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https://github.com/eliasstepanik/strudel.git
synced 2026-01-11 21:58:37 +00:00
refactor synth
- separate waveform / noise oscillators - pull noise out of getOscillator - put fm into getOscillator - simplify overall value plumbing
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@ -20,85 +20,26 @@ const fm = (osc, harmonicityRatio, modulationIndex, wave = 'sine') => {
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return mod(modfreq, modgain, wave);
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};
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const waveforms = ['sine', 'square', 'triangle', 'sawtooth'];
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const noises = ['pink', 'white', 'brown'];
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export function registerSynthSounds() {
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['sine', 'square', 'triangle', 'sawtooth', 'pink', 'white', 'brown'].forEach((wave) => {
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[...waveforms, ...noises].forEach((s) => {
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registerSound(
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wave,
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s,
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(t, value, onended) => {
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// destructure adsr here, because the default should be different for synths and samples
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let {
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attack = 0.001,
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decay = 0.05,
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sustain = 0.6,
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release = 0.01,
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fmh: fmHarmonicity = 1,
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fmi: fmModulationIndex,
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fmenv: fmEnvelopeType = 'lin',
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fmattack: fmAttack,
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fmdecay: fmDecay,
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fmsustain: fmSustain,
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fmrelease: fmRelease,
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fmvelocity: fmVelocity,
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fmwave: fmWaveform = 'sine',
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vib = 0,
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vibmod = 0.5,
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noise = 0,
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} = value;
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let { n, note, freq } = value;
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// with synths, n and note are the same thing
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note = note || 36;
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if (typeof note === 'string') {
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note = noteToMidi(note); // e.g. c3 => 48
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}
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// get frequency
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if (!freq && typeof note === 'number') {
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freq = midiToFreq(note); // + 48);
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}
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// maybe pull out the above frequency resolution?? (there is also getFrequency but it has no default)
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// make oscillator
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const {
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node: o,
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stop,
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dry_node = null,
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} = getOscillator({
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t,
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s: wave,
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freq,
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vib,
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vibmod,
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partials: n,
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noise: noise,
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});
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// FM + FM envelope
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let stopFm, fmEnvelope;
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if (fmModulationIndex) {
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const { node: modulator, stop } = fm(
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dry_node !== null ? dry_node : o,
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fmHarmonicity,
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fmModulationIndex,
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fmWaveform,
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);
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if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) {
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// no envelope by default
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modulator.connect(dry_node !== null ? dry_node.frequency : o.frequency);
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} else {
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fmAttack = fmAttack ?? 0.001;
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fmDecay = fmDecay ?? 0.001;
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fmSustain = fmSustain ?? 1;
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fmRelease = fmRelease ?? 0.001;
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fmVelocity = fmVelocity ?? 1;
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fmEnvelope = getEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
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if (fmEnvelopeType === 'exp') {
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fmEnvelope = getExpEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
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fmEnvelope.node.maxValue = fmModulationIndex * 2;
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fmEnvelope.node.minValue = 0.00001;
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}
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modulator.connect(fmEnvelope.node);
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fmEnvelope.node.connect(dry_node !== null ? dry_node.frequency : o.frequency);
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}
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stopFm = stop;
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let { attack = 0.001, decay = 0.05, sustain = 0.6, release = 0.01 } = value;
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let sound;
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if (waveforms.includes(s)) {
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sound = getOscillator(s, t, value);
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} else {
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sound = getNoiseOscillator(t, s);
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}
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let { node: o, stop, triggerRelease } = sound;
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// turn down
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const g = gainNode(0.3);
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@ -114,10 +55,9 @@ export function registerSynthSounds() {
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node: o.connect(g).connect(envelope),
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stop: (releaseTime) => {
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releaseEnvelope(releaseTime);
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fmEnvelope?.stop(releaseTime);
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triggerRelease?.(releaseTime);
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let end = releaseTime + release;
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stop(end);
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stopFm?.(end);
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},
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};
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},
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@ -156,7 +96,9 @@ export function waveformN(partials, type) {
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return osc;
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}
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export function getNoiseOscillator({ t, ac, type = 'white' }) {
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// expects one of noises as type
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export function getNoiseOscillator(t, type = 'white') {
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const ac = getAudioContext();
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const bufferSize = 2 * ac.sampleRate;
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const noiseBuffer = ac.createBuffer(1, bufferSize, ac.sampleRate);
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const output = noiseBuffer.getChannelData(0);
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@ -189,82 +131,130 @@ export function getNoiseOscillator({ t, ac, type = 'white' }) {
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o.buffer = noiseBuffer;
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o.loop = true;
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o.start(t);
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return {
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node: o,
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stop: (time) => o.stop(time),
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};
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}
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export function getOscillator({ s, freq, t, vib, vibmod, partials, noise }) {
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// Make oscillator with partial count
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// expects one of waveforms as s
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export function getOscillator(
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s,
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t,
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{
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n: partials,
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note,
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freq,
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vib = 0,
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vibmod = 0.5,
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noise = 0,
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// fm
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fmh: fmHarmonicity = 1,
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fmi: fmModulationIndex,
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fmenv: fmEnvelopeType = 'lin',
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fmattack: fmAttack,
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fmdecay: fmDecay,
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fmsustain: fmSustain,
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fmrelease: fmRelease,
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fmvelocity: fmVelocity,
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fmwave: fmWaveform = 'sine',
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},
