Felix Roos b991cfc493 fix: use custom version of ZZFX
- ZZFX audio context broke tests
- only needed buildSamples function
2023-08-31 03:50:38 +02:00

233 lines
5.7 KiB
JavaScript

//import { ZZFX } from 'zzfx';
import { midiToFreq, noteToMidi } from './util.mjs';
import { registerSound, getAudioContext } from './superdough.mjs';
export const getZZFX = (value, t, duration) => {
let {
s,
note = 36,
freq,
//
randomness = 0,
attack = 0,
decay = 0,
sustain = 0.8,
release = 0.1,
shapeCurve = 1,
slide = 0,
deltaSlide = 0,
pitchJump = 0,
pitchJumpTime = 0,
repeatTime = 0,
noise = 0,
modulation = 0,
bitCrush = 0,
delay = 0,
tremolo = 0,
} = value;
if (typeof note === 'string') {
note = noteToMidi(note); // e.g. c3 => 48
}
// get frequency
if (!freq && typeof note === 'number') {
freq = midiToFreq(note);
}
const shape = ['zsine', 'ztri', 'zsaw', 'ztan', 'znoise'].indexOf(s) || 0;
const params = [
1, // volume
randomness, // randomness
freq,
attack,
duration, // sustain time
release,
shape,
shapeCurve,
slide,
deltaSlide,
pitchJump,
pitchJumpTime,
repeatTime,
noise,
modulation,
bitCrush,
delay,
sustain, // sustain volume!
decay,
tremolo,
];
const paramOrder = [
'volume',
'randomness',
'frequency',
'attack',
'sustain',
'release',
'shape',
'shapeCurve',
'slide',
'deltaSlide',
'pitchJump',
'pitchJumpTime',
'repeatTime',
'noise',
'modulation',
'bitCrush',
'delay',
'sustainVolume',
'decay',
'tremolo',
];
const readableParams = Object.fromEntries(paramOrder.map((param, i) => [param, params[i]]));
console.log(readableParams);
const samples = /* ZZFX. */ buildSamples(...params);
const context = getAudioContext();
const buffer = context.createBuffer(1, samples.length, context.sampleRate);
buffer.getChannelData(0).set(samples);
const source = getAudioContext().createBufferSource();
source.buffer = buffer;
source.start(t);
return {
node: source,
};
};
export function registerZZFXSounds() {
console.log('registerZZFXSounds');
['zsine', 'zsaw', 'ztri', 'ztan', 'znoise'].forEach((wave) => {
registerSound(wave, (t, value, onended) => {
const duration = 0.3;
const { node: o } = getZZFX({ s: wave, ...value }, t, duration);
o.onended = () => {
o.disconnect();
onended();
};
return {
node: o,
stop: () => {},
};
});
});
}
// https://github.com/KilledByAPixel/ZzFX/blob/master/ZzFX.js#L85C5-L180C6
// changes: replaced this.volume with 1 + using sampleRate from getAudioContext()
function buildSamples(
volume = 1,
randomness = 0.05,
frequency = 220,
attack = 0,
sustain = 0,
release = 0.1,
shape = 0,
shapeCurve = 1,
slide = 0,
deltaSlide = 0,
pitchJump = 0,
pitchJumpTime = 0,
repeatTime = 0,
noise = 0,
modulation = 0,
bitCrush = 0,
delay = 0,
sustainVolume = 1,
decay = 0,
tremolo = 0,
) {
// init parameters
let PI2 = Math.PI * 2,
sampleRate = getAudioContext().sampleRate,
sign = (v) => (v > 0 ? 1 : -1),
startSlide = (slide *= (500 * PI2) / sampleRate / sampleRate),
startFrequency = (frequency *= ((1 + randomness * 2 * Math.random() - randomness) * PI2) / sampleRate),
b = [],
t = 0,
tm = 0,
i = 0,
j = 1,
r = 0,
c = 0,
s = 0,
f,
length;
// scale by sample rate
attack = attack * sampleRate + 9; // minimum attack to prevent pop
decay *= sampleRate;
sustain *= sampleRate;
release *= sampleRate;
delay *= sampleRate;
deltaSlide *= (500 * PI2) / sampleRate ** 3;
modulation *= PI2 / sampleRate;
pitchJump *= PI2 / sampleRate;
pitchJumpTime *= sampleRate;
repeatTime = (repeatTime * sampleRate) | 0;
// generate waveform
for (length = (attack + decay + sustain + release + delay) | 0; i < length; b[i++] = s) {
if (!(++c % ((bitCrush * 100) | 0))) {
// bit crush
s = shape
? shape > 1
? shape > 2
? shape > 3 // wave shape
? Math.sin((t % PI2) ** 3) // 4 noise
: Math.max(Math.min(Math.tan(t), 1), -1) // 3 tan
: 1 - (((((2 * t) / PI2) % 2) + 2) % 2) // 2 saw
: 1 - 4 * Math.abs(Math.round(t / PI2) - t / PI2) // 1 triangle
: Math.sin(t); // 0 sin
s =
(repeatTime
? 1 - tremolo + tremolo * Math.sin((PI2 * i) / repeatTime) // tremolo
: 1) *
sign(s) *
Math.abs(s) ** shapeCurve * // curve 0=square, 2=pointy
volume *
1 * // envelope
(i < attack
? i / attack // attack
: i < attack + decay // decay
? 1 - ((i - attack) / decay) * (1 - sustainVolume) // decay falloff
: i < attack + decay + sustain // sustain
? sustainVolume // sustain volume
: i < length - delay // release
? ((length - i - delay) / release) * // release falloff
sustainVolume // release volume
: 0); // post release
s = delay
? s / 2 +
(delay > i
? 0 // delay
: ((i < length - delay ? 1 : (length - i) / delay) * // release delay
b[(i - delay) | 0]) /
2)
: s; // sample delay
}
f =
(frequency += slide += deltaSlide) * // frequency
Math.cos(modulation * tm++); // modulation
t += f - f * noise * (1 - (((Math.sin(i) + 1) * 1e9) % 2)); // noise
if (j && ++j > pitchJumpTime) {
// pitch jump
frequency += pitchJump; // apply pitch jump
startFrequency += pitchJump; // also apply to start
j = 0; // stop pitch jump time
}
if (repeatTime && !(++r % repeatTime)) {
// repeat
frequency = startFrequency; // reset frequency
slide = startSlide; // reset slide
j ||= 1; // reset pitch jump time
}
}
return b;
}