mirror of
https://github.com/eliasstepanik/strudel-docker.git
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182 lines
5.4 KiB
JavaScript
182 lines
5.4 KiB
JavaScript
import { midiToFreq, noteToMidi } from './util.mjs';
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import { registerSound, getAudioContext } from './superdough.mjs';
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import { gainNode, getEnvelope, getExpEnvelope } from './helpers.mjs';
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const mod = (freq, range = 1, type = 'sine') => {
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const ctx = getAudioContext();
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const osc = ctx.createOscillator();
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osc.type = type;
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osc.frequency.value = freq;
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osc.start();
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const g = new GainNode(ctx, { gain: range });
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osc.connect(g); // -range, range
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return { node: g, stop: (t) => osc.stop(t) };
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};
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const fm = (osc, harmonicityRatio, modulationIndex, wave = 'sine') => {
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const carrfreq = osc.frequency.value;
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const modfreq = carrfreq * harmonicityRatio;
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const modgain = modfreq * modulationIndex;
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return mod(modfreq, modgain, wave);
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};
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export function registerSynthSounds() {
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['sine', 'square', 'triangle', 'sawtooth'].forEach((wave) => {
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registerSound(
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wave,
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(t, value, onended) => {
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// destructure adsr here, because the default should be different for synths and samples
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let {
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attack = 0.001,
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decay = 0.05,
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sustain = 0.6,
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release = 0.01,
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fmh: fmHarmonicity = 1,
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fmi: fmModulationIndex,
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fmenv: fmEnvelopeType = 'lin',
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fmattack: fmAttack,
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fmdecay: fmDecay,
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fmsustain: fmSustain,
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fmrelease: fmRelease,
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fmvelocity: fmVelocity,
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fmwave: fmWaveform = 'sine',
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vib = 0,
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vibmod = 0.5,
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} = value;
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let { n, note, freq } = value;
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// with synths, n and note are the same thing
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note = note || 36;
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if (typeof note === 'string') {
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note = noteToMidi(note); // e.g. c3 => 48
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}
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// get frequency
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if (!freq && typeof note === 'number') {
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freq = midiToFreq(note); // + 48);
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}
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// maybe pull out the above frequency resolution?? (there is also getFrequency but it has no default)
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// make oscillator
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const { node: o, stop } = getOscillator({
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t,
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s: wave,
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freq,
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vib,
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vibmod,
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partials: n,
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});
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// FM + FM envelope
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let stopFm, fmEnvelope;
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if (fmModulationIndex) {
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const { node: modulator, stop } = fm(o, fmHarmonicity, fmModulationIndex, fmWaveform);
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if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) {
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// no envelope by default
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modulator.connect(o.frequency);
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} else {
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fmAttack = fmAttack ?? 0.001;
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fmDecay = fmDecay ?? 0.001;
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fmSustain = fmSustain ?? 1;
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fmRelease = fmRelease ?? 0.001;
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fmVelocity = fmVelocity ?? 1;
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fmEnvelope = getEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
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if (fmEnvelopeType === 'exp') {
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fmEnvelope = getExpEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
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fmEnvelope.node.maxValue = fmModulationIndex * 2;
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fmEnvelope.node.minValue = 0.00001;
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}
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modulator.connect(fmEnvelope.node);
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fmEnvelope.node.connect(o.frequency);
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}
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stopFm = stop;
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}
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// turn down
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const g = gainNode(0.3);
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// gain envelope
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const { node: envelope, stop: releaseEnvelope } = getEnvelope(attack, decay, sustain, release, 1, t);
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o.onended = () => {
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o.disconnect();
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g.disconnect();
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onended();
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};
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return {
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node: o.connect(g).connect(envelope),
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stop: (releaseTime) => {
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releaseEnvelope(releaseTime);
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fmEnvelope?.stop(releaseTime);
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let end = releaseTime + release;
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stop(end);
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stopFm?.(end);
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},
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};
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},
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{ type: 'synth', prebake: true },
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);
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});
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}
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export function waveformN(partials, type) {
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const real = new Float32Array(partials + 1);
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const imag = new Float32Array(partials + 1);
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const ac = getAudioContext();
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const osc = ac.createOscillator();
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const amplitudes = {
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sawtooth: (n) => 1 / n,
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square: (n) => (n % 2 === 0 ? 0 : 1 / n),
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triangle: (n) => (n % 2 === 0 ? 0 : 1 / (n * n)),
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};
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if (!amplitudes[type]) {
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throw new Error(`unknown wave type ${type}`);
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}
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real[0] = 0; // dc offset
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imag[0] = 0;
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let n = 1;
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while (n <= partials) {
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real[n] = amplitudes[type](n);
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imag[n] = 0;
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n++;
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}
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const wave = ac.createPeriodicWave(real, imag);
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osc.setPeriodicWave(wave);
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return osc;
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}
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export function getOscillator({ s, freq, t, vib, vibmod, partials }) {
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// Make oscillator with partial count
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let o;
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if (!partials || s === 'sine') {
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o = getAudioContext().createOscillator();
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o.type = s || 'triangle';
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} else {
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o = waveformN(partials, s);
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}
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o.frequency.value = Number(freq);
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o.start(t);
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// Additional oscillator for vibrato effect
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let vibrato_oscillator;
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if (vib > 0) {
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vibrato_oscillator = getAudioContext().createOscillator();
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vibrato_oscillator.frequency.value = vib;
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const gain = getAudioContext().createGain();
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// Vibmod is the amount of vibrato, in semitones
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gain.gain.value = vibmod * 100;
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vibrato_oscillator.connect(gain);
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gain.connect(o.detune);
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vibrato_oscillator.start(t);
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}
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return {
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node: o,
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stop: (time) => {
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vibrato_oscillator?.stop(time);
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o.stop(time);
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},
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};
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}
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