mirror of
https://github.com/eliasstepanik/strudel.git
synced 2026-01-11 05:38:35 +00:00
fixed offset time
This commit is contained in:
parent
065b24a2ee
commit
9f958abb08
@ -62,7 +62,6 @@
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"eslint": "^8.56.0",
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"eslint-plugin-import": "^2.29.1",
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"events": "^3.3.0",
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"fft-js": "^0.0.12",
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"jsdoc": "^4.0.2",
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"jsdoc-json": "^2.0.2",
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"jsdoc-to-markdown": "^8.0.0",
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@ -1390,9 +1390,7 @@ export const { speed } = registerControl('speed');
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* @name stretch
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* @param {number | Pattern} factor -inf to inf, negative numbers play the sample backwards.
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* @example
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* s("bd*6").speed("1 2 4 1 -2 -4")
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* @example
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* speed("1 1.5*2 [2 1.1]").s("piano").clip(1)
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* s("gm_flute").stretch("1 2 .5")
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*
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*/
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export const { stretch } = registerControl('stretch');
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@ -1407,7 +1405,6 @@ export const { stretch } = registerControl('stretch');
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*
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*/
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export const { unit } = registerControl('unit');
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/**
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* Made by Calum Gunn. Reminiscent of some weird mixture of filter, ring-modulator and pitch-shifter. The SuperCollider manual defines Squiz as:
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@ -21,6 +21,7 @@ import {
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numeralArgs,
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parseNumeral,
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pairs,
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clamp,
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} from './util.mjs';
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import drawLine from './drawLine.mjs';
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import { logger } from './logger.mjs';
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@ -1970,6 +1971,7 @@ export const late = register(
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true,
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);
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/**
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* Plays a portion of a pattern, specified by the beginning and end of a time span. The new resulting pattern is played over the time period of the original pattern:
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*
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@ -8,509 +8,481 @@
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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export default class FFT {
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constructor(size) {
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this.size = size | 0;
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if (this.size <= 1 || (this.size & (this.size - 1)) !== 0)
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throw new Error('FFT size must be a power of two and bigger than 1');
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constructor(size) {
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this.size = size | 0;
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if (this.size <= 1 || (this.size & (this.size - 1)) !== 0)
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throw new Error('FFT size must be a power of two and bigger than 1');
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this._csize = size << 1;
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this._csize = size << 1;
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// NOTE: Use of `var` is intentional for old V8 versions
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var table = new Array(this.size * 2);
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for (var i = 0; i < table.length; i += 2) {
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const angle = Math.PI * i / this.size;
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table[i] = Math.cos(angle);
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table[i + 1] = -Math.sin(angle);
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// NOTE: Use of `var` is intentional for old V8 versions
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var table = new Array(this.size * 2);
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for (var i = 0; i < table.length; i += 2) {
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const angle = (Math.PI * i) / this.size;
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table[i] = Math.cos(angle);
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table[i + 1] = -Math.sin(angle);
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}
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this.table = table;
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// Find size's power of two
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var power = 0;
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for (var t = 1; this.size > t; t <<= 1) power++;
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// Calculate initial step's width:
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// * If we are full radix-4 - it is 2x smaller to give inital len=8
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// * Otherwise it is the same as `power` to give len=4
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this._width = power % 2 === 0 ? power - 1 : power;
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// Pre-compute bit-reversal patterns
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this._bitrev = new Array(1 << this._width);
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for (var j = 0; j < this._bitrev.length; j++) {
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this._bitrev[j] = 0;
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for (var shift = 0; shift < this._width; shift += 2) {
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var revShift = this._width - shift - 2;
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this._bitrev[j] |= ((j >>> shift) & 3) << revShift;
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}
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}
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this._out = null;
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this._data = null;
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this._inv = 0;
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}
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fromComplexArray(complex, storage) {
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var res = storage || new Array(complex.length >>> 1);
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for (var i = 0; i < complex.length; i += 2) res[i >>> 1] = complex[i];
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return res;
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}
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createComplexArray() {
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const res = new Array(this._csize);
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for (var i = 0; i < res.length; i++) res[i] = 0;
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return res;
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}
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toComplexArray(input, storage) {
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var res = storage || this.createComplexArray();
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for (var i = 0; i < res.length; i += 2) {
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res[i] = input[i >>> 1];
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res[i + 1] = 0;
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}
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return res;
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}
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completeSpectrum(spectrum) {
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var size = this._csize;
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var half = size >>> 1;
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for (var i = 2; i < half; i += 2) {
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spectrum[size - i] = spectrum[i];
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spectrum[size - i + 1] = -spectrum[i + 1];
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}
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}
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transform(out, data) {
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if (out === data) throw new Error('Input and output buffers must be different');
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this._out = out;
