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Adding vibrato to synth oscillator
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@ -40,6 +40,8 @@ export function registerSynthSounds() {
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fmrelease: fmRelease,
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fmvelocity: fmVelocity,
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fmwave: fmWaveform = 'sine',
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vibrato = 0,
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vdepth = 100,
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} = value;
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let { n, note, freq } = value;
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// with synths, n and note are the same thing
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@ -53,7 +55,7 @@ export function registerSynthSounds() {
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}
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// maybe pull out the above frequency resolution?? (there is also getFrequency but it has no default)
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// make oscillator
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const { node: o, stop } = getOscillator({ t, s: wave, freq, partials: n });
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const { node: o, stop } = getOscillator({ t, s: wave, freq, vibrato, vdepth, partials: n });
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// FM + FM envelope
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let stopFm, fmEnvelope;
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@ -137,8 +139,14 @@ export function waveformN(partials, type) {
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return osc;
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}
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export function getOscillator({ s, freq, t, partials }) {
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// make oscillator
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export function getOscillator({ s, freq, t, vibrato, vdepth, partials }) {
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// Additional oscillator for vibrato effect
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if (vibrato > 0) {
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var vibrato_oscillator = getAudioContext().createOscillator();
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vibrato_oscillator.frequency.value = vibrato;
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}
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// Make oscillator with partial count
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let o;
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if (!partials || s === 'sine') {
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o = getAudioContext().createOscillator();
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@ -146,9 +154,28 @@ export function getOscillator({ s, freq, t, partials }) {
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} else {
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o = waveformN(partials, s);
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}
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o.frequency.value = Number(freq);
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o.start(t);
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//o.stop(t + duration + release);
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const stop = (time) => o.stop(time);
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return { node: o, stop };
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if (vibrato > 0) {
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// Vibrato by creating a gain node
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o.frequency.value = Number(freq);
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var gain = getAudioContext().createGain();
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gain.gain.value = vdepth * 100;
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vibrato_oscillator.connect(gain);
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gain.connect(o.detune);
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vibrato_oscillator.start(t);
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o.start(t);
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return {
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node: o,
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stop: (time) => {
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vibrato_oscillator.stop(time);
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o.stop(time);
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},
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};
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} else {
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// Normal operation, without vibrato
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o.frequency.value = Number(freq);
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o.start(t);
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const stop = (time) => o.stop(time);
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return { node: o, stop };
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}
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}
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