/* superdough.mjs - Copyright (C) 2022 Strudel contributors - see This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ import './feedbackdelay.mjs'; import './reverb.mjs'; import './vowel.mjs'; import { clamp, nanFallback } from './util.mjs'; import workletsUrl from './worklets.mjs?url'; import { createFilter, gainNode, getCompressor } from './helpers.mjs'; import { map } from 'nanostores'; import { logger } from './logger.mjs'; import { loadBuffer } from './sampler.mjs'; export const soundMap = map(); export function registerSound(key, onTrigger, data = {}) { soundMap.setKey(key, { onTrigger, data }); } export function getSound(s) { return soundMap.get()[s]; } export const resetLoadedSounds = () => soundMap.set({}); let audioContext; export const setDefaultAudioContext = () => { audioContext = new AudioContext(); return audioContext; }; export const getAudioContext = () => { if (!audioContext) { return setDefaultAudioContext(); } return audioContext; }; let workletsLoading; function loadWorklets() { if (workletsLoading) { return workletsLoading; } workletsLoading = getAudioContext().audioWorklet.addModule(workletsUrl); return workletsLoading; } export function getWorklet(ac, processor, params, config) { const node = new AudioWorkletNode(ac, processor, config); Object.entries(params).forEach(([key, value]) => { node.parameters.get(key).value = value; }); return node; } // this function should be called on first user interaction (to avoid console warning) export async function initAudio(options = {}) { const { disableWorklets = false } = options; if (typeof window !== 'undefined') { await getAudioContext().resume(); if (!disableWorklets) { await loadWorklets().catch((err) => { console.warn('could not load AudioWorklet effects coarse, crush and shape', err); }); } else { console.log('disableWorklets: AudioWorklet effects coarse, crush and shape are skipped!'); } } } export async function initAudioOnFirstClick(options) { return new Promise((resolve) => { document.addEventListener('click', async function listener() { await initAudio(options); resolve(); document.removeEventListener('click', listener); }); }); } let delays = {}; const maxfeedback = 0.98; let channelMerger, destinationGain; //update the output channel configuration to match user's audio device export function initializeAudioOutput() { const audioContext = getAudioContext(); const maxChannelCount = audioContext.destination.maxChannelCount; audioContext.destination.channelCount = maxChannelCount; channelMerger = new ChannelMergerNode(audioContext, { numberOfInputs: audioContext.destination.channelCount }); destinationGain = new GainNode(audioContext); channelMerger.connect(destinationGain); destinationGain.connect(audioContext.destination); } // input: AudioNode, channels: ?Array export const connectToDestination = (input, channels = [0, 1]) => { const ctx = getAudioContext(); if (channelMerger == null) { initializeAudioOutput(); } //This upmix can be removed if correct channel counts are set throughout the app, // and then strudel could theoretically support surround sound audio files const stereoMix = new StereoPannerNode(ctx); input.connect(stereoMix); const splitter = new ChannelSplitterNode(ctx, { numberOfOutputs: stereoMix.channelCount, }); stereoMix.connect(splitter); channels.forEach((ch, i) => { splitter.connect(channelMerger, i % stereoMix.channelCount, clamp(ch, 0, ctx.destination.channelCount - 1)); }); }; export const panic = () => { if (destinationGain == null) { return; } destinationGain.gain.linearRampToValueAtTime(0, getAudioContext().currentTime + 0.01); destinationGain = null; channelMerger == null; }; function getDelay(orbit, delaytime, delayfeedback, t) { if (delayfeedback > maxfeedback) { //logger(`delayfeedback was clamped to ${maxfeedback} to save your ears`); } delayfeedback = clamp(delayfeedback, 0, 0.98); if (!delays[orbit]) { const ac = getAudioContext(); const dly = ac.createFeedbackDelay(1, delaytime, delayfeedback); dly.start?.(t); // for some reason, this throws when audion extension is installed.. connectToDestination(dly, [0, 1]); delays[orbit] = dly; } delays[orbit].delayTime.value !== delaytime && delays[orbit].delayTime.setValueAtTime(delaytime, t); delays[orbit].feedback.value !