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Merge pull request #1318 from daslyfe/jade/gaincurve
feat: Improve gain curve
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commit
47fb441feb
@ -18,6 +18,7 @@ export const DEFAULT_MAX_POLYPHONY = 128;
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const DEFAULT_AUDIO_DEVICE_NAME = 'System Standard';
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let maxPolyphony = DEFAULT_MAX_POLYPHONY;
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export function setMaxPolyphony(polyphony) {
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maxPolyphony = parseInt(polyphony) ?? DEFAULT_MAX_POLYPHONY;
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}
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@ -28,6 +29,16 @@ export function registerSound(key, onTrigger, data = {}) {
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soundMap.setKey(key, { onTrigger, data });
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}
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let gainCurveFunc = (val) => val;
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export function applyGainCurve(val) {
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return gainCurveFunc(val);
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}
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export function setGainCurve(newGainCurveFunc) {
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gainCurveFunc = newGainCurveFunc;
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}
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function aliasBankMap(aliasMap) {
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// Make all bank keys lower case for case insensitivity
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for (const key in aliasMap) {
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@ -515,7 +526,13 @@ export const superdough = async (value, t, hapDuration) => {
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compressorRelease,
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} = value;
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gain = nanFallback(gain, 1);
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gain = applyGainCurve(nanFallback(gain, 1));
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postgain = applyGainCurve(postgain);
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shapevol = applyGainCurve(shapevol);
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distortvol = applyGainCurve(distortvol);
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delay = applyGainCurve(delay);
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velocity = applyGainCurve(velocity);
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gain *= velocity; // velocity currently only multiplies with gain. it might do other things in the future
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const chainID = Math.round(Math.random() * 1000000);
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@ -532,7 +549,7 @@ export const superdough = async (value, t, hapDuration) => {
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//music programs/audio gear usually increments inputs/outputs from 1, so imitate that behavior
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channels = (Array.isArray(channels) ? channels : [channels]).map((ch) => ch - 1);
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gain *= velocity; // velocity currently only multiplies with gain. it might do other things in the future
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let audioNodes = [];
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if (bank && s) {
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