importScripts('./zyklus.js'); function getTime() { const precision = 10 ** 4; const seconds = performance.now() / 1000; return Math.round(seconds * precision) / precision; } let numPorts = 0; let num_cycles_at_cps_change = 0; let num_ticks_since_cps_change = 0; let cps = 0.5; const duration = 0.1; const channel = new BroadcastChannel('strudeltick'); const sendMessage = (type, payload) => { channel.postMessage({ type, payload }); }; const sendTick = (phase, duration, tick, time) => { sendMessage('tick', { phase, duration, time, cps, num_cycles_at_cps_change, num_ticks_since_cps_change, }); num_ticks_since_cps_change++; }; const clock = this.createClock(getTime, sendTick, duration); let started = false; const startClock = () => { if (started) { return; } clock.start(); started = true; }; const stopClock = async () => { //dont stop the clock if mutliple instances are using it... if (!started || numPorts !== 1) { return; } clock.stop(); setCycle(0); started = false; }; const setCycle = (cycle) => { num_ticks_since_cps_change = 0; num_cycles_at_cps_change = cycle; }; const processMessage = (message) => { const { type, payload } = message; switch (type) { case 'cpschange': { if (payload.cps !== cps) { num_cycles_at_cps_change = num_cycles_at_cps_change + num_ticks_since_cps_change * duration * cps; cps = payload.cps; num_ticks_since_cps_change = 0; } break; } case 'setcycle': { setCycle(payload.cycle); break; } case 'toggle': { if (payload.started) { startClock(); } else { stopClock(); } break; } } }; this.onconnect = function (e) { // the incoming port const port = e.ports[0]; numPorts = numPorts + 1; port.addEventListener('message', function (e) { processMessage(e.data); }); port.start(); // Required when using addEventListener. Otherwise called implicitly by onmessage setter. }; // function createClock( // callback, // called slightly before each cycle // duration, // ) { // const interval = 0.1; // const overlap = interval / 2; // const precision = 10 ** 4; // used to round phase // const minLatency = 0.01; // let phase = 0; // next callback time // const onTick = () => { // const t = getTime(precision); // const lookahead = t + interval + overlap; // the time window for this tick // if (phase === 0) { // phase = t + minLatency; // } // // callback as long as we're inside the lookahead // while (phase < lookahead) { // phase = Math.round(phase * precision) / precision; // phase >= t && callback({ phase, duration, time: t }); // phase < t && console.log('TOO LATE', phase); // what if latency is added from outside? // phase += duration; // increment phase by duration // } // }; // let intervalID; // const start = () => { // clear(); // just in case start was called more than once // onTick(); // intervalID = setInterval(onTick, interval * 1000); // }; // const clear = () => intervalID !== undefined && clearInterval(intervalID); // const stop = () => { // phase = 0; // clear(); // }; // return { start, stop }; // }