Felix Roos b08a0b8102 use nanostore for soundmap
+ rename tab samples to sounds
+ listed sounds are now reactive
2023-03-06 23:11:09 +01:00

227 lines
6.9 KiB
JavaScript

/*
webaudio.mjs - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/strudel/blob/main/packages/webaudio/webaudio.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import * as strudel from '@strudel.cycles/core';
import './feedbackdelay.mjs';
import './reverb.mjs';
const { Pattern } = strudel;
import './vowel.mjs';
import workletsUrl from './worklets.mjs?url';
import { getFilter, gainNode } from './helpers.mjs';
import { map } from 'nanostores';
export const soundMap = map();
// onTrigger = ({ hap: Hap, t: number, deadline: number, duration: number, cps: number }) => AudioNode
export function setSound(key, onTrigger) {
soundMap.setKey(key, onTrigger);
}
export const resetLoadedSounds = () => soundMap.set({});
let audioContext;
export const getAudioContext = () => {
if (!audioContext) {
audioContext = new AudioContext();
}
return audioContext;
};
let destination;
const getDestination = () => {
const ctx = getAudioContext();
if (!destination) {
destination = ctx.createGain();
destination.connect(ctx.destination);
}
return destination;
};
export const panic = () => {
getDestination().gain.linearRampToValueAtTime(0, getAudioContext().currentTime + 0.01);
destination = null;
};
let workletsLoading;
function loadWorklets() {
if (workletsLoading) {
return workletsLoading;
}
workletsLoading = getAudioContext().audioWorklet.addModule(workletsUrl);
return workletsLoading;
}
function getWorklet(ac, processor, params) {
const node = new AudioWorkletNode(ac, processor);
Object.entries(params).forEach(([key, value]) => {
node.parameters.get(key).value = value;
});
return node;
}
// this function should be called on first user interaction (to avoid console warning)
export async function initAudio() {
if (typeof window !== 'undefined') {
try {
await getAudioContext().resume();
await loadWorklets();
} catch (err) {
console.warn('could not load AudioWorklet effects coarse, crush and shape', err);
}
}
}
export async function initAudioOnFirstClick() {
return new Promise((resolve) => {
document.addEventListener('click', async function listener() {
await initAudio();
resolve();
document.removeEventListener('click', listener);
});
});
}
let delays = {};
function getDelay(orbit, delaytime, delayfeedback, t) {
if (!delays[orbit]) {
const ac = getAudioContext();
const dly = ac.createFeedbackDelay(1, delaytime, delayfeedback);
dly.start?.(t); // for some reason, this throws when audion extension is installed..
dly.connect(getDestination());
delays[orbit] = dly;
}
delays[orbit].delayTime.value !== delaytime && delays[orbit].delayTime.setValueAtTime(delaytime, t);
delays[orbit].feedback.value !== delayfeedback && delays[orbit].feedback.setValueAtTime(delayfeedback, t);
return delays[orbit];
}
let reverbs = {};
function getReverb(orbit, duration = 2) {
if (!reverbs[orbit]) {
const ac = getAudioContext();
const reverb = ac.createReverb(duration);
reverb.connect(getDestination());
reverbs[orbit] = reverb;
}
if (reverbs[orbit].duration !== duration) {
reverbs[orbit] = reverbs[orbit].setDuration(duration);
reverbs[orbit].duration = duration;
}
return reverbs[orbit];
}
function effectSend(input, effect, wet) {
const send = gainNode(wet);
input.connect(send);
send.connect(effect);
return send;
}
// export const webaudioOutput = async (t, hap, ct, cps) => {
export const webaudioOutput = async (hap, deadline, hapDuration, cps) => {
const ac = getAudioContext();
hap.ensureObjectValue();
// calculate absolute time
let t = ac.currentTime + deadline;
// destructure value
let {
s = 'triangle',
bank,
source,
gain = 0.8,
// low pass
cutoff,
resonance = 1,
// high pass
hcutoff,
hresonance = 1,
// band pass
bandf,
bandq = 1,
//
coarse,
crush,
shape,
pan,
vowel,
delay = 0,
delayfeedback = 0.5,
delaytime = 0.25,
orbit = 1,
room,
size = 2,
} = hap.value;
const { velocity = 1 } = hap.context;
gain *= velocity; // legacy fix for velocity
// the chain will hold all audio nodes that connect to each other
const chain = [];
if (bank && s) {
s = `${bank}_${s}`;
}
// get source AudioNode
let node;
const options = { hap, t, deadline, duration: hapDuration, cps };
if (source) {
node = source(options);
} else if (soundMap.get()[s]) {
node = await soundMap.get()[s](options);
} else {
throw new Error(`sound ${s} not found! Is it loaded?`);
}
chain.push(node);
// gain stage
chain.push(gainNode(gain));
// filters
cutoff !== undefined && chain.push(getFilter('lowpass', cutoff, resonance));
hcutoff !== undefined && chain.push(getFilter('highpass', hcutoff, hresonance));
bandf !== undefined && chain.push(getFilter('bandpass', bandf, bandq));
vowel !== undefined && chain.push(ac.createVowelFilter(vowel));
// effects
coarse !== undefined && chain.push(getWorklet(ac, 'coarse-processor', { coarse }));
crush !== undefined && chain.push(getWorklet(ac, 'crush-processor', { crush }));
shape !== undefined && chain.push(getWorklet(ac, 'shape-processor', { shape }));
// panning
if (pan !== undefined) {
const panner = ac.createStereoPanner();
panner.pan.value = 2 * pan - 1;
chain.push(panner);
}
// last gain
const post = gainNode(1);
chain.push(post);
post.connect(getDestination());
// delay
let delaySend;
if (delay > 0 && delaytime > 0 && delayfeedback > 0) {
const delyNode = getDelay(orbit, delaytime, delayfeedback, t);
delaySend = effectSend(post, delyNode, delay);
}
// reverb
let reverbSend;
if (room > 0 && size > 0) {
const reverbNode = getReverb(orbit, size);
reverbSend = effectSend(post, reverbNode, room);
}
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
// disconnect all nodes when source node has ended:
chain[0].onended = () => chain.concat([delaySend, reverbSend]).forEach((n) => n?.disconnect());
};
export const webaudioOutputTrigger = (t, hap, ct, cps) => webaudioOutput(hap, t - ct, hap.duration / cps, cps);
Pattern.prototype.webaudio = function () {
// TODO: refactor (t, hap, ct, cps) to (hap, deadline, duration) ?
return this.onTrigger(webaudioOutputTrigger);
};