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170 lines
6.0 KiB
Plaintext
170 lines
6.0 KiB
Plaintext
---
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title: Understanding Pitch
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layout: ../../layouts/MainLayout.astro
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---
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import { MiniRepl } from '../../docs/MiniRepl';
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import { PitchSlider } from '../../components/PitchSlider';
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import Box from '@components/Box.astro';
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# Understanding Pitch
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Let's learn how pitch works! The slider below controls the <span style="color:#3b82f6;">frequency</span> of an oscillator, producing a pitch:
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{/* <PitchSlider client:load showFrequencySlider plot /> */}
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<PitchSlider client:load showFrequencySlider min={20} max={20000} />
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- Drag the slider to hear a pitch
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- Move the slider to change the pitch
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- Observe how the Hz number changes
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- <span className="text-red-300">Caution</span>: The higher frequencies could be disturbing for children or animals!
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The Hz number is the frequency of the pitch you're hearing.
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The higher the frequency, the higher the pitch and vice versa.
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A pitch occurs whenever something is vibrating / oscillating at a frequency, in this case it's your speaker.
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The unit **Hz** describes how many times that oscillation happens per second.
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Our eyes are too slow to actually see the oscillation on the speaker, but we can <a href="https://www.youtube.com/watch?v=CDMBWw7OuJQ" target="_blank">see it in slow motion</a>.
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<Box>
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The hearing range of a newborn is said to be between 20Hz and 20000Hz.
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The upper limit decreases with age. What's your upper limit?
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</Box>
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In Strudel, we can play frequencies directly with the `freq` control:
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<MiniRepl client:visible tune={`freq("200 [300,500] 400 [500,<600 670 712 670>]")`} />
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## Frequency vs Pitch Perception
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Maybe you have already noticed that the <span style="color:#3b82f6;">frequency slider</span> is "lopsided",
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meaning the pitch changes more in the left region and less in the right region.<br/>
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To make that more obvious, let's add a <span style="color:#eab308">pitch slider</span>
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that controls the frequency on a different scale:
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<PitchSlider animatable plot showFrequencySlider showPitchSlider client:load />
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Try out the buttons above to sweep through the frequency range in 2 different ways:
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- Frequency Sweep: <span style="color:#3b82f6;">frequency rises linear</span> , <span style="color:#eab308">pitch rises logarithmic</span>
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- Pitch Sweep: <span style="color:#3b82f6;">frequency rises exponential</span> , <span style="color:#eab308">pitch rises linear</span>
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<Box>
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Don't be scared of these mathematical terms:
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- "logarithmic" is just a fancy way of saying "it starts fast and slows down"
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- "exponential" is just a fancy way of saying "it starts slow and gets faster"
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</Box>
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Most of the time, we might want to control pitch in a way that matches our perception,
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which is what the <span style="color:#eab308">pitch slider</span> does.
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## From Hz to Semitones
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Because Hz does not match our perception, let's try to find a unit for pitch that matches.
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To approach that unit of pitch, let's look at how frequency behaves when it is doubled:
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<PitchSlider client:load showPitchSlider showFrequencySlider pitchStep={1 / 7} />
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- Use the now stepped pitch slider above
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- Can you hear how these pitches seem related to each other?
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<Box>
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In musical terms, a pitch with double the frequency of another is an `octave` higher.
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</Box>
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Because octaves are pretty far apart, octaves are typically divided into 12 smaller parts:
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<PitchSlider client:load showPitchSlider showFrequencySlider pitchStep={1 / 12} min={440} max={880} initial={440} />
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This step is also called a semitone, which is the most common division of pitched music.
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For example, the keys on a piano keyboard are also divided into semitones.
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In Strudel, we could do that with `freq` like this:
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<MiniRepl
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client:visible
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tune={`freq(
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"0 4 7 12"
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.fmap(n => 440 * 2**(n/12))
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)`}
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/>
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Of course, this can be written shorter with note, as we will see below.
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## From Semitones to MIDI numbers
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Now we know what the distance of a semitone is.
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Above, we used an arbitrary base frequency of 440Hz, which means the exponent 0 is equal to 440Hz.
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Typically, 440Hz is standardized to the number 69, which leads to this calculation:
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<PitchSlider
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client:load
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showPitchSlider
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showFrequencySlider
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baseFrequency={440}
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zeroOffset={69}
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pitchStep={1 / 12 / 7}
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min={440 / 8}
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max={7040}
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initial={440}
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/>
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The yellow number is now a MIDI number, covering more than the whole human hearing range with numbers from 0 to 127.
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In Strudel, we can use MIDI numbers inside `note`:
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<MiniRepl client:visible tune={`note("69 73 76 81")`} />
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## From MIDI numbers to notes
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In western music theory, notes are used instead of numbers.
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For each midi number, there is at least one note label:
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<PitchSlider
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client:load
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showPitchSlider
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showFrequencySlider
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baseFrequency={440}
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zeroOffset={69}
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pitchStep={1 / 48}
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min={440 / 8}
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max={880}
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initial={440}
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claviature
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/>
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A full note label consists of a letter (A-G), 0 or more accidentals (b | #) and an octave number.
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This system is also known as [Scientific Pitch Notation](https://en.wikipedia.org/wiki/Scientific_pitch_notation).
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In Strudel, these note labels can also be used inside `note` as an alternative to midi numbers:
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<MiniRepl client:visible tune={`note("A4 C#5 E5 A5").piano()`} />
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## Open Questions
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Now that we have learned about different representations of pitch, there are still open questions:
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- Why 12 notes? What about different divisions of the octave?
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- Why are notes labeled as they are? Why only 7 letters?
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- Are there other labeling systems?
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- What about Just Intonation Systems?
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- What about Timbre?
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All those questions are important to ask and will be answered in another article.
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## Definition
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At first, I wanted to start this article with a definition, but then thought it might be a good idea to focus on intuitive exploration.
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Maybe you now understand this definition much better:
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<Box>
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From [wikipedia](<https://en.wikipedia.org/wiki/Pitch_(music)>): "Pitch is a perceptual property of sounds that allows their ordering on a frequency-related scale, or more commonly, pitch is the quality that makes it possible to judge sounds as "higher" and "lower" in the sense associated with musical melodies."
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</Box>
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