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) {
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let ac = getAudioContext();
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let o;
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if (['pink', 'white', 'brown'].includes(s)) {
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let noiseOscillator = getNoiseOscillator({ t: t, ac: getAudioContext(), type: s });
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return {
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node: noiseOscillator.node,
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stop: noiseOscillator.stop,
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};
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} else {
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if (!partials || s === 'sine') {
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o = getAudioContext().createOscillator();
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o.type = s || 'triangle';
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} else {
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o = waveformN(partials, s);
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}
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o.frequency.value = Number(freq);
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o.start(t);
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// Additional oscillator for vibrato effect
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let vibrato_oscillator;
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if (vib > 0) {
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vibrato_oscillator = getAudioContext().createOscillator();
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vibrato_oscillator.frequency.value = vib;
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const gain = getAudioContext().createGain();
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// Vibmod is the amount of vibrato, in semitones
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gain.gain.value = vibmod * 100;
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vibrato_oscillator.connect(gain);
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gain.connect(o.detune);
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vibrato_oscillator.start(t);
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}
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if (noise > 0) {
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// Two gain nodes to set the oscillators to their respective levels
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noise = noise > 1 ? 1 : noise;
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let o_gain = ac.createGain();
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let n_gain = ac.createGain();
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o_gain.gain.setValueAtTime(1 - noise, ac.currentTime);
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n_gain.gain.setValueAtTime(noise, ac.currentTime);
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// Instanciating a mixer to blend sources together
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let mix_gain = ac.createGain();
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// Connecting the main oscillator to the gain node
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o.connect(o_gain).connect(mix_gain);
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// Instanciating a noise oscillator and connecting
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const noiseOscillator = getNoiseOscillator({ t: t, ac: ac, type: 'pink' });
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noiseOscillator.node.connect(n_gain).connect(mix_gain);
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return {
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node: mix_gain,
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dry_node: o,
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stop: (time) => {
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vibrato_oscillator?.stop(time);
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o.stop(time);
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noiseOscillator.stop(time);
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},
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};
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}
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return {
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node: o,
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stop: (time) => {
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vibrato_oscillator?.stop(time);
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o.stop(time);
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},
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};
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// If no partials are given, use stock waveforms
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if (!partials || s === 'sine') {
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o = getAudioContext().createOscillator();
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o.type = s || 'triangle';
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}
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// generate custom waveform if partials are given
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else {
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o = waveformN(partials, s);
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}
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// get frequency from note...
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note = note || 36;
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if (typeof note === 'string') {
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note = noteToMidi(note); // e.g. c3 => 48
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}
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// get frequency
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if (!freq && typeof note === 'number') {
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freq = midiToFreq(note); // + 48);
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}
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// set frequency
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o.frequency.value = Number(freq);
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o.start(t);
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// FM
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let stopFm, fmEnvelope;
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if (fmModulationIndex) {
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const { node: modulator, stop } = fm(o, fmHarmonicity, fmModulationIndex, fmWaveform);
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if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) {
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// no envelope by default
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modulator.connect(o.frequency);
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} else {
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fmAttack = fmAttack ?? 0.001;
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fmDecay = fmDecay ?? 0.001;
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fmSustain = fmSustain ?? 1;
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fmRelease = fmRelease ?? 0.001;
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fmVelocity = fmVelocity ?? 1;
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fmEnvelope = getEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
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if (fmEnvelopeType === 'exp') {
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fmEnvelope = getExpEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
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fmEnvelope.node.maxValue = fmModulationIndex * 2;
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fmEnvelope.node.minValue = 0.00001;
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}
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modulator.connect(fmEnvelope.node);
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fmEnvelope.node.connect(o.frequency);
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}
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stopFm = stop;
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}
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// Additional oscillator for vibrato effect
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let vibratoOscillator;
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if (vib > 0) {
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vibratoOscillator = getAudioContext().createOscillator();
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vibratoOscillator.frequency.value = vib;
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const gain = getAudioContext().createGain();
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// Vibmod is the amount of vibrato, in semitones
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gain.gain.value = vibmod * 100;
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vibratoOscillator.connect(gain);
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gain.connect(o.detune);
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vibratoOscillator.start(t);
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}
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let noiseOscillator, noiseMix;
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// noise mix
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if (noise > 0) {
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// Two gain nodes to set the oscillators to their respective levels
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noise = noise > 1 ? 1 : noise;
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let o_gain = ac.createGain();
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let n_gain = ac.createGain();
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o_gain.gain.setValueAtTime(1 - noise, ac.currentTime);
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n_gain.gain.setValueAtTime(noise, ac.currentTime);
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// Instanciating a mixer to blend sources together
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noiseMix = ac.createGain();
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// Connecting the main oscillator to the gain node
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o.connect(o_gain).connect(noiseMix);
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// Instanciating a noise oscillator and connecting
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noiseOscillator = getNoiseOscillator(t, 'pink');
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noiseOscillator.node.connect(n_gain).connect(noiseMix);
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}
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return {
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node: noiseMix || o,
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stop: (time) => {
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vibratoOscillator?.stop(time);
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noiseOscillator?.stop(time);
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stopFm?.(time);
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o.stop(time);
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},
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triggerRelease: (time) => {
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fmEnvelope?.stop(time);
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},
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};
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}
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