverb lowpass frequency at -60dB (in hertz).
* When this property is changed, the reverb will be recaculated, so only change this sparsely..
*
* @name revdim
* @param {number} level between 0 and 20000hz
* @name roomdim
* @synonyms rdim
* @param {number} frequency between 0 and 20000hz
* @example
* s("bd sd").room(0.5).revlp(10000).revdim(8000)
* s("bd sd").room(0.5).rlp(10000).rdim(8000)
* @example
* s("bd sd").room(0.5).revlp(5000).revdim(400)
* s("bd sd").room(0.5).rlp(5000).rdim(400)
*
*/
['revdim'],
['roomdim', 'rdim'],
/**
* Reverb fade time (in seconds).
* When this property is changed, the reverb will be recaculated, so only change this sparsely..
*
* @name fade
* @name roomfade
* @synonyms rfade
* @param {number} seconds for the reverb to fade
* @example
* s("bd sd").room(0.5).revlp(10000).fade(0.5)
* s("bd sd").room(0.5).rlp(10000).rfade(0.5)
* @example
* s("bd sd").room(0.5).revlp(5000).fade(4)
* s("bd sd").room(0.5).rlp(5000).rfade(4)
*
*/
['fade'],
['roomfade', 'rfade'],
/**
* Sets the sample to use as an impulse response for the reverb.
*
* @name iresponse
* @param {string | Pattern} sample sample to pick as an impulse response
* Sets the sample to use as an impulse response for the reverb. * * @name iresponse
* @param {string | Pattern} sample to use as an impulse response
* @synonyms ir
* @example
* s("bd sd").room(.8).ir("<shaker_large:0 shaker_large:2>")
@ -1028,23 +1031,25 @@ const generic_params = [
[['ir', 'i'], 'iresponse'],
/**
* Sets the room size of the reverb, see {@link room}.
* When this property is changed, the reverb will be recaculated, so only change this sparsely..
*
* @name roomsize
* @param {number | Pattern} size between 0 and 10
* @synonyms size, sz
* @synonyms rsize, sz, size
* @example
* s("bd sd").room(.8).roomsize("<0 1 2 4 8>")
* s("bd sd").room(.8).rsize(1)
* @example
* s("bd sd").room(.8).rsize(4)
*
*/
// TODO: find out why :
// s("bd sd").room(.8).roomsize("<0 .2 .4 .6 .8 [1,0]>").osc()
// .. does not work. Is it because room is only one effect?
['size', 'sz', 'roomsize'],
['roomsize', 'size', 'sz', 'rsize'],
// ['sagogo'],
// ['sclap'],
// ['sclaves'],
// ['scrash'],
/**
* Wave shaping distortion. CAUTION: it might get loud
*
@ -1210,7 +1215,7 @@ const generic_params = [
['pitchJump'],
['pitchJumpTime'],
['lfo', 'repeatTime'],
['noise'],
['znoise'], // noise on the frequency or as bubo calls it "frequency fog" :)
['zmod'],
['zcrush'], // like crush but scaled differently
['zdelay'],

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@ -17,47 +17,43 @@ if (typeof AudioContext !== 'undefined') {
return newBuffer;
};
AudioContext.prototype.createReverb = function (audioContext, duration, fade, revlp, revdim, imp) {
AudioContext.prototype.createReverb = function (duration, fade, lp, dim, ir) {
const convolver = this.createConvolver();
convolver.setDuration = (d, fade, revlp, revdim, imp) => {
if (imp) {
convolver.buffer = this.adjustLength(d, imp);
convolver.generate = (d, fade, lp, dim, buf) => {
if (buf) {
convolver.buffer = this.adjustLength(d, buf);
return convolver;
} else {
this.generateReverb(
{
audioContext,
audioContext: this,
sampleRate: 44100,
numChannels: 2,
decayTime: d,
fadeInTime: fade,
lpFreqStart: revlp,
lpFreqEnd: revdim,
lpFreqStart: lp,
lpFreqEnd: dim,
},
(buffer) => {
convolver.buffer = buffer;
},
);
convolver.duration = duration;
convolver.duration = d;
convolver.fade = fade;
convolver.revlp = revlp;
convolver.revdim = revdim;
convolver.lp = lp;
convolver.dim = dim;
return convolver;
}
};
convolver.setIR = (d, fade, revlp, revdim, imp) => {
if (imp) {
convolver.buffer = this.adjustLength(d, imp);
convolver.setIR = (d, fade, lp, dim, buf) => {
if (buf) {
convolver.buffer = this.adjustLength(d, buf);
} else {
convolver.setDuration(d, fade, revlp, revdim, imp);
convolver.generate(d, fade, lp, dim, buf);
}
return convolver;
};
convolver.setDuration(duration, fade, revlp, revdim, imp);
convolver.generate(duration, fade, lp, dim, ir);
return convolver;
};
}
// TODO: make the reverb more exciting
// check out https://blog.gskinner.com/archives/2019/02/reverb-web-audio-api.html