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this._data = data;
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this._inv = 0;
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this._transform4();
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this._out = null;
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this._data = null;
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}
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realTransform(out, data) {
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if (out === data) throw new Error('Input and output buffers must be different');
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this._out = out;
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this._data = data;
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this._inv = 0;
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this._realTransform4();
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this._out = null;
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this._data = null;
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}
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inverseTransform(out, data) {
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if (out === data) throw new Error('Input and output buffers must be different');
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this._out = out;
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this._data = data;
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this._inv = 1;
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this._transform4();
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for (var i = 0; i < out.length; i++) out[i] /= this.size;
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this._out = null;
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this._data = null;
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}
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// radix-4 implementation
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//
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// NOTE: Uses of `var` are intentional for older V8 version that do not
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// support both `let compound assignments` and `const phi`
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_transform4() {
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var out = this._out;
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var size = this._csize;
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// Initial step (permute and transform)
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var width = this._width;
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var step = 1 << width;
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var len = (size / step) << 1;
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var outOff;
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var t;
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var bitrev = this._bitrev;
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if (len === 4) {
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for (outOff = 0, t = 0; outOff < size; outOff += len, t++) {
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const off = bitrev[t];
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this._singleTransform2(outOff, off, step);
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}
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} else {
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// len === 8
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for (outOff = 0, t = 0; outOff < size; outOff += len, t++) {
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const off = bitrev[t];
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this._singleTransform4(outOff, off, step);
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}
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}
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// Loop through steps in decreasing order
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var inv = this._inv ? -1 : 1;
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var table = this.table;
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for (step >>= 2; step >= 2; step >>= 2) {
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len = (size / step) << 1;
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var quarterLen = len >>> 2;
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// Loop through offsets in the data
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for (outOff = 0; outOff < size; outOff += len) {
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// Full case
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var limit = outOff + quarterLen;
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for (var i = outOff, k = 0; i < limit; i += 2, k += step) {
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const A = i;
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const B = A + quarterLen;
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const C = B + quarterLen;
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const D = C + quarterLen;
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// Original values
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const Ar = out[A];
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const Ai = out[A + 1];
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const Br = out[B];
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const Bi = out[B + 1];
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const Cr = out[C];
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const Ci = out[C + 1];
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const Dr = out[D];
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const Di = out[D + 1];
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// Middle values
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const MAr = Ar;
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const MAi = Ai;
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const tableBr = table[k];
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const tableBi = inv * table[k + 1];
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const MBr = Br * tableBr - Bi * tableBi;
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const MBi = Br * tableBi + Bi * tableBr;
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const tableCr = table[2 * k];
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const tableCi = inv * table[2 * k + 1];
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const MCr = Cr * tableCr - Ci * tableCi;
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const MCi = Cr * tableCi + Ci * tableCr;
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const tableDr = table[3 * k];
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const tableDi = inv * table[3 * k + 1];
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const MDr = Dr * tableDr - Di * tableDi;
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const MDi = Dr * tableDi + Di * tableDr;
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// Pre-Final values
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const T0r = MAr + MCr;
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const T0i = MAi + MCi;
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const T1r = MAr - MCr;
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const T1i = MAi - MCi;
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const T2r = MBr + MDr;
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const T2i = MBi + MDi;
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const T3r = inv * (MBr - MDr);
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const T3i = inv * (MBi - MDi);
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// Final values
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const FAr = T0r + T2r;
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const FAi = T0i + T2i;
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const FCr = T0r - T2r;
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const FCi = T0i - T2i;
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const FBr = T1r + T3i;
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const FBi = T1i - T3r;
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const FDr = T1r - T3i;
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const FDi = T1i + T3r;
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out[A] = FAr;
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out[A + 1] = FAi;
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out[B] = FBr;
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out[B + 1] = FBi;
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out[C] = FCr;
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out[C + 1] = FCi;
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out[D] = FDr;
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out[D + 1] = FDi;
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}
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this.table = table;
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}
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}
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}
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// radix-2 implementation
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//
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// NOTE: Only called for len=4
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_singleTransform2(outOff, off, step) {
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const out = this._out;
