2022-03-25 14:39:25 +01:00

276 lines
9.4 KiB
JavaScript

import { Pattern as _Pattern } from '../core/strudel.mjs';
import Tone from 'tone';
const {
AutoFilter,
Destination,
Filter,
Gain,
isNote,
Synth,
PolySynth,
MembraneSynth,
MetalSynth,
MonoSynth,
AMSynth,
DuoSynth,
FMSynth,
NoiseSynth,
PluckSynth,
Sampler,
getDestination,
Players,
} = Tone;
/* import tonePiano from '@tonejs/piano';
const { Piano } = tonePiano; */
import { getPlayableNoteValue } from '../../packages/core/util.mjs';
// "balanced" | "interactive" | "playback";
// Tone.setContext(new Tone.Context({ latencyHint: 'playback', lookAhead: 1 }));
export const defaultSynth = new PolySynth().chain(new Gain(0.5), getDestination());
defaultSynth.set({
oscillator: { type: 'triangle' },
envelope: {
release: 0.01,
},
});
// what about
// https://www.charlie-roberts.com/gibberish/playground/
const Pattern = _Pattern;
// with this function, you can play the pattern with any tone synth
Pattern.prototype.tone = function (instrument) {
// instrument.toDestination();
return this._withEvent((event) => {
const onTrigger = (time, event) => {
let note;
let velocity = event.context?.velocity ?? 0.75;
switch (instrument.constructor.name) {
case 'PluckSynth':
note = getPlayableNoteValue(event);
instrument.triggerAttack(note, time);
break;
case 'NoiseSynth':
instrument.triggerAttackRelease(event.duration, time); // noise has no value
break;
case 'Piano':
note = getPlayableNoteValue(event);
instrument.keyDown({ note, time, velocity });
instrument.keyUp({ note, time: time + event.duration, velocity });
break;
case 'Sampler':
note = getPlayableNoteValue(event);
instrument.triggerAttackRelease(note, event.duration, time, velocity);
break;
case 'Players':
if (!instrument.has(event.value)) {
throw new Error(`name "${event.value}" not defined for players`);
}
const player = instrument.player(event.value);
// velocity ?
player.start(time);
player.stop(time + event.duration);
break;
default:
note = getPlayableNoteValue(event);
instrument.triggerAttackRelease(note, event.duration, time, velocity);
}
};
return event.setContext({ ...event.context, instrument, onTrigger });
});
};
Pattern.prototype.define('tone', (type, pat) => pat.tone(type), { composable: true, patternified: false });
// synth helpers
export const amsynth = (options) => new AMSynth(options);
export const duosynth = (options) => new DuoSynth(options);
export const fmsynth = (options) => new FMSynth(options);
export const membrane = (options) => new MembraneSynth(options);
export const metal = (options) => new MetalSynth(options);
export const monosynth = (options) => new MonoSynth(options);
export const noise = (options) => new NoiseSynth(options);
export const pluck = (options) => new PluckSynth(options);
export const polysynth = (options) => new PolySynth(options);
export const sampler = (options, baseUrl) =>
new Promise((resolve) => {
const s = new Sampler(options, () => resolve(s), baseUrl);
});
export const players = (options, baseUrl = '') => {
options = !baseUrl
? options
: Object.fromEntries(Object.entries(options).map(([key, value]) => [key, baseUrl + value]));
return new Promise((resolve) => {
const s = new Players(options, () => resolve(s));
});
};
export const synth = (options) => new Synth(options);
/* export const piano = async (options = { velocities: 1 }) => {
const p = new Piano(options);
await p.load();
return p;
}; */
// effect helpers
export const vol = (v) => new Gain(v);
export const lowpass = (v) => new Filter(v, 'lowpass');
export const highpass = (v) => new Filter(v, 'highpass');
export const adsr = (a, d = 0.1, s = 0.4, r = 0.01) => ({ envelope: { attack: a, decay: d, sustain: s, release: r } });
export const osc = (type) => ({ oscillator: { type } });
export const out = () => getDestination();
/*
You are entering experimental zone
*/
// the following code is an attempt to minimize tonejs code.. it is still an experiment
const chainable = function (instr) {
const _chain = instr.chain.bind(instr);
let chained = [];
instr.chain = (...args) => {
chained = chained.concat(args);
instr.disconnect(); // disconnect from destination / previous chain
return _chain(...chained, getDestination());
};
// shortcuts: chaining multiple won't work forn now.. like filter(1000).gain(0.5). use chain + native Tone calls instead
// instr.filter = (freq = 1000, type: BiquadFilterType = 'lowpass') =>
instr.filter = (freq = 1000, type = 'lowpass') =>
instr.chain(