== delayfeedback && delays[orbit].feedback.setValueAtTime(delayfeedback, t); return delays[orbit]; } // each orbit will have its own lfo const phaserLFOs = {}; function getPhaser(orbit, t, speed = 1, depth = 0.5, centerFrequency = 1000, sweep = 2000) { //gain const ac = getAudioContext(); const lfoGain = ac.createGain(); lfoGain.gain.value = sweep; //LFO if (phaserLFOs[orbit] == null) { phaserLFOs[orbit] = ac.createOscillator(); phaserLFOs[orbit].frequency.value = speed; phaserLFOs[orbit].type = 'sine'; phaserLFOs[orbit].start(); } phaserLFOs[orbit].connect(lfoGain); if (phaserLFOs[orbit].frequency.value != speed) { phaserLFOs[orbit].frequency.setValueAtTime(speed, t); } //filters const numStages = 2; //num of filters in series let fOffset = 0; const filterChain = []; for (let i = 0; i < numStages; i++) { const filter = ac.createBiquadFilter(); filter.type = 'notch'; filter.gain.value = 1; filter.frequency.value = centerFrequency + fOffset; filter.Q.value = 2 - Math.min(Math.max(depth * 2, 0), 1.9); lfoGain.connect(filter.detune); fOffset += 282; if (i > 0) { filterChain[i - 1].connect(filter); } filterChain.push(filter); } return filterChain[filterChain.length - 1]; } let reverbs = {}; let hasChanged = (now, before) => now !== undefined && now !== before; function getReverb(orbit, duration, fade, lp, dim, ir) { // If no reverb has been created for a given orbit, create one if (!reverbs[orbit]) { const ac = getAudioContext(); const reverb = ac.createReverb(duration, fade, lp, dim, ir); connectToDestination(reverb, [0, 1]); reverbs[orbit] = reverb; } if ( hasChanged(duration, reverbs[orbit].duration) || hasChanged(fade, reverbs[orbit].fade) || hasChanged(lp, reverbs[orbit].lp) || hasChanged(dim, reverbs[orbit].dim) || reverbs[orbit].ir !== ir ) { // only regenerate when something has changed // avoids endless regeneration on things like // stack(s("a"), s("b").rsize(8)).room(.5) // this only works when args may stay undefined until here // setting default values breaks this reverbs[orbit].generate(duration, fade, lp, dim, ir); } return reverbs[orbit]; } export let analysers = {}, analysersData = {}; export function getAnalyserById(id, fftSize = 1024) { if (!analysers[id]) { // make sure this doesn't happen too often as it piles up garbage const analyserNode = getAudioContext().createAnalyser(); analyserNode.fftSize = fftSize; // getDestination().connect(analyserNode); analysers[id] = analyserNode; analysersData[id] = new Float32Array(analysers[id].frequencyBinCount); } if (analysers[id].fftSize !== fftSize) { analysers[id].fftSize = fftSize; analysersData[id] = new Float32Array(analysers[id].frequencyBinCount); } return analysers[id]; } export function getAnalyzerData(type = 'time', id = 1) { const getter = { time: () => analysers[id]?.getFloatTimeDomainData(analysersData[id]), frequency: () => analysers[id]?.getFloatFrequencyData(analysersData[id]), }[type]; if (!getter) { throw new Error(`getAnalyzerData: ${type} not supported. use one of ${Object.keys(getter).join(', ')}`); } getter(); return analysersData[id]; } function effectSend(input, effect, wet) { const send = gainNode(wet); input.connect(send); send.connect(effect); return send; } export function resetGlobalEffects() { delays = {}; reverbs = {}; analysers = {}; analysersData = {}; } export const superdough = async (value, t, hapDuration) => { const ac = getAudioContext(); if (typeof value !== 'object') { throw new Error( `expected hap.value to be an object, but got "${value}". Hint: append .note() or .s() to the end`, 'error', ); } // duration is passed as value too.. value.duration = hapDuration; // calculate absolute time t = typeof t === 'string' && t.startsWith('=') ? Number(t.slice(1)) : ac.currentTime + t; // destructure let { s = 'triangle', bank, source, gain = 0.8, postgain = 1, density = 0.03, // filters ftype = '12db', fanchor = 0.5, // low pass cutoff, lpenv, lpattack, lpdecay, lpsustain, lprelease, resonance = 1, // high pass hpenv, hcutoff, hpattack, hpdecay, hpsustain, hprelease, hresonance = 1, // band pass bpenv, bandf, bpattack, bpdecay, bpsustain, bprelease, bandq = 1, channels = [1, 2], //phaser phaser, phaserdepth = 0.75, phasersweep, phasercenter, // coarse, crush, shape, shapevol = 1, distort, distortvol = 1, pan, vowel, delay = 0, delayfeedback = 0.5, delaytime = 0.25, orbit = 1, room, roomfade, roomlp, roomdim, roomsize, ir, i = 0, velocity = 1, analyze, // analyser wet fft = 8, // fftSize 0 - 10 compressor: compressorThreshold, compressorRatio, compressorKnee, compressorAttack, compressorRelease, } = value; gain = nanFallback(gain, 1); //music programs/audio gear usually increments inputs/outputs from 1, so imitate that behavior channels = (Array.isArray(channels) ? channels : [channels]).map((ch) => ch - 1); gain *= velocity; // velocity currently only multiplies with gain. it might do other things in the future let toDisconnect = []; // audio nodes that will be disconnected when the source has ended const onended = () => { toDisconnect.forEach((n) => n?.disconnect()); }; if (bank && s) { s = `${bank}_${s}`; } // get source AudioNode let sourceNode; if (source) { sourceNode = source(t, value, hapDuration); } else if (getSound(s)) { const { onTrigger } = getSound(s); const soundHandle = await onTrigger(t, value, onended); if (soundHandle) { sourceNode = soundHandle.node; soundHandle.stop(t + hapDuration); } } else { throw new Error(`sound ${s} not found! Is it loaded?`); } if (!sourceNode) { // if onTrigger does not return anything, we will just silently skip // this can be used for things like speed(0) in the sampler return; } if (ac.currentTime > t) { logger('[webaudio] skip hap: still loading', ac.currentTime - t); return; } const chain = []; // audio nodes that will be connected to each other sequentially chain.push(sourceNode); // gain stage chain.push(gainNode(gain)); if (cutoff !== undefined) { let lp = () => createFilter( ac, 'lowpass', cutoff, resonance, lpattack, lpdecay, lpsustain, lprelease, lpenv, t, t + hapDuration, fanchor, ); chain.push(lp()); if (ftype === '24db') { chain.push(lp()); } } if (hcutoff !== undefined) { let hp = () => createFilter( ac, 'highpass', hcutoff, hresonance, hpattack, hpdecay, hpsustain, hprelease, hpenv, t, t + hapDuration, fanchor, ); chain.push(hp()); if (ftype === '24db') { chain.push(hp()); } } if (bandf !== undefined) { let bp = () => createFilter( ac, 'bandpass', bandf, bandq, bpattack, bpdecay, bpsustain, bprelease, bpenv, t, t + hapDuration, fanchor, ); chain.push(bp()); if (ftype === '24db') { chain.push(bp()); } } if (vowel !== undefined) { const vowelFilter = ac.createVowelFilter(vowel); chain.push(vowelFilter); } // effects coarse !== undefined && chain.push(getWorklet(ac, 'coarse-processor', { coarse })); crush !== undefined && chain.push(getWorklet(ac, 'crush-processor', { crush })); shape !== undefined && chain.push(getWorklet(ac, 'shape-processor', { shape, postgain: shapevol })); distort !== undefined && chain.push(getWorklet(ac, 'distort-processor', { distort, postgain: distortvol })); compressorThreshold !== undefined && chain.push( getCompressor(ac, compressorThreshold, compressorRatio, compressorKnee, compressorAttack, compressorRelease), ); // panning if (pan !== undefined) { const panner = ac.createStereoPanner(); panner.pan.value = 2 * pan - 1; chain.push(panner); } // phaser if (phaser !== undefined && phaserdepth > 0) { const phaserFX = getPhaser(orbit, t, phaser, phaserdepth, phasercenter, phasersweep); chain.push(phaserFX); } // last gain const post = new GainNode(ac, { gain: postgain }); chain.push(post); connectToDestination(post, channels); // delay let delaySend; if (delay > 0 && delaytime > 0 && delayfeedback > 0) { const delyNode = getDelay(orbit, delaytime, delayfeedback, t); delaySend = effectSend(post, delyNode, delay); } // reverb let reverbSend; if (room > 0) { let roomIR; if (ir !== undefined) { let url; let sample = getSound(ir); if (Array.isArray(sample)) { url = sample.data.samples[i % sample.data.samples.length]; } else if (typeof sample === 'object') { url = Object.values(sample.data.samples).flat()[i % Object.values(sample.data.samples).length]; } roomIR = await loadBuffer(url, ac, ir, 0); } const reverbNode = getReverb(orbit, roomsize, roomfade, roomlp, roomdim, roomIR); reverbSend = effectSend(post, reverbNode, room); } // analyser let analyserSend; if (analyze) { const analyserNode = getAnalyserById(analyze, 2 ** (fft + 5)); analyserSend = effectSend(post, analyserNode, 1); } // connect chain elements together chain.slice(1).reduce((last, current) => last.connect(current), chain[0]); // toDisconnect = all the node that should be disconnected in onended callback // this is crucial for performance toDisconnect = chain.concat([delaySend, reverbSend, analyserSend]); }; export const superdoughTrigger = (t, hap, ct, cps) => superdough(hap, t - ct, hap.duration / cps, cps);