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@ -114,32 +114,29 @@ function getDelay(orbit, delaytime, delayfeedback, t) {
let reverbs = {};
function getReverb(orbit, duration = 2, fade, revlp, revdim, imp) {
function getReverb(orbit, duration = 2, fade, lp, dim, ir) {
if (!reverbs[orbit]) {
const ac = getAudioContext();
const reverb = ac.createReverb(getAudioContext(), duration, fade, revlp, revdim, imp);
const reverb = ac.createReverb(duration, fade, lp, dim, ir);
reverb.connect(getDestination());
reverbs[orbit] = reverb;
}
const reverbOrbit = reverbs[orbit];
if (
reverbs[orbit].duration !== duration ||
reverbs[orbit].fade !== fade ||
reverbs[orbit].revlp !== revlp ||
reverbs[orbit].revdim !== revdim
reverbs[orbit].ir !== lp ||
reverbs[orbit].dim !== dim ||
reverbs[orbit].ir !== ir
) {
reverbs[orbit].setDuration(duration, fade, revlp, revdim);
reverbs[orbit].duration = duration;
reverbs[orbit].fade = fade;
reverbs[orbit].revlp = revlp;
reverbs[orbit].revdim = revdim;
reverbs[orbit].generate(duration, fade, lp, dim, ir);
}
if (reverbs[orbit].ir !== imp) {
reverbs[orbit] = reverbs[orbit].setIR(duration, fade, revlp, revdim, imp);
reverbs[orbit].ir = imp;
if (reverbs[orbit].ir !== ir) {
reverbs[orbit] = reverbs[orbit].setIR(duration, fade, lp, dim, ir);
reverbs[orbit].ir = ir;
}
return reverbs[orbit];
}
@ -238,10 +235,10 @@ export const superdough = async (value, deadline, hapDuration) => {
delaytime = 0.25,
orbit = 1,
room,
fade = 0.1,
revlp = 15000,
revdim = 1000,
size = 2,
roomfade = 0.1,
roomlp = 15000,
roomdim = 1000,
roomsize = 2,
ir,
i = 0,
velocity = 1,
@ -393,8 +390,8 @@ export const superdough = async (value, deadline, hapDuration) => {
buffer = await loadBuffer(url, ac, ir, 0);
}
let reverbSend;
if (room > 0 && size > 0) {
const reverbNode = getReverb(orbit, size, fade, revlp, revdim, buffer);
if (room > 0 && roomsize > 0) {
const reverbNode = getReverb(orbit, roomsize, roomfade, roomlp, roomdim, buffer);
reverbSend = effectSend(post, reverbNode, room);
}

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@ -183,39 +183,43 @@ global effects use the same chain for all events of the same orbit:
<JsDoc client:idle name="orbit" h={0} />
## delay
## Delay
### delay
<JsDoc client:idle name="delay" h={0} />
## delaytime
### delaytime
<JsDoc client:idle name="delaytime" h={0} />
## delayfeedback
### delayfeedback
<JsDoc client:idle name="delayfeedback" h={0} />
## room
## Reverb
### room
<JsDoc client:idle name="room" h={0} />
## roomsize
### roomsize
<JsDoc client:idle name="roomsize" h={0} />
## fade
### roomfade
<JsDoc client:idle name="fade" h={0} />
<JsDoc client:idle name="roomfade" h={0} />
## revlp
### roomlp
<JsDoc client:idle name="revlp" h={0} />
<JsDoc client:idle name="roomlp" h={0} />
## revdim
### roomdim
<JsDoc client:idle name="revdim" h={0} />
<JsDoc client:idle name="roomdim" h={0} />
## iresponse
### iresponse
<JsDoc client:idle name="iresponse" h={0} />