refactor synth

- separate waveform / noise oscillators
- pull noise out of getOscillator
- put fm into getOscillator
- simplify overall value plumbing
This commit is contained in:
Felix Roos 2023-10-03 10:03:09 +02:00
parent a0884e2a03
commit 484bb6b11f

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@ -20,85 +20,26 @@ const fm = (osc, harmonicityRatio, modulationIndex, wave = 'sine') => {
return mod(modfreq, modgain, wave);
};
const waveforms = ['sine', 'square', 'triangle', 'sawtooth'];
const noises = ['pink', 'white', 'brown'];
export function registerSynthSounds() {
['sine', 'square', 'triangle', 'sawtooth', 'pink', 'white', 'brown'].forEach((wave) => {
[...waveforms, ...noises].forEach((s) => {
registerSound(
wave,
s,
(t, value, onended) => {
// destructure adsr here, because the default should be different for synths and samples
let {
attack = 0.001,
decay = 0.05,
sustain = 0.6,
release = 0.01,
fmh: fmHarmonicity = 1,
fmi: fmModulationIndex,
fmenv: fmEnvelopeType = 'lin',
fmattack: fmAttack,
fmdecay: fmDecay,
fmsustain: fmSustain,
fmrelease: fmRelease,
fmvelocity: fmVelocity,
fmwave: fmWaveform = 'sine',
vib = 0,
vibmod = 0.5,
noise = 0,
} = value;
let { n, note, freq } = value;
// with synths, n and note are the same thing
note = note || 36;
if (typeof note === 'string') {
note = noteToMidi(note); // e.g. c3 => 48
}
// get frequency
if (!freq && typeof note === 'number') {
freq = midiToFreq(note); // + 48);
}
// maybe pull out the above frequency resolution?? (there is also getFrequency but it has no default)
// make oscillator
const {
node: o,
stop,
dry_node = null,
} = getOscillator({
t,
s: wave,
freq,
vib,
vibmod,
partials: n,
noise: noise,
});
// FM + FM envelope
let stopFm, fmEnvelope;
if (fmModulationIndex) {
const { node: modulator, stop } = fm(
dry_node !== null ? dry_node : o,
fmHarmonicity,
fmModulationIndex,
fmWaveform,
);
if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) {
// no envelope by default
modulator.connect(dry_node !== null ? dry_node.frequency : o.frequency);
} else {
fmAttack = fmAttack ?? 0.001;
fmDecay = fmDecay ?? 0.001;
fmSustain = fmSustain ?? 1;
fmRelease = fmRelease ?? 0.001;
fmVelocity = fmVelocity ?? 1;
fmEnvelope = getEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
if (fmEnvelopeType === 'exp') {
fmEnvelope = getExpEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
fmEnvelope.node.maxValue = fmModulationIndex * 2;
fmEnvelope.node.minValue = 0.00001;
}
modulator.connect(fmEnvelope.node);
fmEnvelope.node.connect(dry_node !== null ? dry_node.frequency : o.frequency);
}
stopFm = stop;
let { attack = 0.001, decay = 0.05, sustain = 0.6, release = 0.01 } = value;
let sound;
if (waveforms.includes(s)) {
sound = getOscillator(s, t, value);
} else {
sound = getNoiseOscillator(t, s);
}
let { node: o, stop, triggerRelease } = sound;
// turn down
const g = gainNode(0.3);
@ -114,10 +55,9 @@ export function registerSynthSounds() {
node: o.connect(g).connect(envelope),
stop: (releaseTime) => {
releaseEnvelope(releaseTime);
fmEnvelope?.stop(releaseTime);
triggerRelease?.(releaseTime);
let end = releaseTime + release;
stop(end);
stopFm?.(end);
},
};
},
@ -156,7 +96,9 @@ export function waveformN(partials, type) {
return osc;
}
export function getNoiseOscillator({ t, ac, type = 'white' }) {
// expects one of noises as type
export function getNoiseOscillator(t, type = 'white') {
const ac = getAudioContext();
const bufferSize = 2 * ac.sampleRate;
const noiseBuffer = ac.createBuffer(1, bufferSize, ac.sampleRate);
const output = noiseBuffer.getChannelData(0);
@ -189,82 +131,130 @@ export function getNoiseOscillator({ t, ac, type = 'white' }) {
o.buffer = noiseBuffer;
o.loop = true;
o.start(t);
return {
node: o,
stop: (time) => o.stop(time),
};
}
export function getOscillator({ s, freq, t, vib, vibmod, partials, noise }) {
// Make oscillator with partial count
// expects one of waveforms as s
export function getOscillator(
s,
t,
{
n: partials,
note,
freq,
vib = 0,
vibmod = 0.5,
noise = 0,
// fm
fmh: fmHarmonicity = 1,
fmi: fmModulationIndex,
fmenv: fmEnvelopeType = 'lin',
fmattack: fmAttack,
fmdecay: fmDecay,
fmsustain: fmSustain,
fmrelease: fmRelease,
fmvelocity: fmVelocity,
fmwave: fmWaveform = 'sine',
},
) {
