strudel-docker/packages/core/clockworker.js
2024-02-04 14:32:42 -05:00

130 lines
3.1 KiB
JavaScript

function getTime(precision) {
const seconds = performance.now() / 1000;
return Math.round(seconds * precision) / precision;
}
const allPorts = [];
let num_cycles_at_cps_change = 0;
let num_ticks_since_cps_change = 0;
let cps = 0.5;
const duration = 0.1;
const sendMessage = (type, payload) => {
allPorts.forEach((port) => {
port.postMessage({ type, payload });
});
};
const sendTick = ({ phase, duration, time }) => {
sendMessage('tick', {
phase,
duration,
time,
cps,
num_cycles_at_cps_change,
num_ticks_since_cps_change,
});
num_ticks_since_cps_change++;
};
const clock = createClock(sendTick, duration);
let started = false;
const startClock = () => {
if (started) {
return;
}
clock.start();
started = true;
};
const stopClock = () => {
//dont stop the clock if mutliple instances are using it...
if (!started || numClientsConnected() > 1) {
return;
}
clock.stop();
setCycle(0);
started = false;
};
const setCycle = (cycle) => {
num_ticks_since_cps_change = 0;
num_cycles_at_cps_change = cycle;
};
const numClientsConnected = () => allPorts.length;
const processMessage = (message) => {
const { type, payload } = message;
switch (type) {
case 'cpschange': {
if (payload.cps !== cps) {
num_cycles_at_cps_change = num_cycles_at_cps_change + num_ticks_since_cps_change * duration * cps;
cps = payload.cps;
num_ticks_since_cps_change = 0;
}
break;
}
case 'setcycle': {
setCycle(payload.cycle);
break;
}
case 'toggle': {
if (payload.started) {
startClock();
} else {
stopClock();
}
break;
}
}
};
this.onconnect = function (e) {
// the incoming port
const port = e.ports[0];
allPorts.push(port);
port.addEventListener('message', function (e) {
processMessage(e.data);
});
port.start(); // Required when using addEventListener. Otherwise called implicitly by onmessage setter.
};
function createClock(
callback, // called slightly before each cycle
duration,
) {
const interval = 0.1;
const overlap = interval / 2;
const precision = 10 ** 4; // used to round phase
const minLatency = 0.01;
let phase = 0; // next callback time
const onTick = () => {
const t = getTime(precision);
const lookahead = t + interval + overlap; // the time window for this tick
if (phase === 0) {
phase = t + minLatency;
}
// callback as long as we're inside the lookahead
while (phase < lookahead) {
phase = Math.round(phase * precision) / precision;
phase >= t && callback({ phase, duration, time: t });
phase < t && console.log('TOO LATE', phase); // what if latency is added from outside?
phase += duration; // increment phase by duration
}
};
let intervalID;
const start = () => {
clear(); // just in case start was called more than once
onTick();
intervalID = setInterval(onTick, interval * 1000);
};
const clear = () => intervalID !== undefined && clearInterval(intervalID);
const stop = () => {
phase = 0;
clear();
};
return { start, stop };
}