mirror of
https://github.com/eliasstepanik/strudel-docker.git
synced 2026-01-11 13:48:34 +00:00
implement onPaint with pattern state
This commit is contained in:
parent
94e411aa7a
commit
faba4a4e4e
@ -94,6 +94,14 @@ export class Pattern {
|
||||
return result;
|
||||
}
|
||||
|
||||
// runs func on query state
|
||||
withState(func) {
|
||||
return this.withHaps((haps, state) => {
|
||||
func(state);
|
||||
return haps;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* see `withValue`
|
||||
* @noAutocomplete
|
||||
|
||||
@ -74,13 +74,23 @@ Pattern.prototype.draw = function (fn, options) {
|
||||
|
||||
export const cleanupDraw = (clearScreen = true, id) => {
|
||||
const ctx = getDrawContext();
|
||||
clearScreen && ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.width);
|
||||
clearScreen && ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
stopAllAnimations(id);
|
||||
};
|
||||
|
||||
Pattern.prototype.onPaint = function () {
|
||||
console.warn('[draw] onPaint was not overloaded. Some drawings might not work');
|
||||
return this;
|
||||
Pattern.prototype.onPaint = function (painter) {
|
||||
return this.withState((state) => {
|
||||
if (!state.controls.painters) {
|
||||
state.controls.painters = [];
|
||||
}
|
||||
state.controls.painters.push(painter);
|
||||
});
|
||||
};
|
||||
|
||||
Pattern.prototype.getPainters = function () {
|
||||
let painters = [];
|
||||
this.queryArc(0, 0, { painters });
|
||||
return painters;
|
||||
};
|
||||
|
||||
// const round = (x) => Math.round(x * 1000) / 1000;
|
||||
@ -119,6 +129,7 @@ export class Drawer {
|
||||
this.visibleHaps = [];
|
||||
this.lastFrame = null;
|
||||
this.drawTime = drawTime;
|
||||
this.painters = [];
|
||||
this.framer = new Framer(
|
||||
() => {
|
||||
if (!this.scheduler) {
|
||||
@ -143,7 +154,7 @@ export class Drawer {
|
||||
// add new haps with onset (think right edge bars scrolling in)
|
||||
.concat(haps.filter((h) => h.hasOnset()));
|
||||
const time = phase - lookahead;
|
||||
onDraw(this.visibleHaps, time, this);
|
||||
onDraw(this.visibleHaps, time, this, this.painters);
|
||||
},
|
||||
(err) => {
|
||||
console.warn('draw error', err);
|
||||
@ -161,11 +172,13 @@ export class Drawer {
|
||||
t = t ?? scheduler.now();
|
||||
this.scheduler = scheduler;
|
||||
let [_, lookahead] = this.drawTime;
|
||||
// +0.1 = workaround for weird holes in query..
|
||||
const [begin, end] = [Math.max(t, 0), t + lookahead + 0.1];
|
||||
// remove all future haps
|
||||
this.visibleHaps = this.visibleHaps.filter((h) => h.whole.begin < t);
|
||||
this.painters = []; // will get populated by .onPaint calls attached to the pattern
|
||||
// query future haps
|
||||
const futureHaps = scheduler.pattern.queryArc(begin, end); // +0.1 = workaround for weird holes in query..
|
||||
const futureHaps = scheduler.pattern.queryArc(begin, end, { painters: this.painters });
|
||||
// append future haps
|
||||
this.visibleHaps = this.visibleHaps.concat(futureHaps);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user