let ac = getAudioContext();
let o;
if (['pink', 'white', 'brown'].includes(s)) {
let noiseOscillator = getNoiseOscillator({ t: t, ac: getAudioContext(), type: s });
return {
node: noiseOscillator.node,
stop: noiseOscillator.stop,
};
} else {
if (!partials || s === 'sine') {
o = getAudioContext().createOscillator();
o.type = s || 'triangle';
} else {
o = waveformN(partials, s);
}
o.frequency.value = Number(freq);
o.start(t);
// Additional oscillator for vibrato effect
let vibrato_oscillator;
if (vib > 0) {
vibrato_oscillator = getAudioContext().createOscillator();
vibrato_oscillator.frequency.value = vib;
const gain = getAudioContext().createGain();
// Vibmod is the amount of vibrato, in semitones
gain.gain.value = vibmod * 100;
vibrato_oscillator.connect(gain);
gain.connect(o.detune);
vibrato_oscillator.start(t);
}
if (noise > 0) {
// Two gain nodes to set the oscillators to their respective levels
noise = noise > 1 ? 1 : noise;
let o_gain = ac.createGain();
let n_gain = ac.createGain();
o_gain.gain.setValueAtTime(1 - noise, ac.currentTime);
n_gain.gain.setValueAtTime(noise, ac.currentTime);
// Instanciating a mixer to blend sources together
let mix_gain = ac.createGain();
// Connecting the main oscillator to the gain node
o.connect(o_gain).connect(mix_gain);
// Instanciating a noise oscillator and connecting
const noiseOscillator = getNoiseOscillator({ t: t, ac: ac, type: 'pink' });
noiseOscillator.node.connect(n_gain).connect(mix_gain);
return {
node: mix_gain,
dry_node: o,
stop: (time) => {
vibrato_oscillator?.stop(time);
o.stop(time);
noiseOscillator.stop(time);
},
};
}
return {
node: o,
stop: (time) => {
vibrato_oscillator?.stop(time);
o.stop(time);
},
};
// If no partials are given, use stock waveforms
if (!partials || s === 'sine') {
o = getAudioContext().createOscillator();
o.type = s || 'triangle';
}
// generate custom waveform if partials are given
else {
o = waveformN(partials, s);
}
// get frequency from note...
note = note || 36;
if (typeof note === 'string') {
note = noteToMidi(note); // e.g. c3 => 48
}
// get frequency
if (!freq && typeof note === 'number') {
freq = midiToFreq(note); // + 48);
}
// set frequency
o.frequency.value = Number(freq);
o.start(t);
// FM
let stopFm, fmEnvelope;
if (fmModulationIndex) {
const { node: modulator, stop } = fm(o, fmHarmonicity, fmModulationIndex, fmWaveform);
if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) {
// no envelope by default
modulator.connect(o.frequency);
} else {
fmAttack = fmAttack ?? 0.001;
fmDecay = fmDecay ?? 0.001;
fmSustain = fmSustain ?? 1;
fmRelease = fmRelease ?? 0.001;
fmVelocity = fmVelocity ?? 1;
fmEnvelope = getEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
if (fmEnvelopeType === 'exp') {
fmEnvelope = getExpEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
fmEnvelope.node.maxValue = fmModulationIndex * 2;
fmEnvelope.node.minValue = 0.00001;
}
modulator.connect(fmEnvelope.node);
fmEnvelope.node.connect(o.frequency);
}
stopFm = stop;
}
// Additional oscillator for vibrato effect
let vibratoOscillator;
if (vib > 0) {
vibratoOscillator = getAudioContext().createOscillator();
vibratoOscillator.frequency.value = vib;
const gain = getAudioContext().createGain();
// Vibmod is the amount of vibrato, in semitones
gain.gain.value = vibmod * 100;
vibratoOscillator.connect(gain);
gain.connect(o.detune);
vibratoOscillator.start(t);
}
let noiseOscillator, noiseMix;
// noise mix
if (noise > 0) {
// Two gain nodes to set the oscillators to their respective levels
noise = noise > 1 ? 1 : noise;
let o_gain = ac.createGain();
let n_gain = ac.createGain();
o_gain.gain.setValueAtTime(1 - noise, ac.currentTime);
n_gain.gain.setValueAtTime(noise, ac.currentTime);
// Instanciating a mixer to blend sources together
noiseMix = ac.createGain();
// Connecting the main oscillator to the gain node
o.connect(o_gain).connect(noiseMix);
// Instanciating a noise oscillator and connecting
noiseOscillator = getNoiseOscillator(t, 'pink');
noiseOscillator.node.connect(n_gain).connect(noiseMix);
}
return {
node: noiseMix || o,
stop: (time) => {
vibratoOscillator?.stop(time);
noiseOscillator?.stop(time);
stopFm?.(time);
o.stop(time);
},
triggerRelease: (time) => {
fmEnvelope?.stop(time);
},
};
}