2023-02-16 14:55:01 +01:00

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---
title: Audio effects
layout: ../../layouts/MainLayout.astro
---
import { MiniRepl } from '../../docs/MiniRepl';
import { JsDoc } from '../../docs/JsDoc';
# Audio Effects
Whether you're using a synth or a sample, you can apply any of the following built-in audio effects.
As you might suspect, the effects can be chained together, and they accept a pattern string as their argument.
# Filters
Filters are an essential building block of [subtractive synthesis](https://en.wikipedia.org/wiki/Subtractive_synthesis).
Strudel comes with 3 types of filters:
- low-pass filter: low frequencies may _pass_, high frequencies are cut off
- high-pass filter: high frequencies may _pass_, low frequencies are cut off
- band-pass filters: only a frequency band may _pass_, low and high frequencies around are cut off
Each filter has 2 parameters:
- cutoff: the frequency at which the filter starts to work. e.g. a low-pass filter with a cutoff of 1000Hz allows frequencies below 1000Hz to pass.
- q-value: Controls the resonance of the filter. Higher values sound more aggressive. Also see [Q-Factor](https://en.wikipedia.org/wiki/Q_factor)
## lpf
<JsDoc client:idle name="lpf" h={0} />
## lpq
<JsDoc client:idle name="lpq" h={0} />
## hpf
<JsDoc client:idle name="hpf" h={0} />
## hpq
<JsDoc client:idle name="hpq" h={0} />
## bpf
<JsDoc client:idle name="bpf" h={0} />
## bpq
<JsDoc client:idle name="bpq" h={0} />
## vowel
<JsDoc client:idle name="vowel" h={0} />
# Amplitude Envelope
The amplitude [envelope](<https://en.wikipedia.org/wiki/Envelope_(music)>) controls the dynamic contour of a sound.
Strudel uses ADSR envelopes, which are probably the most common way to describe an envelope:
![ADSR](https://upload.wikimedia.org/wikipedia/commons/thumb/e/ea/ADSR_parameter.svg/1920px-ADSR_parameter.svg.png)
[image link](https://commons.wikimedia.org/wiki/File:ADSR_parameter.svg)
## attack
<JsDoc client:idle name="attack" h={0} />
## decay
<JsDoc client:idle name="decay" h={0} />
## sustain
<JsDoc client:idle name="sustain" h={0} />
## release
<JsDoc client:idle name="release" h={0} />
# Dynamics
## gain
<JsDoc client:idle name="gain" h={0} />
## velocity
<JsDoc client:idle name="velocity" h={0} />
# Panning
## jux
<JsDoc client:idle name="jux" h={0} />
## juxBy
<JsDoc client:idle name="juxBy" h={0} />
## pan
<JsDoc client:idle name="pan" h={0} />
# Waveshaping
## coarse
<JsDoc client:idle name="coarse" h={0} />
## crush
<JsDoc client:idle name="crush" h={0} />
## shape
<JsDoc client:idle name="shape" h={0} />
# Global Effects
## Local vs Global Effects
While the above listed "local" effects will always create a separate effects chain for each event,
global effects use the same chain for all events of the same orbit:
## orbit
<JsDoc client:idle name="orbit" h={0} />
## delay
<JsDoc client:idle name="delay" h={0} />
## delaytime
<JsDoc client:idle name="delaytime" h={0} />
## delayfeedback
<JsDoc client:idle name="delayfeedback" h={0} />
## room
<JsDoc client:idle name="room" h={0} />
## roomsize
<JsDoc client:idle name="roomsize" h={0} />
Next, we'll look at strudel's support for [Csound](/learn/csound).