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const data = this._data;
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// Find size's power of two
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var power = 0;
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for (var t = 1; this.size > t; t <<= 1)
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power++;
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const evenR = data[off];
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const evenI = data[off + 1];
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const oddR = data[off + step];
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const oddI = data[off + step + 1];
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// Calculate initial step's width:
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// * If we are full radix-4 - it is 2x smaller to give inital len=8
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// * Otherwise it is the same as `power` to give len=4
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this._width = power % 2 === 0 ? power - 1 : power;
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const leftR = evenR + oddR;
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const leftI = evenI + oddI;
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const rightR = evenR - oddR;
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const rightI = evenI - oddI;
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// Pre-compute bit-reversal patterns
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this._bitrev = new Array(1 << this._width);
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for (var j = 0; j < this._bitrev.length; j++) {
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this._bitrev[j] = 0;
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for (var shift = 0; shift < this._width; shift += 2) {
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var revShift = this._width - shift - 2;
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this._bitrev[j] |= ((j >>> shift) & 3) << revShift;
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}
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out[outOff] = leftR;
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out[outOff + 1] = leftI;
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out[outOff + 2] = rightR;
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out[outOff + 3] = rightI;
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}
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// radix-4
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//
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// NOTE: Only called for len=8
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_singleTransform4(outOff, off, step) {
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const out = this._out;
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const data = this._data;
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const inv = this._inv ? -1 : 1;
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const step2 = step * 2;
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const step3 = step * 3;
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// Original values
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const Ar = data[off];
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const Ai = data[off + 1];
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const Br = data[off + step];
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const Bi = data[off + step + 1];
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const Cr = data[off + step2];
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const Ci = data[off + step2 + 1];
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const Dr = data[off + step3];
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const Di = data[off + step3 + 1];
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// Pre-Final values
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const T0r = Ar + Cr;
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const T0i = Ai + Ci;
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const T1r = Ar - Cr;
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const T1i = Ai - Ci;
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const T2r = Br + Dr;
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||||
const T2i = Bi + Di;
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const T3r = inv * (Br - Dr);
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const T3i = inv * (Bi - Di);
|
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|
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// Final values
|
||||
const FAr = T0r + T2r;
|
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const FAi = T0i + T2i;
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|
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const FBr = T1r + T3i;
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const FBi = T1i - T3r;
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|
||||
const FCr = T0r - T2r;
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const FCi = T0i - T2i;
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|
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const FDr = T1r - T3i;
|
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const FDi = T1i + T3r;
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||||
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out[outOff] = FAr;
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||||
out[outOff + 1] = FAi;
|
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out[outOff + 2] = FBr;
|
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out[outOff + 3] = FBi;
|
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out[outOff + 4] = FCr;
|
||||
out[outOff + 5] = FCi;
|
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out[outOff + 6] = FDr;
|
||||
out[outOff + 7] = FDi;
|
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}
|
||||
// Real input radix-4 implementation
|
||||
_realTransform4() {
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var out = this._out;
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||||
var size = this._csize;
|
||||
|
||||
// Initial step (permute and transform)
|
||||
var width = this._width;
|
||||
var step = 1 << width;
|
||||
var len = (size / step) << 1;
|
||||
|
||||
var outOff;
|
||||
var t;
|
||||
var bitrev = this._bitrev;
|
||||
if (len === 4) {
|
||||
for (outOff = 0, t = 0; outOff < size; outOff += len, t++) {
|
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const off = bitrev[t];
|
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this._singleRealTransform2(outOff, off >>> 1, step >>> 1);
|
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}
|
||||
} else {
|
||||
// len === 8
|
||||
for (outOff = 0, t = 0; outOff < size; outOff += len, t++) {
|
||||
const off = bitrev[t];
|
||||
this._singleRealTransform4(outOff, off >>> 1, step >>> 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Loop through steps in decreasing order
|
||||
var inv = this._inv ? -1 : 1;
|
||||
var table = this.table;
|
||||
for (step >>= 2; step >= 2; step >>= 2) {
|
||||
len = (size / step) << 1;
|
||||
var halfLen = len >>> 1;
|
||||
var quarterLen = halfLen >>> 1;
|
||||
var hquarterLen = quarterLen >>> 1;
|
||||
|
||||
// Loop through offsets in the data
|
||||
for (outOff = 0; outOff < size; outOff += len) {
|
||||
for (var i = 0, k = 0; i <= hquarterLen; i += 2, k += step) {
|
||||
var A = outOff + i;
|
||||
var B = A + quarterLen;
|
||||
var C = B + quarterLen;
|
||||
var D = C + quarterLen;
|
||||
|
||||
// Original values
|
||||
var Ar = out[A];
|
||||
var Ai = out[A + 1];
|
||||
var Br = out[B];
|
||||
var Bi = out[B + 1];
|
||||
var Cr = out[C];
|
||||
var Ci = out[C + 1];
|
||||
var Dr = out[D];
|
||||
var Di = out[D + 1];
|
||||
|
||||
// Middle values
|
||||
var MAr = Ar;
|
||||
var MAi = Ai;
|
||||
|
||||
var tableBr = table[k];
|
||||
var tableBi = inv * table[k + 1];
|
||||
var MBr = Br * tableBr - Bi * tableBi;
|
||||
var MBi = Br * tableBi + Bi * tableBr;
|
||||
|
||||
var tableCr = table[2 * k];
|
||||
var tableCi = inv * table[2 * k + 1];
|
||||
var MCr = Cr * tableCr - Ci * tableCi;
|
||||
var MCi = Cr * tableCi + Ci * tableCr;
|
||||
|
||||
var tableDr = table[3 * k];
|
||||
var tableDi = inv * table[3 * k + 1];
|
||||
var MDr = Dr * tableDr - Di * tableDi;
|
||||
var MDi = Dr * tableDi + Di * tableDr;
|
||||
|
||||
// Pre-Final values
|
||||
var T0r = MAr + MCr;
|
||||
var T0i = MAi + MCi;
|
||||
var T1r = MAr - MCr;
|
||||
var T1i = MAi - MCi;
|
||||
var T2r = MBr + MDr;
|
||||
var T2i = MBi + MDi;
|
||||
var T3r = inv * (MBr - MDr);
|
||||
var T3i = inv * (MBi - MDi);
|
||||
|
||||
// Final values
|
||||
var FAr = T0r + T2r;
|
||||
var FAi = T0i + T2i;
|
||||
|
||||
var FBr = T1r + T3i;
|
||||
var FBi = T1i - T3r;
|
||||
|
||||
out[A] = FAr;
|
||||
out[A + 1] = FAi;
|
||||
out[B] = FBr;
|
||||
out[B + 1] = FBi;
|
||||
|
||||
// Output final middle point
|
||||
if (i === 0) {
|
||||
var FCr = T0r - T2r;
|
||||
var FCi = T0i - T2i;
|
||||
out[C] = FCr;
|
||||
out[C + 1] = FCi;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not overwrite ourselves
|
||||
if (i === hquarterLen) continue;
|
||||
|
||||
// In the flipped case:
|
||||
// MAi = -MAi
|
||||
// MBr=-MBi, MBi=-MBr
|
||||
// MCr=-MCr
|
||||
// MDr=MDi, MDi=MDr
|
||||
var ST0r = T1r;
|
||||
var ST0i = -T1i;
|
||||
var ST1r = T0r;
|
||||
var ST1i = -T0i;
|
||||
var ST2r = -inv * T3i;
|
||||
var ST2i = -inv * T3r;
|
||||
var ST3r = -inv * T2i;
|
||||
var ST3i = -inv * T2r;
|
||||
|
||||
