Felix Roos
177f5c1431
Publish
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- @strudel/codemirror@1.2.0
- @strudel/core@1.2.0
- @strudel/csound@1.2.0
- @strudel/draw@1.2.0
- @strudel/gamepad@1.2.0
- hs2js@0.2.0
- @strudel/hydra@1.2.0
- @strudel/midi@1.2.0
- @strudel/mini@1.2.0
- @strudel/motion@1.2.0
- @strudel/mqtt@1.2.0
- @strudel/osc@1.2.0
- @strudel/reference@1.2.0
- @strudel/repl@1.2.0
- @strudel/sampler@0.2.0
- @strudel/serial@1.2.0
- @strudel/soundfonts@1.2.0
- superdough@1.2.0
- @strudel/tidal@0.2.0
- @strudel/tonal@1.2.0
- @strudel/transpiler@1.2.0
- @strudel/web@1.2.0
- @strudel/webaudio@1.2.0
- @strudel/xen@1.2.0
2025-05-01 12:39:24 +02:00
Felix Roos
9d5d86bb09
docs: use mask instead of gain, so you see what's active
2025-01-31 14:13:47 +01:00
Felix Roos
ceb466ab9c
chore: update vite
2025-01-31 10:58:27 +01:00
nkymut
23ed342635
prettier!
2025-01-26 02:11:13 +08:00
nkymut
443760c0d1
update documentation
2025-01-26 02:09:37 +08:00
nkymut
bb56ed479f
Refactor gamepad polling to use Strudel's signal system
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- Replace requestAnimationFrame polling with signal
- individual signals for buttons and axes from baseSignal
- Remove window message-based gamepad state handling for toggleButtons
- Add module-level state storage to keep button state across strudel code update
2025-01-26 02:04:13 +08:00
nkymut
033b123ae0
Add DOCS for gamepad module
2024-12-17 19:22:03 +08:00
nkymut
f01d51f76a
fix errors in README.md
2024-11-27 01:16:06 +08:00
nkymut
d741b4d17a
Add GamePad Module
2024-11-27 01:03:09 +08:00