+ {claviature && (
+ {
+ const f = 440 * 2 ** ((note - 69) / 12);
+ handleChangeFrequency(f);
+ cancelAnimationFrame(frameRef.current);
+ startOsc(f);
+ }}
+ options={{
+ range: ['A1', 'A5'],
+ scaleY: 0.75,
+ scaleX: 0.86,
+ colorize: activeNote ? [{ keys: [activeNote], color: '#eab308' }] : [],
+ labels: activeNote ? { [activeNote]: activeNote } : {},
+ }}
+ />
+ )}
+ >
+ );
+}
diff --git a/website/src/config.ts b/website/src/config.ts
index d65c54fc..ba9b0666 100644
--- a/website/src/config.ts
+++ b/website/src/config.ts
@@ -89,6 +89,7 @@ export const SIDEBAR: Sidebar = {
{ text: 'Accumulation', link: 'learn/accumulation' },
{ text: 'Tonal Functions', link: 'learn/tonal' },
],
+ Understand: [{ text: 'Pitch', link: 'understand/pitch' }],
Development: [
{ text: 'REPL', link: 'technical-manual/repl' },
{ text: 'Sounds', link: 'technical-manual/sounds' },
diff --git a/website/src/pages/understand/pitch.mdx b/website/src/pages/understand/pitch.mdx
new file mode 100644
index 00000000..5ddfe2b5
--- /dev/null
+++ b/website/src/pages/understand/pitch.mdx
@@ -0,0 +1,169 @@
+---
+title: Understanding Pitch
+layout: ../../layouts/MainLayout.astro
+---
+
+import { MiniRepl } from '../../docs/MiniRepl';
+import { PitchSlider } from '../../components/PitchSlider';
+import Box from '@components/Box.astro';
+
+# Understanding Pitch
+
+Let's learn how pitch works! The slider below controls the frequency of an oscillator, producing a pitch:
+
+{/* */}
+
+
+
+- Drag the slider to hear a pitch
+- Move the slider to change the pitch
+- Observe how the Hz number changes
+- Caution: The higher frequencies could be disturbing for children or animals!
+
+The Hz number is the frequency of the pitch you're hearing.
+The higher the frequency, the higher the pitch and vice versa.
+A pitch occurs whenever something is vibrating / oscillating at a frequency, in this case it's your speaker.
+The unit **Hz** describes how many times that oscillation happens per second.
+Our eyes are too slow to actually see the oscillation on the speaker, but we can see it in slow motion.
+
+
+
+The hearing range of a newborn is said to be between 20Hz and 20000Hz.
+The upper limit decreases with age. What's your upper limit?
+
+
+
+In Strudel, we can play frequencies directly with the `freq` control:
+
+]")`} />
+
+## Frequency vs Pitch Perception
+
+Maybe you have already noticed that the frequency slider is "lopsided",
+meaning the pitch changes more in the left region and less in the right region.
+To make that more obvious, let's add a pitch slider
+that controls the frequency on a different scale:
+
+
+
+Try out the buttons above to sweep through the frequency range in 2 different ways:
+
+- Frequency Sweep: frequency rises linear , pitch rises logarithmic
+- Pitch Sweep: frequency rises exponential , pitch rises linear
+
+
+
+Don't be scared of these mathematical terms:
+
+- "logarithmic" is just a fancy way of saying "it starts fast and slows down"
+- "exponential" is just a fancy way of saying "it starts slow and gets faster"
+
+
+
+Most of the time, we might want to control pitch in a way that matches our perception,
+which is what the pitch slider does.
+
+## From Hz to Semitones
+
+Because Hz does not match our perception, let's try to find a unit for pitch that matches.
+To approach that unit of pitch, let's look at how frequency behaves when it is doubled:
+
+
+
+- Use the now stepped pitch slider above
+- Can you hear how these pitches seem related to each other?
+
+
+
+In musical terms, a pitch with double the frequency of another is an `octave` higher.
+
+
+
+Because octaves are pretty far apart, octaves are typically divided into 12 smaller parts:
+
+
+
+This step is also called a semitone, which is the most common division of pitched music.
+For example, the keys on a piano keyboard are also divided into semitones.
+
+In Strudel, we could do that with `freq` like this:
+
+ 440 * 2**(n/12))
+)`}
+/>
+
+Of course, this can be written shorter with note, as we will see below.
+
+## From Semitones to MIDI numbers
+
+Now we know what the distance of a semitone is.
+Above, we used an arbitrary base frequency of 440Hz, which means the exponent 0 is equal to 440Hz.
+Typically, 440Hz is standardized to the number 69, which leads to this calculation:
+
+
+
+The yellow number is now a MIDI number, covering more than the whole human hearing range with numbers from 0 to 127.
+In Strudel, we can use MIDI numbers inside `note`:
+
+
+
+## From MIDI numbers to notes
+
+In western music theory, notes are used instead of numbers.
+For each midi number, there is at least one note label:
+
+
+
+A full note label consists of a letter (A-G), 0 or more accidentals (b | #) and an octave number.
+This system is also known as [Scientific Pitch Notation](https://en.wikipedia.org/wiki/Scientific_pitch_notation).
+In Strudel, these note labels can also be used inside `note` as an alternative to midi numbers:
+
+
+
+## Open Questions
+
+Now that we have learned about different representations of pitch, there are still open questions:
+
+- Why 12 notes? What about different divisions of the octave?
+- Why are notes labeled as they are? Why only 7 letters?
+- Are there other labeling systems?
+- What about Just Intonation Systems?
+- What about Timbre?
+
+All those questions are important to ask and will be answered in another article.
+
+## Definition
+
+At first, I wanted to start this article with a definition, but then thought it might be a good idea to focus on intuitive exploration.
+Maybe you now understand this definition much better:
+
+
+
+From [wikipedia](): "Pitch is a perceptual property of sounds that allows their ordering on a frequency-related scale, or more commonly, pitch is the quality that makes it possible to judge sounds as "higher" and "lower" in the sense associated with musical melodies."
+
+