var SFAr = ST0r + ST2r;
|
||||
var SFAi = ST0i + ST2i;
|
||||
|
||||
var SFBr = ST1r + ST3i;
|
||||
var SFBi = ST1i - ST3r;
|
||||
|
||||
var SA = outOff + quarterLen - i;
|
||||
var SB = outOff + halfLen - i;
|
||||
|
||||
out[SA] = SFAr;
|
||||
out[SA + 1] = SFAi;
|
||||
out[SB] = SFBr;
|
||||
out[SB + 1] = SFBi;
|
||||
}
|
||||
|
||||
this._out = null;
|
||||
this._data = null;
|
||||
this._inv = 0;
|
||||
}
|
||||
}
|
||||
fromComplexArray(complex, storage) {
|
||||
var res = storage || new Array(complex.length >>> 1);
|
||||
for (var i = 0; i < complex.length; i += 2)
|
||||
res[i >>> 1] = complex[i];
|
||||
return res;
|
||||
}
|
||||
createComplexArray() {
|
||||
const res = new Array(this._csize);
|
||||
for (var i = 0; i < res.length; i++)
|
||||
res[i] = 0;
|
||||
return res;
|
||||
}
|
||||
toComplexArray(input, storage) {
|
||||
var res = storage || this.createComplexArray();
|
||||
for (var i = 0; i < res.length; i += 2) {
|
||||
res[i] = input[i >>> 1];
|
||||
res[i + 1] = 0;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
completeSpectrum(spectrum) {
|
||||
var size = this._csize;
|
||||
var half = size >>> 1;
|
||||
for (var i = 2; i < half; i += 2) {
|
||||
spectrum[size - i] = spectrum[i];
|
||||
spectrum[size - i + 1] = -spectrum[i + 1];
|
||||
}
|
||||
}
|
||||
transform(out, data) {
|
||||
if (out === data)
|
||||
throw new Error('Input and output buffers must be different');
|
||||
}
|
||||
// radix-2 implementation
|
||||
//
|
||||
// NOTE: Only called for len=4
|
||||
_singleRealTransform2(outOff, off, step) {
|
||||
const out = this._out;
|
||||
const data = this._data;
|
||||
|
||||
this._out = out;
|
||||
this._data = data;
|
||||
this._inv = 0;
|
||||
this._transform4();
|
||||
this._out = null;
|
||||
this._data = null;
|
||||
}
|
||||
realTransform(out, data) {
|
||||
if (out === data)
|
||||
throw new Error('Input and output buffers must be different');
|
||||
const evenR = data[off];
|
||||
const oddR = data[off + step];
|
||||
|
||||
this._out = out;
|
||||
this._data = data;
|
||||
this._inv = 0;
|
||||
this._realTransform4();
|
||||
this._out = null;
|
||||
this._data = null;
|
||||
}
|
||||
inverseTransform(out, data) {
|
||||
if (out === data)
|
||||
throw new Error('Input and output buffers must be different');
|
||||
const leftR = evenR + oddR;
|
||||
const rightR = evenR - oddR;
|
||||
|
||||
this._out = out;
|
||||
this._data = data;
|
||||
this._inv = 1;
|
||||
this._transform4();
|
||||
for (var i = 0; i < out.length; i++)
|
||||
out[i] /= this.size;
|
||||
this._out = null;
|
||||
this._data = null;
|
||||
}
|
||||
// radix-4 implementation
|
||||
//
|
||||
// NOTE: Uses of `var` are intentional for older V8 version that do not
|
||||
// support both `let compound assignments` and `const phi`
|
||||
_transform4() {
|
||||
var out = this._out;
|
||||
var size = this._csize;
|
||||
out[outOff] = leftR;
|
||||
out[outOff + 1] = 0;
|
||||
out[outOff + 2] = rightR;
|
||||
out[outOff + 3] = 0;
|
||||
}
|
||||
// radix-4
|
||||
//
|
||||
// NOTE: Only called for len=8
|
||||
_singleRealTransform4(outOff, off, step) {
|
||||
const out = this._out;
|
||||
const data = this._data;
|
||||
const inv = this._inv ? -1 : 1;
|
||||
const step2 = step * 2;
|
||||
const step3 = step * 3;
|
||||
|
||||
// Initial step (permute and transform)
|
||||
var width = this._width;
|
||||
var step = 1 << width;
|
||||
var len = (size / step) << 1;
|
||||
// Original values
|
||||
const Ar = data[off];
|
||||
const Br = data[off + step];
|
||||
const Cr = data[off + step2];
|
||||
const Dr = data[off + step3];
|
||||
|
||||
var outOff;
|
||||
var t;
|
||||
var bitrev = this._bitrev;
|
||||
if (len === 4) {
|
||||
for (outOff = 0, t = 0; outOff < size; outOff += len, t++) {
|
||||
const off = bitrev[t];
|
||||
this._singleTransform2(outOff, off, step);
|
||||
}
|
||||
} else {
|
||||
// len === 8
|
||||
for (outOff = 0, t = 0; outOff < size; outOff += len, t++) {
|
||||
const off = bitrev[t];
|
||||
this._singleTransform4(outOff, off, step);
|
||||
}
|
||||
}
|
||||
// Pre-Final values
|
||||
const T0r = Ar + Cr;
|
||||
const T1r = Ar - Cr;
|
||||
const T2r = Br + Dr;
|
||||
const T3r = inv * (Br - Dr);
|
||||
|
||||
// Loop through steps in decreasing order
|
||||
var inv = this._inv ? -1 : 1;
|
||||
var table = this.table;
|
||||
for (step >>= 2; step >= 2; step >>= 2) {
|
||||
len = (size / step) << 1;
|
||||
var quarterLen = len >>> 2;
|
||||
// Final values
|
||||
const FAr = T0r + T2r;
|
||||
|
||||
// Loop through offsets in the data
|
||||
for (outOff = 0; outOff < size; outOff += len) {
|
||||
// Full case
|
||||
var limit = outOff + quarterLen;
|
||||
for (var i = outOff, k = 0; i < limit; i += 2, k += step) {
|
||||
const A = i;
|
||||
const B = A + quarterLen;
|
||||
const C = B + quarterLen;
|
||||
const D = C + quarterLen;
|
||||
const FBr = T1r;
|
||||
const FBi = -T3r;
|
||||
|
||||
// Original values
|
||||
const Ar = out[A];
|
||||
const Ai = out[A + 1];
|
||||
const Br = out[B];
|
||||
const Bi = out[B + 1];
|
||||
const Cr = out[C];
|
||||
const Ci = out[C + 1];
|
||||
const Dr = out[D];
|
||||
const Di = out[D + 1];
|
||||
const FCr = T0r - T2r;
|
||||
|
||||
// Middle values
|
||||
const MAr = Ar;
|
||||
const MAi = Ai;
|
||||
const FDr = T1r;
|
||||
const FDi = T3r;
|
||||
|
||||
const tableBr = table[k];
|
||||
const tableBi = inv * table[k + 1];
|
||||
const MBr = Br * tableBr - Bi * tableBi;
|
||||
const MBi = Br * tableBi + Bi * tableBr;
|
||||
|
||||
const tableCr = table[2 * k];
|
||||
const tableCi = inv * table[2 * k + 1];
|
||||
const MCr = Cr * tableCr - Ci * tableCi;
|
||||
const MCi = Cr * tableCi + Ci * tableCr;
|
||||
|
||||
const tableDr = table[3 * k];
|
||||
const tableDi = inv * table[3 * k + 1];
|
||||
const MDr = Dr * tableDr - Di * tableDi;
|
||||
const MDi = Dr * tableDi + Di * tableDr;
|
||||
|
||||
// Pre-Final values
|
||||
const T0r = MAr + MCr;
|
||||
const T0i = MAi + MCi;
|
||||
const T1r = MAr - MCr;
|
||||
const T1i = MAi - MCi;
|
||||
const T2r = MBr + MDr;
|
||||
const T2i = MBi + MDi;
|
||||
const T3r = inv * (MBr - MDr);
|
||||
const T3i = inv * (MBi - MDi);
|
||||
|
||||
// Final values
|
||||
const FAr = T0r + T2r;
|
||||
const FAi = T0i + T2i;
|
||||
|
||||
const FCr = T0r - T2r;
|
||||
const FCi = T0i - T2i;
|
||||
|
||||
const FBr = T1r + T3i;
|
||||
const FBi = T1i - T3r;
|
||||
|
||||
const FDr = T1r - T3i;
|
||||
const FDi = T1i + T3r;
|
||||
|
||||
out[A] = FAr;
|
||||
out[A + 1] = FAi;
|
||||
out[B] = FBr;
|
||||
out[B + 1] = FBi;
|
||||
out[C] = FCr;
|
||||
out[C + 1] = FCi;
|
||||
out[D] = FDr;
|
||||
out[D + 1] = FDi;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// radix-2 implementation
|
||||
//
|
||||
// NOTE: Only called for len=4
|
||||
_singleTransform2(outOff, off,
|
||||
step) {
|
||||
const out = this._out;
|
||||
const data = this._data;
|
||||
|
||||
const evenR = data[off];
|
||||
const evenI = data[off + 1];
|
||||
const oddR = data[off + step];
|
||||
const oddI = data[off + step + 1];
|
||||
|
||||
const leftR = evenR + oddR;
|
||||
const leftI = evenI + oddI;
|
||||
const rightR = evenR - oddR;
|
||||
const rightI = evenI - oddI;
|
||||
|
||||
out[outOff] = leftR;
|
||||
out[outOff + 1] = leftI;
|
||||
out[outOff + 2] = rightR;
|
||||
out[outOff + 3] = rightI;
|
||||
}
|
||||
// radix-4
|
||||
//
|
||||
// NOTE: Only called for len=8
|
||||
_singleTransform4(outOff, off,
|
||||
step) {
|
||||
const out = this._out;
|
||||
const data = this._data;
|
||||
const inv = this._inv ? -1 : 1;
|
||||
const step2 = step * 2;
|
||||
const step3 = step * 3;
|
||||
|
||||
// Original values
|
||||
const Ar = data[off];
|
||||
const Ai = data[off + 1];
|
||||
const Br = data[off + step];
|
||||
const Bi = data[off + step + 1];
|
||||
const Cr = data[off + step2];
|
||||
const Ci = data[off + step2 + 1];
|
||||
const Dr = data[off + step3];
|
||||
const Di = data[off + step3 + 1];
|
||||
|
||||
// Pre-Final values
|
||||
const T0r = Ar + Cr;
|
||||
const T0i = Ai + Ci;
|
||||
const T1r = Ar - Cr;
|
||||
const T1i = Ai - Ci;
|
||||
const T2r = Br + Dr;
|
||||
const T2i = Bi + Di;
|
||||
const T3r = inv * (Br - Dr);
|
||||
const T3i = inv * (Bi - Di);
|
||||
|
||||
// Final values
|
||||
const FAr = T0r + T2r;
|
||||
const FAi = T0i + T2i;
|
||||
|
||||
const FBr = T1r + T3i;
|
||||
const FBi = T1i - T3r;
|
||||
|
||||
const FCr = T0r - T2r;
|
||||
const FCi = T0i - T2i;
|
||||
|
||||
const FDr = T1r - T3i;
|
||||
const FDi = T1i + T3r;
|
||||
|
||||
out[outOff] = FAr;
|
||||
out[outOff + 1] = FAi;
|
||||
out[outOff + 2] = FBr;
|
||||
out[outOff + 3] = FBi;
|
||||
out[outOff + 4] = FCr;
|
||||
out[outOff + 5] = FCi;
|
||||
out[outOff + 6] = FDr;
|
||||
out[outOff + 7] = FDi;
|
||||
}
|
||||
// Real input radix-4 implementation
|
||||
_realTransform4() {
|
||||
var out = this._out;
|
||||
var size = this._csize;
|
||||
|
||||
// Initial step (permute and transform)
|
||||
var width = this._width;
|
||||
var step = 1 << width;
|
||||
var len = (size / step) << 1;
|
||||
|
||||
var outOff;
|
||||
var t;
|
||||
var bitrev = this._bitrev;
|
||||
if (len === 4) {
|
||||
for (outOff = 0, t = 0; outOff < size; outOff += len, t++) {
|
||||
const off = bitrev[t];
|
||||
this._singleRealTransform2(outOff, off >>> 1, step >>> 1);
|
||||
}
|
||||
} else {
|
||||
// len === 8
|
||||
for (outOff = 0, t = 0; outOff < size; outOff += len, t++) {
|
||||
const off = bitrev[t];
|
||||
this._singleRealTransform4(outOff, off >>> 1, step >>> 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Loop through steps in decreasing order
|
||||
var inv = this._inv ? -1 : 1;
|
||||
var table = this.table;
|
||||
for (step >>= 2; step >= 2; step >>= 2) {
|
||||
len = (size / step) << 1;
|
||||
var halfLen = len >>> 1;
|
||||
var quarterLen = halfLen >>> 1;
|
||||
