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233 lines
5.7 KiB
JavaScript
233 lines
5.7 KiB
JavaScript
//import { ZZFX } from 'zzfx';
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import { midiToFreq, noteToMidi } from './util.mjs';
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import { registerSound, getAudioContext } from './superdough.mjs';
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export const getZZFX = (value, t, duration) => {
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let {
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s,
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note = 36,
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freq,
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//
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randomness = 0,
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attack = 0,
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decay = 0,
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sustain = 0.8,
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release = 0.1,
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shapeCurve = 1,
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slide = 0,
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deltaSlide = 0,
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pitchJump = 0,
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pitchJumpTime = 0,
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repeatTime = 0,
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noise = 0,
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modulation = 0,
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bitCrush = 0,
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delay = 0,
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tremolo = 0,
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} = value;
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if (typeof note === 'string') {
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note = noteToMidi(note); // e.g. c3 => 48
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}
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// get frequency
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if (!freq && typeof note === 'number') {
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freq = midiToFreq(note);
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}
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const shape = ['zsine', 'ztri', 'zsaw', 'ztan', 'znoise'].indexOf(s) || 0;
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const params = [
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1, // volume
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randomness, // randomness
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freq,
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attack,
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duration, // sustain time
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release,
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shape,
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shapeCurve,
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slide,
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deltaSlide,
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pitchJump,
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pitchJumpTime,
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repeatTime,
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noise,
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modulation,
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bitCrush,
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delay,
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sustain, // sustain volume!
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decay,
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tremolo,
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];
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const paramOrder = [
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'volume',
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'randomness',
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'frequency',
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'attack',
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'sustain',
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'release',
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'shape',
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'shapeCurve',
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'slide',
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'deltaSlide',
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'pitchJump',
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'pitchJumpTime',
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'repeatTime',
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'noise',
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'modulation',
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'bitCrush',
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'delay',
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'sustainVolume',
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'decay',
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'tremolo',
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];
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const readableParams = Object.fromEntries(paramOrder.map((param, i) => [param, params[i]]));
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console.log(readableParams);
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const samples = /* ZZFX. */ buildSamples(...params);
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const context = getAudioContext();
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const buffer = context.createBuffer(1, samples.length, context.sampleRate);
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buffer.getChannelData(0).set(samples);
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const source = getAudioContext().createBufferSource();
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source.buffer = buffer;
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source.start(t);
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return {
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node: source,
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};
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};
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export function registerZZFXSounds() {
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console.log('registerZZFXSounds');
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['zsine', 'zsaw', 'ztri', 'ztan', 'znoise'].forEach((wave) => {
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registerSound(wave, (t, value, onended) => {
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const duration = 0.3;
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const { node: o } = getZZFX({ s: wave, ...value }, t, duration);
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o.onended = () => {
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o.disconnect();
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onended();
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};
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return {
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node: o,
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stop: () => {},
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};
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});
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});
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}
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// https://github.com/KilledByAPixel/ZzFX/blob/master/ZzFX.js#L85C5-L180C6
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// changes: replaced this.volume with 1 + using sampleRate from getAudioContext()
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function buildSamples(
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volume = 1,
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randomness = 0.05,
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frequency = 220,
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attack = 0,
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sustain = 0,
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release = 0.1,
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shape = 0,
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shapeCurve = 1,
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slide = 0,
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deltaSlide = 0,
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pitchJump = 0,
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pitchJumpTime = 0,
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repeatTime = 0,
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noise = 0,
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modulation = 0,
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bitCrush = 0,
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delay = 0,
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sustainVolume = 1,
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decay = 0,
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tremolo = 0,
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) {
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// init parameters
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let PI2 = Math.PI * 2,
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sampleRate = getAudioContext().sampleRate,
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sign = (v) => (v > 0 ? 1 : -1),
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startSlide = (slide *= (500 * PI2) / sampleRate / sampleRate),
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startFrequency = (frequency *= ((1 + randomness * 2 * Math.random() - randomness) * PI2) / sampleRate),
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b = [],
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t = 0,
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tm = 0,
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i = 0,
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j = 1,
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r = 0,
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c = 0,
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s = 0,
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f,
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length;
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// scale by sample rate
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attack = attack * sampleRate + 9; // minimum attack to prevent pop
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decay *= sampleRate;
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sustain *= sampleRate;
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release *= sampleRate;
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delay *= sampleRate;
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deltaSlide *= (500 * PI2) / sampleRate ** 3;
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modulation *= PI2 / sampleRate;
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pitchJump *= PI2 / sampleRate;
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pitchJumpTime *= sampleRate;
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repeatTime = (repeatTime * sampleRate) | 0;
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// generate waveform
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for (length = (attack + decay + sustain + release + delay) | 0; i < length; b[i++] = s) {
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if (!(++c % ((bitCrush * 100) | 0))) {
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// bit crush
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s = shape
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? shape > 1
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? shape > 2
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? shape > 3 // wave shape
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? Math.sin((t % PI2) ** 3) // 4 noise
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: Math.max(Math.min(Math.tan(t), 1), -1) // 3 tan
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: 1 - (((((2 * t) / PI2) % 2) + 2) % 2) // 2 saw
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: 1 - 4 * Math.abs(Math.round(t / PI2) - t / PI2) // 1 triangle
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: Math.sin(t); // 0 sin
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s =
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(repeatTime
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? 1 - tremolo + tremolo * Math.sin((PI2 * i) / repeatTime) // tremolo
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: 1) *
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sign(s) *
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Math.abs(s) ** shapeCurve * // curve 0=square, 2=pointy
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volume *
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1 * // envelope
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(i < attack
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? i / attack // attack
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: i < attack + decay // decay
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? 1 - ((i - attack) / decay) * (1 - sustainVolume) // decay falloff
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: i < attack + decay + sustain // sustain
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? sustainVolume // sustain volume
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: i < length - delay // release
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? ((length - i - delay) / release) * // release falloff
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sustainVolume // release volume
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: 0); // post release
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s = delay
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? s / 2 +
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(delay > i
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? 0 // delay
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: ((i < length - delay ? 1 : (length - i) / delay) * // release delay
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b[(i - delay) | 0]) /
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2)
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: s; // sample delay
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}
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f =
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(frequency += slide += deltaSlide) * // frequency
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Math.cos(modulation * tm++); // modulation
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t += f - f * noise * (1 - (((Math.sin(i) + 1) * 1e9) % 2)); // noise
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if (j && ++j > pitchJumpTime) {
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// pitch jump
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frequency += pitchJump; // apply pitch jump
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startFrequency += pitchJump; // also apply to start
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j = 0; // stop pitch jump time
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}
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if (repeatTime && !(++r % repeatTime)) {
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// repeat
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frequency = startFrequency; // reset frequency
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slide = startSlide; // reset slide
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j ||= 1; // reset pitch jump time
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}
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}
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return b;
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}
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