import reverbGen from './reverbGen.mjs'; if (typeof AudioContext !== 'undefined') { AudioContext.prototype.adjustLength = function (duration, buffer) { const newLength = buffer.sampleRate * duration; const newBuffer = this.createBuffer(buffer.numberOfChannels, buffer.length, buffer.sampleRate); for (let channel = 0; channel < buffer.numberOfChannels; channel++) { let oldData = buffer.getChannelData(channel); let newData = newBuffer.getChannelData(channel); for (let i = 0; i < newLength; i++) { newData[i] = oldData[i] || 0; } } return newBuffer; }; AudioContext.prototype.createReverb = function (duration, fade, lp, dim, ir) { const convolver = this.createConvolver(); convolver.generate = (d = 2, fade = 0.1, lp = 15000, dim = 1000, ir) => { convolver.duration = d; convolver.fade = fade; convolver.lp = lp; convolver.dim = dim; convolver.ir = ir; if (ir) { convolver.buffer = this.adjustLength(d, ir); } else { reverbGen.generateReverb( { audioContext: this, numChannels: 2, decayTime: d, fadeInTime: fade, lpFreqStart: lp, lpFreqEnd: dim, }, (buffer) => { convolver.buffer = buffer; }, ); } }; convolver.generate(duration, fade, lp, dim, ir); return convolver; }; }