var hquarterLen = quarterLen >>> 1;
|
||||
|
||||
// Loop through offsets in the data
|
||||
for (outOff = 0; outOff < size; outOff += len) {
|
||||
for (var i = 0, k = 0; i <= hquarterLen; i += 2, k += step) {
|
||||
var A = outOff + i;
|
||||
var B = A + quarterLen;
|
||||
var C = B + quarterLen;
|
||||
var D = C + quarterLen;
|
||||
|
||||
// Original values
|
||||
var Ar = out[A];
|
||||
var Ai = out[A + 1];
|
||||
var Br = out[B];
|
||||
var Bi = out[B + 1];
|
||||
var Cr = out[C];
|
||||
var Ci = out[C + 1];
|
||||
var Dr = out[D];
|
||||
var Di = out[D + 1];
|
||||
|
||||
// Middle values
|
||||
var MAr = Ar;
|
||||
var MAi = Ai;
|
||||
|
||||
var tableBr = table[k];
|
||||
var tableBi = inv * table[k + 1];
|
||||
var MBr = Br * tableBr - Bi * tableBi;
|
||||
var MBi = Br * tableBi + Bi * tableBr;
|
||||
|
||||
var tableCr = table[2 * k];
|
||||
var tableCi = inv * table[2 * k + 1];
|
||||
var MCr = Cr * tableCr - Ci * tableCi;
|
||||
var MCi = Cr * tableCi + Ci * tableCr;
|
||||
|
||||
var tableDr = table[3 * k];
|
||||
var tableDi = inv * table[3 * k + 1];
|
||||
var MDr = Dr * tableDr - Di * tableDi;
|
||||
var MDi = Dr * tableDi + Di * tableDr;
|
||||
|
||||
// Pre-Final values
|
||||
var T0r = MAr + MCr;
|
||||
var T0i = MAi + MCi;
|
||||
var T1r = MAr - MCr;
|
||||
var T1i = MAi - MCi;
|
||||
var T2r = MBr + MDr;
|
||||
var T2i = MBi + MDi;
|
||||
var T3r = inv * (MBr - MDr);
|
||||
var T3i = inv * (MBi - MDi);
|
||||
|
||||
// Final values
|
||||
var FAr = T0r + T2r;
|
||||
var FAi = T0i + T2i;
|
||||
|
||||
var FBr = T1r + T3i;
|
||||
var FBi = T1i - T3r;
|
||||
|
||||
out[A] = FAr;
|
||||
out[A + 1] = FAi;
|
||||
out[B] = FBr;
|
||||
out[B + 1] = FBi;
|
||||
|
||||
// Output final middle point
|
||||
if (i === 0) {
|
||||
var FCr = T0r - T2r;
|
||||
var FCi = T0i - T2i;
|
||||
out[C] = FCr;
|
||||
out[C + 1] = FCi;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not overwrite ourselves
|
||||
if (i === hquarterLen)
|
||||
continue;
|
||||
|
||||
// In the flipped case:
|
||||
// MAi = -MAi
|
||||
// MBr=-MBi, MBi=-MBr
|
||||
// MCr=-MCr
|
||||
// MDr=MDi, MDi=MDr
|
||||
var ST0r = T1r;
|
||||
var ST0i = -T1i;
|
||||
var ST1r = T0r;
|
||||
var ST1i = -T0i;
|
||||
var ST2r = -inv * T3i;
|
||||
var ST2i = -inv * T3r;
|
||||
var ST3r = -inv * T2i;
|
||||
var ST3i = -inv * T2r;
|
||||
|
||||
var SFAr = ST0r + ST2r;
|
||||
var SFAi = ST0i + ST2i;
|
||||
|
||||
var SFBr = ST1r + ST3i;
|
||||
var SFBi = ST1i - ST3r;
|
||||
|
||||
var SA = outOff + quarterLen - i;
|
||||
var SB = outOff + halfLen - i;
|
||||
|
||||
out[SA] = SFAr;
|
||||
out[SA + 1] = SFAi;
|
||||
out[SB] = SFBr;
|
||||
out[SB + 1] = SFBi;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// radix-2 implementation
|
||||
//
|
||||
// NOTE: Only called for len=4
|
||||
_singleRealTransform2(outOff,
|
||||
off,
|
||||
step) {
|
||||
const out = this._out;
|
||||
const data = this._data;
|
||||
|
||||
const evenR = data[off];
|
||||
const oddR = data[off + step];
|
||||
|
||||
const leftR = evenR + oddR;
|
||||
const rightR = evenR - oddR;
|
||||
|
||||
out[outOff] = leftR;
|
||||
out[outOff + 1] = 0;
|
||||
out[outOff + 2] = rightR;
|
||||
out[outOff + 3] = 0;
|
||||
}
|
||||
// radix-4
|
||||
//
|
||||
// NOTE: Only called for len=8
|
||||
_singleRealTransform4(outOff,
|
||||
off,
|
||||
step) {
|
||||
const out = this._out;
|
||||
const data = this._data;
|
||||
const inv = this._inv ? -1 : 1;
|
||||
const step2 = step * 2;
|
||||
const step3 = step * 3;
|
||||
|
||||
// Original values
|
||||
const Ar = data[off];
|
||||
const Br = data[off + step];
|
||||
const Cr = data[off + step2];
|
||||
const Dr = data[off + step3];
|
||||
|
||||
// Pre-Final values
|
||||
const T0r = Ar + Cr;
|
||||
const T1r = Ar - Cr;
|
||||
const T2r = Br + Dr;
|
||||
const T3r = inv * (Br - Dr);
|
||||
|
||||
// Final values
|
||||
const FAr = T0r + T2r;
|
||||
|
||||
const FBr = T1r;
|
||||
const FBi = -T3r;
|
||||
|
||||
const FCr = T0r - T2r;
|
||||
|
||||
const FDr = T1r;
|
||||
const FDi = T3r;
|
||||
|
||||
out[outOff] = FAr;
|
||||
out[outOff + 1] = 0;
|
||||
out[outOff + 2] = FBr;
|
||||
out[outOff + 3] = FBi;
|
||||
out[outOff + 4] = FCr;
|
||||
out[outOff + 5] = 0;
|
||||
out[outOff + 6] = FDr;
|
||||
out[outOff + 7] = FDi;
|
||||
}
|
||||
out[outOff] = FAr;
|
||||
out[outOff + 1] = 0;
|
||||
out[outOff + 2] = FBr;
|
||||
out[outOff + 3] = FBi;
|
||||
out[outOff + 4] = FCr;
|
||||
out[outOff + 5] = 0;
|
||||
out[outOff + 6] = FDr;
|
||||
out[outOff + 7] = FDi;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -1,185 +1,185 @@
|
||||
"use strict";
|
||||
'use strict';
|
||||
|
||||
// sourced from https://github.com/olvb/phaze/tree/master?tab=readme-ov-file
|
||||
const WEBAUDIO_BLOCK_SIZE = 128;
|
||||
|
||||
/** Overlap-Add Node */
|
||||
class OLAProcessor extends AudioWorkletProcessor {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
this.started = false;
|
||||
this.nbInputs = options.numberOfInputs;
|
||||
this.nbOutputs = options.numberOfOutputs;
|
||||
constructor(options) {
|
||||
super(options);
|
||||
this.started = false;
|
||||
this.nbInputs = options.numberOfInputs;
|
||||
this.nbOutputs = options.numberOfOutputs;
|
||||
|
||||
this.blockSize = options.processorOptions.blockSize;
|
||||
// TODO for now, the only support hop size is the size of a web audio block
|
||||
this.hopSize = WEBAUDIO_BLOCK_SIZE;
|
||||
this.blockSize = options.processorOptions.blockSize;
|
||||
// TODO for now, the only support hop size is the size of a web audio block
|
||||
this.hopSize = WEBAUDIO_BLOCK_SIZE;
|
||||
|
||||
this.nbOverlaps = this.blockSize / this.hopSize;
|
||||
this.nbOverlaps = this.blockSize / this.hopSize;
|
||||
|
||||
// pre-allocate input buffers (will be reallocated if needed)
|
||||
this.inputBuffers = new Array(this.nbInputs);
|
||||
this.inputBuffersHead = new Array(this.nbInputs);
|
||||
this.inputBuffersToSend = new Array(this.nbInputs);
|
||||
// default to 1 channel per input until we know more
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
this.allocateInputChannels(i, 1);
|
||||
}
|
||||
// pre-allocate input buffers (will be reallocated if needed)
|
||||
this.outputBuffers = new Array(this.nbOutputs);
|
||||
this.outputBuffersToRetrieve = new Array(this.nbOutputs);
|
||||
// default to 1 channel per output until we know more
|
||||
for (let i = 0; i < this.nbOutputs; i++) {
|
||||
this.allocateOutputChannels(i, 1);
|
||||
}
|
||||
// pre-allocate input buffers (will be reallocated if needed)
|
||||
this.inputBuffers = new Array(this.nbInputs);
|
||||
this.inputBuffersHead = new Array(this.nbInputs);
|
||||
this.inputBuffersToSend = new Array(this.nbInputs);
|
||||
// default to 1 channel per input until we know more
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
this.allocateInputChannels(i, 1);
|
||||
}
|
||||
// pre-allocate input buffers (will be reallocated if needed)
|
||||
this.outputBuffers = new Array(this.nbOutputs);
|
||||
this.outputBuffersToRetrieve = new Array(this.nbOutputs);
|
||||
// default to 1 channel per output until we know more
|
||||
for (let i = 0; i < this.nbOutputs; i++) {
|
||||
this.allocateOutputChannels(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
/** Handles dynamic reallocation of input/output channels buffer
|
||||
/** Handles dynamic reallocation of input/output channels buffer
|
||||
(channel numbers may lety during lifecycle) **/
|
||||
reallocateChannelsIfNeeded(inputs, outputs) {
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
let nbChannels = inputs[i].length;
|
||||
if (nbChannels != this.inputBuffers[i].length) {
|
||||
this.allocateInputChannels(i, nbChannels);
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.nbOutputs; i++) {
|
||||
let nbChannels = outputs[i].length;
|
||||
if (nbChannels != this.outputBuffers[i].length) {
|
||||
this.allocateOutputChannels(i, nbChannels);
|
||||
}
|
||||
}
|
||||
reallocateChannelsIfNeeded(inputs, outputs) {
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
let nbChannels = inputs[i].length;
|
||||
if (nbChannels != this.inputBuffers[i].length) {
|
||||
this.allocateInputChannels(i, nbChannels);
|
||||
}
|
||||
}
|
||||
|
||||
allocateInputChannels(inputIndex, nbChannels) {
|
||||
// allocate input buffers
|
||||
for (let i = 0; i < this.nbOutputs; i++) {
|
||||
let nbChannels = outputs[i].length;
|
||||
if (nbChannels != this.outputBuffers[i].length) {
|
||||
this.allocateOutputChannels(i, nbChannels);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.inputBuffers[inputIndex] = new Array(nbChannels);
|
||||
for (let i = 0; i < nbChannels; i++) {
|
||||
this.inputBuffers[inputIndex][i] = new Float32Array(this.blockSize + WEBAUDIO_BLOCK_SIZE);
|
||||
this.inputBuffers[inputIndex][i].fill(0);
|
||||
}
|
||||
allocateInputChannels(inputIndex, nbChannels) {
|
||||
// allocate input buffers
|
||||
|
||||
// allocate input buffers to send and head pointers to copy from
|
||||
// (cannot directly send a pointer/subarray because input may be modified)
|
||||
this.inputBuffersHead[inputIndex] = new Array(nbChannels);
|
||||
this.inputBuffersToSend[inputIndex] = new Array(nbChannels);
|
||||
for (let i = 0; i < nbChannels; i++) {
|
||||
this.inputBuffersHead[inputIndex][i] = this.inputBuffers[inputIndex][i] .subarray(0, this.blockSize);
|
||||
this.inputBuffersToSend[inputIndex][i] = new Float32Array(this.blockSize);
|
||||
}
|
||||
this.inputBuffers[inputIndex] = new Array(nbChannels);
|
||||
for (let i = 0; i < nbChannels; i++) {
|
||||
this.inputBuffers[inputIndex][i] = new Float32Array(this.blockSize + WEBAUDIO_BLOCK_SIZE);
|
||||
this.inputBuffers[inputIndex][i].fill(0);
|
||||
}
|
||||
|
||||
allocateOutputChannels(outputIndex, nbChannels) {
|
||||
// allocate output buffers
|
||||
this.outputBuffers[outputIndex] = new Array(nbChannels);