new Filter(freq, type), // .Q.setValueAtTime(q, time);
);
instr.gain = (gain = 0.9) => instr.chain(new Gain(gain));
return instr;
};
// helpers
export const poly = (type) => {
const s = new PolySynth(Synth, { oscillator: { type } }).toDestination();
return chainable(s);
};
Pattern.prototype._poly = function (type = 'triangle') {
const instrumentConfig = {
oscillator: { type },
envelope: { attack: 0.01, decay: 0.01, sustain: 0.6, release: 0.01 },
};
if (!this.instrument) {
// create only once to keep the js heap happy
// this.instrument = new PolySynth(Synth, instrumentConfig).toDestination();
this.instrument = poly(type);
}
return this._withEvent((event) => {
const onTrigger = (time, event) => {
this.instrument.set(instrumentConfig);
this.instrument.triggerAttackRelease(event.value, event.duration, time);
};
return event.setContext({ ...event.context, instrumentConfig, onTrigger });
});
};
Pattern.prototype.define('poly', (type, pat) => pat.poly(type), { composable: true, patternified: true });
/*
You are entering danger zone
*/
// everything below is nice in theory, but not healthy for the JS heap, as nodes get recreated on every call
const getTrigger = (getChain, value) => (time, event) => {
const chain = getChain(); // make sure this returns a node that is connected toDestination // time
if (!isNote(value)) {
throw new Error('not a note: ' + value);
}
chain.triggerAttackRelease(value, event.duration, time);
setTimeout(() => {
// setTimeout is a little bit better compared to Transport.scheduleOnce
chain.dispose(); // mark for garbage collection
}, event.duration * 2000);
};
Pattern.prototype._synth = function (type = 'triangle') {
return this._withEvent((event) => {
const instrumentConfig = {
oscillator: { type },
envelope: { attack: 0.01, decay: 0.01, sustain: 0.6, release: 0.01 },
};
const getInstrument = () => {
const instrument = new Synth();
instrument.set(instrumentConfig);
return instrument;
};
const onTrigger = getTrigger(() => getInstrument().toDestination(), event.value);
return event.setContext({ ...event.context, getInstrument, instrumentConfig, onTrigger });
});
};
Pattern.prototype.adsr = function (attack = 0.01, decay = 0.01, sustain = 0.6, release = 0.01) {
return this._withEvent((event) => {
if (!event.context.getInstrument) {
throw new Error('cannot chain adsr: need instrument first (like synth)');
}
const instrumentConfig = { ...event.context.instrumentConfig, envelope: { attack, decay, sustain, release } };
const getInstrument = () => {
const instrument = event.context.getInstrument();
instrument.set(instrumentConfig);
return instrument;
};
const onTrigger = getTrigger(() => getInstrument().toDestination(), event.value);
return event.setContext({ ...event.context, getInstrument, instrumentConfig, onTrigger });
});
};
Pattern.prototype.chain = function (...effectGetters) {
return this._withEvent((event) => {
if (!event.context?.getInstrument) {
throw new Error('cannot chain: need instrument first (like synth)');
}
const chain = (event.context.chain || []).concat(effectGetters);
const getChain = () => {
const effects = chain.map((getEffect) => getEffect());
return event.context.getInstrument().chain(...effects, getDestination());
};
const onTrigger = getTrigger(getChain, event.value);
return event.setContext({ ...event.context, getChain, onTrigger, chain });
});
};
export const autofilter =
(freq = 1) =>
() =>
new AutoFilter(freq).start();
export const filter =
// (freq = 1, q = 1, type: BiquadFilterType = 'lowpass') =>
(freq = 1, q = 1, type = 'lowpass') =>
() =>
new Filter(freq, type); // .Q.setValueAtTime(q, time);
export const gain =
(gain = 0.9) =>
() =>
new Gain(gain);
Pattern.prototype._gain = function (g) {
return this.chain(gain(g));
};
// Pattern.prototype._filter = function (freq: number, q: number, type: BiquadFilterType = 'lowpass') {
Pattern.prototype._filter = function (freq, q, type = 'lowpass') {
return this.chain(filter(freq, q, type));
};
Pattern.prototype._autofilter = function (g) {
return this.chain(autofilter(g));
};
Pattern.prototype.define('synth', (type, pat) => pat.synth(type), { composable: true, patternified: true });
Pattern.prototype.define('gain', (gain, pat) => pat.synth(gain), { composable: true, patternified: true });
Pattern.prototype.define('filter', (cutoff, pat) => pat.filter(cutoff), { composable: true, patternified: true });
Pattern.prototype.define('autofilter', (cutoff, pat) => pat.filter(cutoff), { composable: true, patternified: true });