Felix Roos 6b98e414c6 make onPaint work with mutiple repls on screen
+ add warning if stock onPaint is not overloaded
2024-03-19 08:44:05 +01:00

201 lines
6.9 KiB
JavaScript

/*
draw.mjs - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/strudel/blob/main/packages/canvas/draw.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { Pattern, getTime, State, TimeSpan } from '@strudel/core';
export const getDrawContext = (id = 'test-canvas', options) => {
let { contextType = '2d', pixelated = false, pixelRatio = window.devicePixelRatio } = options || {};
let canvas = document.querySelector('#' + id);
if (!canvas) {
canvas = document.createElement('canvas');
canvas.id = id;
canvas.width = window.innerWidth * pixelRatio;
canvas.height = window.innerHeight * pixelRatio;
canvas.style = 'pointer-events:none;width:100%;height:100%;position:fixed;top:0;left:0';
pixelated && (canvas.style.imageRendering = 'pixelated');
document.body.prepend(canvas);
let timeout;
window.addEventListener('resize', () => {
timeout && clearTimeout(timeout);
timeout = setTimeout(() => {
canvas.width = window.innerWidth * pixelRatio;
canvas.height = window.innerHeight * pixelRatio;
}, 200);
});
}
return canvas.getContext(contextType);
};
let animationFrames = {};
function stopAnimationFrame(id) {
if (animationFrames[id] !== undefined) {
cancelAnimationFrame(animationFrames[id]);
delete animationFrames[id];
}
}
function stopAllAnimations() {
Object.keys(animationFrames).forEach((id) => stopAnimationFrame(id));
}
Pattern.prototype.draw = function (callback, { id = 'std', from, to, onQuery, ctx } = {}) {
if (typeof window === 'undefined') {
return this;
}
stopAnimationFrame(id);
ctx = ctx || getDrawContext();
let cycle,
events = [];
const animate = (time) => {
const t = getTime();
if (from !== undefined && to !== undefined) {
const currentCycle = Math.floor(t);
if (cycle !== currentCycle) {
cycle = currentCycle;
const begin = currentCycle + from;
const end = currentCycle + to;
setTimeout(() => {
events = this.query(new State(new TimeSpan(begin, end)))
.filter(Boolean)
.filter((event) => event.part.begin.equals(event.whole.begin));
onQuery?.(events);
}, 0);
}
}
callback(ctx, events, t, time);
animationFrames[id] = requestAnimationFrame(animate);
};
requestAnimationFrame(animate);
return this;
};
// this is a more generic helper to get a rendering callback for the currently active haps
// TODO: this misses events that are prolonged with clip or duration (would need state)
Pattern.prototype.onFrame = function (id, fn, offset = 0) {
if (typeof window === 'undefined') {
return this;
}
stopAnimationFrame(id);
const animate = () => {
const t = getTime() + offset;
const haps = this.queryArc(t, t);
fn(haps, t, this);
animationFrames[id] = requestAnimationFrame(animate);
};
requestAnimationFrame(animate);
return this;
};
export const cleanupDraw = (clearScreen = true) => {
const ctx = getDrawContext();
clearScreen && ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.width);
stopAllAnimations();
if (window.strudelScheduler) {
clearInterval(window.strudelScheduler);
}
};
Pattern.prototype.onPaint = function () {
console.warn('[draw] onPaint was not overloaded. Some drawings might not work');
return this;
};
// const round = (x) => Math.round(x * 1000) / 1000;
// encapsulates starting and stopping animation frames
export class Framer {
constructor(onFrame, onError) {
this.onFrame = onFrame;
this.onError = onError;
}
start() {
const self = this;
let frame = requestAnimationFrame(function updateHighlights(time) {
try {
self.onFrame(time);
} catch (err) {
self.onError(err);
}
frame = requestAnimationFrame(updateHighlights);
});
self.cancel = () => {
cancelAnimationFrame(frame);
};
}
stop() {
if (this.cancel) {
this.cancel();
}
}
}
// syncs animation frames to a cyclist scheduler
// see vite-vanilla-repl-cm6 for an example
export class Drawer {
constructor(onDraw, drawTime) {
this.visibleHaps = [];
this.lastFrame = null;
this.drawTime = drawTime;
this.framer = new Framer(
() => {
if (!this.scheduler) {
console.warn('Drawer: no scheduler');
return;
}
const lookbehind = Math.abs(this.drawTime[0]);
const lookahead = this.drawTime[1];
// calculate current frame time (think right side of screen for pianoroll)
const phase = this.scheduler.now() + lookahead;
// first frame just captures the phase
if (this.lastFrame === null) {
this.lastFrame = phase;
return;
}
// query haps from last frame till now. take last 100ms max
const haps = this.scheduler.pattern.queryArc(Math.max(this.lastFrame, phase - 1 / 10), phase);
this.lastFrame = phase;
this.visibleHaps = (this.visibleHaps || [])
// filter out haps that are too far in the past (think left edge of screen for pianoroll)
.filter((h) => h.endClipped >= phase - lookbehind - lookahead)
// add new haps with onset (think right edge bars scrolling in)
.concat(haps.filter((h) => h.hasOnset()));
const time = phase - lookahead;
onDraw(this.visibleHaps, time, this);
},
(err) => {
console.warn('draw error', err);
},
);
}
setDrawTime(drawTime) {
this.drawTime = drawTime;
}
invalidate(scheduler = this.scheduler, t) {
if (!scheduler) {
return;
}
// TODO: scheduler.now() seems to move even when it's stopped, this hints at a bug...
t = t ?? scheduler.now();
this.scheduler = scheduler;
let [_, lookahead] = this.drawTime;
const [begin, end] = [Math.max(t, 0), t + lookahead + 0.1];
// remove all future haps
this.visibleHaps = this.visibleHaps.filter((h) => h.whole.begin < t);
// query future haps
const futureHaps = scheduler.pattern.queryArc(begin, end); // +0.1 = workaround for weird holes in query..
// append future haps
this.visibleHaps = this.visibleHaps.concat(futureHaps);
}
start(scheduler) {
this.scheduler = scheduler;
this.invalidate();
this.framer.start();
}
stop() {
if (this.framer) {
this.framer.stop();
}
}
}