|
||||
for (let i = 0; i < nbChannels; i++) {
|
||||
this.outputBuffers[outputIndex][i] = new Float32Array(this.blockSize);
|
||||
this.outputBuffers[outputIndex][i].fill(0);
|
||||
}
|
||||
// allocate input buffers to send and head pointers to copy from
|
||||
// (cannot directly send a pointer/subarray because input may be modified)
|
||||
this.inputBuffersHead[inputIndex] = new Array(nbChannels);
|
||||
this.inputBuffersToSend[inputIndex] = new Array(nbChannels);
|
||||
for (let i = 0; i < nbChannels; i++) {
|
||||
this.inputBuffersHead[inputIndex][i] = this.inputBuffers[inputIndex][i].subarray(0, this.blockSize);
|
||||
this.inputBuffersToSend[inputIndex][i] = new Float32Array(this.blockSize);
|
||||
}
|
||||
}
|
||||
|
||||
// allocate output buffers to retrieve
|
||||
// (cannot send a pointer/subarray because new output has to be add to exising output)
|
||||
this.outputBuffersToRetrieve[outputIndex] = new Array(nbChannels);
|
||||
for (let i = 0; i < nbChannels; i++) {
|
||||
this.outputBuffersToRetrieve[outputIndex][i] = new Float32Array(this.blockSize);
|
||||
this.outputBuffersToRetrieve[outputIndex][i].fill(0);
|
||||
}
|
||||
allocateOutputChannels(outputIndex, nbChannels) {
|
||||
// allocate output buffers
|
||||
this.outputBuffers[outputIndex] = new Array(nbChannels);
|
||||
for (let i = 0; i < nbChannels; i++) {
|
||||
this.outputBuffers[outputIndex][i] = new Float32Array(this.blockSize);
|
||||
this.outputBuffers[outputIndex][i].fill(0);
|
||||
}
|
||||
|
||||
/** Read next web audio block to input buffers **/
|
||||
readInputs(inputs) {
|
||||
// when playback is paused, we may stop receiving new samples
|
||||
if (inputs[0].length && inputs[0][0].length == 0) {
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
for (let j = 0; j < this.inputBuffers[i].length; j++) {
|
||||
this.inputBuffers[i][j].fill(0, this.blockSize);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
// allocate output buffers to retrieve
|
||||
// (cannot send a pointer/subarray because new output has to be add to exising output)
|
||||
this.outputBuffersToRetrieve[outputIndex] = new Array(nbChannels);
|
||||
for (let i = 0; i < nbChannels; i++) {
|
||||
this.outputBuffersToRetrieve[outputIndex][i] = new Float32Array(this.blockSize);
|
||||
this.outputBuffersToRetrieve[outputIndex][i].fill(0);
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
for (let j = 0; j < this.inputBuffers[i].length; j++) {
|
||||
let webAudioBlock = inputs[i][j];
|
||||
this.inputBuffers[i][j].set(webAudioBlock, this.blockSize);
|
||||
}
|
||||
/** Read next web audio block to input buffers **/
|
||||
readInputs(inputs) {
|
||||
// when playback is paused, we may stop receiving new samples
|
||||
if (inputs[0].length && inputs[0][0].length == 0) {
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
for (let j = 0; j < this.inputBuffers[i].length; j++) {
|
||||
this.inputBuffers[i][j].fill(0, this.blockSize);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/** Write next web audio block from output buffers **/
|
||||
writeOutputs(outputs) {
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
for (let j = 0; j < this.inputBuffers[i].length; j++) {
|
||||
let webAudioBlock = this.outputBuffers[i][j].subarray(0, WEBAUDIO_BLOCK_SIZE);
|
||||
outputs[i][j].set(webAudioBlock);
|
||||
}
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
for (let j = 0; j < this.inputBuffers[i].length; j++) {
|
||||
let webAudioBlock = inputs[i][j];
|
||||
this.inputBuffers[i][j].set(webAudioBlock, this.blockSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Write next web audio block from output buffers **/
|
||||
writeOutputs(outputs) {
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
for (let j = 0; j < this.inputBuffers[i].length; j++) {
|
||||
let webAudioBlock = this.outputBuffers[i][j].subarray(0, WEBAUDIO_BLOCK_SIZE);
|
||||
outputs[i][j].set(webAudioBlock);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Shift left content of input buffers to receive new web audio block **/
|
||||
shiftInputBuffers() {
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
for (let j = 0; j < this.inputBuffers[i].length; j++) {
|
||||
this.inputBuffers[i][j].copyWithin(0, WEBAUDIO_BLOCK_SIZE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Shift left content of output buffers to receive new web audio block **/
|
||||
shiftOutputBuffers() {
|
||||
for (let i = 0; i < this.nbOutputs; i++) {
|
||||
for (let j = 0; j < this.outputBuffers[i].length; j++) {
|
||||
this.outputBuffers[i][j].copyWithin(0, WEBAUDIO_BLOCK_SIZE);
|
||||
this.outputBuffers[i][j].subarray(this.blockSize - WEBAUDIO_BLOCK_SIZE).fill(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Copy contents of input buffers to buffer actually sent to process **/
|
||||
prepareInputBuffersToSend() {
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
for (let j = 0; j < this.inputBuffers[i].length; j++) {
|
||||
this.inputBuffersToSend[i][j].set(this.inputBuffersHead[i][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Add contents of output buffers just processed to output buffers **/
|
||||
handleOutputBuffersToRetrieve() {
|
||||
for (let i = 0; i < this.nbOutputs; i++) {
|
||||
for (let j = 0; j < this.outputBuffers[i].length; j++) {
|
||||
for (let k = 0; k < this.blockSize; k++) {
|
||||
this.outputBuffers[i][j][k] += this.outputBuffersToRetrieve[i][j][k] / this.nbOverlaps;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Shift left content of input buffers to receive new web audio block **/
|
||||
shiftInputBuffers() {
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
for (let j = 0; j < this.inputBuffers[i].length; j++) {
|
||||
this.inputBuffers[i][j].copyWithin(0, WEBAUDIO_BLOCK_SIZE);
|
||||
}
|
||||
}
|
||||
process(inputs, outputs, params) {
|
||||
const input = inputs[0];
|
||||
const hasInput = !(input[0] === undefined);
|
||||
if (this.started && !hasInput) {
|
||||
return false;
|
||||
}
|
||||
this.started = hasInput;
|
||||
this.reallocateChannelsIfNeeded(inputs, outputs);
|
||||
|
||||
/** Shift left content of output buffers to receive new web audio block **/
|
||||
shiftOutputBuffers() {
|
||||
for (let i = 0; i < this.nbOutputs; i++) {
|
||||
for (let j = 0; j < this.outputBuffers[i].length; j++) {
|
||||
this.outputBuffers[i][j].copyWithin(0, WEBAUDIO_BLOCK_SIZE);
|
||||
this.outputBuffers[i][j].subarray(this.blockSize - WEBAUDIO_BLOCK_SIZE).fill(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
this.readInputs(inputs);
|
||||
this.shiftInputBuffers();
|
||||
this.prepareInputBuffersToSend();
|
||||
this.processOLA(this.inputBuffersToSend, this.outputBuffersToRetrieve, params);
|
||||
this.handleOutputBuffersToRetrieve();
|
||||
this.writeOutputs(outputs);
|
||||
this.shiftOutputBuffers();
|
||||
|
||||
/** Copy contents of input buffers to buffer actually sent to process **/
|
||||
prepareInputBuffersToSend() {
|
||||
for (let i = 0; i < this.nbInputs; i++) {
|
||||
for (let j = 0; j < this.inputBuffers[i].length; j++) {
|
||||
this.inputBuffersToSend[i][j].set(this.inputBuffersHead[i][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Add contents of output buffers just processed to output buffers **/
|
||||
handleOutputBuffersToRetrieve() {
|
||||
for (let i = 0; i < this.nbOutputs; i++) {
|
||||
for (let j = 0; j < this.outputBuffers[i].length; j++) {
|
||||
for (let k = 0; k < this.blockSize; k++) {
|
||||
this.outputBuffers[i][j][k] += this.outputBuffersToRetrieve[i][j][k] / this.nbOverlaps;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
process(inputs, outputs, params) {
|
||||
const input = inputs[0];
|
||||
const hasInput = !(input[0] === undefined);
|
||||
if (this.started && !hasInput) {
|
||||
return false;
|
||||
}
|
||||
this.started = hasInput;
|
||||
this.reallocateChannelsIfNeeded(inputs, outputs);
|
||||
|
||||
this.readInputs(inputs);
|
||||
this.shiftInputBuffers();
|
||||
this.prepareInputBuffersToSend()
|
||||
this.processOLA(this.inputBuffersToSend, this.outputBuffersToRetrieve, params);
|
||||
this.handleOutputBuffersToRetrieve();
|
||||
this.writeOutputs(outputs);
|
||||
this.shiftOutputBuffers();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
processOLA(inputs, outputs, params) {
|
||||
console.assert(false, "Not overriden");
|
||||
}
|
||||
processOLA(inputs, outputs, params) {
|
||||
console.assert(false, 'Not overriden');
|
||||
}
|
||||
}
|
||||
|
||||
export default OLAProcessor;
|
||||
export default OLAProcessor;
|
||||
|
||||
@ -35,7 +35,6 @@
|
||||
"vite": "^5.0.10"
|
||||
},
|
||||
"dependencies": {
|
||||
"fft.js": "^4.0.4",
|
||||
"nanostores": "^0.9.5"
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,7 +8,7 @@ import './feedbackdelay.mjs';
|
||||
import './reverb.mjs';
|
||||
import './vowel.mjs';
|
||||
import { clamp, nanFallback, _mod } from './util.mjs';
|
||||
import workletsUrl from './worklets.mjs?url';
|
||||
import workletsUrl from './worklets.mjs?worker&url';
|
||||
import { createFilter, gainNode, getCompressor, getWorklet } from './helpers.mjs';
|
||||
import { map } from 'nanostores';
|
||||
import { logger } from './logger.mjs';
|
||||
@ -309,6 +309,13 @@ export function resetGlobalEffects() {
|
||||
}
|
||||
|
||||
export const superdough = async (value, t, hapDuration) => {
|
||||
t = typeof t === 'string' && t.startsWith('=') ? Number(t.slice(1)) : ac.currentTime + t;
|
||||
let { stretch } = value;
|
||||
if (stretch != null) {
|
||||
//account for phase vocoder latency
|
||||
const latency = 0.04;
|
||||
t = t - latency;
|
||||
}
|
||||
const ac = getAudioContext();
|
||||
if (typeof value !== 'object') {
|
||||
throw new Error(
|
||||
@ -320,7 +327,7 @@ export const superdough = async (value, t, hapDuration) => {
|
||||
// duration is passed as value too..
