2022-06-20 20:55:20 +02:00

215 lines
7.4 KiB
JavaScript

/*
webaudio.mjs - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/strudel/blob/main/packages/webaudio/webaudio.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// import { Pattern, getFrequency, patternify2 } from '@strudel.cycles/core';
import * as strudel from '@strudel.cycles/core';
import { fromMidi } from '@strudel.cycles/core';
import { loadBuffer } from './sampler.mjs';
const { Pattern } = strudel;
// export const getAudioContext = () => Tone.getContext().rawContext;
let audioContext;
export const getAudioContext = () => {
if (!audioContext) {
audioContext = new AudioContext();
}
return audioContext;
};
const getFilter = (type, frequency, Q) => {
const filter = getAudioContext().createBiquadFilter();
filter.type = type;
filter.frequency.value = frequency;
filter.Q.value = Q;
return filter;
};
const getADSR = (attack, decay, sustain, release, velocity, begin, end) => {
const gainNode = getAudioContext().createGain();
gainNode.gain.setValueAtTime(0, begin);
gainNode.gain.linearRampToValueAtTime(velocity, begin + attack); // attack
gainNode.gain.linearRampToValueAtTime(sustain * velocity, begin + attack + decay); // sustain start
gainNode.gain.setValueAtTime(sustain * velocity, end); // sustain end
gainNode.gain.linearRampToValueAtTime(0, end + release); // release
// for some reason, using exponential ramping creates little cracklings
return gainNode;
};
const getOscillator = ({ s, freq, t, duration, release }) => {
// make oscillator
const o = getAudioContext().createOscillator();
o.type = s || 'triangle';
o.frequency.value = Number(freq);
o.start(t);
o.stop(t + duration + release);
return o;
};
const getSoundfontKey = (s) => {
if (!globalThis.soundfontList) {
// soundfont package not loaded
return false;
}
if (globalThis.soundfontList?.instruments?.includes(s)) {
return s;
}
// check if s is one of the soundfonts, which are loaded into globalThis, to avoid coupling both packages
const nameIndex = globalThis.soundfontList?.instrumentNames?.indexOf(s);
// convert number nameIndex (0-128) to 3 digit string (001-128)
const name = nameIndex < 10 ? `00${nameIndex}` : nameIndex < 100 ? `0${nameIndex}` : nameIndex;
if (nameIndex !== -1) {
// TODO: indices of instrumentNames do not seem to match instruments
return globalThis.soundfontList.instruments.find((instrument) => instrument.startsWith(name));
}
return;
};
const getSampleBufferSource = async (s, n) => {
const ac = getAudioContext();
// is sample from loaded samples(..)
const samples = getLoadedSamples();
if (!samples) {
throw new Error('no samples loaded');
}
const bank = samples?.[s];
if (!bank) {
throw new Error('sample not found:', s, 'try one of ' + Object.keys(samples));
}
const sampleUrl = bank[n % bank.length];
const buffer = await loadBuffer(sampleUrl, ac);
const bufferSource = ac.createBufferSource();
bufferSource.buffer = buffer;
return bufferSource;
};
Pattern.prototype.out = function () {
return this.onTrigger(async (t, hap, ct) => {
const ac = getAudioContext();
// calculate correct time (tone.js workaround)
t = ac.currentTime + t - ct;
// destructure value
let {
freq,
s,
sf,
n = 0,
gain = 1,
cutoff,
resonance = 1,
hcutoff,
hresonance = 1,
bandf,
bandq = 1,
pan,
attack = 0.001,
decay = 0,
sustain = 1,
release = 0.001,
speed = 1, // sample playback speed
begin = 0,
end = 1,
} = hap.value;
// the chain will hold all audio nodes that connect to each other
const chain = [];
if (typeof n === 'string') {
n = toMidi(n); // e.g. c3 => 48
}
if (!s || ['sine', 'square', 'triangle', 'sawtooth'].includes(s)) {
// get frequency
if (!freq && typeof n === 'number') {
freq = fromMidi(n); // + 48);
}
// make oscillator
const o = getOscillator({ t, s, freq, duration: hap.duration, release });
chain.push(o);
// level down oscillators as they are really loud compared to samples i've tested
const g = ac.createGain();
g.gain.value = 0.5;
chain.push(g);
// TODO: make adsr work with samples without pops
// envelope
const adsr = getADSR(attack, decay, sustain, release, 1, t, t + hap.duration);
chain.push(adsr);
} else {
// load sample
if (speed === 0) {
// no playback
return;
}
if (!s) {
console.warn('no sample specified');
return;
}
const soundfont = getSoundfontKey(s);
let bufferSource;
try {
if (soundfont) {
// is soundfont
bufferSource = await globalThis.getFontBufferSource(soundfont, n, ac);
} else {
// is sample from loaded samples(..)
bufferSource = await getSampleBufferSource(s, n);
}
} catch (err) {
console.warn(err);
return;
}
// asny stuff above took too long?
if (ac.currentTime > t) {
console.warn('sample still loading:', s, n);
return;
}
if (!bufferSource) {
console.warn('no buffer source');
return;
}
bufferSource.playbackRate.value = Math.abs(speed) * bufferSource.playbackRate.value;
// TODO: nudge, unit, cut, loop
let duration = soundfont ? hap.duration : bufferSource.buffer.duration;
// let duration = bufferSource.buffer.duration;
const offset = begin * duration;
duration = ((end - begin) * duration) / Math.abs(speed);
if (soundfont) {
bufferSource.start(t, offset); // duration does not work here for some reason
} else {
bufferSource.start(t, offset, duration);
}
bufferSource.stop(t + duration);
chain.push(bufferSource);
if (soundfont) {
const env = ac.createGain();
env.gain.value = 1;
const fadeLength = 0.1;
env.gain.value = 0.5;
env.gain.setValueAtTime(0.5, t + duration - fadeLength);
env.gain.linearRampToValueAtTime(0, t + duration);
chain.push(env);
}
}
// filters
cutoff !== undefined && chain.push(getFilter('lowpass', cutoff, resonance));
hcutoff !== undefined && chain.push(getFilter('highpass', hcutoff, hresonance));
bandf !== undefined && chain.push(getFilter('bandpass', bandf, bandq));
// TODO vowel
// TODO delay / delaytime / delayfeedback
// panning
if (pan !== undefined) {
const panner = ac.createStereoPanner();
panner.pan.value = 2 * pan - 1;
chain.push(panner);
}
// master out
const master = ac.createGain();
master.gain.value = 0.8 * gain;
chain.push(master);
chain.push(ac.destination);
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
});
};