2023-09-17 17:28:18 +02:00

172 lines
4.3 KiB
JavaScript

import { useRef, useCallback, useEffect, useMemo, useState } from 'react';
import { repl } from '@strudel.cycles/core';
import { transpiler } from '@strudel.cycles/transpiler';
import usePatternFrame from './usePatternFrame';
import usePostMessage from './usePostMessage.mjs';
function useStrudel({
defaultOutput,
interval,
getTime,
evalOnMount = false,
initialCode = '',
beforeEval,
afterEval,
editPattern,
onEvalError,
onToggle,
canvasId,
drawContext,
drawTime = [-2, 2],
paintOptions = {},
}) {
const id = useMemo(() => s4(), []);
canvasId = canvasId || `canvas-${id}`;
// scheduler
const [schedulerError, setSchedulerError] = useState();
const [evalError, setEvalError] = useState();
const [code, setCode] = useState(initialCode);
const [activeCode, setActiveCode] = useState();
const [pattern, setPattern] = useState();
const [started, setStarted] = useState(false);
const isDirty = code !== activeCode;
//const shouldPaint = useCallback((pat) => !!(pat?.context?.onPaint && drawContext), [drawContext]);
const shouldPaint = useCallback((pat) => !!pat?.context?.onPaint, []);
// TODO: make sure this hook reruns when scheduler.started changes
const { scheduler, evaluate, start, stop, pause, setCps } = useMemo(
() =>
repl({
interval,
defaultOutput,
onSchedulerError: setSchedulerError,
onEvalError: (err) => {
setEvalError(err);
onEvalError?.(err);
},
getTime,
drawContext,
transpiler,
editPattern,
beforeEval: async ({ code }) => {
setCode(code);
await beforeEval?.();
},
afterEval: (res) => {
const { pattern: _pattern, code } = res;
setActiveCode(code);
setPattern(_pattern);
setEvalError();
setSchedulerError();
afterEval?.(res);
},
onToggle: (v) => {
setStarted(v);
onToggle?.(v);
},
}),
[defaultOutput, interval, getTime],
);
const broadcast = usePostMessage(({ data: { from, type } }) => {
if (type === 'start' && from !== id) {
// console.log('message', from, type);
stop();
}
});
const activateCode = useCallback(
async (newCode, autostart = true) => {
if (newCode) {
setCode(code);
}
const res = await evaluate(newCode || code, autostart);
broadcast({ type: 'start', from: id });
return res;
},
[evaluate, code],
);
const onDraw = useCallback(
(pattern, time, haps, drawTime) => {
const { onPaint } = pattern.context || {};
const ctx = typeof drawContext === 'function' ? drawContext(canvasId) : drawContext;
onPaint?.(ctx, time, haps, drawTime, paintOptions);
},
[drawContext, canvasId, paintOptions],
);
const drawFirstFrame = useCallback(
(pat) => {
if (shouldPaint(pat)) {
const [_, lookahead] = drawTime;
const haps = pat.queryArc(0, lookahead);
// draw at -0.001 to avoid activating haps at 0
onDraw(pat, -0.001, haps, drawTime);
}
},
[drawTime, onDraw, shouldPaint],
);
const inited = useRef();
useEffect(() => {
if (!inited.current && evalOnMount && code) {
inited.current = true;
evaluate(code, false).then((pat) => drawFirstFrame(pat));
}
}, [evalOnMount, code, evaluate, drawFirstFrame]);
// this will stop the scheduler when hot reloading in development
useEffect(() => {
return () => {
scheduler.stop();
};
}, [scheduler]);
const togglePlay = async () => {
if (started) {
scheduler.stop();
drawFirstFrame(pattern);
} else {
await activateCode();
}
};
const error = schedulerError || evalError;
usePatternFrame({
pattern,
started: shouldPaint(pattern) && started,
getTime: () => scheduler.now(),
drawTime,
onDraw,
});
return {
id,
canvasId,
code,
setCode,
error,
schedulerError,
scheduler,
evalError,
evaluate,
activateCode,
activeCode,
isDirty,
pattern,
started,
start,
stop,
pause,
togglePlay,
setCps,
};
}
export default useStrudel;
function s4() {
return Math.floor((1 + Math.random()) * 0x10000)
.toString(16)
.substring(1);
}