|
||||
value.duration = hapDuration;
|
||||
// calculate absolute time
|
||||
t = typeof t === 'string' && t.startsWith('=') ? Number(t.slice(1)) : ac.currentTime + t;
|
||||
|
||||
if (t < ac.currentTime) {
|
||||
console.warn(
|
||||
`[superdough]: cannot schedule sounds in the past (target: ${t.toFixed(2)}, now: ${ac.currentTime.toFixed(2)})`,
|
||||
@ -371,7 +378,6 @@ export const superdough = async (value, t, hapDuration) => {
|
||||
//
|
||||
coarse,
|
||||
crush,
|
||||
stretch,
|
||||
shape,
|
||||
shapevol = getDefaultValue('shapevol'),
|
||||
distort,
|
||||
@ -441,7 +447,6 @@ export const superdough = async (value, t, hapDuration) => {
|
||||
chain.push(sourceNode);
|
||||
stretch !== undefined && chain.push(getWorklet(ac, 'phase-vocoder-processor', { pitchFactor: stretch }));
|
||||
|
||||
|
||||
// gain stage
|
||||
chain.push(gainNode(gain));
|
||||
|
||||
@ -587,4 +592,6 @@ export const superdough = async (value, t, hapDuration) => {
|
||||
toDisconnect = chain.concat([delaySend, reverbSend, analyserSend]);
|
||||
};
|
||||
|
||||
export const superdoughTrigger = (t, hap, ct, cps) => superdough(hap, t - ct, hap.duration / cps, cps);
|
||||
export const superdoughTrigger = (t, hap, ct, cps) => {
|
||||
superdough(hap, t - ct, hap.duration / cps, cps);
|
||||
};
|
||||
|
||||
@ -2,8 +2,8 @@
|
||||
// LICENSE GNU General Public License v3.0 see https://github.com/dktr0/WebDirt/blob/main/LICENSE
|
||||
// TOFIX: THIS FILE DOES NOT SUPPORT IMPORTS ON DEPOLYMENT
|
||||
|
||||
import OLAProcessor from "./ola-processor"
|
||||
import FFT from './fft.js';
|
||||
import OLAProcessor from './ola-processor';
|
||||
import FFT from './fft.js';
|
||||
|
||||
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
|
||||
const _mod = (n, m) => ((n % m) + m) % m;
|
||||
@ -469,181 +469,182 @@ class SuperSawOscillatorProcessor extends AudioWorkletProcessor {
|
||||
|
||||
registerProcessor('supersaw-oscillator', SuperSawOscillatorProcessor);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Phase Vocoder sourced from // sourced from https://github.com/olvb/phaze/tree/master?tab=readme-ov-file
|
||||
const BUFFERED_BLOCK_SIZE = 2048;
|
||||
|
||||
function genHannWindow(length) {
|
||||
let win = new Float32Array(length);
|
||||
for (var i = 0; i < length; i++) {
|
||||
win[i] = 0.5 * (1 - Math.cos(2 * Math.PI * i / length));
|
||||
}
|
||||
return win;
|
||||
let win = new Float32Array(length);
|
||||
for (var i = 0; i < length; i++) {
|
||||
win[i] = 0.5 * (1 - Math.cos((2 * Math.PI * i) / length));
|
||||
}
|
||||
return win;
|
||||
}
|
||||
|
||||
class PhaseVocoderProcessor extends OLAProcessor {
|
||||
static get parameterDescriptors() {
|
||||
return [{
|
||||
name: 'pitchFactor',
|
||||
defaultValue: 1.0
|
||||
}];
|
||||
static get parameterDescriptors() {
|
||||
return [
|
||||
{
|
||||
name: 'pitchFactor',
|
||||
defaultValue: 1.0,
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
constructor(options) {
|
||||
options.processorOptions = {
|
||||
blockSize: BUFFERED_BLOCK_SIZE,
|
||||
};
|
||||
super(options);
|
||||
|
||||
this.fftSize = this.blockSize;
|
||||
this.timeCursor = 0;
|
||||
|
||||
this.hannWindow = genHannWindow(this.blockSize);
|
||||
// prepare FFT and pre-allocate buffers
|
||||
this.fft = new FFT(this.fftSize);
|
||||
this.freqComplexBuffer = this.fft.createComplexArray();
|
||||
this.freqComplexBufferShifted = this.fft.createComplexArray();
|
||||
this.timeComplexBuffer = this.fft.createComplexArray();
|
||||
this.magnitudes = new Float32Array(this.fftSize / 2 + 1);
|
||||
this.peakIndexes = new Int32Array(this.magnitudes.length);
|
||||
this.nbPeaks = 0;
|
||||
}
|
||||
|
||||
processOLA(inputs, outputs, parameters) {
|
||||
// no automation, take last value
|
||||
|
||||
let pitchFactor = parameters.pitchFactor[parameters.pitchFactor.length - 1];
|
||||
|
||||
if (pitchFactor < 0) {
|
||||
pitchFactor = pitchFactor * 0.25;
|
||||
}
|
||||
pitchFactor = Math.max(0, pitchFactor + 1);
|
||||
|
||||
for (var i = 0; i < this.nbInputs; i++) {
|
||||
for (var j = 0; j < inputs[i].length; j++) {
|
||||
// big assumption here: output is symetric to input
|
||||
var input = inputs[i][j];
|
||||
var output = outputs[i][j];
|
||||
|
||||
this.applyHannWindow(input);
|
||||
|
||||
this.fft.realTransform(this.freqComplexBuffer, input);
|
||||
|
||||
this.computeMagnitudes();
|
||||
this.findPeaks();
|
||||
this.shiftPeaks(pitchFactor);
|
||||
|
||||
this.fft.completeSpectrum(this.freqComplexBufferShifted);
|
||||
this.fft.inverseTransform(this.timeComplexBuffer, this.freqComplexBufferShifted);
|
||||
this.fft.fromComplexArray(this.timeComplexBuffer, output);
|
||||
this.applyHannWindow(output);
|
||||
}
|
||||
}
|
||||
|
||||
constructor(options) {
|
||||
options.processorOptions = {
|
||||
blockSize: BUFFERED_BLOCK_SIZE,
|
||||
};
|
||||
super(options);
|
||||
this.timeCursor += this.hopSize;
|
||||
}
|
||||
|
||||
this.fftSize = this.blockSize;
|
||||
this.timeCursor = 0;
|
||||
|
||||
this.hannWindow = genHannWindow(this.blockSize);
|
||||
// prepare FFT and pre-allocate buffers
|
||||
this.fft = new FFT(this.fftSize);
|
||||
this.freqComplexBuffer = this.fft.createComplexArray();
|
||||
this.freqComplexBufferShifted = this.fft.createComplexArray();
|
||||
this.timeComplexBuffer = this.fft.createComplexArray();
|
||||
this.magnitudes = new Float32Array(this.fftSize / 2 + 1);
|
||||
this.peakIndexes = new Int32Array(this.magnitudes.length);
|
||||
this.nbPeaks = 0;
|
||||
/** Apply Hann window in-place */
|
||||
applyHannWindow(input) {
|
||||
for (var i = 0; i < this.blockSize; i++) {
|
||||
input[i] = input[i] * this.hannWindow[i] * 1.62;
|
||||
}
|
||||
}
|
||||
|
||||
processOLA(inputs, outputs, parameters) {
|
||||
// no automation, take last value
|
||||
const pitchFactor = parameters.pitchFactor[parameters.pitchFactor.length - 1];
|
||||
/** Compute squared magnitudes for peak finding **/
|
||||
computeMagnitudes() {
|
||||
var i = 0,
|
||||
j = 0;
|
||||
while (i < this.magnitudes.length) {
|
||||
let real = this.freqComplexBuffer[j];
|
||||
let imag = this.freqComplexBuffer[j + 1];
|
||||
// no need to sqrt for peak finding
|
||||
this.magnitudes[i] = real ** 2 + imag ** 2;
|
||||
i += 1;
|
||||
j += 2;
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < this.nbInputs; i++) {
|
||||
for (var j = 0; j < inputs[i].length; j++) {
|
||||
// big assumption here: output is symetric to input
|
||||
var input = inputs[i][j];
|
||||
var output = outputs[i][j];
|
||||
/** Find peaks in spectrum magnitudes **/
|
||||
findPeaks() {
|
||||
this.nbPeaks = 0;
|
||||
var i = 2;
|
||||
let end = this.magnitudes.length - 2;
|
||||
|
||||
this.applyHannWindow(input);
|
||||
while (i < end) {
|
||||
let mag = this.magnitudes[i];
|
||||
|
||||
this.fft.realTransform(this.freqComplexBuffer, input);
|
||||
if (this.magnitudes[i - 1] >= mag || this.magnitudes[i - 2] >= mag) {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (this.magnitudes[i + 1] >= mag || this.magnitudes[i + 2] >= mag) {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
this.computeMagnitudes();
|
||||
this.findPeaks();
|
||||
this.shiftPeaks(pitchFactor);
|
||||
this.peakIndexes[this.nbPeaks] = i;
|
||||
this.nbPeaks++;
|
||||
i += 2;
|
||||
}
|
||||
}
|
||||
|
||||
this.fft.completeSpectrum(this.freqComplexBufferShifted);
|
||||
