change to bus effect experiment

This commit is contained in:
Jade Rowland 2023-11-06 19:02:09 -05:00
parent a9efda3bc3
commit 9cbf3079f3
3 changed files with 102 additions and 17 deletions

View File

@ -382,15 +382,25 @@ const generic_params = [
['coarse'],
/**
* fake-resampling for lowering the sample rate. Caution: This effect seems to only work in chromium based browsers
* Phaser audio effect that approximates popular guitar pedals.
*
* @name phaser
* @param {number | Pattern} factor 1 for original 2 for half, 3 for a third and so on.
* @param {number | Pattern} speed speed of modulation
* @example
* s("bd sd,hh*4").coarse("<1 4 8 16 32>")
* run(8).scale("D:pentatonic").note().sound("sawtooth").phaser("2 8").release(0.5)
*
*/
['phaser'],
/**
*
*
* @name phaserDepth
* @param {number | Pattern} depth number between 0 and 1
* @example
* run(8).scale("D:pentatonic").note().sound("sawtooth").phaser("2 8").phaserDepth(0.5).release(0.5)
*
*/
['phaserDepth'],
/**
* choose the channel the pattern is sent to in superdirt
*

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@ -1,10 +1,10 @@
const createFilter = (ctx, cutoff, Q) => {
const lowpassFilter = ctx.createBiquadFilter();
lowpassFilter.type = 'notch';
lowpassFilter.gain.value = 1;
lowpassFilter.frequency.value = cutoff;
lowpassFilter.Q.value = Q;
return lowpassFilter;
const filter = ctx.createBiquadFilter();
filter.type = 'notch';
filter.gain.value = 1;
filter.frequency.value = cutoff;
filter.Q.value = Q;
return filter;
};
const createOscillator = (ctx, freq) => {
@ -26,12 +26,15 @@ const createLFO = (ctx, freq, gain) => {
osc.connect(gainNode);
return gainNode;
};
if (typeof GainNode !== 'undefined') {
class PhaserNode extends GainNode {
constructor(ac, speed, cps) {
constructor(ac, input) {
super(ac);
this.lfo;
console.log(cps);
const { speed, depth = 0.5 } = input;
console.log(depth);
const makeupGain = ac.createGain();
@ -43,7 +46,7 @@ if (typeof GainNode !== 'undefined') {
for (let i = 0; i < numStages; i++) {
const gain = ac.createGain();
gain.gain.value = 1 / numStages;
const filter = createFilter(ac, 1000 + fOffset, 0.5);
const filter = createFilter(ac, 1000 + fOffset, 2 - Math.min(Math.max(depth * 2, 0), 1.9));
this.connect(filter);
this.lfo.connect(filter.detune);
filter.connect(gain);

View File

@ -113,6 +113,71 @@ function getDelay(orbit, delaytime, delayfeedback, t) {
return delays[orbit];
}
const createFilter2 = (ctx, cutoff, Q) => {
const filter = ctx.createBiquadFilter();
filter.type = 'notch';
filter.gain.value = 1;
filter.frequency.value = cutoff;
filter.Q.value = Q;
return filter;
};
const createOscillator = (ctx, freq) => {
const osc = ctx.createOscillator();
osc.frequency.value = freq;
osc.type = 'sine';
return osc;
};
const createGain = (ctx, gain) => {
const gainNode = ctx.createGain();
gainNode.gain.value = gain;
return gainNode;
};
const createLFO = (ctx, freq, gain) => {
const osc = createOscillator(ctx, freq);
const gainNode = createGain(ctx, gain);
osc.start();
osc.connect(gainNode);
return gainNode;
};
let phasers = {};
function getPhaser(orbit, speed = 1, depth = 0.5) {
if (!delays[orbit]) {
const ac = getAudioContext();
let lfo;
const makeupGain = ac.createGain();
if (lfo == null) {
lfo = createLFO(ac, speed, 2000);
}
const numStages = 2;
let fOffset = 0;
for (let i = 0; i < numStages; i++) {
const gain = ac.createGain();
gain.gain.value = 1 / numStages;
const filter = createFilter2(ac, 1000 + fOffset, 2 - Math.min(Math.max(depth * 2, 0), 1.9));
makeupGain.connect(filter);
lfo.connect(filter.detune);
filter.connect(gain);
gain.connect(makeupGain);
fOffset += 200 + Math.pow(i, 2);
}
makeupGain.gain.value = 1; // how much makeup gain to add?
makeupGain.connect(getDestination());
phasers[orbit] = makeupGain;
}
console.log(phasers);
// delays[orbit].delayTime.value !== delaytime && delays[orbit].delayTime.setValueAtTime(delaytime, t);
// delays[orbit].feedback.value !== delayfeedback && delays[orbit].feedback.setValueAtTime(delayfeedback, t);
return phasers[orbit];
}
let reverbs = {};
let hasChanged = (now, before) => now !== undefined && now !== before;
@ -230,6 +295,7 @@ export const superdough = async (value, deadline, hapDuration) => {
//phaser
phaser,
phaserDepth,
//
coarse,
crush,
@ -365,10 +431,10 @@ export const superdough = async (value, deadline, hapDuration) => {
chain.push(vowelFilter);
}
if (phaser !== undefined) {
const phaserFX = ac.createPhaser(phaser, hapDuration);
chain.push(phaserFX);
}
// if (phaser !== undefined) {
// const phaserFX = ac.createPhaser({ speed: phaser, depth: phaserDepth });
// chain.push(phaserFX);
// }
// effects
coarse !== undefined && chain.push(getWorklet(ac, 'coarse-processor', { coarse }));
@ -393,6 +459,12 @@ export const superdough = async (value, deadline, hapDuration) => {
chain.push(post);
post.connect(getDestination());
let phaserSend;
if (phaser != null) {
const phaserFX = getPhaser(orbit, phaser, phaserDepth);
phaserSend = effectSend(post, phaserFX, 0.99);
}
// delay
let delaySend;
if (delay > 0 && delaytime > 0 && delayfeedback > 0) {
@ -429,7 +501,7 @@ export const superdough = async (value, deadline, hapDuration) => {
// toDisconnect = all the node that should be disconnected in onended callback
// this is crucial for performance
toDisconnect = chain.concat([delaySend, reverbSend, analyserSend]);
toDisconnect = chain.concat([phaserSend, delaySend, reverbSend, analyserSend]);
};
export const superdoughTrigger = (t, hap, ct, cps) => superdough(hap, t - ct, hap.duration / cps, cps);