trying things

This commit is contained in:
Jade (Rose) Rowland 2024-03-01 13:04:44 -05:00
parent a6f7c57d19
commit f911fceb9e

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@ -133,6 +133,38 @@ registerProcessor('distort-processor', DistortProcessor);
// registerProcessor('supersaw-processor', SupersawProcessor);
const saw = (v) => v - Math.floor(v);
const twoPI = Math.PI * 2;
const polyBlep = (t, dt) => {
// 0 <= t < 1
if (t < dt) {
t /= dt;
// 2 * (t - t^2/2 - 0.5)
return t + t - t * t - 1;
}
// -1 < t < 0
else if (t > 1 - dt) {
t = (t - 1) / dt;
// 2 * (t^2/2 + t + 0.5)
return t * t + t + t + 1;
}
// 0 otherwise
else {
return 0;
}
};
const polySaw = (t, dt) => {
// Correct phase, so it would be in line with sin(2.*M_PI * t)
t += 0.5;
if (t >= 1) t -= 1;
const naive_saw = 2 * t - 1;
return naive_saw - polyBlep(t, dt);
};
const saw2 = (x, t) => (((x * t) % 1) - 0.5) * 2;
class BetterOscillatorProcessor extends AudioWorkletProcessor {
constructor() {
@ -195,48 +227,77 @@ class BetterOscillatorProcessor extends AudioWorkletProcessor {
if (currentTime >= params.end[0]) {
return false;
}
const frequency = params.frequency[0];
const dt = frequency / sampleRate;
const output = outputs[0];
for (let z = 0; z < outputs.length; z++) {
const out = outputs[z][0];
const outlen = out.length;
const freq = params.frequency.length === 1;
const phase = params.phase.length === 1;
const wave = params.wave.length === 1;
const duty = params.duty.length === 1;
const sync = params.sync.length === 1;
for (let i = 0; i < output[0].length; i++) {
const blep = polyBlep(this.phase, frequency / sampleRate);
console.log(blep);
const out = saw2(frequency, this.phase / sampleRate);
// const out = polySaw(this.phase, frequency / sampleRate);
let back = 0;
for (let x = 0; x < outlen; x++) {
this.sync_phase = this.prev_sync_phase % (params.sync[sync ? 0 : x] / sampleRate);
if (params.sync[sync ? 0 : x] !== 0 && this.prev_sync_phase >= params.sync[sync ? 0 : x] / sampleRate) {
this.phase = 0;
back = x;
}
this.prev_sync_phase = this.sync_phase;
const main = (params.frequency[freq ? 0 : x] * (x - back)) / sampleRate;
// noise
if (params.wave[wave ? 0 : x] >= 4) {
out[x] = Math.random() * 2 - 1;
} else if (params.wave[wave ? 0 : x] >= 3) {
// sine wave made using bulit-in Math.sin
out[x] = Math.sin((main + this.phase + params.phase[phase ? 0 : x]) * 2 * Math.PI);
// sawtooth wave using linear piecewise floor
} else if (params.wave[wave ? 0 : x] >= 2) {
out[x] = 2 * saw(main + this.phase + params.phase[phase ? 0 : x]) - 1;
// pulse wave using difference of phase shifted saws and variable DC threshold
} else if (params.wave[wave ? 0 : x] >= 1) {
const temp = main + this.phase + params.phase[phase ? 0 : x];
out[x] = saw(temp) - saw(temp + params.duty[duty ? 0 : x]) > 0 ? 1 : -1;
// triangle wave using absolute value of amplitude shifted sawtooth wave
} else if (params.wave[wave ? 0 : x] >= 0) {
out[x] = 4 * Math.abs(saw(main + this.phase + params.phase[phase ? 0 : x]) - 1 / 2) - 1;
}
this.prev_sync_phase += 1 / sampleRate;
}
this.phase += (params.frequency[freq ? 0 : outlen - 1] * outlen) / sampleRate;
this.phase %= sampleRate;
return true;
output.forEach((channel) => {
channel[i] = out;
});
this.phase++;
}
// for (let i = 0; i < outlen; x++) {
// const val = saw2(frequency, this.phase)
// // out[x] = 2 * saw(dt + this.phase) - 1;
// // out[x] = polySaw(this.phase, dt);
// }
// this.phase = this.phase + dt * outlen;
// this.phase %= sampleRate;
return true;
// for (let z = 0; z < outputs.length; z++) {
// const out = outputs[z][0];
// const outlen = out.length;
// const freq = params.frequency.length === 1;
// const phase = params.phase.length === 1;
// const wave = params.wave.length === 1;
// const duty = params.duty.length === 1;
// const sync = params.sync.length === 1;
// let back = 0;
// for (let x = 0; x < outlen; x++) {
// this.sync_phase = this.prev_sync_phase % (params.sync[sync ? 0 : x] / sampleRate);
// if (params.sync[sync ? 0 : x] !== 0 && this.prev_sync_phase >= params.sync[sync ? 0 : x] / sampleRate) {
// this.phase = 0;
// back = x;
// }
// this.prev_sync_phase = this.sync_phase;
// const main = (params.frequency[freq ? 0 : x] * (x - back)) / sampleRate;
// // noise
// if (params.wave[wave ? 0 : x] >= 4) {
// out[x] = Math.random() * 2 - 1;
// } else if (params.wave[wave ? 0 : x] >= 3) {
// // sine wave made using bulit-in Math.sin
// out[x] = Math.sin((main + this.phase + params.phase[phase ? 0 : x]) * 2 * Math.PI);
// // sawtooth wave using linear piecewise floor
// } else if (params.wave[wave ? 0 : x] >= 2) {
// // out[x] = polySaw(this.phase, main);
// const dt = main + params.phase[phase ? 0 : x];
// out[x] = 2 * saw(this.phase + dt) - 1;
// console.log(polyBlep(this.phase, dt));
// // pulse wave using difference of phase shifted saws and variable DC threshold
// } else if (params.wave[wave ? 0 : x] >= 1) {
// const temp = main + this.phase + params.phase[phase ? 0 : x];
// out[x] = saw(temp) - saw(temp + params.duty[duty ? 0 : x]) > 0 ? 1 : -1;
// // triangle wave using absolute value of amplitude shifted sawtooth wave
// } else if (params.wave[wave ? 0 : x] >= 0) {
// out[x] = 4 * Math.abs(saw(main + this.phase + params.phase[phase ? 0 : x]) - 1 / 2) - 1;
// }
// this.prev_sync_phase += 1 / sampleRate;
// }
// this.phase += (params.frequency[freq ? 0 : outlen - 1] * outlen) / sampleRate;
// this.phase %= sampleRate;
// return true;
// }
}
}