this.fft.inverseTransform(this.timeComplexBuffer, this.freqComplexBufferShifted);
|
||||
this.fft.fromComplexArray(this.timeComplexBuffer, output);
|
||||
/** Shift peaks and regions of influence by pitchFactor into new specturm */
|
||||
shiftPeaks(pitchFactor) {
|
||||
// zero-fill new spectrum
|
||||
this.freqComplexBufferShifted.fill(0);
|
||||
|
||||
this.applyHannWindow(output);
|
||||
}
|
||||
for (var i = 0; i < this.nbPeaks; i++) {
|
||||
let peakIndex = this.peakIndexes[i];
|
||||
let peakIndexShifted = Math.round(peakIndex * pitchFactor);
|
||||
|
||||
if (peakIndexShifted > this.magnitudes.length) {
|
||||
break;
|
||||
}
|
||||
|
||||
// find region of influence
|
||||
var startIndex = 0;
|
||||
var endIndex = this.fftSize;
|
||||
if (i > 0) {
|
||||
let peakIndexBefore = this.peakIndexes[i - 1];
|
||||
startIndex = peakIndex - Math.floor((peakIndex - peakIndexBefore) / 2);
|
||||
}
|
||||
if (i < this.nbPeaks - 1) {
|
||||
let peakIndexAfter = this.peakIndexes[i + 1];
|
||||
endIndex = peakIndex + Math.ceil((peakIndexAfter - peakIndex) / 2);
|
||||
}
|
||||
|
||||
// shift whole region of influence around peak to shifted peak
|
||||
let startOffset = startIndex - peakIndex;
|
||||
let endOffset = endIndex - peakIndex;
|
||||
for (var j = startOffset; j < endOffset; j++) {
|
||||
let binIndex = peakIndex + j;
|
||||
let binIndexShifted = peakIndexShifted + j;
|
||||
|
||||
if (binIndexShifted >= this.magnitudes.length) {
|
||||
break;
|
||||
}
|
||||
|
||||
this.timeCursor += this.hopSize;
|
||||
}
|
||||
|
||||
/** Apply Hann window in-place */
|
||||
applyHannWindow(input) {
|
||||
for (var i = 0; i < this.blockSize; i++) {
|
||||
input[i] = input[i] * this.hannWindow[i];
|
||||
}
|
||||
}
|
||||
|
||||
/** Compute squared magnitudes for peak finding **/
|
||||
computeMagnitudes() {
|
||||
var i = 0, j = 0;
|
||||
while (i < this.magnitudes.length) {
|
||||
let real = this.freqComplexBuffer[j];
|
||||
let imag = this.freqComplexBuffer[j + 1];
|
||||
// no need to sqrt for peak finding
|
||||
this.magnitudes[i] = real ** 2 + imag ** 2;
|
||||
i+=1;
|
||||
j+=2;
|
||||
}
|
||||
}
|
||||
|
||||
/** Find peaks in spectrum magnitudes **/
|
||||
findPeaks() {
|
||||
this.nbPeaks = 0;
|
||||
var i = 2;
|
||||
let end = this.magnitudes.length - 2;
|
||||
|
||||
while (i < end) {
|
||||
let mag = this.magnitudes[i];
|
||||
|
||||
if (this.magnitudes[i - 1] >= mag || this.magnitudes[i - 2] >= mag) {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (this.magnitudes[i + 1] >= mag || this.magnitudes[i + 2] >= mag) {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
this.peakIndexes[this.nbPeaks] = i;
|
||||
this.nbPeaks++;
|
||||
i += 2;
|
||||
}
|
||||
}
|
||||
|
||||
/** Shift peaks and regions of influence by pitchFactor into new specturm */
|
||||
shiftPeaks(pitchFactor) {
|
||||
// zero-fill new spectrum
|
||||
this.freqComplexBufferShifted.fill(0);
|
||||
|
||||
for (var i = 0; i < this.nbPeaks; i++) {
|
||||
let peakIndex = this.peakIndexes[i];
|
||||
let peakIndexShifted = Math.round(peakIndex * pitchFactor);
|
||||
|
||||
if (peakIndexShifted > this.magnitudes.length) {
|
||||
break;
|
||||
}
|
||||
|
||||
// find region of influence
|
||||
var startIndex = 0;
|
||||
var endIndex = this.fftSize;
|
||||
if (i > 0) {
|
||||
let peakIndexBefore = this.peakIndexes[i - 1];
|
||||
startIndex = peakIndex - Math.floor((peakIndex - peakIndexBefore) / 2);
|
||||
}
|
||||
if (i < this.nbPeaks - 1) {
|
||||
let peakIndexAfter = this.peakIndexes[i + 1];
|
||||
endIndex = peakIndex + Math.ceil((peakIndexAfter - peakIndex) / 2);
|
||||
}
|
||||
|
||||
// shift whole region of influence around peak to shifted peak
|
||||
let startOffset = startIndex - peakIndex;
|
||||
let endOffset = endIndex - peakIndex;
|
||||
for (var j = startOffset; j < endOffset; j++) {
|
||||
let binIndex = peakIndex + j;
|
||||
let binIndexShifted = peakIndexShifted + j;
|
||||
|
||||
if (binIndexShifted >= this.magnitudes.length) {
|
||||
break;
|
||||
}
|
||||
|
||||
// apply phase correction
|
||||
let omegaDelta = 2 * Math.PI * (binIndexShifted - binIndex) / this.fftSize;
|
||||
let phaseShiftReal = Math.cos(omegaDelta * this.timeCursor);
|
||||
let phaseShiftImag = Math.sin(omegaDelta * this.timeCursor);
|
||||
|
||||
let indexReal = binIndex * 2;
|
||||
let indexImag = indexReal + 1;
|
||||
let valueReal = this.freqComplexBuffer[indexReal];
|
||||
let valueImag = this.freqComplexBuffer[indexImag];
|
||||
|
||||
let valueShiftedReal = valueReal * phaseShiftReal - valueImag * phaseShiftImag;
|
||||
let valueShiftedImag = valueReal * phaseShiftImag + valueImag * phaseShiftReal;
|
||||
|
||||
let indexShiftedReal = binIndexShifted * 2;
|
||||
let indexShiftedImag = indexShiftedReal + 1;
|
||||
this.freqComplexBufferShifted[indexShiftedReal] += valueShiftedReal;
|
||||
this.freqComplexBufferShifted[indexShiftedImag] += valueShiftedImag;
|
||||
}
|
||||
}
|
||||
// apply phase correction
|
||||
let omegaDelta = (2 * Math.PI * (binIndexShifted - binIndex)) / this.fftSize;
|
||||
let phaseShiftReal = Math.cos(omegaDelta * this.timeCursor);
|
||||
let phaseShiftImag = Math.sin(omegaDelta * this.timeCursor);
|
||||
|
||||
let indexReal = binIndex * 2;
|
||||
let indexImag = indexReal + 1;
|
||||
let valueReal = this.freqComplexBuffer[indexReal];
|
||||
let valueImag = this.freqComplexBuffer[indexImag];
|
||||
|
||||
let valueShiftedReal = valueReal * phaseShiftReal - valueImag * phaseShiftImag;
|
||||
let valueShiftedImag = valueReal * phaseShiftImag + valueImag * phaseShiftReal;
|
||||
|
||||
let indexShiftedReal = binIndexShifted * 2;
|
||||
let indexShiftedImag = indexShiftedReal + 1;
|
||||
this.freqComplexBufferShifted[indexShiftedReal] += valueShiftedReal;
|
||||
this.freqComplexBufferShifted[indexShiftedImag] += valueShiftedImag;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registerProcessor("phase-vocoder-processor", PhaseVocoderProcessor);
|
||||
|
||||
|
||||
|
||||
|
||||
registerProcessor('phase-vocoder-processor', PhaseVocoderProcessor);
|
||||
|
||||
18
pnpm-lock.yaml
generated
18
pnpm-lock.yaml
generated
@ -48,9 +48,6 @@ importers:
|
||||
events:
|
||||
specifier: ^3.3.0
|
||||
version: 3.3.0
|
||||
fft-js:
|
||||
specifier: ^0.0.12
|
||||
version: 0.0.12
|
||||
jsdoc:
|
||||
specifier: ^4.0.2
|
||||
version: 4.0.2
|
||||
@ -433,9 +430,6 @@ importers:
|
||||
|
||||
packages/superdough:
|
||||
dependencies:
|
||||
fft.js:
|
||||
specifier: ^4.0.4
|
||||
version: 4.0.4
|
||||
nanostores:
|
||||
specifier: ^0.9.5
|
||||
version: 0.9.5
|
||||
@ -7700,18 +7694,6 @@ packages:
|
||||
resolution: {integrity: sha512-/exOvEuc+/iaUm105QIiOt4LpBdMTWsXxqR0HDF35vx3fmaKzw7354gTilCh5rkzEt8WYyG//ku3h3nRmd7CHQ==}
|
||||
dev: true
|
||||
|
||||
/fft-js@0.0.12:
|
||||
resolution: {integrity: sha512-nLOa0/SYYnN2NPcLrI81UNSPxyg3q0sGiltfe9G1okg0nxs5CqAwtmaqPQdGcOryeGURaCoQx8Y4AUkhGTh7IQ==}
|
||||
engines: {node: '>=0.12.0'}
|
||||
dependencies:
|
||||
bit-twiddle: 1.0.2
|
||||
commander: 2.7.1
|
||||
dev: true
|
||||
|
||||
/fft.js@4.0.4:
|
||||
resolution: {integrity: sha512-f9c00hphOgeQTlDyavwTtu6RiK8AIFjD6+jvXkNkpeQ7rirK3uFWVpalkoS4LAwbdX7mfZ8aoBfFVQX1Re/8aw==}
|
||||
dev: false
|
||||
|
||||
/fftjs@0.0.4:
|
||||
resolution: {integrity: sha512-nIWxQyth1LVD6NH8a+YZUv+McjzbOY6dMe4wv6Pq5cGfP+c8Rd1T8Dsd50DCWlNgzSqA3y9lOkpD6dZD3qHa1A==}
|
||||
dependencies:
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user