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149 lines
5.6 KiB
JavaScript
149 lines
5.6 KiB
JavaScript
/*
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neocyclist.mjs - event scheduler like cyclist, except recieves clock pulses from clockworker in order to sync across multiple instances.
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Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/strudel/blob/main/packages/core/neocyclist.mjs>
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { logger } from './logger.mjs';
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export class NeoCyclist {
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constructor({ onTrigger, onToggle, getTime }) {
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this.started = false;
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this.cps = 0.5;
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this.lastTick = 0; // absolute time when last tick (clock callback) happened
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this.getTime = getTime; // get absolute time
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this.num_cycles_at_cps_change = 0;
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this.onToggle = onToggle;
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this.latency = 0.1; // fixed trigger time offset
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this.cycle = 0;
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this.id = Math.round(Date.now() * Math.random());
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this.worker = new SharedWorker(new URL('./clockworker.js', import.meta.url));
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this.worker.port.start();
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this.channel = new BroadcastChannel('strudeltick');
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let worker_time_dif = 0; // time difference between audio context clock and worker clock
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let weight = 0; // the amount of weight that is applied to the current average when averaging a new time dif
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const maxWeight = 20;
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const precision = 10 ** 3; //round off time diff to prevent accumulating outliers
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// the clock of the worker and the audio context clock can drift apart over time
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// aditionally, the message time of the worker pinging the callback to process haps can be inconsistent.
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// we need to keep a rolling weighted average of the time difference between the worker clock and audio context clock
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// in order to schedule events consistently.
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const setTimeReference = (time, workertime) => {
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const time_dif = workertime - time;
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if (worker_time_dif === 0) {
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worker_time_dif = time_dif;
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} else {
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const w = 1; //weight of new time diff;
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const new_dif = Math.round(((worker_time_dif * weight + time_dif * w) / (weight + w)) * precision) / precision;
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if (new_dif != worker_time_dif) {
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// reset the weight so the clock recovers faster from an audio context freeze/dropout if it happens
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weight = 4;
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}
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worker_time_dif = new_dif;
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}
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};
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const getTickDeadline = (phase, time) => {
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return phase - time - worker_time_dif;
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};
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const tickCallback = (payload) => {
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const workertime = payload.time;
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const time = this.getTime();
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const { duration, phase, num_ticks_since_cps_change, num_cycles_at_cps_change, cps } = payload;
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setTimeReference(time, workertime);
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this.cps = cps;
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//calculate begin and end
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const eventLength = duration * cps;
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const num_cycles_since_cps_change = num_ticks_since_cps_change * eventLength;
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const begin = num_cycles_at_cps_change + num_cycles_since_cps_change;
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const tickdeadline = getTickDeadline(phase, time);
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const end = begin + eventLength;
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//calculate current cycle
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const lastTick = time + tickdeadline;
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const secondsSinceLastTick = time - lastTick - duration;
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this.cycle = begin + secondsSinceLastTick * cps;
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//set the weight of average time diff and processs haps
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weight = Math.min(weight + 1, maxWeight);
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processHaps(begin, end, tickdeadline);
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this.time_at_last_tick_message = this.getTime();
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};
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const processHaps = (begin, end, tickdeadline) => {
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if (this.started === false) {
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return;
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}
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const haps = this.pattern.queryArc(begin, end, { _cps: this.cps });
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haps.forEach((hap) => {
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if (hap.part.begin.equals(hap.whole.begin)) {
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const deadline = (hap.whole.begin - begin) / this.cps + tickdeadline + this.latency;
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const duration = hap.duration / this.cps;
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onTrigger?.(hap, deadline, duration, this.cps);
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}
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});
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};
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// receive messages from worker clock and process them
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this.channel.onmessage = (message) => {
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if (!this.started) {
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return;
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}
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const { payload, type } = message.data;
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switch (type) {
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case 'tick': {
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tickCallback(payload);
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}
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}
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};
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}
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sendMessage(type, payload) {
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this.worker.port.postMessage({ type, payload, id: this.id });
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}
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now() {
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const gap = (this.getTime() - this.time_at_last_tick_message) * this.cps;
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return this.cycle + gap;
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}
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setCps(cps = 1) {
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this.sendMessage('cpschange', { cps });
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}
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setCycle(cycle) {
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this.sendMessage('setcycle', { cycle });
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}
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setStarted(started) {
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this.sendMessage('toggle', { started });
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this.started = started;
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this.onToggle?.(started);
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}
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start() {
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logger('[cyclist] start');
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this.setStarted(true);
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}
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stop() {
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logger('[cyclist] stop');
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this.setStarted(false);
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}
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setPattern(pat, autostart = false) {
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this.pattern = pat;
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if (autostart && !this.started) {
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this.start();
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}
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}
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log(begin, end, haps) {
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const onsets = haps.filter((h) => h.hasOnset());
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console.log(`${begin.toFixed(4)} - ${end.toFixed(4)} ${Array(onsets.length).fill('I').join('')}`);
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}
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}
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