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trying things
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@ -133,6 +133,38 @@ registerProcessor('distort-processor', DistortProcessor);
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// registerProcessor('supersaw-processor', SupersawProcessor);
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const saw = (v) => v - Math.floor(v);
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const twoPI = Math.PI * 2;
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const polyBlep = (t, dt) => {
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// 0 <= t < 1
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if (t < dt) {
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t /= dt;
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// 2 * (t - t^2/2 - 0.5)
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return t + t - t * t - 1;
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}
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// -1 < t < 0
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else if (t > 1 - dt) {
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t = (t - 1) / dt;
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// 2 * (t^2/2 + t + 0.5)
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return t * t + t + t + 1;
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}
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// 0 otherwise
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else {
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return 0;
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}
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};
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const polySaw = (t, dt) => {
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// Correct phase, so it would be in line with sin(2.*M_PI * t)
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t += 0.5;
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if (t >= 1) t -= 1;
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const naive_saw = 2 * t - 1;
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return naive_saw - polyBlep(t, dt);
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};
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const saw2 = (x, t) => (((x * t) % 1) - 0.5) * 2;
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class BetterOscillatorProcessor extends AudioWorkletProcessor {
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constructor() {
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@ -195,48 +227,77 @@ class BetterOscillatorProcessor extends AudioWorkletProcessor {
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if (currentTime >= params.end[0]) {
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return false;
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}
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const frequency = params.frequency[0];
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const dt = frequency / sampleRate;
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const output = outputs[0];
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for (let z = 0; z < outputs.length; z++) {
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const out = outputs[z][0];
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const outlen = out.length;
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const freq = params.frequency.length === 1;
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const phase = params.phase.length === 1;
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const wave = params.wave.length === 1;
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const duty = params.duty.length === 1;
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const sync = params.sync.length === 1;
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for (let i = 0; i < output[0].length; i++) {
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const blep = polyBlep(this.phase, frequency / sampleRate);
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console.log(blep);
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const out = saw2(frequency, this.phase / sampleRate);
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// const out = polySaw(this.phase, frequency / sampleRate);
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let back = 0;
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for (let x = 0; x < outlen; x++) {
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this.sync_phase = this.prev_sync_phase % (params.sync[sync ? 0 : x] / sampleRate);
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if (params.sync[sync ? 0 : x] !== 0 && this.prev_sync_phase >= params.sync[sync ? 0 : x] / sampleRate) {
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this.phase = 0;
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back = x;
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}
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this.prev_sync_phase = this.sync_phase;
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const main = (params.frequency[freq ? 0 : x] * (x - back)) / sampleRate;
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// noise
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if (params.wave[wave ? 0 : x] >= 4) {
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out[x] = Math.random() * 2 - 1;
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} else if (params.wave[wave ? 0 : x] >= 3) {
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// sine wave made using bulit-in Math.sin
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out[x] = Math.sin((main + this.phase + params.phase[phase ? 0 : x]) * 2 * Math.PI);
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// sawtooth wave using linear piecewise floor
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} else if (params.wave[wave ? 0 : x] >= 2) {
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out[x] = 2 * saw(main + this.phase + params.phase[phase ? 0 : x]) - 1;
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// pulse wave using difference of phase shifted saws and variable DC threshold
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} else if (params.wave[wave ? 0 : x] >= 1) {
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const temp = main + this.phase + params.phase[phase ? 0 : x];
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out[x] = saw(temp) - saw(temp + params.duty[duty ? 0 : x]) > 0 ? 1 : -1;
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// triangle wave using absolute value of amplitude shifted sawtooth wave
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} else if (params.wave[wave ? 0 : x] >= 0) {
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out[x] = 4 * Math.abs(saw(main + this.phase + params.phase[phase ? 0 : x]) - 1 / 2) - 1;
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}
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this.prev_sync_phase += 1 / sampleRate;
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}
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this.phase += (params.frequency[freq ? 0 : outlen - 1] * outlen) / sampleRate;
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this.phase %= sampleRate;
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return true;
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output.forEach((channel) => {
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channel[i] = out;
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});
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this.phase++;
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}
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// for (let i = 0; i < outlen; x++) {
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// const val = saw2(frequency, this.phase)
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// // out[x] = 2 * saw(dt + this.phase) - 1;
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// // out[x] = polySaw(this.phase, dt);
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// }
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// this.phase = this.phase + dt * outlen;
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// this.phase %= sampleRate;
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return true;
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// for (let z = 0; z < outputs.length; z++) {
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// const out = outputs[z][0];
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// const outlen = out.length;
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// const freq = params.frequency.length === 1;
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// const phase = params.phase.length === 1;
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// const wave = params.wave.length === 1;
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// const duty = params.duty.length === 1;
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// const sync = params.sync.length === 1;
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// let back = 0;
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// for (let x = 0; x < outlen; x++) {
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// this.sync_phase = this.prev_sync_phase % (params.sync[sync ? 0 : x] / sampleRate);
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// if (params.sync[sync ? 0 : x] !== 0 && this.prev_sync_phase >= params.sync[sync ? 0 : x] / sampleRate) {
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// this.phase = 0;
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// back = x;
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// }
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// this.prev_sync_phase = this.sync_phase;
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// const main = (params.frequency[freq ? 0 : x] * (x - back)) / sampleRate;
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// // noise
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// if (params.wave[wave ? 0 : x] >= 4) {
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// out[x] = Math.random() * 2 - 1;
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// } else if (params.wave[wave ? 0 : x] >= 3) {
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// // sine wave made using bulit-in Math.sin
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// out[x] = Math.sin((main + this.phase + params.phase[phase ? 0 : x]) * 2 * Math.PI);
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// // sawtooth wave using linear piecewise floor
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// } else if (params.wave[wave ? 0 : x] >= 2) {
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// // out[x] = polySaw(this.phase, main);
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// const dt = main + params.phase[phase ? 0 : x];
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// out[x] = 2 * saw(this.phase + dt) - 1;
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// console.log(polyBlep(this.phase, dt));
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// // pulse wave using difference of phase shifted saws and variable DC threshold
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// } else if (params.wave[wave ? 0 : x] >= 1) {
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// const temp = main + this.phase + params.phase[phase ? 0 : x];
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// out[x] = saw(temp) - saw(temp + params.duty[duty ? 0 : x]) > 0 ? 1 : -1;
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// // triangle wave using absolute value of amplitude shifted sawtooth wave
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// } else if (params.wave[wave ? 0 : x] >= 0) {
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// out[x] = 4 * Math.abs(saw(main + this.phase + params.phase[phase ? 0 : x]) - 1 / 2) - 1;
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// }
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// this.prev_sync_phase += 1 / sampleRate;
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// }
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// this.phase += (params.frequency[freq ? 0 : outlen - 1] * outlen) / sampleRate;
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// this.phase %= sampleRate;
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// return true;
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// }
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}
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}
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