2023-08-30 14:32:20 +02:00

94 lines
3.3 KiB
JavaScript

import { getAudioContext } from './superdough.mjs';
import * as zzfx from 'zzfx';
export function gainNode(value) {
const node = getAudioContext().createGain();
node.gain.value = value;
return node;
}
export const getZZFX = ({ wave, freq, t, params}) => {
params.frequency = freq;
params.shape = {
'zsine': 0,
'ztri': 1,
'zsaw': 2,
'ztan': 3,
'znoise': 4,
}[wave];
const samples = zzfx.buildSamples(...params);
const context = getAudioContext();
const buffer = context.createBuffer(
samples.length,
samples[0].length,
context.sampleRate
);
const source = context.createBufferSource();
return {
node: source,
stop: (time) => source.stop(time), buffer}
}
export const getOscillator = ({ s, freq, t }) => {
// make oscillator
const o = getAudioContext().createOscillator();
o.type = s || 'triangle';
o.frequency.value = Number(freq);
o.start(t);
//o.stop(t + duration + release);
const stop = (time) => o.stop(time);
return { node: o, stop };
};
// alternative to getADSR returning the gain node and a stop handle to trigger the release anytime in the future
export const getEnvelope = (attack, decay, sustain, release, velocity, begin) => {
const gainNode = getAudioContext().createGain();
gainNode.gain.setValueAtTime(0, begin);
gainNode.gain.linearRampToValueAtTime(velocity, begin + attack); // attack
gainNode.gain.linearRampToValueAtTime(sustain * velocity, begin + attack + decay); // sustain start
// sustain end
return {
node: gainNode,
stop: (t) => {
//if (typeof gainNode.gain.cancelAndHoldAtTime === 'function') {
// gainNode.gain.cancelAndHoldAtTime(t); // this seems to release instantly....
// see https://discord.com/channels/779427371270275082/937365093082079272/1086053607360712735
//} else {
// firefox: this will glitch when the sustain has not been reached yet at the time of release
gainNode.gain.setValueAtTime(sustain * velocity, t);
//}
gainNode.gain.linearRampToValueAtTime(0, t + release);
},
};
};
export const getADSR = (attack, decay, sustain, release, velocity, begin, end) => {
const gainNode = getAudioContext().createGain();
gainNode.gain.setValueAtTime(0, begin);
gainNode.gain.linearRampToValueAtTime(velocity, begin + attack); // attack
gainNode.gain.linearRampToValueAtTime(sustain * velocity, begin + attack + decay); // sustain start
gainNode.gain.setValueAtTime(sustain * velocity, end); // sustain end
gainNode.gain.linearRampToValueAtTime(0, end + release); // release
// for some reason, using exponential ramping creates little cracklings
/* let t = begin;
gainNode.gain.setValueAtTime(0, t);
gainNode.gain.exponentialRampToValueAtTime(velocity, (t += attack));
const sustainGain = Math.max(sustain * velocity, 0.001);
gainNode.gain.exponentialRampToValueAtTime(sustainGain, (t += decay));
if (end - begin < attack + decay) {
gainNode.gain.cancelAndHoldAtTime(end);
} else {
gainNode.gain.setValueAtTime(sustainGain, end);
}
gainNode.gain.exponentialRampToValueAtTime(0.001, end + release); // release */
return gainNode;
};
export const getFilter = (type, frequency, Q) => {
const filter = getAudioContext().createBiquadFilter();
filter.type = type;
filter.frequency.value = frequency;
filter.Q.value = Q;
return filter;
};