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https://github.com/eliasstepanik/strudel-docker.git
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80 lines
3.0 KiB
JavaScript
80 lines
3.0 KiB
JavaScript
import {Pattern as _Pattern} from "../_snowpack/link/strudel.js";
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import {AutoFilter, Destination, Filter, Gain, isNote, Synth} from "../_snowpack/pkg/tone.js";
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const Pattern = _Pattern;
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const getTrigger = (getChain, value) => (time, event) => {
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const chain = getChain();
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if (!isNote(value)) {
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throw new Error("not a note: " + value);
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}
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chain.triggerAttackRelease(value, event.duration, time);
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setTimeout(() => {
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chain.dispose();
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}, event.duration * 2e3);
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};
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Pattern.prototype._synth = function(type = "triangle") {
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return this.fmap((value) => {
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value = typeof value !== "object" && !Array.isArray(value) ? {value} : value;
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const instrumentConfig = {
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oscillator: {type},
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envelope: {attack: 0.01, decay: 0.01, sustain: 0.6, release: 0.01}
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};
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const getInstrument = () => {
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const instrument = new Synth();
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instrument.set(instrumentConfig);
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return instrument;
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};
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const onTrigger = getTrigger(() => getInstrument().toDestination(), value.value);
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return {...value, getInstrument, instrumentConfig, onTrigger};
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});
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};
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Pattern.prototype.synth = function(type = "triangle") {
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return this._patternify(Pattern.prototype._synth)(type);
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};
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Pattern.prototype.adsr = function(attack = 0.01, decay = 0.01, sustain = 0.6, release = 0.01) {
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return this.fmap((value) => {
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if (!value?.getInstrument) {
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throw new Error("cannot chain adsr: need instrument first (like synth)");
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}
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const instrumentConfig = {...value.instrumentConfig, envelope: {attack, decay, sustain, release}};
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const getInstrument = () => {
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const instrument = value.getInstrument();
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instrument.set(instrumentConfig);
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return instrument;
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};
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const onTrigger = getTrigger(() => getInstrument().toDestination(), value.value);
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return {...value, getInstrument, instrumentConfig, onTrigger};
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});
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};
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Pattern.prototype.chain = function(...effectGetters) {
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return this.fmap((value) => {
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if (!value?.getInstrument) {
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throw new Error("cannot chain: need instrument first (like synth)");
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}
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const chain = (value.chain || []).concat(effectGetters);
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const getChain = () => {
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const effects = chain.map((getEffect) => getEffect());
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return value.getInstrument().chain(...effects, Destination);
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};
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const onTrigger = getTrigger(getChain, value.value);
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return {...value, getChain, onTrigger, chain};
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});
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};
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export const autofilter = (freq = 1) => () => new AutoFilter(freq).start();
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export const filter = (freq = 1, q = 1, type = "lowpass") => () => new Filter(freq, type);
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export const gain = (gain2 = 0.9) => () => new Gain(gain2);
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Pattern.prototype._gain = function(g) {
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return this.chain(gain(g));
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};
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Pattern.prototype.gain = function(g) {
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return this._patternify(Pattern.prototype._gain)(g);
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};
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Pattern.prototype._filter = function(freq, q, type = "lowpass") {
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return this.chain(filter(freq, q, type));
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};
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Pattern.prototype.filter = function(freq) {
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return this._patternify(Pattern.prototype._filter)(freq);
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};
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Pattern.prototype.autofilter = function(g) {
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return this.chain(autofilter(g));
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};
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