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https://github.com/eliasstepanik/strudel.git
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cleaning up
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@ -1,65 +0,0 @@
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const createFilter = (ctx, cutoff, Q) => {
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const filter = ctx.createBiquadFilter();
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filter.type = 'notch';
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filter.gain.value = 1;
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filter.frequency.value = cutoff;
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filter.Q.value = Q;
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return filter;
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};
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const createOscillator = (ctx, freq) => {
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const osc = ctx.createOscillator();
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osc.frequency.value = freq;
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osc.type = 'sine';
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return osc;
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};
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const createGain = (ctx, gain) => {
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const gainNode = ctx.createGain();
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gainNode.gain.value = gain;
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return gainNode;
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};
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const createLFO = (ctx, freq, gain) => {
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const osc = createOscillator(ctx, freq);
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const gainNode = createGain(ctx, gain);
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osc.start();
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osc.connect(gainNode);
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return gainNode;
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};
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if (typeof GainNode !== 'undefined') {
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class PhaserNode extends GainNode {
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constructor(ac, input) {
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super(ac);
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this.lfo;
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const { speed, depth = 0.5 } = input;
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console.log(depth);
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const makeupGain = ac.createGain();
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if (this.lfo == null) {
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this.lfo = createLFO(ac, speed, 2000);
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}
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const numStages = 2;
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let fOffset = 0;
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for (let i = 0; i < numStages; i++) {
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const gain = ac.createGain();
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gain.gain.value = 1 / numStages;
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const filter = createFilter(ac, 1000 + fOffset, 2 - Math.min(Math.max(depth * 2, 0), 1.9));
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this.connect(filter);
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this.lfo.connect(filter.detune);
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filter.connect(gain);
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gain.connect(makeupGain);
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fOffset += 200 + Math.pow(i, 2);
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}
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makeupGain.gain.value = 1; // how much makeup gain to add?
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this.connect = (target) => makeupGain.connect(target);
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return this;
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}
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}
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AudioContext.prototype.createPhaser = function (speed) {
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return new PhaserNode(this, speed);
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};
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}
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@ -7,7 +7,6 @@ This program is free software: you can redistribute it and/or modify it under th
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import './feedbackdelay.mjs';
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import './reverb.mjs';
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import './vowel.mjs';
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import './phaser.mjs';
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import { clamp } from './util.mjs';
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import workletsUrl from './worklets.mjs?url';
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import { createFilter, gainNode, getCompressor } from './helpers.mjs';
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